Time Nick Message 11:26 Megaf Hi all 11:28 Megaf So, I'm building latest 0.4.17, making two builds, one generic 64 bit and one optimized for Core2 CPUs, the one I have on this laptop 11:28 Megaf now, place your bets on which would be faster 11:28 Megaf and if there will be any difference at all 11:40 Megaf 11:41 Megaf 11:41 Megaf using -O2 performance is virtually identical 11:58 Megaf Welcome back Raven262 11:59 Megaf Welcome back Thomas-S 11:59 Megaf Welcome back ThomasMonroe 11:59 Megaf Two Thomas :S 11:59 Thomas-S Hello, Megaf ;) 12:08 Raven262 hi Megaf 12:11 Krock Hello *. 12:11 Raven262 Hi Krock. 12:12 Krock what's wrong with me when I read "dinosaurs" but there's actually written "binoculars" 12:12 Krock paramat fooled me now roughly three times with this trick 12:13 Raven262 Cause our brain reads the first and the last letter when looking at a word. 12:13 Raven262 It is meant to be fast. 12:15 Megaf Raven262, still, bin =/ din 12:15 Megaf whats the symbol for different? 12:15 Megaf !=? 12:15 Megaf /=? 12:15 Megaf meh 12:17 Krock ≠12:18 ThomasMonroe thx Megaf 12:23 Raven262 That one is too short, Megaf. 12:46 Megaf I set my screen to 720x400. What an experience 12:49 Megaf Ok, back to native resolution 12:53 * Jordach btfo'd 280 questions for CompTia A+ 220-901 in under 20 minutes or less 12:54 Megaf congrats! 13:26 Krock When you're too late by an hour: https://i.imgur.com/fnPFHfF.png 13:27 Krock (Expired 14:20, Now: 15:25) 13:30 Megaf happens 14:54 Calinou https://www.phoronix.com/scan.php?page=news_item&px=S3TC-For-Mesa-Finally 14:54 Calinou the S3TC patent is dead, long live S3TC! 14:54 Calinou hi :) 15:14 nerzhul Calinou, yeah it's naice 15:20 IhrFussel Hi guys 15:20 rubenwardy o/ 15:22 rdococ \o 15:28 Krock hi 15:33 Megaf HI 15:50 rdococ HI 16:19 IhrFussel segfault at 3ac4 ip 00007f8d1940b5a0 sp 00007f8d11f79108 error 4 in libluajit-5.1.so.2.0.4[7f8d19400000+6e000] 16:19 IhrFussel Does anyone know where I find the executable of libluajit? 16:25 KaadmY `ldconfig -p | grep libluajit` 16:25 KaadmY Also a segfault probably means Minetest was linked/compiled against a different version 16:26 KaadmY If you compiled Minetest yourself, you should at least run a `make clean` 16:27 ThomasMonroe ok so i am creating a new server, but the irc mod is acting, er not acting at all, i have done everything that i know to do(meaning i read the instructions) but it still isnt working) 16:31 ThomasMonroe nvmd 16:33 IhrFussel KaadmY, I didn't change my server minetest version since June...that segfault never happened before 16:36 IhrFussel addr2line only says ?? ??:0 16:42 Fixer Calinou: S3TC, i remember this S3TC in articles since early2000s and how it is great 16:43 Fixer Calinou: S3TC in Quake III and such 16:43 Calinou Fixer: it's not used there 16:43 Fixer it should be 16:43 Calinou but you can enable it, r_ext_compressed_textures 1 16:43 Calinou looks like crap, though 16:43 Calinou the textures are tiny by today's standards, there's no need 16:43 Calinou you shouldn't enable compressed textures when playing old games on modern PCs :P 16:44 Fixer interesting pictures from article in russian i've read back then (2000), compares s3tc with fxt1 and other http://www.ixbt.com/video/s3tc-fxt1-comparision.html 16:47 sofar s3tc allows you to save gfx memory, so it enables higher resolutions on lower hardware 16:47 sofar not much of a problem for minetest with 16px textures 16:48 sofar but throw in a 2048x2048 skybox text and some clients start screaming already 16:48 Calinou sofar: yes, that's what I said 16:48 Calinou sofar: S3TC on skies = bad, you should use HDRIs today 16:48 Calinou it looks terrible :P 16:48 Calinou Irrlicht doesn't support HDRIs, though 16:49 Fixer https://www.youtube.com/watch?v=NvXDIqn-U2Y 17:07 KaadmY Fixer: that article uses Q3A reference images :p 17:07 Fixer yes 17:16 Megaf for some reason MATE is not saving my settings anymore 19:05 * Krock tries to protect an area using areas: 1m x 4m x 80m for a railway 19:06 Krock > Area too big. (meanwhile, the house takes >2000m^3 compared to those 320m^3) 19:33 Shara Anyone have an easy to understand example of how I can make a player-specific detached inventory work properly (like bags and 3d_armor seem to)? 19:34 Shara I can do what I want with player inventories, and it works fine, but then I lack callbacks... which I need for the next thing I want to do. 19:34 xerox123 is it possible to limit the size of the map file even though it's already 5GB 19:34 xerox123 I've added the mapgen_limit but that didnt seem to do much 19:52 paramat problem with using mapgen limit is that it only limits to a cubic volume and that volume will probably still contain a lot of ungenerated volume, so map size can still grow 19:54 paramat you could write a mod to limit players to a particular cuboid, but the same issue remains, unless you specify a small cuboid, which would likely cutoff already built areas 19:55 paramat hmm 19:59 paramat i wonder if setting 'max block generate distance' to 0 would work, so no new world generates 20:00 paramat worth a try 20:02 sofar xerox123: I have a tool that can 'cut off' edges of a map quickly 20:02 sofar https://github.com/minetest-tools/mtmapprune 20:02 xerox123 oh,thanks :) 20:02 sofar it doesn't limit what players do, but it can reduce file size of the map really fast 20:03 sofar there's binaries for linux under the releases 20:03 sofar https://github.com/minetest-tools/mtmapprune/releases 20:03 sofar I run this on my server every server restart, and it takes like 0.1 second to run 20:04 paramat 'max_block_generate_distance = 0' in .conf might stop new world geenrating 20:04 paramat *generating 20:05 sofar just swap to singlenode 20:05 sofar but, you have to be sure that you've got all the map terrain generated that you want 20:06 sofar (in my server case, it's mods that create nodes, there is no mapgen) 20:06 paramat yeah, if players cannot fly, air will still generate 20:07 sofar pruning the map.sqlite isn't a bad idea 20:07 sofar my server is 24mb total map.sqlite! 20:08 paramat but then, it might be more desirable to set a smallish mapgen limit then use that prune tool to delete all outside, allowing new world inside the cube to still be generated so that the entire cube can be generated 20:09 sofar yeah, so periodically trimming is not a bad solution 20:09 sofar so mtmapprune will come in handy for some 20:12 paramat meh, tried my setting and it doesn't stop new world generating 20:15 xerox123 is it resource intensive to prune? 20:18 sofar no, it's really fast 20:18 sofar but you should shut down your server before pruning 20:19 sofar I don't recommend pruning while your server is running 20:21 xerox123 ofc 20:28 bigfoot547 May I enlist the help of someone to come onto my Minetest server and help me build the spawn area? 20:30 bigfoot547 lool 20:30 bigfoot547 no one's around :/ 20:30 bigfoot547 Dissapointed! 20:33 paramat i'm sure you'll find someone enthusiastic 20:34 bigfoot547 Hopefully 20:34 * bigfoot547 looks around the room 20:38 Calinou hi 20:38 bigfoot547 hey Calinou 20:40 Shara Can't build... engaged in mortal combat with a mod... (it's winning!) 20:40 bigfoot547 lol 20:41 rubenwardy Shara 0 - 1 Minetest's API 20:41 Shara Yup :( 20:41 Shara Well, more like 0 - 984755 or something by now. 20:41 rubenwardy Minetest's Lua API is quite gross 20:42 Shara I see to be going in circles and getting nowhere 20:43 Fixer bigfoot547: i will probably join, give me some minutes 20:43 bigfoot547 Okay, thank you Fixer :) 20:46 Calinou hi rubenwardy :) 20:46 rubenwardy o/ 20:47 Shara I had hoped someone here would have a spare sword of mod-smiting, but it seems it's not the case. 20:48 bigfoot547 Shara: Why not use the airsword? 20:48 Shara I tried, but it went right through it. 20:48 Fixer bigfoot547: address? 20:49 bigfoot547 Fixer: server.bigfootslair.net:30000 20:51 bigfoot547 Aww, I deleteblocks'd half of it's base lol 20:51 Fixer bigfoot547: 0.5.0-dev? 20:51 bigfoot547 Fixer: yes 20:52 Fixer nice 20:52 bigfoot547 lol, it was onlt half the base :P 20:52 bigfoot547 It's all built in pine wood, and it looks gross, but that's easily changeable 20:53 Fixer started compilation for newer version 20:54 paramat unfortunately i'm no good with detached inventory 20:57 Shara paramat: if player inventories allowed callbacks this wouldn't even be a problem 20:58 rubenwardy omg 20:58 rubenwardy minetest.net's HTTPS works?? :O 20:58 KaadmY Yeah I tested today :3 20:59 rubenwardy and it's forced oo 20:59 rubenwardy *too 21:00 sfan5 Uncaught ReferenceError: Origami is not defined at (index):41 21:00 sfan5 🤔 21:01 sfan5 also the /servers/ page is broken 21:02 Fixer w4m 21:05 Fixer firefox 56 breaked add bookmark 2 here 21:11 Calinou rubenwardy: it works, also my ISP no longer has issues with minetest.net :) 21:11 rubenwardy yay 21:11 rubenwardy some people were having issues with my site a while ago 21:11 rubenwardy turns out the problem was that HTTP was listening on IPv6, but HTTPS wasn't 21:11 rubenwardy so 21:12 rubenwardy so IPv6 users would detect that HTTP works, so try that and get redirected to HTTPS 21:12 rubenwardy then get a connection refused 21:12 rubenwardy TL;DR: I'm an idiot 21:17 Fixer there are Ipv6 users o_O 21:17 * sfan5 waves 21:18 Fixer actual 21:18 Fixer from what I've seen ipv6 ready in my place will be somewhere around 2100 21:21 sofar one day I'll get ipv6 working on my minetest server 21:22 sfan5 echo "ipv6_server = true" >>minetest.conf 21:24 sofar I don't have an ipv6 assigned to my host yet 21:25 Fixer IPv6 Not supported 21:28 paramat Shara inventory callback issues: https://github.com/minetest/minetest/issues/4813 https://github.com/minetest/minetest/issues/4419 21:29 Shara Already saw another one (or two) issues that touched on it earlier while searching 21:29 Shara Think I have the main problem solved now though. 21:41 Calinou VanessaE: have you been running the latest More Blocks Git commit on your server? does it run well? 21:41 Calinou I'm asking because I'll release 1.1.0 soon 21:42 Calinou (https://github.com/minetest-mods/moreblocks/issues/83) 21:44 Fixer anyone https://github.com/minetest-mods/moreores/pull/27 ? 21:44 Fixer and this https://github.com/minetest-mods/technic/pull/393 21:50 rubenwardy more blocks release? :OP 21:56 Fixer carbone-ng release 21:57 Calinou guys! https://media.hugo.pro/chrome_2017-10-02_23-56-26.png 21:57 Calinou party hard! 21:57 Calinou (https://github.com/Calinou :P) 21:58 Fixer where? 21:58 Fixer oh 22:01 Calinou ⓘ◌ⓗⓔⓐⓡⓓ◌ⓣⓗⓔⓨ◌ⓝⓞⓦ◌ⓦⓡⓘⓣⓔ◌ⓛⓘⓚⓔ◌ⓣⓗⓘⓢ◌ⓘⓝ◌ⓐⓝⓘⓜⓔⓢ 22:01 Calinou phew, that took a lot of time to type 22:01 Calinou (I used WinCompose for each individual character :P) 22:01 sfan5 too bad fcitx doesn't have that one built in 22:13 sofar oh wow finally ipv6 enabled on my server 22:14 Fixer LOLOLOLOLOLOLOL~~~~ https://www.reuters.com/article/us-usa-cyber-russia-hpe-specialreport/special-report-hp-enterprise-let-russia-scrutinize-cyberdefense-system-used-by-pentagon-idUSKCN1C716M 22:15 Fixer bravo 22:15 sofar s/politics// 22:15 Fixer not sure if money or just stupid 22:16 sofar can we keep the politics out? I mean, it's bad enough as is with you announcing every damn 80s retro video 22:17 Fixer sure 22:17 Fixer it is just jaw dropping, sorry 22:17 Fixer they read source code 22:18 Fixer already did some time ago, reading from time to time 22:18 Fixer he is good guy 22:25 sofar sfan5: heh, it's already using ipv6 to reach the master server (I haven't even restarted it yet) 22:26 sofar anyone try connecting to my minetest server over ipv6 please?! 22:27 sofar [2604:180:1:b5::78d3]:30394 22:30 sfan5 times out 22:31 sfan5 MinetestBot's !up should also support ipv6 22:31 sofar weird, enable_ipv6 is set (even though it's on by default) 22:32 sofar and ping6 works 22:32 sofar from a remote host 22:34 sofar oh 22:34 sofar ipv6_server = true 22:34 Fixer damn my fps is good on this 2004 videocard in deserts 22:35 Fixer while i was exploring dcbl i've encountered curious bug 22:35 sofar sfan5: mind trying one more time? 22:35 sfan5 python script reports success 22:35 Fixer when viewing some areas fps was down to 7 or less, and after some time whole PC frose 22:35 Fixer probably card/drivers issues 22:35 sfan5 client works too but i think i forgot my password 22:36 sofar User sfan5 at [ipv6] supplied wrong password 22:36 sofar ack, works 22:36 sofar thanks 22:37 Fixer why minetest minimap is THAT SLOW? 22:37 sofar sfan5: do I need to announce to v6.servers or is there some smartness in the client? 22:37 Fixer not why but how* 22:39 sfan5 sofar: unlike what the docs say v6.servers.minetest.net does not exist at all, so don't worry about the announce 22:39 sofar LOL 22:39 sfan5 as long as your v6 is assigned to the domain you're announcing with you're good to know 22:39 sofar ok, I'll see if I get ipv6 clients coming in 22:39 sfan5 s/know/go/ 22:39 sofar sorry, reverse ipv6 lookup? 22:40 sofar or just both A and AAAA records? 22:40 sfan5 latter 22:40 sfan5 relying on rdns would be stupid 22:40 sofar ok, that's obviously good to go 22:40 sofar yeah, indeed 22:40 sofar ok, cool, that's nice and easy at least 22:40 * sofar afk 22:43 Fixer minetest is grassless, very few grass 22:43 Fixer very plane terrain 22:43 Fixer where is more tree variety? 22:43 Fixer more grass 22:44 sfan5 open a pr :^) 22:45 Fixer you know that green areas with few bushes... and nooooooooooooooooooooooooooooooooooooooooooothing 22:57 Fixer mapping kit... how it works? 22:57 Fixer gave it myself, nothing happens 23:03 paramat do you have minimap disabled? 23:03 paramat 'use' it to enable minimap, or wait a few seconds 23:04 Fixer how to use it? 23:05 Fixer minimap is not disabled, yet i don't see it 23:05 Fixer i'm in creative mode 23:05 paramat ok will test 23:06 paramat in creative, minimap should be enabled even without the item 23:06 paramat i'll test and fix if necessary 23:07 rubenwardy it should automatically show the minimap on_use 23:07 rubenwardy but that's an engine feature 23:10 paramat meh testing shows a bug, will fix 23:11 paramat i thought i had tested it after the last update, but maybe not 23:15 paramat my previous code worked but i changed the update function on request 23:21 paramat testing, works in creative 23:22 jas_ ty 23:22 jas_ i am auth'd, and will autoauth if i reconnect, so.. 23:22 jas_ hi 23:22 Fixer paramat: try /grantme all 23:23 paramat it works ok 23:23 Fixer paramat: and take map from inventory again 23:23 jas_ Seven Seconds Later 23:23 paramat i had minimap disabled in .conf 23:23 paramat ok. maybe creative priv is messing things up 23:24 jas_ https://i.imgur.com/qjbD94P.png 23:24 jas_ sorry, i'll stop. thanks for map items :D 23:25 jas_ but before i go: https://i.imgur.com/cTWL78C.png 23:25 paramat granted myself all, still works fine 23:26 Fixer i'm using latest minetest 23:28 Fixer paramat: i can enable it manually via f9, but not with this item 23:28 paramat aha 23:28 paramat the item enables the use of F9 23:29 Fixer waaaat? 23:29 paramat tested and it works fine :] 23:29 Fixer so i need to type F9 to make it work? 23:29 paramat don't complain, that's how the code works 23:29 paramat it's hardly 'typing' :] 23:29 Fixer POKER FACE 23:30 Fixer Minetest Game R.I.P. 23:30 paramat "Once crafted, to instantly enable, 'use' (left click) the item, otherwise the minimap will be automatically enabled a few seconds later." 23:30 Fixer it does not 23:31 paramat enable as in enable F9 23:31 Fixer it is not enable F9 by default? 23:31 paramat enable as in 'enable the use of', hm i see that can be misunderstood 23:32 paramat enable is also used to mean 'switch on' 23:32 Fixer holy shit this is user friendly we are fucked for good 23:33 Fixer i was expecting it to just work 23:34 paramat it's a setting of a hud flag, hud flags 'allow' the use of a feature but do not turn it on 23:36 paramat owning the mapping kit allows the use of minimap, 'using' it is just a way to immediately allow the use. i admit the README is open to misunderstanding, perhaps i should edit it .. 23:36 Fixer but you said to left click the item, usability 23:37 paramat it's a double meaning of 'enable', i'll edit it :] 23:37 Fixer minetest autism level increases, and i'm serious 23:37 rubenwardy please stop with the fixed space text, it's annoying 23:38 Fixer good looking font 23:38 paramat besides, you would not want the minimap switched on all the time you have the mapping kit 23:38 Fixer no 23:38 Fixer wait 23:38 Fixer turning into OC mode 23:38 rubenwardy paramat, I'd make it so on_use shows the minimap 23:38 rubenwardy needs an engine change though 23:38 paramat er yes no more spaced text please 23:38 Fixer this is fucked, i'm sorry, but with that kind of usability, mind blowing 23:38 paramat ruben possibly 23:39 paramat language 23:39 rubenwardy maybe make it toggle 23:39 Fixer this not only gives bad impression of MTG, but worse 23:40 paramat at first, you had to wait a few seconds for the allowance to start, i added the 'use' to instantly allow the use 23:40 Fixer it should just work :( 23:40 paramat i don't think 'using' it needs to switch minimap on, as we already have a key for that, why duplicate? 23:41 Fixer not only fps hit is huge, enabling it in this obscure confusing hack way is no go 23:42 paramat it's only because you misunderstood the readme, understandably 23:43 rubenwardy better UI, paramat 23:43 rubenwardy *UX 23:44 paramat it's not a hack way, it was discussed and agreed, and minimap is allowed by hud flags, it's how the code works. so hud flags are now used by MTG 23:45 rubenwardy so, for the API should it be set_minimap_visible(bool) and toggle_minimap_visibility() 23:46 rubenwardy or should this grouped into a more generic (urgh) feature: set_feature_active("fly", true) 23:47 paramat anyway, we could perhaps create a way for a 'use' to switch minimap on, in the engine. but is it justified? alternativey an inventory callback could instantly 'allow' once it's crafted 23:47 rubenwardy I'd say it's justified due to better usability 23:48 paramat well, the 'use' for instant 'allow' was only added due to delay in detecting it in inventory 23:48 paramat better to add an inventory callback to instantly detect it 23:48 paramat as this is already requested by several people 23:49 paramat i don't like the idea of adding a 2nd way to switch minimap on, but instant detection in inventory is good and solves other issues 23:50 paramat hmm i can see that some would expect a 'use' to switch it on, i was concerned about that 23:51 paramat however, currently, the alternative is to wait a few seconds, so .. 23:52 paramat a callback for inventory add, that also works when moving an item from crafting to inventory 23:52 paramat plus a callback for inventory remove, that would instantly disallow minimap 23:53 paramat that foghrye person had a PR (that was far too complex) maybe we can cherry pick from that? 23:53 rubenwardy Krock had one 23:54 paramat ok. lets do it 23:55 paramat i'll edit the map mod readme to be clearer 23:57 Fixer i like mc concept of maps 23:57 paramat i'm not saying i can add inventory callbacks, it's a bad area for me, but i'll look 23:57 Fixer minetest concept makes mtg feel modded 23:58 paramat MC has a 2 billion USD professional dev team 23:58 paramat however, i think we should eventually use the minimap code to draw out a map of areas visited 23:59 paramat .. and that will then be accessed by this map mod 23:59 Fixer and this "wait few seconds for it to show up" is ridiculous 23:59 Fixer minetest is soooo bad that it can check it once a half-second for example