Time |
Nick |
Message |
01:10 |
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xerox123 joined #minetest-hub |
02:04 |
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CalebDavis joined #minetest-hub |
02:05 |
CalebDavis |
hi bigfoot |
02:11 |
* paramat |
is now set up at Patreon https://www.patreon.com/paramat |
02:30 |
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Natechip joined #minetest-hub |
02:30 |
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Natechip joined #minetest-hub |
02:33 |
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DI3HARD139 joined #minetest-hub |
03:23 |
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sniper570 joined #minetest-hub |
03:30 |
rdococ |
hi |
03:30 |
rdococ |
does patreon have a patreon page? |
04:41 |
rdococ |
on april fools, vectors should have a 'mootness' property. if you set it to true, it becomes a moot point. :P |
04:50 |
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Sokomine joined #minetest-hub |
05:53 |
rdococ |
hi |
06:11 |
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nerzhul joined #minetest-hub |
06:12 |
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sniper338 joined #minetest-hub |
06:49 |
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CWz joined #minetest-hub |
07:41 |
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tenplus1 joined #minetest-hub |
07:41 |
tenplus1 |
hi folks |
07:46 |
rdococ |
hi eleven |
07:46 |
lisac |
hey tenplus1 |
07:46 |
tenplus1 |
hi rdococ |
07:47 |
rdococ |
onfg |
07:47 |
rdococ |
do people not know what tenplus1 evaluates to |
07:47 |
tenplus1 |
:P |
07:47 |
rdococ |
it evaluates to [ERROR: Cannot perform arithmetic with undefined variable] |
07:47 |
tenplus1 |
only bots have issue with fuzzy logic... we can tell the bots amongst us now :D |
07:48 |
rdococ |
who are the bots? |
07:48 |
tenplus1 |
we shall see :P |
07:48 |
* rdococ |
crashes |
07:48 |
* rdococ |
has stopped working. Please send all of your personal data and money to Microsoft. |
07:49 |
tenplus1 |
lol |
07:50 |
* rdococ |
farts. |
07:58 |
|
Raven262 joined #minetest-hub |
07:58 |
tenplus1 |
wb raven |
08:06 |
rdococ |
raven is a bird |
08:19 |
|
IhrFussel joined #minetest-hub |
08:19 |
IhrFussel |
Hi guys...is swap_node() more efficient compared to remove_node() then set_node()? |
08:20 |
tenplus1 |
swap_node is efficient in that it doesnt remove metadata |
08:20 |
tenplus1 |
or run on_place or after_place functions |
08:21 |
IhrFussel |
So it skips ALL node callbacks + metadata check? |
08:21 |
tenplus1 |
yup, which is why it's faster to use... :) |
08:21 |
tenplus1 |
also doesnt do timers |
08:22 |
tenplus1 |
gotta set them manually after swap |
08:22 |
IhrFussel |
Well in my case I got a playerlight players can enable which triggers a "following" node above their heads...currently it uses remove/set node |
08:23 |
IhrFussel |
So swap_node() might speed it up |
08:23 |
tenplus1 |
yeah it will... I used the same method :P |
08:24 |
tenplus1 |
faster but still laggy , especially on server |
08:24 |
IhrFussel |
Well I don't update the node pos on every step...I check once every 1.5 secs ... should be enough |
08:25 |
tenplus1 |
and only if pos is different? |
08:26 |
|
nerzhul joined #minetest-hub |
08:26 |
tenplus1 |
hi nrz |
08:26 |
IhrFussel |
Yes every 1.5 secs I compare the current pso to the old one...if different I update the nodes |
08:26 |
IhrFussel |
pos* |
08:28 |
IhrFussel |
hi nerzhul ... thanks for coding the callback but since it's 0.5.0-dev it's not really useful right now for me |
08:29 |
nerzhul |
hi IhrFussel |
08:30 |
nerzhul |
hi tenplus1 |
08:30 |
IhrFussel |
tenplus1, is swap_node() still faster even if I just replce air? |
08:30 |
tenplus1 |
yes |
08:30 |
nerzhul |
yes i know, but it's not there, now you just need to have a release, also if you really need it, backport it to your 0.4.17 tree, it should be easy to cherry pick |
08:39 |
rdococ |
hi |
08:40 |
rdococ |
I ended up adding an on_swap callback in Lua so that I could monitor mesecon device state transitions. |
08:51 |
rdococ |
I'm guessing nodetimerref:get_timeout() gets the number of seconds remaining |
08:53 |
tenplus1 |
yeh |
08:57 |
rdococ |
does get_elapsed() keep increasing after a timer ends? |
09:00 |
tenplus1 |
if on_timer function returns nil it stops timer, if it returns true it restarts (I think) |
09:01 |
rdococ |
does on_timer have access to the number of seconds the timer was set to? |
09:02 |
tenplus1 |
http://dev.minetest.net/NodeTimerRef only these |
09:05 |
rdococ |
well, I want the timer to restart, but at a different timeout |
09:05 |
rdococ |
so I'm using :start() |
09:05 |
tenplus1 |
yes |
09:06 |
rdococ |
okay, good |
09:06 |
rdococ |
I've got the delayer block to be able to delay multiple things at once |
09:06 |
rdococ |
s/things/signals/ |
09:21 |
|
Raven262 joined #minetest-hub |
09:22 |
tenplus1 |
wb raven |
09:22 |
Raven262 |
thanks tenplus1 |
09:22 |
Raven262 |
And hi |
09:23 |
Raven262 |
Gotta go to school in a few minutes though. |
09:23 |
tenplus1 |
aw |
09:23 |
Raven262 |
At least i installed GZDoom on my phone and copied the wads, gonna have some fun too :D |
09:23 |
tenplus1 |
nice one :D |
09:31 |
|
Raven262 joined #minetest-hub |
09:36 |
rdococ |
hi eleven |
09:37 |
tenplus1 |
o/ |
09:40 |
|
Raven262 joined #minetest-hub |
09:40 |
tenplus1 |
back laters |
09:40 |
|
tenplus1 left #minetest-hub |
09:41 |
IhrFussel |
Is the last login timestamp in the auth file only used for the /last-login command? |
09:42 |
IhrFussel |
If that's the case I can remove the updating since I use my own last login system |
09:50 |
rdococ |
hi |
10:09 |
rdococ |
does swap_node keep param2? |
10:29 |
rdococ |
hi IhrFussel |
10:30 |
rdococ |
I'm having trouble connecting to either of the two 0.5.0-dev servers. |
10:32 |
IhrFussel |
Hi there rdococ ... are you using 0.4.16(-dev)? |
10:33 |
rdococ |
no, I'm using 0.5.0-dev |
10:33 |
rdococ |
I compiled 0.5.0 again, this time with -DRUN_IN_PLACE, so I can have both at once. |
10:34 |
|
Fixer joined #minetest-hub |
10:34 |
rdococ |
Fiver! |
10:34 |
rdococ |
Fixer* |
10:35 |
rdococ |
nvm |
10:35 |
rdococ |
I seem to be able to connect now |
10:41 |
* rdococ |
hugs people |
10:43 |
|
DS-minetest joined #minetest-hub |
10:44 |
Fixer |
hi |
10:44 |
DS-minetest |
hi |
10:48 |
rdococ |
hi |
10:50 |
nerzhul |
hey Fixer , don't hesitate to tell me if the patch is okay for you in 8 hours |
10:50 |
nerzhul |
if it's okay i push it to master |
10:51 |
Fixer |
nerzhul: i did played with it for 2hrs30min on DCBL and had no crashes |
10:51 |
|
Megaf joined #minetest-hub |
10:51 |
Fixer |
yesterday |
10:51 |
rdococ |
yey |
10:51 |
nerzhul |
nice, dcbl owner should apply it too |
10:51 |
nerzhul |
but i'm pretty sure it fixes the problem, nice to see that |
11:04 |
rdococ |
yay |
11:04 |
rdococ |
nerzhul |
11:08 |
IhrFussel |
Is this correct English? "You must NOT talk publicly or build about sex, politics, drugs or racism." |
11:10 |
Megaf |
build about? |
11:10 |
|
Jordach joined #minetest-hub |
11:10 |
Megaf |
what's the context? |
11:10 |
Megaf |
al |
11:10 |
Megaf |
Minetest |
11:10 |
IhrFussel |
Build on the server |
11:10 |
Megaf |
for a second I thought this was ##English |
11:11 |
Megaf |
##English a s channel about English,.. for people who want to improve their languange skill |
11:11 |
IhrFussel |
Ok then I'll try there |
11:11 |
Megaf |
IhrFussel, so, instead of or, use nor |
11:11 |
Megaf |
then it will be ok |
11:12 |
nerzhul |
IhrFussel, it's correct in EN-GB because they don't like to talk sex, if you are a nudist you can talk about sex :p |
11:18 |
|
Jordach joined #minetest-hub |
11:19 |
|
DS-minetest joined #minetest-hub |
11:19 |
IhrFussel |
nerzhul, haha =P ... ##English seems to be very slow compared to this channel even though there are 6x as many users |
11:23 |
nerzhul |
due to the brexit they cannot join us |
11:26 |
rdococ |
You must make sure to avoid communicating to fellow humans interacting with a program connected to this server, or using the aforementioned program to create geometric constructions relating or resembling the process of reproduction, the art of confusing people, substances which may modify your physical and/or mental state, or discerning people by race in a derogatory manner.. |
11:28 |
rdococ |
s/race/chemicals on or in the skin layer of humans that determine which frequencies of photons that the layer reflects, and how many are reflected/ |
11:28 |
rdococ |
(I mean, race isn't all about skin color, of course, but that is a part in it.) |
11:38 |
rdococ |
YAY |
11:40 |
IhrFussel |
One of my players is surprised that racism is not allowed |
11:40 |
IhrFussel |
... |
11:40 |
rdococ |
... |
11:40 |
rdococ |
wait, seriously? |
11:42 |
IhrFussel |
I don't think he's joking |
11:43 |
rdococ |
I'm joining in a sec. |
11:43 |
IhrFussel |
You know him^^ |
11:45 |
IhrFussel |
rdococ, Someone told me he made a nazi symbol in his base |
11:46 |
|
CalebDavis joined #minetest-hub |
11:46 |
IhrFussel |
What's up with people and their nazi symbols...is it a running gag? |
11:46 |
rdococ |
IhrFussel: who is it? |
11:46 |
IhrFussel |
The one you're talking to right now |
11:46 |
rdococ |
? |
11:46 |
rdococ |
I left |
11:46 |
IhrFussel |
Starts with h |
11:47 |
rdococ |
oh |
11:49 |
IhrFussel |
rdococ, he doesn't seem to really *know* what it even means...I mean he's still young but kinda weird that no one explained to him yet |
11:50 |
rdococ |
you mean hijenavuk? |
11:52 |
IhrFussel |
Yes, I didn't want to call him out though |
11:55 |
rdococ |
k |
12:03 |
|
sniper338 joined #minetest-hub |
12:15 |
|
cx384 joined #minetest-hub |
12:18 |
|
tenplus1 joined #minetest-hub |
12:18 |
tenplus1 |
hi folks |
12:19 |
DS-minetest |
hi |
12:19 |
tenplus1 |
hi DS |
12:25 |
CalebDavis |
hi ten |
12:25 |
tenplus1 |
hi Caleb |
12:26 |
|
Fixer_ joined #minetest-hub |
12:26 |
tenplus1 |
o/ Fixer |
12:37 |
cx384 |
hi tenplus1 |
12:38 |
tenplus1 |
hi cx384 |
12:38 |
rdococ |
hi eleven |
12:38 |
rdococ |
hi cx384 |
12:42 |
|
ThomasMonroe joined #minetest-hub |
12:42 |
tenplus1 |
hi thomas |
12:42 |
ThomasMonroe |
hi ten |
12:43 |
rdococ |
Does worldedit have an "on_move" callback when a node is moved or copied or something? |
12:43 |
tenplus1 |
nope |
12:43 |
rdococ |
aw. |
12:43 |
tenplus1 |
when moving/copying nodes it SHOULD copy metadata inside them as well |
12:44 |
rdococ |
of course it does.......I think |
12:44 |
tenplus1 |
although placing schematics has no callbacks active inside node |
12:44 |
CalebDavis |
hi tre |
12:58 |
|
RobbieF joined #minetest-hub |
12:59 |
tenplus1 |
hi robbie |
13:06 |
RobbieF |
hello, tenplus1, my friend. How was your weekend? |
13:07 |
tenplus1 |
too quiet... |
13:07 |
tenplus1 |
am about to catalogue all the hardware and pc bits I've found while tidying back room :P |
13:08 |
tenplus1 |
hows you ? |
13:27 |
|
Megaf joined #minetest-hub |
13:28 |
|
Megaf joined #minetest-hub |
13:42 |
IhrFussel |
!tell tenplus1 Is there a way for Mobs Redo monsters to damage players attached to vehicles? |
13:42 |
ShadowBot |
IhrFussel: O.K. |
13:51 |
* rdococ |
accidentally superglues himself to a car |
13:57 |
|
Raven262 joined #minetest-hub |
13:58 |
|
Raven262 joined #minetest-hub |
14:34 |
|
nerzhul joined #minetest-hub |
14:35 |
nerzhul |
Fixer_, are you there ? |
14:35 |
rdococ |
hihihi |
14:55 |
|
tenplus1 joined #minetest-hub |
14:55 |
tenplus1 |
back |
14:55 |
rdococ |
hi eleven |
14:56 |
tenplus1 |
o/ |
14:56 |
tenplus1 |
finished cataloguing all my old HW... found some interesting items :D |
14:57 |
rdococ |
HW? |
14:57 |
tenplus1 |
old pc hardware |
15:04 |
|
srifqi joined #minetest-hub |
15:04 |
tenplus1 |
hi srifqi |
15:07 |
srifqi |
hi tenplus1 |
15:08 |
srifqi |
"/mnt/c/ubuntu/minetest/build/minetest/src/client/clientlauncher.cpp:595:3: error: ‘mutex’ is not a member of ‘std’" |
15:09 |
srifqi |
Uh, anybody? |
15:09 |
srifqi |
(^_^")\ |
15:09 |
tenplus1 |
?????? |
15:09 |
sfan5 |
no c++11 support? |
15:09 |
srifqi |
"g++ (Ubuntu 5.4.0-6ubuntu1~16.04.4) 5.4.0 20160609" |
15:10 |
srifqi |
cross-compiling to Windows |
15:12 |
sfan5 |
are you using cygwin? https://stackoverflow.com/questions/3414834/gcc-stdthread-not-found-in-namespace-std#answer-3417007 |
15:13 |
sfan5 |
if not just download the mingw toolchain used by the buildbot |
15:13 |
IhrFussel |
tenplus1, did you see my question? |
15:13 |
srifqi |
I run buildbot64.sh and got this error. |
15:13 |
tenplus1 |
no, what was it ? |
15:14 |
IhrFussel |
I did a !tell hm...I asked if it#s possible for monsters to NOT ignore players in vehicles |
15:14 |
sfan5 |
srifqi: that's impossible, the buildbot has either used gcc 4.8.1 or 7.1.1 |
15:14 |
tenplus1 |
since the player is attached to the vehicle it makes a whole new entity, but monsters will attack the vehicle/horse/boat etc. first and once destroyed start on the player |
15:14 |
IhrFussel |
My players abuse the current fact that they are immune to damage when attached to a car |
15:15 |
IhrFussel |
Cars have no HP... |
15:15 |
sfan5 |
srifqi: well not exactly, but i suggest you to use the same mingw toolchain used by travis |
15:15 |
sfan5 |
srifqi: https://github.com/minetest/minetest/blob/master/util/travis/before_install.sh#L30 |
15:16 |
tenplus1 |
in which case the mobs cannot attack player inside... |
15:16 |
tenplus1 |
but will look into it |
15:17 |
IhrFussel |
Isn't there a simple check I need to comment out to attack the player instead? |
15:17 |
rdococ |
lol |
15:17 |
tenplus1 |
like I said, if the player is attached to a vehicle it's a whole new object that the mob attacks |
15:18 |
rdococ |
omfg just decrease its hp :P |
15:18 |
rdococ |
jk |
15:18 |
IhrFussel |
So the only way would be to destroy the vehicle via remove()...or can you detach a player from another mod? |
15:19 |
tenplus1 |
rdococ: sethp is one way but then punch callbacks arent called |
15:19 |
IhrFussel |
So that the player leaves the car when a monster attacks |
15:19 |
tenplus1 |
once player leaves car then monster will go straight for player |
15:20 |
IhrFussel |
Yes but can Mobs Redo make the player leave the vehicle? |
15:20 |
tenplus1 |
no, only WHEN the vehicle is destroyed |
15:20 |
tenplus1 |
give the car an HP limit |
15:21 |
IhrFussel |
Okay then...and is there a way to give monsters nametags in their definition? I'd like their names to appear over their heads |
15:22 |
tenplus1 |
you can use the new on_spawn function to set nametags |
15:22 |
tenplus1 |
but yes, I'll add a way to make it simpler |
15:22 |
|
srifqi joined #minetest-hub |
15:22 |
rdococ |
I have considered a wiring system which uses a head wire and a tail wire node before |
15:22 |
srifqi |
network hiccup |
15:23 |
srifqi |
sfan5: So, I just need to do wget, sed, and unpack? |
15:24 |
IhrFussel |
tenplus1, so just on_spawn = function(self) ? |
15:24 |
* rdococ |
hiccups |
15:25 |
IhrFussel |
And inside self.nametag = blah ? |
15:25 |
tenplus1 |
yeh |
15:26 |
srifqi |
sfan5: It says ubuntu 14.04, will it work on ubuntu 16.04? |
15:27 |
rdococ |
self.blah = blah |
15:28 |
rdococ |
yay, my blah is now blah |
15:30 |
|
DS-minetest joined #minetest-hub |
15:32 |
Megaf |
Hi tenplus1 |
15:33 |
tenplus1 |
hi Megaf, wb DS |
15:33 |
tenplus1 |
fussel, I've updated mobs api, you can have nametag = "whateva", in mob definition now |
15:33 |
DS-minetest |
hi |
15:33 |
DS-minetest |
thx 10+1 |
15:37 |
|
CalebDavis joined #minetest-hub |
15:37 |
Megaf |
Hum, Onetyfive minus 4. |
15:38 |
IhrFussel |
tenplus1, the on_spawn() method doesn't seem to work |
15:38 |
IhrFussel |
on_spawn = function(self) |
15:38 |
IhrFussel |
self.nametag = "Dirt Monster" |
15:38 |
IhrFussel |
end, |
15:39 |
IhrFussel |
Any errors in that code? |
15:39 |
tenplus1 |
gotta udpate entity for it to show, but like I said above, in the mob registry you can add: nametag = "Dirt MOnsterr", |
15:40 |
IhrFussel |
But I use a custom version of mobs redo..is the fix simple? |
15:40 |
tenplus1 |
custom as in how ? |
15:40 |
IhrFussel |
So that the mod understands my level system and quest system |
15:41 |
tenplus1 |
check last commit to mobs redo and it'll show you what was added, it's an easy insert |
15:55 |
|
Megaf joined #minetest-hub |
15:55 |
IhrFussel |
tenplus1, seems to work awesome! |
15:56 |
tenplus1 |
kewl |
15:56 |
tenplus1 |
am surprised I never added it before |
15:58 |
tenplus1 |
also the CMI mod was meant to link all mobs mods with feedback for mods... this was added to mobs redo so that mob punches would report back and you could do stuff with it |
16:04 |
srifqi |
Finally, it compiles! :D |
16:05 |
srifqi |
It's still compiling, though. |
16:05 |
srifqi |
34% .-. |
16:12 |
IhrFussel |
tenplus1, THANK YOU so much...players started to annoy with their questions "which monster is xy, I need it for my quest" |
16:12 |
tenplus1 |
hehehe |
16:28 |
rdococ |
nee |
16:29 |
tenplus1 |
" we are the knight who say.... NI!" |
16:31 |
sfan5 |
srifqi: porbably, just try it |
16:35 |
|
Krock joined #minetest-hub |
16:35 |
tenplus1 |
wb Krock |
16:35 |
Krock |
hi tenplus1 |
16:36 |
|
lisac joined #minetest-hub |
16:36 |
tenplus1 |
hi lisac |
16:36 |
lisac |
hey tenplus1 |
16:37 |
tenplus1 |
this is what I found in my spare room: https://pastebin.com/gCQDbCD0 |
16:44 |
lisac |
tenplus1, you could probably sell the monitors |
16:44 |
tenplus1 |
not monitors, actual LCD panels inside laptops :) |
16:51 |
tenplus1 |
just gotta figure out what to do with all this :P |
16:53 |
sofar |
... recycle ... |
16:54 |
lisac |
or wait a few years and sell it in Serbia as new technology |
16:54 |
* lisac |
is learning pascal in school, in 2017 |
16:56 |
rdococ |
hm. |
16:57 |
tenplus1 |
nice |
16:57 |
rdococ |
from regular MT wiki: "Ignited gun powder ignites neighboring (including diagonals) gun powder and TNT blocks. " |
16:57 |
rdococ |
pretty sure it doesn't ignite diagonals anymore |
16:57 |
tenplus1 |
lisac: old dos version or windows "delphi" / |
16:57 |
benrob0329 |
lisac: Object Pascal is a modern language |
16:57 |
benrob0329 |
Free Pascal is pretty neat, actually |
16:57 |
* tenplus1 |
wrote a GUI interface for pascal in college (dos version |
16:59 |
lisac |
tenplus1, benrob0329: It's delphi pascal |
16:59 |
benrob0329 |
Good |
16:59 |
tenplus1 |
:P |
16:59 |
lisac |
I'm wondering how do they expect me to do homework without giving me a licensed version, though |
17:00 |
lisac |
I'll also put in that I don't have licensed windows, either. :P |
17:00 |
benrob0329 |
lisac: Free Pascal in Delphi mode? |
17:00 |
lisac |
Not sure if that would work |
17:00 |
* lisac |
downloads free pascal |
17:00 |
CWz |
who uses pascal dis day in age |
17:01 |
tenplus1 |
it's an old language but shows structure like c :) |
17:03 |
benrob0329 |
CWz: lots of people |
17:05 |
tenplus1 |
I may give LUA a chance outwith minetest and see what I can do with it on a linux desktop :) |
17:06 |
lisac |
tenplus1, https://wiki.archlinux.org/index.php/awesome |
17:06 |
lisac |
if you want to give Lua a chance on a Linux Desktop... |
17:07 |
tenplus1 |
ooh! |
17:08 |
benrob0329 |
I tried Awesome, wasn't a fan but lots of other people are |
17:09 |
tenplus1 |
I use LXDE which is quite light already :) |
17:13 |
lisac |
how do I make guis in pascal? |
17:13 |
lisac |
freepascal |
17:13 |
lisac |
not even this IDE is actual gui. Just some ascii art |
17:13 |
tenplus1 |
are you using a dos/console based pascal or windows version ? |
17:14 |
lisac |
freepascal, whichever that is |
17:14 |
tenplus1 |
here's an example program I wrote ages ago for graphics: https://pastebin.com/dChq4523 |
17:30 |
lisac |
tenplus1, https://pastebin.com/vwXYiCw3 |
17:30 |
lisac |
my progress so far |
17:30 |
tenplus1 |
ehe, that's always the best test for any language |
17:31 |
tenplus1 |
I hated Cobol in college, same example: https://pastebin.com/kKkHF3gf |
17:31 |
rdococ |
has there been a change in biome registration recently? |
17:32 |
rdococ |
hell, even carbone seems to have lost all its biomes |
17:32 |
rdococ |
if it had any, that is |
17:33 |
rdococ |
heh, good thing the v6 mapgen comes with biomes |
17:33 |
* tenplus1 |
hasnt tested 0.5.0-dev |
17:33 |
tenplus1 |
v6 biomes are hardcoded |
17:36 |
Calinou |
hi |
17:36 |
rdococ |
ik |
17:36 |
tenplus1 |
hi Cal |
17:36 |
rdococ |
cal! |
17:37 |
rdococ |
yay, it's eleven and calories |
17:37 |
tenplus1 |
:P |
17:37 |
lisac |
hey Calinou, wanna join me in hating pascal? |
17:37 |
tenplus1 |
lol lisac |
17:37 |
rdococ |
depends, is pascal bad? |
17:38 |
lisac |
verrry bad |
17:38 |
* lisac |
was a click close to opening WoW again now |
17:39 |
benrob0329 |
Pascal isnt bad, its just not as popular as it once was |
17:39 |
Calinou |
lisac: MaybeButOnlyIfItInvolvesHatingLispAsWell |
17:39 |
tenplus1 |
to think schools use tot each basic, then pascal, then c... why are they going b ackwards |
17:39 |
lisac |
tenplus1, we had basic in elementary school |
17:39 |
rdococ |
omfg just use python already |
17:40 |
lisac |
I don't get a choice lol |
17:40 |
Calinou |
https://hastebin.com/macafujiru.xml |
17:40 |
lisac |
for the record, I made some stuff in python |
17:40 |
Calinou |
kids these days… |
17:40 |
tenplus1 |
python is fun, as is Lua |
17:40 |
Calinou |
they were told not to use Enter as punctuation ;) |
17:40 |
rdococ |
Lua is kinda fun, but it's also pretty weird :P |
17:40 |
Calinou |
and they didn't; instead, they used Enter as character separator |
17:40 |
lisac |
Arrays start at 1. |
17:40 |
rdococ |
I mean, in Lua you can have recursive tables which contain themselves. tell me THAT'S not weird. |
17:41 |
Calinou |
oh by the way, is there a subreddit dedicated to "funny" GitHub issues? :D |
17:41 |
Calinou |
I was thinking about that when I saw https://github.com/freedoom/freedoom/issues/486 yesterday |
17:41 |
benrob0329 |
Lua is...idek what |
17:41 |
lisac |
Calinou, if you find it, add this http://i.imgur.com/WOwOmKj.jpg |
17:41 |
rdococ |
and even weirder is that while you can use tables as keys, each table is a separate object |
17:41 |
lisac |
That should've been two separate commits. |
17:42 |
rdococ |
as in "local a = {}; local b = {}; return a == b;" will return false |
17:42 |
tenplus1 |
since lua and python are both interpreters both are good, although lua is a LOT smaller |
17:42 |
Calinou |
relevant: https://github.com/search?q=fuck&type=Code&utf8=%E2%9C%93 and https://github.com/search?q=fuck&type=Commits&utf8=%E2%9C%93 |
17:42 |
benrob0329 |
Abomination might be a good start to describing it... |
17:42 |
Calinou |
GitHub searches :^) |
17:42 |
rdococ |
benrob0329: I code with an abomination every day >:D |
17:43 |
tenplus1 |
lolol |
17:43 |
benrob0329 |
Technically JS is more of an abomination do your good |
17:43 |
benrob0329 |
*so |
17:44 |
rdococ |
heh |
17:46 |
benrob0329 |
I definitely prefer python, and you have cython for compiled stuff |
17:47 |
rdococ |
cython :P |
17:47 |
rdococ |
benrob0329: compromise solution: lython |
17:47 |
benrob0329 |
Also PyPy for a JIT |
17:48 |
benrob0329 |
rdococ: nooo, that'd be an even bigger abomination |
17:48 |
tenplus1 |
lol |
17:49 |
rdococ |
heh |
18:01 |
tenplus1 |
http://chemaguerra.com/lua-vs-python/ |
18:03 |
Krock |
I suppose GitHub is trying to tell me something: https://i.imgur.com/KWs6cQV.png |
18:03 |
rdococ |
oh, nice |
18:03 |
rdococ |
lol |
18:03 |
rdococ |
Krock: O_o |
18:03 |
Krock |
*clears cache* |
18:04 |
Krock |
hmm.. that didn't help |
18:05 |
sfan5 |
they broke their css |
18:05 |
tenplus1 |
o/ sfan |
18:05 |
Krock |
yeah, but only the header/background specific one. labels seem to use another css file |
18:07 |
rdococ |
...yeah, github looks ill |
18:07 |
Calinou |
https://media.hugo.pro/chrome_2017-09-05_20-07-37.png |
18:07 |
Calinou |
gg wp no re, GitHub |
18:07 |
Calinou |
their CSS is failing to load or something |
18:08 |
Calinou |
a Ctrl+F5 doesn't fix it :P |
18:08 |
rdococ |
lol |
18:08 |
rdococ |
my browser's dev. tools gives an error message which references CORS |
18:09 |
Calinou |
same |
18:09 |
rdococ |
wonder what CORSed it :P |
18:19 |
rdococ |
dammit, my queue thing is broken |
18:21 |
rdococ |
wait, I am an actual idiot |
18:21 |
rdococ |
the main execution queue doesn't persist |
18:21 |
rdococ |
why would any other queue |
18:42 |
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18:42 |
tenplus1 |
hi raven |
18:42 |
Raven262 |
hi tenplus1 |
18:42 |
Raven262 |
Almost... |
18:44 |
rubenwardy |
Hi all o/ |
18:45 |
tenplus1 |
hi ruben |
18:45 |
rubenwardy |
what's occuring |
18:45 |
tenplus1 |
playing with lua in terminal :P |
18:45 |
lisac |
hey rubenwardy, join me in my quest to hate pascal! |
18:45 |
tenplus1 |
ooh, is anyone using an intel baytrail cpu on linux ? I have a fix for cstates until latest kernel sorts it |
18:45 |
Raven262 |
Hi rubenwardy |
18:47 |
rubenwardy |
urgh |
18:47 |
rubenwardy |
my tutor at college loved pascal |
18:47 |
rubenwardy |
for no other reason that it was the first language he learnt |
18:47 |
tenplus1 |
same, and for some odd reason Cobol also |
18:47 |
Raven262 |
And so does lisac's, as i have heard. |
18:50 |
rubenwardy |
Lua is a pretty cool language |
18:50 |
* lisac |
has to learn pascal in school this year. |
18:50 |
rubenwardy |
so many features just from tables |
18:52 |
lisac |
arrays start at 1. |
18:52 |
lisac |
:P |
18:53 |
rdococ |
lua is kinda strange |
18:53 |
rdococ |
specifically the whole "tables being references" thing |
18:55 |
rubenwardy |
that's annoying, lisac, but there are bigger language issues |
19:02 |
tenplus1 |
https://github.com/minetest/minetest/issues/6379 such a weird issue |
19:03 |
rdococ |
wat |
19:03 |
rdococ |
tbh, I kind of remember that happening, idk where though |
19:03 |
rdococ |
"WOAH! My item entity became my hand! Ew!" |
19:03 |
tenplus1 |
never had it happen myself, but then again I use a custom builtin_item |
19:04 |
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19:04 |
tenplus1 |
hi paramat |
19:05 |
rdococ |
hi |
19:09 |
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19:10 |
rdococ |
hi eleven and raven |
19:10 |
Raven262 |
Hi rdococ |
19:10 |
Raven262 |
Hi twelveminusone :) |
19:11 |
Raven262 |
Actually |
19:11 |
Raven262 |
twelveminus1 |
19:11 |
Raven262 |
like that |
19:11 |
Raven262 |
matches the original better. |
19:11 |
rubenwardy |
"Guess what? If you become a patron to Paramat, you’ll immediately get access to as many as 1 patron-only posts." |
19:12 |
paramat |
you lucky people :] |
19:13 |
paramat |
https://www.patreon.com/paramat |
19:14 |
* tenplus1 |
is test driving FriendUP os... is pretty good |
19:17 |
rdococ |
hi ninetynineminus88 |
19:17 |
tenplus1 |
lol |
19:27 |
tenplus1 |
hi tommy |
19:39 |
rubenwardy |
Windows 2000 in a VM written only in JS: https://i.rubenwardy.com/dAUWKGv2vB.png |
19:40 |
tenplus1 |
? |
19:40 |
rubenwardy |
that's IE running on Windows 2000 in Firefox running on Ubuntu 17.04 |
19:40 |
rubenwardy |
https://bellard.org/jslinux/vm.html?url=https%3A%2F%2Fbellard.org%2Fjslinux%2Fwin2k.cfg&mem=192&graphic=1&w=1024&h=768 |
19:40 |
tenplus1 |
woah |
19:40 |
tenplus1 |
can it properly run windows software / |
19:41 |
rubenwardy |
it's a VM so yes |
19:41 |
rubenwardy |
it is an emulator |
19:41 |
rubenwardy |
unlike WINE |
19:41 |
tenplus1 |
is it running vm from server side or client browser ? |
19:41 |
rubenwardy |
<rubenwardy> Windows 2000 in a VM written only in JS |
19:42 |
rubenwardy |
it's written in JS |
19:42 |
rubenwardy |
it runs in the browser |
19:42 |
tenplus1 |
damn, is there nothing you cant do with JS :P |
19:42 |
rubenwardy |
use it to make mods for |
19:42 |
rubenwardy |
use it to make mods for FOSS Voxel Games |
19:43 |
tenplus1 |
omg, its so damned slow |
19:43 |
rubenwardy |
tenplus1, surprisingly fast for me |
19:43 |
rubenwardy |
reminds me of my laptop I had then |
19:43 |
tenplus1 |
heh, you have a better pc I dare say... I have an intel atmo |
19:43 |
rubenwardy |
He's a linux one: https://bellard.org/jslinux/vm.html?url=https://bellard.org/jslinux/buildroot-x86-xwin.cfg&graphic=1 |
19:43 |
tenplus1 |
*atom |
19:44 |
rubenwardy |
*Here's |
19:44 |
tenplus1 |
this is the aim of FriendUP Os... to run everything you need within a browser session, even run windows programs BUT at full speed using other pc resources |
19:45 |
tenplus1 |
nite all o/ |
19:45 |
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19:54 |
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19:54 |
nerzhul |
!tell Krock thanks |
19:54 |
ShadowBot |
nerzhul: O.K. |
20:23 |
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20:40 |
Aerozoic |
Just curious... Will a MT 5.0 client be able to play on a 4.X server? |
20:42 |
nerzhul |
no |
20:43 |
Aerozoic |
:( |
20:43 |
nerzhul |
it's why it's a major version |
20:46 |
Aerozoic |
I just thought that meant mods needed to comply with the new version. I had no idea the client wouldn't be compatible. |
20:52 |
paramat |
other way around, mods will work but old clients won't |
20:52 |
paramat |
we're not breaking mods or existing worlds, as that would be much more disruptive |
20:55 |
rdococ |
lo |
20:55 |
Aerozoic |
hmm ok, i'm thoroughly confused now XD |
20:55 |
rdococ |
what are the changes to the core anyway? |
20:57 |
Aerozoic |
I'm not a coder so you don't have to explain, i'll figure it out eventually. Thanks for the response though paramat :) |
21:02 |
paramat |
rdococ see changelog or commits |
21:34 |
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21:35 |
Megaf |
Hi all |
21:35 |
Megaf |
how do I tell cmake where luajit and irrlich are? |
21:36 |
sfan5 |
i suggest reading the README |
21:36 |
nerzhul |
+1 |
21:41 |
Megaf |
Common |
21:41 |
Megaf |
if you know by heart just say |
21:42 |
Megaf |
if the readme was in a real format, universal, like .md... But it is in this stupid txt format because stupid windows |
21:43 |
Megaf |
What!? |
21:43 |
Megaf |
it was changed |
21:43 |
Megaf |
to md |
21:43 |
Megaf |
lol |
21:43 |
Megaf |
I suggested changing to .md years ago, even submited a PR |
21:43 |
Megaf |
and it was not merged because windows |
21:45 |
rubenwardy |
that was a stupid decision |
21:53 |
Calinou |
https://blogs.kde.org/2017/09/05/konversation-2x-2018-new-user-interface-matrix-support-mobile-version |
21:53 |
Calinou |
a modern IRC client, and soon Matrix! |
21:53 |
Calinou |
no word on Windows/macOS support though :( |
21:53 |
Calinou |
(as with anything KDE) |
21:53 |
Calinou |
(KDE is supposed to have a Windows initiative at least, but it's dead and really bad) |
21:54 |
Calinou |
no word on a dark theme either :P |
21:55 |
Megaf |
I didnt actually send a PR, according to GitHub, but I did make at least the suggestion |
21:55 |
rubenwardy |
PPA, Calinou? |
21:56 |
Calinou |
rubenwardy: PPA for what? |
21:56 |
rubenwardy |
oh right, it's not released yet |
21:56 |
rubenwardy |
misread |
21:56 |
Calinou |
it's 2017, Linux users are still expected to build most things from source 8) |
21:57 |
rubenwardy |
:P |
21:57 |
Calinou |
reminds me that I should contribute AppImage builds to Minetest's GitLab CI |
21:57 |
Calinou |
nerzhul: also, the automatic builds should be uploaded to something like Bintray (or just a SFTP server) |
21:57 |
Calinou |
GitLab CI isn't made for mass downloading, the interface isn't user-friendly |
21:57 |
Calinou |
it's pretty easy to do |
21:58 |
Calinou |
(Bintray offers 10 GB of storage, and 1 TB of bandwidth per month for free, to open source projects) |
22:11 |
Calinou |
KaadmY: https://pbs.twimg.com/media/DI38Kl4UMAATIo-.jpg:large |
22:11 |
Calinou |
come see Evilution! |
22:11 |
Calinou |
of course, this wouldn't be complete without "Come see Plutonia": https://pbs.twimg.com/media/DIz5fOWUwAEwI73.jpg:large |
22:14 |
Calinou |
also Raven262 ^ :P |
22:26 |
nerzhul |
gitlab ci is for building on many many platform, mass dl is not a regular dl |
22:28 |
Megaf |
How great |
22:28 |
Megaf |
make fails on luajit and make install fails on irrlicht |
22:28 |
Megaf |
splendid |
22:31 |
Calinou |
nerzhul didn't understand what I wanted :| |
22:31 |
Calinou |
users have trouble understanding the GitLab CI interface for downloading binaries |
22:31 |
Calinou |
they just want a binary |
22:31 |
Calinou |
Bintray does this okay, a SFTP does this better |
22:37 |
red-001 |
lol looks like bots are scraping github for emails |
22:43 |
red-001 |
and apparently people who are as persistent as a badly designed bot |
22:44 |
rubenwardy |
red-001, ? |
22:45 |
red-001 |
getting spam mail from that guy that runs minetest.org |
22:45 |
rubenwardy |
oh right |
22:45 |
rubenwardy |
he's now got my rubenwardy.com email |
22:45 |
rubenwardy |
heh |
22:45 |
Megaf |
I'm dying here, haha https://img-9gag-fun.9cache.com/photo/ajN7Ye0_460sv.mp4 |
22:47 |
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22:48 |
rubenwardy |
wait, the email I have is some business opportunity from a guy called Mohammed |
22:48 |
red-001 |
wait a minute |
22:48 |
red-001 |
I got the same spam |
22:48 |
red-001 |
let me see if I permentaly deleted it yet |
22:49 |
red-001 |
well oc is using questionable domains to send his spam |
22:49 |
red-001 |
as in domains that send spam |
22:50 |
red-001 |
so I wouldn't be surprised if people running this domains scrapped emails going through them for addresses and then sold those lists |
22:53 |
benrob0329 |
weeew https://www.minds.com/newsfeed/751935372572762112 |
22:54 |
red-001 |
anyone else get a 419 scam sent to them? |
23:00 |
srifqi |
sfan5, when I run minetest, I got error message: "This application was unable to start correctly (0xc000007b).". |
23:01 |
sfan5 |
probably missing dll |
23:01 |
srifqi |
Let me copy those dlls. |
23:02 |
srifqi |
Where could I find libgcc_s_seh-1.dll? |
23:02 |
sfan5 |
<mingw installation>/x86_64-w64-mingw32/bin/ |
23:04 |
srifqi |
sfan5, it works! |
23:05 |
srifqi |
But, do we really need 25 dll files? |
23:05 |
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23:25 |
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23:34 |
benrob0329 |
!seen Shara |
23:34 |
ShadowBot |
benrob0329: I saw Shara in #minetest-hub 1 day, 12 hours, 21 minutes, and 56 seconds ago saying "Best of luck Calinou :)" |
23:36 |
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23:42 |
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23:43 |
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23:44 |
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23:45 |
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23:49 |
rubenwardy |
that was very odd |