Time |
Nick |
Message |
01:30 |
paramat |
yes it's fix 'not jumping at node edge', although i'm doubtful it's a big problem |
01:43 |
paramat |
it means you can hang out over the edge of a node further (by 2/16 nodes) and still be able to jump |
02:09 |
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CalebDavis joined #minetest-hub |
03:58 |
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paramat joined #minetest-hub |
04:25 |
rdococ |
dammit |
06:06 |
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CWz joined #minetest-hub |
07:32 |
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sniper338 joined #minetest-hub |
08:09 |
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lisac joined #minetest-hub |
08:19 |
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Atorian37 joined #minetest-hub |
08:20 |
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Atorian37 joined #minetest-hub |
08:40 |
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Megaf joined #minetest-hub |
09:08 |
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tenplus1 joined #minetest-hub |
09:08 |
tenplus1 |
hi folks |
09:11 |
Raven262 |
hi tenplus1 |
09:11 |
tenplus1 |
hi raven |
09:12 |
tenplus1 |
https://github.com/minetest/minetest/issues/6131 |
09:14 |
tenplus1 |
https://github.com/minetest/minetest/issues/5971 |
09:20 |
tenplus1 |
https://github.com/minetest/minetest/issues/4484 |
09:24 |
TommyTreasure |
hi tenplus1, quick question of etheral. is there a way to adjust the chance rate of biomes? remember, i'm not a coder. :) |
09:25 |
tenplus1 |
hi tommy and it's all down to the world seed for the chance of biomes |
09:25 |
TommyTreasure |
gotcha! thanks |
09:25 |
tenplus1 |
some seeds produce ice worlds, other desert and many normal inbetween :D |
09:26 |
TommyTreasure |
they're crystal/frost biome is just super rare with my current seed |
09:26 |
tenplus1 |
although manually editing biome values would work but also be a real pain |
09:26 |
TommyTreasure |
that would probably require a map reset too? |
09:26 |
tenplus1 |
yup :P |
09:27 |
TommyTreasure |
not good. lol |
09:27 |
tenplus1 |
am sure you'll stumble across a large crystal biome soon enough :) it takes time and stops players becoming too OP with the crystal armor :D |
09:28 |
TommyTreasure |
until they find out how to propagate and sell. :) |
09:28 |
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nerzhul joined #minetest-hub |
09:28 |
TommyTreasure |
thanks anyway. have a good one! |
09:29 |
tenplus1 |
o/ |
10:07 |
Megaf |
Hey tenplus1 |
10:07 |
tenplus1 |
hi Megaf |
10:08 |
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Jordach joined #minetest-hub |
10:08 |
tenplus1 |
hi Jordach |
10:11 |
Megaf |
Hi Jordach |
10:17 |
Megaf |
60 FPS HDR videos look absolutely astonishing on my OLED phone, I have no words to describe, even at 720p |
10:17 |
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Darcidride joined #minetest-hub |
10:17 |
tenplus1 |
hi Darcidride |
10:17 |
Megaf |
it definitely looks better than 4K on my MacBook Pro |
10:17 |
tenplus1 |
what kinda phone u got ? |
10:17 |
Megaf |
The colour range and contrast is just phenomenal |
10:17 |
tenplus1 |
sounds like a good screen |
10:18 |
Megaf |
It's an old Motorola Razr I (XT890) |
10:18 |
Megaf |
but it does have an OLED screen |
10:18 |
Megaf |
blacks are blacks |
10:18 |
Megaf |
I could take a photo of it, but it wouldn't work... |
10:18 |
tenplus1 |
oled screens are amazing, but the blue issue after a few years is a problem |
10:18 |
Megaf |
What you mean? |
10:19 |
Megaf |
What do you mean?* |
10:19 |
tenplus1 |
after a while the blue loses contrast and the picture looks weird |
10:19 |
tenplus1 |
can still see whats going on but colours are flakey... |
10:20 |
Megaf |
hm, not on my phone |
10:20 |
Megaf |
well, I always had the screen in power save mode, to make it dimmer |
10:20 |
tenplus1 |
I dunno how this is on newer screens, but the 1st oled one's had this problem |
10:26 |
Darcidride |
Hi |
10:26 |
Megaf |
what happened to my phone is a burn in |
10:26 |
Megaf |
the whole screen is a little burned, slightly yellowed |
10:26 |
tenplus1 |
erk |
10:27 |
Megaf |
but only noticible when on full screen, you notice because the black bar at the botton where the touch buttons are is slightly brighter and whitier |
10:29 |
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lisac joined #minetest-hub |
10:29 |
tenplus1 |
hi lisac |
10:39 |
Megaf |
Jordach, photos of my phone's screen. http://imgur.com/a/kmoiI |
10:39 |
Megaf |
sorry |
10:39 |
Megaf |
tenplus1, ^ |
10:39 |
Megaf |
the first bunch of photos it's it playing HDR 60 FPS 720p video |
10:40 |
Megaf |
then the dark wallpaper and then just a random HDR photo from google |
10:40 |
Megaf |
the first photo is just to show the burned screen |
10:41 |
tenplus1 |
viewing using PaleMoon browser :) |
10:41 |
Megaf |
that's the HDR photo http://i.imgur.com/OwTWA0w.jpg |
10:41 |
tenplus1 |
clear pic |
10:41 |
Megaf |
the photos I took are HDRish themselves, you will see better on a OLED screen... |
10:42 |
Megaf |
just the resolution is, old... |
10:42 |
Megaf |
the screen's resolution |
10:42 |
tenplus1 |
heh, way better than my Lenovo B screen... TFT 842x480 |
10:43 |
Megaf |
"4.3″(10.9cm) edge-to-edge qHD Super AMOLED Advanced touchscreen, 540×960 pixels (256 dpi), 16M colors" |
10:43 |
tenplus1 |
nice |
10:44 |
tenplus1 |
hell they are making mobiles now with 4k displays... when will it end :PPPP |
10:44 |
Megaf |
iPhone 7 has less than half the pixel density per square inch of my phone |
10:45 |
Megaf |
iPhone 7 is 326, mine is 256 |
10:45 |
Megaf |
now idea how many colours tho |
10:45 |
tenplus1 |
wait, isnt 326 a higher pixel density than 256 per square inch ??? |
10:46 |
Megaf |
less than double* |
10:46 |
Megaf |
I mean, is not that much more |
10:47 |
Megaf |
iPhone 7 is 16M colours too |
10:48 |
Megaf |
now, Galaxy S8 is insane. 570 ppi |
10:49 |
tenplus1 |
surprised you can read text on that one... heh... |
10:49 |
tenplus1 |
brb, making lunch :))) |
10:50 |
Megaf |
This is my current dream phone http://www.gsmarena.com/motorola_moto_z2_force-8693.php |
10:52 |
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DS-minetest joined #minetest-hub |
10:52 |
DS-minetest |
hi |
10:52 |
DS-minetest |
hi tenplus1 |
10:52 |
DS-minetest |
ha, i was faster! |
10:53 |
tenplus1 |
hi DS... making bolognaise :DDD |
10:54 |
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Fixer joined #minetest-hub |
10:57 |
tenplus1 |
hi fixer |
11:07 |
Jordach |
Megaf, hwat phone |
11:08 |
Megaf |
Jordach, message was to tenplus1, sorry. But it's a Razr I (XT890) |
11:35 |
|
CalebDavis joined #minetest-hub |
11:35 |
tenplus1 |
wb caleb |
11:35 |
|
ThomasMonroe joined #minetest-hub |
11:35 |
tenplus1 |
wb thomas |
11:36 |
ThomasMonroe |
hey |
11:36 |
CalebDavis |
thx ten |
11:57 |
Fixer |
hi |
11:57 |
CalebDavis |
hi Fixer |
12:02 |
|
DS-minetest joined #minetest-hub |
12:02 |
tenplus1 |
wb DS |
12:02 |
DS-minetest |
thx tenplus1 |
12:03 |
|
xerox123 joined #minetest-hub |
12:03 |
tenplus1 |
hi xerox |
12:06 |
|
RobbieF joined #minetest-hub |
12:07 |
tenplus1 |
hi robbie |
12:08 |
RobbieF |
Good morning tenplus1 |
12:08 |
RobbieF |
How are things? |
12:08 |
tenplus1 |
good thanks, you ? |
12:11 |
RobbieF |
great man |
12:14 |
tenplus1 |
glad to hear :) |
12:14 |
RobbieF |
Trying to find a way to reduce / eliminate trolls from our IRC channel |
12:14 |
tenplus1 |
what's happening in irf ? |
12:14 |
tenplus1 |
*irc |
12:15 |
RobbieF |
ach, we had some trolls coming in and swearing and such on the weekend. I wasn't around (long weekend) so now trying to prevent that kinda thing, if possible. |
12:16 |
tenplus1 |
are you running a swear filter ? |
12:16 |
|
twoelk joined #minetest-hub |
12:16 |
tenplus1 |
hi twoelk |
12:16 |
twoelk |
o/ |
12:16 |
shivajiva |
keyword the channel and only give the key to staff and friends :) |
12:16 |
shivajiva |
Hi folks |
12:16 |
twoelk |
\o |
12:17 |
tenplus1 |
hi shiva |
12:17 |
shivajiva |
only way I could guarantee skyblocks players were not subjected to irc trolls :/ |
12:18 |
tenplus1 |
another reason I dont connect Xanadu to IRC... |
12:19 |
shivajiva |
yea but you can't be in game or staff it 24/7 and have a life, irc is the compromise |
12:20 |
tenplus1 |
that's why I appoint admin with 'limit' and 'kick' privs :) |
12:20 |
tenplus1 |
also swear filter and names_per_ip handles players |
12:20 |
* twoelk |
likes lurking in server-irc channels now and then |
12:21 |
shivajiva |
admin is a very misleading title for someone with kick and limit privs =) |
12:21 |
RobbieF |
tenplus1 swear filter? no. How? |
12:22 |
shivajiva |
intercept the chat message, compare against blacklist and action on it |
12:22 |
tenplus1 |
hold on, will give u info |
12:22 |
shivajiva |
anticurse mod for example |
12:22 |
tenplus1 |
this is what we use on Xanadu; https://pastebin.com/aZfztVf7 |
12:22 |
tenplus1 |
excuse the language within |
12:23 |
tenplus1 |
can easily be added to and kicks foul mouthed players with a warning message and BLOCKS the message from chat :) |
12:24 |
* twoelk |
remembers long discussions about the usefullness of swear filters |
12:25 |
red-001 |
keyword the channel for set it to moderated and only give voice to trusted people |
12:25 |
red-001 |
s/for/or |
12:25 |
tenplus1 |
hi red |
12:25 |
red-001 |
swear filter are useful at stopping people that don't know that swearing is banned from swearing |
12:26 |
shivajiva |
you could extract the russian words from the anticurse mod also Robbie, my list has English,Russian,Spanish and a few other random words people gave me |
12:26 |
Fuchs |
swear filters don't work |
12:26 |
Fuchs |
people will start to slightly alter the words, 1337speak or whatnot, so they pass, |
12:27 |
Fuchs |
whilst regular words that contain swearwords or are also used as swear words will get blocked |
12:27 |
Fuchs |
http://bash.org/?178890 etc. |
12:28 |
RobbieF |
Oh - so you're just hiding trolls from the game? |
12:28 |
tenplus1 |
hi Fuchs |
12:28 |
shivajiva |
they don't work for users intent on bypassing them, granted but they do have a use where kids play imo |
12:29 |
tenplus1 |
a slip of the tongue will be caught and not shown, for that it's good |
12:29 |
shivajiva |
^ |
12:30 |
RobbieF |
I think I could add that to our in-game filtering system as well! |
12:30 |
tenplus1 |
just a matter of plopping the code somewhere handy and it works |
12:33 |
RobbieF |
I don't see in your code how this impacts IRC |
12:33 |
|
srifqi joined #minetest-hub |
12:33 |
RobbieF |
only seems to be in game chat |
12:33 |
tenplus1 |
hi srifqi |
12:33 |
RobbieF |
It's essentially a basic version of our rule enforcer mod: https://github.com/Cat5TV/tps_rule_enforcer/blob/master/init.lua |
12:33 |
srifqi |
hi tenplus1 |
12:33 |
RobbieF |
but are you saying it ALSO filters irc mod? |
12:34 |
tenplus1 |
minetest chat only... although I've never used irc mod so dunno how it interacts |
12:34 |
RobbieF |
okay, so not related. :) |
12:35 |
shivajiva |
any swearing in the IRC channel will be passed to the game and not intercepted unfortunately |
12:37 |
Calinou |
hi |
12:37 |
shivajiva |
you would need to hook into the irc mod specifically to trap that |
12:37 |
Calinou |
it's official, I failed my driving exam |
12:37 |
srifqi |
hi Calinou |
12:37 |
shivajiva |
hi Cal |
12:37 |
tenplus1 |
hi Cal |
12:37 |
shivajiva |
:/ |
12:37 |
shivajiva |
nerves? |
12:37 |
tenplus1 |
sorry to hear dude, next time you'll blast through it ;) |
12:38 |
nerzhul |
hey red-001 can you finish your HUD CSM pr ? :D |
12:40 |
shivajiva |
work on the areas you picked up points on and apply as soon as possible for a retest Calinou whilst it's all fresh, I'm sure it will go well next time |
12:42 |
Calinou |
I don't have the details since the driving license website is crap |
12:42 |
Calinou |
maybe they'll send snail mail or something, not sure |
12:42 |
Calinou |
I'll surely have to apply for additional lessons (yay for -€200 or so) |
12:43 |
nerzhul |
Calinou, it's because godot canno thandle vehicles |
12:43 |
Calinou |
lol |
12:44 |
tenplus1 |
:P |
12:44 |
shivajiva |
I was sure I had failed my test, came off a roundabout and the indicator didn't cancel, bright sunny day and I couldn't see the warning lamp on the dash, took me a good 30 seconds to realise, I still passed though because the examiner factored the variables and didn't penalise me for it |
12:44 |
* twoelk |
failed the first time as well - long ago |
12:45 |
* tenplus1 |
remembers an emergency stop in the snow and sliding 200feet :) wooohooooo! |
12:45 |
shivajiva |
lol |
12:45 |
Calinou |
I was on the left side of a two-way road but it wasn't obivous at all |
12:45 |
Calinou |
and I failed a maneuver |
12:46 |
Calinou |
still, this is the first exam I failed in my life |
12:46 |
Calinou |
so it's an humiliating moment for me |
12:46 |
tenplus1 |
mostly due to nerves I dare say |
12:47 |
twoelk |
bah get used to failing and develope a strategy cope in time |
12:47 |
Calinou |
also because I didn't know the road, but well |
12:47 |
twoelk |
always good to have plan b |
12:47 |
Calinou |
I know a lot of the roads in my city, but not all |
12:47 |
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12:47 |
shivajiva |
it's about your safety as much as everyone else's Cal, don't feel bad |
12:47 |
Calinou |
I already drive better than many other people I've seen on the road |
12:48 |
Calinou |
I'm not joking, it's mostly bad luck |
12:48 |
shivajiva |
you'll make a good taxi driver then xD Jk |
12:48 |
twoelk |
remember that once you have your license - there's a lot of people out there that don't deserve it |
12:48 |
Calinou |
I was expecting that they wouldn't give me my license anyway |
12:49 |
Calinou |
but it still really pisses me off that I have to try again, which leaves a really bitter taste to everyone, including my wallet |
12:49 |
Calinou |
I already spent €105 for additional lessons |
12:49 |
Calinou |
(that my parents refunded, thankfully) |
12:49 |
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srifqi joined #minetest-hub |
12:50 |
twoelk |
let the wallet be the only thing of concern - everything else add as valueable experience of growing up :-P |
12:50 |
Calinou |
I've had 33 lessons (45 minutes each) before attempting the exam, all done in a single month |
12:50 |
twoelk |
wow |
12:50 |
Calinou |
twoelk: we're not a rich family, we try to optimize everything |
12:50 |
Calinou |
read: we're cheapstakes :P |
12:51 |
tenplus1 |
frugal is a better word for it ;D |
12:51 |
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srifqi2 joined #minetest-hub |
12:51 |
twoelk |
to be honest I couldn't afford a driving license nowadays |
12:51 |
shivajiva |
I think cautious optimism is a better approach, seems like you did it a little quick to fully absorb but whatever works for you |
12:52 |
tenplus1 |
they are rather espensive now... I remember paying £12 a lesson when I learned |
12:52 |
Calinou |
doing a lot in a short time span often works for me |
12:52 |
Calinou |
it didn't here because the teachers dislike me |
12:52 |
Calinou |
especially one of them |
12:52 |
Calinou |
a lesson (45 minutes) is €35 here, when you buy one individually |
12:52 |
tenplus1 |
oof, expensive indeed |
12:52 |
shivajiva |
change tutor Cal |
12:52 |
twoelk |
things I learn fast - I usually forget fast |
12:53 |
Calinou |
I can't change, they're forced |
12:53 |
shivajiva |
I paid £6 a lesson, just showing my age :P |
12:54 |
Calinou |
also, this allowed me to do all lessons in August (during summer break) |
12:54 |
Calinou |
less people on the roads, no classes |
12:54 |
Calinou |
unfortunately, I'll have to take my additional lessons and 2nd exam during school |
12:54 |
twoelk |
nice plan :-D |
12:54 |
Calinou |
so it'll be harder |
12:54 |
shivajiva |
yea that was a good strategy |
12:55 |
twoelk |
I had lessons that took me to the school or from school home. that was pretty convenient |
12:56 |
tenplus1 |
would be nice if schools had a Drivers Ed. class |
12:56 |
twoelk |
also usefull as that was my main track most of the time once I had a car |
12:56 |
tenplus1 |
:p |
12:56 |
Calinou |
schools don't do driving lessons here, but you do have some road safety things |
12:57 |
twoelk |
same at my time |
12:57 |
Calinou |
yeah, my plan is to go to engineering school by car |
12:57 |
Calinou |
I don't have any other viable means |
12:57 |
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12:57 |
Calinou |
right now, my parents bring me there |
12:59 |
twoelk |
I lived in a little town so doing anything always included needing a car |
12:59 |
twoelk |
or doing a lot of train riding |
12:59 |
tenplus1 |
that's the only good thing about my little town, everything is in walking distance |
13:00 |
Calinou |
yes, a car is mandatory here |
13:01 |
tenplus1 |
it use to be that hosues were built around a small town centre of sorts where you could get anything... but more and more industrial estates are cropping up needing a 1hr drive |
13:01 |
twoelk |
when I was a kid there was a decent variety of shops and infrastructure within bicycle range, now everything is some place mostly accessable by car |
13:02 |
tenplus1 |
sad but true twoelk |
13:04 |
twoelk |
we have a new somewhat larger supermarket on the outskirts near the motorway. Paths for pedestrians and bicycles where definetly not planned by people who use those |
13:04 |
CalebDavis |
do you know why when i set one bone of the player all the other bones dont keep playing the animation |
13:05 |
tenplus1 |
*shudder* player bones setup |
13:06 |
tenplus1 |
back laters folks o/ |
13:06 |
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13:16 |
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cx384 joined #minetest-hub |
13:18 |
cx384 |
Hello! |
13:19 |
twoelk |
o/ |
13:21 |
srifqi |
Hi! o/ |
13:22 |
CalebDavis |
hi o/ |
13:26 |
Jordach |
>NW-WMA35 arrives |
13:26 |
Jordach |
here come that FLAC boi |
13:37 |
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13:43 |
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14:19 |
CWz |
"Minetest 0.5 is on the road" oh so that what i have flat tire |
14:23 |
* Jordach |
imagines a mid 90s Skoda hatchback that's falling apart with rusty arches |
14:24 |
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ThomasMonroe joined #minetest-hub |
14:29 |
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nerzhul joined #minetest-hub |
14:29 |
srifqi |
wb nerzhul |
14:32 |
nerzhul |
ty |
14:53 |
CalebDavis |
ik how to get what a player is atached to but is there a way to get what is atached to a player |
14:54 |
rdococ |
hi |
14:54 |
CalebDavis |
hi rdococ |
14:56 |
* rdococ |
tries out Carbone-NG |
14:59 |
rdococ |
my bouncer channel list is shrinking |
15:06 |
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Grandolf joined #minetest-hub |
15:06 |
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Grandolf joined #minetest-hub |
15:23 |
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xerox123 joined #minetest-hub |
15:30 |
Fixer |
rdococ: carbone-ng is outdated since forever |
15:31 |
rdococ |
Fixer: meh |
15:32 |
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IhrFussel joined #minetest-hub |
15:34 |
IhrFussel |
Any reason why biome_lib separated the mapblock inserting in 2 callbacks? Can I safely merge them? https://pastebin.com/3UufkzCK |
15:37 |
nerzhul |
no reason and that add some performance issues as you ahve 2 entries in the dictionnary for nothing, this decrease the lookup performance |
15:37 |
nerzhul |
as it's on block generation callback this can be huge when generating map |
15:37 |
nerzhul |
don't forget to backport your change upstream |
15:44 |
CalebDavis |
is there a way to set one bones position w-out canceling all of the other bones animations |
16:01 |
srifqi |
gotta go sleep, see you |
16:08 |
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16:27 |
Grandolf |
whats wrong with this? https://pastebin.com/DfrmkKtR |
16:32 |
IhrFussel |
Grandolf, what's the error? |
16:32 |
IhrFussel |
Or what's the end result? |
16:36 |
IhrFussel |
Grandolf, sounds have to be named after the mod so "modname_soundname.ogg" in /sounds and "modname_soundname" in the sound_play spec |
16:46 |
rdococ |
hm |
16:47 |
rdococ |
is there a simple way to force something like a piston to extend? |
16:48 |
CalebDavis |
push it XD |
16:48 |
DS-minetest |
replace the nodes |
16:48 |
DS-minetest |
and look into piston code |
16:49 |
shivajiva |
small amount of fuel mixed with air and a spark :P |
16:59 |
rdococ |
lol |
17:01 |
rdococ |
well, I have a system which can activate/deactivate any mesecons effector - though it goes and directly calls the action_on/off method defined. |
17:01 |
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17:02 |
rdococ |
but then I get a weird glitch where the piston/lightstone looks deactivated, but the node name (as shown by the inspector tool) suggests that it's activated |
17:02 |
rdococ |
and the glitch is inconsistent too |
17:17 |
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ThomasMonroe joined #minetest-hub |
17:17 |
ThomasMonroe |
hey guys i just got a really good idea for a new name |
17:17 |
ThomasMonroe |
for Minetest that is |
17:17 |
rdococ |
AGameThatDoesntSuckUnlikeMinecraft |
17:18 |
ThomasMonroe |
VoxAMine |
17:18 |
rdococ |
meh |
17:18 |
ThomasMonroe |
its better than something like Freeminer |
17:18 |
rdococ |
if we end up with many more less-minetest_game-based sub/games in the future, I think we should eventually switch to a name that doesn't mention mining |
17:18 |
ThomasMonroe |
right |
17:19 |
Calinou |
what if we closed everything? then we could call it Proprietaryminer! |
17:19 |
rdococ |
lol |
17:19 |
ThomasMonroe |
like something to the effect of CreaVox |
17:19 |
rdococ |
VoxelMagic |
17:19 |
KaadmY |
Maybe CreaVial? |
17:19 |
KaadmY |
Same name Kenney had originally for VoXus |
17:19 |
KaadmY |
Might want to ask him to see if he's okay with Minetest using the name |
17:19 |
ThomasMonroe |
theres actually a program called MagicaVoxel |
17:19 |
rdococ |
VoXel |
17:20 |
ThomasMonroe |
VoxBlox? |
17:20 |
KaadmY |
VoxBlox is redundant |
17:20 |
ThomasMonroe |
true |
17:21 |
ThomasMonroe |
hey did you see my question about the directional lighting KaadmY? |
17:21 |
rdococ |
I'm still wondering why people ever did/still compare minecraft with roblox |
17:21 |
ThomasMonroe |
bcs everyone roleplays XD |
17:21 |
KaadmY |
ThomasMonroe: yeah I answered you already in #minetest-dev |
17:21 |
rdococ |
I've tried both (well, mostly watched others play the former, but I've played the latter a lot), and they're very different |
17:22 |
rdococ |
and minetest's gameplay (well, as much as an engine can have gameplay) is different from both of those |
17:23 |
rdococ |
tbh I'd like to see a lighting system where the brightness of each surface depends (more?) on the light value of the air block it faces |
17:24 |
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17:26 |
KaadmY |
rdococ: the current light system already does that AFAIK |
17:27 |
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17:27 |
rdococ |
KaadmY: ah |
17:51 |
rdococ |
just to confirm, 0.4.17 exists, right? |
17:51 |
lisac |
rdococ, IIRC it is called 0.4 stable |
17:52 |
lisac |
while current indev is called 0.5 |
17:52 |
rdococ |
ik |
17:52 |
lisac |
to signal the release change |
17:52 |
rdococ |
but 0.4 stable is 0.4.*17*, right? |
17:52 |
lisac |
yes. |
17:52 |
lisac |
I think so, at least |
17:53 |
rdococ |
the only thing I could find that mentioned the version (tbh though, it wasn't a very thorough search) was doc/lua_api.txt - and in the 0.4 stable branch, it does say .17 |
17:53 |
Shara |
Hi everyone |
17:54 |
rdococ |
sofar: ^ (@others: we were discussing this in another channel) |
17:54 |
shivajiva |
+Minetest Lua Client Modding API Reference 0.4.17 in 0.4 stable |
17:54 |
sofar |
the version number in code is ... literally ... bullshit |
17:54 |
sofar |
only thing that matters is the release tag |
17:55 |
sofar |
anything else isn't stable either |
17:55 |
rdococ |
I am still wondering why an 0.4.17 release hasn't been made |
17:55 |
shivajiva |
Hi Shara |
17:55 |
sofar |
because it doesn't exist yet |
17:55 |
rdococ |
I mean, the branch itself is 0.4-stable |
17:55 |
sofar |
and may never happen |
17:56 |
rdococ |
sofar: at the very least it's 0.4.17-dev, though if that were the case, I would be confused at why it's on a stable branch |
17:56 |
sofar |
if there isn't a tag for it, it doesn't mean anything |
17:56 |
sofar |
I understand the confusion though |
17:56 |
shivajiva |
why is this in cmake then? https://github.com/minetest/minetest/blob/7968f1ddaa67432719d5becdda5ca8bec58faa47/CMakeLists.txt#L16 |
17:57 |
rdococ |
the game even calls itself 0.4.17 when I run it |
17:57 |
rdococ |
and not -dev, either |
17:57 |
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17:57 |
rdococ |
although I've probably just realized that the above link is what controls that |
18:00 |
shivajiva |
looks like Nerzhul bumped it with the new version scheme 17 days ago |
18:00 |
rubenwardy |
rdococ, shivajiva, the version scheme has changed |
18:01 |
rubenwardy |
dev versions are now called NEXTVERSION-dev |
18:01 |
rubenwardy |
previously they were LASTVERSION-dev |
18:01 |
rdococ |
ik |
18:01 |
rubenwardy |
so, I'm not sure why you're asking about 0.4.17 |
18:02 |
rdococ |
sofar said that 0.4.17 doesn't exist |
18:02 |
rubenwardy |
it doesn't |
18:02 |
sofar |
many projects bump versions in git way before a release |
18:02 |
rubenwardy |
0.4.17-dev does as an informal concept |
18:02 |
sofar |
it's not a tag so it's not real |
18:03 |
sofar |
I could put 42 in there |
18:04 |
shivajiva |
let me get this straight, you dl 0.4 stable and the version is 0.4.16 even though it says 0.4.17 |
18:04 |
shivajiva |
is that what you are saying? |
18:04 |
rubenwardy |
what |
18:04 |
rubenwardy |
that sounds like a bug |
18:05 |
sofar |
download from where? |
18:05 |
rubenwardy |
nerzhul, you shouldn't have changed stable-04 |
18:05 |
shivajiva |
sounds like it shouldn't have been changed just to avoid confusion |
18:05 |
rubenwardy |
stable-0.4 should only be for stable releases |
18:05 |
rubenwardy |
so the most recent commit should always be a release |
18:06 |
rdococ |
o_O |
18:06 |
rubenwardy |
sofar, https://github.com/minetest/minetest/commits/stable-0.4 |
18:06 |
sofar |
yeah, I saw that |
18:06 |
rubenwardy |
it might be worth making dev-0.4, and reverting that commit |
18:06 |
rdococ |
there doesn't seem to be a dev-0.4 branch, so I would assume that if 0.4.17-dev exists at all that it must be in the stable-0.4 branch, which is confusing |
18:07 |
rdococ |
then again, I'm just stating the obvious :P |
18:07 |
sofar |
force push the HEAD away on stable-0.4? |
18:07 |
rubenwardy |
it's probably too late |
18:07 |
rubenwardy |
after 17 days |
18:07 |
sofar |
making a revert will just make merging troublesome |
18:08 |
rubenwardy |
well, we're going to have to cherrypick commits anyway |
18:08 |
sofar |
the branch is wrong anyway |
18:27 |
Calinou |
heh, nobody talked in #sharex in ~60 hours |
18:28 |
Calinou |
a true case of Discord killing off IRC :| |
18:28 |
Calinou |
(they have a Discord server, haven't checked it yet) |
18:29 |
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18:31 |
rubenwardy |
heh |
18:31 |
rubenwardy |
I'm currently connected to a Slack server over IRC |
18:32 |
rubenwardy |
last night for some reason my BNC mixed my servers up |
18:32 |
rubenwardy |
so it connected me to all the channels on Freenode on the Slack server |
18:32 |
sofar |
haha |
18:32 |
rubenwardy |
so I ended up creating around 20 channels on the slack |
18:32 |
rubenwardy |
each of which are names of the freenode channels I'm in |
18:34 |
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18:34 |
rubenwardy |
https://i.rubenwardy.com/KKHi3qvW2n.png |
18:55 |
Krock |
apparently there's a channel in between minetest and minetest-dev, which isn't -de |
18:55 |
rubenwardy |
;) |
18:59 |
Calinou |
#minetest-lewd, probably |
18:59 |
Calinou |
and #minetest-minecraft |
18:59 |
Calinou |
haha, rubenwardy said a message in #sharex to break the silence, nice one |
19:02 |
Krock |
no, it can't be > "dev" |
19:04 |
rubenwardy |
it's #minetest-coolpeps |
19:04 |
rubenwardy |
appears you weren't invited |
19:05 |
Krock |
no, I'm there and appear to be the only cool pep in the channel |
19:06 |
rubenwardy |
ah, that's the cloaking device |
19:06 |
rubenwardy |
you can't see other peps if you're not a coolpep |
19:06 |
Krock |
but there stands "coolpep", so I'm a coolpep :P |
19:07 |
Krock |
#minetest-coolpepe would be better, however. |
19:09 |
Krock |
related xkcd for slack and IRC: https://xkcd.com/1782/ |
19:12 |
nerzhul |
rubenwardy, stable 0.4 is for backport patch and should be stable yes, i don't think chaging the version to be coherent between branches, like we voted break stability |
19:12 |
rubenwardy |
nerzhul, stable-0.4 should be the latest stable release |
19:12 |
rubenwardy |
not stable dev |
19:13 |
nerzhul |
we changed the dev workflow do you remember ? |
19:13 |
nerzhul |
master is for 0.5.0-dev and stable-0.4 for 0.4.x series, i don't see (personnaly) interest to create 0.4-dev branch just for backport |
19:16 |
Krock |
indeed, we have a special case right now. For the case people want to build the latests 0.4 stable, the tags can be used to get to the right commit |
19:30 |
rubenwardy |
nerzhul, can you migrate from player database to files? |
19:30 |
rubenwardy |
(question in #minetest) |
19:32 |
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20:04 |
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20:08 |
nerzhul |
rubenwardy, you can but it's not recommended |
20:08 |
nerzhul |
we deprecated this b ackend |
20:12 |
sofar |
I went to sqlite on my server |
20:13 |
sofar |
love it, such nice clean directory |
20:29 |
Jordach |
benrob0329, :thinking: |
20:29 |
benrob0329 |
Jordach: thanks |
20:30 |
Calinou |
think you for this Thinksgiving |
20:31 |
* benrob0329 |
is finally done with Discord |
20:32 |
nerzhul |
sofar, heh |
20:32 |
Calinou |
benrob0329: think of the memes! |
20:32 |
Calinou |
what will they do without you? they can't live with the 99 other million Discord users who are here for the memes! |
20:33 |
benrob0329 |
kek |
20:33 |
benrob0329 |
I have all my memes here |
20:34 |
benrob0329 |
so im good 👠|
20:40 |
lisac |
comrade, memes are only fun if everyone gets them. |
20:58 |
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21:00 |
CalebDavis |
hi all |
21:00 |
DS-minetest |
hi |
21:01 |
benrob0329 |
hello |
21:13 |
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21:18 |
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21:54 |
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22:07 |
sofar |
just wondering, but, anyone know if it's safe to load e.g. map.sqlite with the sqlite command line tool while the game has it loaded? |
22:07 |
sfan5 |
100% if you don't modify anything |
22:07 |
sofar |
just for basic queries and read access? |
22:07 |
sfan5 |
if you do, probably still safe |
22:08 |
sofar |
seems silly to copy the file since that's more likely to give you a corrupt copy |
22:09 |
sfan5 |
yea |
22:10 |
sofar |
I worked on an option to disable music on itb btw |
22:10 |
sofar |
will test tonight, can't get mt working inside the subnet of hell^Wwork |
22:14 |
Calinou |
what's the standard procedure for making backups of a PostgreSQL-using world? |
22:15 |
Calinou |
copy the world folder and export database(s)? |
22:15 |
Calinou |
does the server need to be stopped to do this? |
22:15 |
Fixer |
https://i.imgur.com/qHZC29K.png |
22:17 |
sfan5 |
Calinou: just use pg's builtin functionality to create a backup and save that along with the world folder contents |
22:17 |
sfan5 |
and no it obviously does not |
22:17 |
Calinou |
ah, that's nice |
23:48 |
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