Time |
Nick |
Message |
00:52 |
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ircSparky joined #minetest-hub |
00:52 |
ircSparky |
is there any possible security or other issues with letting all players use rollback_check? |
02:20 |
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04:19 |
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04:21 |
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04:21 |
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05:13 |
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05:21 |
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05:22 |
rdococ_ |
bi |
05:42 |
rdococ |
hi |
06:38 |
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CWz joined #minetest-hub |
06:59 |
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lisac joined #minetest-hub |
07:19 |
rdococ |
gtg |
07:29 |
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07:52 |
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tenplus1 joined #minetest-hub |
07:52 |
tenplus1 |
hi folks |
07:57 |
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lisac joined #minetest-hub |
07:58 |
tenplus1 |
hi lisac |
08:13 |
tenplus1 |
Q. should animals only spawn up to a specific height ?? |
08:42 |
Shara |
tenplus1: probably depends on the animal :P |
08:42 |
tenplus1 |
hi shara o/ |
08:42 |
Shara |
Hi :) |
08:43 |
tenplus1 |
currently animals spawn all the way up to 31,000 in height, which is a lot... |
08:43 |
tenplus1 |
how's you btw ? |
08:43 |
Shara |
yea, but then will they actually appear there is there is no land there for whatever reason? |
08:43 |
Shara |
Sleepy |
08:43 |
Shara |
:P |
08:43 |
Shara |
And about to leave for work things :( |
08:44 |
Shara |
if there is* |
08:44 |
tenplus1 |
would anyone be averse to a max spawning height of say 30 ? |
08:45 |
Shara |
30 what? |
08:45 |
Shara |
Like.. actually just 30? |
08:45 |
tenplus1 |
+30 nodes high |
08:45 |
tenplus1 |
0-30 |
08:45 |
Shara |
Massively averse |
08:45 |
tenplus1 |
lol |
08:45 |
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Amaz joined #minetest-hub |
08:45 |
Shara |
Bye bye +300 high DL penguin areas :( |
08:46 |
Shara |
Just as an example. |
08:46 |
tenplus1 |
penguins at 300 high ?? with no water ?? eek |
08:46 |
Shara |
And not sure if TPS Domes uses mobs, but they create biomes in space where mobs should realistically spawn |
08:46 |
Shara |
So you could mess up all kinds of things |
08:47 |
Shara |
Have to head off for work, but please don't change that |
08:47 |
tenplus1 |
if tps biomes spawns mobs I hope he's overridden the spawn values to -31,000 for min height |
08:47 |
tenplus1 |
take care |
08:48 |
Shara |
point is, server owner can decide how they want the map to work and what height biomes show up at, and biome should decide the mobs, not the height |
08:48 |
* Shara |
leaves a stack of doughnuts on the table and runs away |
08:48 |
tenplus1 |
ehehe o/ |
08:48 |
* tenplus1 |
noms donut |
08:57 |
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lisac joined #minetest-hub |
08:57 |
tenplus1 |
wb lisac |
08:57 |
lisac |
hey tenplus1 |
08:57 |
lisac |
I managed to spill coffee over my mouse |
08:57 |
lisac |
I needed a new one anyways |
08:58 |
lisac |
it seems to work for now |
08:58 |
tenplus1 |
just gotta dry it off |
08:58 |
lisac |
it's a pretty cheap mouse, anyways. |
09:00 |
lisac |
hey does anyone else prefer Code::Blocks for C++ GUI programs? |
09:00 |
lisac |
it has a nice visual builder. |
09:01 |
tenplus1 |
dunno what those are :P |
09:02 |
lisac |
http://www.codeblocks.org/ |
09:02 |
lisac |
it's an IDE :D |
09:02 |
tenplus1 |
ohhhhhhh, thoguht it was a way of making gui :P heh |
09:02 |
lisac |
lol |
09:08 |
lisac |
Code::Blocks seems to be a dependency hell |
09:08 |
tenplus1 |
heh |
09:08 |
lisac |
it won't start because I'm using wxWidgets 3.0 |
09:08 |
lisac |
instead of 2.8 |
09:09 |
tenplus1 |
that's one thing I dont like about linux subsystem, many progs are built against certain versions only instead of properly using >= than |
09:09 |
tenplus1 |
hell, even the Amiga OS checked for newer than as well |
09:12 |
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Megaf joined #minetest-hub |
09:12 |
Megaf |
Hi tenplus1 |
09:12 |
tenplus1 |
hi Megaf |
09:12 |
Megaf |
Hi all |
09:13 |
Calinou |
hi |
09:14 |
tenplus1 |
hi Cal o/ |
09:14 |
Calinou |
lisac: Code::Blocks is meh, it didn't stand the test of time |
09:14 |
Calinou |
it barely has any updates |
09:15 |
* tenplus1 |
uses mousepad as IDE |
09:20 |
* Megaf |
totally had something else on his mind with that affirmation |
09:20 |
tenplus1 |
? |
09:20 |
Megaf |
I understood mousepad as in a mousepad and IDE as the BUS |
09:20 |
Megaf |
it made no sense at all at first |
09:20 |
tenplus1 |
ehehe... xubuntu text editor is called mousepad :) is pretty good |
09:21 |
Megaf |
I use Pluma, MATEs version of gedit |
09:21 |
Megaf |
but sometimes I use Geany, a true IDE |
09:21 |
Megaf |
and most of the time I just use nano |
09:21 |
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behalebabo joined #minetest-hub |
09:21 |
tenplus1 |
I didnt like geany |
09:21 |
tenplus1 |
hi behalebabo |
09:23 |
Megaf |
https://photojournal.jpl.nasa.gov/jpegMod/PIA21046_modest.jpg |
09:24 |
tenplus1 |
render |
09:25 |
Megaf |
Nope, photo https://photojournal.jpl.nasa.gov/catalog/PIA21046 |
09:25 |
Megaf |
Cassini is there right now |
09:26 |
tenplus1 |
gawd, is that thing still alive :) ehehe |
09:27 |
Megaf |
Yep https://photojournal.jpl.nasa.gov/targetFamily/Saturn |
09:27 |
Megaf |
It is going to fly into Saturn in a couple of weeks |
09:28 |
Megaf |
Great stuff! -> https://saturn.jpl.nasa.gov/ |
09:28 |
Calinou |
mousepad is really, really basic |
09:28 |
Calinou |
so is Leafpad |
09:28 |
Calinou |
Geany was cool back in the day, but again, the updates are few and far between |
09:28 |
tenplus1 |
leafpad is just a text editor, mousepad at least gives you command highlighting for editing and colour palettes |
09:29 |
Megaf |
Calinou, so what'd you suggest? |
09:29 |
Calinou |
Visual Studio Code ¯\_(ツ)_/¯ |
09:29 |
Calinou |
honestly, none of the "fully native" open source editors come close |
09:30 |
Megaf |
Calinou, Oh no man# |
09:30 |
Megaf |
Calinou, Eclipse? |
09:30 |
tenplus1 |
http://codecondo.com/10-best-ides-linux/ |
09:31 |
Calinou |
Eclipse is pretty dated as well |
09:31 |
Calinou |
most people moved on to IntelliJ |
09:31 |
Megaf |
Anjuta is pretty nice |
09:31 |
Calinou |
Qt Creator isn't too bad |
09:31 |
Calinou |
but it's not awesome either |
09:31 |
Megaf |
Monodevelop is nice too |
09:31 |
Calinou |
the shipped syntax themes don't even look good… in 2017 |
09:31 |
Calinou |
eh, MonoDevelop is not known for its great quality |
09:31 |
Calinou |
not that I ever used it, though :P |
09:32 |
Megaf |
I did use it, not bad at all |
09:32 |
Megaf |
honestly, the IDE I hgd most problems with, was Visual Studio |
09:32 |
Megaf |
the full version |
09:32 |
tenplus1 |
I felt visual studio was too big |
09:33 |
Megaf |
Eh, Visual Studio Code is actaully Open Source, https://github.com/Microsoft/vscode So eh, why not. ¯\_(ツ)_/¯ |
09:36 |
Megaf |
by the way, off topic, piece of advice, don't mix two and half litres of beer with wine |
09:36 |
tenplus1 |
eeeeeeeeew |
09:36 |
Calinou |
VSCode isn't fully open source |
09:36 |
Calinou |
the officila binaries are proprietary |
09:37 |
Calinou |
if you build your own, it won't have API access, thus you can't install add-ons the normal mway |
09:37 |
Calinou |
if you add the API keys, your build falls under the proprietary EULA, I think |
09:37 |
tenplus1 |
typical |
09:37 |
Calinou |
it's a pretty bad situation, but Microsoft doesn't want to change this |
09:37 |
Megaf |
Yesterday I had 3 pints of beer, then two glasses of red wine and then more two pints of beer. I'm slightly dizzy today. |
09:37 |
Calinou |
the other, fully open source alternative is Atom… |
09:37 |
Calinou |
but it's much slower |
09:37 |
tenplus1 |
wouldnt trust microsoft as far as I could throw it... |
09:37 |
Megaf |
Calinou, did you try the OpenSource version? |
09:38 |
Megaf |
maybe for what we need is enough? |
09:38 |
Calinou |
yes, "Code - OSS" as they call it works the same, but if you use the AUR package, it's actually not fully open source still |
09:38 |
tenplus1 |
had to fix a win10 gaming desky yesterday that kept breaking itself by doingupdates |
09:38 |
Calinou |
it just happens to be built from source, rather than using the official binary |
09:38 |
Megaf |
Anyway, I just ... # dpkg -i /dev/shm/code-insiders_1.16.0-1504645027_amd64.deb |
09:38 |
Megaf |
Selecting previously unselected package code-insiders. |
09:41 |
tenplus1 |
http://brackets.io/ |
09:49 |
* Megaf |
clicks |
09:50 |
Megaf |
and vscode seems nice, it does a lot of stuff |
09:55 |
|
IhrFussel joined #minetest-hub |
09:55 |
tenplus1 |
hi fussel |
09:56 |
IhrFussel |
Hey tenplus1 ... I wonder how feasable it is to implement a custom HP system in Lua since the new settable HP property will only be in 0.5.0 which I won't use for a while |
09:57 |
IhrFussel |
Would I just have to overwrite register_on_hp_change() for it to work? Or is there more to it? |
09:57 |
tenplus1 |
use minetest.register_on_player_hpchange(function(player, hp_change) to nullify actual player damage and control it from there |
09:58 |
tenplus1 |
that way you could technically start with as many hearts as you want and control damage levels from that alone |
09:58 |
tenplus1 |
just show new hud for hearts and turn off current/default health |
10:00 |
IhrFussel |
tenplus1, register_on_hpchange() gets called after ALL mods added their damage to the player? |
10:00 |
Megaf |
ok, vscode is making my system very slow |
10:00 |
Megaf |
I closed, and still open |
10:00 |
Megaf |
typical Microsoft shit |
10:01 |
tenplus1 |
ehehe |
10:01 |
IhrFussel |
Or will it get called after each individual damage done to the player? |
10:02 |
tenplus1 |
it'll get called on every hit/damage caused to player |
10:02 |
IhrFussel |
And hp_change is ALWAYS an INT? So 1 means 1/2 heart |
10:03 |
tenplus1 |
yeh |
10:04 |
tenplus1 |
if you return true at end of fuinction it stops other functions from running for other mods |
10:04 |
IhrFussel |
So I could simply implement my custom HP as a player attribute and check against that |
10:04 |
tenplus1 |
you could, yes |
10:05 |
tenplus1 |
there will be a way to hide/remove health HUD and you just add yor own |
10:06 |
IhrFussel |
I already use Better HUD so I'd just have to copy that code |
10:07 |
tenplus1 |
afk, making lunch :))) |
10:08 |
Megaf |
fuck vscode |
10:09 |
Megaf |
I have no idea whats the package name nor the binary |
10:09 |
Megaf |
how its called |
10:09 |
Megaf |
code-insiders? |
10:09 |
Megaf |
yep, the binay is code-insiders |
10:09 |
Megaf |
logical... |
10:10 |
* tenplus1 |
sticks with MousePad |
10:11 |
Megaf |
problem solved http://git.megaf.info/Megaf/GitPaste/raw/master/stupid%20visual%20studio%20code,%20now%20its%20gone.txt |
10:12 |
Megaf |
and of course there was left overs from it like the file /etc/apt/sources.list.d/vscode.list |
10:12 |
Megaf |
So microsoft can install shit on my system |
10:12 |
Megaf |
Calinou, quit using this drug man |
10:13 |
tenplus1 |
apart from games, why does anyone still use Winblows ? |
10:14 |
Megaf |
A mix of laxyness, stupidityness and ignoranceness |
10:14 |
Megaf |
lazyness I mean |
10:15 |
Megaf |
Megaf, creating new English words since 1996 |
10:15 |
tenplus1 |
microsoft is pushing the app store more and more and winblows is becoming an ad revenue money making Os for the fat cats at at the company |
10:19 |
tenplus1 |
I think the last time a typical user was in control of his own windows version was XP |
10:19 |
Megaf |
Nope |
10:19 |
Megaf |
maybe 2000 Workstation |
10:19 |
Megaf |
for the end user |
10:19 |
nerzhul |
http://www.phoronix.com/scan.php?page=news_item&px=Cpp17-Formal-Go heh |
10:34 |
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DS-minetest joined #minetest-hub |
10:34 |
tenplus1 |
hi DS |
10:34 |
shivajiva |
Hiya tenplus |
10:34 |
tenplus1 |
hi shiva |
10:36 |
DS-minetest |
hi |
10:39 |
Calinou |
tenplus1: I don't think Windows users ever were in control of their system :P |
10:40 |
Calinou |
it's debated that Linux gives you control, as well |
10:40 |
Calinou |
(e.g. distros forcing package managers on you) |
10:40 |
tenplus1 |
hi Cal... my old XP install I had full control... even replaced explorer with bblean desktop |
10:40 |
Calinou |
technically, they're never *forced* but Debian people will shun you down if you compile from source/use official Linux binaries from upstream |
10:41 |
Calinou |
the OS that gives you the least control right now, IMO, is macOS |
10:41 |
Calinou |
you can't even run unsigned software without a security sandbox, now |
10:41 |
tenplus1 |
*shudder* mac os... |
10:41 |
Calinou |
unless you disable quarantine for every application, using a Terminal command |
10:41 |
Calinou |
Windows 10 still allows this, right now |
10:41 |
Calinou |
(lots of open source software released for macOS isn't signed, due to the costs) |
10:41 |
Calinou |
(or Windows, too) |
10:41 |
tenplus1 |
hence jailbreaking the system |
10:42 |
Calinou |
macOS doesn't have jailbreaking, you're mixing up with iOS ;) |
10:42 |
tenplus1 |
whoops yeah :) hah... |
10:42 |
tenplus1 |
but the ability to run your own software is important |
10:42 |
Calinou |
we haven't signed the official Godot releases yet, they work fine on macOS because they don't rely on relative paths at all (macOS Sierra randomizes the paths of unsigned apps in some cases, causing issues) |
10:45 |
tenplus1 |
kinda sad they are locking things down and only allowing you to run certain apps... even win10S is donig that with app store |
10:47 |
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Fixer joined #minetest-hub |
10:49 |
tenplus1 |
o/ fixer |
11:06 |
|
Megaf joined #minetest-hub |
11:06 |
tenplus1 |
wb Megaf |
11:06 |
Megaf |
Thanks 1010+01 |
11:07 |
Megaf |
I mean, Thanks 1010+0001 |
11:07 |
tenplus1 |
lol |
11:10 |
IhrFussel |
Does register_on_player_hpchange() only get called when a mod uses set_hp() ? |
11:10 |
tenplus1 |
or player:punch() or damage_per_second nodes.... or drowning... or fall damage |
11:11 |
IhrFussel |
tenplus1, that's weird...I tested my own HP system now but when a mob punches me the custom HP do not go down even though I added it to the callback |
11:13 |
tenplus1 |
does it work with other damage ? |
11:14 |
Megaf |
I do need you to tell me precisely how do I point cmake to where irrlich and luajit are |
11:14 |
Megaf |
I am trying to make this work since yesterday |
11:16 |
IhrFussel |
tenplus1, I just logged the hp_change value when HP change and it reports 1 when a sand mob punched me... I thought damage is negative number |
11:19 |
Megaf |
-DIRRLICHT_LIBRARY=Irrlicht.svn/lib/Linux/ -DIRRLICHT_INCLUDE_DIR=Irrlicht.svn/include/ -DLUA_LIBRARY=luajit-2.0/src/ -DLUA_INCLUDE_DIR=luajit-2.0/src/ |
11:19 |
tenplus1 |
nope, for that function it's working with plus numbers and whatever number you return at the end of it gets taken away from player heaslth |
11:20 |
IhrFussel |
"`hp_change`: the amount of change. Negative when it is damage." |
11:21 |
Megaf |
guys please. |
11:21 |
Megaf |
-DIRRLICHT_LIBRARY=Irrlicht.svn/lib/Linux/ -DIRRLICHT_INCLUDE_DIR=Irrlicht.svn/include/ -DLUA_LIBRARY=luajit-2.0/src/ -DLUA_INCLUDE_DIR=luajit-2.0/src/ |
11:21 |
Megaf |
What's wrong there!? |
11:21 |
tenplus1 |
strange that it passes a positive number and wants a negative in return... hah |
11:26 |
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Jordach joined #minetest-hub |
11:26 |
tenplus1 |
hi Jordach |
11:35 |
|
ThomasMonroe joined #minetest-hub |
11:35 |
tenplus1 |
hi thomas |
11:35 |
ThomasMonroe |
hi ten |
11:36 |
|
CalebDavis joined #minetest-hub |
11:36 |
tenplus1 |
hi caleb |
11:37 |
CalebDavis |
hi ten |
11:37 |
tenplus1 |
:P |
11:41 |
|
behalebabo joined #minetest-hub |
11:42 |
IhrFussel |
tenplus1, What a complicated error: https://pastebin.com/wyMaugGQ |
11:43 |
IhrFussel |
newhp is NOT nil btw I init it as 0 so I have no clue how Lua can report it as nil |
11:43 |
tenplus1 |
are you using latest git version of stamina ? |
11:45 |
IhrFussel |
Nope but the error only happens when I add my custom HP callback |
11:46 |
IhrFussel |
Here is my callback function https://pastebin.com/VJLhKFYj |
11:49 |
tenplus1 |
I take it player attribute hp:hp is pre-set before any damage takes place ? |
11:52 |
IhrFussel |
tenplus1, found the error...I forgot to add "[name]" to the "maxhp" table when I overwrite the calculated newhp with maxhp if it's higher than maxhp |
11:52 |
IhrFussel |
Ok it reports the correct damage so far...now I need a way to disable the actual HP |
11:52 |
tenplus1 |
lol |
11:52 |
tenplus1 |
at end of function return 0 (no damage) |
11:55 |
IhrFussel |
Oh so hp_change = 0 doesn't do anything? |
11:56 |
tenplus1 |
the point of the function is to do something with damage number... returning 0 negates it :) |
12:04 |
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DS-minetest joined #minetest-hub |
12:04 |
tenplus1 |
wb DS |
12:05 |
DS-minetest |
thx |
12:05 |
|
Megaf joined #minetest-hub |
12:06 |
tenplus1 |
wb Megaf |
12:06 |
Megaf |
=/ |
12:06 |
Megaf |
http://paste.debian.net/plain/984932 |
12:09 |
|
Megaf joined #minetest-hub |
12:18 |
IhrFussel |
tenplus1, how does this make sense? oldhp is 100 and newhp is 105 even though hp_change reports -5 ??? https://pastebin.com/9YFPb0N0 |
12:19 |
Fixer |
hi |
12:20 |
IhrFussel |
WAIT... I calculate 100 - -5 ... so Lua thinks I want addition right? |
12:20 |
tenplus1 |
yeh |
12:22 |
sfan5 |
Megaf: "path to libwhatever.so" means the path to that exact file, not just the directly it resides in |
12:23 |
* tenplus1 |
points to the exact path of a donut he's gonna eat |
12:23 |
Megaf |
this was my last attempt that failed linking |
12:23 |
Megaf |
cmake ../minetest/ -DBUILD_SERVER=1 -DBUILD_CLIENT=1 -DCMAKE_BUILD_TYPE=Release -DCMAKE_CXX_FLAGS="$COFLAGS" -DCMAKE_C_FLAGS="$COFLAGS" -DENABLE_SYSTEM_GMP=0 -DENABLE_SYSTEM_JSONCPP=0 -DENABLE_LUAJIT=1 -DREQUIRE_LUAJIT=1 -DIRRLICHT_LIBRARY=../Irrlicht.svn/lib/Linux/libIrrlicht.a -DIRRLICHT_INCLUDE_DIR=../Irrlicht.svn/include/ -DLUA_LIBRARY=../luajit-2.0/src/libluajit.so -DLUA_INCLUDE_DIR=../luajit-2.0/src/ |
12:23 |
Megaf |
in case you are wondering $ echo $COFLAGS |
12:23 |
Megaf |
-march=native -mfpmath=both -Ofast |
12:27 |
IhrFussel |
tenplus1, I still die even though I added return 0 :/ |
12:28 |
IhrFussel |
Maybe the armor mod overwrites my HP system, so I'll have to implement the HP attribute into it too |
12:28 |
tenplus1 |
when you end the on_hpchange function do you have end, true) |
12:28 |
IhrFussel |
Do I need it as a modifier? |
12:29 |
tenplus1 |
the true part should stop other on_hpchange functions changing the levels |
12:29 |
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Megaf joined #minetest-hub |
12:31 |
Fixer |
asshole who converted plain text into ugly looking plain text in pdf should be sent to NK death camps |
12:31 |
tenplus1 |
lolol |
12:31 |
tenplus1 |
what ya reading ? |
12:32 |
Fixer |
tenplus1: old novel |
12:33 |
tenplus1 |
I find that a lot with .mobi ebooks, just a txt format ported over... so lazy |
12:33 |
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RobbieF joined #minetest-hub |
12:33 |
tenplus1 |
hi RobbieF |
12:33 |
Fixer |
that asshole literally converted txt into shitty pdf that is hard to read and convert (you can literally see file://blabla.txt in footnotes |
12:33 |
RobbieF |
quick on the draw today tenplus1 :D Hey buddy. |
12:33 |
tenplus1 |
:P |
12:33 |
* tenplus1 |
is updating main comptuer to Lubuntu 17.10 beta1... is stable enough to use for everyday usage :D |
12:34 |
RobbieF |
nice! |
12:34 |
RobbieF |
We unboxed the gaming rig last night! |
12:34 |
RobbieF |
took 30 minutes just to open the stuff |
12:34 |
tenplus1 |
sweet, how's it all running ? |
12:35 |
tenplus1 |
stangely enough I fixed a gaming rig yesterday for a client :P |
12:35 |
RobbieF |
haven't built it yet tenplus1 |
12:36 |
tenplus1 |
you just ordered the parts ? |
12:36 |
RobbieF |
but ye gads, it's gorgeous |
12:36 |
RobbieF |
yes, unboxed all the components. |
12:36 |
tenplus1 |
muhahaha, you got a video on it yet ? |
12:36 |
RobbieF |
Yep, it's uploading now. |
12:36 |
tenplus1 |
ooh, I wanna see it |
12:36 |
Calinou |
hi |
12:36 |
* tenplus1 |
loves unboxing new parts for a build |
12:37 |
Calinou |
<RobbieF> We unboxed the gaming rig last night! |
12:37 |
Calinou |
<RobbieF> took 30 minutes just to open the stuff |
12:37 |
Calinou |
heh, that happened to me last year |
12:37 |
Calinou |
I still have the boxes in a room! |
12:37 |
tenplus1 |
gotta keep them for that obligatory year until warranty runs out :) ahahahah |
12:37 |
Calinou |
yeah |
12:37 |
Calinou |
warranty is 2 years here |
12:37 |
Calinou |
plus, it's Amazon which is usually pretty nice to me |
12:37 |
Calinou |
they fully refunded me a phone I softbricked, 1.5 years after its purchase :D |
12:38 |
Calinou |
(€310, it was a LG G3) |
12:38 |
tenplus1 |
kewl |
12:38 |
tenplus1 |
brb, rebooting into fresh install... |
12:38 |
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12:39 |
Calinou |
I set up fresh Fedora 26 (GNOME)/Debian 9 (GNOME)/Ubuntu 16.04 (Unity) for AppImage tests |
12:39 |
Megaf |
Calinou, What did you tell them? |
12:39 |
Calinou |
I'll make snapshots of these VMs, so I can go back to their fresh status easily |
12:39 |
Calinou |
Megaf: my brother did the chatting with support :P |
12:39 |
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12:39 |
Calinou |
I'm not sure exactly |
12:40 |
tenplus1 |
back |
12:40 |
Megaf |
wb tenplus1 |
12:40 |
Calinou |
welcome back |
12:40 |
tenplus1 |
:PPP |
12:40 |
Megaf |
tenplus1, which kernel now? |
12:40 |
tenplus1 |
Lubuntu 17.10 beta 1 in action |
12:40 |
tenplus1 |
4.13 |
12:40 |
Megaf |
Linux version 4.13.0-Megaf (reglnxmagnesium) (gcc version 6.3.0 20170516 (Debian 6.3.0-18)) #1 SMP PREEMPT Mon Sep 4 12:24:47 IST 2017 |
12:40 |
Megaf |
same here |
12:41 |
Megaf |
was compiled shortly after it showed up in the kernel.org, before the announcement |
12:41 |
tenplus1 |
got new libreoffice, firefox, chromium browser as well |
12:41 |
tenplus1 |
ooh, and nvidia driver :) schweet! |
12:43 |
Megaf |
whats the libreoffice version? |
12:43 |
Megaf |
5.2.7.2 on Debian 9 |
12:43 |
tenplus1 |
5.4.1.2 |
12:43 |
Megaf |
lubuntu must have a newer one |
12:43 |
Megaf |
indeed it does |
12:45 |
tenplus1 |
ff 54.0.1 and chromium 60.0.3112 |
12:47 |
Megaf |
I will update my libreoffice too |
12:47 |
Megaf |
firefox I use nightly |
12:48 |
tenplus1 |
will wait until it filters through to repo :P |
12:48 |
RobbieF |
heh Calinou that's my fear. On the show last night I joked, "Who's going to clean this up?" |
12:48 |
RobbieF |
CRAP I bought the 10 year warranty! :p |
12:48 |
tenplus1 |
lol dude, in 10 years the pc will be obsolete prolly :D |
12:48 |
RobbieF |
Did you guys see the specs of the rig we're building? |
12:49 |
tenplus1 |
link plz |
12:49 |
RobbieF |
tenplus1 in 8 years you can sell it for twice the price and say "It still has 2 years warranty" LOL |
12:49 |
tenplus1 |
ehehe |
12:49 |
RobbieF |
https://cat5.tv/cpu2017 - list of hardware is in the first post near bottom |
12:50 |
Megaf |
with this new kernel for some reason I can no longer run binaries from some partitions I have |
12:51 |
tenplus1 |
ooh, m.2 sata for os... that's gonna be blazin' fast |
12:52 |
tenplus1 |
nice spec dude, wonder what wattage it all runs at |
12:52 |
tenplus1 |
also what OS you putting on that bad boy ? |
12:54 |
RobbieF |
haven't chosen yet, but it'll be a flavor of linux. Since it's for gaming I think the deciding factor might be, which os runs steam best |
12:54 |
tenplus1 |
Xubuntu |
12:54 |
RobbieF |
Yeah I'd have gone with m.2 PCIe but as you can imagine we're already over budget :p |
12:55 |
RobbieF |
but even the SATA chip will be fantastic |
12:55 |
tenplus1 |
speed tests for 3d brings it out on top and is a fully featured desktop |
12:55 |
Megaf |
just use Debian 9... |
12:55 |
Megaf |
it has all DEs you want |
12:55 |
RobbieF |
but is also ugly tenplus1 :D XFCE isn't very perty |
12:55 |
Megaf |
it's light, fast, stable |
12:55 |
RobbieF |
Megaf not sure on Debian since it's a hardcore gaming rig (ie., proprietary graphics drivers) :p |
12:56 |
Megaf |
and you can also do an apt-build world to rebuild all packages installed for your very system, getting the best performance possible |
12:56 |
RobbieF |
you guys should post in the forum thread and have your comments featured on the show :p |
12:56 |
tenplus1 |
http://fc02.deviantart.net/fs70/f/2011/021/5/0/my_xfce_desktop_by_lemeshev-d37ox9y.jpg |
12:56 |
tenplus1 |
that's an xfce desktop btw |
12:56 |
RobbieF |
apt-build world? Huh?! |
12:56 |
Megaf |
RobbieF, apt install firmware-linux-nonfree done, you have the proprietary firmwares you need |
12:56 |
RobbieF |
yeah that looks like the 90's to me tenplus1 :D |
12:57 |
RobbieF |
Megaf - would you be willing to post this info in the forum thread ? |
12:57 |
RobbieF |
I like where you're going with it... |
12:57 |
tenplus1 |
lolol, it's purty... fast and functional |
12:57 |
RobbieF |
and I'm a Debian baby |
12:57 |
RobbieF |
so it's certainly an option |
12:57 |
Calinou |
https://github.com/horst3180/arc-theme makes Xfce pretty |
12:57 |
tenplus1 |
xubuntu is already on debian repos |
12:57 |
Calinou |
and https://github.com/snwh/paper-icon-theme |
12:57 |
RobbieF |
oooh, that does look good Cal |
12:57 |
tenplus1 |
arc themes already in repo |
12:58 |
Calinou |
I have a customized Debian 9 setup (I'm going to remove it soon, since it's too customized to use it to test AppImages, I'll keep a backup on an HDD though) |
12:59 |
RobbieF |
anyone tried steam os on desktop? |
12:59 |
tenplus1 |
yeah, I have it installed here |
12:59 |
tenplus1 |
works perfectly |
12:59 |
RobbieF |
since it's so obviously optimized for Steam... I wonder. |
12:59 |
Calinou |
oh, here's a more complete icon theme: https://github.com/PapirusDevelopmentTeam/papirus-icon-theme |
12:59 |
Megaf |
my current MATE desktop http://i.imgur.com/8zPkmb3.png |
12:59 |
RobbieF |
is it usable for other things too, like Libreoffice? Internet surfing, etc? |
12:59 |
RobbieF |
^^ steam os |
12:59 |
Megaf |
I'm changing it tho |
13:00 |
tenplus1 |
it can be, has access to repos to install anything you need... but... it's easier to have a debian distro like Xubuntu and isntall steam |
13:00 |
RobbieF |
looking at https://itsfoss.com/linux-gaming-distributions/ |
13:00 |
tenplus1 |
nice desky Megaf |
13:01 |
tenplus1 |
das mine: https://imgur.com/a/mnUg1 |
13:01 |
RobbieF |
I've never heard of Sparky Linux... sounds good |
13:01 |
Megaf |
and the wallpaper http://i.imgur.com/QdfYk6O.png |
13:02 |
Megaf |
tenplus1, I've seen it, you don't change your wallpaper very often, do ya? |
13:02 |
tenplus1 |
takes me ages to pick one I like... I tend to stick with it until I update :d |
13:02 |
Calinou |
SteamOS does not support suspend |
13:02 |
Calinou |
they removed it because they deemed it "too buggy" |
13:03 |
tenplus1 |
true |
13:03 |
tenplus1 |
which is why I currently use Xubuntu + Steam |
13:03 |
RobbieF |
this rig is VR compatible so really want it optimized. |
13:04 |
Calinou |
this is how the Debian 9 VM I set up looks: https://lut.im/sSAJ02nDS8/MsmY3zGMvE7owzV7.png |
13:04 |
Calinou |
quite nice, the wallpaper makes it a little too busy though (I picked it randomly on stocksnap.io) |
13:04 |
Calinou |
the system font is Interface, the terminal font is Hack |
13:04 |
Calinou |
the shell is zsh, with Prezto installed (using the Pure theme) and zsh-autosuggestins |
13:04 |
Calinou |
zsh-autosuggestions* |
13:05 |
Calinou |
I like how this looks much more than Windows 10, honestly :P |
13:05 |
Calinou |
oh, fun fact: you see the bold date display at the top-right corner? you can use <b>, <i> and a few more HTML tags in custom date formats |
13:05 |
Megaf |
Calinou, what shell is that? |
13:05 |
Calinou |
(in Xfce) |
13:05 |
Calinou |
it's zsh, I just said so :P |
13:06 |
Megaf |
I see |
13:06 |
Calinou |
using https://github.com/sorin-ionescu/prezto, https://github.com/sindresorhus/pure, https://github.com/zsh-users/zsh-autosuggestions |
13:06 |
Calinou |
it's still really fast to use |
13:06 |
Calinou |
but it's much more awesome this way |
13:06 |
tenplus1 |
especialyl for gaming |
13:06 |
tenplus1 |
you dont want a fancy desktop hogging gpu time |
13:07 |
Calinou |
well, Linux compositing is still slow compared to WIndows |
13:07 |
Calinou |
(you can't disable it as of Windows 8, but it's fast enough to not be a problem) |
13:09 |
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13:09 |
tenplus1 |
hi twoelk |
13:10 |
twoelk |
o/ |
13:10 |
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13:10 |
tenplus1 |
hi cx384 |
13:10 |
cx384 |
hi |
13:10 |
Megaf |
LibreOffice 5.4.1.2 here now |
13:11 |
tenplus1 |
nice |
13:11 |
Megaf |
Mozilla Firefox 57.0a1 |
13:12 |
IhrFussel |
tenplus1, is this specific to your mod or do all entities remembers the damage they've done to the player? Cause the first hit reduces 4 custom HP, the second 8 the third 12 and so on |
13:13 |
Megaf |
sfan5, minetest is no linking here |
13:13 |
Megaf |
I have no idea why |
13:13 |
sfan5 |
error msg? |
13:13 |
RobbieF |
K I added a post about the os: https://forum.category5.tv/thread-79-post-671.html#pid671 |
13:13 |
RobbieF |
please reply there if you can |
13:13 |
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13:13 |
tenplus1 |
fussel, what mob are you being attacked by ? they should deal the same damage |
13:14 |
IhrFussel |
Or is it maybe 3d_armor that adds this multiplier? I'm trying sand_monsters right now |
13:14 |
Megaf |
sfan5, http://paste.debian.net/plain/984942 |
13:15 |
IhrFussel |
40 -> 36 -> 30 -> 22 |
13:15 |
Megaf |
and my cmake like sfan5 http://paste.debian.net/plain/984943 |
13:15 |
Megaf |
line* |
13:15 |
sfan5 |
oh yea i remember that error |
13:15 |
sfan5 |
it's irrlichts fault |
13:15 |
sfan5 |
downgrade irrlicht a few revisions |
13:16 |
tenplus1 |
no multipliers here fussel, same damage each hit |
13:16 |
Megaf |
seriously? =/ |
13:17 |
Megaf |
weirdly Irrlicht itself compiles and run and so does its demos |
13:21 |
IhrFussel |
Can somebody tell me why the engine doesn't reset the damage? https://pastebin.com/kVJpvMcS |
13:22 |
IhrFussel |
It just goes higher when the entity spam punches the player |
13:23 |
Calinou |
I swear I'll have 5,000 contributions a year soon… https://github.com/sindresorhus/pure/pull/344 |
13:23 |
* Calinou |
hides :D |
13:23 |
tenplus1 |
show me on_hpchange code |
13:23 |
Calinou |
cheap way to make those squares green, but it works :p |
13:23 |
tenplus1 |
lol |
13:24 |
IhrFussel |
tenplus1, https://pastebin.com/8AJKHTgu ... it's not the 3d_armor mod either as I removed it right now |
13:25 |
IhrFussel |
hp_change already reports the big numbers of damage when my callback executes |
13:26 |
tenplus1 |
so weird |
13:27 |
IhrFussel |
tenplus1, and it's per entity...SOMETHING must remember the damage a certain entity did to the player cause if I spawn another the damage is low again |
13:28 |
tenplus1 |
it's definitely not the entity as it only inflicts self.damage which is set in it's registry, that never changes |
13:30 |
IhrFussel |
tenplus1, WAIT...but damage is saved per entity? I might've changed something there for the level system...one sec |
13:30 |
tenplus1 |
have you uploaded your forked mbs api to git ? I'd like to see what you changed |
13:33 |
IhrFussel |
Nope, I never really used github for code xP THIS is likely the problem...I forgot that the entity SAVES the changed value after inflicting damage |
13:33 |
IhrFussel |
https://pastebin.com/JcHDNx9e |
13:34 |
tenplus1 |
why increase damage / |
13:36 |
IhrFussel |
Players with higher levels should receive more damage from monsters...some sort of scaling ... I changed it now to "local damagenow = self.damage if level < 10 damagenow = 1 else damagenow = damagenow + 2 end ... should work |
13:38 |
IhrFussel |
It works! Okay problem solved |
13:38 |
tenplus1 |
:) |
13:43 |
IhrFussel |
Now I need to modify all mods that use get_hp/set_hp to use my custom system |
13:43 |
tenplus1 |
shouldnt ANY mods that cause player damage already use the new system with your on_hpchange override |
13:45 |
IhrFussel |
tenplus1, true but I want stamina to heal my custom HP for example |
13:46 |
tenplus1 |
ah so you need to rewrite stamina to check max level |
13:47 |
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13:47 |
tenplus1 |
hi Vanessa |
13:50 |
Megaf |
sfan5, I'm on #Irrlicht, we are trying to figure out the bug |
13:50 |
Megaf |
but I don't know Minetest code very well |
13:50 |
Megaf |
[14:28:12] <chopchop1> linking error? wheres roundingerror defined at and its object file |
13:50 |
Megaf |
[14:41:05] <chopchop1> wonder where that roundingerror is called. try commenting out parts of the clearlightandcollectsource |
13:50 |
Megaf |
[14:41:31] <chopchop1> dive and conquer parts of it to see where that link to that function is coming from |
13:56 |
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13:56 |
tenplus1 |
hi srifqi |
13:57 |
srifqi |
hi tenplus1 |
13:58 |
Calinou |
by the way, didn't there used to be /sethp in minetest_game? |
13:58 |
Calinou |
(sorry for my grammar by the way :P I was curious if this was valid English) |
13:58 |
tenplus1 |
never really saw or used that... might have been removed at some point |
13:58 |
Calinou |
I remember a command that let you set your HP (or another player's) in minetest_game |
13:58 |
Calinou |
too bad :( |
13:58 |
Calinou |
it's really useful, it shouldn't require a mod |
13:58 |
Calinou |
god mode would be nice to have, too |
13:59 |
srifqi |
What will god mode do? |
13:59 |
tenplus1 |
pretty much anything server admin can do I think |
14:00 |
shivajiva |
infinite health, breath in serveressentials mod |
14:00 |
IhrFussel |
if get_hp() is 20 and I do set_hp(20) register_on_player_hpchange() should report 0 correct? |
14:00 |
srifqi |
So, same as disabling damage? |
14:01 |
tenplus1 |
try and see fussel :PP |
14:01 |
shivajiva |
yea except if you stand in the lava for a bit you get redmist |
14:02 |
tenplus1 |
a spectator mode would be handy though, so you can walk/fly/fast but cannot do anything |
14:02 |
shivajiva |
it's timer based reset of player of health and breath so it fights the game mechanics |
14:04 |
tenplus1 |
yeah that's how 3d_armor does water/fire damage |
14:06 |
Calinou |
there's spectator_mode, to follow a player view (while being undetected) |
14:06 |
Calinou |
this is nice for catching griefers and troublemakers covertly |
14:07 |
Calinou |
I used it for a few hours on my server a few months ago, I caught like 5-6 griefers this way :D |
14:07 |
tenplus1 |
that's how I use the invisibility potion mod :DDDD |
14:07 |
Calinou |
https://github.com/minetest-mods/spectator_mode |
14:07 |
Calinou |
it's not perfect, but it's a start |
14:18 |
Megaf |
celeron55_, I don't know if you like iPhones, but the video is good regardless. https://www.youtube.com/watch?v=utfbE3_uAMA |
14:19 |
Megaf |
some prototyping involved |
14:19 |
Megaf |
basically the guy managed to put a headphone jack in an iPhone 7 |
14:20 |
tenplus1 |
oh yeah, I've seen this guy build an iphone froms scratch |
14:25 |
celeron55_ |
Megaf: already watched 8) |
14:25 |
celeron55_ |
the emotional part before the end was cringy |
14:26 |
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14:26 |
tenplus1 |
hi sniper |
14:27 |
celeron55_ |
i definitely don't understand people that like apple products at all though |
14:27 |
celeron55_ |
it's clear apple didn't even try to make anything they wanted while they clearly could have |
14:28 |
Megaf |
marketing |
14:28 |
Megaf |
Im halfway through the video |
14:28 |
tenplus1 |
they know ppl will want the new iphone even if it comes without a headphone jack, and then sell addons to supply said jack for 40$ |
14:29 |
celeron55_ |
also it's funny how you can buy high-end components and order pcbs to be made like walking to a market |
14:29 |
celeron55_ |
around here the only thing you're able to buy that way is potatoes |
14:30 |
tenplus1 |
lol |
14:32 |
tenplus1 |
it's good we have the option of buying components online at least, it's just building the courage to do something with them and open up your mobile :D |
14:32 |
* tenplus1 |
adds a 5-pin din for midi support |
14:32 |
celeron55_ |
also there's a shop that sells 1990s components, fishing supplies and musical instruments |
14:32 |
celeron55_ |
ask for an arduino and they're like "we don't sell those newfangled things" |
14:33 |
celeron55_ |
but transistors in metal can packages, no problem |
14:33 |
tenplus1 |
I have a load of 2000 pc hardware found when tidying back room :D |
14:33 |
tenplus1 |
even made a list |
14:35 |
tenplus1 |
https://pastebin.com/FrXxdbks if you're interested |
14:36 |
celeron55_ |
that's the kind of stuff people will pay you to take from them |
14:37 |
tenplus1 |
I ain't payin' no-one |
14:37 |
tenplus1 |
lol |
14:38 |
celeron55_ |
picked up an IEC C13 power cable from the trash today; an oldschool light grey one |
14:38 |
celeron55_ |
much better than what you get from china these days, doesn't even have CE marks but the older country specific markings |
14:38 |
tenplus1 |
lol, they come in handy at times, got a few in a drawer somewhere |
14:39 |
celeron55_ |
everything on these old ones is much higher quality than in new cables |
14:40 |
tenplus1 |
most tech now is build to break shortly after warranty is over |
14:40 |
tenplus1 |
I still have my Compaq Presario m2000 laptop which is now 17 years old and still works perfectly fine, even recovered the battery |
14:41 |
tenplus1 |
only downside is it's wireless a/b standard so nothing connects anymore |
14:41 |
tenplus1 |
brb |
14:41 |
Megaf |
tenplus1, quite sure you can replace it |
14:41 |
Megaf |
worst case scenario solder a usb one inside |
14:42 |
celeron55_ |
it's probably mini pci |
14:43 |
celeron55_ |
(not mini pci-e) |
14:45 |
celeron55_ |
actually... |
14:45 |
celeron55_ |
well, might be if it's integrated |
14:46 |
CalebDavis |
can someone point me to the right file where the interact code is located |
14:48 |
rdococ |
hi c55 |
14:49 |
tenplus1 |
hi rc |
14:49 |
tenplus1 |
hi rdococ |
14:49 |
rdococ |
anyway, what was the fate of 0.4.17? |
14:49 |
cx384 |
hi rdococ |
14:50 |
CalebDavis |
hi rdococ |
14:51 |
tenplus1 |
non existant... 0.5.0 is next release |
14:51 |
tenplus1 |
<fingers crossed> |
14:53 |
Fixer |
me on minetest servers https://twitter.com/darkstockphotos/status/872072480139218945 |
14:54 |
tenplus1 |
heh |
14:57 |
rdococ |
anyway, plans for Rdococ's Subgame: 1) a flint head would be craftable from flint, and this would be required to cut trees. I might make gravel more common to compensate. 2) gold ore and gold ingots will be added. 3) smelting iron ore will now result in an iron ingot, rather than a steel one. steel would be created by combining iron with diamond/coal (haven't decided yet). the 'steel tools' would be renamed 'iron tools', and may be made weaker. |
14:57 |
rdococ |
4) diamond tools would no longer exist; rather, the diamond tools may be retextured slightly, and used for (actual) steel tools instead. |
14:57 |
rdococ |
oh wow, that was longer than I thought |
14:57 |
rdococ |
anyway, whadya think? |
14:58 |
rdococ |
I'll probably do 3 first, then 4, followed by 2 and then 1 |
14:58 |
tenplus1 |
I like the idea of super survival and needing a flint to make axe to get wood to make tools :) |
14:58 |
tenplus1 |
iron is good, steel = iron + carbon (coal) is good |
14:59 |
rdococ |
true, but diamond is rarer, and it's also carbon |
14:59 |
tenplus1 |
try smelting a diamond with iron... not gonna happen... iron + coal is feasable |
15:00 |
rdococ |
true |
15:02 |
Megaf |
sfan5, well, with stable irrlicht it linked |
15:02 |
rdococ |
but I want steel to be stronger than bronze, and bronze requires more |
15:02 |
Megaf |
trying to build a static version of minetest now |
15:06 |
tenplus1 |
dry shrubs = 1x stick :P |
15:07 |
rdococ |
lol |
15:09 |
rdococ |
additionally, iron ore and iron lumps would be red like (some) iron ore is irl |
15:10 |
tenplus1 |
you could even get rid of the lumps entirely and smelt the ore block straight into ingots :D |
15:11 |
rdococ |
eh, maybe |
15:11 |
rdococ |
honestly, idk the process which separates the ore from the stone it's found in |
15:11 |
rdococ |
(irl, that is) |
15:12 |
tenplus1 |
the ore chunks (with rock) are smelted and refined by scooping metals off top/bottom |
15:13 |
rdococ |
I'll do the flint thing first, which will need 2 changes: (1) the flint head itself, duh, and its recipe, and (2) wood would no longer be mineable by hand |
15:13 |
tenplus1 |
:PP |
15:14 |
tenplus1 |
I like the hardcore mode |
15:14 |
rdococ |
also, maybe digging gravel should result in two drops: (1) mined gravel (that doesn't drop the other drops, only itself), and (2) flint |
15:14 |
tenplus1 |
I'd also love shears in game... you need them to shear leaves/grass to pick them up... otherwise you only have a chance of dropping sapling/seeds |
15:16 |
rdococ |
idk, it barely even makes sense to dig leaves with your hand (only slightly more sense than digging whole tree trunks) |
15:16 |
tenplus1 |
that's what I'm saying... it means that digging with your hands can only give a chance of sapling or seeds when digging grass |
15:17 |
tenplus1 |
you NEED the shears to obtain the actual item |
15:17 |
rdococ |
no, I mean how would you even dig leaves with your hands in the first place? |
15:17 |
tenplus1 |
irl you rip them off so you really get nothing... |
15:17 |
rdococ |
true |
15:17 |
rdococ |
you just end up with saplings |
15:17 |
rdococ |
...ah |
15:18 |
tenplus1 |
makes it harder to get actual leaves/grass |
15:18 |
rdococ |
let's make dirt rare |
15:18 |
rdococ |
:P |
15:19 |
tenplus1 |
lol, that'll be hard considering the world is made from it :D |
15:21 |
rdococ |
easy, replace it with something else, like brown gravel :P |
15:21 |
tenplus1 |
nah, that's making it too hrd |
15:21 |
tenplus1 |
how about compacted dirt... you need a tool to dig (shovel) |
15:22 |
rdococ |
meh, that'd encourage more dirt houses |
15:22 |
tenplus1 |
and when you dig you get loose soil |
15:22 |
rdococ |
(although an actual mud hut wouldn't be too bad) |
15:22 |
tenplus1 |
if it's hardcore survival then mud huts are fine :D |
15:22 |
rdococ |
heh |
15:22 |
tenplus1 |
but if you dig compacted dirt with a shovel it becomes loose dirt so easy to pick up again |
15:27 |
rdococ |
maybe, but only when I make it hardcore enough |
15:27 |
tenplus1 |
ehehe |
15:27 |
rdococ |
the flint head thing is working, only thing missing is the texture |
15:27 |
tenplus1 |
kewl |
15:31 |
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15:32 |
tenplus1 |
wb ds |
15:32 |
DS-minetest |
thx |
15:34 |
rdococ |
. |
15:34 |
rdococ |
minor technological problem |
15:34 |
tenplus1 |
?? |
15:34 |
rdococ |
my internet cut off temporarily, but I'm on a bouncer |
15:35 |
tenplus1 |
oh |
15:35 |
rdococ |
so nobody really notices :P |
15:41 |
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15:41 |
tenplus1 |
wb xerox |
15:41 |
rdococ |
hi |
15:42 |
rdococ |
tenplus1: also, the first time you try to dig wood, the game will deal damage to you and say "LOL! Why did you try to punch a TREE with your BARE HANDS?!" |
15:44 |
tenplus1 |
ahaha nice |
15:45 |
rdococ |
hm, what is the easiest way to deal damage? |
15:46 |
IhrFussel |
rdococ, player:set_hp() |
15:48 |
rdococ |
I should make sure that doesn't happen if you use a tool |
15:48 |
CalebDavis |
then do if player:get_weilditem() == ":" then deal dammage |
15:51 |
rdococ |
odd |
15:51 |
rdococ |
doesn't seem to detect it |
15:52 |
tenplus1 |
="" blank |
15:53 |
IhrFussel |
Can I prevent a text HUD from SCALING? |
15:53 |
IhrFussel |
The position of my HUD seems to change depending on the window size |
15:53 |
tenplus1 |
where you putting it ? |
15:54 |
rdococ |
yay, it works |
15:54 |
IhrFussel |
I want it where the HP hearts usually are cause I cannot display that amount of HP with hearts |
15:55 |
IhrFussel |
It looks fine on my screen (1024x768) but another player sees the text inside the armor bar (1920x1080) |
15:57 |
tenplus1 |
default health bar is position = {x=0.5, y=1} |
15:57 |
tenplus1 |
offset = { x=(-10*24)-25, y=-(48+24+16)}, |
16:00 |
IhrFussel |
But it seems like statbars are ignored when you change screen size while text HUDs are not |
16:00 |
rdococ |
lol, I replaced the single message with a series of messages which eventually becomes aware that you're probably only punching wood to get more dialogue, and then shuts up |
16:02 |
tenplus1 |
:P |
16:06 |
rdococ |
...but immediately after that, it decides that it would rather /keep/ talking, so that you inadvertently kill yourself by punching wood. |
16:06 |
tenplus1 |
ehehe |
16:07 |
rdococ |
it mentions the possibility that you already died, and respawned to continue punching wood, but it continues anyway. |
16:07 |
rdococ |
at the end, it will say "Have a nice death!" |
16:10 |
rdococ |
actually, I might eventually add a different set of messages you can only get by respawning when you've punched wood enough times |
16:10 |
tenplus1 |
so long as wood does damage to player you can skip the messages |
16:21 |
rdococ |
lol, I'm putting too much work into messages you get when you punch wood :P |
16:21 |
tenplus1 |
heh yeah,... |
16:27 |
IhrFussel |
Ah I see...if you set the HUD position Y axis as < 1 then the HUD jumps around heavily on window resize |
16:27 |
tenplus1 |
yup |
16:28 |
benrob0329 |
Funny Idea: see other people's huds as a semitransparent overlay in front of their face |
16:29 |
tenplus1 |
hi benrob |
16:29 |
benrob0329 |
Hi tenplus1 |
16:33 |
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16:33 |
Krock |
hi tenplus1 |
16:33 |
tenplus1 |
hi Krock |
16:33 |
Krock |
:D |
16:33 |
tenplus1 |
snap! |
16:34 |
tenplus1 |
:P |
16:34 |
Krock |
how's things? |
16:34 |
Krock |
(trying to imitate you) |
16:34 |
tenplus1 |
ehe |
16:34 |
tenplus1 |
quiet day, you ? |
16:35 |
Krock |
pretty much too. apart that it was boring work most of the time |
16:36 |
tenplus1 |
updated desktop to Lubuntu 17.10 beta 1... nice and stable with all new versions of everything :D |
16:37 |
Krock |
using lxde, right? |
16:37 |
tenplus1 |
yeah, and it's pretty kewl :) |
16:37 |
Krock |
ugh. update day. just 260 MiB |
16:37 |
tenplus1 |
what ya running ? |
16:38 |
Krock |
Xubuntu 16.04 (LTS) |
16:38 |
tenplus1 |
ooh nice :) trying to coax robbieF into installing Xubuntu on a new gaming rigg with steam/playonlinux |
16:52 |
rdococ |
tbh I haven't met many difficulties with playing games on linux, the only one I can't play is roblox and that does make me a little sad, but at least I'm not on windows :P |
16:56 |
tenplus1 |
wine 2.1 lets you play roblox :D |
16:56 |
tenplus1 |
http://roblox.wikia.com/wiki/ROBLOX_on_Linux |
17:02 |
rdococ |
meh |
17:02 |
rdococ |
the latest version for debian 8 is 1.6 :c |
17:02 |
rdococ |
at least in the package manager |
17:17 |
Shara |
Hello |
17:17 |
tenplus1 |
hi shara, how was work |
17:17 |
Shara |
Guh ugh blergh arrrrgh? |
17:17 |
Shara |
And other associated noises :D |
17:18 |
tenplus1 |
lololol |
17:18 |
Shara |
How's your day been? :P |
17:18 |
tenplus1 |
slow but ok |
17:26 |
tenplus1 |
been watching old 70's comedies |
17:31 |
sofar |
so I've been looking at this: |
17:31 |
sofar |
https://forum.minetest.net/viewtopic.php?f=10&t=18406&p=292395#p292395 |
17:32 |
sofar |
and it's clear that china appears wholly underrepresented |
17:32 |
Calinou |
China is problematic due to the GFW |
17:32 |
Calinou |
and Africa has low network coverage |
17:32 |
Calinou |
(great firewall) |
17:32 |
sofar |
nod |
17:32 |
tenplus1 |
hi sofar |
17:32 |
sofar |
it's interesting to see people still get out though |
17:32 |
Calinou |
there's no player from Antarctica? ;) |
17:33 |
sofar |
I'm also shocked at the canada numbers tbh |
17:33 |
sofar |
any canadians want to apologise for that? |
17:33 |
tenplus1 |
lol |
17:36 |
benrob0329 |
Hi Shara, sofar, Calinou |
17:38 |
rdococ |
hi Shara, sofar, Calinou, benrob0329, tenplus1 |
17:38 |
tenplus1 |
o/ rdococ |
17:38 |
rdococ |
er, I mean 11 |
17:38 |
Shara |
Hi benrob0329, rdococ, ..others |
17:38 |
benrob0329 |
Hi rdococ |
17:39 |
Calinou |
there's a French player which seems to be really close to my location |
17:39 |
Calinou |
but I don't think I ever logged into your server |
17:39 |
Calinou |
the one whose dot is to the right of Paris |
17:41 |
benrob0329 |
So I installed FreeBSD on my laptop |
17:41 |
benrob0329 |
And I forgot just how nice of a *nix it is |
17:41 |
tenplus1 |
what desktop you running ? |
17:42 |
benrob0329 |
TTY atm |
17:42 |
benrob0329 |
Need to figure out what drivers I have to load for the graphics to work properly |
17:42 |
tenplus1 |
driver support lacking |
17:43 |
benrob0329 |
The EFI FrameBuffer works for text, not so much other things |
17:43 |
benrob0329 |
It depends |
17:43 |
benrob0329 |
Intel support isnt bad, Nvidia has a proprietary driver, AMD is lacking the most funnily enough |
17:43 |
benrob0329 |
Sound worked out of the box, no hassle |
17:44 |
benrob0329 |
Also, logical commands |
17:44 |
benrob0329 |
mixer for sound control, pkg for package management |
17:47 |
rdococ |
huh |
17:47 |
rdococ |
insidethebox attracts a lot of europeans |
17:47 |
tenplus1 |
we like puzzles |
17:47 |
rdococ |
heh |
17:48 |
rdococ |
I'm a brit myself |
17:49 |
rdococ |
and I still don't get the whole independence thing. I mean, it's rather hypocritical for a bunch of europeans to conquer a large part of North America and then claim independence from their fellow europeans back home. |
17:49 |
benrob0329 |
Its 'cause the UK wasn't treating the US as,equal |
17:52 |
rdococ |
said US already invaded the homeland of native americans |
17:52 |
rdococ |
still rather hypocritical |
17:53 |
benrob0329 |
I didn't say our history was spotless, but to claim that only the US,did such things would be to ignore the roots of your own country |
17:53 |
rdococ |
I didn't say that only the US did such things |
17:54 |
benrob0329 |
The Anglo-Saxon war drove the original Brits out |
17:54 |
Raven262 |
hi tenplus1 |
17:54 |
Raven262 |
No way |
17:54 |
rubenwardy |
wow |
17:54 |
rdococ |
at the end of the day it's just humans fighting humans |
17:54 |
Raven262 |
I just said hi before you did |
17:54 |
rubenwardy |
this channel is turning in to ##politics, but without the censorship |
17:55 |
rdococ |
rubenwardy: well, there /is/ ##politics-uncensored |
17:55 |
benrob0329 |
History is politics? |
17:55 |
rdococ |
but it's pretty different |
17:55 |
rdococ |
(don't think it's related to ##politics - but it has more freedom. note that there may be trolls.) |
17:55 |
Raven262 |
Guys, guys! The only important thing right now is to seize the means of production. |
18:03 |
* Shara |
goes back to wondering why mods are broken |
18:04 |
tenplus1 |
which mods ? |
18:04 |
Calinou |
>there may be trolls |
18:05 |
Calinou |
>uncensored |
18:05 |
Calinou |
I think it's pretty much implied… :) |
18:06 |
Shara |
Just some random custom ones. |
18:26 |
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18:27 |
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18:29 |
IhrFussel |
I have my text HUD now as position x=0.5, y=1 and offset is x=-120, y=-70 ... but it still doesn't look the same on different screen...on mine the HUD almost touches my item slot bar, on another screen it's quite a bit higher |
18:29 |
IhrFussel |
Is there really no way to scale a HUD so that it looks the SAME on all screens? |
18:40 |
Calinou |
so… apparently, Hugo (the static site generator) has no public Slack room, no public Gitter room, no Discord server and no IRC channel. |
18:40 |
Calinou |
wow… |
18:40 |
Calinou |
I'm not going to ask on a forum for a silly layout thing :|` |
18:40 |
Calinou |
(which is more likely to get my thread closed than anything) |
18:42 |
* Krock |
points at Wuzzy's recent report about this issue |
18:53 |
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18:55 |
tenplus1 |
wb |
18:56 |
rdococ |
hi |
19:10 |
tenplus1 |
we need 'dis: https://github.com/minetest/minetest/issues/5971 |
19:11 |
Shara |
Yes please. |
19:11 |
tenplus1 |
it's a very important feature that minetest requires to do certain things |
19:12 |
Shara |
Have wanted it for at least two mods I started work on so far |
19:15 |
tenplus1 |
nite folks o/ |
19:15 |
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19:17 |
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19:18 |
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19:39 |
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19:39 |
rubenwardy |
Calinou, do you happen to know of a nice icon set? For print |
19:42 |
Calinou |
rubenwardy: what kind of icon set? |
19:42 |
Calinou |
monochrome/flat design icons? |
19:42 |
Calinou |
how many do you need? |
19:42 |
rubenwardy |
monochrome/flat |
19:43 |
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19:43 |
Calinou |
http://ionicons.com/ or https://feathericons.com/ or http://fontawesome.io/ |
19:43 |
Calinou |
and https://material.io/icons/ |
19:44 |
rubenwardy |
any that allow me to download the PNGs individually? or in a zip |
19:44 |
rubenwardy |
or svgs |
19:44 |
rubenwardy |
wait |
19:44 |
rubenwardy |
I'm an idiot |
19:45 |
Calinou |
if you want SVGs of Font Awesome icons, https://github.com/encharm/Font-Awesome-SVG-PNG |
19:45 |
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20:29 |
garywhite |
hello |
20:29 |
rubenwardy |
hi garywhite |
20:38 |
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20:55 |
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21:05 |
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21:14 |
rubenwardy |
http://minetest.net/lua_api/1723 |
21:14 |
Calinou |
it's happening: https://media.hugo.pro/chrome_2017-09-07_23-14-05.png |
21:14 |
Calinou |
450 stars on awesome-godot :D |
21:46 |
rubenwardy |
<raynold> ahh it's a wonderful day |
21:46 |
rubenwardy |
* ChanServ gives channel operator status to Peng |
21:46 |
rubenwardy |
* Peng has kicked raynold from #nginx (No it's not) |
21:46 |
rubenwardy |
clasic |
22:25 |
sofar |
tribute to Monty Python, love it |
22:46 |
rubenwardy |
Runtime error from mod 'default' in callback LuaABM::trigger(): ....minetest/games/minetest_game/mods/default/functions.lua:338: attempt to call global 'nodeupdate' (a nil value) |
22:46 |
rubenwardy |
argh |
22:46 |
rubenwardy |
time to update |
23:05 |
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23:05 |
Jordach |
>facebook game attempts to scam me for my dank cash |
23:05 |
Jordach |
>whips out cheat engine |
23:07 |
rubenwardy |
> playing facebook game |
23:07 |
Jordach |
only for shitposting unobtainable scores otherwise |
23:08 |
Jordach |
major salt when people ask about that impossible score |
23:09 |
Jordach |
otherwise i don't cheat in AAA games |
23:09 |
Jordach |
flash/webgl is fair game for me |
23:11 |
Jordach |
it's always for singleplay amusement, nothing more |
23:12 |
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