Time |
Nick |
Message |
00:59 |
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paramat joined #minetest-hub |
03:47 |
rdococ |
hi |
03:51 |
benrob0329 |
hello rdococ |
03:53 |
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Sokomine joined #minetest-hub |
04:27 |
rdococ |
benrob0329: btw, my trigger mod is now up on RD-C |
04:28 |
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srifqi joined #minetest-hub |
05:10 |
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nerzhul joined #minetest-hub |
05:23 |
benrob0329 |
rdococ: cool, I'll have to hop on there one of these says |
05:23 |
benrob0329 |
*days |
05:35 |
rdococ |
hm |
05:35 |
rdococ |
I want to add a new crafting type which is a combination of regular crafting with smelting |
05:35 |
rdococ |
how would I accomplish this? |
05:51 |
nerzhul |
look at CraftDef c++ objects and related enum |
06:00 |
rdococ |
well, now I'm adding unlit torches |
06:00 |
rdococ |
I mean, I don't think it's a great idea for torches to burn out, but I do think they should be lit |
06:02 |
rdococ |
might add either an on_punch callback to the unlit torch, or an on_rightclick to the flint and steel (if one exists) |
06:03 |
rdococ |
ah, on_ignite |
06:09 |
rdococ |
I have a working unlit torch system, which uses the same 3d models that modern minetest_game uses. Torches don't burn out, but that's a design choice rather than a missing feature. |
06:29 |
rdococ |
hm |
06:29 |
rdococ |
in my subgame, torches must be lit by a flint and steel. so I was thinking of changing the recipe to just use iron instead, to make it easier. |
06:35 |
rdococ |
I've decided on a compromise: cast iron will be made with iron and diamond (or granite/graphite), and steel would be made with iron and coal |
06:46 |
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CWz joined #minetest-hub |
06:54 |
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lisac joined #minetest-hub |
07:03 |
rdococ |
hm |
07:03 |
rdococ |
where is the health gui defined? |
07:06 |
rdococ |
Pingus, CWz: where is the health hud defined in minetest_game? |
07:06 |
Pingus |
https://github.com/minetest/minetest/blob/f7d50a80782376d2e1c068e4d0a7ce9632f28bda/builtin/game/statbars.lua#L4 |
07:06 |
Pingus |
^healthbar |
07:06 |
Pingus |
lol I was searching for it as soon as I saw your message |
07:06 |
Pingus |
it's defined in builtin |
07:07 |
Pingus |
not MT game |
07:07 |
rdococ |
ah |
07:07 |
Pingus |
but you can remove it https://github.com/minetest/minetest/blob/f7d50a80782376d2e1c068e4d0a7ce9632f28bda/builtin/game/statbars.lua#L48 |
07:07 |
Pingus |
by removing that ID |
07:07 |
Pingus |
then adding your own |
07:07 |
Pingus |
that's just a guess though |
07:09 |
rdococ |
tbh I want to add an "empty health bar" that shows the max HP |
07:09 |
Pingus |
that shouldn't be hard. Just add a simple statbar element |
07:09 |
Pingus |
with heart |
07:09 |
Pingus |
place it over the current one |
07:09 |
Pingus |
and you don't even have to remove the current one |
07:09 |
rdococ |
_over_ the current one? |
07:10 |
rdococ |
wouldn't that display over it? |
07:11 |
Pingus |
well, if it's just a full healthbar... |
07:11 |
Pingus |
the original one can't be longer then the full one, right? |
07:11 |
rdococ |
ik |
07:12 |
Pingus |
and if you place it on the exact position you'll just have hearts over hearts |
07:12 |
Pingus |
none will notice |
07:12 |
rdococ |
but wouldn't the original one which displays your actual HP be hidden? |
07:12 |
Pingus |
yes... |
07:13 |
Pingus |
do you need some sort of a ghost transparent bar? |
07:13 |
Pingus |
if so, just give the image some transparency |
07:13 |
rdococ |
no, I just want the original health bar to be overlaid over the empty one |
07:14 |
Pingus |
if one of the items is transparent and same shape as the non transparent one, it doesn't matter which is on top |
07:15 |
rdococ |
? |
07:16 |
Pingus |
You've got a healthbar at 100% opacity right now. It has 5/10 hearts |
07:16 |
rdococ |
yeah...? |
07:16 |
Pingus |
draw another one at 50% opacity over it, with 10/10 hearts |
07:16 |
Pingus |
you'll get 5 transparent hearts |
07:16 |
Pingus |
and 5 full ones |
07:16 |
Pingus |
is that what you need? |
07:17 |
rdococ |
in that scenario, I want 5 full hearts and 5 empty, but not transparent, hearts |
07:17 |
rdococ |
also, how would I set the opacity? |
07:17 |
Pingus |
edit the image |
07:17 |
Pingus |
not sure if texture modifiers work |
07:20 |
rdococ |
isn't there a way to change the...crap gtg |
07:40 |
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nerzhul joined #minetest-hub |
08:34 |
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Megaf joined #minetest-hub |
08:47 |
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tenplus1 joined #minetest-hub |
08:47 |
tenplus1 |
hi folks |
08:52 |
Pingus |
hey tenplus1 |
08:52 |
tenplus1 |
hi pingus(raven) |
08:53 |
tenplus1 |
Mobs Redo API is on version 1.38 today :) |
09:00 |
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corvus_ joined #minetest-hub |
09:22 |
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Raven262 joined #minetest-hub |
09:29 |
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corvus_ joined #minetest-hub |
09:31 |
|
lisac joined #minetest-hub |
09:35 |
shivajiva |
Morning tenplus |
09:36 |
shivajiva |
hmm maybe not, I see he left now |
09:36 |
Raven262 |
Odd |
09:36 |
Raven262 |
I didn't see him leave in my logs. |
09:37 |
shivajiva |
10:27:13 |
09:37 |
Raven262 |
Ah, i was disconnected a few seconds before that it seems. |
09:37 |
Raven262 |
It should be 11 not 10 here i think. |
09:38 |
Megaf |
Today was time to update and restart my servers. http://i.imgur.com/y1K9TRV.png |
09:38 |
Megaf |
tmux to the rescue |
09:39 |
shivajiva |
:) |
09:39 |
shivajiva |
I was quoting my timestamp Raven |
09:39 |
Raven262 |
Megaf, which font is that? |
09:39 |
Raven262 |
Ik, shivajiva xD |
09:40 |
shivajiva |
which works because he's in the same country[cough] as me ;) |
09:40 |
Megaf |
Raven262, no idea, default xterm font |
09:41 |
shivajiva |
I don't like terminal fonts, they are chosen to be especially ugly I believe |
09:42 |
Raven262 |
Stylized more likely |
09:42 |
Raven262 |
That one is meant to be pixelated |
09:42 |
shivajiva |
yea but why does hexchat use them |
09:42 |
Megaf |
my world.mt has just gone |
09:42 |
Megaf |
=/ |
09:42 |
shivajiva |
O: |
09:42 |
Megaf |
it wiped itself |
09:43 |
Raven262 |
lol |
09:43 |
Megaf |
its totally empty |
09:43 |
shivajiva |
that's pretty rare |
09:43 |
shivajiva |
backup? |
09:44 |
Megaf |
will just regenerate it |
09:44 |
shivajiva |
how did that happen? |
09:45 |
shivajiva |
I've experienced auth file corruption but never world.mt |
09:45 |
Megaf |
I was editing it with nano |
09:45 |
shivajiva |
ahh |
09:45 |
Megaf |
then I saved it |
09:46 |
Megaf |
then I got a weird message that the file had been changed while I was editing it |
09:46 |
Megaf |
then I closed nano, and it was gone |
09:46 |
Megaf |
I'm afraid there was a thread left from the server, it was runnign and wrote something or something |
09:46 |
Megaf |
I had just shutted down the server |
09:47 |
shivajiva |
yea sounds like it :/ |
09:51 |
Megaf |
and, the latest 0.5 MT is not compatible at all with 0.4 now |
09:51 |
Megaf |
here we go, building irrlicht, luajit and minetest :) |
09:53 |
shivajiva |
ew got way more than you bargained for there Megaf |
09:54 |
Megaf |
My server must be looking amazing now with 99% of the mods disabled |
09:55 |
shivajiva |
I've stayed away from 0.5 for various reasons, kinda glad now |
10:04 |
Megaf |
I hate gravel |
10:04 |
Megaf |
stupid gravel |
10:07 |
|
IhrFussel joined #minetest-hub |
10:08 |
IhrFussel |
Text HUDs really have a major flaw: They seem to depend on the FONT SIZE |
10:09 |
IhrFussel |
So you CANNOT position a text on screen at the exact same spot on all screens, no matter what I try |
10:09 |
IhrFussel |
On my screen it looks fine, on a HD screen the text is too high and on phone screen it's too low |
10:10 |
|
lisac joined #minetest-hub |
10:13 |
|
cx384 joined #minetest-hub |
10:42 |
Megaf |
IhrFussel, cant you set text size proportionally? |
10:43 |
|
Fixer joined #minetest-hub |
10:43 |
IhrFussel |
Megaf, AFAIK that's a PR that didn't get merged yet |
10:44 |
Megaf |
put some pressure on that PR then |
10:44 |
IhrFussel |
Useless cause I won't use 0.5.0 on my server for a while |
10:51 |
Megaf |
There's some C code lost in Minetest |
10:51 |
Megaf |
[ 45%] Building C object src/CMakeFiles/minetest.dir/util/sha256.c.o |
10:54 |
|
DS-minetest joined #minetest-hub |
10:58 |
Calinou |
hi |
10:59 |
Calinou |
I managed to compile Urho3D with MSVC 2017, turns out it's really easy |
10:59 |
Calinou |
"cmake . && msbuild ALL_BUILD.vcxproj" does the job, after initializing MSVC |
10:59 |
Calinou |
I'm surprised :o |
10:59 |
Calinou |
now I can play NinjaSnowWar :P |
10:59 |
Calinou |
(an Urho3D demo that's included) |
11:01 |
|
Aerozoic joined #minetest-hub |
11:01 |
Raven262 |
Hi Calinou |
11:02 |
Raven262 |
Nethack has some seriously confusing controls oO |
11:03 |
Calinou |
hi Raven262 :) |
11:03 |
Calinou |
note to self: the Heavy Machinegun in Quake Live is ridiculously useful sometimes |
11:03 |
Calinou |
I trolled many people in clan arena yesterday, using that weapon :D |
11:04 |
Raven262 |
Machineguns are OP-ed in many fps games, including the doom mods. |
11:04 |
Calinou |
oh, if anyone wants a cmd/PowerShell theme: https://gist.github.com/Calinou/c8486b12d1287d98598a54bf03b05cff |
11:04 |
Calinou |
note, I need to package it properly (the installation isn't as straightforward as you may think) |
11:04 |
Fixer |
Calinou: 2. Port Minetest to IT |
11:05 |
Raven262 |
Calinou, can i use it on Konsole? |
11:05 |
Calinou |
no |
11:05 |
Raven262 |
Damn KDE |
11:05 |
Fixer |
Megaf: thats ok |
11:06 |
Calinou |
https://media.hugo.pro/cmd_2017-09-08_13-05-59.png |
11:06 |
Calinou |
looks like this |
11:06 |
Calinou |
contrasted, but not *too* contrasted |
11:06 |
Calinou |
neutral dark gray background |
11:06 |
Calinou |
much more readable than the default Windows scheme |
11:06 |
Fixer |
wait a second |
11:06 |
Fixer |
Calinou: this isi windows |
11:06 |
Raven262 |
Nice, looks like some kind of linux mint color scheme |
11:06 |
Calinou |
yep, Windows 10 with the WSL |
11:06 |
Calinou |
(running Arch Linux) |
11:10 |
Calinou |
thinking about making text and background a bit darker… |
11:10 |
Calinou |
what do you think? |
11:10 |
Calinou |
it looks a tad bright on my desktop |
11:13 |
Megaf |
Calinou, that's the default colour for htop |
11:13 |
Calinou |
Megaf: I mean, the look of each color |
11:13 |
Calinou |
obviously, cyan is still cyan in my scheme, I'm not Monokai |
11:14 |
Aerozoic |
Does anybody know, is multicraft from that fork of Minetest called freeminer? |
11:14 |
Raven262 |
I don't know about your monitors settings, but here it looks just as it should be, not too bright or too dark. Though the contrast is a bit too low (might be my monitor settings). |
11:15 |
Calinou |
Aerozoic: MultiCraft is a dubiously-legal fork, probably based on Minetest |
11:15 |
Calinou |
actually, the background should be just right |
11:16 |
Calinou |
but the text could be a tiny bit darker, maybe |
11:16 |
Calinou |
not sure… |
11:16 |
Calinou |
hmm, nevermind |
11:16 |
Aerozoic |
I was looking at the github for freeminer the other day and thought i saw a reference to multicraft, it just occurred to me to ask. |
11:17 |
Calinou |
how colors look in a casual "exa" usage: https://media.hugo.pro/cmd_2017-09-08_13-17-43.png |
11:19 |
IhrFussel |
My custom HP system seems to work so far! (In Lua of course) ... I even created a hacky way to force a real death when my custom HP reached 0 |
11:20 |
IhrFussel |
The only big problem left is PvP |
11:20 |
IhrFussel |
I need to adjust tool damage in a way that it's possible to kill a player with 300+ HP in a battle |
11:23 |
Megaf |
Calinou, http://git.megaf.info/Megaf/GitPaste/raw/master/htop.png |
11:23 |
Megaf |
I still have to do some work with the fonts tho |
11:23 |
Megaf |
ok, and your colour palette is amazing |
11:24 |
Calinou |
thanks :) |
11:24 |
Calinou |
I focused on readability and "neutrality", it tries to be unopinionated |
11:24 |
Calinou |
something that's not the case of Monokai, Solarized, etc |
11:24 |
Calinou |
I'll put it on GitHub very soon, it might help a lot of people struggling with the default Windows colors, but not wanting Solarized/Monokai/etc |
11:25 |
Calinou |
the scheme also sets the Hack font by default |
11:25 |
Calinou |
(used in the screenshots) |
11:25 |
Megaf |
Im all the time switching between Roboto, Droid and Noto |
11:26 |
Calinou |
Hack is pretty cool, https://sourcefoundry.org/hack/ |
11:26 |
Calinou |
:| their site doesn't force HTTPS, I entered it by hand |
11:26 |
Megaf |
I have it |
11:28 |
IhrFussel |
I HATE that browsers force website owners to get a HTTPS connection now, else they will warn you about "insecure" login ... I simply want a small webpage with a login and I don't need HTTPS for that heck |
11:29 |
Calinou |
why not? |
11:29 |
Calinou |
it's very easy |
11:29 |
Calinou |
insecure connections should just die :P |
11:30 |
IhrFussel |
IMO HTTPS is only required when it's about major services |
11:30 |
Calinou |
it's always required |
11:30 |
Calinou |
a login field, by definition, always contains sensitive information |
11:31 |
IhrFussel |
When users enter their credit card info, or address or similar... a username and a password to access a page with a simple chat for example is nothing to secure |
11:31 |
Calinou |
it is something to secure, because lots of people use the same password for everything |
11:31 |
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CalebDavis joined #minetest-hub |
11:32 |
IhrFussel |
Well those people are stupid |
11:32 |
|
ThomasMonroe joined #minetest-hub |
11:32 |
IhrFussel |
That's like using the exact same key for several houses |
11:33 |
Calinou |
you can't prevent stupidity, but you can prevent passive eavesdropping ;) |
11:39 |
Calinou |
also, I still haven't figured out the Hugo thing :( |
11:39 |
Calinou |
I guess I'll just find a premade theme, and tweak it until it works for me |
11:39 |
Calinou |
the noob way :| |
11:43 |
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Jordach joined #minetest-hub |
12:09 |
IhrFussel |
Will damage in minetest.register_on_punchplayer() always be an INT ? |
12:09 |
DS-minetest |
there are no integers in lua |
12:09 |
sfan5 |
IhrFussel: what else would it be? |
12:10 |
IhrFussel |
sfan5, a float? |
12:10 |
sfan5 |
everything is a float in lua anyway |
12:10 |
IhrFussel |
You know what I mean...register_on_player_hpchange() only reports whole numbers |
12:10 |
sfan5 |
damage is "whole numbers" in the core tho, so yes you can expect it to be an "int" |
12:12 |
IhrFussel |
Ok good else I would've to use math.floor() which likely slows down the callback a bit |
12:13 |
|
nerzhul joined #minetest-hub |
12:16 |
IhrFussel |
It's weird that Lua still displays the floats as INTs though |
12:16 |
IhrFussel |
1+1 is 2 not 2.0 |
12:16 |
nerzhul |
welcome to lua madness |
12:18 |
IhrFussel |
Would it make Lua THAT heavier if they added true INTs? Or is it simply a design choice? |
12:18 |
nerzhul |
ask on #lua |
12:19 |
Calinou |
Lua 5.3 has integers, but Minetest only supports Lua 5.1 |
12:24 |
IhrFussel |
They seem to avoid my question kinda |
12:25 |
IhrFussel |
Either that or nobody can tell me if it makes Lua 5.3 heavier |
12:27 |
sfan5 |
it obviously does |
12:27 |
Calinou |
problem is, LuaJIT doesn't support anything newer than Lua 5.1 |
12:27 |
Calinou |
which is why there's a split in the community |
12:33 |
nerzhul |
yes, this a is real problem just because one stupid guy which thinks LuaJIT is the best whereas Lua 5.2 and 5.3 enhanced language and the JIT crazy guy doesn't want to update |
12:39 |
Calinou |
yeah… |
12:39 |
Calinou |
unfotunately, a whole industry depends on that guy :P |
12:42 |
sfan5 |
ï½–ï½ï½˜ï½…l industry |
12:43 |
rubenwardy |
It's worth having HTTPS even if only for http/2 |
12:47 |
Megaf |
sfan5, that's a good name for a fork or even a subgame |
12:48 |
Megaf |
and folks, I recently lost my world.mt, back in the day when server was started with it empty, it would fill it up the list of mods and set everything to false |
12:49 |
Megaf |
oh, nevermind, it did just that |
12:53 |
Calinou |
rubenwardy: +1 :P |
12:54 |
rubenwardy |
Https masterrace |
12:54 |
Calinou |
and Let's Encrypt makes it easy, and it'll be even easier starting from January 2018: https://letsencrypt.org/2017/07/06/wildcard-certificates-coming-jan-2018.html |
12:54 |
rubenwardy |
Whilst we're on this topic, please may we have valid https for www.minetest.net, celeron55 |
12:55 |
rubenwardy |
Woooah, nice |
12:55 |
Calinou |
rubenwardy: it's hosted on GitHub Pages (IIRC), not sure |
12:55 |
Calinou |
and custom domains on GitHub Pages cannot use HTTPS |
12:55 |
Calinou |
only .github.io can |
12:55 |
rubenwardy |
Although my certificate fetching is already automated |
12:55 |
rubenwardy |
Calinou, my site is hosted on github pages |
12:55 |
Calinou |
(excluding CloudFlare) |
12:55 |
Calinou |
(but friends don't let friends use CloudFlare) |
12:55 |
rubenwardy |
But I proxy it through my server |
12:55 |
rubenwardy |
And celeron55 does the same |
12:56 |
Calinou |
ah, yeah, I remember now |
12:56 |
rubenwardy |
https://blog.rubenwardy.com/2017/05/05/HTTPS-with-github-pages-and-custom-domain/ |
12:57 |
Calinou |
I really, really need to get my Let's Encrypt certificate process in shape |
12:58 |
Calinou |
I'm using one certificate per subdomain right now (bad), renewals aren't automated (very bad), and my renewal configuration files are broken (very very bad, one of my certificates expires in 8 days) |
12:58 |
Calinou |
:| |
12:58 |
Calinou |
this is what you get for being a lazy, early adopter of Let's Encrypt |
12:58 |
rubenwardy |
I use a certificate per subdomain, but the renewal is automated and so it the initial fetching |
12:59 |
Calinou |
what script do you use? |
12:59 |
rubenwardy |
Baah |
12:59 |
Calinou |
I need to request new certificates since I broke some of my renewal files :( |
12:59 |
rubenwardy |
*bash |
13:00 |
Calinou |
I also need to find out how to include several subdomains in a single certificate |
13:00 |
rubenwardy |
Today is your day |
13:00 |
celeron55_ |
uh, more reminders of https |
13:00 |
Calinou |
also, how do you validate reverse-proxied subdomains? |
13:01 |
Calinou |
I have a netdata monitor on a subdomain, I never could validate it |
13:01 |
rubenwardy |
https://gist.github.com/rubenwardy/5d9e7f3e64da4654b4757dcc849a1a4f |
13:01 |
rubenwardy |
There's no need to have https within the same server |
13:01 |
rubenwardy |
It's called termination at the entry, I believe |
13:02 |
Calinou |
the netdata server is HTTP, but I reverse-proxy it using Apache, to HTTPS |
13:02 |
Calinou |
(it redirects HTTP to HTTPS, too) |
13:02 |
Calinou |
(I'm not using nginx anymore since it's finnicky with most PHP-based software) |
13:03 |
rubenwardy |
So client connect with https to Apache, then Apache to netdata over https? |
13:03 |
rubenwardy |
That script may use nginx, but the letsencrypt commands are still valid |
13:05 |
Calinou |
the client connects using HTTPS to Apache, and Apache proxies the request to the netdata HTTP server |
13:05 |
rubenwardy |
That's fine then, as long as Apache and netdata are on the same server |
13:10 |
Jordach |
my kitten is purring |
13:10 |
Jordach |
recieving kisses and licks |
13:12 |
Calinou |
better than receiving lisses and kicks |
13:13 |
Jordach |
Calinou, my kittens love me to bits |
13:14 |
Jordach |
Calinou, sfan5, http://i.imgur.com/x14jyij.jpg |
13:15 |
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RobbieF joined #minetest-hub |
13:21 |
celeron55_ |
guess what |
13:21 |
celeron55_ |
www.minetest.net now uses let's encrypt |
13:22 |
Calinou |
yay! |
13:22 |
celeron55_ |
now i guess i should do the wikis... |
13:22 |
Calinou |
https://media.hugo.pro/chrome_2017-09-08_15-22-48.png |
13:22 |
Calinou |
yeah, they have logins so it's important |
13:24 |
Jordach |
*firefox unencryped site login speech bubble* |
13:26 |
celeron55_ |
*blub blub* |
14:04 |
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sniper338 joined #minetest-hub |
14:09 |
Jordach |
commodore are making android phones |
14:09 |
Jordach |
WAT |
14:25 |
Fixer |
sfan5: not just v o x e l i n d u s t r y, but some others too |
14:28 |
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14:30 |
rdococ |
HELLOOO HUMANS! |
14:32 |
nerzhul |
i use acme-client on freebsd in my nginx & postfix & dovecot with jails it works nice and auomated |
14:32 |
rdococ |
hm, how would I get PLAYER_MAX_HP_DEFAULT in a subgame mod? |
14:46 |
rdococ |
is there a way to remove the bultin health hud? |
14:47 |
rdococ |
ah |
14:54 |
rdococ |
new question: is there a way to set the default max stack size? |
15:04 |
IhrFussel |
rdococ, per item or globally? |
15:04 |
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Krock joined #minetest-hub |
15:05 |
rdococ |
IhrFussel: globally, the default |
15:05 |
rdococ |
I want it set to 100 in my subgae |
15:05 |
rdococ |
subgae? :P |
15:07 |
IhrFussel |
I only found one closed PR that didn't get in |
15:11 |
rdococ |
hm |
15:11 |
rdococ |
dammit, I want to create a new hud element that goes behind the hearts |
15:16 |
rdococ |
couldn't seem to redefine the health HUD to be invisible, but I got a working system by making heart.png fully transparent, and then having separate full_heart.png and empty_heart.png |
15:17 |
rdococ |
I might, instead, though, decide to hide it by sticking it in negative coordinates |
15:18 |
rdococ |
which, surprise surprise, doesn't seem to work either |
15:19 |
rdococ |
ah |
15:19 |
rdococ |
wait |
15:21 |
rdococ |
okay, good, now the empty bar isn't working |
15:23 |
DS-minetest |
rdococ: minetest.hud_replace_builtin |
15:24 |
rdococ |
okay, I've decided to use hud_replace_builtin to hide the health bar with negative HUD coordinates, and add my own so that it renders on top of the empty bar. |
15:30 |
rdococ |
DS-minetest: hm, how would I get the default max HP? |
15:30 |
rdococ |
(not the default, rather, but the current) |
15:30 |
rdococ |
ah |
15:30 |
DS-minetest |
isn't it always 20? |
15:32 |
rdococ |
probably, but there's a property for it (minetest.PLAYER_MAX_HP_DEFAULT), so might as well use that in case it gets changed (probably won't, but still) |
15:32 |
DS-minetest |
For players, the maximal HP defaults to `minetest.PLAYER_MAX_HP_DEFAULT` |
15:32 |
rdococ |
wait, can it be modified? |
15:33 |
rdococ |
(not the default, but the max hp of each player) |
15:34 |
DS-minetest |
try player:get_properties().hp_max |
15:37 |
rdococ |
can you change that on the fly? and if so, does it call any callbacks? |
15:39 |
Fixer |
WHAT THE FUCK!?!?!?! https://cdn.ghacks.net/wp-content/uploads/2017/09/firefox-remove-address-bar-whitespace.png |
15:39 |
DS-minetest |
actually i dont know much about hud |
15:42 |
Calinou |
Fixer: the mobile-ification of desktop UIs :( |
15:42 |
rdococ |
hm, do the 0.4.17-dev versions (that shouldn't /exactly/ exist) fix the "quit and rejoin while dead" bug? |
15:45 |
Fixer |
Calinou: what they thinking? This is horseshit ____________________ |
15:46 |
rdococ |
idea: acid |
15:46 |
Calinou |
https://pbs.twimg.com/media/DJLOe-cUwAEbWzD.png:large |
15:46 |
Calinou |
hahahaha |
15:48 |
Fixer |
Calinou: i never beaten Doom :( despite playing it in like 199X or smth |
15:49 |
Fixer |
Calinou: freedoom + free wads work fine? |
15:49 |
Calinou |
Fixer: you can run nearly all mods with Freedoom, yes |
15:49 |
Fixer |
nice |
15:49 |
Fixer |
OSS purists rejoice (probably) |
15:52 |
Fixer |
do we have Wuzzy here? |
15:54 |
Calinou |
he was around recently (/ns info Wuzzy) |
15:54 |
Calinou |
but he's not online right now |
15:59 |
rdococ |
odd, for some reason max hp is in full hearts? |
15:59 |
rdococ |
I had to multiply by 2 to get the empty heart bar to display properly |
16:02 |
DS-minetest |
it's in half hearts |
16:03 |
DS-minetest |
afaik |
16:04 |
Krock |
it never was and never will be in full hearts |
16:04 |
rdococ |
then why the heck do I have to multiply by 2 |
16:04 |
Krock |
because you're doing something wrong? |
16:04 |
rdococ |
what would I have to do wrong to have to multiply by 2 to get the actual max hp? |
16:05 |
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RobbieF left #minetest-hub |
16:05 |
DS-minetest |
hm, 10 is the default value for max_hp in obj properties |
16:05 |
Krock |
check whether it's a display problem or not. print the HP number |
16:05 |
rdococ |
I used worldedit to print the current HP and max HP to chat |
16:05 |
rdococ |
this was after I used /killme and respawned |
16:06 |
rdococ |
and it prints "20/10" (I printed what is roughly currentHp .. "/" .. maxHp) |
16:06 |
Krock |
DS-minetest, no, the default is 20. |
16:07 |
Krock |
according to most recent HEAD |
16:07 |
rdococ |
hm |
16:07 |
DS-minetest |
oop, yeah |
16:07 |
Krock |
rdococ, could it be that you only updated builtin, but not the executable? |
16:08 |
Krock |
that's so far the only explanation I can find for the output you gave |
16:08 |
rdococ |
Krock: the last time I compiled minetest, I had removed the ~/minetest folder and re-cloned it |
16:08 |
Calinou |
Fixer: I present to you, DTWID Communist Edition: https://media.hugo.pro/Screenshot_Doom_20170908_180713.png |
16:08 |
rdococ |
but I think it was because I meddled with my max hp earlier to test things. I'll remove the multiplication by 2 and create a new world to test it out |
16:08 |
Calinou |
Fixer: it works perfeclty in Freedoom, that is :P |
16:09 |
rdococ |
...nope, it's still out of 10 |
16:10 |
Krock |
grep "hp_max = 10 |
16:12 |
rdococ |
grepping in the ~/minetest folder doesn't seem to return any results, but I don't think it's finished yet |
16:13 |
rdococ |
I may try copying it to my built-in-place 0.5.0 folder and try there |
16:13 |
Fixer |
Calinou: F... Communists edition |
16:14 |
rdococ |
then again, minetest_game for 0.5.0 is probably different than 0.4.x |
16:16 |
rdococ |
huh, 0.5.0 seems to use max hp correctly... |
16:16 |
rdococ |
doubt that I'm using mismatched versions of builtin and 0.4.17's core |
16:22 |
benrob0329 |
rdococ: there is no 0.4.17... |
16:23 |
rdococ |
benrob0329: for some reason, the latest commits to stable-0.4, at least at the last time I compiled, called themselves 0.4.17 |
16:24 |
benrob0329 |
Fair enough I suppose |
16:25 |
Krock |
* 0.4.17-dev IIRC |
16:26 |
rdococ |
no, not even that (when I compiled it) |
16:30 |
Calinou |
yeah, the latest stable calls itself 0.4.17 |
16:30 |
Calinou |
this is why my server reports itself as 0.4.17 |
16:31 |
Calinou |
hmm, my server crashed and didn't automatically restart |
16:31 |
Krock |
oh great. so 0.4.17 already released without that anyone knows about it |
16:31 |
rdococ |
and I've checked, no commits since |
16:32 |
rdococ |
I brought attention to this problem earlier with rubenwardy |
16:32 |
Calinou |
hmm, I'm not using the right systemd Restart property I guess |
16:32 |
Calinou |
I was using on-abort, I probably should use on-failure instead |
16:33 |
rubenwardy |
0.4.17-dev, not 0.4.17 |
16:34 |
rdococ |
rubenwardy: wouldn't it say '-dev' in the title, then? |
16:35 |
Krock |
it would, unless someone messed with the update script |
16:35 |
rdococ |
but these were direct commits to the stable-0.4 branch, right? |
16:36 |
Krock |
thanks nerzhul. it should be -dev |
16:39 |
Fixer |
so where is 0.4.17? |
16:41 |
Krock |
currently, stable 0.4 is 0.4.17, but is just 0.4.16 with a new number |
16:42 |
Krock |
so 0.4.16 = 0.4.17. parts of the bad commit must be reverted |
16:44 |
rdococ |
I also don't get the max HP thing |
16:46 |
rdococ |
hm, I might consider moving my subgame's development to 0.5.0 |
16:46 |
rdococ |
seeing as how it's going to be the next major release and stuff |
16:46 |
rdococ |
Krock: has minetest_game been updated as part of 0.5.0 development yet? |
16:47 |
Krock |
yes, it's bound to the core master branch |
16:47 |
Krock |
the 0.4.16 tag will have to be used for 0.4.17, most likely |
16:49 |
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16:53 |
Fixer |
"research by the Nielsen Norman Group has measured by how much. The company wired up 71 users, and gave them nine sites to use, tracking their eye movement and recording the time spent on content. On average participants spent 22 per cent more time (i.e. slower task performance) looking at the pages with weak signifiers" |
16:54 |
|
nerzhul joined #minetest-hub |
16:55 |
Calinou |
weak signifiers? |
16:55 |
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LazyJ joined #minetest-hub |
16:55 |
Fixer |
Calinou: "flat designs - worse navigation" |
16:55 |
Calinou |
oh |
16:55 |
Calinou |
well, it's up to the site designer not to ruin the navigation |
16:55 |
Calinou |
flat design *can* have good navigation |
16:55 |
Krock |
sounds logical: bad design = more time to understand |
16:55 |
Fixer |
yet this flat horseshit still shoved down to everybody throat |
16:55 |
Calinou |
but if you overdo it, it's not going to work; shadows still have an use today |
16:55 |
Calinou |
(see Material Design) |
16:56 |
Calinou |
I don't think going full skeuomorphic would improve things, though |
16:56 |
Calinou |
I don't miss the < 2013 websites :P |
16:56 |
Krock |
well, there's /r/CrappyDesign/ is you (n)ever need amazing ideas |
16:56 |
Fixer |
just don't dumb it down to this levels |
16:56 |
Krock |
s/is/if/ |
16:56 |
Fixer |
these* |
16:56 |
Fixer |
where you can't tell if this is a text or f-ing button |
16:57 |
Krock |
actually it's all flat. Buttons are actually the problem here, as they make you believe that they're quite more 3D than flat recangles |
16:57 |
Fixer |
yeah |
16:57 |
Krock |
ban buttons! |
16:57 |
Fixer |
but still, you know what to do |
16:59 |
rdococ |
hm |
16:59 |
nerzhul |
hi guyz |
16:59 |
rdococ |
I'm looking to create a shell script to update both minetest builds |
16:59 |
nerzhul |
and girlz |
16:59 |
rdococ |
still not sure how I would allow execution of it like a regular command, though |
16:59 |
nerzhul |
git pull && make -j7 install |
16:59 |
Calinou |
good buttons are easily distinguishable, even if flat |
16:59 |
nerzhul |
wow nice script :D |
16:59 |
Calinou |
adding a slightl outline/shadow helps |
16:59 |
Calinou |
and rounding the corners slightly, too |
17:00 |
Calinou |
rdococ: what operating system do you build Minetest on? |
17:00 |
rdococ |
Calinou: gnu/linux, specifically debian 8.6 |
17:02 |
Calinou |
rdococ: you can add your own scripts in /usr/local/bin (will be available system-wide, requires root to create a script there) or something like $HOME/.bin (applies to your user only, doesn't require root, requires editing of .bashrc/.zshrc to append $HOME/.bin to the $PATH environment variable) |
17:03 |
rdococ |
ah |
17:03 |
rdococ |
.bin |
17:03 |
Calinou |
it can be named anything, it's just a convention |
17:03 |
rdococ |
I know, I guessed that |
17:05 |
Fixer |
iOS - How to Add Button Shapes Back (Score:5, Informative) |
17:05 |
Fixer |
Settings->General->Accessibility->Button Shapes |
17:05 |
Fixer |
Settings->General->Accessibility->Bold Text |
17:05 |
Fixer |
lolololol |
17:05 |
Fixer |
Accessibility... Carl |
17:07 |
Fixer |
"I used to think I wasn't smart enough to navigate the new UIs, but I'm glad to see there are many other dumb people too." |
17:07 |
Fixer |
me in 2017 |
17:07 |
Fixer |
and i've seen BASIC, DOS, Win 3.11... |
17:13 |
Fixer |
reddit will not be oss anymore it seems |
17:13 |
benrob0329 |
#BoycottReddit |
17:14 |
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Raven262 joined #minetest-hub |
17:16 |
cx384 |
https://forum.minetest.net/viewtopic.php?f=9&t=18429 |
17:16 |
cx384 |
new mod ↑ |
17:18 |
Krock |
Android players will love you |
17:18 |
Krock |
however, looks promising |
17:18 |
rdococ |
woah |
17:19 |
benrob0329 |
New player test, can you exit this formspec? |
17:19 |
cx384 |
I hope this mod is useful. |
17:19 |
Krock |
Alt+F4 help |
17:20 |
benrob0329 |
Alt F4 doesn't do anything for me XD |
17:21 |
Krock |
fix your WM hotkeys |
17:21 |
rdococ |
lol |
17:21 |
benrob0329 |
They are fixed, alt isnt used for system shortcuts |
17:21 |
benrob0329 |
As it should be |
17:21 |
Calinou |
https://media.hugo.pro/cmd_2017-09-08_19-21-42.png |
17:21 |
Calinou |
all from the same IP |
17:21 |
Calinou |
…nice try |
17:22 |
rdococ |
oh, nice, Calinu :P |
17:22 |
benrob0329 |
Ctrl and Alt are per program hotkeys, or they should be |
17:22 |
Calinou |
time to rename my server to "Calinu [Europe/Paris]" |
17:22 |
rdococ |
we need a new keyboard system |
17:22 |
benrob0329 |
Nah, just logical shortcuts |
17:23 |
Krock |
rename it to "Calin [Europe/Paris]", as it's known that the last letter isn't pronounced in french :P |
17:23 |
rdococ |
rather than CTRL, ALT, FN, META, etc., have PER PROGRAM HOTKEY, PER OS HOTKEY, and STANDARDIZED COPY, CUT AND PASTE HOTKEYS |
17:23 |
rdococ |
along with HOTKEY WITH A SUPER LONG NAME SO THAT IT ANNOYS THE HELL OUT OF PEOPLE |
17:23 |
benrob0329 |
Super/Win should only be used for system keys |
17:24 |
Calinou |
the Alt Right keys and the Fn keys are very useful for Internet arguing |
17:24 |
Calinou |
(FN is the acronym of a far-right French political party) |
17:24 |
rdococ |
nice default password, Cal |
17:24 |
benrob0329 |
Its the one key reserved for the system, that most Desktops don't make use of |
17:25 |
benrob0329 |
SysReq being the only other "reserved" key nowadays iirc |
17:26 |
Krock |
cx384, the mod works nicely, but you should consider using icons instead of text |
17:28 |
Krock |
I'm afraid some chests will be unavailable if the mapblocks get unloaded |
17:28 |
rdococ |
uh oh |
17:29 |
rdococ |
either 0.5.0 didn't compile correctly (which I kinda doubt), or the latest commit has an error |
17:29 |
Calinou |
rdococ: it works pretty well for blocking mobile clients, I found |
17:29 |
Calinou |
some still join, if they know how to read ;) |
17:29 |
rdococ |
heh |
17:30 |
rubenwardy |
people are less likely to change their password, however |
17:31 |
Fixer |
Krock: fuck android users, and ios users too |
17:31 |
rubenwardy |
it would be good to have server passwords |
17:31 |
Krock |
there are server passwords |
17:31 |
Krock |
first-time login passwords, however |
17:31 |
Calinou |
yeah, a lot of people are going to keep the default password |
17:31 |
Calinou |
disallowing empty password, unfortunately, doesn't prevent most mobile clients from joining |
17:32 |
benrob0329 |
I mean, you could write a mod for server passwords |
17:32 |
rdococ |
I changed my password as soon as I joined |
17:32 |
Calinou |
I could add a reminder for new players in the chat |
17:32 |
Fixer |
Calinou: add NameXXX filter and probably 99% of noobs will be filtered |
17:32 |
rubenwardy |
if it's possible to make a callback for password change, you could make it required to get interact |
17:33 |
rdococ |
Fixer: poor benrob0329, cx384 and xerox123 :P |
17:33 |
benrob0329 |
Oh I shorten my nick when I join servers |
17:33 |
Fixer |
rdococ: benrob is not, i have not seen XXXX numbers, only X,XX,XXX, mobiles are mostly XXX |
17:33 |
Fixer |
benrob0329: don't |
17:33 |
rdococ |
ah |
17:34 |
benrob0329 |
benrob03, otherwise I get kicked from VE's servers |
17:34 |
Fixer |
oh |
17:34 |
rdococ |
even with XXXX? |
17:35 |
benrob0329 |
So I just keep the username on all servers, if you see someone joining with benrob0329, its probably not me |
17:36 |
Calinou |
Fixer: that works, but can have many false positives |
17:36 |
Calinou |
rubenwardy: oh, that could be nice |
17:36 |
Calinou |
benrob0329: many people do impersonate my username on Minetest, I found :P |
17:36 |
Calinou |
it's funny to see |
17:36 |
Calinou |
(usually because I never joined the server in question) |
17:36 |
benrob0329 |
Can we check if the password is empty? |
17:37 |
rubenwardy |
no, benrob0329, it's client validated |
17:37 |
rubenwardy |
I believe |
17:37 |
rubenwardy |
not 100% sure |
17:37 |
benrob0329 |
Should be moved server side |
17:37 |
rubenwardy |
not secure |
17:37 |
Calinou |
oh, Gitter is open source now: https://gitlab.com/gitlab-org/gitter |
17:37 |
benrob0329 |
Just an empty check |
17:37 |
Calinou |
but there's no docs on how to host it yourself |
17:38 |
rubenwardy |
SRP doesn't even send a hash to the server |
17:38 |
benrob0329 |
SRP? |
17:38 |
rubenwardy |
well, I'm not sure how it works |
17:38 |
rubenwardy |
SRP is the protocol we use to securely send password |
17:38 |
rubenwardy |
+s |
17:38 |
cx384 |
Krock, Yeah but not even the creative inventory use icons. |
17:38 |
rubenwardy |
to protect users if they use the same password on multiple servers |
17:38 |
benrob0329 |
The hash is on the server, you just need to check if it exists |
17:39 |
Krock |
cx384, different formspec size ;) |
17:39 |
Krock |
+ content density |
17:40 |
Fixer |
cx384: item list seems overcomplicated... |
17:41 |
Fixer |
cx384: i dislike main part |
17:42 |
cx384 |
Fixer I don't think so. :/ |
17:43 |
* benrob0329 |
waits as this render is going over 9 hours |
17:43 |
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17:43 |
Fixer |
cx384: why this 3366/99 insnaity? just make it look like usual inventory... |
17:43 |
benrob0329 |
Funny thing is, the compositing takes longer than each frame |
17:43 |
rdococ |
huh |
17:44 |
rdococ |
the "You died!" screen isn't red anymore in the newest build |
17:44 |
Fixer |
cx384: https://i.imgur.com/U9ufrOV.png, basically replace it with simple inventory |
17:44 |
rdococ |
unless that's a setting... |
17:45 |
Krock |
you could sort it by alphabet |
17:45 |
Krock |
and item/nodes |
17:45 |
rubenwardy |
or by mod |
17:46 |
rubenwardy |
well, that's not sorting but filtering |
17:46 |
Fixer |
cx384: why not make like this? https://i.imgur.com/Ougbh7S.png |
17:47 |
Fixer |
this 99/99 insanity too |
17:47 |
cx384 |
Fixer I think 8*4 is to small but I can add a setting for that |
17:48 |
Fixer |
cx384: i don't care about 8x4, what I mean is replace 99 on icons with actual total number and dump everything else |
17:49 |
Fixer |
cx384: remove that spacing between |
17:49 |
Fixer |
too |
17:49 |
Fixer |
basically, make it ala minetest creative inventory window :) |
17:49 |
rubenwardy |
Fixer, there's a button for that |
17:49 |
rubenwardy |
"Mode: Fake Inventory" |
17:50 |
cx384 |
Oh ok. Fixer you can change this with the "Mode" setting just test it. |
17:57 |
Fixer |
cx384: looking at it now, Fake Inventory seems overcomplicated too me, why you do it like that? Why you can't just make a grid with total amount on each icon... |
17:57 |
Fixer |
to me* |
17:58 |
rdococ |
it does seem a nice idea to be able to take one stack at a time |
17:58 |
Fixer |
cx384: apart from that - very good job! I wonder why nobody did this so vital for storage that was done ages ago in MC, this is must have mod |
18:00 |
Fixer |
cx384: another question, in buttons mode i see this: https://i.imgur.com/EdJ9p3d.png but why not save space and render text as usual on icons? |
18:00 |
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18:01 |
cx384 |
Fixer, hm nice idea! |
18:03 |
cx384 |
Fixer, thank you maybe I will add a new mode. |
18:03 |
Fixer |
cx384: same for Fake inventory mode, you just wasting tons of space and overcomplicate everything |
18:03 |
rdococ |
heh |
18:04 |
Fixer |
cx384: compare your icon grid to this https://i.imgur.com/haD7FKH.jpg, your one is bloated as hell |
18:04 |
Fixer |
cx384: in all modes you can render count on icon itself as in default minetest and remove that insane spacing |
18:05 |
rdococ |
^ |
18:06 |
Fixer |
let me do a mockup |
18:07 |
cx384 |
It looks like labels are always behind fields. :/ |
18:09 |
cx384 |
Fixer, I don't think this is possible. |
18:09 |
rdococ |
o_O |
18:10 |
Fixer |
cx384: ha o_O impossible to make it look like usual inventory? |
18:11 |
Fixer |
cx384: like this https://i.imgur.com/JBXT954.png |
18:11 |
Fixer |
it is a little tight here, but you get an idea |
18:11 |
cx384 |
hm |
18:12 |
DS-minetest |
is it bad to rawset something in minetest.registered_nodes? |
18:12 |
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18:12 |
cx384 |
I will look into this. |
18:12 |
Fixer |
cx384: basically, make Fake Inventory and Buttons look like Actual Inventory mode... %) |
18:12 |
DS-minetest |
a custom field |
18:13 |
cx384 |
Fixer, how did you do this? |
18:14 |
DS-minetest |
i will better override it |
18:14 |
Fixer |
cx384: in image editor :} |
18:14 |
Fixer |
cx384: https://i.imgur.com/qn3WNdy.png |
18:19 |
rdococ |
my subgame also moves and resizes the health and breath bars |
18:19 |
* DS-minetest |
finished his ash mod :D |
18:19 |
rdococ |
it looks pretty cool |
18:20 |
Fixer |
cx384: https://i.imgur.com/eNNjDtd.png |
18:20 |
Fixer |
it is just silly UI, seriously |
18:21 |
rdococ |
it has both regular iron ladders, and cast iron ladders. the latter is stronger and takes longer to break. |
18:22 |
DS-minetest |
imo it's good like this |
18:22 |
rdococ |
can't you create stacks larger than 99? |
18:22 |
rdococ |
(or, rather, the usual stack maximum for that item) |
18:23 |
Calinou |
using /give, yes |
18:23 |
Calinou |
you can also change the max_stack value in a node/item definition (in Lua) |
18:23 |
Calinou |
values up to 65535 are supported |
18:24 |
Calinou |
tip: /giveme <item> -1 |
18:24 |
Calinou |
gives you 65535 of an item, because -1 overflows to 65536 (it's an unsigned 16-bit integer) |
18:24 |
Calinou |
65535*, actually |
18:26 |
LazyJ |
Have 655535 stacks been fixed/reverted? |
18:26 |
Fixer |
cx384: also, name your commits properly, thansk |
18:27 |
Calinou |
LazyJ: I tested in 0.4.16 stable |
18:27 |
Calinou |
not sure about 0.5.0-dev |
18:28 |
Fixer |
Calinou: what is the screen size in px of average phone today? |
18:28 |
LazyJ |
Broke in 0.5.0-dev |
18:28 |
Fixer |
Calinou: larger than 1366*768? |
18:28 |
rdococ |
I gave myself 65535 wood in 0.5.0-dev, and it filled up my inventory with stacks of 99 |
18:28 |
cx384 |
Fixer look the label is always behind https://i.imgur.com/IQOBbjg.png https://i.imgur.com/EeYURWY.png |
18:29 |
* Fixer |
pokes rubenwardy |
18:29 |
LazyJ |
Calinou - https://github.com/minetest/minetest/pull/6159 |
18:29 |
rubenwardy |
huh |
18:30 |
Fixer |
rubenwardy: maybe you know how to solve this? |
18:30 |
cx384 |
Fixer tell me better commit name :P |
18:30 |
cx384 |
*a |
18:30 |
Fixer |
They should be descriptive, not just update |
18:31 |
rubenwardy |
cx384, imperative style and description |
18:31 |
rubenwardy |
"Fix sticky keys heating up the motherboard" |
18:31 |
rubenwardy |
"Add setting to disable sticky key overheating fix" |
18:31 |
Fixer |
cx384: if you don't do this - that will be support hell |
18:32 |
Fixer |
imagine minetest commits ala "Haaaaaaaaaaaaands", "Cat", "Update", "Update Again"... |
18:32 |
rdococ |
lol |
18:32 |
Fixer |
thats big nogo |
18:33 |
rdococ |
"git add .; git commit -m "\"git add .; git commit -m \"...\"; git push;"; git push;" |
18:33 |
cx384 |
"some changes" is not better right? |
18:34 |
Fixer |
cx384: it is not |
18:34 |
Fixer |
"some changes" is big no |
18:34 |
* rdococ |
wonders if he should try creating his own hunger mod |
18:35 |
cx384 |
Fixer ok I will consider this. |
18:35 |
Raven262 |
And name it "Rdococ's Hunger" :O |
18:35 |
rdococ |
lol |
18:36 |
lisac |
this brings memories of 'Starved hungers' on shivering isles |
18:36 |
Raven262 |
Starved? damn you didn't play that one long enough. |
18:37 |
rdococ |
it'd be kinda simple; if you have >6 hunger points (out of 20, of course) and <max health, you'd slowly regenerate, losing hunger points at about the same rate as your regeneration |
18:38 |
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Calinou joined #minetest-hub |
18:39 |
cx384 |
Fixer, do you how I can prevent this? https://i.imgur.com/EeYURWY.png |
18:39 |
Fixer |
cx384: i wonder if this will help you https://forum.minetest.net/viewtopic.php?f=9&t=16594 |
18:39 |
Fixer |
cx384: no idea |
18:40 |
Calinou |
Fixer: 1920×1080 for most mid-range/high-end phones, 2560×1440 for a few |
18:40 |
Calinou |
1280×720 for low-end |
18:40 |
Calinou |
(this is for Android; Apple has their own resolutions) |
18:41 |
Krock |
DS-minetest, fix your image link |
18:41 |
Fixer |
Calinou: nice, so you can slap huge formspec with close button just outside of 720px range :} |
18:41 |
DS-minetest |
yeah, im already gimping it |
18:41 |
Fixer |
48px is enough for that button :} |
18:41 |
Krock |
also needs dependencies and license |
18:42 |
Calinou |
remember of differing DPI between devices :P |
18:42 |
Calinou |
which Minetest doesn't support that well :( |
18:43 |
DS-minetest |
done |
18:43 |
Krock |
@ Server owners: https://github.com/minetest/minetest/pull/6393 - any comment? Is this an acceptable solution? |
18:43 |
rubenwardy |
#sfml is having the Discord vs IRC discussion. Damnit IRC, stop dying |
18:44 |
DS-minetest |
Krock: there are no real dependencies |
18:44 |
rubenwardy |
MrXtreme, see http://hub.minetest.net/info if you haven't already |
18:45 |
Krock |
> invite only |
18:45 |
Krock |
> doesn't use +i channel flag |
18:45 |
rubenwardy |
Krock, irc.sfml.org |
18:45 |
rubenwardy |
or smth |
18:46 |
Krock |
ah. They've got their own network! Another reason for them to not switch |
18:46 |
rdococ |
hi |
18:47 |
rdococ |
Fixer: that'd risk losing legitimate computer players though |
18:47 |
Fixer |
rdococ: yeah |
18:48 |
rdococ |
I only have a 1366x768 screen, for example |
18:49 |
rdococ |
also, screen scaling seems to be different from Minetest on Windows & Wine to Minetest on Linux |
18:49 |
Fixer |
rubenwardy: and discord is proprietary and probably will be outlived by IRC anyway |
18:49 |
rdococ |
idk if that's due to detecting different DPIs though |
18:52 |
IhrFussel |
LOw-end Android phones have 800x400 screens |
18:52 |
IhrFussel |
I've got one myself |
18:52 |
rdococ |
LOLwend |
18:52 |
IhrFussel |
Low-end means < 100 to me |
18:53 |
Calinou |
I'm speaking about entry-level devices, not really low-end stuff :P |
18:54 |
rdococ |
also, I like how your bubbles regenerate in solids |
18:54 |
rdococ |
minetest logic |
18:58 |
Calinou |
breathe the stone, taste the dirt |
19:00 |
rdococ |
hm |
19:00 |
rdococ |
does register_on_item_eat still deal with item eat logic if you return true? |
19:00 |
rdococ |
as in, item stack |
19:02 |
rubenwardy |
no |
19:03 |
rubenwardy |
if you return true it doesn't do the eat |
19:08 |
rdococ |
but does it decrease the itemstack? |
19:09 |
* rubenwardy |
is working on player death reasons |
19:09 |
rubenwardy |
don't think so, rdococ |
19:09 |
* rubenwardy |
wrote that code a long time ago |
19:10 |
* rdococ |
tried to swim in lava |
19:10 |
rdococ |
rubenwardy: "* someguy thought lava was red water" |
19:14 |
rdococ |
hm... |
19:14 |
rdococ |
what symbol for hunger should I pick |
19:15 |
Fixer |
rdococ: food |
19:16 |
rdococ |
Fixer: nah |
19:16 |
rdococ |
/s |
19:29 |
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19:32 |
IhrFussel |
I adjusted the PvP system to the custom HP system...one hit with a rainbow sword while wearing mithril armor now takes 10 damage, with no armor 25 |
19:35 |
lisac |
lol https://www.reddit.com/r/gaming/comments/6wqdjm/half_life/ |
19:37 |
|
Calinou joined #minetest-hub |
19:47 |
|
Atorian37 joined #minetest-hub |
20:06 |
|
paramat joined #minetest-hub |
20:33 |
rubenwardy |
!tell tenplus1 Add reasons to on_dieplayer and on_hpchange https://github.com/minetest/minetest/pull/6396 |
20:33 |
ShadowBot |
rubenwardy: O.K. |
20:34 |
|
Megaf joined #minetest-hub |
20:36 |
IhrFussel |
rubenwardy, weird, you can use func in register.lua but not in a mod? did you guys do a func = function line somewhere for that? |
20:36 |
rubenwardy |
IhrFussel, it's a variable |
20:36 |
rubenwardy |
func is a variable of type function which is called. It's a callback |
20:47 |
xerox123 |
<+rdococ> poor benrob0329, cx384 and xerox123 :P | I play as xerox12 though |
20:48 |
Fixer |
it is really sad default mt has no switches and pressure plates... like from JP mod |
20:55 |
benrob0329 |
Fixer: maybe sofar's mech mod cab be merged, its nice and lightweight |
21:34 |
Megaf |
Things I love on Debian |
21:34 |
Megaf |
1- http://ftp.ie.debian.org/debian/dists/stretch/main/installer-amd64/current/images/netboot/mini.iso a 39 MB netinst cdrom/usb image |
21:34 |
Megaf |
That can install diferent versions of Debian ^ |
21:35 |
Megaf |
2- apt-build (equivalent to Gentoo Emerge tool), that is, will get the source code and deps and compile the software for your computer |
21:36 |
Megaf |
3- can be super stable (stable version), super ultra stable and LTS (old stable version), or bleeding edge and rolling release (Debian Sid) |
21:45 |
Megaf |
And that's a lot of kernel threads for kvm -smp 4 http://i.imgur.com/VJCbr7O.png |
21:46 |
sfan5 |
"stable" more like outdated |
21:46 |
Megaf |
by the way, using Hack font system wide |
21:46 |
Megaf |
Calinou, ^ |
21:47 |
Megaf |
sfan5, well, it does have well tested packages |
21:47 |
Megaf |
and they do work |
21:47 |
Megaf |
so if you need something newer, not as well tested and don't worry about stability as much. Then you can either build the thing yourself or use Debian Testing |
21:47 |
Megaf |
also, there's the repo backports |
21:47 |
Megaf |
wich I don't use |
21:48 |
Megaf |
I'm on the latest stable kernel, latest firefox and latest stable libreoffice |
21:48 |
Megaf |
kernel I built myself, firefox and libreoffice I donwnloaded from their website |
21:51 |
Fixer |
Calinou's spawn right now: https://i.imgur.com/Mrx0vh2.png |
21:52 |
Megaf |
Hm, How can I ssh into a KVM thing? |
21:52 |
Megaf |
I never quite figured out the network part of KVM |
21:53 |
Megaf |
Google to the rescue |
21:56 |
Megaf |
Ok, never do an "info mem" in your qemu console, NEVAH! |
21:57 |
Megaf |
you will regret |
22:05 |
Calinou |
Fixer: haha |
22:05 |
Calinou |
yeah, I need to build a proper, protected static spawn |
22:05 |
Fixer |
Calinou: it is UGGGLY |
22:06 |
Fixer |
Calinou: also, what mapgen? v6? |
22:06 |
Calinou |
yeazh |
22:06 |
Calinou |
yeah* |
22:06 |
Calinou |
Fixer: I didn't build that… thing :D |
22:07 |
Fixer |
Calinou: so boring, why not Carpathian? to explore our newest mapgen |
22:07 |
Megaf |
[Macaron] 2017-09-08 18:06:10: Started GET /user/login for 66.249.66.7 |
22:07 |
Megaf |
Google trying to login on my git server..., |
22:07 |
rubenwardy |
lol |
22:09 |
Calinou |
Fixer: I prefer something established, that doesn't make crazy structures that are impossible to build on |
22:09 |
Fixer |
Megaf: all your data are belong to google |
22:09 |
Fixer |
Calinou: to build what? walls out of leaves like on that picture? %) |
22:10 |
Calinou |
yeah, I guess |
22:10 |
Fixer |
Why do they do it like that? https://i.imgur.com/ImPOQaM.png |
22:13 |
Fixer |
my lovely base scenery is ruined by SMTH |
22:15 |
Fixer |
m c b e t a 1 . 7 . 3 t i m e |
22:17 |
Megaf |
Fixer, meh, it's OpenSource anyway |
22:29 |
rubenwardy |
oops |
22:30 |
rubenwardy |
found a bug |
22:30 |
rubenwardy |
if you remove a privilege registration, the game will crash when you try and revoke that privilege |
22:30 |
paramat |
oh, zoom |
22:46 |
Calinou |
Raven262, KaadmY: Zandronum 3.0 is out (see https://zandronum.com/), I updated my server :) |
23:08 |
* rubenwardy |
just passed 150 hours of iOS experience |
23:12 |
Calinou |
rubenwardy: level up! |
23:12 |
Calinou |
https://codestats.net/users/Calinou |
23:12 |
Calinou |
meanwhile… |
23:12 |
rubenwardy |
huh |
23:12 |
rubenwardy |
how does that work? |
23:12 |
Calinou |
it's a plugin you can install in JetBrains IDEs, Atom and VSCode |
23:12 |
Calinou |
it counts XP per-language, using keystrokes :P |
23:12 |
Calinou |
and per-machine |
23:13 |
rubenwardy |
heh |
23:13 |
rubenwardy |
can I give it git commits? |
23:13 |
rubenwardy |
I guess not |
23:14 |
Calinou |
no |
23:14 |
Calinou |
it works on any file, even non-versioned ones |
23:14 |
Calinou |
but you have to use a supported editor |
23:15 |
Calinou |
(or write an add-on for your editor :P) |
23:15 |
benrob0329 |
is there a vim plug in? |
23:15 |
rubenwardy |
well, I either use Atom, Android Studio, IntelliJ, or CLIon |
23:16 |
rubenwardy |
so should be supported |
23:19 |
Megaf |
Calinou, my new Debian VM/Container host. http://git.megaf.info/Megaf/GitPaste/raw/master/sofar.png |
23:19 |
Megaf |
27 MB of memory used after boot |
23:19 |
Calinou |
benrob0329: not that I know of |
23:20 |
Megaf |
lots of memory will be available for VMs/Containers |
23:20 |
Calinou |
https://media.hugo.pro/cmd_2017-09-09_01-20-22.png |
23:20 |
Calinou |
uptime: https://media.hugo.pro/cmd_2017-09-09_01-20-47.png |
23:20 |
Calinou |
;) |
23:21 |
Megaf |
meh |
23:21 |
Megaf |
I could have way larger uptime |
23:21 |
Megaf |
I often get to the 90 days |
23:21 |
Megaf |
but then an important kernel update comes... |
23:40 |
IhrFussel |
01:40:42 up 96 days, 2:21, 1 user, load average: 0,23, 0,59, 0,59 |
23:55 |
Megaf |
/dev/sda1 1.9G 414M 1.5G 23% / |
23:55 |
Megaf |
I think you can't beat that |
23:55 |
Megaf |
maybe Arch and Slack can |
23:56 |
Megaf |
21/boot |
23:56 |
Megaf |
21 MB in kernel |