Time Nick Message 02:04 bigfoot547 How profound Aerozoic 02:05 CalebDavis hi bigfoot 02:05 bigfoot547 hey CalebDavis 02:11 * paramat is now set up at Patreon https://www.patreon.com/paramat 03:30 rdococ hi 03:30 rdococ does patreon have a patreon page? 04:41 rdococ on april fools, vectors should have a 'mootness' property. if you set it to true, it becomes a moot point. :P 05:53 rdococ hi 07:41 tenplus1 hi folks 07:46 rdococ hi eleven 07:46 lisac hey tenplus1 07:46 tenplus1 hi rdococ 07:47 rdococ onfg 07:47 rdococ do people not know what tenplus1 evaluates to 07:47 tenplus1 :P 07:47 rdococ it evaluates to [ERROR: Cannot perform arithmetic with undefined variable] 07:47 tenplus1 only bots have issue with fuzzy logic... we can tell the bots amongst us now :D 07:48 rdococ who are the bots? 07:48 tenplus1 we shall see :P 07:48 * rdococ crashes 07:48 * rdococ has stopped working. Please send all of your personal data and money to Microsoft. 07:49 tenplus1 lol 07:50 * rdococ farts. 07:58 tenplus1 wb raven 08:06 rdococ raven is a bird 08:19 IhrFussel Hi guys...is swap_node() more efficient compared to remove_node() then set_node()? 08:20 tenplus1 swap_node is efficient in that it doesnt remove metadata 08:20 tenplus1 or run on_place or after_place functions 08:21 IhrFussel So it skips ALL node callbacks + metadata check? 08:21 tenplus1 yup, which is why it's faster to use... :) 08:21 tenplus1 also doesnt do timers 08:22 tenplus1 gotta set them manually after swap 08:22 IhrFussel Well in my case I got a playerlight players can enable which triggers a "following" node above their heads...currently it uses remove/set node 08:23 IhrFussel So swap_node() might speed it up 08:23 tenplus1 yeah it will... I used the same method :P 08:24 tenplus1 faster but still laggy , especially on server 08:24 IhrFussel Well I don't update the node pos on every step...I check once every 1.5 secs ... should be enough 08:25 tenplus1 and only if pos is different? 08:26 tenplus1 hi nrz 08:26 IhrFussel Yes every 1.5 secs I compare the current pso to the old one...if different I update the nodes 08:26 IhrFussel pos* 08:28 IhrFussel hi nerzhul ... thanks for coding the callback but since it's 0.5.0-dev it's not really useful right now for me 08:29 nerzhul hi IhrFussel 08:30 nerzhul hi tenplus1 08:30 IhrFussel tenplus1, is swap_node() still faster even if I just replce air? 08:30 tenplus1 yes 08:30 nerzhul yes i know, but it's not there, now you just need to have a release, also if you really need it, backport it to your 0.4.17 tree, it should be easy to cherry pick 08:39 rdococ hi 08:40 rdococ I ended up adding an on_swap callback in Lua so that I could monitor mesecon device state transitions. 08:51 rdococ I'm guessing nodetimerref:get_timeout() gets the number of seconds remaining 08:53 tenplus1 yeh 08:57 rdococ does get_elapsed() keep increasing after a timer ends? 09:00 tenplus1 if on_timer function returns nil it stops timer, if it returns true it restarts (I think) 09:01 rdococ does on_timer have access to the number of seconds the timer was set to? 09:02 tenplus1 http://dev.minetest.net/NodeTimerRef only these 09:05 rdococ well, I want the timer to restart, but at a different timeout 09:05 rdococ so I'm using :start() 09:05 tenplus1 yes 09:06 rdococ okay, good 09:06 rdococ I've got the delayer block to be able to delay multiple things at once 09:06 rdococ s/things/signals/ 09:22 tenplus1 wb raven 09:22 Raven262 thanks tenplus1 09:22 Raven262 And hi 09:23 Raven262 Gotta go to school in a few minutes though. 09:23 tenplus1 aw 09:23 Raven262 At least i installed GZDoom on my phone and copied the wads, gonna have some fun too :D 09:23 tenplus1 nice one :D 09:36 rdococ hi eleven 09:37 tenplus1 o/ 09:40 tenplus1 back laters 09:41 IhrFussel Is the last login timestamp in the auth file only used for the /last-login command? 09:42 IhrFussel If that's the case I can remove the updating since I use my own last login system 09:50 rdococ hi 10:09 rdococ does swap_node keep param2? 10:29 rdococ hi IhrFussel 10:30 rdococ I'm having trouble connecting to either of the two 0.5.0-dev servers. 10:32 IhrFussel Hi there rdococ ... are you using 0.4.16(-dev)? 10:33 rdococ no, I'm using 0.5.0-dev 10:33 rdococ I compiled 0.5.0 again, this time with -DRUN_IN_PLACE, so I can have both at once. 10:34 rdococ Fiver! 10:34 rdococ Fixer* 10:35 rdococ nvm 10:35 rdococ I seem to be able to connect now 10:41 * rdococ hugs people 10:44 Fixer hi 10:44 DS-minetest hi 10:48 rdococ hi 10:50 nerzhul hey Fixer , don't hesitate to tell me if the patch is okay for you in 8 hours 10:50 nerzhul if it's okay i push it to master 10:51 Fixer nerzhul: i did played with it for 2hrs30min on DCBL and had no crashes 10:51 Fixer yesterday 10:51 rdococ yey 10:51 nerzhul nice, dcbl owner should apply it too 10:51 nerzhul but i'm pretty sure it fixes the problem, nice to see that 11:04 rdococ yay 11:04 rdococ nerzhul 11:08 IhrFussel Is this correct English? "You must NOT talk publicly or build about sex, politics, drugs or racism." 11:10 Megaf build about? 11:10 Megaf what's the context? 11:10 Megaf al 11:10 Megaf Minetest 11:10 IhrFussel Build on the server 11:10 Megaf for a second I thought this was ##English 11:11 Megaf ##English a s channel about English,.. for people who want to improve their languange skill 11:11 IhrFussel Ok then I'll try there 11:11 Megaf IhrFussel, so, instead of or, use nor 11:11 Megaf then it will be ok 11:12 nerzhul IhrFussel, it's correct in EN-GB because they don't like to talk sex, if you are a nudist you can talk about sex :p 11:19 IhrFussel nerzhul, haha =P ... ##English seems to be very slow compared to this channel even though there are 6x as many users 11:23 nerzhul due to the brexit they cannot join us 11:26 rdococ You must make sure to avoid communicating to fellow humans interacting with a program connected to this server, or using the aforementioned program to create geometric constructions relating or resembling the process of reproduction, the art of confusing people, substances which may modify your physical and/or mental state, or discerning people by race in a derogatory manner.. 11:28 rdococ s/race/chemicals on or in the skin layer of humans that determine which frequencies of photons that the layer reflects, and how many are reflected/ 11:28 rdococ (I mean, race isn't all about skin color, of course, but that is a part in it.) 11:38 rdococ YAY 11:40 IhrFussel One of my players is surprised that racism is not allowed 11:40 IhrFussel ... 11:40 rdococ ... 11:40 rdococ wait, seriously? 11:42 IhrFussel I don't think he's joking 11:43 rdococ I'm joining in a sec. 11:43 IhrFussel You know him^^ 11:45 IhrFussel rdococ, Someone told me he made a nazi symbol in his base 11:46 IhrFussel What's up with people and their nazi symbols...is it a running gag? 11:46 rdococ IhrFussel: who is it? 11:46 IhrFussel The one you're talking to right now 11:46 rdococ ? 11:46 rdococ I left 11:46 IhrFussel Starts with h 11:47 rdococ oh 11:49 IhrFussel rdococ, he doesn't seem to really *know* what it even means...I mean he's still young but kinda weird that no one explained to him yet 11:50 rdococ you mean hijenavuk? 11:52 IhrFussel Yes, I didn't want to call him out though 11:55 rdococ k 12:18 tenplus1 hi folks 12:19 DS-minetest hi 12:19 tenplus1 hi DS 12:25 CalebDavis hi ten 12:25 tenplus1 hi Caleb 12:26 tenplus1 o/ Fixer 12:37 cx384 hi tenplus1 12:38 tenplus1 hi cx384 12:38 rdococ hi eleven 12:38 rdococ hi cx384 12:42 tenplus1 hi thomas 12:42 ThomasMonroe hi ten 12:43 rdococ Does worldedit have an "on_move" callback when a node is moved or copied or something? 12:43 tenplus1 nope 12:43 rdococ aw. 12:43 tenplus1 when moving/copying nodes it SHOULD copy metadata inside them as well 12:44 rdococ of course it does.......I think 12:44 tenplus1 although placing schematics has no callbacks active inside node 12:44 CalebDavis hi tre 12:59 tenplus1 hi robbie 13:06 RobbieF hello, tenplus1, my friend. How was your weekend? 13:07 tenplus1 too quiet... 13:07 tenplus1 am about to catalogue all the hardware and pc bits I've found while tidying back room :P 13:08 tenplus1 hows you ? 13:42 IhrFussel !tell tenplus1 Is there a way for Mobs Redo monsters to damage players attached to vehicles? 13:42 ShadowBot IhrFussel: O.K. 13:51 * rdococ accidentally superglues himself to a car 14:35 nerzhul Fixer_, are you there ? 14:35 rdococ hihihi 14:55 tenplus1 back 14:55 rdococ hi eleven 14:56 tenplus1 o/ 14:56 tenplus1 finished cataloguing all my old HW... found some interesting items :D 14:57 rdococ HW? 14:57 tenplus1 old pc hardware 15:04 tenplus1 hi srifqi 15:07 srifqi hi tenplus1 15:08 srifqi "/mnt/c/ubuntu/minetest/build/minetest/src/client/clientlauncher.cpp:595:3: error: ‘mutex’ is not a member of ‘std’" 15:09 srifqi Uh, anybody? 15:09 srifqi (^_^")\ 15:09 tenplus1 ?????? 15:09 sfan5 no c++11 support? 15:09 srifqi "g++ (Ubuntu 5.4.0-6ubuntu1~16.04.4) 5.4.0 20160609" 15:10 srifqi cross-compiling to Windows 15:12 sfan5 are you using cygwin? https://stackoverflow.com/questions/3414834/gcc-stdthread-not-found-in-namespace-std#answer-3417007 15:13 sfan5 if not just download the mingw toolchain used by the buildbot 15:13 IhrFussel tenplus1, did you see my question? 15:13 srifqi I run buildbot64.sh and got this error. 15:13 tenplus1 no, what was it ? 15:14 IhrFussel I did a !tell hm...I asked if it#s possible for monsters to NOT ignore players in vehicles 15:14 sfan5 srifqi: that's impossible, the buildbot has either used gcc 4.8.1 or 7.1.1 15:14 tenplus1 since the player is attached to the vehicle it makes a whole new entity, but monsters will attack the vehicle/horse/boat etc. first and once destroyed start on the player 15:14 IhrFussel My players abuse the current fact that they are immune to damage when attached to a car 15:15 IhrFussel Cars have no HP... 15:15 sfan5 srifqi: well not exactly, but i suggest you to use the same mingw toolchain used by travis 15:15 sfan5 srifqi: https://github.com/minetest/minetest/blob/master/util/travis/before_install.sh#L30 15:16 tenplus1 in which case the mobs cannot attack player inside... 15:16 tenplus1 but will look into it 15:17 IhrFussel Isn't there a simple check I need to comment out to attack the player instead? 15:17 rdococ lol 15:17 tenplus1 like I said, if the player is attached to a vehicle it's a whole new object that the mob attacks 15:18 rdococ omfg just decrease its hp :P 15:18 rdococ jk 15:18 IhrFussel So the only way would be to destroy the vehicle via remove()...or can you detach a player from another mod? 15:19 tenplus1 rdococ: sethp is one way but then punch callbacks arent called 15:19 IhrFussel So that the player leaves the car when a monster attacks 15:19 tenplus1 once player leaves car then monster will go straight for player 15:20 IhrFussel Yes but can Mobs Redo make the player leave the vehicle? 15:20 tenplus1 no, only WHEN the vehicle is destroyed 15:20 tenplus1 give the car an HP limit 15:21 IhrFussel Okay then...and is there a way to give monsters nametags in their definition? I'd like their names to appear over their heads 15:22 tenplus1 you can use the new on_spawn function to set nametags 15:22 tenplus1 but yes, I'll add a way to make it simpler 15:22 rdococ I have considered a wiring system which uses a head wire and a tail wire node before 15:22 srifqi network hiccup 15:23 srifqi sfan5: So, I just need to do wget, sed, and unpack? 15:24 IhrFussel tenplus1, so just on_spawn = function(self) ? 15:24 * rdococ hiccups 15:25 IhrFussel And inside self.nametag = blah ? 15:25 tenplus1 yeh 15:26 srifqi sfan5: It says ubuntu 14.04, will it work on ubuntu 16.04? 15:27 rdococ self.blah = blah 15:28 rdococ yay, my blah is now blah 15:32 Megaf Hi tenplus1 15:33 tenplus1 hi Megaf, wb DS 15:33 tenplus1 fussel, I've updated mobs api, you can have nametag = "whateva", in mob definition now 15:33 DS-minetest hi 15:33 DS-minetest thx 10+1 15:37 Megaf Hum, Onetyfive minus 4. 15:38 IhrFussel tenplus1, the on_spawn() method doesn't seem to work 15:38 IhrFussel on_spawn = function(self) 15:38 IhrFussel self.nametag = "Dirt Monster" 15:38 IhrFussel end, 15:39 IhrFussel Any errors in that code? 15:39 tenplus1 gotta udpate entity for it to show, but like I said above, in the mob registry you can add: nametag = "Dirt MOnsterr", 15:40 IhrFussel But I use a custom version of mobs redo..is the fix simple? 15:40 tenplus1 custom as in how ? 15:40 IhrFussel So that the mod understands my level system and quest system 15:41 tenplus1 check last commit to mobs redo and it'll show you what was added, it's an easy insert 15:55 IhrFussel tenplus1, seems to work awesome! 15:56 tenplus1 kewl 15:56 tenplus1 am surprised I never added it before 15:58 tenplus1 also the CMI mod was meant to link all mobs mods with feedback for mods... this was added to mobs redo so that mob punches would report back and you could do stuff with it 16:04 srifqi Finally, it compiles! :D 16:05 srifqi It's still compiling, though. 16:05 srifqi 34% .-. 16:12 IhrFussel tenplus1, THANK YOU so much...players started to annoy with their questions "which monster is xy, I need it for my quest" 16:12 tenplus1 hehehe 16:28 rdococ nee 16:29 tenplus1 " we are the knight who say.... NI!" 16:31 sfan5 srifqi: porbably, just try it 16:35 tenplus1 wb Krock 16:35 Krock hi tenplus1 16:36 tenplus1 hi lisac 16:36 lisac hey tenplus1 16:37 tenplus1 this is what I found in my spare room: https://pastebin.com/gCQDbCD0 16:44 lisac tenplus1, you could probably sell the monitors 16:44 tenplus1 not monitors, actual LCD panels inside laptops :) 16:51 tenplus1 just gotta figure out what to do with all this :P 16:53 sofar ... recycle ... 16:54 lisac or wait a few years and sell it in Serbia as new technology 16:54 * lisac is learning pascal in school, in 2017 16:56 rdococ hm. 16:57 tenplus1 nice 16:57 rdococ from regular MT wiki: "Ignited gun powder ignites neighboring (including diagonals) gun powder and TNT blocks. " 16:57 rdococ pretty sure it doesn't ignite diagonals anymore 16:57 tenplus1 lisac: old dos version or windows "delphi" / 16:57 benrob0329 lisac: Object Pascal is a modern language 16:57 benrob0329 Free Pascal is pretty neat, actually 16:57 * tenplus1 wrote a GUI interface for pascal in college (dos version 16:59 lisac tenplus1, benrob0329: It's delphi pascal 16:59 benrob0329 Good 16:59 tenplus1 :P 16:59 lisac I'm wondering how do they expect me to do homework without giving me a licensed version, though 17:00 lisac I'll also put in that I don't have licensed windows, either. :P 17:00 benrob0329 lisac: Free Pascal in Delphi mode? 17:00 lisac Not sure if that would work 17:00 * lisac downloads free pascal 17:00 CWz who uses pascal dis day in age 17:01 tenplus1 it's an old language but shows structure like c :) 17:03 benrob0329 CWz: lots of people 17:05 tenplus1 I may give LUA a chance outwith minetest and see what I can do with it on a linux desktop :) 17:06 lisac tenplus1, https://wiki.archlinux.org/index.php/awesome 17:06 lisac if you want to give Lua a chance on a Linux Desktop... 17:07 tenplus1 ooh! 17:08 benrob0329 I tried Awesome, wasn't a fan but lots of other people are 17:09 tenplus1 I use LXDE which is quite light already :) 17:13 lisac how do I make guis in pascal? 17:13 lisac freepascal 17:13 lisac not even this IDE is actual gui. Just some ascii art 17:13 tenplus1 are you using a dos/console based pascal or windows version ? 17:14 lisac freepascal, whichever that is 17:14 tenplus1 here's an example program I wrote ages ago for graphics: https://pastebin.com/dChq4523 17:30 lisac tenplus1, https://pastebin.com/vwXYiCw3 17:30 lisac my progress so far 17:30 tenplus1 ehe, that's always the best test for any language 17:31 tenplus1 I hated Cobol in college, same example: https://pastebin.com/kKkHF3gf 17:31 rdococ has there been a change in biome registration recently? 17:32 rdococ hell, even carbone seems to have lost all its biomes 17:32 rdococ if it had any, that is 17:33 rdococ heh, good thing the v6 mapgen comes with biomes 17:33 * tenplus1 hasnt tested 0.5.0-dev 17:33 tenplus1 v6 biomes are hardcoded 17:36 Calinou hi 17:36 rdococ ik 17:36 tenplus1 hi Cal 17:36 rdococ cal! 17:37 rdococ yay, it's eleven and calories 17:37 tenplus1 :P 17:37 lisac hey Calinou, wanna join me in hating pascal? 17:37 tenplus1 lol lisac 17:37 rdococ depends, is pascal bad? 17:38 lisac verrry bad 17:38 * lisac was a click close to opening WoW again now 17:39 benrob0329 Pascal isnt bad, its just not as popular as it once was 17:39 Calinou lisac: MaybeButOnlyIfItInvolvesHatingLispAsWell 17:39 tenplus1 to think schools use tot each basic, then pascal, then c... why are they going b ackwards 17:39 lisac tenplus1, we had basic in elementary school 17:39 rdococ omfg just use python already 17:40 lisac I don't get a choice lol 17:40 Calinou https://hastebin.com/macafujiru.xml 17:40 lisac for the record, I made some stuff in python 17:40 Calinou kids these days… 17:40 tenplus1 python is fun, as is Lua 17:40 Calinou they were told not to use Enter as punctuation ;) 17:40 rdococ Lua is kinda fun, but it's also pretty weird :P 17:40 Calinou and they didn't; instead, they used Enter as character separator 17:40 lisac Arrays start at 1. 17:40 rdococ I mean, in Lua you can have recursive tables which contain themselves. tell me THAT'S not weird. 17:41 Calinou oh by the way, is there a subreddit dedicated to "funny" GitHub issues? :D 17:41 Calinou I was thinking about that when I saw https://github.com/freedoom/freedoom/issues/486 yesterday 17:41 benrob0329 Lua is...idek what 17:41 lisac Calinou, if you find it, add this http://i.imgur.com/WOwOmKj.jpg 17:41 rdococ and even weirder is that while you can use tables as keys, each table is a separate object 17:41 lisac That should've been two separate commits. 17:42 rdococ as in "local a = {}; local b = {}; return a == b;" will return false 17:42 tenplus1 since lua and python are both interpreters both are good, although lua is a LOT smaller 17:42 Calinou relevant: https://github.com/search?q=fuck&type=Code&utf8=%E2%9C%93 and https://github.com/search?q=fuck&type=Commits&utf8=%E2%9C%93 17:42 benrob0329 Abomination might be a good start to describing it... 17:42 Calinou GitHub searches :^) 17:42 rdococ benrob0329: I code with an abomination every day >:D 17:43 tenplus1 lolol 17:43 benrob0329 Technically JS is more of an abomination do your good 17:43 benrob0329 *so 17:44 rdococ heh 17:46 benrob0329 I definitely prefer python, and you have cython for compiled stuff 17:47 rdococ cython :P 17:47 rdococ benrob0329: compromise solution: lython 17:47 benrob0329 Also PyPy for a JIT 17:48 benrob0329 rdococ: nooo, that'd be an even bigger abomination 17:48 tenplus1 lol 17:49 rdococ heh 18:01 tenplus1 http://chemaguerra.com/lua-vs-python/ 18:03 Krock I suppose GitHub is trying to tell me something: https://i.imgur.com/KWs6cQV.png 18:03 rdococ oh, nice 18:03 rdococ lol 18:03 rdococ Krock: O_o 18:03 Krock *clears cache* 18:04 Krock hmm.. that didn't help 18:05 sfan5 they broke their css 18:05 tenplus1 o/ sfan 18:05 Krock yeah, but only the header/background specific one. labels seem to use another css file 18:07 rdococ ...yeah, github looks ill 18:07 Calinou https://media.hugo.pro/chrome_2017-09-05_20-07-37.png 18:07 Calinou gg wp no re, GitHub 18:07 Calinou their CSS is failing to load or something 18:08 Calinou a Ctrl+F5 doesn't fix it :P 18:08 rdococ lol 18:08 rdococ my browser's dev. tools gives an error message which references CORS 18:09 Calinou same 18:09 rdococ wonder what CORSed it :P 18:19 rdococ dammit, my queue thing is broken 18:21 rdococ wait, I am an actual idiot 18:21 rdococ the main execution queue doesn't persist 18:21 rdococ why would any other queue 18:42 tenplus1 hi raven 18:42 Raven262 hi tenplus1 18:42 Raven262 Almost... 18:44 rubenwardy Hi all o/ 18:45 tenplus1 hi ruben 18:45 rubenwardy what's occuring 18:45 tenplus1 playing with lua in terminal :P 18:45 lisac hey rubenwardy, join me in my quest to hate pascal! 18:45 tenplus1 ooh, is anyone using an intel baytrail cpu on linux ? I have a fix for cstates until latest kernel sorts it 18:45 Raven262 Hi rubenwardy 18:47 rubenwardy urgh 18:47 rubenwardy my tutor at college loved pascal 18:47 rubenwardy for no other reason that it was the first language he learnt 18:47 tenplus1 same, and for some odd reason Cobol also 18:47 Raven262 And so does lisac's, as i have heard. 18:50 rubenwardy Lua is a pretty cool language 18:50 * lisac has to learn pascal in school this year. 18:50 rubenwardy so many features just from tables 18:52 lisac arrays start at 1. 18:52 lisac :P 18:53 rdococ lua is kinda strange 18:53 rdococ specifically the whole "tables being references" thing 18:55 rubenwardy that's annoying, lisac, but there are bigger language issues 19:02 tenplus1 https://github.com/minetest/minetest/issues/6379 such a weird issue 19:03 rdococ wat 19:03 rdococ tbh, I kind of remember that happening, idk where though 19:03 rdococ "WOAH! My item entity became my hand! Ew!" 19:03 tenplus1 never had it happen myself, but then again I use a custom builtin_item 19:04 tenplus1 hi paramat 19:05 rdococ hi 19:10 rdococ hi eleven and raven 19:10 Raven262 Hi rdococ 19:10 Raven262 Hi twelveminusone :) 19:11 Raven262 Actually 19:11 Raven262 twelveminus1 19:11 Raven262 like that 19:11 Raven262 matches the original better. 19:11 rubenwardy "Guess what? If you become a patron to Paramat, you’ll immediately get access to as many as 1 patron-only posts." 19:12 paramat you lucky people :] 19:13 paramat https://www.patreon.com/paramat 19:14 * tenplus1 is test driving FriendUP os... is pretty good 19:17 rdococ hi ninetynineminus88 19:17 tenplus1 lol 19:27 tenplus1 hi tommy 19:39 rubenwardy Windows 2000 in a VM written only in JS: https://i.rubenwardy.com/dAUWKGv2vB.png 19:40 tenplus1 ? 19:40 rubenwardy that's IE running on Windows 2000 in Firefox running on Ubuntu 17.04 19:40 rubenwardy https://bellard.org/jslinux/vm.html?url=https%3A%2F%2Fbellard.org%2Fjslinux%2Fwin2k.cfg&mem=192&graphic=1&w=1024&h=768 19:40 tenplus1 woah 19:40 tenplus1 can it properly run windows software / 19:41 rubenwardy it's a VM so yes 19:41 rubenwardy it is an emulator 19:41 rubenwardy unlike WINE 19:41 tenplus1 is it running vm from server side or client browser ? 19:41 rubenwardy Windows 2000 in a VM written only in JS 19:42 rubenwardy it's written in JS 19:42 rubenwardy it runs in the browser 19:42 tenplus1 damn, is there nothing you cant do with JS :P 19:42 rubenwardy use it to make mods for 19:42 rubenwardy use it to make mods for FOSS Voxel Games 19:43 tenplus1 omg, its so damned slow 19:43 rubenwardy tenplus1, surprisingly fast for me 19:43 rubenwardy reminds me of my laptop I had then 19:43 tenplus1 heh, you have a better pc I dare say... I have an intel atmo 19:43 rubenwardy He's a linux one: https://bellard.org/jslinux/vm.html?url=https://bellard.org/jslinux/buildroot-x86-xwin.cfg&graphic=1 19:43 tenplus1 *atom 19:44 rubenwardy *Here's 19:44 tenplus1 this is the aim of FriendUP Os... to run everything you need within a browser session, even run windows programs BUT at full speed using other pc resources 19:45 tenplus1 nite all o/ 19:54 nerzhul !tell Krock thanks 19:54 ShadowBot nerzhul: O.K. 20:40 Aerozoic Just curious... Will a MT 5.0 client be able to play on a 4.X server? 20:42 nerzhul no 20:43 Aerozoic :( 20:43 nerzhul it's why it's a major version 20:46 Aerozoic I just thought that meant mods needed to comply with the new version. I had no idea the client wouldn't be compatible. 20:52 paramat other way around, mods will work but old clients won't 20:52 paramat we're not breaking mods or existing worlds, as that would be much more disruptive 20:55 rdococ lo 20:55 Aerozoic hmm ok, i'm thoroughly confused now XD 20:55 rdococ what are the changes to the core anyway? 20:57 Aerozoic I'm not a coder so you don't have to explain, i'll figure it out eventually. Thanks for the response though paramat :) 21:02 paramat rdococ see changelog or commits 21:35 Megaf Hi all 21:35 Megaf how do I tell cmake where luajit and irrlich are? 21:36 sfan5 i suggest reading the README 21:36 nerzhul +1 21:41 Megaf Common 21:41 Megaf if you know by heart just say 21:42 Megaf if the readme was in a real format, universal, like .md... But it is in this stupid txt format because stupid windows 21:43 Megaf What!? 21:43 Megaf it was changed 21:43 Megaf to md 21:43 Megaf lol 21:43 Megaf I suggested changing to .md years ago, even submited a PR 21:43 Megaf and it was not merged because windows 21:45 rubenwardy that was a stupid decision 21:53 Calinou https://blogs.kde.org/2017/09/05/konversation-2x-2018-new-user-interface-matrix-support-mobile-version 21:53 Calinou a modern IRC client, and soon Matrix! 21:53 Calinou no word on Windows/macOS support though :( 21:53 Calinou (as with anything KDE) 21:53 Calinou (KDE is supposed to have a Windows initiative at least, but it's dead and really bad) 21:54 Calinou no word on a dark theme either :P 21:55 Megaf I didnt actually send a PR, according to GitHub, but I did make at least the suggestion 21:55 rubenwardy PPA, Calinou? 21:56 Calinou rubenwardy: PPA for what? 21:56 rubenwardy oh right, it's not released yet 21:56 rubenwardy misread 21:56 Calinou it's 2017, Linux users are still expected to build most things from source 8) 21:57 rubenwardy :P 21:57 Calinou reminds me that I should contribute AppImage builds to Minetest's GitLab CI 21:57 Calinou nerzhul: also, the automatic builds should be uploaded to something like Bintray (or just a SFTP server) 21:57 Calinou GitLab CI isn't made for mass downloading, the interface isn't user-friendly 21:57 Calinou it's pretty easy to do 21:58 Calinou (Bintray offers 10 GB of storage, and 1 TB of bandwidth per month for free, to open source projects) 22:11 Calinou KaadmY: https://pbs.twimg.com/media/DI38Kl4UMAATIo-.jpg:large 22:11 Calinou come see Evilution! 22:11 Calinou of course, this wouldn't be complete without "Come see Plutonia": https://pbs.twimg.com/media/DIz5fOWUwAEwI73.jpg:large 22:14 Calinou also Raven262 ^ :P 22:26 nerzhul gitlab ci is for building on many many platform, mass dl is not a regular dl 22:28 Megaf How great 22:28 Megaf make fails on luajit and make install fails on irrlicht 22:28 Megaf splendid 22:31 Calinou nerzhul didn't understand what I wanted :| 22:31 Calinou users have trouble understanding the GitLab CI interface for downloading binaries 22:31 Calinou they just want a binary 22:31 Calinou Bintray does this okay, a SFTP does this better 22:37 red-001 lol looks like bots are scraping github for emails 22:43 red-001 and apparently people who are as persistent as a badly designed bot 22:44 rubenwardy red-001, ? 22:45 red-001 getting spam mail from that guy that runs minetest.org 22:45 rubenwardy oh right 22:45 rubenwardy he's now got my rubenwardy.com email 22:45 rubenwardy heh 22:45 Megaf I'm dying here, haha https://img-9gag-fun.9cache.com/photo/ajN7Ye0_460sv.mp4 22:48 rubenwardy wait, the email I have is some business opportunity from a guy called Mohammed 22:48 red-001 wait a minute 22:48 red-001 I got the same spam 22:48 red-001 let me see if I permentaly deleted it yet 22:49 red-001 well oc is using questionable domains to send his spam 22:49 red-001 as in domains that send spam 22:50 red-001 so I wouldn't be surprised if people running this domains scrapped emails going through them for addresses and then sold those lists 22:53 benrob0329 weeew https://www.minds.com/newsfeed/751935372572762112 22:54 red-001 anyone else get a 419 scam sent to them? 23:00 srifqi sfan5, when I run minetest, I got error message: "This application was unable to start correctly (0xc000007b).". 23:01 sfan5 probably missing dll 23:01 srifqi Let me copy those dlls. 23:02 srifqi Where could I find libgcc_s_seh-1.dll? 23:02 sfan5 /x86_64-w64-mingw32/bin/ 23:04 srifqi sfan5, it works! 23:05 srifqi But, do we really need 25 dll files? 23:34 benrob0329 !seen Shara 23:34 ShadowBot benrob0329: I saw Shara in #minetest-hub 1 day, 12 hours, 21 minutes, and 56 seconds ago saying "Best of luck Calinou :)" 23:49 rubenwardy that was very odd