Time |
Nick |
Message |
00:09 |
rdococ |
hi |
00:32 |
rdococ |
hi benrob0329. |
00:59 |
rdococ |
... |
01:00 |
rdococ |
people still interested in my status effects mod? |
01:15 |
rdococ |
hi rubenwardy |
01:23 |
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DI3HARD139 joined #minetest-hub |
01:45 |
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Grandolf_ joined #minetest-hub |
02:37 |
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tumeninodes joined #minetest-hub |
02:39 |
tumeninodes |
just wanted to drop this here... gaming at 16k https://www.youtube.com/watch?v=Toft6fMvByA hmmm, maybe time for a 2d mortgage :D |
02:40 |
* tumeninodes |
has left the building... |
02:40 |
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tumeninodes left #minetest-hub |
05:43 |
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nerzhul joined #minetest-hub |
06:09 |
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sniper570 joined #minetest-hub |
06:41 |
rdococ |
yey |
06:54 |
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lisac joined #minetest-hub |
07:03 |
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CWz joined #minetest-hub |
07:20 |
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xerox123 joined #minetest-hub |
07:22 |
rdococ |
hm |
07:22 |
rdococ |
Should I add potion bottles to the status effects mod, too, or a separate mod which has it as a dependency? |
07:55 |
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nerzhul joined #minetest-hub |
08:28 |
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tenplus1 joined #minetest-hub |
08:28 |
tenplus1 |
hi folks |
08:28 |
rdococ |
hi |
08:28 |
rdococ |
Should I add potion bottles to the status effects mod, too, or a separate mod which has it as a dependency? |
08:28 |
tenplus1 |
o/ rdococ |
08:28 |
tenplus1 |
use built-in vessels to craft potions |
08:29 |
rdococ |
built-in vessels? |
08:30 |
tenplus1 |
default game has vessels already in there (glass, bottle, steel bottle) |
08:31 |
rdococ |
ahh |
08:33 |
rdococ |
hm |
08:34 |
rdococ |
tenplus1: what mod, though? |
08:34 |
tenplus1 |
vessels |
08:34 |
rdococ |
ah |
08:35 |
rdococ |
lol, missed that |
08:35 |
tenplus1 |
vessels:drinking_glass , vessels:glass_bottle , vessels:steel_bottle |
08:39 |
nerzhul |
hey guyz, the mod channel API is now complete, it just need some security about flooding but it can be added later. It's not merged yet |
08:39 |
rdococ |
mod channel? |
08:40 |
tenplus1 |
hi nrz, how'd you mean mod channel api ? |
08:40 |
rdococ |
can it make pizza ? |
08:40 |
nerzhul |
tenplus1, yes |
08:41 |
nerzhul |
rdococ, communication channel between CSM and SSM, and between CSM clients |
08:41 |
tenplus1 |
what's it do ? |
08:41 |
tenplus1 |
ohh |
08:41 |
rdococ |
ah |
08:41 |
nerzhul |
it works in broadcast mode, but SSM mods cannot talk to other SSM mods |
08:41 |
nerzhul |
same for cleint |
08:42 |
nerzhul |
if a local server mod send a message, other mods on the server doesn't receive the message, they doesn't need |
08:42 |
rdococ |
> they doesn't need |
08:42 |
nerzhul |
but you can add channels, and communicate on this channel with other subscriber |
08:43 |
tenplus1 |
like global vars ? |
08:44 |
nerzhul |
example usage, you play with a friend, on another PC, you have a mod to detect mobs around you, the two players, when a new mob is detected in one computer, a message is sent to a communication channel and the other player receive the message and show a message in chat containing mob type and coordiante to fight |
08:44 |
nerzhul |
it's pure CSM usage |
08:44 |
nerzhul |
no serveer mod, just communication between the two CSM mods using server |
08:45 |
tenplus1 |
hrm, sounds com-licatec |
08:45 |
tenplus1 |
*complicated |
08:45 |
nerzhul |
non |
08:45 |
nerzhul |
no |
08:45 |
nerzhul |
it's just limited by imagination |
08:45 |
nerzhul |
it's used in all popular RPG |
08:45 |
nerzhul |
it permits to synchronize boss states, send notifications or player positions in PVP areas, etc |
08:46 |
tenplus1 |
would have to see it in use |
08:46 |
rdococ |
makes sense, I guess |
08:47 |
nerzhul |
yes, it will be a new practice, that + the Hud CSM PR merged permits to really enhance CSM experience without involving the server |
08:47 |
nerzhul |
another controversial case |
08:47 |
tenplus1 |
so long as it doesnt promote cheating in csm |
08:47 |
rdococ |
controversy! my favorite |
08:48 |
nerzhul |
oredetect mod subscribe to communication channel and when oredetect finds diamond, a notification is sent to subsribers and they receive a chat notification about diamond position :D |
08:48 |
nerzhul |
i know oredetect is controversial but it's more representative of the current CSM mod channels possibilities :p |
08:48 |
nerzhul |
all of that is done without involving server, except for routing messages |
08:49 |
rdococ |
lol |
08:56 |
nerzhul |
i added a scheme https://github.com/nerzhul/minetest/blob/fee2380dfb61c73a1289c5f8792d42a91ea4699e/doc/channel%20mods.png |
08:56 |
nerzhul |
it will be pushed to doc/ when merged |
08:56 |
nerzhul |
https://raw.githubusercontent.com/nerzhul/minetest/fee2380dfb61c73a1289c5f8792d42a91ea4699e/doc/channel%20mods.png |
09:02 |
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IhrFussel joined #minetest-hub |
09:02 |
tenplus1 |
hi fussel |
09:02 |
IhrFussel |
Hello guys, can someone explain to me the definition of the parameters in this short form for register_spawn() in mobs redo? mobs:register_spawn("zombies:crawler", {"default:gravel","default:dirt_with_grass"},15, 0, 70, 10, 14000, false) |
09:03 |
tenplus1 |
https://github.com/tenplus1/mobs_redo/blob/master/api.txt#L161 |
09:04 |
tenplus1 |
api.txt file explaining parameters |
09:04 |
IhrFussel |
There is also another format to write it (option = value) and I understand it but I have no clue about this shorthand form |
09:04 |
tenplus1 |
mobs:register_spawn was the original simple_mobs function which then moved to mobs:spawn_specific and finally onto the final mobs:spawn for simplicity |
09:05 |
tenplus1 |
mobs:register_spawn(name, nodes, max_light, min_light, chance, active_object_count, max_height, day_toggle) |
09:07 |
IhrFussel |
What about neighbors? Those don't seem to exist in that example o.o |
09:07 |
tenplus1 |
that's where spawn_specific came into it, to allow more accurate spawning |
09:08 |
IhrFussel |
Will the API just skip neighbors if there is no 2nd table after nodes? |
09:09 |
tenplus1 |
if neighbors is set to nil then yes, it is ignored |
09:09 |
IhrFussel |
I see no nil in the definition above o.o |
09:09 |
tenplus1 |
for register_spawn the default neighbors is "air" |
09:10 |
tenplus1 |
but like I said, that's an old function from simple_mobs days |
09:10 |
IhrFussel |
Ah so it always adds air as neighbors when not specified alright thanks |
09:10 |
tenplus1 |
if you want to spawn a mob then use the newer mobs:spawn(def) |
09:10 |
rdococ |
hm |
09:10 |
tenplus1 |
it's a lot easier to use and read in code |
09:10 |
rdococ |
currently, my status effects mod adds the function minetest.register_effect |
09:11 |
IhrFussel |
I probably don't use the newest mobs redo version so register_spawn() still works |
09:11 |
tenplus1 |
how old is your version of mobs redo as mobs:spawn was added last year |
09:12 |
tenplus1 |
i look forward toreading your code rdococ |
09:12 |
IhrFussel |
From a few months ago I think...so register_spawn() is just a legacy function? |
09:12 |
tenplus1 |
yes, register_spawn is the original simple_mobs function from 4 years ago :P |
09:12 |
tenplus1 |
mobs redo has since added more specific spawning functions... so please use mobs:spawn() if possible |
09:12 |
IhrFussel |
But all mobs mods I have use it |
09:13 |
tenplus1 |
it'll stillwork, but as I said, you get a more specific mob spawning check with the new one |
09:14 |
tenplus1 |
https://github.com/tenplus1/mobs_animal/blob/master/warthog.lua#L65 |
09:14 |
IhrFussel |
Are there any differences (apart from better options/readability)? |
09:14 |
tenplus1 |
you get access to more features |
09:14 |
rdococ |
hm |
09:14 |
IhrFussel |
But no performance gains? |
09:14 |
rdococ |
should I change minetest.*_effect to effects:*? |
09:14 |
rdococ |
or effects.*, maybe |
09:15 |
tenplus1 |
rdococ: whichever is easier to read and remember :) |
09:15 |
rdococ |
well, there's mobs:spawn(), so idk |
09:15 |
IhrFussel |
mods generally use modname.tablename |
09:15 |
IhrFussel |
Or function name |
09:16 |
IhrFussel |
Not even sure if you can simply add a minetest.* function in a mod o.o |
09:17 |
tenplus1 |
fussel, you could say using it gives better performance as spawning a cow on grass next to air looks up many nodes, whereas spawning same cow on grass next to group:grass has to look up less |
09:17 |
tenplus1 |
it all depends on the spawning definition |
09:17 |
rdococ |
IhrFussel: yeah, you can modify the minetest table |
09:18 |
IhrFussel |
tenplus1, oh so neighbors improves the function like ABMs? |
09:18 |
IhrFussel |
I guess it is an ABM |
09:20 |
tenplus1 |
all the mob spawning functions in the end creates an abm to do the job, so yes.. it helps improve the overall abm |
09:20 |
IhrFussel |
tenplus1, when is "night" per mobs definition? |
09:22 |
tenplus1 |
minetest.get_timeofday() * 24000 = 24 hour time... day time is >4500 and <19500 |
09:22 |
tenplus1 |
basically when dun first comes over the horizon to when it goes down on the other side :) |
09:23 |
IhrFussel |
OK so night starts at 19:50 |
09:23 |
tenplus1 |
yeah, as soon as sun is gone... |
09:23 |
IhrFussel |
I need that exact time cause my server has events based on ingame time |
09:24 |
tenplus1 |
I pasted exact time above |
09:24 |
tenplus1 |
minetest.get_timeofday() * 24000 = 24 hour time... day time is >4500 and <19500 |
09:24 |
IhrFussel |
I know, I just told the reason why I need the exact time :P |
09:24 |
tenplus1 |
ah |
09:25 |
IhrFussel |
So if I set day_toggle = false I can ommit min/max_light correct? |
09:25 |
tenplus1 |
it still checks for min/max light even then... just incase mob spawns right under a torch or something if it's meant to be nighttime only |
09:25 |
tenplus1 |
or in a shadow under cliff if it's meant to be daytime only |
09:26 |
IhrFussel |
What's the max light at night in MT? Without light sources |
09:26 |
tenplus1 |
0 |
09:26 |
IhrFussel |
Really? That's the max? o.o |
09:26 |
tenplus1 |
at night with no light around, it should return 0 |
09:26 |
tenplus1 |
lemmie check |
09:26 |
IhrFussel |
I thought 0 would be black |
09:28 |
IhrFussel |
So normal daytime is 14?? |
09:28 |
IhrFussel |
With no shadows* |
09:28 |
tenplus1 |
sorry, my bad... it's 2 |
09:28 |
rdococ |
correct me if I'm wrong, but night time on the surface is brighter than in an enclosed cave with no light sources |
09:28 |
tenplus1 |
2 in the open air and 0 underground |
09:29 |
IhrFussel |
Thanks =) so if I set it to 3 it will still only trigger in the dark |
09:29 |
rdococ |
of course, when you get high enough, minetest seems to stop trying to calculate shadows |
09:30 |
tenplus1 |
so at night time in the open air, min_light = 2 |
09:31 |
IhrFussel |
min_light = 0, max_light = 3, < should work too or not? |
09:31 |
tenplus1 |
yeah that'd work fine |
09:31 |
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Megaf joined #minetest-hub |
09:31 |
tenplus1 |
hi Megaf |
09:32 |
tenplus1 |
if you want mobs to spawn in absolute darkness then 0... in open air 2 |
09:32 |
tenplus1 |
so many settings for specific spawning :P |
09:32 |
IhrFussel |
I want them top spawn in everything that's considered dark |
09:32 |
Megaf |
Hello there |
09:33 |
IhrFussel |
But I don't know how high darkness can get...I guess 5 is maybe still dark? |
09:33 |
tenplus1 |
depends on mob tolerance |
09:33 |
tenplus1 |
if it is damaged by light anything below mid-point is fine... 7 |
09:33 |
rdococ |
eks....PERIMENT! |
09:33 |
tenplus1 |
? |
09:33 |
IhrFussel |
So 7 means "getting bright"? |
09:34 |
tenplus1 |
light levels 0 - 14... 7 is midway so anything that hates light prolly wouldnt tolerate anything above that |
09:34 |
tenplus1 |
and too high would hurt |
09:35 |
rdococ |
I modified my status effects mod to use a separate table, effects. |
09:35 |
rdococ |
e.g. effects.apply(minetest.get_player_by_name("IhrFussel"), "fast", 30) |
09:35 |
tenplus1 |
kewl |
09:35 |
IhrFussel |
Yes but in terms of engine daytime...I wonder at what level the sky reaches light level 7 |
09:36 |
tenplus1 |
lemmie check |
09:36 |
IhrFussel |
At what time* |
09:36 |
rdococ |
I like how new worlds start at sunrise now :P |
09:37 |
tenplus1 |
testing |
09:37 |
rdococ |
Light levels are in the node of the beholder. |
09:37 |
IhrFussel |
rdococ, someone complained about it, cause they said they set the time_speed to 0 so it gets never bright or something like that |
09:37 |
rdococ |
:P |
09:37 |
rdococ |
IhrFussel: why don't they just /time? that's what I do. |
09:38 |
tenplus1 |
exactly at 5320 does light level reach 7 on surface |
09:38 |
IhrFussel |
Tell them (the complaint is on github) |
09:38 |
rdococ |
lol, srs? |
09:41 |
IhrFussel |
tenplus1, light_damage is affected by mob_difficulty or not? |
09:42 |
tenplus1 |
and at night time @ 18579 it hits 7 light also |
09:42 |
IhrFussel |
I mean difficulty 2.0 with damage = 2 means damage = 4 |
09:42 |
IhrFussel |
Also thanks for looking it up =) |
09:42 |
rdococ |
wait |
09:42 |
tenplus1 |
difficulty only affects mob health and damage done to player |
09:42 |
tenplus1 |
if it dies in the light then that part will be same... |
09:42 |
tenplus1 |
will just take longer with higher health |
09:43 |
rdococ |
https://github.com/minetest/minetest/issues/1997 |
09:43 |
IhrFussel |
Ok I see :P |
09:44 |
tenplus1 |
also I've added an immune_to table that lets you mess with players by having certain items inflict specific damage or heal a mob when struck |
09:44 |
tenplus1 |
e.g. oerkki can be healed by 10 health when hit by gold lumps, wooden swords deal 0 damage |
09:48 |
rdococ |
yey |
09:50 |
IhrFussel |
Sounds cool :) tenplus1 my zombies take no damage from light...it's 09:00 now and I set light-damage to 2 |
09:50 |
tenplus1 |
I like the idea of a god killer sword (yeah, wonder woman reference) that hurts normal players like diamond sword, but 1-hit -kills mob bosses in 1 hit |
09:50 |
Calinou |
hi |
09:50 |
IhrFussel |
Does day_toggle false disable light damage? |
09:50 |
tenplus1 |
light damage in mobs is >12 |
09:51 |
tenplus1 |
hi Cal |
09:51 |
IhrFussel |
Ohh |
09:51 |
tenplus1 |
direct light only |
09:52 |
IhrFussel |
I surrounded them with meselamps...still no damage |
09:52 |
tenplus1 |
light damage only occurs in natural daylight, so mob has to be above ground during daytime hours in a light level >12 |
09:52 |
tenplus1 |
natural light is the key |
09:52 |
tenplus1 |
:P |
09:53 |
tenplus1 |
I *could* change it so that normal light affects them to if bright enough ? |
09:54 |
tenplus1 |
what does everyone think ? |
09:55 |
IhrFussel |
Makes sense to me...it#s no real difference between sunlight and lightbulbs (except for the UV) |
09:55 |
tenplus1 |
so mob light damage is changed to any light in general > 12 |
09:56 |
IhrFussel |
That will also make sure monsters die in populated areas where players build stuff and don't want to be disturbed by monsters |
09:58 |
tenplus1 |
k, git page updated |
10:02 |
rdococ |
but UV makes sense to damage mobs, especially undead ones |
10:02 |
IhrFussel |
tenplus1, also I find it funny that you can tame warthogs BUT if you attack a monster they will attack their owner =P |
10:03 |
rdococ |
lol |
10:03 |
tenplus1 |
wait, they do ? checking |
10:04 |
IhrFussel |
At least in my version they do |
10:05 |
tenplus1 |
nope, in my version if I have a tamed hog and hit a spuider, the hog goes after the spider |
10:06 |
IhrFussel |
Any PR for that I can apply to my code? |
10:06 |
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Krock joined #minetest-hub |
10:06 |
tenplus1 |
hi Krock |
10:06 |
Krock |
hi tenplus1 |
10:07 |
Megaf |
I need to vacuum my DB... |
10:08 |
|
Fixer joined #minetest-hub |
10:08 |
tenplus1 |
hi Fixer |
10:09 |
Krock |
If you clean a vacuum cleaner, are you a vacuum cleaner? |
10:09 |
Krock |
/music plays |
10:10 |
tenplus1 |
lol |
10:10 |
rdococ |
lol |
10:11 |
nerzhul |
hi Krock :) |
10:11 |
Fixer |
yes |
10:11 |
Fixer |
hi |
10:11 |
rdococ |
Lately, I've realized that 'you are what you eat'. Because I've always wanted to be Batman, I ate him. I still don't feel like Batman, though. |
10:11 |
rdococ |
:P |
10:14 |
* tenplus1 |
is donut man |
10:17 |
* rdococ |
eats tenplus1 |
10:17 |
* rdococ |
is donut man |
10:17 |
* tenplus1 |
is eated |
10:17 |
rdococ |
eated? |
10:17 |
tenplus1 |
lol |
10:17 |
* rdococ |
watches a cup of water get drinked |
10:20 |
rdococ |
https://github.com/rdococ/effects |
10:20 |
Megaf |
Whats does that do? |
10:21 |
rdococ |
it's recently been through a fairly large overhaul (replaced minetest.*_effect with effects.*), so it might be buggy |
10:21 |
rdococ |
had to use the find and replace feature |
10:21 |
rdococ |
which I do fairly often anyway :P |
10:21 |
rdococ |
Megaf: status effects |
10:21 |
rdococ |
fast, slow, heavy, light, float, etc. |
10:23 |
Megaf |
man I hate most of the modern music. Melody is just messed up and it's so loud very almost non dynamic range. |
10:23 |
tenplus1 |
+1 |
10:23 |
rdococ |
what would be cool is realistic night vision |
10:24 |
rdococ |
so if you've been out in the sun, and go into a cave, everything is pitch black... until your eyes adjust |
10:24 |
rdococ |
that might work as a csm but idk for sure |
10:24 |
tenplus1 |
would have to change clientside so that all nodes rendered could be in full brightness |
10:27 |
rdococ |
I also like the idea of being able to place the sun and the moon where-ever |
10:28 |
Megaf |
Science https://www.youtube.com/watch?v=_WI6_G1T9KQ (Street Fighter Science) (Sonic Boom Science) |
10:28 |
rdococ |
doing science to a video game is a bad idea tbh |
10:29 |
tenplus1 |
nice effects |
10:29 |
* tenplus1 |
floats around |
10:29 |
rdococ |
video game logic and physics is completely incompatible with ours, even if it tries to emulate ours |
10:29 |
* rdococ |
suddenly falls up |
10:29 |
Megaf |
rdococ, subscribe to that channel and you shall change your mind |
10:32 |
tenplus1 |
I kinda like the idea of water_source falling when no block beneath them |
10:33 |
rdococ |
meh |
10:33 |
rdococ |
we need new water physics |
10:33 |
rdococ |
not super-ultra-realistic-water-pressure physics, but not minecraft water |
10:33 |
tenplus1 |
having water spread out in all directions from source isnt too good... but... flowing out from source in a step by step / node by node way getting lower at each step is a good idea |
11:03 |
rdococ |
lol |
11:28 |
nerzhul |
rdococ, it sounds interesting and a good candidate for a core side support in a future release with propre client integration in a skill/spell API |
11:30 |
tenplus1 |
mobs redo api updated with new on_spawn function in mob registry |
11:31 |
Fixer |
very nice |
11:35 |
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CalebDavis joined #minetest-hub |
11:36 |
tenplus1 |
hi caleb |
11:36 |
tenplus1 |
bunny.lua has an example, depending where you spawn rabbit depends which texture it uses |
11:36 |
CalebDavis |
hi ten |
11:36 |
tenplus1 |
o/ |
11:38 |
|
ThomasMonroe joined #minetest-hub |
11:38 |
tenplus1 |
hi thomas |
11:38 |
ThomasMonroe |
hi ten |
11:44 |
|
cx384 joined #minetest-hub |
11:44 |
tenplus1 |
hi cx384 |
11:44 |
cx384 |
hi tenplus1 :) |
11:50 |
cx384 |
What is the best way to recompile minetest if I changed only one file? |
11:53 |
Krock |
make -j4 |
11:53 |
nerzhul |
make -j750 |
11:53 |
Krock |
or: don't. (if you changed the Lua code) |
11:54 |
cx384 |
ok thank you |
11:55 |
Krock |
auto peer_removal_fct = [peer_id, &found](u16 p) { |
11:55 |
Krock |
wtf |
11:55 |
|
Jordach joined #minetest-hub |
11:56 |
Krock |
ah. function definition within a function. seems to be C++11 |
11:56 |
nerzhul |
lambda |
11:57 |
nerzhul |
it like a function definition yes, it's a std::function<void(u16)> blah blah :p |
11:57 |
nerzhul |
i don't use it generally, but here it's mandatory to use it :) |
11:58 |
nerzhul |
i don't see real benefits to use lambda in most cases, but when you need an anonymous callback function on a list iteration (for example) it's nice to use them |
11:59 |
tenplus1 |
https://github.com/minetest/minetest_game/pull/1884 -- closes lid now |
11:59 |
nerzhul |
the [ ] is mandatory, it captures external attributes to send them to the function |
12:00 |
nerzhul |
Krock, a little litterature about lambda http://www.cprogramming.com/c++11/c++11-lambda-closures.html |
12:01 |
Krock |
I see. thanks. |
12:07 |
CalebDavis |
is it possible to controll one bone via code and the rest via animation |
12:08 |
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DS-minetest joined #minetest-hub |
12:09 |
tenplus1 |
hi ds |
12:09 |
DS-minetest |
hi |
12:10 |
DS-minetest |
31 seconds, you were slow |
12:10 |
tenplus1 |
lol, sorry DS, just pushed fix for https://github.com/minetest/minetest_game/pull/1884 |
12:14 |
tenplus1 |
Krock: you can re-add the +1 approval :PPPP |
12:19 |
Krock |
tested? |
12:19 |
tenplus1 |
yes,w orks fine |
12:20 |
tenplus1 |
hence the last minute nil checks added :P |
12:23 |
ThomasMonroe |
ok so im trying to make a new mapgen, but the mountains and hills are somewhat pyramidal, why is that? |
12:23 |
tenplus1 |
illuminati |
12:23 |
Wayward_One |
lol |
12:24 |
Wayward_One |
hi all :) |
12:24 |
tenplus1 |
hi wayward |
12:24 |
CalebDavis |
hi Wayward |
12:24 |
Krock |
/o\ |
12:26 |
Krock |
tenplus1, could you move the if not open_chests[pn] then return end check into chest_lid_close? this makes it failsafe when calling in a wrong place in the future |
12:27 |
Krock |
i.e. it closes the lid if there's something to close instead of throwing an error |
12:29 |
tenplus1 |
it already does that |
12:29 |
tenplus1 |
but holdon, lemmie check |
12:30 |
tenplus1 |
wouldnt that mess up the return and return true inside on_receive_fields |
12:32 |
tenplus1 |
or does it matter if on_receive_fields returns true or not ? |
12:32 |
Krock |
that only prevents the rest of the callbacks being called for this formspec event. never mind, let's keep it this way |
12:34 |
Krock |
but there's the "return true" leftover from where you took the chest closing code |
12:34 |
tenplus1 |
:) |
12:35 |
nerzhul |
tenplus1, now i finished the mod channels (just some style cases) i think i will work on my secret project (not the NPC, i need to study various implementation and would use sofar approach with some mobs_redo ideas |
12:36 |
tenplus1 |
time to enter the lab :P muhahahahahaha |
12:36 |
nerzhul |
hehe |
12:37 |
tenplus1 |
the on_spawn function I added just then lets you place bunny eggs and determine wether it's a snow/desert biome bunny or random |
13:00 |
tenplus1 |
laters all o/ |
13:00 |
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13:22 |
ThomasMonroe |
ok so im trying to make a new mapgen, but the mountains and hills are somewhat pyramidal, why is that? |
13:29 |
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13:45 |
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13:46 |
Krock |
Ooh.. these genious programmers again: https://i.redd.it/37mbebl3p8jz.png |
13:47 |
Grandolf |
lol |
13:54 |
nerzhul |
do i forget to link NPM post her ? |
13:55 |
nerzhul |
just look at those winners NodeJS users https://github.com/npm/npm/issues/2049#issuecomment-230134212 |
13:57 |
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14:08 |
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14:13 |
Fixer |
fuck firefox |
14:13 |
Fixer |
FUUCK YOU |
14:13 |
DS-minetest |
what happened? |
14:13 |
Fixer |
i had 60 background tabs opened, mem use was 800-2000 mb, now I've reduced it to 30, still this memory eating shit, what the fuck wrong with you firefox? |
14:14 |
nerzhul |
it keeps it because it thinks you are silly and want you to rage |
14:14 |
Fixer |
and this fucking lag |
14:14 |
Fixer |
how fucking browser can lag on i3/i5/i7? seriously? fucking www-monkeys, i hope you eat your shit JS every morning |
14:15 |
nerzhul |
i3/i5/i7 doesn't mean anything, you can have a i7 with 6 years old age it's just slow |
14:15 |
Fixer |
no it is not |
14:15 |
nerzhul |
and also ensure your don't have too many extensions/plugins |
14:15 |
Fixer |
it is garbage WWW full of JS-shit that will be slow even on core i7 beowulf claster |
14:15 |
nerzhul |
and having 60 backgrounds tabs is silly, you have pocket to store your pages :p |
14:16 |
Fixer |
nerzhul: 60 background tabs, and only like 5 active of them, everything else is not even loaded from what I understand |
14:16 |
Fixer |
nerzhul: firefox does not load tabs itself, you can have 60, but only 5 active are loaded into memory |
14:17 |
Fixer |
still, fuck 1gb for few active tabs? are you kidding? |
14:17 |
Fixer |
somewhere around firefox 3X it was much better, and then it went into ape shit |
14:17 |
Fixer |
mem use skyrocketed |
14:17 |
Jordach |
Fixer, chrome doesn't use much for me :^) |
14:18 |
Fixer |
opening fucking youtube FF mem usage skyrockets to 2.3 GB, WTF!?!?!? (bug is opened btw) |
14:18 |
nerzhul |
comparing FF &nchrome usage on different computers with differents tabs is just wrong |
14:18 |
nerzhul |
are you using youtube with flash or not |
14:19 |
nerzhul |
disable all plugins except ad-blocker |
14:19 |
Fixer |
i can't even use ONE FUCKING FIREFOX TAB ONE 1GB WINDOWS XP MACHINE __ |
14:19 |
Fixer |
to open ONE page |
14:19 |
Fixer |
win xp used 100mb of ram itself |
14:19 |
nerzhul |
i have 15 active tabs opened it takes 600 mb ram |
14:19 |
Fixer |
is 900mb not enough for this crap? |
14:19 |
nerzhul |
it depend how many pages you read on faceshit |
14:20 |
Fixer |
also depends what pages are opened |
14:20 |
nerzhul |
yeah |
14:20 |
nerzhul |
some JS devs are shit |
14:20 |
nerzhul |
windows xp is shit too |
14:20 |
Fixer |
that was IRL example |
14:21 |
nerzhul |
Windows XP is not real life, hopefuly :D |
14:21 |
nerzhul |
else we will have many virus :D |
14:21 |
Krock |
Fixer, Win XP used about 300 MiB, unless you really strip down everything to the most important |
14:21 |
Fixer |
that shit can't open 1 website on computer with 1GB ram... one tab, Karl/Carl/whatever |
14:21 |
Fixer |
nerzhul: it is |
14:21 |
Krock |
if it uses less, virtual RAM might got used |
14:21 |
Fixer |
nerzhul: XP is widely used |
14:22 |
Fixer |
nerzhul: it is just example of IRL machine with 1gb ram that literally can't run ONE TAB in FIREFOX |
14:22 |
Fixer |
it loads for minutes, mem usage tops, cpu usage tops |
14:23 |
Fixer |
do i need Core i9 for web now? |
14:23 |
Krock |
no, wait for i11 |
14:25 |
Krock |
Fixer, how about noscript? does it help a bit? |
14:25 |
Fixer |
nerzhul: win7 64bit machine, firefox - 5tabs loaded (24 unloaded) - 600 mb usage, thats fresh start, when you start do something it skyrockets quickly to 1gb |
14:25 |
Fixer |
Krock: yes, I have noscript, imagine how much more mem it will use with noscript disabled? |
14:26 |
Fixer |
I have 8gb of ram, not a problem for me, BUT, if this shit with few tabs goes past 1GB and even lags... WTF |
14:27 |
nerzhul |
Fixer, use a AMD CPU instead of Intel :D |
14:27 |
nerzhul |
you use windows, it's the problem |
14:27 |
Fixer |
i don't mind if you fucking eating my memory, but FUCK STOP LAGGING YOU POS |
14:27 |
Fixer |
nerzhul: trololo |
14:28 |
Fixer |
nerzhul: there was time when Firefox had pretty decent mem usage, it still lagged as hell, but now it is eating my mem and lags as fuck (there were some visible improvements not long ago though) |
14:28 |
Krock |
i.e. pre-HTML5 |
14:30 |
Jordach |
you mean to say HTML5 requires JS to be useable and requires godly amounts of bloated crap? |
14:30 |
Fixer |
i browsed the web on IE on WinNT4 machine with fuck knows what specs, today firefox with 1tab on 1GB ram machine with XP loads insanely slower compared to my times |
14:30 |
Fixer |
Jordach: noscrip, fuck js, fuck telemetry, fuck ads |
14:30 |
Krock |
Jordach, not direct in connection with JS but it surely needs more resources than without |
14:30 |
Fixer |
t |
14:31 |
Jordach |
Fixer, the problem is the JS frameworks |
14:31 |
Jordach |
(no really) |
14:31 |
Jordach |
they're all so bad and have such performance problems |
14:31 |
Krock |
node_modules |
14:31 |
Fixer |
here is interesting example of this WEB-JS cancer: https://weather.com |
14:31 |
Krock |
been many times on r/ProgrammerHumor for being heavy |
14:31 |
Jordach |
(who writes code on a fucking high end PC for end users with weaker machines) |
14:32 |
Fixer |
Jordach: like everybody? |
14:32 |
Fixer |
Jordach: and then normies with 400 usd craptops load that POS website |
14:32 |
Fixer |
profit |
14:33 |
Jordach |
Fixer, might have been a redditard with a ducky mech and high end PC claiming it's not much# |
14:33 |
Jordach |
not forgetting the Senn HD 600/800 |
14:33 |
Jordach |
and DAC/AMP of choice |
14:36 |
Jordach |
and they're also the same middle / upper class twats who then go: it's not hard to get a job / college (everything paid for by their parents) |
14:41 |
nerzhul |
Krock, weather.com loads instanly on my FF |
14:42 |
nerzhul |
and i'm on a shit i3 with 5 years old age at work |
14:42 |
nerzhul |
with 13 tabs, Clion , Pycharm, irc, thunderbird with 15k mails opened and 4GB memory on the PC |
14:42 |
nerzhul |
but i have a archlinux |
14:42 |
Krock |
instant loading here too but half of the content isn't displayed due noscript |
14:42 |
nerzhul |
maybe, i have ublock origin :p |
15:43 |
Calinou |
hi |
15:43 |
Calinou |
<Jordach> Fixer, the problem is the JS frameworks |
15:43 |
Calinou |
today's JS frameworks perform well on desktop; mobile is another thing |
15:48 |
Fixer |
said person with i7 and 64gb of ram, ssd and whatever |
15:51 |
rdococ |
"This computer has 1 TB OF RAM!" |
15:52 |
rubenwardy |
I got told a phone had 4GB of memory |
15:52 |
rubenwardy |
turned out that was storage |
15:52 |
rdococ |
lol |
15:52 |
rubenwardy |
it had 512MB |
15:52 |
rubenwardy |
stupid shop assistant |
15:53 |
rubenwardy |
now I buy phones separately from contracts |
15:57 |
sofar |
^ |
15:59 |
rdococ |
btw, did you try my status effects mod yet? |
16:00 |
red-001 |
oh lol the guy that designed the anticheat went for the "I was just trolling" copout |
16:00 |
red-001 |
anticheat mod* |
16:04 |
rdococ |
lol |
16:06 |
red-001 |
that's like the oldest trick in the book |
16:07 |
Calinou |
Fixer: if you compare eg. Vue.js to vanilla JavaScript, the slowdown isn't huge |
16:07 |
Calinou |
rubenwardy: buying phones on contract is stupid in France |
16:07 |
Calinou |
:P |
16:07 |
rdococ |
lol |
16:07 |
benrob0329 |
Wouldn't that be an anti-anticheat mod? |
16:08 |
rubenwardy |
pretty standard in the UK, Calinou |
16:08 |
Calinou |
rnd is a special guy, I know him from another game since like 2010 |
16:08 |
rubenwardy |
basically everyone except tech-y people do it |
16:08 |
Calinou |
he made a Sauerbraten map with weird tricks/glitches |
16:08 |
Calinou |
:P |
16:08 |
rdococ |
much confusion will occur if someone wants to create a vanilla extract mod :P |
16:09 |
benrob0329 |
Also, I hate sites that need JS for basic functionality |
16:09 |
Calinou |
"This all explains it - this kind of ignorant, fake expert, lazy attitude = "Trump 2020!" :)" |
16:09 |
red-001 |
truly saying you where just trolling when you clearly weren't is the greatest troll |
16:09 |
Calinou |
honestly, rnd's attitude is warn-worthy here |
16:09 |
Calinou |
intentional trolling is definitely not permitted |
16:09 |
rdococ |
rnd? |
16:09 |
red-001 |
I somehow doubt he was trolling |
16:09 |
red-001 |
I'm pretty sure this is just a cop-out |
16:10 |
Calinou |
the guy who made the anticheat mod |
16:10 |
rdococ |
meh. I think anticheat should only be enabled if the player doesn't have fly. |
16:11 |
Fixer |
Firefox 57 drops support for all legacy add-ons, including Tab Mix Plus. From Firefox 57 onwards, Firefox will not install Tab Mix Plus. It is currently unclear when Tab Mix Plus as a WebExtension will be ready. |
16:14 |
benrob0329 |
Fixer: it also requires PulseAudio |
16:15 |
Fixer |
what you say? |
16:15 |
red-001 |
https://i.imgur.com/7XYz9Fg.jpg |
16:17 |
benrob0329 |
Fixer: basically no one wanted to maintain the Alsa backend, so rather than using something like OpenAL (like every other program in twenty friggen seventeen) they instead make Pulseaudio a hard dependency |
16:18 |
Fixer |
benrob0329: i said nothing about pulseaudio, openal, or alsa |
16:18 |
benrob0329 |
Mozilla: making unnecessary breakage since 199* |
16:18 |
benrob0329 |
Fixer: it becomes a hard dep in 57 |
16:19 |
rubenwardy |
but muh progress |
16:19 |
benrob0329 |
Like Pulse breaking my audio setup, and overcomplicating everything? |
16:19 |
sofar |
I hate to poop your party, but I kinda like the features that PA brings |
16:19 |
benrob0329 |
And constantly changing the audio levels?? |
16:20 |
benrob0329 |
sofar: then use it, but it shouldn't be required |
16:20 |
sofar |
so mozilla devs should be required to maintain 2 audio stacks? |
16:20 |
sofar |
how is that logical? |
16:20 |
Calinou |
rdococ: if you have fly but not noclip, it is possible to noclip using cheats |
16:20 |
rdococ |
Calinou: true |
16:21 |
benrob0329 |
No, they should use a standard audio lib instead of requireing a whole new server |
16:21 |
rdococ |
Calinou: but I think stopping people without fly from flying is more of a priority |
16:21 |
Calinou |
preventing noclipping is *very* important |
16:21 |
Calinou |
people can break in anyone's house |
16:21 |
Calinou |
they can escape fights during PvP, etc |
16:21 |
Calinou |
it's a good thing it never was possible in Minecraft |
16:22 |
benrob0329 |
My audio configuration is very simple, I do most things in hardware mixing |
16:22 |
benrob0329 |
I don't want, nor do I need any extra audio levels to worry about fixing every 5 minutes |
16:23 |
benrob0329 |
Nor do I need Pulse to pull another distort all input sound on me again while recording |
16:23 |
Calinou |
not sure if OpenAL (Soft) is suited to everything |
16:23 |
Calinou |
Godot doesn't use it, for example |
16:23 |
Calinou |
also, I did have issues with PulseAudio changing the audio volumes randomly, but I longer have that issue |
16:24 |
Calinou |
USB audio is still messy though… I bought an analog headset *because* of Linux and PulseAudio |
16:24 |
Calinou |
but now I'm on Windows, heh |
16:24 |
benrob0329 |
Pulse is good for some, and not others |
16:24 |
benrob0329 |
that's why we have libraries that can use both |
16:25 |
sofar |
too much choice isn't always better in the long run, there's a cost to it |
16:25 |
sofar |
with almost every desktop env under linux using PA, there's really no reason to avoid it |
16:25 |
sofar |
it's just economics |
16:25 |
rubenwardy |
Megaf is aiming to do this to Minetest |
16:25 |
rubenwardy |
well, his fork |
16:25 |
rubenwardy |
remove a lot of the choice |
16:25 |
sofar |
openal for minetest is fine btw |
16:26 |
sofar |
it just has a single audio stream and you get positional audio and cross platform |
16:26 |
rubenwardy |
true, he's removing db backends and like, I believe |
16:26 |
benrob0329 |
sofar: I just stated reasons for avoiding it |
16:26 |
sofar |
mozilla might just want different audio streams to actually go to a different output, for instance |
16:26 |
sofar |
we do support imho too many obscure backends |
16:27 |
sofar |
there's a good reason for it, but still |
16:27 |
benrob0329 |
In a browser? That seems like a strange edge case to piss of a good chunk of your userbase for |
16:27 |
sofar |
with sqlite and *sql backends now we can probably nuke leveldb and redis at some point |
16:28 |
sofar |
benrob0329: you're a minority, and your demands are probably the most costly for them, so, economics... it's not personal |
16:28 |
sofar |
if you really care you have a chance of doing the work yourself |
16:29 |
sofar |
I mean, if PA support is horribly broken, sure, I'd complain loudly too |
16:29 |
sofar |
everyone would |
16:30 |
benrob0329 |
sofar: as I stated before, there ate libraries that have been around for years to solve this problem |
16:30 |
Calinou |
how well does the PostgreSQL back-end perform in Minetest, compared to Redis? |
16:30 |
Calinou |
we can nuke LevelDB though (after a 6-month notice or so) |
16:30 |
benrob0329 |
Also your forgetting the many years of broken Pulse, but did distros pull it and build with alsa? Nope |
16:30 |
Calinou |
(it's not built-in by default anyway) |
16:31 |
Calinou |
benrob0329: Pulse's early issues are no longer a thing on even LTS distros, today :P |
16:31 |
benrob0329 |
Is Pulse mostly fixed nowadays, sure. But its still broken in places and I won't deal with not knowing if my audio is fine or not |
16:31 |
benrob0329 |
that's a level of pain I won't put up with |
16:32 |
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16:33 |
rdococ |
I like the idea of being able to move the sun and moon to any celestial position |
16:33 |
rubenwardy |
but but Redis isn't a database |
16:34 |
rdococ |
I'd also like to see local celestial body positioning overrides |
16:34 |
rdococ |
so that a mod could make someone at Z=1000 see a differently positioned sun to someone at Z=-1000 |
16:35 |
sofar |
the whole sky object system could use an overhaul, but that doesn't make much sense |
16:36 |
rdococ |
seasons, weird orbits, etc. would be cool, though |
16:39 |
rubenwardy |
I'd prefer for particles to be fixed over that |
16:40 |
rdococ |
eh, true |
16:40 |
rubenwardy |
> weather without copious amounts of lag |
16:40 |
benrob0329 |
rubenwardy: indeed |
16:40 |
rdococ |
I saw a github issue about the sun and moon thing |
16:40 |
rubenwardy |
I started doing it, but particles have sooo many features |
16:42 |
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16:43 |
rdococ |
hm |
16:43 |
rdococ |
is there a way to remove a line of chat? |
16:45 |
paramat |
hi Fixer please less swearing :] |
16:47 |
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16:48 |
rdococ |
yay, humanoid beings! |
16:49 |
benrob0329 |
Hi RobbieF |
16:49 |
RobbieF |
hi benrob0329 |
16:59 |
rdococ |
yey |
16:59 |
Calinou |
anything said on IRC is permanent, although web-based logs can be edited :P |
17:08 |
benrob0329 |
I should make a bot to redact [off] messages after 5 minutes |
17:12 |
benrob0329 |
rdococ: Matrix has message redaction |
17:13 |
rdococ |
[REDACTED] |
17:13 |
rubenwardy |
▮▮▮▮▮▮▮▮▮▮▮▮ |
17:14 |
rdococ |
welcome to minetest, where ice solidifies lava |
17:14 |
rubenwardy |
ice and fire? |
17:15 |
rubenwardy |
> SAM is the prince who was promised confirmed |
17:15 |
rdococ |
no, ice and lava |
17:15 |
rdococ |
it's just... █████ ███████ ██ ███ █ ████ █ |
17:15 |
rdococ |
█████████████ ██ █ ███████ |
17:17 |
DS-minetest |
minetest lava isn't so hot, that's the reason why ice solidifies it. sam can even swim in it |
17:17 |
sofar |
ice and lava? |
17:17 |
sofar |
let's assume typical lava at 1000C |
17:17 |
sofar |
and typical ice at -10C |
17:18 |
rdococ |
DS-minetest: without dying quickly (in survival)? |
17:18 |
sofar |
specific heat of lava is ... 0.84 kJ/kg-K |
17:18 |
DS-minetest |
yes, just eat some apples |
17:18 |
DS-minetest |
(well, lag can kill you) |
17:18 |
sofar |
ice is 2.1, water is 4.2 (kJ/kg-K) |
17:18 |
sofar |
specific weight of lava is 3.1 |
17:19 |
rdococ |
that's because hunger is unrealistic in minetest_game, not because lava is boiling kool-aid |
17:19 |
sofar |
so by volume, 1m3 would take 0.84 * 3.1 * 1000 to cool down 1K |
17:19 |
sofar |
2600 kJ |
17:19 |
DS-minetest |
rdococ: but even without food, sam can be in lava for some seconds, have you ever tried that? |
17:20 |
DS-minetest |
sofar: but sources are infinitely big |
17:20 |
sofar |
1m3 of ice gives 1kJ prior to melting |
17:20 |
sofar |
roughly |
17:20 |
rdococ |
1m3 of lava somehow expands into multiple times that |
17:21 |
rdococ |
with just 4m3 of water, you can create infinite water |
17:21 |
sofar |
but if the ice melts you'd get another 4200 per K of energy |
17:21 |
rdococ |
why do people apply science to a game where you can infinitely duplicate water |
17:21 |
sofar |
the total would end up 4200 * 100 + 10 (kJ) |
17:22 |
benrob0329 |
rdococ: its like deletion in other chat systems |
17:22 |
sofar |
4.2 * 100 + 10 |
17:22 |
sofar |
430 kJ, that is |
17:23 |
sofar |
err I'm off somewhere there |
17:23 |
rdococ |
lol |
17:24 |
paramat |
yeah it's unrealistic, but then 1 node of water cools 1 node of lava, and ice would of course be melted to water |
17:24 |
sofar |
541 * 1000 for 1m3 ice to boil off |
17:24 |
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17:24 |
sofar |
2600 for lava to cool down 1K |
17:24 |
sofar |
that results in a lower temperature of the lava by 208K |
17:25 |
sofar |
assuming the lava is 1000C, it would still be fluid at 792C |
17:25 |
sofar |
if the lava is 700C, it would solidify at 492C |
17:25 |
rdococ |
are you still applying science to a game where 4m3 of water can become infinitym3 of water, and a game where you can hold stacks of 99m3 of gold without the weight killing you? |
17:25 |
sofar |
no |
17:25 |
paramat |
i made snowblock cool lava, but not snow slab as it's smaller |
17:26 |
sofar |
I'm taking a theoretical ideal volume of lava and a theoretical ideal volume of ice :) |
17:27 |
rdococ |
what would be cool is a fully fledged electrical circuit system |
17:27 |
rdococ |
but idk how I'd do that |
17:27 |
rdococ |
resistors are weird, man |
17:28 |
sofar |
I've thought about making a true semiconductor mod |
17:28 |
sofar |
e.g. P and N materials |
17:28 |
rdococ |
you could use them in diodes and transistors |
17:28 |
rdococ |
actually, I think I did make a mod like that |
17:28 |
rdococ |
it wasn't that good though |
17:28 |
sofar |
for educational purposes it would be |
17:29 |
rdococ |
I meant that the code was messy |
17:29 |
sofar |
link to source? |
17:30 |
rdococ |
github.com/rdococ/silicons I think |
17:33 |
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17:33 |
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17:35 |
sofar |
might be worth redoing and fixing |
17:37 |
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17:39 |
CWz |
#modernstoneagefamilly |
17:40 |
CWz |
Really miss that show growing up |
17:44 |
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17:44 |
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17:44 |
rdococ |
yey |
17:45 |
* rdococ |
hugs a hug |
17:46 |
benrob0329 |
rdococ: wot |
17:46 |
benrob0329 |
How *universe explodes* |
17:47 |
rdococ |
lol |
17:49 |
rdococ |
yay |
18:11 |
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19:04 |
rdococ |
https://rdococ.github.io/ <- I'm creating a WEBSITE! |
19:11 |
rubenwardy |
oh, nice |
19:11 |
rubenwardy |
very minimalistic |
19:11 |
rdococ |
lol |
19:12 |
rubenwardy |
you should look into Jekyll |
19:13 |
rubenwardy |
no need to hand make sitemaps |
19:13 |
rubenwardy |
It's not a generator really |
19:13 |
rubenwardy |
it's not like it's WYSIWYG |
19:16 |
IhrFussel |
Just happened again: 27/35 on my server but they see "too many users" |
19:16 |
IhrFussel |
Either someone really abuses that packet sniff bug or the engine has a big issue |
19:17 |
Krock |
too many reserved slots? |
19:18 |
IhrFussel |
I thought reserved slots do NOT count as regular slots |
19:18 |
Fixer |
benrob0329: you can recompile FF to use alsa iirc |
19:18 |
IhrFussel |
Or is that only the admin account? |
19:20 |
benrob0329 |
Fixer: I do, but WebRTC doesn't work then |
19:20 |
rubenwardy |
I don't think Minetest has reserved slots? |
19:20 |
benrob0329 |
And, hard dep in 57 |
19:20 |
rubenwardy |
players with the server priv can join anytime they wish |
19:20 |
Fixer |
lol |
19:20 |
rubenwardy |
maybe some other privs too |
19:28 |
IhrFussel |
rubenwardy, Shara had the same problem recently...there were 14/30 players and the others got "too many users" |
19:29 |
IhrFussel |
Possible (although VERY unlikely) that there were just so many in the connecting phase |
19:30 |
benrob0329 |
It wouldn't be hard to make a mod for reserved slots though |
19:30 |
IhrFussel |
The problem is that the servers tell "too many users" too soon it seems |
19:34 |
IhrFussel |
I can actually check if there were really 8-9 people connecting cause I log each prejoin |
19:36 |
IhrFussel |
Ok I gotta say it's not impossible anymore... |
19:36 |
IhrFussel |
I had ~ 10 players connect within 1 minute for the last 20 or so |
19:37 |
IhrFussel |
Shara, I suggest you to add a minetest.log() in on_prejoinplayer() and see if that explains the "too many users" |
19:39 |
Shara |
IhrFussel: Why it happens is a minor point. The issue is that it happens. |
19:40 |
Shara |
Cap of 30, but getting this before server has 20 connected players... shouldn't happen. |
19:40 |
IhrFussel |
Shara, it happens because there ARE max_users / max_users slots used JUST that many didn't join yet |
19:40 |
Shara |
I suspected that before you showed me that issue |
19:40 |
IhrFussel |
A slot is gone as soon as someone connects AFAIK |
19:41 |
IhrFussel |
Yes that explains it: ~ 15 players were in the loading phase when the issue happened |
19:41 |
IhrFussel |
On phone loading can take up to 2 minutes |
19:42 |
Shara |
So I'm basically getting a crazy number of people in prejoin phase who never actually make it into game. |
19:42 |
Shara |
While players who are perfectly capable of playing simply can't connect |
19:42 |
Shara |
If you are seeing this, it's my issue too, given both our servers rank fairly highly |
19:43 |
Shara |
I won't be getting is less than you. |
19:43 |
Shara |
it* |
19:43 |
IhrFussel |
Likely...many have their app crashed on them cause it couldn't handle the media, or maybe they thought it's too much to download and closed it..but between connecting and joining a slot is definitely in use |
19:43 |
Shara |
There really needs to be a better way to handle this |
19:43 |
rdococ |
why do people use spaces to indent code? tabs ftw |
19:43 |
rubenwardy |
any servers with high quality coastal cities? |
19:44 |
rubenwardy |
also any with good subways |
19:44 |
IhrFussel |
rubenwardy, can you confirm a player slot is in use as soon as someone connects? |
19:44 |
rubenwardy |
I believe so |
19:44 |
rubenwardy |
that was talked about recently |
19:44 |
Shara |
To whatever devs are paying attention: is there no way to auto-disconnect a player who's attempt to join take slonger than x seconds, then hav ea conf setting so server owners can set what is acceptable to them? |
19:45 |
Shara |
Maybe even scale acceptable connection time based on how far from the player cap a server is |
19:46 |
Shara |
I don't want to raise the cap on my servers, since I know that's probably about how many players they can handle... but due to this they often refuse players far sooner, and how much sooner is totally unpredictable. |
19:46 |
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19:47 |
IhrFussel |
Shara, it's the worst when sudden player waves happen... |
19:48 |
Shara |
It means being too popular can actually kill your ability to take players |
19:49 |
Calinou |
<benrob0329> It wouldn't be hard to make a mod for reserved slots though |
19:49 |
Calinou |
there is one |
19:50 |
Calinou |
also, people who have some kind of moderation privilege can always join a server, even if full |
19:50 |
Calinou |
*supposedly* |
19:50 |
Calinou |
(in practice, it didn't work for me) |
19:50 |
Calinou |
eg. the "ban" privilege, or "server" |
19:50 |
Shara |
Define "some kind"? |
19:50 |
Shara |
The account I could always join on was the named admin |
19:50 |
Shara |
And you can only have one of those set in conf |
19:50 |
Calinou |
https://github.com/minetest/minetest/issues/4927 |
19:51 |
Calinou |
hmm, this is still open |
19:51 |
CWz |
i wonder how many users can minetest handle |
19:51 |
Calinou |
wow, I opened this in December 2016, I had no idea, I thought I did that like in 2015 :P |
19:51 |
Shara |
Didn't see that before, but instant thumb up from me |
19:53 |
Calinou |
:) |
19:53 |
cx384 |
I am working on a mod with which you don't need to take care about in which chest you should put which items anymore. Anyone want to see? |
19:54 |
cx384 |
bad English x_x |
19:56 |
cx384 |
https://github.com/cx384/storage_interface/blob/master/screenshot.png?raw=true |
20:01 |
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20:01 |
Raven262 |
That looks complicated... |
20:04 |
cx384 |
I think it isn't complicated, because you only have to place the storage interface next to your chests. |
20:05 |
rdococ |
yay for hugs |
20:07 |
cx384 |
bye bye |
20:08 |
lisac |
Calinou, I can see a very very big problem with that kind of reserved priv |
20:09 |
lisac |
currently server list gives placement punishment for servers with a high maxplayer, right? |
20:09 |
lisac |
what if server admin just auto granted vip priv to all players? |
20:17 |
Calinou |
lisac: hmm… it probably wouldn't work on first join |
20:17 |
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20:20 |
Shara |
Obviously upper limit should not be infinite and should not disregard cap completely. |
20:21 |
Shara |
I'm just tired of my regular players (and me when I play on a non-admin account) not being able to connect when the server shows something like 17/30 |
20:36 |
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20:44 |
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20:46 |
Fixer |
Xhttps://twitter.com/Shitty_Future/status/882125437945737216 |
20:47 |
Calinou |
Xhttps? is that extra-secure HTTPS? |
20:55 |
rdococ |
lol |
20:55 |
rdococ |
xhttps |
20:57 |
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20:58 |
Fixer |
https://twitter.com/Shitty_Future/status/834121105468223488 |
21:00 |
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21:07 |
paramat |
"is there no way to auto-disconnect a player who's attempt to join take slonger than x seconds" worth considering, but at busy times do desktop players have their connecting slowed, could it hit the wrong players? |
21:08 |
paramat |
Calinou's issue is worth considering too |
21:08 |
paramat |
guh, mobile users causing problems again :D |
21:09 |
* Fixer |
decided not to swear about mobile |
21:09 |
Fixer |
also, where is octacian? |
21:09 |
sofar |
school probably started for him again |
21:09 |
Calinou |
paramat: media download can take a while |
21:10 |
Calinou |
it's much faster with a web server set up, but unfortunately, not everyone takes the time to set one up… |
21:10 |
Calinou |
(I am beginning to think it should be required for servers listed on the list) |
21:10 |
Calinou |
(it's ok to not have one for LAN/private gameplay, but it ruins the experience on public servers) |
21:10 |
IhrFussel |
I just found a protection by "mr_Hitler" on my server who built a nazi symbol lol |
21:11 |
Calinou |
I once was playing Sauerbraten, then I see… "Adolf_Hitler connected from United States" |
21:11 |
Calinou |
seems legit |
21:12 |
Fixer |
pfff |
21:12 |
Fixer |
i've seen Adolf Hitler like week ago or so |
21:12 |
Fixer |
and he built a nazi themed town* |
21:12 |
IhrFussel |
His protection was named "Mein Kampf" too |
21:12 |
sofar |
in ukrain? that doesn't surprise me |
21:12 |
Fixer |
sofar: nope, USA server $) |
21:14 |
Fixer |
i'm not sure if it is permitted in USA |
21:14 |
Fixer |
sofar: in Ukraine there is ban on nazi/communism ideology |
21:15 |
sofar |
yes, I hear it's particularly effective in the eastern regions |
21:15 |
Fixer |
Germany has ban on nazi ideology too |
21:15 |
sofar |
as a dutch person, I'm well aware of the german prohibitions |
21:16 |
sofar |
apparently, asian travellers to berlin not so much |
21:16 |
sofar |
https://www.economist.com/blogs/gulliver/2017/08/don-t-mention-war |
21:18 |
paramat |
does connection timeout have a fixed value currently? |
21:18 |
sofar |
my guess it's based on the OS stack values |
21:18 |
sofar |
nerzhul probably knows |
21:18 |
Fixer |
sofar: ukraine has no far right parties in parlament, btw, I hope this does not surprise you too |
21:20 |
sofar |
not at all. what surprises me is that russia can just shoot down an airplane with dutch and malay folks in east ukrain and take a whole province |
21:20 |
Fixer |
for some reason neonazi still fascinates some folks around the planet |
21:20 |
Fixer |
sofar: welcome to russia |
21:22 |
Fixer |
sofar: i remember that day when they shot down the plane, western investigation said military rocket system went in from Russia, shut down some planes, and then MH17 and then exit to Russia back, question is: who was operator? |
21:23 |
paramat |
be careful to not confuse the ancient and fine swastika symbol with the specific 3rd reich symbol |
21:23 |
Fixer |
sofar: and Europe is always buries its head in the sand |
21:23 |
sofar |
it's a proxy war, russia is responsible |
21:24 |
Fixer |
Putin feels that Russia is strong and Europe is weak, and he is right, Europe is lets pretend nothing happens lalala, lets send another Shreder to receive money from cleptocracy |
21:25 |
sofar |
Fixer: to be honest, ukrain really cut itself in the shins by not accepting EU's invitations to cooperate more right before this mess all started |
21:25 |
Fixer |
Putin started antiwestern war long ago, projects, propaganda, for years, nobody cares |
21:25 |
paramat |
well, USA cares, they're very aggressive towards russia :] |
21:26 |
sofar |
this could have likely been prevented but perhaps polls were fixed to make it look like ukranians didn't want europe's aid |
21:26 |
Fixer |
sofar: president was probably threatened by Putin, then he announced we won't cooperate with EU and will receive money from Putin |
21:26 |
sofar |
paramat: wth? trump is effectively ass-kissin putin |
21:26 |
sofar |
Fixer: yeah, undoutably (and then he ran) |
21:26 |
Fixer |
sofar: it is not about the aid |
21:26 |
paramat |
Shara it's worth opening an issue for settable timeout time, at least for discussion |
21:26 |
sofar |
it would have made it harder for russia |
21:27 |
sofar |
without the aid the country is in chaos -> easy invasion/insurgion |
21:27 |
Fixer |
sofar: people in ukraine like european system more or less, they don't want this russia-alike cleptocracy with czar/oligarchs and stupid peasants without any rights |
21:27 |
paramat |
trump yes, the rest of USA government differs |
21:27 |
sofar |
with the aid it would potentially attack european aid |
21:28 |
Fixer |
sofar: it is not about the aid |
21:28 |
Fixer |
sofar: Ukraine can easily aid itself, by beeing realistic, you can't pay 1usd for gas, if it costs 5... government created huge communism like warfare systems, it was not sustainable |
21:28 |
sofar |
what-if scenarios are kinda useless, yes |
21:29 |
Fixer |
sofar: they fixed it after revolution |
21:30 |
Fixer |
sofar: currency exchange was unrealistic for years, nobody wanted to fix it, gas prices were ridiculous low (yet guy cost a lot) - nobody wanted to fix this, they wanted to get more debt instead of telling the truth |
21:30 |
sofar |
well I hope that ukr becomes a better country for it, but losing a significant part of it to essentially russia is still a waste |
21:30 |
Fixer |
sofar: there is no free living |
21:30 |
Fixer |
sofar: you have not lived under communism, what it created in people, cancer |
21:30 |
paramat |
and EU cares too, it has imposed sanctions on russia |
21:30 |
Fixer |
sofar: more or less it created peasant people that relied on mammy state for everything |
21:31 |
Fixer |
sofar: especially in russia |
21:31 |
Fixer |
sofar: so when communism collapsed, we transitioned to "market" |
21:31 |
Fixer |
sofar: but |
21:31 |
Fixer |
sofar: here comes shitty part |
21:31 |
sofar |
right, I haven't. I've seen only some of what it can do (berlin etc, right after wall came down) |
21:31 |
Fixer |
sofar: to please "people", they lowered gas/heating/whatever prices, and you know how it ends up, look Venesuela |
21:32 |
Fixer |
fucking soviet degenerate economy |
21:33 |
Fixer |
sofar: after revolution, currency exchange is free floating now, fixed our export-import, it is improving, stabilisation, realistic utility prices, yet people still complain that they need to pay more |
21:33 |
Fixer |
lots of reforms |
21:33 |
Fixer |
yet people still complain |
21:33 |
Fixer |
they want something visible |
21:33 |
Fixer |
like road construction, shit like that |
21:34 |
Fixer |
road construction is seriously increasing too |
21:34 |
sofar |
instead they got dashcam videos |
21:34 |
Fixer |
sofar: my parents had no fucking toilet paper |
21:34 |
Fixer |
SERIOSLY |
21:34 |
sofar |
I believe you |
21:34 |
Fixer |
huge mega super pony communism wander @ no toilet paper |
21:35 |
Fixer |
how?????? |
21:36 |
Fixer |
capitalism has its own faults, but not communism again, fuck this |
21:37 |
Fixer |
also, EU/Ukraine itself buried head in the sand while Russia went back to ultra-far-right-everything-is-Russia-antiwestern mode |
21:37 |
Fixer |
we suffered because of our stupidity, but now we learned our lesson (at least most of the people, except commies, they love russia so much) |
21:38 |
rdococ |
hm |
21:38 |
rdococ |
I wonder what I should put on my website |
21:40 |
Fixer |
sofar: here is another example, schools, Ukraine reduces amount of schools with like 10 children, instead they go in bigger one and use bus, people are SAD |
21:41 |
sofar |
that's happening everywhere |
21:41 |
Fixer |
sofar: or medicine, people just don't understand there is amount-quality trade-off, they want school-hospital in even smallest village |
21:41 |
sofar |
teachers in the US buying pencils for kids with their own money |
21:42 |
Fixer |
sofar: and now comes communists and says how USA(tm)-sponsored(R) government destroys our schools/hospitals/blablabla |
21:42 |
sofar |
they do that in the US too |
21:43 |
Fixer |
people just don't understand that you can't have 10 awesome hospitals, you choose 1 good hospital, or 10 shitty ones... people want 10... it is puzzling, meh, don't want to drive so much to that hospital |
21:44 |
Fixer |
sofar: or... you will not believe but people in Ukraine call ambulance when they have something like +39*C or baby cries... |
21:44 |
Fixer |
sofar: because they expect "free" ambulance |
21:44 |
Fixer |
same for whole exUSSR |
21:46 |
Fixer |
they don't understand that ambulance is for saving lives... not doing one injection in butt to reduce your body temp from +39 to +37*C |
21:46 |
Fixer |
true story |
21:47 |
Fixer |
sofar: and worst thing that USA has both sides of the cancer, neonazis and communists, but I have suspicious that USA(tm) communism should be more human friendly without too much genocide like USSR practiced |
21:47 |
sofar |
I believe communism is entirely gone |
21:48 |
sofar |
socialism plenty though, but that's something completely different |
21:48 |
sofar |
I'm probably not using the same definitions that you may have gotten in school when you were a kid :) |
21:49 |
sofar |
to me, socialism means public schooling, healtcare including mental health, welfare are single-payer solved issues |
21:49 |
Fixer |
sofar: lets say I avoided that cancer, but my parents have not, but it is more of older generation problem |
21:50 |
Fixer |
sofar: in reasonable manner... but not Venesuela like |
21:50 |
Fixer |
sofar: or another thing like pensions |
21:51 |
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21:51 |
sofar |
welfare includes pensions imho |
21:51 |
Fixer |
sofar: in Ukraine it is 60/60, but it is still not quite good financially, and people are very sad to have 63/63... they don't understand that without doing that future pensioners will have even less pensions :( |
21:51 |
sofar |
welfare == people who should or can not work |
21:51 |
Fixer |
pensions = necessary |
21:52 |
sofar |
welfare is necessary |
21:52 |
Fixer |
sofar: in Ukraine problem was regulated utility prices that were unreal and made huge debt, that was fixed after revolution |
21:53 |
Fixer |
sofar: when you pay 1usd for heating and budget pays another 5usd... people don't even know about that |
21:53 |
Fixer |
they think they are ripped off |
21:53 |
Fixer |
this regulation has a name |
21:54 |
sofar |
as I recall it was russian gas prices that got jacked on ukraine |
21:54 |
Fixer |
sofar: yes, but government went with poker face and price "for people" was very low, it was stupid populist policy |
21:55 |
sofar |
sure, that's not very intelligent |
21:55 |
sofar |
it's also political suicide anyway, irregardless |
21:55 |
Fixer |
sofar: smth like 0.1 usd for 1cu m of natural gas, thats like free compared to Europe prices |
21:55 |
Fixer |
sofar: thats populism aka Trump |
21:55 |
sofar |
but essentially russia did that, ukraine just got played |
21:56 |
sofar |
"here, have some more free heroin" |
21:56 |
Fixer |
sofar: politicial suicide? ha, that president-traitor who left to Russia now lives in russian government mension, life is good (c) |
21:57 |
sofar |
yes but his former friends are all out of office now, and wish they hadn't taken his word for it |
21:57 |
sofar |
at least, that's what I assume, lol |
21:57 |
Fixer |
sofar: they have enough money, it is not western-corruption like |
21:58 |
Fixer |
sofar: here it is you grub money as fast as possible and buy everybody or left the country to Russia, it accepts all kinds of scum around the world |
21:59 |
Fixer |
revolving door corruption is too slow for us |
21:59 |
Fixer |
thats reserved for german guys like Shreder |
22:00 |
Fixer |
sofar: yes, free heroin |
22:00 |
Fixer |
sofar: Russia has other country on "free heroin" it is called Belarus |
22:01 |
Fixer |
country that still emulates kind of soviet past on russian welfare |
22:01 |
sofar |
that place is scary |
22:02 |
Fixer |
sofar: nah, i know a guy who went there (working trip), it was funny |
22:02 |
Fixer |
sofar: they don't talk about politics, end of story |
22:02 |
Fixer |
closed mouth |
22:03 |
Fixer |
actually very few exUSSR countries are free and democratic more or less... like only 6 out of 15 |
22:04 |
Fixer |
all of them on western border near EU |
22:04 |
Fixer |
what is amazing about russia |
22:04 |
Fixer |
it is huge country with 140 million peasants |
22:04 |
Fixer |
they have literally one main party and few "technical" parties |
22:04 |
Fixer |
they hardly can name opponents for putin |
22:04 |
Fixer |
Only |
22:04 |
Fixer |
Putin |
22:04 |
Fixer |
no more alternatives |
22:05 |
Fixer |
thats how propaganda works |
22:05 |
rdococ |
hm |
22:05 |
Fixer |
it is politically dead |
22:05 |
rdococ |
Is there an easy way to add some kind of base HTML (say, a menu) on each page? |
22:06 |
sofar |
what page? |
22:06 |
Fixer |
sofar: funny how USA/Europe free speech is actively used by Russia and Islamists to promote their propaganda, China probably too |
22:07 |
Fixer |
also, Richard Stallman was on RussiaToday |
22:08 |
Fixer |
thats kinda sad, that this may hurt OSS a little, eh, nobody cares, RMS was always considered weird but he was right in many places |
22:09 |
IhrFussel |
What is quicktune? |
22:10 |
Fixer |
same question |
22:11 |
IhrFussel |
When I press pageup/down on my keyboard it says quicktune = "(nothing)" = (none) |
22:11 |
Fixer |
sofar: somewhere in our news I remember some guy from Netherland said MH17 downing is bad, but business with Russia is also good, thats EU for you |
22:12 |
sofar |
I doubt that that is the general consensus, my family sure isn't going to go shop russian any time soon |
22:12 |
sofar |
they are still appalled and shocked |
22:12 |
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22:14 |
Fixer |
i don't feel like EU really cares, it is just talks, Germany even wants to build another pipe from Russia and their minister said American natural gas competition is kinda bad idea |
22:14 |
Fixer |
it is strange |
22:14 |
Fixer |
they talk about finding other suppliers, yet they want another pipe to increase monopoly |
22:14 |
rubenwardy |
rdococ, what host? |
22:15 |
rdococ |
rubenwardy: using github pages |
22:15 |
Fixer |
not sure why USA gas is that bad |
22:15 |
rubenwardy |
ah, github.io |
22:15 |
rubenwardy |
look at Jekyll. You get that for free with github pages |
22:15 |
rdococ |
it was easier than doing anything else, lol |
22:15 |
rubenwardy |
meaning no work |
22:15 |
Fixer |
from what I seen prices are pretty good, compared to Europe |
22:15 |
rdococ |
I'd use Jekyll but meh. |
22:15 |
rubenwardy |
I use github pages to host rubenwardy.com |
22:15 |
rdococ |
it's more fun when I do it by hand. |
22:15 |
rubenwardy |
Jekyll is really good and light weight |
22:15 |
rdococ |
I will really regret that. |
22:15 |
rdococ |
:P |
22:16 |
rubenwardy |
you still do HTML by hand |
22:16 |
Fixer |
maybe it is not that much cheaper, but alternatives are welcome, natural gas is still used as political tool |
22:16 |
rubenwardy |
you can just use templates |
22:16 |
rdococ |
ah |
22:16 |
rdococ |
well, maybe |
22:16 |
rubenwardy |
for example, rubenwardy.com is all HTML just with includes for header and footer |
22:16 |
rdococ |
I might take a look in that case |
22:16 |
rubenwardy |
Jekyll isn't a CSM, it's a static site generator which makes raw HTML easier |
22:17 |
Fixer |
sofar: you mentioned skyrocketed gas prices for Ukraine by Russia, here is part you don't probably know, for -100 usd prices down they wanted their fleet to stay longer in Cremia... then they annexed it anyway |
22:18 |
Fixer |
we don't buy natural gas from Russia anymore, via Europe only, it is done, no more of this crap |
22:19 |
sofar |
all this oil and gas and coal shit needs to go away anyway |
22:19 |
Fixer |
sofar: also, USA these days is literally Ukraine-like politics |
22:19 |
Fixer |
reading USA forums, ... same thing |
22:20 |
Fixer |
sofar: ha, you mentioned coal... guess what...? |
22:20 |
sofar |
apparently trump has made stupid people feel it's ok to open your mouth |
22:21 |
Fixer |
sofar: Ukraine has very deep and dangerous antracite coal mines (Donbass), coal extraction is not profitable (mostly), Tetcher did it in 198X, Ukraine? Nah... let it run, see, bestest capitalism |
22:21 |
Fixer |
bestest as in Borat |
22:22 |
sofar |
I still haven't seen Borat |
22:23 |
Fixer |
sofar: same for car producers, ... oh, they produce 100 cars per month... lets support them and increase prices on everything imported by thousands... "PROFIT", not really |
22:23 |
Fixer |
and aftermarket prices are shit there because of this |
22:23 |
sofar |
coal is dead anyway, too expensive to exploit due to labor cost |
22:24 |
sofar |
with rising wages everywhere in the world, soon it'll only be used for steel and that's it |
22:24 |
Fixer |
sofar: how much? here 1000 usd per worker is probably considered good here, at least they demand 1000 usd NOW on some strikes |
22:25 |
Fixer |
we have steel production, but using local mines is problematic, some profitable some not, most is occupied by russian-prorussian-separatist thing, coal is exported to russia now |
22:25 |
sofar |
it doesn't matter much since cost of things are relative |
22:26 |
Fixer |
sofar: nah... East Europe business, you don't understand (tm) |
22:26 |
Fixer |
sofar: steal one pack of vodka, drink it, destroy bottles, ???, profit |
22:26 |
Fixer |
business |
22:26 |
sofar |
I do understand. Even china isn't opening as many new coal plants as they previously said they would |
22:26 |
sofar |
reason: it's just not cost effective |
22:27 |
sofar |
they are sure as hell not doing it for the environment |
22:27 |
Fixer |
sofar: hint, you can do "unoffical mine" |
22:27 |
Fixer |
sofar: you are not anarchocapitalistic (tm) enough |
22:27 |
sofar |
nah, they could care less |
22:27 |
sofar |
besides, it's easily monitored and spotted |
22:27 |
Fixer |
pfff, Donbass environment was ruined long ago, it is rust belt, total |
22:27 |
sofar |
china still imports coal anwyay |
22:27 |
Fixer |
rust + coal belt |
22:28 |
sofar |
mostly due to a lack of their own resources |
22:28 |
Fixer |
sofar: china will cool down anyway and coal demand will lower eventually |
22:29 |
sofar |
coal for electricity will be eradicated soon, imho |
22:29 |
Fixer |
Europe slowly builds up solar / wund station |
22:29 |
sofar |
10-20 years tops |
22:29 |
Fixer |
sofar: here it is 50% atomic, some hydro, and most was antracite from local mines, it is transfered to other coal type right now |
22:30 |
Fixer |
very roughly, i maybe wrong |
22:30 |
Fixer |
coal was something like 30% |
22:31 |
Fixer |
sofar: environment be damned anyway, maybe US/Europe does something, but in other places... be damned |
22:32 |
Fixer |
sofar, also, Ukraine will buy your coal now, I hope you are happy :D |
22:32 |
Fixer |
somewhere from midwest |
22:33 |
* sofar |
declares weekend and goes home |
22:34 |
Fixer |
weekends are best |
22:34 |
sofar |
3-day weekend too, yay |
22:36 |
Fixer |
sofar: I have coal on my shelf, also, is it a bit radioactive from what I know? |
22:37 |
Fixer |
less radioactive then igneous rocks? |
22:47 |
rubenwardy |
wow |
22:47 |
rubenwardy |
so much politics |
22:47 |
rubenwardy |
so much offtopic |
22:47 |
rubenwardy |
:D |
22:50 |
paramat |
yeah, enough :] |
22:53 |
Fixer |
paramat: history of swastika (prenazi) is very interesting, widely used symbol across Europe and Asia for thousands of years (even in roman times), symbol in Buddism |
22:55 |
Fixer |
used by neonazis today more or less, and in buddism |
22:58 |
Fixer |
and probably other religions |
22:59 |
shivajiva |
note the original symbol was mirrored when the Nazis used it |
22:59 |
paramat |
i'm sure the other uses used both directions though |
23:00 |
Fixer |
swastika can be both directions |
23:01 |
Fixer |
basically it is everywhere, but you can't mention it because nazism and neonazis |
23:01 |
Calinou |
so I'm looking at some archived page: https://web.archive.org/web/20150218160738/http://www.funender.com:80/quake/articles/fps.html |
23:01 |
Fixer |
probably ok in asia |
23:01 |
Calinou |
"This calculator will probably only work in Internet Explorer, as it needs VBScript." |
23:01 |
Calinou |
ooh, the Windows 2000/XP era… |
23:01 |
Fixer |
https://en.wikipedia.org/wiki/Swastika#/media/File:Winchestercathedralheadonwilliamedingtontomb.jpg |
23:03 |
rdococ |
lol |
23:04 |
rdococ |
dora the explorer |
23:05 |
Fixer |
Calinou: "probably" |
23:05 |
Fixer |
works for me!11 |
23:06 |
rdococ |
lol |
23:09 |
Calinou |
<shivajiva> note the original symbol was mirrored when the Nazis used it |
23:09 |
Calinou |
or when Romero first put it in E1M4-- |
23:09 |
Calinou |
oh wait |
23:14 |
rdococ |
moo |
23:18 |
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Megaf joined #minetest-hub |
23:33 |
Shara |
Calinou: RC uses remote media and still gets the issue. I've also optimised every mod I have to reduce the amount of total media. |
23:34 |
Calinou |
:( |
23:34 |
Calinou |
I guess it's because there's tons of small files to download |
23:34 |
Shara |
DL on the other hand does not use remote media, and doesn't get the issue as much |
23:34 |
Calinou |
libcurl doesn't support HTTP/2 (at least in Minetest), so there's lots of requests done and it's slow |
23:34 |
rubenwardy |
not quite as fast as MTG, Shara |
23:34 |
Calinou |
having a single .zip with all the data would be much faster, but this is a lot of work both on the client side (adding a virtual filesystem, eg. PhysicsFS) and the server side (script to assemble media into a .zip) |
23:34 |
|
Megaf joined #minetest-hub |
23:35 |
Shara |
(I'd be extremely angry to find DL got removed from the main list due to this anyway) |
23:35 |
rubenwardy |
but not quite another server I connected too |
23:35 |
rubenwardy |
:D |
23:35 |
rubenwardy |
does MT do individual downloading with remote media |
23:35 |
Calinou |
this is what Quake 3 and derivatives do, custom assets come in .pk3 files which are just renamed .zip files |
23:35 |
rubenwardy |
does it support HTTP/2 for batching? |
23:35 |
Calinou |
no extraction is needed, the client downloads them from a web server and uses them directly |
23:35 |
Calinou |
pretty sure it doesn't use HTTP/2 |
23:35 |
Calinou |
it downloads each asset with these cryptic hexadecimal names :P |
23:35 |
Shara |
But yea, number of files can be an issue as well as size. Number is harder to reduce though. |
23:36 |
Shara |
But too tired to think about it tonight. Good night! |
23:38 |
rubenwardy |
I have no idea where the exit to this library is |
23:38 |
rubenwardy |
oh well |
23:38 |
rubenwardy |
time to sleep anyway |
23:39 |
rdococ |
woof |
23:47 |
Calinou |
now I want this for Christmas… http://www.nofrag.com/images/007eaf.jpg :D |
23:48 |
IhrFussel |
How to make an entity immortal? |
23:48 |
Calinou |
source is here: http://imgur.com/gallery/FSMca |
23:48 |
rubenwardy |
IhrFussel, with immortal |
23:48 |
rubenwardy |
*troll face* |
23:48 |
IhrFussel |
immortal = true? |
23:48 |
rubenwardy |
https://github.com/minetest/minetest/blob/master/doc/lua_api.txt#L1431] |
23:49 |
rubenwardy |
huh, says it's a group by the objectref doesn't mention any group params |
23:50 |
rdococ |
https://rdococ.github.io/index.html |
23:50 |
IhrFussel |
so damage_groups = {immortal=1} ? |
23:50 |
rdococ |
the "Test" element is linked to "#test", which doesn't do anything :P |
23:51 |
rubenwardy |
wiki mentions armor_group |
23:51 |
rubenwardy |
no, armor_groups |
23:51 |
rdococ |
armor_hugs |
23:52 |
rubenwardy |
damage_groups is a tool thing |
23:52 |
rubenwardy |
so armor_groups = { immortal = 1 } |
23:52 |
rubenwardy |
it looks like |
23:52 |
rubenwardy |
lua_api sucks |
23:52 |
rdococ |
hugs? |
23:53 |
rdococ |
btw, what are your thoughts on my "website" so far? :P |
23:53 |
rdococ |
it only has one page but I got a working navigation menu |
23:53 |
rubenwardy |
nice |
23:53 |
rubenwardy |
padding is very important, btw |
23:53 |
rubenwardy |
for readability |
23:54 |
rubenwardy |
I'd separate the body and the navbar more |
23:54 |
Jordach |
rubenwardy, https://www.youtube.com/watch?v=Udj-o2m39NA |
23:54 |
rubenwardy |
also, your HTML is invalid |
23:54 |
rubenwardy |
things you see can only be in <body> |
23:54 |
rubenwardy |
so your nav bar and header should be in <body> |
23:54 |
rubenwardy |
use <heading> for a heading |
23:54 |
rdococ |
ah |
23:54 |
rubenwardy |
and <nav> for a navbar instead |
23:55 |
rdococ |
wait, there's a <nav> element? |
23:55 |
rubenwardy |
yeah, HTML5 |
23:55 |
rubenwardy |
it's semantic |
23:55 |
rubenwardy |
no functional meaning over div |
23:55 |
Jordach |
HTML5 is just XHTML with JS bolted on as a forced requirement |
23:55 |
rubenwardy |
nope, Jordach |
23:55 |
rubenwardy |
you can use HTML5 without JS |
23:55 |
rubenwardy |
I do |
23:56 |
Jordach |
rubenwardy, anytime someone says use HTML, the JS libs start flowing faster than sudo apt-get install * |
23:56 |
rubenwardy |
well, you have to drop support for IE5 or w/e |
23:56 |
rubenwardy |
just because other people do bad things doesn't mean you have to do them |
23:56 |
Jordach |
rubenwardy, and then re-invent the wheel because you need a JS library to handle the drab |
23:56 |
rdococ |
the nav bar doesn't seem to do anything... |
23:56 |
rdococ |
s/bar/tag/ |
23:56 |
rdococ |
(the bar works) |
23:56 |
rubenwardy |
My website is in HTML5, and also works in lynx |
23:57 |
Jordach |
rubenwardy, which probably doesn't even need JS to start with |
23:57 |
rubenwardy |
rdococ, it's semantic. Ie: good for search engines and readability |
23:57 |
rdococ |
ah |
23:57 |
rdococ |
makes sense, I guess |
23:58 |
rdococ |
hm |
23:58 |
rdococ |
odd |
23:58 |
benrob0329 |
A friend of mine asked how a site he set up looked, so I opened it in w3m and it worked |
23:58 |
rdococ |
it can't get the "menu" element for some reason, now that I put it in <nav> tags |
23:58 |
rubenwardy |
make sure menu.js is loaded after the nav element |
23:59 |
rdococ |
ahh |
23:59 |
rubenwardy |
and also use the async keyword |
23:59 |
benrob0329 |
So cudos to them |
23:59 |
benrob0329 |
It was a WordPress site too |
23:59 |
rubenwardy |
<script async src="menu.js" /> |
23:59 |
IhrFussel |
rubenwardy, armor_groups = {immortal=1} didn't help AT ALL...it seemed to have 10 HP |
23:59 |
rdococ |
oh |
23:59 |
rdococ |
async |
23:59 |
rubenwardy |
async means it's asynchronous, and doesn't block the page |
23:59 |
rdococ |
ik ik |
23:59 |
rubenwardy |
as much as possible you should try and put scripts and CSS between </body> and </html> |
23:59 |
rubenwardy |
and scripts should be async as much as possible |