Time |
Nick |
Message |
00:21 |
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02:37 |
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02:38 |
CalebDavis |
night all |
03:16 |
benrob0329 |
When you realise you haven't looked at the forums in months |
03:38 |
benrob0329 |
\>znc |
03:38 |
benrob0329 |
Kek |
04:02 |
Natechip |
benrob0329: no one uses those |
04:02 |
Natechip |
hey everyone |
04:02 |
Natechip |
answer me this |
04:02 |
Natechip |
if apple made a car would it have windows? |
04:20 |
benrob0329 |
No, it would have screen |
04:22 |
Natechip |
ahaha thats true knowing them:P |
04:27 |
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04:44 |
benrob0329 |
When you say a joke, and your not sure if the other person got it or not... |
05:07 |
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06:09 |
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07:21 |
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07:22 |
srifqi |
hi |
08:07 |
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lisac joined #minetest-hub |
08:12 |
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CWz joined #minetest-hub |
08:13 |
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08:50 |
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10:04 |
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10:04 |
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10:46 |
Calinou |
new article from John Romero on Quake's multiplayer maps: http://rome.ro/news/2017/8/30/multiplayer-only-maps |
10:46 |
Calinou |
KaadmY: ^ |
10:48 |
Jordach |
benrob0329, new techmoan |
10:51 |
Raven262 |
Seriously? I though doom multiplayer maps were known of in those days :P |
10:57 |
Calinou |
Raven262: Quake isn't the first game to ship with multiplayer maps, actually |
10:57 |
Calinou |
Marathon and Rise of the Triad are the first ones |
10:57 |
Calinou |
Doom and Doom 2 didn't feature *official* multiplayer-only maps |
10:57 |
Calinou |
people who wanted to deathmatch on vanilla, had to use the singleplayer maps as deathmatch maps |
10:58 |
Calinou |
(this still was a popular concept in Quake; E1M2 is a popular choice for deathmatch) |
10:58 |
Calinou |
I heard that Quake 2 didn't even ship with deathmatch maps in the initial release, they were added in an update |
10:59 |
Raven262 |
Doom and doom engine games have maps that can be played both in singleplayer and multiplayer |
10:59 |
Calinou |
yeah |
10:59 |
Calinou |
but the official maps are *designed* for singleplayer |
10:59 |
Calinou |
they're mostly linear |
10:59 |
Calinou |
a deathmatch map is never linear |
10:59 |
Calinou |
but, E1M2 is surprisingly non-linear, which made it popular for deathmatch |
11:07 |
Raven262 |
True, remember doom2's map01? its deathmatch reconstruction in dwango5 adds a few more corridors, elevators and open areas, interconnecting the original areas and making the map less linear (even though there are a few dead ends still) |
11:07 |
Calinou |
yeah |
11:08 |
Calinou |
fun fact: there's a custom Quake map, death32c, which is a merge of most of the Quake deathmatch maps |
11:08 |
Calinou |
so, it's a huge map |
11:08 |
Calinou |
I did a 10v10 mix once :D |
11:08 |
Raven262 |
lol |
11:08 |
Calinou |
was fun |
11:08 |
Raven262 |
Imagine getting lost in it, while 10 players are chasing you Oo |
11:13 |
Raven262 |
My fortress in factorio: http://i.imgur.com/1BUupig.png |
11:13 |
Raven262 |
lisac, ^ |
11:13 |
lisac |
awesome |
11:19 |
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Megaf joined #minetest-hub |
11:20 |
Megaf |
Jordach, techmoan |
11:20 |
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Zeno` joined #minetest-hub |
11:21 |
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tenplus1 joined #minetest-hub |
11:21 |
tenplus1 |
hi folks |
11:21 |
Megaf |
Hi tenplus1 |
11:21 |
Megaf |
Hi Zeno` |
11:21 |
tenplus1 |
hi Megaf |
11:21 |
Zeno` |
hi |
11:22 |
tenplus1 |
hi zeno |
11:23 |
Megaf |
What you guys think about the new youtube design? |
11:23 |
tenplus1 |
it's alright, but slow to load |
11:24 |
tenplus1 |
been testing it for a few months now |
11:24 |
Megaf |
On this slow laptop I have it is actually much snapier |
11:25 |
Megaf |
even video playback is better |
11:25 |
tenplus1 |
Farming Redo 1.28 released, has new chili peppers, bowl of chili, optimizations, bug fixes and 2 new lucky blocks |
11:25 |
Zeno` |
who are the two lucky blokes? |
11:26 |
Zeno` |
err sorry... misread |
11:26 |
tenplus1 |
lol |
11:26 |
Megaf |
lmao |
11:26 |
tenplus1 |
ethereal and bonemeal mods updated to support chili also |
11:26 |
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Fixer joined #minetest-hub |
11:26 |
tenplus1 |
hi fixer |
11:27 |
Megaf |
tenplus1, link for your github acount please |
11:27 |
Raven262 |
hi tenplus1 |
11:27 |
lisac |
hey tenplus1 |
11:27 |
tenplus1 |
https://github.com/tenplus1/farming |
11:27 |
tenplus1 |
hi raven :P |
11:27 |
tenplus1 |
hi lisac |
11:27 |
Megaf |
tenplus1, Will start making the next gen of my subgame that I run on my server, MegafXPlore2 |
11:27 |
tenplus1 |
ooh nice, what you adding ? |
11:28 |
Megaf |
to begin with remove minetest_game stardard mods and replacing by yours |
11:29 |
tenplus1 |
lol |
11:30 |
Megaf |
tenplus1, but it will have Nether, Mesecons, Pipeworks, Areas, More Blocks, More Trees |
11:30 |
Megaf |
not sure if I add homedecor or use the light version from JP |
11:32 |
tenplus1 |
xdecor is pretty good for furniture if you want lite |
11:35 |
Fixer |
hi |
11:35 |
tenplus1 |
o/ |
11:38 |
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CalebDavis joined #minetest-hub |
11:38 |
tenplus1 |
hi caleb |
11:38 |
CalebDavis |
hi ten |
11:49 |
* tenplus1 |
makes scottish salmon primavera |
11:51 |
Jordach |
Megaf, [11:48:27] <Jordach> benrob0329, new techmoan |
11:51 |
tenplus1 |
hi Jordach, what's this one about ? |
11:52 |
Jordach |
sanyo's alternative to the compact cassette |
11:52 |
tenplus1 |
ahh, he does like his cassettes |
12:18 |
nerzhul |
hi Zeno` |
12:19 |
tenplus1 |
hi nrz |
12:24 |
nerzhul |
hi tenplus1 :) |
12:24 |
nerzhul |
sofar, don't be too rude, your idea is quit enice, now we just need performance and port some of your code parts to core to make them more performant, but as flexible |
12:24 |
tenplus1 |
Farming Redo updated, we got chili now |
12:25 |
tenplus1 |
?? |
12:25 |
nerzhul |
the state switch idea is very nice, i thought about it, the animation declaration too, but this animation declaration should be enhanced, you are too server side for a good usage, it should be sent to client to make him handle them without lag |
12:26 |
tenplus1 |
what's this idea ??? |
12:28 |
nerzhul |
my idea is to make client more intelligent, if he knows animation, you just send orders and he runs the animation properly without any network transit |
12:28 |
Jordach |
nerzhul, if you want to do that, just rewrite MT |
12:28 |
Jordach |
solves the problem entirely :^) |
12:28 |
nerzhul |
Jordach, you are not constructive and MT doesnt' need to be rewritten |
12:29 |
Jordach |
nerzhul, at this point i've given up trying to get MT to be usable for a true game engine |
12:29 |
tenplus1 |
so client handles player animation locally but still sends info for entity animation from server side ? |
12:29 |
nerzhul |
tenplus1, if you enhance the API more, you can do spell API too |
12:29 |
nerzhul |
MT was never a game engine |
12:29 |
nerzhul |
tenplus1, it's the idea |
12:29 |
Jordach |
that's what the modding engine implies |
12:29 |
nerzhul |
if you want a game engine use unity or unreal engine, ti's true game engine |
12:30 |
nerzhul |
World of Warcraft has a modding engine, but it's not a game engin eit's a game |
12:30 |
nerzhul |
without the Lua part in World of Warcraft you don't have any HUD/GUI element |
12:31 |
tenplus1 |
it's a specific type of game engine, limited to voxel worlds |
12:31 |
red-001 |
game engine is a bit too vague to be useful sometimes |
12:31 |
tenplus1 |
voxel engine :P |
12:31 |
red-001 |
this is one of those cases |
12:32 |
red-001 |
both minetest and unity are game engines in some sense of the word but they are very clearly diffrent |
12:32 |
tenplus1 |
hi red |
12:33 |
red-001 |
you could call unity a general purpose game engine and minetest a voxel game engine |
12:34 |
Megaf |
tenplus1, is your carts still better then minetest_game carts? |
12:35 |
Megaf |
and should I use moreores from tenplus1 or from Calinou ? |
12:35 |
tenplus1 |
my carts are a fork of default carts with krock's boost cart features and a 10 second drop when not in use |
12:36 |
tenplus1 |
the moreores on my git is a complete rewrite with toolrank support and lucky blocks added |
12:36 |
red-001 |
huh AngelScript sounds like a good game scripting lang |
12:38 |
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Darcidride joined #minetest-hub |
12:38 |
red-001 |
:( github detects angelscript files as action script |
12:38 |
Megaf |
tenplus1, there's some mods that look like yours, but they are not yours |
12:39 |
Megaf |
like https://github.com/tenplus1/inventory_plus |
12:39 |
tenplus1 |
hi Darcidride |
12:39 |
Megaf |
and theres no link to the original creators |
12:39 |
Megaf |
nowhere it says is a fork |
12:39 |
Megaf |
not cool man, not cool at all |
12:40 |
tenplus1 |
it links to the authors original mod with a line stating it has been EDITED by me |
12:40 |
tenplus1 |
also BSD-3-Clause, Copyright © 2013-2014 Brett O'Donnell |
12:40 |
tenplus1 |
I take no credit for his work... only changes for newer versions of minetest to get it working |
12:41 |
red-001 |
maybe put that closer to the start of the readme |
12:41 |
Megaf |
like in the description of the repo... |
12:42 |
Megaf |
btw, say hello to your neighbour https://www.youtube.com/watch?v=QpleqACHXzU |
12:43 |
tenplus1 |
k, git updated |
12:43 |
Darcidride |
Hi everyone |
12:44 |
tenplus1 |
weird video... lol |
12:55 |
Megaf |
anyone here building MT for windows? |
12:55 |
Megaf |
I will need someone to build my fork for windows, please |
12:56 |
Zeno` |
good luck with that Megaf ;) |
12:59 |
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IhrFussel joined #minetest-hub |
12:59 |
tenplus1 |
hi fussel |
12:59 |
Megaf |
lol |
12:59 |
IhrFussel |
Hey there tenplus1 & others...it's extremely hot here |
13:00 |
* tenplus1 |
passes fussel some ice |
13:00 |
IhrFussel |
Ok well maybe not THAT hot but it feels very hot cause the recent days were much colder |
13:00 |
tenplus1 |
heh |
13:01 |
CalebDavis |
XD its getting up to at least 80 here today most likely it will get to 90 |
13:01 |
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nerzhul joined #minetest-hub |
13:01 |
tenplus1 |
wb nrz |
13:01 |
CalebDavis |
wb nrz |
13:01 |
red-001 |
wb |
13:02 |
nerzhul |
ty |
13:02 |
IhrFussel |
It's 26°C / 79°F here |
13:02 |
nerzhul |
corporate network has crashed, ty network team for the core upgrade yesterday |
13:03 |
nerzhul |
17°C her |
13:03 |
tenplus1 |
18c here |
13:03 |
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ThomasMonroe joined #minetest-hub |
13:03 |
Megaf |
14C here |
13:04 |
Megaf |
Dublin, raining |
13:04 |
tenplus1 |
hi thomas |
13:07 |
Megaf |
who makes the areas mods again? |
13:08 |
tenplus1 |
shadowninja |
13:08 |
tenplus1 |
https://forum.minetest.net/viewtopic.php?t=7239 |
13:09 |
Megaf |
areas is a mod that should come build in the standard game |
13:10 |
tenplus1 |
I disagree |
13:10 |
tenplus1 |
maybe a flag built into engine that allows a specific player to protect that mapblock |
13:13 |
IhrFussel |
Megaf, the areas mod has one HUGE flaw (I use it myself): It WILL lag your server horribly when too many players protected something...before I cleaned up the protections the profiler said 3 SECS for /find_areas, 2 SECS for any modification command |
13:13 |
nerzhul |
Megaf, yeah, and make the area calculation and storage can be in core (builtin/database), but it's not in the roadmap yes |
13:13 |
tenplus1 |
that's why I switched to protector redo, it's not as slow |
13:13 |
nerzhul |
yet* |
13:13 |
IhrFussel |
So whenever a player used /protect, /add_owner, /change_owner, /set_owner or /remove_area the server lagged up to 2 secs |
13:14 |
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rubywarden joined #minetest-hub |
13:14 |
tenplus1 |
hiruben |
13:14 |
rubywarden |
You need to enable areastore |
13:14 |
rubywarden |
As a compile thing |
13:14 |
rubywarden |
Makes the area mod very fast, as it then uses a quad tree |
13:14 |
nerzhul |
the problem with areas is the performance, generally iterations are used over all areas and it's slow |
13:15 |
nerzhul |
areastore is indexed and more optimized if i remember |
13:15 |
rubywarden |
Areas uses areastore |
13:15 |
rubywarden |
If that's the SN version |
13:16 |
rubywarden |
But unless you compile with a library, it uses a naive spatial partition |
13:18 |
rubywarden |
Area protection doesn't need any more help, imo, mods do it well enough |
13:18 |
rubywarden |
Except maybe the ability to persist an areastore, not sure if that's possible |
13:19 |
IhrFussel |
rubywarden, the areas mod uses a text file (areas.dat) ... are you sure it would improve the load times in Lua? |
13:19 |
rubywarden |
Once the game loads, yes |
13:20 |
IhrFussel |
But each modification command also rewrites the entire areas file |
13:20 |
rubywarden |
It would be good to have an efficient way to store and areastore too, to avoid the need for the mod to do it manually |
13:21 |
rubywarden |
Areastore currently solves the querying problem |
13:23 |
IhrFussel |
rubywarden, will your suggestion also improve write times? I guess not since that's what causes the high lag |
13:24 |
IhrFussel |
doing /protect for example will dump the entire areas table to the file |
13:24 |
tenplus1 |
exporting/loading any file contaiining 100's of positions and names would lag the game |
13:26 |
red-001 |
isn't that what databases are suppose to be good at? |
13:26 |
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Megaf joined #minetest-hub |
13:26 |
tenplus1 |
wb Megaf |
13:27 |
Megaf |
thanks |
13:27 |
Megaf |
phone ran out of battery |
13:27 |
Megaf |
IhrFussel, I have way more than 1000 areas in my server |
13:27 |
Megaf |
still runs smoothly |
13:27 |
Megaf |
the areas mod that is |
13:27 |
Megaf |
the server is super slow |
13:27 |
Megaf |
:P |
13:30 |
Megaf |
What's lava cooling? |
13:30 |
tenplus1 |
a registered abm that turns lava into stone/obsidian near water/ice |
13:31 |
Megaf |
oh |
13:31 |
Megaf |
just the default stuff that now can be disabled then |
13:31 |
tenplus1 |
I wouldnt disable too many environmental changes... |
13:33 |
Megaf |
Im not |
13:33 |
tenplus1 |
:P |
13:33 |
Shara |
lavacooling is good or bad depending on what kind of server you run |
13:33 |
Shara |
I also haven't noticed any delays with areas mod commands |
13:33 |
Calinou |
my PC runs entirely on lavacooling! watercooling is so 2010 |
13:34 |
Calinou |
:D |
13:34 |
tenplus1 |
true... if it's a creative server then it can be disabled... but survival needs that sorta thing to obtain cobble at times |
13:34 |
Shara |
:D |
13:34 |
tenplus1 |
lol |
13:34 |
Megaf |
LMAO Calinou |
13:34 |
Shara |
Hmmm.. people just dig endless pits to get cobble really, and it's waaay too ugly to build anything nice with :P |
13:35 |
Calinou |
Cobble is like COBOL: ugly, but works |
13:35 |
Shara |
:D |
13:35 |
IhrFussel |
Megaf, The IDs on my server just reached 8,000 |
13:35 |
tenplus1 |
oof |
13:35 |
Shara |
IhrFussel: how do you have so many? |
13:35 |
IhrFussel |
Because I allow any player to protect? |
13:35 |
Shara |
So do I |
13:36 |
Shara |
And my server is usually just as, if not busier, than yours |
13:36 |
Shara |
I bet you'll find a lot of repeat areas and spammy mistak-because-commands-not-understood areas |
13:36 |
Megaf |
IhrFussel, what's your server? |
13:36 |
Shara |
mistake* |
13:36 |
IhrFussel |
Well my server was once the #1 in the list for a long time with 30+ players |
13:36 |
Megaf |
nable_stairs_replace_abm should I enable this in a new server? |
13:37 |
tenplus1 |
that isnt needed megaf |
13:37 |
tenplus1 |
its an ooooooold unused abm |
13:37 |
Shara |
RC is rarely not in the top servers every day, and has about 4k areas. Difference is probably that we actively moderate to remove pointless spam areas |
13:37 |
Megaf |
man, my server doesnt even have a minetest.conf in its subgame, |
13:37 |
Megaf |
now, thats old |
13:37 |
IhrFussel |
My server is IFS but it lost its popularity in Feb |
13:38 |
IhrFussel |
Back in 2016 there was not much rivalry in the list |
13:39 |
Shara |
Hmm, there still isn''t much for creative servers |
13:39 |
IhrFussel |
Most servers were abandoned |
13:39 |
IhrFussel |
But now there are 15+ ACTIVELY DEVELOPMENT servers |
13:39 |
tenplus1 |
brb |
13:39 |
IhrFussel |
DEVELOPED* |
13:40 |
Shara |
I think Just Creative, and sometimes Tiny Creative, are RC's only serious competition. Then occasionally VE and TPS creatives shoot up the list. |
13:40 |
Megaf |
[14:39:06] <IhrFussel> Most servers were abandoned |
13:40 |
Megaf |
include my server there |
13:42 |
IhrFussel |
In the recent months a lot of new severs appeared...often there are just too many active servers, the players can't even use them all |
13:42 |
Shara |
Rarey ever more than 20 with actual players |
13:43 |
Megaf |
where is Minetest installed on Linux? |
13:43 |
Shara |
Hmm, I see exactly 20 right now with more than 5 players |
13:43 |
IhrFussel |
Shara, in 2016 I only remember MAX 10 servers having 5+ players at all times ... it's different now |
13:43 |
Shara |
I don't remember it ever being that low |
13:43 |
Megaf |
whoa, 72% of swap used |
13:44 |
IhrFussel |
In Oct my DAU was 700!! 700 different accounts joined my server in one day...in Jan it was 400, Feb 200, Mar 150 |
13:44 |
Shara |
RC hhas been pretty consistent throughout, slowly building players until it hit the present |
13:45 |
IhrFussel |
Players left my server because they found new, shiny ones even though I ACTIVELY work on it since May 2016 |
13:45 |
Shara |
DL has been basically full to capacity since the week I opened it, hitting max players more or less every day |
13:46 |
Shara |
(but DL can only hold about 20 players, inlike many larger servers) |
13:46 |
Shara |
unlike* |
13:47 |
Shara |
But difficult for me to say much, sine I quite like your server |
13:47 |
Shara |
since* |
13:47 |
IhrFussel |
I'm not even sure what mine is capable of now since I rarely have 15+ people online now |
13:48 |
Shara |
I don't know for RC either, and it starts refusing to let players connect long before the cap is hit |
13:49 |
IhrFussel |
Happened to me too that's why it's 35 right now instead of 30 |
13:49 |
Shara |
I've had it happen with as low as 17 players connected |
13:49 |
Shara |
I think lower once |
13:49 |
Shara |
And cap is 30 |
13:50 |
IhrFussel |
Someone told me he couldn't connect although the list said 21/30 |
13:50 |
Shara |
I know the server has handled high 20s before without too much trouble, and I upgraded since then |
13:50 |
IhrFussel |
It's possible that someone is using that script from github which blocks all other slots |
13:50 |
Shara |
Any idea what to search for in the log? |
13:51 |
IhrFussel |
One sec |
13:51 |
Shara |
I've looked at the logs a couple of times around when it happened, but saw nothing too odd |
13:51 |
IhrFussel |
It#s not in the logs...it happens completely silent |
13:52 |
Shara |
Well, that sucks then |
13:54 |
IhrFussel |
Shara, https://github.com/minetest/minetest/issues/6254 |
13:56 |
Shara |
If it's invisible as you say, the claim there is no abuse of it is quite likely incorrect |
13:56 |
Shara |
I've know a lot of servers that have this issue with refused connections long vbefore cap is reached |
13:56 |
Shara |
whether it's due to this or something else... no clue |
14:00 |
IhrFussel |
Shara, http://irc.minetest.net/minetest-dev/2017-08-16#i_5045146 |
14:05 |
IhrFussel |
It's been fixed shortly after BUT almost nobody uses 0.5.0-dev |
14:05 |
Shara |
Because you're not meant to use it yet :) |
14:06 |
Shara |
Glad there is a fix anyway |
14:07 |
IhrFussel |
But I think the fix is only client side (not 100% sure) |
14:08 |
red-001 |
I hope 0.5 doesn't split the community |
14:09 |
IhrFussel |
So all players need to use 0.4.17 or 0.5.0 for the fix to work (if I'm right) |
14:09 |
tenplus1 |
once 0.5.0 is officially released I'm gonna make sure it's the minimum needed to sign onto Xanadu |
14:10 |
IhrFussel |
tenplus1, are you serious? That will lock out almost all mobile players (unless you don't care about those) |
14:10 |
tenplus1 |
I do care about those, which is why I'll be urging anyone on android/windows/linux to update to 0.5.0 |
14:10 |
IhrFussel |
The clone apps won't update to 0.5.0 that fast |
14:11 |
IhrFussel |
Heck some even still use 0.4.13 engine |
14:11 |
tenplus1 |
I support the official minetest and the mods written for it, not clones |
14:11 |
CalebDavis |
that might be a good thing case most of those are broken |
14:11 |
tenplus1 |
plus if an older version of mt connects to a 0.5 server there's too many glitches |
14:12 |
tenplus1 |
which is why we need to force an upgrade to a base version |
14:12 |
IhrFussel |
tenplus1, AFAIK <=0.4.17 won't be able to connect to a 0.5.0 server...I saw a minimum protocol version bump PR |
14:15 |
IhrFussel |
Which only makes sense...otherwise people MIGHT think the server is broken |
14:15 |
tenplus1 |
the whole reason I'll be urging players to update before the changes take effect |
14:16 |
IhrFussel |
I still wonder how the 0.4.17 release will work...any PR that has the "bugfix" label will be merged into 0.4 branch? |
14:17 |
CalebDavis |
likely but only if it doesnt have to do with the new features |
14:19 |
IhrFussel |
Can you simply "copy" PRs to another branch in github? |
14:20 |
red-001 |
you can cherrypick commits |
14:22 |
tenplus1 |
hrm, seems SOME default chests open and refuse to close in game |
14:22 |
IhrFussel |
tenplus1, that's a known bug, it happens when the player disconnects while the chest is open |
14:23 |
tenplus1 |
chcking code for fix |
14:23 |
red-001 |
is 0.4.13 the oldest currently supported version? |
14:24 |
IhrFussel |
0.4.11 I think |
14:25 |
IhrFussel |
Is min version in c++ defined as 24? Then 0.4.11 |
14:25 |
tenplus1 |
problem with that is that the older versions cant run newer mods |
14:25 |
tenplus1 |
too many changes or new functions added |
14:28 |
IhrFussel |
Yep 0.4.11 |
14:28 |
IhrFussel |
minetest/src/network/networkprotocol.h:#define SERVER_PROTOCOL_VERSION_MIN 24 |
14:28 |
IhrFussel |
minetest/src/network/networkprotocol.h:#define CLIENT_PROTOCOL_VERSION_MIN 25 |
14:29 |
IhrFussel |
25 is 0.4.12 though so 0.4.11 clients can't connect to a 0.4.11 server but 0.4.11 servers are supported it seems |
14:29 |
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unk joined #minetest-hub |
14:29 |
tenplus1 |
hi unk |
14:29 |
unk |
hi tenplus1 |
14:30 |
CalebDavis |
my mob is playing its punch animation at random times while its walking why? |
14:31 |
tenplus1 |
any mods active ? |
14:31 |
CalebDavis |
i am using mobs redo |
14:31 |
tenplus1 |
which mob ? |
14:31 |
CalebDavis |
i made my own but i coppied the cow code |
14:32 |
tenplus1 |
if it's a custom one you made, make sure the animation frames are accurate... could be a punch frame ended up in the walk cycle |
14:33 |
CalebDavis |
the frames are correct the walck is ending on 65 and punch starts on 70 |
14:33 |
CalebDavis |
walk^ |
14:33 |
tenplus1 |
testing cow aniamtiomn |
14:34 |
tenplus1 |
cow works here ok... double check values |
14:34 |
tenplus1 |
walk starts with 0 and ends with 30 btw |
14:35 |
tenplus1 |
er... starts with 35 and ends with 65 |
14:35 |
tenplus1 |
stand is 0 to 30 |
14:36 |
Shara |
IhrFussel: client side fixes for ways to abuse a server are not fixes at all |
14:36 |
red-001 |
hi unk are you new since I don't remeber seeing you before? |
14:37 |
Shara |
I invited unk a while back |
14:37 |
unk |
been here a week or so |
14:37 |
red-001 |
ah cool |
14:37 |
unk |
hi Shara |
14:37 |
Shara |
He has a pretty nice server :) |
14:37 |
red-001 |
just wondering was it a new person or a regular that changed thier name |
14:38 |
Shara |
red-001: You are in his server channel |
14:38 |
red-001 |
oh lol |
14:38 |
unk |
:) |
14:38 |
tenplus1 |
lolol |
14:38 |
red-001 |
I joined a lot of channels |
14:38 |
Shara |
:D |
14:39 |
unk |
I do as well...big fan of Linux and Minetest |
14:39 |
red-001 |
so many I would need to pastebin my whois output not to get kicked off the network |
14:41 |
tenplus1 |
brb |
14:44 |
Megaf |
I cant seem to find a sigle tree on v7 latest git master |
14:44 |
Megaf |
just bushes |
14:44 |
Megaf |
oh, finally! |
14:44 |
Megaf |
pine trees |
14:47 |
benrob0329 |
Megaf: careful, they tend to be a bit sticky 😛 |
14:48 |
tenplus1 |
ehe |
14:48 |
tenplus1 |
hi ben |
14:48 |
benrob0329 |
Hi ten |
14:49 |
tenplus1 |
back laters, chores await :PPP o/ |
14:49 |
|
tenplus1 left #minetest-hub |
14:49 |
benrob0329 |
Im slowly getting people off of Discord 😃 |
14:55 |
IhrFussel |
Shara, I think the fix is to tell clients to send/check another packet ... one sec |
14:57 |
Megaf |
That's a good video for me https://www.youtube.com/watch?v=cqXzmiAvav0 |
14:58 |
Megaf |
how do you say "chores"? Like shores or like kores? |
14:58 |
Megaf |
cores will do too |
14:58 |
Shara |
like none of them :P |
14:58 |
IhrFussel |
I don't know if clientiface.cpp is server or client side code |
14:59 |
Megaf |
Shara, like what then? |
15:00 |
Shara |
like ch- as in chat and -ores as in cores :P |
15:00 |
Megaf |
ah! |
15:01 |
Megaf |
Thanks Shara |
15:02 |
Megaf |
So, since nobody ofered to build my fork for windows here I am downloading 1.7 GB of dependinces over my 3G |
15:02 |
Fixer |
protector_redo is nice mod, but... it simply sucks to have them floating around |
15:02 |
Megaf |
actually, 208 MB that will turn into 1,7 GB after extracted |
15:03 |
Fixer |
protector blocks are ugly when flying in mid air |
15:03 |
Fixer |
logos are better in this regard |
15:06 |
red-001 |
what fork? |
15:06 |
red-001 |
mt fork? |
15:06 |
* benrob0329 |
hands red-001 a fork |
15:08 |
Megaf |
lmao |
15:08 |
Megaf |
thanks for the laugh benrob0329 |
15:08 |
* red-001 |
burns the fork |
15:08 |
Megaf |
that must be a heck hot flame |
15:08 |
red-001 |
Aye |
15:09 |
benrob0329 |
Hmm...get some glass for the metal vapors :D |
15:10 |
benrob0329 |
Bah, these waffles are too soggy |
15:10 |
red-001 |
I'm sure the metal fumes are prefectly safe |
15:11 |
benrob0329 |
Probably safer than some vapors people breath... |
15:11 |
red-001 |
Megaf, thats some good compression |
15:12 |
Megaf |
where? |
15:13 |
Megaf |
oh |
15:13 |
Megaf |
the Debian packages |
15:14 |
Megaf |
can anyone fix the buildbot64? |
15:14 |
Megaf |
-- Check for working C compiler: /usr/bin/x86_64-w64-mingw32-gcc |
15:14 |
Megaf |
-- Check for working C compiler: /usr/bin/x86_64-w64-mingw32-gcc -- works |
15:15 |
Megaf |
whats that 32 bit thing there? |
15:15 |
Megaf |
-- Detecting C compile features - done |
15:15 |
Megaf |
-- Check for working CXX compiler: /usr/bin/x86_64-w64-mingw32-g++ |
15:15 |
Megaf |
-- Check for working CXX compiler: /usr/bin/x86_64-w64-mingw32-g++ -- works |
15:15 |
Megaf |
and there |
15:15 |
xerox123 |
do you mean 86_64? |
15:16 |
red-001 |
I remeber having a fixed buildbot64 script somewhere |
15:16 |
red-001 |
but it was made for arch linux so I don't know would it work on your system |
15:16 |
Megaf |
mingw32 |
15:16 |
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RobbieF joined #minetest-hub |
15:18 |
CalebDavis |
hi RobbieF |
15:21 |
red-001 |
try https://transfer.sh/35WJD/toolchain_mingw64.cmake |
15:21 |
red-001 |
it works for me |
15:22 |
red-001 |
^ Megaf |
15:23 |
RobbieF |
Hi there CalebDavis |
15:23 |
Megaf |
Jordach, Calinou, celeron55, https://www.youtube.com/watch?v=j9uRckJLqLk |
15:24 |
Megaf |
Watch till the end pleas |
15:24 |
Megaf |
best part at the end |
15:25 |
* red-001 |
reads the title and channel name |
15:25 |
* red-001 |
watches |
15:33 |
rubywarden |
Megaf, Minetest light? |
15:34 |
rubywarden |
Would be interesting how light you could get it |
15:34 |
Megaf |
rubywarden, yep, master branch only for now |
15:34 |
Megaf |
rubywarden, right now is heavier |
15:34 |
Megaf |
xP |
15:34 |
rubywarden |
Make sure you keep it in a way that you can still cherry pick, though. Don't want to get out of date |
15:34 |
Megaf |
today I just made the subgame |
15:35 |
red-001 |
anyway link to the minetest fork? |
15:35 |
red-001 |
huh so you are using two bnc's now rubywarden? |
15:36 |
Megaf |
red-001, https://www.github.com/Megaf/Minetest-Lite |
15:36 |
Megaf |
its just the default Minetest engine for now |
15:36 |
rubywarden |
I left my password at home |
15:36 |
Megaf |
I removed the stupid bitmap fonts tho |
15:36 |
rubywarden |
So this is my old BNC, EliteBNC |
15:36 |
rubywarden |
My new one is self hosted |
15:37 |
rubywarden |
*light |
15:37 |
rubywarden |
You should probably rename it to lite though |
15:37 |
red-001 |
you set the repo to private |
15:38 |
Megaf |
me? |
15:38 |
Megaf |
I cant even do that |
15:38 |
Megaf |
red-001, Light then |
15:39 |
red-001 |
so anyway how did cross compiling go? |
15:39 |
Megaf |
terrible, trying again |
15:39 |
Megaf |
1% |
15:40 |
Megaf |
Lots and lots of these |
15:40 |
Megaf |
using MutexAutoLock = std::unique_lock<std::mutex>; |
15:40 |
Megaf |
/dev/shm/MegafXploreGame/minetest/src/util/../threading/mutex_auto_lock.h:29:40: error: ‘mutex’ is not a member of ‘std’ |
15:41 |
Megaf |
let me paste the whole thing |
15:41 |
rubywarden |
You need a C++11 compiler |
15:42 |
Megaf |
there http://git.megaf.info/Megaf/GitPaste/src/master/Build%20bolt%20eint%20oouockin |
15:42 |
KaadmY |
Calinou: already read that yesterday :P |
15:42 |
Megaf |
rubenwardy`, what do you mean? |
15:43 |
rubenwardy` |
Your compiler isn't new enough to support the version of C++ we use, C++11 |
15:43 |
Megaf |
but but but |
15:43 |
Megaf |
I have very advanced gcc, problem is mingwin |
15:43 |
red-001 |
why are you compiling it yourself anyway if you haven't changed the code yet? |
15:43 |
rubenwardy` |
Huh |
15:43 |
Megaf |
I want my compiler flags |
15:44 |
Megaf |
custom |
15:44 |
rubenwardy` |
The c compiler version is 6.3.0, I swear that is new enough |
15:44 |
Megaf |
I want -Ofast -march=native |
15:44 |
rubenwardy` |
Maybe your headers are somehow out of date? |
15:45 |
Megaf |
x86_64-w64-mingw32-g++ (GCC) 6.3.0 20170516 |
15:46 |
Megaf |
no idea |
15:46 |
Megaf |
I can build the Linux version... |
15:46 |
Megaf |
just cant build windows version |
15:54 |
Megaf |
ok |
15:54 |
Megaf |
so, problem is Ofast |
15:55 |
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Grandolf joined #minetest-hub |
15:55 |
|
Grandolf joined #minetest-hub |
15:55 |
red-001 |
hello Grandolf |
15:57 |
Megaf |
whats the march= for generic x64 cpu? |
15:57 |
* red-001 |
¯_(ツ)_/¯ |
15:58 |
Megaf |
I want to optimize it for this CPU i5-6200U |
16:01 |
Calinou |
Megaf: none? |
16:01 |
Calinou |
if you don't specify march, it works on all x64 CPUs (for a 64-bit binary) |
16:01 |
Calinou |
march=native is a tad faster, but only works on your exact CPU architecture |
16:01 |
Calinou |
also if you want to build for Windows from Windows, use http://www.msys2.org/ |
16:01 |
Calinou |
this is way better than any other MinGW-w64 implementation |
16:02 |
Calinou |
(read: it's the only one where I was *actually* able to build complex software using it) |
16:02 |
Megaf |
[16:57:34] <Megaf> whats the march= for generic x64 cpu? |
16:02 |
Megaf |
[16:58:28] <Megaf> I want to optimize it for this CPU i5-6200U |
16:03 |
Megaf |
A: -march=skylake |
16:03 |
Megaf |
http://ark.intel.com/products/88193/Intel-Core-i5-6200U-Processor-3M-Cache-up-to-2_80-GHz |
16:03 |
Megaf |
https://gcc.gnu.org/onlinedocs/gcc/x86-Options.html |
16:03 |
Calinou |
yes, but you said "generic x64 CPU" |
16:03 |
Calinou |
"Skylake x64 CPU" is not a generic x64 CPU :) |
16:04 |
Megaf |
Calinou, your point is valid |
16:05 |
Megaf |
now reading the GCC documentation it makes me want to buy an AMD K6-2 and build Linux for it |
16:05 |
Megaf |
perhaps even Minetest |
16:07 |
Megaf |
imagine, a K6-2 CPU and this VGA https://www.amazon.com/VisionTek-Radeon-512MB-DVI-I-Graphics/dp/B005DD5BX0/?tag=aboutcom02lifewire-20 |
16:16 |
Megaf |
meh, I definetly have OCD |
16:16 |
Megaf |
my bedsheets were not perfeclty alligned to the floor, that was bothering me so much |
16:17 |
Megaf |
and yesterday I went to the kicthen, wanted to take a particular bowl, could find it, so I started to walk from the kitchen to my room and back and forth |
16:17 |
Megaf |
thinking, where's the bowl, where's the bowl I like |
16:17 |
Megaf |
I want that bowl |
16:17 |
Megaf |
so the fourth of fith time I went to the kictechn, I looked better and finally found the bowl, it was immense relief |
16:19 |
Megaf |
can anyone relate? |
16:24 |
Megaf |
ok, maybe thats not OCD |
16:24 |
Megaf |
but anyway |
16:28 |
|
Krock joined #minetest-hub |
16:32 |
benrob0329 |
Megaf: sounds like either being a perfectionist, or having some symptoms of OCD |
16:33 |
Megaf |
what made me think about OCD what the bowl thing |
16:33 |
Fixer |
i've learned long ago that perfectionism is bad for you and your health |
16:34 |
Fixer |
especially when doing physical work |
16:34 |
Fixer |
doing "good enough" will be much faster and less problematic |
16:35 |
benrob0329 |
Fixer: but its...its not perfect( |
16:35 |
Megaf |
just learned that in shell script "#" doesnt comment "\" |
16:36 |
Fixer |
benrob0329: fuck it |
16:37 |
benrob0329 |
Fixer: perfectionism runs in my family, chances are high that my kids will have it |
16:39 |
Megaf |
meh, will be trying the script for the last time now |
16:39 |
Megaf |
the buildbot |
16:40 |
Megaf |
if it doesnt work now, I will say fuck it. And have a shower, then ride my bike |
16:40 |
Megaf |
and when I come back, I will overhaul it |
16:40 |
Megaf |
or just rewrite it |
16:41 |
Megaf |
there's so many things there that can be changed to make it much betta |
16:43 |
Megaf |
rubenwardy`, I only get those mutex errors if I chose to not build leveldb and gettext |
16:43 |
Megaf |
oh |
16:43 |
Megaf |
nevermind |
16:43 |
Megaf |
got the errors at 20% now |
16:44 |
Megaf |
cya |
17:02 |
Calinou |
<Fixer> i've learned long ago that perfectionism is bad for you and your health |
17:02 |
Calinou |
<Fixer> especially when doing physical work |
17:02 |
Calinou |
<Fixer> doing "good enough" will be much faster and less problematic |
17:02 |
Calinou |
this is why I like PHP and JavaScript |
17:02 |
Calinou |
</troll> |
17:02 |
Calinou |
:D |
17:07 |
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17:29 |
IhrFussel |
Seems like you don't get "another player is connected as you" messages anymore when you lose the connection and re-connect in less than 30 secs |
17:31 |
|
paramat joined #minetest-hub |
17:52 |
Calinou |
gotta love joining a server, and seeing "Another user is already using that username." or "Invalid password." |
17:52 |
Calinou |
:^) |
17:52 |
Calinou |
this has happened to me 4-5 times at least |
17:52 |
Calinou |
because someone was impersonating me |
17:54 |
|
nerzhul joined #minetest-hub |
18:02 |
IhrFussel |
Someone with an iPad client just said "Why when i hit blocks it say Air you hacker you" on my server |
18:02 |
IhrFussel |
"Where it says FPS when i distroy blocks it says Air you hacker you" |
18:03 |
IhrFussel |
That phrase actually DOES exist...it#s the description of the air node you usually can't get |
18:04 |
Fixer |
All you base are belong to us |
18:04 |
paramat |
the client made air pointable? |
18:05 |
paramat |
so you see the description in 'pointing at' in debug info |
18:05 |
paramat |
hacked client maybe |
18:07 |
Fixer |
so they can construct stuff in midair? |
18:07 |
IhrFussel |
"No when i dig a block on the top left corner it says that" |
18:07 |
Fixer |
tired of that shit |
18:08 |
Fixer |
say to him to use fucking official client |
18:08 |
Fixer |
or post a bug to original crapfork maker |
18:08 |
Fixer |
or whatever |
18:09 |
IhrFussel |
He says it only appears when he removes a block/node |
18:09 |
|
cx384 joined #minetest-hub |
18:09 |
IhrFussel |
Then make one on iOS finally which you will never do |
18:10 |
Fixer |
can mobile users #pcmasterrace |
18:10 |
Fixer |
ban* |
18:10 |
Calinou |
IhrFussel: yeah, it's been the Air description since always |
18:10 |
Calinou |
also with the Ignore node |
18:11 |
Fixer |
you can also work with air in WE |
18:12 |
IhrFussel |
Seems like his client for some reason shows that when the game replaces a block with air |
18:13 |
IhrFussel |
I mean the game does replace dug nodes with air correct? |
18:14 |
paramat |
correct |
18:15 |
IhrFussel |
paramat, if a hacked client actually manages to place air nodes locally...will the server just ignore it? |
18:15 |
paramat |
0.5 is a good way to encourage mobile users to use the official MT app, since the forks may be slow at updating |
18:16 |
paramat |
so i encourage servers to update to 0.5 as soon as possible, and maybe tell players about the official app |
18:16 |
IhrFussel |
You can't reach iOS users |
18:17 |
paramat |
not sure about server ignoring air being placed |
18:17 |
IhrFussel |
There are FAR MORE iOS users on the server than I first thought because iOS is EXPENSIVE as heck...but seems like parents rather buy their kids an iPad instead of a cheap Android tablet |
18:17 |
paramat |
i don't care about non-official app users, so many are trouble |
18:19 |
paramat |
but this is open source so it's more difficult to control |
18:21 |
IhrFussel |
I personally think any player should be able to play on my server as long as their client is compatible...since iOS users have NO choice because the stupid license forbids releasing MT on the apple store |
18:22 |
IhrFussel |
And almost all clone clients on iOS either feature a paywall or limited controls |
18:22 |
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RobbieF left #minetest-hub |
18:24 |
IhrFussel |
Some apps even drop the DROP button so players HAVE TO move their stuff to chests in ordner to get rid of them |
18:24 |
IhrFussel |
order* |
18:26 |
IhrFussel |
I give players fly BUT they can't use it...their app requires them to pay for the usage of a priv the SERVER OWNER gave the player |
18:26 |
IhrFussel |
Ridiculous |
18:26 |
paramat |
yeah |
18:27 |
IhrFussel |
The app devs ABUSE our servers for their income |
18:27 |
IhrFussel |
That should be illegal |
18:28 |
paramat |
i'm amazed at the bravery and tolerance of public server owners, for me it seems open source multiplayer games will tend to force you to have a private whitelisted server |
18:29 |
IhrFussel |
Is it maybe possible to simulate fly with physics? |
18:30 |
IhrFussel |
I REALLY want the iOS users to have equal rights on my server |
18:30 |
benrob0329 |
I really want iOS to die |
18:30 |
IhrFussel |
That's a bit unrealistic so I choose the next option xP |
18:30 |
paramat |
erm, a mod like ufo mod that attaches the player to an invisible vehicle? |
18:31 |
benrob0329 |
"Oh sorry, interact is for GOLD members only" |
18:31 |
IhrFussel |
benrob0329, "THANKFULLY" it's "only" fly that's restircted (AFAIK) |
18:32 |
Krock |
<ServerModerator> You must pay $2 to get interact. Please see /buytogetinteract |
18:32 |
benrob0329 |
IhrFussel: that's a sad sentence |
18:32 |
paramat |
personally i don't like to join public servers, i play games to get away from annoying people :D |
18:33 |
Krock |
with this you implied that public server players are annoying, which I can't agree |
18:33 |
Krock |
surely, there are a few mobile players that act just weird - but they seem to have fun :) |
18:34 |
IhrFussel |
paramat, so you can make a vehicle invisible? visual_size = {x=0,y=0} ? |
18:34 |
benrob0329 |
Krock: hop on Hometown |
18:34 |
benrob0329 |
You'll find that its...infuriatingly full of bad RP |
18:34 |
Krock |
IhrFussel, object:remove() works best ;) |
18:35 |
benrob0329 |
I have nothing against RP, but it needs to be proper RP, not half assed cringy house RP |
18:36 |
Krock |
they must learn how to RP xD |
18:37 |
benrob0329 |
We should publish Minetest on LBRY |
18:37 |
IhrFussel |
benrob0329, that's why I introduced chat channels on my server...talking about the wrong topic in the wrong channel will be punished...this way dating, roleplay etc is separated from the main channel where players talk things mainly related to the game/server |
18:37 |
Krock |
actually roleplaying would have a large potential for mods. |
18:38 |
benrob0329 |
Game servers are for playing, not compensating for your lack of a love life ;-) |
18:39 |
IhrFussel |
Dating is standard in games and I'm generally not against it...but it can get annoying when they spam the chat with "oh i love you so much" "noo i love you more!!" |
18:40 |
IhrFussel |
So I created the "love" channel...they can talk as lovey dovey as they want in there |
18:40 |
|
behalebabo joined #minetest-hub |
18:41 |
IhrFussel |
Can I check in a globalstep whether the player is jumping or sneaking? |
18:41 |
sofar |
of course |
18:42 |
paramat |
nah i didn't imply that, but a public server means you will sometimes suffer due to annoying players, on a private server with trusted people the chance of that is much lower |
18:42 |
IhrFussel |
That might be enough for a "fly simulation" already |
18:43 |
paramat |
yes vehicles can be invisible |
18:45 |
IhrFussel |
I have no clue about vehicles though...I don't understand how you attach a player to one, how to detach, how to move the vehicle |
18:46 |
sofar |
steal code from a mod that works |
18:46 |
sofar |
it's open source anyway |
18:46 |
sofar |
just credit the original code and make sure the licenses were followed |
18:47 |
cx384 |
the most mods use WTFPL so maybe you don't have to |
18:47 |
sofar |
you always have to check |
18:51 |
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tenplus1 joined #minetest-hub |
18:51 |
tenplus1 |
hi folks |
18:51 |
shivajiva |
Hi ten o/ |
18:51 |
unk |
ha tenplus1 |
18:51 |
cx384 |
hi tenplus1 o/ |
18:51 |
unk |
hi |
18:51 |
tenplus1 |
hi unk, cx384 |
18:51 |
cx384 |
https://iwsmt-content-ok2nbdvvyp8jbrhdp.stackpathdns.com/11820131028127.jpg |
18:52 |
tenplus1 |
dunno why but am watching this: https://www.youtube.com/watch?v=iRHOqIVa27o |
18:52 |
tenplus1 |
lol, you mean 255, starts at 0 |
18:52 |
tenplus1 |
:P |
18:54 |
tenplus1 |
hi bigfoot |
18:54 |
tenplus1 |
:PP |
18:54 |
tenplus1 |
lol |
19:18 |
nerzhul |
0.5 should not be used in production until release |
19:18 |
tenplus1 |
:P |
19:19 |
benrob0329 |
nerzhul: you mean I have to wait for the new features? |
19:20 |
benrob0329 |
I...I just don't think I can do that |
19:20 |
tenplus1 |
release is in december right ? |
19:20 |
rubenwardy |
well, it can be used in production but only those with dev versions can connect |
19:20 |
nerzhul |
tenplus1, no real plan, it's just an estimation |
19:20 |
rubenwardy |
and you may be stuck on 0.5 |
19:20 |
nerzhul |
it can bve used in production, but no user can connect to server if they don't use the dev version :p |
19:20 |
nerzhul |
yes, stuck due to mapblock format |
19:20 |
rubenwardy |
hmmm |
19:21 |
tenplus1 |
will wait for 0.5.0 to be released before switching everything over |
19:21 |
rubenwardy |
it may be worth anticipating a sorter release after 0.5.0 |
19:21 |
rubenwardy |
as it will have had less testing |
19:21 |
rubenwardy |
*shorter |
19:28 |
rdococ |
... |
19:28 |
rdococ |
hi |
19:28 |
rdococ |
again |
19:28 |
tenplus1 |
wb rdococ |
19:28 |
* rdococ |
feels sad |
19:28 |
tenplus1 |
how come ? |
19:29 |
* rdococ |
hugs tenplus1 |
19:29 |
tenplus1 |
had a bad day ? |
19:29 |
rdococ |
meh... |
19:32 |
* tenplus1 |
gives rdococ fresh bowl of chili from farming redo |
19:35 |
* rdococ |
eats all of the chilli and then breathes fire |
19:35 |
tenplus1 |
lol |
19:35 |
rdococ |
lol |
19:35 |
tenplus1 |
I need to draw better textures tho, looks kinda crappy |
19:37 |
rdococ |
hm |
19:37 |
rdococ |
it'd be nice to be able to find out which biome you're in |
19:37 |
rdococ |
some kind of minetest.get_biome(position) |
19:37 |
tenplus1 |
yeah, we do need that command |
19:38 |
* rdococ |
takes a look at lua_api.txt |
19:39 |
rdococ |
hm |
19:39 |
rdococ |
there seem to be mapgen object |
19:39 |
rdococ |
s |
19:44 |
tenplus1 |
if a player times out does it call minetest.register_on_leaveplayer() |
19:44 |
rubenwardy |
if it doesn't, that's a bug |
19:44 |
rubenwardy |
the only time leaveplayer isn't called is on shutdown |
19:45 |
tenplus1 |
am trying to fix the open chest glitch with an on_leavplayer call but it wont run if client crashes/disconnects suddenly |
19:48 |
rubenwardy |
is that singleplayer? |
19:48 |
tenplus1 |
server... it called just then... so it's intermittant |
19:51 |
tenplus1 |
https://github.com/minetest/minetest_game/pull/1884 |
19:53 |
rdococ |
lol |
19:53 |
rdococ |
http://nonadventures.com/2013/08/03/hakuna-dentata/ |
19:53 |
tenplus1 |
just means if a player leaves while inside a chest then the next player to open.close will fix it :) |
19:54 |
tenplus1 |
lol rdococ |
19:54 |
rdococ |
lol |
19:54 |
rubenwardy |
"* has left the game" uses on_leaveplayer |
19:55 |
rubenwardy |
so it's probably a mod issue |
19:55 |
tenplus1 |
working ok now ruben |
19:55 |
tenplus1 |
also little tweak in code |
19:56 |
rdococ |
my status effect mod works, but the list of effects you have is glitchy |
19:56 |
rubenwardy |
https://github.com/minetest/minetest/blob/master/builtin/game/misc.lua#L53 |
19:59 |
rdococ |
yey |
19:59 |
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Darcidride joined #minetest-hub |
19:59 |
tenplus1 |
wb Darcidride |
20:00 |
* rdococ |
hugs tenplus1 |
20:00 |
rubenwardy |
tenplus1, does that close the chest too? |
20:00 |
rubenwardy |
looks like it just forgets that it's open |
20:00 |
tenplus1 |
no, it just fixes it so that others CAN close the chest |
20:00 |
tenplus1 |
I could add the loop check to the leaveplayer function but that's overkill when a simple click does it already |
20:00 |
rdococ |
I opened my chest once, it was painful |
20:00 |
rubenwardy |
I see |
20:01 |
rubenwardy |
I guess you'd need to iterate through, maybe, to take into account that multiple people using a chest is possible |
20:01 |
tenplus1 |
also moved a getnode after the loop so it doesnt perform it every time a player exist chest |
20:01 |
rdococ |
yey |
20:01 |
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IhrFussel joined #minetest-hub |
20:02 |
tenplus1 |
wb fussel |
20:02 |
IhrFussel |
What's the default gravity value? Isn't it 9.8? |
20:02 |
tenplus1 |
9.81 |
20:02 |
rubenwardy |
the default modifier is 1, IhrFussel |
20:02 |
rubenwardy |
it's a multiplier |
20:02 |
rubenwardy |
actually, I should probably check that |
20:02 |
IhrFussel |
Ohh...makes sense cause I fall like a stone right now xP |
20:03 |
IhrFussel |
getp:set_physics_override({gravity = 9.8}) |
20:03 |
tenplus1 |
lol |
20:03 |
rubenwardy |
rtfd :) |
20:03 |
rubenwardy |
gravity`: multiplier to default gravity value (default: `1`) |
20:03 |
rubenwardy |
lua_api sucks though |
20:03 |
rubenwardy |
https://rubenwardy.com/minetest_modding_book/en/chapters/player_physics.html#possible-overrides |
20:04 |
tenplus1 |
0.5 for lighter gravity and 1.5 for heavier right ? |
20:04 |
rubenwardy |
yeah |
20:04 |
rubenwardy |
-1 for negative |
20:04 |
|
bigfoot547 joined #minetest-hub |
20:04 |
tenplus1 |
wb bigfoot |
20:05 |
rdococ |
gravity = 9.8 sounds very heavy |
20:05 |
IhrFussel |
Unfortunately 0 doesn't allow jumping it seems so making "fly behavior" is somewhat complicated |
20:06 |
tenplus1 |
there's an issue I found as well... if you set the group disable_jump in a water node you can still float upwards... |
20:07 |
tenplus1 |
I wanted to make quicksand harder to escape in ethereal but it doesnt work :( |
20:08 |
rdococ |
I remember creating a wings mod which updated your gravity attribute on the fly to change your velocity |
20:08 |
paramat |
get heat / humidity / biome at pos is coming (my job) |
20:09 |
rdococ |
oh, yay! |
20:09 |
IhrFussel |
rdococ, oh so velocity is what I need? Not gravity? To simulate fly? |
20:09 |
rdococ |
IhrFussel: idk, depends how you want the flying to work |
20:09 |
IhrFussel |
Well it should resemble the builtin fly as much as possible |
20:09 |
tenplus1 |
you could attach player to an entity and literally FLY that... that's how I do flying mob riding :D |
20:10 |
rdococ |
oh, that's easy |
20:10 |
rdococ |
it's called the fly priv |
20:10 |
paramat |
the physics override is a multiplier for the default (9.81), so 1 is normal gravity |
20:10 |
IhrFussel |
rdococ, for mobile players |
20:10 |
rdococ |
IhrFussel: ah |
20:11 |
rdococ |
apple sucks, man |
20:11 |
IhrFussel |
I already have it working right now...I detect if the player is jumping or sneaking or none and set the physics accordingly...but maybe there is another way (without using an entity) |
20:11 |
paramat |
'disable jump' is not 'disable swim' :] |
20:11 |
tenplus1 |
true, but if I use it on a water node I wanna disable swim |
20:11 |
tenplus1 |
*hint* :P |
20:12 |
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Megaf joined #minetest-hub |
20:13 |
red-001 |
I wonder what linuxdirk's deal is |
20:14 |
tenplus1 |
wb Megaf |
20:15 |
tenplus1 |
how do you mean red ? |
20:15 |
rdococ |
eh, quicksand is easy |
20:15 |
rdococ |
just make it walkthrough :P |
20:15 |
|
behalebabo joined #minetest-hub |
20:15 |
tenplus1 |
I could do, but then you fall through it all tothe bottom instead of sinking slowly |
20:15 |
tenplus1 |
hi behalebabo |
20:16 |
behalebabo |
hello |
20:16 |
tenplus1 |
o/ |
20:17 |
red-001 |
tenplus1, armchair development |
20:17 |
tenplus1 |
oh |
20:17 |
* tenplus1 |
wonders what kinda server switchboard and hometown have that they can put player limit up to 99 |
20:17 |
red-001 |
and not of the good type that results in better and cheaper armchairs |
20:19 |
tenplus1 |
lol |
20:21 |
IhrFussel |
tenplus1, I doubt that ANY affordable machine can handle 99 players with ONE CORE |
20:21 |
tenplus1 |
without major lag ? |
20:22 |
IhrFussel |
The CPU usage would be extreme I guess ... so lag and slow server overall |
20:22 |
tenplus1 |
that's why we set limit to 35... anymore and it would be unplayable |
20:23 |
IhrFussel |
I set mine to 35 cause players complained about not being able to join (it was 21/30 at the time) |
20:23 |
tenplus1 |
hrm, join issues |
20:23 |
Fixer |
IhrFussel: you don't need to |
20:23 |
Fixer |
IhrFussel: even MC can't handle that much players |
20:23 |
tenplus1 |
really ? |
20:24 |
IhrFussel |
Is MC single core too? |
20:24 |
tenplus1 |
if we could multicore a server then things would run a LOT smoother |
20:24 |
rubenwardy |
I have a friend that is developing a massively parallel server for Minecraft |
20:25 |
tenplus1 |
ooh |
20:25 |
rdococ |
woof |
20:25 |
rubenwardy |
he can world edit an area of 1000x1000x1000 in like 0.3 seconds |
20:25 |
rdococ |
tell him to develop it for minetest instead |
20:25 |
rubenwardy |
no chance |
20:26 |
rdococ |
tell him to suck it then :P |
20:26 |
rubenwardy |
he got a free mac book from doing Minecraft modding |
20:26 |
Fixer |
hip! |
20:26 |
Fixer |
ster! |
20:26 |
rdococ |
ew, apple |
20:26 |
rubenwardy |
rdococ, just under £3000 |
20:26 |
Calinou |
how? |
20:26 |
Calinou |
donations? |
20:26 |
rubenwardy |
there's a multi million pound company called CubeCraft which he freelanced for |
20:29 |
rubenwardy |
https://www.johnlewis.com/2017-apple-macbook-pro-15-touch-bar-intel-core-i7-16gb-ram-256gb-ssd-radeon-pro-555/p3001993?sku=236541282&s_kwcid=2dx92700024311620663&tmad=c&tmcampid=2&gclid=Cj0KCQjw557NBRC9ARIsAHJvVVOzBDDBy6vicmhuYK_qXXjgjjfh1FiJsTwxsPEtboTVlraRkX9NkzAaAgUOEALw_wcB&gclsrc=aw.ds |
20:29 |
rdococ |
oh god |
20:29 |
rdococ |
the evil apple radiation |
20:29 |
rdococ |
it's killing me |
20:29 |
tenplus1 |
*shudder*.... so not worth it... |
20:29 |
* rdococ |
dies |
20:29 |
rubenwardy |
I was tempted to get one |
20:29 |
rubenwardy |
when I thought it was < £2k |
20:29 |
tenplus1 |
would rather get a decent oc laptop for 500 |
20:30 |
rubenwardy |
glad that's over though, decided Mac OS annoys me too much |
20:31 |
tenplus1 |
ehehe.... nite folks o/ |
20:31 |
|
tenplus1 left #minetest-hub |
20:31 |
Fixer |
lel, laptop for 3000 |
20:31 |
* rdococ |
hugs Fixer |
20:32 |
|
Aerozoic joined #minetest-hub |
20:33 |
Calinou |
my Windows laptop works well, I've had it for 7 months now |
20:33 |
Fixer |
people here buy craptops for 400 usd |
20:33 |
Calinou |
this, http://www3.lenovo.com/us/en/laptops/yoga/yoga-900-series/Lenovo-Yoga-910-13IKB/p/88YG9000786 |
20:33 |
Fixer |
not even for 700usd |
20:33 |
Calinou |
at this point I'm not really sure why one would go for a MacBook Pro |
20:33 |
Calinou |
but that's just me :P |
20:33 |
rubenwardy |
iOS |
20:34 |
Fixer |
nah |
20:34 |
rubenwardy |
then again, I'd only do iOS if I'd thought I could sell something |
20:34 |
IhrFussel |
"walking speed" is also the speed mid air right? |
20:35 |
Calinou |
heh… in the US, the model I bought, but with a 1 TB SSD, is at $1,500 |
20:35 |
rdococ |
depends on if you have fast priv |
20:35 |
Calinou |
in France, I bought mine, with similar specs but only a 512 GB SSD, at €1,560 |
20:35 |
Calinou |
:| |
20:35 |
Calinou |
IhrFussel: yes, these are the same speeds |
20:35 |
Calinou |
(it isn't possible to set them differently, currently) |
20:35 |
Megaf |
Jordach, you gonna love this https://www.youtube.com/watch?v=AtPA6nIBs5g |
20:35 |
Calinou |
you can make the air friction different to the ground one (by default, you have 30% less friction in air) |
20:35 |
rdococ |
if you have the fast priv, activating fly activates fast automatically |
20:35 |
Fixer |
IhrFussel: very probably yes |
20:35 |
Calinou |
rdococ: yeah, if fast mode is enabled |
20:35 |
|
CalebDavis joined #minetest-hub |
20:36 |
IhrFussel |
No I want it so players with my fly sim enabled also "fly" faster so I can simply add a speed value to the gravity one? |
20:43 |
IhrFussel |
Can I make a player STOP when they press neither jump nor sneak? |
20:43 |
* rdococ |
hugs IhrFussel |
20:43 |
rdococ |
idk |
20:44 |
IhrFussel |
That's pretty much the final thing I need...players stopping mid air when they press no keys |
20:44 |
rdococ |
at this point you might as well attach them to an entity |
20:45 |
nerzhul |
modders, mod channel PR is nearly finished |
20:45 |
nerzhul |
there is now mod channel communication between preview CSM mod and experimental SSM minimal mod :) |
20:45 |
IhrFussel |
No I don't want to use an attachment for that |
20:46 |
rdococ |
lol |
20:49 |
CalebDavis |
cool now we need to make it so that you can enable/disable CSM's via the menu |
20:50 |
CalebDavis |
and ik that some servers have banned CSMs so maybe we could make a world setting that prevents all csms from loading |
20:51 |
CalebDavis |
or only allows ceartian ones to load |
20:52 |
nerzhul |
you can already do this but it's in the advanced menu |
20:52 |
nerzhul |
the PR is not merged yet, but needs a review |
20:53 |
CalebDavis |
ok |
20:53 |
nerzhul |
rubenwardy, if you get time to review #6351 |
20:53 |
nerzhul |
815L of code :p |
20:53 |
nerzhul |
and unittests (partially) |
20:56 |
* rdococ |
works on his status effects mod |
20:57 |
rdococ |
it lists the effects you have in the order of registration atm |
20:57 |
rdococ |
also, I have yet to make the list look cool and stuff. |
21:01 |
Megaf |
2017-08-31 21:59:11: ERROR[Main]: mod "mobs_animal" has unsatisfied dependencies: "mobs" |
21:01 |
Megaf |
2017-08-31 21:59:11: ERROR[Main]: mod "mobs_npc" has unsatisfied dependencies: "mobs" |
21:01 |
Megaf |
help? |
21:01 |
nerzhul |
read the message ? |
21:02 |
Megaf |
I dont know which mod is that |
21:02 |
Megaf |
its not in hos repos |
21:03 |
CalebDavis |
mobs redo |
21:04 |
CalebDavis |
https://forum.minetest.net/viewtopic.php?f=11&t=9917 |
21:05 |
Megaf |
but I installed those two mods independently precisely because I dont want mobs redo |
21:06 |
Megaf |
ok |
21:06 |
CalebDavis |
its the api it has no mods on its own |
21:07 |
Megaf |
2017-08-31 22:07:02: WARNING[Main]: technic_armor: Mod loaded but unused. |
21:07 |
Megaf |
2017-08-31 22:07:02: WARNING[Main]: hazmat_suit: Mod loaded but unused. |
21:07 |
Megaf |
2017-08-31 22:07:02: WARNING[Main]: 3d_armor_ui: Mod loaded but unused. |
21:07 |
Megaf |
2017-08-31 22:07:02: WARNING[Main]: 3d_armor_ip: Mod loaded but unused. |
21:07 |
Megaf |
and how do I fix that ^? |
21:07 |
IhrFussel |
Megaf, you NEED the mobs.api file at least from the mobs mod...it handles all the actions |
21:07 |
IhrFussel |
api.lua* |
21:07 |
Megaf |
I said ok, it's installed already |
21:07 |
CalebDavis |
disable those mods |
21:08 |
CalebDavis |
those are part of the 3d armor modpack |
21:08 |
Megaf |
see no mobs yet, still looking |
21:11 |
Megaf |
sheeeeep! |
21:11 |
benrob0329 |
Baaah |
21:12 |
benrob0329 |
That old sheep model though... *shudder* |
21:12 |
Megaf |
OMG a horse!!! |
21:12 |
Megaf |
and a pumba!!!!!!!!! |
21:13 |
Megaf |
and to I tame a horse? |
21:15 |
Megaf |
arrows still not hitting mobs... |
21:15 |
calcul0n |
feed it with wheat |
21:17 |
Megaf |
hah, finally |
21:17 |
Megaf |
look at my horse |
21:18 |
Megaf |
my horse is amazing |
21:18 |
Megaf |
look at my horse |
21:20 |
Calinou |
my little horse, my little horse, oooooohhhhh~ |
21:22 |
Megaf |
"Your account has been deactivated |
21:22 |
Megaf |
To reactivate your account, log in using your old login email and password. You will be able to use the site like you used to. |
21:22 |
Megaf |
We hope you come back soon." |
21:22 |
Megaf |
cya, so long Facebook |
21:22 |
Megaf |
https://www.youtube.com/watch?v=O3rpmctmC_M |
21:23 |
Megaf |
Look at my horse! |
21:23 |
Megaf |
look at my horse, I will take you around the universe! ^ |
21:24 |
Megaf |
Im LMAOing so much here |
21:24 |
Calinou |
you made Facebook lose 0,000000049850448654% of its userbase :'( |
21:24 |
rdococ |
huggs |
21:24 |
rdococ |
Calinou: dammit, we have so far to go :P |
21:24 |
Calinou |
https://www.statista.com/statistics/264810/number-of-monthly-active-facebook-users-worldwide/ |
21:25 |
Megaf |
Calinou, actually I removed 3 acounts from Facebook! |
21:25 |
Calinou |
currently, Facebook has a bit over 2 billion accounts |
21:25 |
Megaf |
I know right |
21:25 |
Calinou |
hmm, apparently it counts only monthly active users |
21:25 |
Megaf |
Narwals narwals! https://www.youtube.com/watch?v=ykwqXuMPsoc&index=3&list=RDO3rpmctmC_M |
21:26 |
rdococ |
hm |
21:27 |
rdococ |
Poll: where do you think the list of status effects should be? |
21:52 |
* rdococ |
hugs Megaf |
21:52 |
rdococ |
I'm sorry, okay?! I just feel alone. |
22:06 |
rdococ |
can I use minetest color escape sequences to colorize parts of text in a text hud element? |
22:06 |
rdococ |
it doesn't seem to work |
22:07 |
rubenwardy |
number |
22:07 |
rubenwardy |
I think |
22:09 |
rdococ |
but I want to colorize parts |
22:09 |
rdococ |
not all of it |
22:10 |
rubenwardy |
ah |
22:12 |
sofar |
149 mods in minetest-mods, still growing new mods every month! |
22:12 |
rubenwardy |
nice! |
22:12 |
sofar |
I'm going to start allowing clones or forks of pilzadam's mods that are widely used |
22:13 |
sofar |
since he ded (in a minetest sense) |
22:13 |
rubenwardy |
has he been seen at all? |
22:13 |
sofar |
don't think so |
22:13 |
sofar |
!seen pilzadam |
22:13 |
ShadowBot |
sofar: I haven't seen pilzadam in #minetest-hub. |
22:13 |
rubenwardy |
ShadowBot sucks |
22:14 |
sofar |
over a year ago now |
22:14 |
sofar |
on itc |
22:14 |
sofar |
irc* |
22:15 |
red-001 |
-NickServ- Last seen : (about 3 weeks ago) |
22:15 |
red-001 |
!seen #minetest-dev Pilzadam |
22:15 |
ShadowBot |
red-001: I haven't seen Pilzadam in #minetest-dev. |
22:15 |
red-001 |
!seen #minetest Pilzadam |
22:15 |
ShadowBot |
red-001: I haven't seen Pilzadam in #minetest. |
22:15 |
red-001 |
!seen #minetest pilzadam |
22:15 |
ShadowBot |
red-001: I haven't seen pilzadam in #minetest. |
22:16 |
ShadowBot |
bigfoot547: I haven't seen pilzadam in #minetest-hub. |
22:16 |
Natechip |
meep |
22:16 |
red-001 |
!seen Minetestbot |
22:16 |
ShadowBot |
red-001: I haven't seen Minetestbot in #minetest-hub. |
22:16 |
red-001 |
!seen #minetest Minetestbot |
22:16 |
sofar |
so, he goes on irc but doesn't log into any minetest channels |
22:16 |
ShadowBot |
red-001: I haven't seen Minetestbot in #minetest. |
22:16 |
Natechip |
anyone know what version of itemframes doesnt let you duplicate with mesecons? |
22:17 |
red-001 |
I think minetest bot records people saying something not just joining right? |
22:17 |
rdococ |
seriously? |
22:17 |
rdococ |
color codes don't work in custom hud elements? |
22:18 |
rdococ |
that's dumb |
22:18 |
Natechip |
wat |
22:18 |
red-001 |
? |
22:18 |
rdococ |
red-001++ |
22:18 |
red-001 |
I must say I don't know much about the hud |
22:18 |
rdococ |
red-001-- // :P |
22:18 |
Natechip |
Works for me |
22:19 |
red-001 |
http://brightstar.no-ip.org/unicode.php |
22:20 |
rdococ |
...whatever that is |
22:20 |
red-001 |
è³ to you too |
22:20 |
red-001 |
or î‚š |
22:21 |
red-001 |
rdá´‘cá´‘c |
22:21 |
red-001 |
too bad I can't use unicode in nicks |
22:22 |
rubenwardy |
nolsen is in #freenode |
22:22 |
rubenwardy |
not that uncommon to leave minetest but still go on IRC :D |
22:23 |
rdococ |
ew |
22:23 |
rdococ |
who'd leave minetest |
22:24 |
sfan5 |
red-001: minetest records a person as seen as soon as they join |
22:24 |
red-001 |
ah ok |
22:24 |
red-001 |
I must have been thinking of shadowbot |
22:24 |
sfan5 |
could've looked into the code you know |
22:25 |
sofar |
hehe |
22:26 |
red-001 |
well making baseless claims is easier |
22:26 |
red-001 |
but that's a good point |
22:27 |
sofar |
red-001 is satans' child! |
22:29 |
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ThomasMonroe joined #minetest-hub |
22:40 |
rdococ |
red-001's dad is satan?! |
22:43 |
|
Fixer joined #minetest-hub |
22:45 |
sofar |
who says satan is a man? |
22:47 |
rdococ |
red-001's mother is satan?! |
22:47 |
rdococ |
red-001's parents are BOTH satan?! |
22:48 |
benrob0329 |
🤔 emerge is taking a while to resolve dependancies |
22:48 |
rubenwardy |
emerge? |
22:48 |
benrob0329 |
granted I did just tell it to upgrade everything and it's brother |
22:48 |
benrob0329 |
Gentoo package manager |
22:48 |
rubenwardy |
ah, cool |
22:49 |
benrob0329 |
and since Gentoo is a source based distro...yeah |
22:49 |
sofar |
pacman -Syu |
22:49 |
sofar |
swupd update |
22:49 |
sofar |
yum upgrade |
22:49 |
sofar |
lunar update |
22:49 |
sofar |
zipper ... ehh.. I forgot :) |
22:49 |
benrob0329 |
emerge --upgrade --deep @world |
22:51 |
rdococ |
emerge --from bed | minetest |
22:51 |
benrob0329 |
it also uses BSD style package names (category/package) so no naming wierdness 😛 |
22:52 |
Calinou |
I did a Xonotic defrag server record :D |
22:53 |
rdococ |
yey |
22:53 |
Calinou |
the video isn't uploaded yet, but it's a pretty weird (and impressive) run IMO |
22:53 |
Calinou |
you'll see :) |
22:53 |
Calinou |
https://lut.im/sDztLFetQL/i2GPufpFAjab5meq.png |
22:53 |
Raven262 |
Calinou, again?! |
22:53 |
Calinou |
I finished the map 4 times, out of… 747 attempts (note that you can remove ~200 which are just suicides because I spawned in the wrong direction) |
22:53 |
Calinou |
it took me an entire hour :P |
22:53 |
Calinou |
doing nothing but tryharding |
22:54 |
Calinou |
I was really sweaty at the end |
22:54 |
Calinou |
Raven262: yeah |
22:54 |
Raven262 |
Some people just can't give up... |
22:55 |
Raven262 |
I should try xonotic racing, warsow one didn't go quite well for me :P |
22:56 |
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sniper338 joined #minetest-hub |
23:02 |
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ThomasMonroe joined #minetest-hub |
23:08 |
rdococ |
wtf |
23:08 |
rdococ |
I'm using player:hud_change("effects:effects", "text", list) |
23:08 |
rdococ |
list is a string, with newlines |
23:09 |
rdococ |
but when I enable damage, it does weird things |
23:09 |
rdococ |
rather than setting the text of the effects list, it tries to set the image of the health bar |
23:09 |
rdococ |
to list |
23:09 |
rdococ |
or, rather, list's value. |
23:11 |
rubenwardy |
hud uses ids |
23:11 |
rubenwardy |
not strings |
23:12 |
rubenwardy |
local id = player:hud_add(...) |
23:12 |
rdococ |
ohh |
23:12 |
rubenwardy |
player:hud_change(id, ...) |
23:12 |
rubenwardy |
see hudkit if you want strings |
23:12 |
rdococ |
what is the id, then? |
23:12 |
rubenwardy |
rdococ, https://forum.minetest.net/viewtopic.php?f=47&t=10868 |
23:12 |
rdococ |
can I serialize the hud id? |
23:12 |
rubenwardy |
rdococ, it's an integer that auto-increments, I believe |
23:12 |
rubenwardy |
yes |
23:12 |
rubenwardy |
but not sure why you would |
23:13 |
rubenwardy |
as it is dynamic |
23:13 |
rdococ |
dynamic? |
23:13 |
rubenwardy |
doesn't save over server restarts |
23:13 |
rubenwardy |
ie: the same element could get a different id, as new hud_add call |
23:13 |
rdococ |
should I just store it in a table then? |
23:13 |
rdococ |
effect_guis[playername]? |
23:13 |
rubenwardy |
yeah |
23:13 |
rubenwardy |
that's a common idiom |
23:14 |
rdococ |
if a player leaves and rejoins, they'd ofc get a new id |
23:14 |
rdococ |
well |
23:14 |
rubenwardy |
I personally hate the hud API, so I use HudKit |
23:14 |
rubenwardy |
it's pretty light |
23:18 |
rubenwardy |
rdococ, https://github.com/rubenwardy/capturetheflag/blob/master/mods/ctf_events/init.lua#L42-L56 |
23:35 |
Calinou |
https://www.youtube.com/watch?v=tZkeJ9EDZrs |
23:35 |
Calinou |
Raven262: here's the video ^ |
23:36 |
Calinou |
it works *very* differently in Xonotic, compared to Warsow or Quake 3 defrag |
23:36 |
Calinou |
because air stepping is allowed even if you're moving upwards |
23:36 |
Calinou |
(in these games, the map is much longer to complete) |
23:37 |
benrob0329 |
*updates kernel* |
23:37 |
benrob0329 |
things seem...different somehow |
23:38 |
Calinou |
did they remove Herobrine from the kernel? |
23:39 |
benrob0329 |
Calinou: don't you mean Tux? There is a reason he's the mascot... |