Time |
Nick |
Message |
00:00 |
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00:21 |
rdococ |
YAY |
00:27 |
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00:38 |
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01:06 |
rdococ |
GaGh |
01:06 |
rdococ |
BoReD |
01:07 |
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01:27 |
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01:27 |
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06:07 |
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06:18 |
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CWz joined #minetest-hub |
07:27 |
Calinou |
hi |
07:27 |
Calinou |
today is my Reddit cakeday :P |
08:05 |
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08:05 |
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08:17 |
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tenplus1 joined #minetest-hub |
08:17 |
tenplus1 |
hi folks |
08:35 |
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Megaf joined #minetest-hub |
08:36 |
Megaf |
tenplus1, Hi |
08:36 |
Megaf |
Got you today |
08:36 |
tenplus1 |
ooh sorry :PPPP lol... hi Megaf |
08:37 |
tenplus1 |
got a pull request for mobs redo api that wasnt needed at all, kinda threw me off for a moment |
08:38 |
Megaf |
https://www.youtube.com/watch?v=WiYa4oUxKR8 |
08:38 |
Megaf |
Anyone here who likes FlightGear? |
08:38 |
tenplus1 |
ooh, keyboard expert :P |
08:39 |
tenplus1 |
sounds like a .mod tho |
08:40 |
tenplus1 |
https://www.youtube.com/watch?v=SYd-fE67V-o |
08:46 |
tenplus1 |
and one of my favs. https://www.youtube.com/watch?v=smE-uIljiGo |
08:49 |
Megaf |
I'm still watching the one I posted here |
08:49 |
tenplus1 |
ehehehe |
08:57 |
Megaf |
whats the different , svn co vs svn checkout? |
08:58 |
tenplus1 |
no idea:P |
08:59 |
Megaf |
quite nice the video by the way |
08:59 |
Megaf |
the one super distorted |
08:59 |
tenplus1 |
some amazing sounds from a keyboard :D the last link has over 5mil views |
09:14 |
Raven262 |
Hi ten |
09:14 |
tenplus1 |
hi raven :P |
09:39 |
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nerzhul joined #minetest-hub |
09:39 |
tenplus1 |
hi nrz |
09:39 |
nerzhul |
hi tenplus1 |
09:40 |
nerzhul |
we have a PoC of NpcSAO entity haha, it's just a LuaEntitySAO overload, without more value atm :p now we will start to think and integrate mod framework on the NpcSAO :) |
09:41 |
tenplus1 |
wut ? |
09:41 |
nerzhul |
what is wut ? |
09:42 |
tenplus1 |
wut is what |
09:42 |
tenplus1 |
:P |
09:42 |
nerzhul |
tenplus1, imagine your mod is now a core side entity, with extensibility like your API, but managed with core, and integrated with client properly |
09:42 |
nerzhul |
(at the end) |
09:42 |
tenplus1 |
ooh, so mob api in c++ |
09:43 |
nerzhul |
yeah |
09:43 |
Raven262 |
Does that remove the lag and make entities faster? |
09:43 |
tenplus1 |
sweeeeeeet |
09:43 |
tenplus1 |
it will, yes raven :) |
09:43 |
tenplus1 |
c++ api will run a lot smoother |
09:43 |
Raven262 |
Nice :D |
09:43 |
nerzhul |
we have the basis to create a NpcSAO , /spawn_npc and core.register_npc |
09:43 |
nerzhul |
now we need to have functional things dedicated to Npc over LuaEntitySAO |
09:44 |
nerzhul |
NpcSAO is, atm, just a LuaEntitySAO renamed entity for the core, with exactly the same features |
09:45 |
tenplus1 |
is it in latest dev already ? |
09:51 |
nerzhul |
no no |
09:51 |
nerzhul |
it's experimental atm |
09:52 |
nerzhul |
Dumbeldor and I will provide a PR to open the discussion with devs and community |
09:52 |
nerzhul |
the first PR will be only the basis to develop, no functional change |
09:52 |
tenplus1 |
you got the mob api part of it in lua ? to check out |
09:52 |
nerzhul |
but at the end (i hope in 0.5.0 we will have nice features and extend it in future releases) |
09:53 |
nerzhul |
currently, you just replace core.register_entity with core.register_npc and /spawnentity with /spawn_npc |
10:06 |
nerzhul |
it's a little baby :p he doesn't know anything atm |
10:06 |
tenplus1 |
ehehe |
10:07 |
nerzhul |
what first feature a mob needs ? movement i think |
10:08 |
tenplus1 |
gravity/float, movement/fly, environmental damage, runaway/fight |
10:08 |
nerzhul |
then, behaviour (friendly, neutral, hostile) |
10:08 |
nerzhul |
tenplus1, i think we will look at many interesting mods to understand some parts :) |
10:09 |
tenplus1 |
yeah, the current mob api's all work differently :) |
10:09 |
nerzhul |
maybe we should add this new SAO part by part in core, permitting you to start a 0.5.0 compat branch :) |
10:09 |
nerzhul |
(reducing your code :p) |
10:10 |
nerzhul |
the movement part is the most complicated, i think we should have a better API than the current raw API |
10:10 |
nerzhul |
client should be involed in the movement protocol, not sending raw orders |
10:10 |
tenplus1 |
especially when using pathfinding/line of sight... we need a way to look through glass/water/plantlike |
10:10 |
nerzhul |
i think i will look at World of Warcraft API for NPC to see how they implenteded that server side |
10:11 |
tenplus1 |
ooh, interesting |
10:27 |
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CWz joined #minetest-hub |
10:27 |
nerzhul |
yeah, i think a 10 years old experience compary in MMORPG can help us to have real Npc :p |
10:28 |
tenplus1 |
:P |
10:28 |
nerzhul |
in the WoW mangos API (unofficial servers), move a NPC means in modding api (modding in C++), entity->move_to(x,y,z); |
10:28 |
nerzhul |
you don't handle collisions, you don't handle pathfind, it's calculated automatically, and if you send another move_to it's properly done |
10:29 |
tenplus1 |
sounds a lot easier to handle... |
10:29 |
nerzhul |
minetest has a performance problems on entities with mod, i don't know if it's due to Lua, or LuaEntitySAO in core, but in Mangos i got 400 players online and 3k npc loaded everytime without any lag |
10:30 |
nerzhul |
and it was 5 years ago on a 16GB server with 4 cores and a very big MySQL database (~50GB) |
10:30 |
tenplus1 |
oof, that's performance for ya... could the lua -> c++ and back again slow things down |
10:31 |
nerzhul |
in mangos, as Npc IA are C++ library it's very performant and optimized by compiler, there is no conversion, no data duplication, like in Lua <-> C++ |
10:32 |
nerzhul |
unlike * |
10:32 |
tenplus1 |
if only lua was more optimized in speaking to c++ better |
10:33 |
nerzhul |
oh the API is fast, but you cnanot make it faster, as you have an interpret |
10:33 |
tenplus1 |
is there a way to pre-compile lua to c++ before starting client ? |
10:37 |
nerzhul |
no way, luajit permits to do bytecode at runtime, it enhance performance, but i think the only way to improve our modding performance is to add very high level C++ API, instead of atomic API, especially on critical performance code parts (for example massive get_node calls are not good for performance, when done in Lua), and better lua coding for some mods, which doesn't understand really how core works, especially spreading load |
10:42 |
tenplus1 |
since c++ handles each player why not use it to GET node's standing_on, foot_level, head_level in engine and let lua access it to speed things up... many mods get those same nodes to work so would make it faster |
10:42 |
nerzhul |
it's a little bit more difficult |
10:44 |
tenplus1 |
I did the same thing with PlayerPlus, getting nodes around player so that other mods can use them |
11:29 |
Calinou |
hi |
11:30 |
tenplus1 |
hi Cal |
11:32 |
|
Fixer joined #minetest-hub |
11:32 |
tenplus1 |
hi fixer |
11:34 |
Fixer |
hi |
11:35 |
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ThomasMonroe joined #minetest-hub |
11:36 |
tenplus1 |
hi thomas |
11:36 |
ThomasMonroe |
hi ten |
11:36 |
tenplus1 |
o/ |
11:39 |
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Grandolf joined #minetest-hub |
11:39 |
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Grandolf joined #minetest-hub |
11:40 |
tenplus1 |
hi Grandolf |
11:40 |
Grandolf |
hi |
11:41 |
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CalebDavis joined #minetest-hub |
11:42 |
tenplus1 |
hi caleb |
11:43 |
CalebDavis |
hi ten |
11:58 |
Wayward_One |
hi all |
11:59 |
tenplus1 |
hi wayward |
12:00 |
CalebDavis |
hi wayward |
12:07 |
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lumidify_ joined #minetest-hub |
12:10 |
tenplus1 |
wb lumidify |
12:19 |
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red-001 joined #minetest-hub |
12:21 |
tenplus1 |
wb red |
12:23 |
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twoelk joined #minetest-hub |
12:23 |
tenplus1 |
what causes a .net split ??? |
12:24 |
twoelk |
hurricans? |
12:24 |
tenplus1 |
ahh, split between two nodes in irc network... gotcha |
12:25 |
twoelk |
o/ |
12:25 |
tenplus1 |
wb twoelk |
12:25 |
* twoelk |
waves first :-D |
12:25 |
tenplus1 |
ehehe |
12:26 |
* twoelk |
just ran 97 updates on an somewhat older xp-installation :-O |
12:26 |
tenplus1 |
ouch, am surprised you managed to update at all :P |
12:27 |
twoelk |
there are some difficulties :-P |
12:27 |
twoelk |
main problem is the Laptop is used to access control stations and some of the software is really old |
12:28 |
tenplus1 |
is it possible to find better supported software ? |
12:28 |
twoelk |
nope |
12:28 |
twoelk |
some companies don't exist anymore |
12:29 |
tenplus1 |
damn... |
12:29 |
tenplus1 |
so you're stuck on an ancient os with non-supported software... kinda reminds me of that american school where they use an Amiga to run heating system |
12:30 |
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Grandolf joined #minetest-hub |
12:30 |
tenplus1 |
wb Grandolf |
12:31 |
Grandolf |
ty |
12:37 |
twoelk |
sorry was afk - talked to budget guy - seems they are considering spending money :-P seems I complained load enough |
12:38 |
tenplus1 |
ehehe |
12:38 |
tenplus1 |
what does the software actually do ? |
12:39 |
Calinou |
so… I just learned what a stack and an heap are |
12:39 |
twoelk |
now I need to find out wether a newer os can talk to ancient hardware |
12:39 |
* Calinou |
facepalms |
12:39 |
Calinou |
I never bothered asking anyone before |
12:39 |
tenplus1 |
do tell / |
12:39 |
twoelk |
it should control emergency ventilation for heat and smoke extraction |
12:41 |
tenplus1 |
via serial interface ? |
12:45 |
twoelk |
sortoff - intern solutions |
12:48 |
tenplus1 |
custom hardware too ? |
12:56 |
twoelk |
very custom - nowhere else to be found |
12:56 |
tenplus1 |
shame, could prolly knock something up in python if it were a simple serial interface |
12:58 |
twoelk |
wow - seems my bosses decided to provide new laptops - cool - the mechanics will like that - getting new gadgets - that went fast |
12:59 |
tenplus1 |
:P |
13:00 |
twoelk |
the problem was that in about a week they are to meet with one ventilation company that wants to update their firmware but we need to access all the other companies system as well including those that have vanished since but the installations are still there |
13:01 |
tenplus1 |
that isn't going to go well |
13:01 |
twoelk |
we have one port authority for example that is notorouisly out of date with a plethora of warehouses using old installations |
13:02 |
tenplus1 |
they should have taken the time to standardise installations with popular hardware |
13:02 |
twoelk |
and we are one of the few companies that can still access their systems |
13:02 |
twoelk |
all a question of money - they would love to update if they had the money |
13:03 |
tenplus1 |
I wonder how long the outdated systems have left in them before failure |
13:03 |
twoelk |
you wouldn't believe what the roofs look like |
13:04 |
twoelk |
the good thing is the old systems that survive that long do so because they are extremely robust |
13:05 |
tenplus1 |
made back in the day when things were indeed built to last... now it's a throwaway society |
13:06 |
twoelk |
I recently did a visuall inspection on some of the roofs - making the use of a chance to get out of the office and enjoying the excellent harbour view - I needed a helmet for all them seagulls attacking me that build nests all over the place |
13:06 |
* tenplus1 |
supplies taser staff :PPP |
13:07 |
twoelk |
they can shit a lot farther than a taser staff reaches :-P |
13:07 |
twoelk |
and they aim well |
13:08 |
tenplus1 |
last time a seagull swooped me here I batted it over a fence with my umbrella |
13:09 |
Wayward_One |
LOL |
13:10 |
twoelk |
well they just tried to keep me away from the chicks |
13:10 |
tenplus1 |
hi wayward |
13:10 |
twoelk |
some of them ran away and couldn't stop at the roof edge in time |
13:10 |
tenplus1 |
yeah but sometimes you arent anywhere near the chicks and they really just do it to annoy passers by... *raises umbrella* |
13:10 |
twoelk |
couldn't fly yet |
13:11 |
twoelk |
well I had to clear some nests away so I guess the had all the right to harass me :-D |
13:11 |
tenplus1 |
ehe |
13:12 |
tenplus1 |
should we add a bedrock/granite block to the game that cannot be blown up by tnt or dug |
13:29 |
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Aerozoic joined #minetest-hub |
13:30 |
tenplus1 |
hi Aerozoic |
13:30 |
CalebDavis |
hi Aerozoic |
13:30 |
Aerozoic |
wazup tenplus1 |
13:30 |
Aerozoic |
and CalebDavis |
13:30 |
CWz |
Wayward_One. |
13:31 |
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IhrFussel joined #minetest-hub |
13:31 |
tenplus1 |
hi fussel |
13:31 |
IhrFussel |
Hello there guys^^ is it possible to completely DELETE an atrribute? |
13:31 |
twoelk |
http://imgur.com/a/k9ZtZ some harbour chicks |
13:31 |
Aerozoic |
CalebDavis, i know why that code didn't work... I changed something in the depends.txt |
13:31 |
IhrFussel |
attribute* |
13:31 |
CWz |
Hello X+I |
13:32 |
IhrFussel |
So that get_attribute() returns nil for it? |
13:32 |
IhrFussel |
Or do I need to player:set_attribute("name:option",nil) ? |
13:32 |
tenplus1 |
that'd work fussel |
13:32 |
tenplus1 |
https://www.youtube.com/watch?v=Xi_YJ3M1E8Y |
13:33 |
|
Grandolf_ joined #minetest-hub |
13:34 |
IhrFussel |
So giving the attribute "nil" as value will actually save it as a real Lua nil? I thought maybe it would store the var "nil" then |
13:36 |
|
RobbieF joined #minetest-hub |
13:36 |
tenplus1 |
hi robbie |
13:38 |
RobbieF |
hey ten! |
13:38 |
tenplus1 |
o/ hows u |
13:38 |
RobbieF |
not bad man, you? |
13:38 |
tenplus1 |
am good, went out for japanese last night, was well tasty :D |
13:48 |
* twoelk |
wonders how good an emmc based laptop might be |
13:48 |
tenplus1 |
they are quite fast TommyTreasure |
13:48 |
tenplus1 |
er... twoelk |
13:48 |
CWz |
RobbieF, i started using tps_teleport on BananaLand |
13:49 |
tenplus1 |
I have one running Xubuntu as does my mom... quick bootup time, low power |
13:49 |
CWz |
mom? |
13:49 |
twoelk |
sounds like the right choice for our mechanics |
13:49 |
tenplus1 |
mom = mother = mum = mummy dearest :)PP |
13:49 |
CWz |
i am confused |
13:50 |
tenplus1 |
I can recommend the Acer Aspire Cloudbook 14 |
13:50 |
RobbieF |
hey CWz |
13:50 |
twoelk |
seems we are getting some hp |
13:50 |
CWz |
Hello |
13:50 |
RobbieF |
that's cool. I think it has some great improvements! Hope you like it. |
13:50 |
RobbieF |
glad to hear someone else is using it |
13:50 |
CWz |
how does tpr_admin work? |
13:51 |
RobbieF |
Bypassess area protection IIRC |
13:51 |
twoelk |
teleports the admin far away ? :-D |
13:51 |
RobbieF |
normally a user can't teleport to a coord /tpc if it is protected |
13:51 |
RobbieF |
prevents people teleporting beyond technic shields, etc. |
13:51 |
RobbieF |
but admin can bypass |
13:52 |
RobbieF |
and /tpe should make you laugh. |
13:52 |
RobbieF |
just make sure you have noclip just in case you end up in a mountain :D |
13:52 |
tenplus1 |
ehehe |
13:54 |
CWz |
all tps_teleport needs is a way to block teleport requests via auto deny |
13:54 |
CWz |
to prevent spam |
13:59 |
RobbieF |
CWz I'd be happy to add that. Please submit it as an issue. |
14:00 |
CWz |
Right. |
14:12 |
|
Megaf joined #minetest-hub |
14:12 |
tenplus1 |
wb Megaf |
14:20 |
nerzhul |
i updated the MT human changelog http://dev.minetest.net/Changelog#0.4.16_.E2.86.92_0.5.x_.2830_Aug.29 |
14:20 |
tenplus1 |
ooh nice :) thx |
14:20 |
nerzhul |
the list as long as 0.4.16 changelog :p |
14:21 |
tenplus1 |
no kidding :P heh |
14:35 |
CalebDavis |
i have to go now ill be back in a bit |
14:35 |
tenplus1 |
cya |
14:39 |
tenplus1 |
afk |
14:46 |
Megaf |
fka |
15:16 |
Megaf |
dd if=/dev/zero of=/dev/sdb bs=1M count=1024 |
15:16 |
Megaf |
can you confirm I wrote sdb and not sda? |
15:17 |
Megaf |
Filesystem Size Used Avail Use% Mounted on |
15:17 |
Megaf |
/dev/sda 20G 13G 7.0G 64% / |
15:17 |
Megaf |
I think I'm good to hit enter |
15:17 |
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cx384 joined #minetest-hub |
15:17 |
Megaf |
1073741824 bytes (1.1 GB) copied, 1.74563 s, 615 MB/s |
15:17 |
cx384 |
hi |
15:17 |
Megaf |
hi cx384 |
15:19 |
sfan5 |
Megaf: small tip: use sudo chmod a+rw /dev/sdb first then run dd without root |
15:19 |
sfan5 |
to mess that up you have to do the same typo twice |
15:19 |
sfan5 |
(sudo chmod a-rw /dev/sdb might be a good idea afterwards) |
15:21 |
Megaf |
adding more steps = more chances of things going bad |
15:21 |
Megaf |
for me |
15:21 |
Megaf |
sdb was a swap disk |
15:21 |
Megaf |
no partitions |
15:21 |
Megaf |
now I divided in two partitions, one swap and one data |
15:30 |
cx384 |
I have a question. allow_metadata_inventory_take is only one time per inventory_take triggered right? |
15:30 |
sfan5 |
yes |
15:31 |
sfan5 |
Megaf: not really, if you mess up the first cmd the second won't work with perm error; if you mess up the second it wont work with perm error |
15:31 |
sfan5 |
the chance of error overall is higher |
15:31 |
sfan5 |
but the chance that you accidentally write to the wrong disk/partition is way lower |
15:31 |
cx384 |
sfan5, but sometimes if I use the listring it is triggered more then one time. |
15:31 |
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Darcidride joined #minetest-hub |
15:32 |
sfan5 |
cx384: with which values is it called a second time? |
15:32 |
cx384 |
the same |
15:33 |
sfan5 |
¯\_(ツ)_/¯ |
15:33 |
cx384 |
is there any way how I can prevent this? |
15:35 |
cx384 |
pos, listname, index, stack, and player:get_player_name() don't change. |
15:35 |
sfan5 |
why do you need it to be called only once? |
15:36 |
cx384 |
because I am taking items from an inventory. |
15:37 |
sfan5 |
move your callback into on_metadata_inventory_take then |
15:39 |
cx384 |
I cant use on_metadata_inventory_take because I am changing the taken itesmstack. |
15:40 |
cx384 |
(not the count (meta and wear)) |
15:41 |
sfan5 |
the docs don't mention this as a supported usecase |
15:41 |
sfan5 |
you can't except this to work |
15:42 |
cx384 |
D: ok |
15:44 |
cx384 |
btw why doesn't on_metadata_inventory_take tell me the destination? |
15:46 |
cx384 |
Thank you sfan5. |
15:47 |
sfan5 |
probably wasn't deemed useful or easy to implement |
15:48 |
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DS-minetest joined #minetest-hub |
15:50 |
Megaf |
New wallpaper I made http://i.imgur.com/PBgdegt.png |
15:50 |
Megaf |
nobody will ever want to use it |
15:51 |
Megaf |
just a photo of a tiny spider on my carpet |
15:52 |
IhrFussel |
cx384, so you want to call the callback only once in certain cases? Maybe try tables if the itemstacks/lists are identifiable? |
15:54 |
cx384 |
IhrFussel, They don't change |
15:56 |
IhrFussel |
Then implement a custom counter that resets itself when the inventory taking is over? There surely is at least 1 (hacky) way to do that |
15:57 |
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paramat joined #minetest-hub |
15:58 |
cx384 |
oh yes thank you IhrFussel, but I am sill surprise that allow_metadata_inventory_take is triggered more then one time. |
16:05 |
Calinou |
so I'm experimenting with something, increasing the font sizes of software I use regularly |
16:06 |
Calinou |
it might help reduce eye strain |
16:06 |
Calinou |
(relevant: https://www.xkcd.com/1273/ 's alt text) |
16:12 |
IhrFussel |
"2017-08-30 15:59:04: ERROR[Main]: ...mes/minetest/games/minetest_game/mods/areas/settings.lua:11: attempt to index field 'settings' (a nil value)" sounds like the MT engine is deprecated and still uses the old settings type? |
16:13 |
IhrFussel |
line 11 is this "value = minetest.setting_get(full_name)" |
16:14 |
IhrFussel |
Or the areas mod in use is too old and uses a deprecated method |
16:18 |
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Krock joined #minetest-hub |
16:18 |
Krock |
o/ tenplus1 |
16:19 |
|
Megaf joined #minetest-hub |
16:19 |
IhrFussel |
WAIT...setting_get() is the OLD way to retrieve settings correct? And minetest.settings() is the NEW way? |
16:19 |
Krock |
YES. |
16:19 |
Krock |
correction: minetest.settings:get() |
16:19 |
Megaf |
Thanks tenplus1 |
16:19 |
Megaf |
xP |
16:19 |
Megaf |
[rootTitanium ~]# uptime |
16:19 |
Megaf |
16:18:24 up 70 days, 20:56, 1 user, load average: 0.35, 0.11, 0.02 |
16:19 |
Megaf |
Reboot time, because kernel update =/ |
16:20 |
IhrFussel |
That means the dude in #minetest likely uses a newer version of the areas mod with an old engine (0.4.15) |
16:22 |
IhrFussel |
Krock, when was minetest.settings:get() introduced? Can't find it on github |
16:26 |
Krock |
https://github.com/minetest/minetest/commit/43d1f375d |
16:27 |
Krock |
see `minetest.settings` in lua_api.txt |
16:28 |
IhrFussel |
WHAT? It exists since 2014?! That can't be |
16:32 |
IhrFussel |
There we go May 6 so just before 0.4.16 release ... github is confusing "commited 2014" |
16:34 |
Krock |
no, GitHub does all right. It was committed in 2014 but merged with master before 0.4.16 |
16:35 |
Krock |
that's called long outstanding PRs |
16:36 |
xerox123 |
lol |
16:40 |
IhrFussel |
Still confusing, it should also tell the merged date not just the committed one |
16:40 |
tenplus1 |
back... |
16:41 |
tenplus1 |
o/ krock, xerox, fussel |
16:41 |
IhrFussel |
wb tenplus1 |
16:45 |
DS-minetest |
huh, ItemStack(nil) ~= ItemStack() |
16:45 |
tenplus1 |
if it werent for the servers still running 0.4.13 I'd use the new minetest.setting:get commands in my mods... |
16:46 |
DS-minetest |
minetest.setting is nil |
16:46 |
tenplus1 |
hi DS.... how u mean nil ? |
16:46 |
DS-minetest |
it's called minetest.settings |
16:46 |
DS-minetest |
and hi |
16:46 |
tenplus1 |
ehe |
16:47 |
DS-minetest |
i can refill the tank of my tank now :D |
16:48 |
tenplus1 |
what's the difference between minetest.setting_get and minetest.settings:get ??? |
16:49 |
DS-minetest |
minetest.setting_get is deprecated |
16:49 |
DS-minetest |
and gives you annoying messages |
16:49 |
tenplus1 |
what I mean is, if they both do the same thing then why have the newer command ??? |
16:49 |
DS-minetest |
which is the reason why you shouldn't use it |
16:50 |
tenplus1 |
I just dont see the point of making a whole new command that does exactly the same as the old one... it messes around with mods too much |
17:13 |
IhrFussel |
tenplus1, it's an object for consistency now I think |
17:14 |
tenplus1 |
even though minetest.setting_get and minetest.setting_getbool was in common use and everyoneknew what it did already... hrm |
17:15 |
IhrFussel |
tenplus1, same as get_pos() almost every mod used getpos() or still does |
17:16 |
tenplus1 |
this is the one thing that annoys me, changing commands/functions just for the sake of changing it |
17:16 |
Krock |
even builtin used it at least a few days ago |
17:16 |
Krock |
(builtin item) |
17:17 |
IhrFussel |
Yeah why can't we simply support both methods forever? I don't believe it's a big performance impact |
17:17 |
Shara |
Hello |
17:17 |
tenplus1 |
not so much both methods, but whyyyyyyy change it in the 1st place |
17:17 |
tenplus1 |
hi shara |
17:17 |
DS-minetest |
hi Shara |
17:17 |
Krock |
definitely not forever, otherwise we could carry the weight through the years because some mods never will get updated |
17:17 |
Shara |
Hi Ten, hi DS :) |
17:18 |
tenplus1 |
another reason I'm waiting until 0.5.0 before updating all my mods |
17:18 |
Krock |
but an acceptable timespan from marking as deprecated to removal should be at least a year |
17:18 |
tenplus1 |
want some kind of stable platform to start from |
17:18 |
Shara |
Something else changed? |
17:19 |
tenplus1 |
I was talking about changes in general when they aren't really needed.... the minetest.setting_get vs minetest.settings:get do the same thing |
17:19 |
Shara |
Ugh... |
17:19 |
Krock |
tenplus1, having on_punch, on_use, register_on_globalstep AND getpos, getvelocity is somewhat inconsistent |
17:19 |
Shara |
These kinds of changes are just a headache when you are trying to maintain so many mods |
17:20 |
tenplus1 |
exactly |
17:20 |
Shara |
Sure, I see both sides of the argument but... really, really 'ugh' |
17:20 |
tenplus1 |
the get_yaw vs get_horizontal_look is annoying but at least that fixed a bug/issue |
17:20 |
Krock |
indeed, I preferred get_yaw too, as it's less to write :3 |
17:21 |
DS-minetest |
btw the only mod i know that uses initial_properties in the entity definition is builtin (for its item entity). i asked on forum if it's the new way to use initial_properties or to let it be read directly from the entity definition. but i got no answer… |
17:21 |
Krock |
that's if you don't want to set the properties in on_activate |
17:21 |
tenplus1 |
get_yaw and get_horizontal_look both return different values though |
17:21 |
Krock |
indeed, they're offset by 90 degree |
17:22 |
tenplus1 |
any reason why ? |
17:22 |
Megaf |
anyone here who knows Debian dpkg to help me with this mess? http://git.megaf.info/Megaf/GitPaste/raw/master/dpkg_mess |
17:22 |
Megaf |
please |
17:22 |
Krock |
because the axis in Minetest seem to be different than elsewhere |
17:23 |
Krock |
Megaf, you could also ask in the debian channel here on freenode for a higher success chance :) |
17:24 |
Megaf |
Krock, I tried already Debian channel on Debian IRC network... |
17:24 |
Krock |
oh. Well then :/ |
17:24 |
Megaf |
now Im googling |
17:27 |
Megaf |
fixed |
17:28 |
CWz |
error: error message missing |
17:30 |
Megaf |
CWz, I know you wrote that joking, but that was almost the problem |
17:30 |
Megaf |
the error message it should have said, isntead of all that garbage, is... "error: could not find /var/cache/debconf" |
17:32 |
behalebabo |
Megaf: did you try apt-get -f install? |
17:32 |
Megaf |
of course |
17:32 |
Megaf |
but it too failed because no debconf dir was present on cache |
17:32 |
tenplus1 |
is it reporting missing dependencies ? |
17:32 |
Megaf |
/var/cache that is |
17:33 |
Megaf |
once I mkdir /var/cache/debconf then -f install worked as expected |
17:34 |
behalebabo |
oh, didn't see fixed message, just the apt-get upgrade -f |
17:37 |
Megaf |
:) |
17:43 |
tenplus1 |
omg, so many youtube videos where ppl buy $100 mystery boxes from ebay only to find cleaning products and crap |
17:44 |
Aerozoic |
LOL |
17:46 |
tenplus1 |
poor kid bought 3x at $175 and literally got cleaning products, toothpaste, water bottles and an empty iphone box... hahahah |
17:46 |
Megaf |
I could do with some cleaning products |
17:46 |
Megaf |
if you want to mail them to me I'll take it |
17:46 |
* tenplus1 |
sells Megaf a mystery cleaning kit for £150 |
17:47 |
Megaf |
how about nope |
17:47 |
Fixer |
tenplus1: "What a great time to be alive" |
17:47 |
tenplus1 |
I'll throw in a sponge |
17:47 |
tenplus1 |
lol fixer... am just surprised ppl buy them let alone sell them knowing it's a scam |
17:50 |
|
calcul0n joined #minetest-hub |
17:50 |
tenplus1 |
hi calcul0n |
17:51 |
calcul0n |
hi :) |
17:57 |
tenplus1 |
this is why we need .mod/.xm support in minetest:https://www.youtube.com/watch?v=6cYPEsZqye0 |
17:57 |
rubenwardy |
tenplus1, IhrFussel, Shara: minetest.settings was added for maintenance reasons. Before the settings code was duplicated - it was present at both Setting():get() and minetest.setting_get, but now they both use the same C++ |
17:57 |
tenplus1 |
hi ruben |
17:58 |
rubenwardy |
minetest.setting_get is now defined using Setting():get() |
17:58 |
rubenwardy |
oops |
17:58 |
rubenwardy |
using minetest.settings:get() |
17:58 |
rubenwardy |
if you don't know, Setting() is a class that allows you to open setting files |
17:58 |
tenplus1 |
it just seemed a roudabout way of obtaining settings since everyone already used minetest.setting_get |
17:59 |
rubenwardy |
eg: local mysettings = Setting(minetest.get_worldpath() .. "/skins.txt") |
17:59 |
rubenwardy |
also, it's likely to change again :D |
17:59 |
tenplus1 |
*shudder* dont say that... we need a stable base |
17:59 |
rubenwardy |
the base is stable |
17:59 |
rubenwardy |
I'm not going to add warnings |
17:59 |
rubenwardy |
I'd like to unify Settings and Meta so they have the same API. get_string, get_bool, etc work on both |
18:00 |
|
Megaf joined #minetest-hub |
18:00 |
tenplus1 |
wb Megaf |
18:00 |
rubenwardy |
I personally think that minetest.settings_get shouldn't of had a warning added |
18:00 |
rubenwardy |
*have |
18:00 |
rubenwardy |
but meh |
18:01 |
rubenwardy |
I made the change that changed getpos() to get_pos(), I did it to make the API more predictable and so better. I purposely didn't add warnings |
18:01 |
Megaf |
thanks |
18:01 |
Megaf |
Thinking about using this license for the photos I will upload to my website https://creativecommons.org/licenses/by-sa/4.0/ Or maybe this one https://creativecommons.org/licenses/by-nc-sa/4.0/ If I use the former I can get more publicity. if I use the last I can then sell a license so people can use the photos commercially. My dilemma. |
18:27 |
tenplus1 |
tech tidy pass two... found some old ddr2 and sodimm memory and some pci cards :P |
18:32 |
rubenwardy |
Does anyone have any suggestions for my Modding Book? |
18:32 |
rubenwardy |
also, any feedback on its direction |
18:34 |
tenplus1 |
so long as it's easy to read and contains examples it's all good :D |
18:35 |
shivajiva |
did you add mod_storage? |
18:35 |
rubenwardy |
not yet, but I should |
18:35 |
rubenwardy |
and also player attributes |
18:35 |
tenplus1 |
o/ shiva |
18:36 |
shivajiva |
Hi ten :) |
18:36 |
tenplus1 |
shiva, did I show you this: https://www.youtube.com/watch?v=w_MSFkZHNi4 |
18:39 |
rubenwardy |
lol |
18:39 |
rubenwardy |
"plantlike_rooted" has zero documentation in lua_api |
18:39 |
tenplus1 |
what does that do ? |
18:39 |
rubenwardy |
I have absolutely no idea |
18:40 |
rubenwardy |
i'm almost finished writing about drawtypes |
18:40 |
rubenwardy |
just 3 more to go |
18:40 |
tenplus1 |
still wish we had a plantlike for underwater |
18:42 |
shivajiva |
updated player pitch/yaw example could go in ruben with an exercise to teleport a player and set the look direction |
18:43 |
shivajiva |
yea you showed me this a while ago ten :) |
18:43 |
tenplus1 |
heheh |
18:43 |
tenplus1 |
youtube is recommending old videos to me it seems |
18:44 |
rubenwardy |
the slowest part of the drawtype is getting images |
18:44 |
rubenwardy |
I dug myself into a hole by using ones with transparent background |
18:44 |
|
RobbieF left #minetest-hub |
18:44 |
rubenwardy |
So I need to shop them each time to remove any other nodes |
18:47 |
nore |
rubenwardy: https://github.com/minetest/minetest/pull/5748 |
18:47 |
tenplus1 |
o/ nore |
18:47 |
nore |
hey there |
18:47 |
nore |
tenplus1: btw, plantlike_rooted *is* a plantlike for underwater, in some way ;) |
18:47 |
rubenwardy |
oh nice |
18:48 |
tenplus1 |
ah sweet, so I can use it for seaweed and coral without air bubbles around them ??? |
18:48 |
nore |
I think the pr is all we have as doc for now, unfortunately |
18:48 |
nore |
I'm going to open an issue about it |
18:50 |
tenplus1 |
was this implemented in 0.4.16 ? |
18:50 |
rubenwardy |
I mean, most drawtypes aren't documented very much |
18:51 |
rubenwardy |
that looks like dev, tenplus1 |
18:51 |
tenplus1 |
ah, in that case I'll add when 0.5.0 is released |
18:51 |
rdococ |
yay |
18:51 |
tenplus1 |
hi rdococ |
18:52 |
nore |
rubenwardy: yes, but they at least say a bit more than that I think |
18:52 |
rubenwardy |
a little bit |
18:52 |
rdococ |
\_/^\_/^\_/^\_/^\_/^\_/^-< hi. I'm ssssssssnake. |
18:52 |
rubenwardy |
the only documentation for firelike is "firelike and plantlike both start at the bottom" |
18:52 |
rubenwardy |
or similar |
18:52 |
rubenwardy |
no mention of clinging to walls |
18:53 |
nore |
hmm |
18:53 |
tenplus1 |
http://i.imgur.com/nFSM7JP.jpg |
18:53 |
nore |
well there should be at least a few things like the plant height being param2/16, etc |
18:53 |
rdococ |
there should be a furnace you have to put fire under, as opposed to using a fuel |
18:55 |
rubenwardy |
nore, when I'm done with the node drawtype chapter would you be able to look through and see if I've missed anything? |
18:55 |
rubenwardy |
I'm also willing for it to be adjusted for inclusion in lua_api.txt |
18:55 |
rubenwardy |
as lua_api.txt is a reference, you'd probably need to reduce it a little |
18:58 |
rubenwardy |
don't worry about it, it's probably quite boring |
18:58 |
rubenwardy |
also, wtf happened to fire? |
18:58 |
rubenwardy |
I set a wooden house on fire, and didn't even notice it was burning |
18:59 |
rubenwardy |
used permanent fire so thought it was non-ignating |
18:59 |
|
cx384 joined #minetest-hub |
19:00 |
tenplus1 |
wb cx384 |
19:00 |
cx384 |
Thank you tenplus1 o/ |
19:01 |
tenplus1 |
gotta build a proper stone hearth for fire to live in :D |
19:01 |
paramat |
yes 'permanent flame' ignites, that was requested in the discussions |
19:01 |
paramat |
see PR thread, could be changed .. |
19:02 |
* shivajiva |
nods, burnt my living room down when it changed LOL |
19:02 |
rubenwardy |
paramat, I expected it to |
19:02 |
rubenwardy |
but I then was surprised when it didn't |
19:02 |
rubenwardy |
well, seemed to not |
19:02 |
paramat |
oh, just slow spread |
19:02 |
paramat |
.. at first |
19:03 |
tenplus1 |
thankfully it only spreads to next node (if flammable) |
19:05 |
shivajiva |
I had an underlit floor made from pine tiles with meselamp tiles and it managed to spread quite a distance |
19:05 |
|
bigfoot547 joined #minetest-hub |
19:05 |
tenplus1 |
hi bigfoot |
19:06 |
|
Grandolf joined #minetest-hub |
19:06 |
Grandolf |
rdococ 88_88 <-hi im a spider |
19:06 |
rdococ |
lol |
19:07 |
rdococ |
(( o //â•â•â•â•â•â•â•â•â•— hi I am elephant |
19:09 |
Grandolf |
um ok |
19:09 |
* rdococ |
hugs Grandolf |
19:10 |
|
CalebDavis joined #minetest-hub |
19:10 |
tenplus1 |
eb caleb |
19:10 |
tenplus1 |
*wb |
19:12 |
CalebDavis |
thx ten |
19:13 |
CalebDavis |
XD |
19:13 |
tenplus1 |
ten is good too :P |
19:13 |
CalebDavis |
10+1 is the best |
19:14 |
CalebDavis |
you get all the name |
19:14 |
DS-minetest |
10++ |
19:14 |
rdococ |
red-NaN ↠0 |
19:14 |
tenplus1 |
ehehe, I know it's me so that's what counts... I have a player on Xanadu called 'teneighty'... lol |
19:14 |
DS-minetest |
Krock made poof |
19:15 |
red-NaN |
Error Segfault |
19:23 |
rdococ |
red-NaN := 0 |
19:23 |
rdococ |
red-NaN = 0 |
19:23 |
rdococ |
int red = 0 |
19:24 |
rdococ |
lol |
19:24 |
tenplus1 |
red = 0/0 |
19:24 |
rdococ |
red-NaN: |
19:24 |
tenplus1 |
nan |
19:24 |
rdococ |
red = 0 |
19:24 |
rdococ |
lol |
19:25 |
rdococ |
NaN is weird, MaN |
19:26 |
tenplus1 |
lolol |
19:27 |
red-NaN |
initiating self destruction |
19:27 |
red-NaN |
wiping OS.... done |
19:28 |
red-NaN |
Uploading stats to command and control servers........done |
19:28 |
CalebDavis |
http://pasteall.org/pic/index.php?id=118389 screenshot of Athermensia survival |
19:30 |
rdococ |
Starting RD-OS. |
19:30 |
rdococ |
> _ |
19:31 |
tenplus1 |
> initiate scooby_doo project |
19:34 |
rdococ |
No such project found. |
19:34 |
rdococ |
> _ |
19:34 |
tenplus1 |
:P |
19:34 |
rdococ |
Are you sure you want to delete the boot sector? Y/n |
19:35 |
tenplus1 |
> y |
19:35 |
rdococ |
y/n should really be yjtp/nf |
19:35 |
rdococ |
Deleting boot sector... |
19:36 |
rdococ |
Error: Boot sector deletion detected and prevented. |
19:36 |
rdococ |
Error: Could not delete boot sector. |
19:36 |
Fixer |
BACK TO THE OLD SCHOOL BACK TO YOUR ROOTS_ |
19:37 |
rdococ |
Error: Could not find "THE OLD SCHOOL BACK TO YOUR ROOTS_". |
19:38 |
rdococ |
bored |
19:38 |
rdococ |
need ideas |
19:39 |
tenplus1 |
> sudo apt-get install minetest_0501 |
19:40 |
rdococ |
o_O |
19:40 |
rdococ |
Could not find package "minetest_0501". |
19:40 |
rubenwardy |
rm -rf /$MINETEST_DIR |
19:41 |
tenplus1 |
we're using a chroot instance to future repo's :PPP |
19:41 |
rdococ |
Removed directory. |
19:41 |
rubenwardy |
disclaimer: don't run suspicious looking commands you find in chatrooms |
19:41 |
rdococ |
duh |
19:41 |
tenplus1 |
+10 |
19:42 |
rdococ |
lol |
19:42 |
rdococ |
LOL |
19:42 |
rdococ |
sudo fart |
19:43 |
* rdococ |
hugs bigfoot547 |
19:43 |
rdococ |
dammit, I'm bored. |
19:43 |
rdococ |
need ideas on what to do. |
19:43 |
Calinou |
whatis love |
19:44 |
tenplus1 |
baby dont hurt me, |
19:44 |
rubenwardy |
make me a coffee |
19:44 |
rdococ |
https://lmddgtfy.net/?q=love |
19:44 |
rubenwardy |
*make me a sandwich |
19:44 |
rubenwardy |
damn it |
19:44 |
rdococ |
*sudo make me a sandwich |
19:45 |
* rdococ |
bashes bigfoot547 |
19:45 |
rdococ |
ba$ |
19:45 |
rdococ |
s$ |
19:45 |
rdococ |
â–’â–’â–’â–’â–’â–‘â–‘â–’â–‘â–‘â–’â–’â–’â–’â–‘â–‘â–’â–‘â–‘â–’â–’â–’â–‘â–‘â–’â–’â–’â–‘â–‘â–’â–’â–’â–‘â–‘â–’â–‘â–‘â–’â–’â–’â–’ |
19:46 |
tenplus1 |
rdoc blurred out bad words |
19:46 |
rubenwardy |
/kick rdococ badwords |
19:46 |
rdococ |
lol |
19:46 |
Calinou |
yes |
19:46 |
Calinou |
(that's a command) |
19:47 |
rdococ |
do not ███████ kick me you ████████████ :P |
19:47 |
Calinou |
yes takes an optional argument, which will replace the "y" that's constantly printed to stdout |
19:47 |
rdococ |
why is that even a command, lol |
19:47 |
twoelk |
wow - intigrating a new laptop into our company system was somewhat more time consuming than I thought |
19:48 |
rubenwardy |
rdococ, to auto accept things |
19:48 |
rdococ |
ah...I guess? |
19:48 |
rubenwardy |
not everying provides -y |
19:48 |
rubenwardy |
so yes | some-command |
19:48 |
rdococ |
lol |
19:49 |
rdococ |
no | command |
19:50 |
tenplus1 |
https://www.youtube.com/watch?v=5oekdXqhcFI |
19:50 |
* rdococ |
hugs tenplus1 |
19:50 |
rdococ |
YAY |
19:50 |
tenplus1 |
that'll pass a few minutes, clicky link |
19:52 |
tenplus1 |
be warned |
19:53 |
tenplus1 |
heh yeah, same |
19:54 |
tenplus1 |
the odd one's are quite interesting |
19:54 |
|
Grandolf joined #minetest-hub |
19:54 |
tenplus1 |
wb grandolf |
19:57 |
Fixer |
rdococ: â•šâ•â•â•â•â”‚ WELCOME TO THE CLUB │â•â•â•â•â• |
19:57 |
rdococ |
lol |
19:57 |
|
nerzhul joined #minetest-hub |
19:58 |
tenplus1 |
hi nrz |
19:58 |
rdococ |
lol |
19:58 |
rdococ |
lua is weird |
19:58 |
Fixer |
DOS UX is not alien to me |
19:58 |
rdococ |
{} ~= {} |
19:59 |
tenplus1 |
nite folks :) |
19:59 |
tenplus1 |
o/ |
20:00 |
|
tenplus1 left #minetest-hub |
20:03 |
* twoelk |
emerges from under the table after having disconnected all the gadgets he has prepared the new laptop to work together with - and looks back in awe at the confusing world of cables and ancient gadgets that have lived and multiplied there for eons remembering the stories of old when some technicans had vanished for months returning with strange stories of distant realms |
20:12 |
IhrFussel |
Do any of you server owners have a discord server for players to talk to each other outside the game?? I'm just curious how successful a discord server for MT could be cause one of my players offers to set one up |
20:13 |
IhrFussel |
I personally think almost nobody would use it since only a small fraction even uses the forum for example |
20:14 |
Calinou |
Discord is pretty popular lately; it's easy to set up and to use, has voice chat, and is meme-friendly (:D) |
20:15 |
IhrFussel |
Yes but I wonder if any MT servers use it and if yes how popular it is / how many actively join there |
20:15 |
twoelk |
meme friendly voice chat? how does that work? |
20:16 |
* twoelk |
only remembers some mumbling servers |
20:16 |
Calinou |
twoelk: I mean, the text part |
20:16 |
Calinou |
Discord is notorious for having a lot of meme servers around :P |
20:17 |
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20:17 |
IhrFussel |
We can remove almost any mobile players cause that would be wayy too complicated for many...so 10-15% MT userbase left |
20:17 |
twoelk |
was just wondering about accoustic memes :-P |
20:17 |
Calinou |
Discord has very good mobile support |
20:17 |
Calinou |
(Android + iOS) |
20:17 |
Fixer |
amazing v7 spawn: https://i.imgur.com/WK8nlqq.png |
20:18 |
IhrFussel |
Calinou, yes but now imagine how many mobile players don't even understand English + controls ingame |
20:18 |
Calinou |
yeah |
20:18 |
Fixer |
IhrFussel: discord is quite popular across hip-gamer community |
20:18 |
Calinou |
Fixer: this could have been the starting area of Half-Life 3 :( |
20:19 |
shivajiva |
I have a skyblock channel on discord, I know natechip and longerstaff use discord also |
20:19 |
Fixer |
R.I.P. |
20:19 |
Fixer |
I want to believe |
20:20 |
* twoelk |
once played on a teamspeak channel that spread accross several games at the same time - that was confusing and fun |
20:20 |
shivajiva |
does that mean I'm a hip-gamer Fussel :] |
20:21 |
* Calinou |
remembers Mumble |
20:21 |
Calinou |
"It was not always a good citizen. It could not control people's volume. But it was a software!" |
20:21 |
shivajiva |
I have a mumble server too lol |
20:21 |
Calinou |
me too |
20:22 |
Calinou |
(there's nobody on it) |
20:22 |
shivajiva |
but discord blows it out of the water |
20:22 |
shivajiva |
same Cal :) |
20:22 |
IhrFussel |
shivajiva, I didn't say that, Fixer did :P |
20:22 |
shivajiva |
Ik but I wanted ur opinion XD |
20:23 |
Fixer |
if something youtube gaming related - discord will be there |
20:23 |
IhrFussel |
I have no real opinion, I just wanted to know how much it's worth to set such a server up compared to the effort and work you need to put into it |
20:23 |
Fixer |
I'm playing on mc beta 1.7.3 server, guy that who owns it also records short videos of it, and discord ofc... |
20:24 |
Fixer |
same even for some OSS games |
20:24 |
IhrFussel |
It's really pointless if only 5 or 10 players use it, that's what I mean |
20:25 |
shivajiva |
no effort for discord, it's getting your players there that's harder |
20:27 |
IhrFussel |
The majority of people doesn't like voice chat AFAIK |
20:27 |
IhrFussel |
I read statistics about it some time ago |
20:28 |
shivajiva |
yup, seems you need to have nothing to hide to chat on voice with total strangers lol |
20:29 |
rdococ |
[citation needed] |
20:29 |
shivajiva |
unless it's rp |
20:29 |
IhrFussel |
Voice chat with strangers makes it easier for pedos for example to find victims |
20:30 |
shivajiva |
how does that work then? |
20:30 |
Calinou |
voice chat isn't in the culture of Minetest indeed |
20:30 |
Calinou |
it is more so for other games (but even in the Minecraft community, it's not that popular)= |
20:30 |
Calinou |
-- |
20:30 |
Calinou |
oops |
20:31 |
IhrFussel |
Most players in MT are too young...the average age on my server (only calculated with known ages of course) is 12 |
20:32 |
twoelk |
voice chat is essential if you need to coordinate actions fast - something not often needed in any minetest game I know of |
20:32 |
Calinou |
yes |
20:32 |
Calinou |
twoelk: Minetest CTF :P |
20:32 |
shivajiva |
yep so voice chat isn't really a good idea, nice for staff though so you can hear who you are dealing with |
20:33 |
shivajiva |
that's the context it's used in for MT afaik |
20:34 |
twoelk |
hm, just wanted to do some server hoping before driving home and noticed I can't connect to shivajiva's skyblock server. has the address changed? |
20:35 |
shivajiva |
stormchaser and I spent some time on mumble whilst he was showing me the ropes for example, twoelk I closed it |
20:35 |
twoelk |
oh |
20:36 |
twoelk |
had hid some goodies for my nephew - but school season is starting now so he won't be playing much in the near future anyways |
20:37 |
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20:37 |
rubenwardy |
woot! |
20:38 |
shivajiva |
it's popularity had dwindled and it was too big a security risk for the map based on it becoming a target for a certain person |
20:38 |
twoelk |
LOL minetest france spawn is a room full of half submerged avatars |
20:39 |
shivajiva |
with player checks lacking in the core I shelved it until such a time as we have validation of player movement |
20:40 |
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20:40 |
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rubenwardy was kicked by Guest7216: rubenwardy |
20:40 |
shivajiva |
so that's the end of that I guess |
20:41 |
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20:41 |
tabfail |
Guest27485: /msg nickserv help regain |
20:43 |
Megaf |
wow |
20:43 |
Megaf |
youtube sure looks different |
20:43 |
Shara |
I won't do voicechat simply because I'm not the only one in the house and it would be annoying/disruptive to them or to whoever I was talking to |
20:44 |
shivajiva |
hi Shara |
20:44 |
twoelk |
hm, still stuck in a hole on JT2 - off to the next server |
20:45 |
rubenwardy |
wooo |
20:45 |
Shara |
Hi shivajiva :) |
20:46 |
* rubenwardy |
is now self hosting a BNC (ZNC) |
20:46 |
paramat |
luckily all biomes have loose surface material so i have not yet spawned in a pit i could not escape |
20:48 |
twoelk |
I once had tweaked a world to have large deserts - spawning under 20 blocks of sand is cumbersome to get out of |
20:52 |
Calinou |
<twoelk> LOL minetest france spawn is a room full of half submerged avatars |
20:52 |
Calinou |
"What does hell look like, dad?" |
20:52 |
Calinou |
"It looks like the spawn of 'just test.'" |
20:52 |
Calinou |
"HORROR!" |
20:58 |
* twoelk |
decides to pay JT a visit - and hop |
21:00 |
twoelk |
and hop to the next |
21:08 |
Fixer |
Calinou: nope, first iteration of just test spawn was worse... and tbh jt spawn looks not that bad, I've seen _much worse_ spawns |
21:09 |
Fixer |
interestingly i have not seen any swastikas on minetest servers, yet on some MC servers it is pretty big thing |
21:09 |
twoelk |
the old JT spawn was ever evolving |
21:10 |
twoelk |
there was a player with offending name in the early days of JT2 spilling lava all over the place |
21:12 |
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21:17 |
IhrFussel |
Guys? Can someone tell me why my mesh node appears horizontally while I want it vertically? |
21:19 |
Calinou |
IhrFussel: rotate it in Blender? |
21:19 |
Calinou |
it's probably an issue of Z-upwards vs Y-upwards |
21:19 |
Calinou |
you can adjust this when exporting, too |
21:19 |
Calinou |
(at least with .obj export) |
21:20 |
IhrFussel |
Calinou, I downloaded it from the forum it's the steering wheel you can find when in the meshnodes topic ... I assume the wheel must have the correct rotation cause it appears fine in the image |
21:22 |
IhrFussel |
Is there something missing in my definition maybe? https://pastebin.com/dRnS63PL |
21:24 |
IhrFussel |
Calinou, https://forum.minetest.net/viewtopic.php?p=123451#p123451 |
21:24 |
IhrFussel |
It appears correct there |
21:24 |
Calinou |
it's a model intended for entities, not meshes |
21:24 |
Calinou |
meshnodes weren't available back in 2013 :) |
21:25 |
Calinou |
they were added around 2014 |
21:25 |
Calinou |
the mod description says: "Meshnodes is a mod that transforms ordinary minetest nodes into a connected array of replica entities to which players can attach to and manoeuvre." |
21:25 |
IhrFussel |
Oh so I should add it with register_entity? |
21:25 |
Calinou |
yes, but then it's not a node anymore, it's an entity |
21:25 |
Calinou |
(with the performance implications) |
21:25 |
IhrFussel |
Doesn't matter it's just for deco..can I make an entity ignore punches? |
21:26 |
Calinou |
hmm… not sure |
21:26 |
Calinou |
you can make it never die (immortal = true) |
21:26 |
Calinou |
also, entity collision (with players) can be sketchy |
21:26 |
IhrFussel |
That's what I mean |
21:27 |
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21:29 |
IhrFussel |
Calinou, this should work now? https://pastebin.com/Uihkxmf3 |
21:30 |
Calinou |
I guess |
21:30 |
Calinou |
I don't remember if "immortal" is a group, or a property |
21:30 |
Calinou |
it's used in some entities in the default game (namely, dropped items) |
21:30 |
Calinou |
look in the builtin Lua files |
22:16 |
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22:19 |
rubenwardy |
Shara, <CrimsonFall> is there a mod from Red Cat I can talk to |
22:19 |
rubenwardy |
I have a strange sense of de-ja-vu |
22:20 |
* red-NaN |
wonders what caused that de-ja-vu |
22:21 |
* red-NaN |
looks up de-ja-vu on wikipedia while waiting for code to fail compiling |
22:21 |
rubenwardy |
* Déjà vu |
22:28 |
rdococ |
y a y |
22:28 |
red-NaN |
well they left |
22:28 |
rdococ |
int red = 0; |
22:29 |
rdococ |
int red = 4; |
22:29 |
NullRed |
Will Red finnaly start using nicks not in the red-??? namespace? Find out next week! |
22:29 |
rdococ |
int[6] red = {5, 4, 3, 4, 5, 6}; |
22:31 |
rubenwardy |
there you are, no choice now |
22:31 |
rubenwardy |
hmmm |
22:33 |
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22:33 |
rubenwardy |
well, that sucked :D |
22:35 |
NullRed |
is mransom the person that runs minetesthosting? |
22:35 |
rubenwardy |
that sounds familiar |
22:36 |
benrob0329 |
I'm starting to publish my content to LBRY, this could take a while to finish |
22:36 |
rubenwardy |
lol, ffs |
22:36 |
rubenwardy |
!q mransom |
22:36 |
rubenwardy |
yes it is, confirmed on forums |
22:37 |
rdococ |
yay |
22:37 |
NullRed |
I wonder why they didn't bother to register an account |
22:39 |
NullRed |
huh youtube ads think I'm russian |
22:39 |
rubenwardy |
VPN? |
22:40 |
NullRed |
I don't think so.. |
22:40 |
NullRed |
I did set up a free VPN once but I disabled it |
22:40 |
rubenwardy |
oh, thought you used one? |
22:40 |
NullRed |
and the interface lang for other stuff is correct so... |
22:43 |
rubenwardy |
weird |
22:43 |
rubenwardy |
I use a VPN - PIA |
22:44 |
rubenwardy |
it's pretty good, this is my speed currently: https://i.rubenwardy.com/b3tjrGB7ta.png |
22:44 |
rubenwardy |
they also come with a guarantee of not supporting DDoS'ers |
22:44 |
NullRed |
huh thats pretty good |
22:45 |
rubenwardy |
it goes up to 170 at times |
22:45 |
NullRed |
maybe it's some attempt to mess with people that use adblocker |
22:49 |
rdococ |
heh |
22:50 |
rdococ |
I went one step beyond and installed a tracker detecting plugin |
22:57 |
NullRed |
ah I see one of the plugins I had pushed out an malicious update that injected ads |
22:58 |
rdococ |
lol |
22:59 |
rdococ |
red ↠1. |
23:00 |
rubenwardy |
"; UPDATE User SET nick="red-001" WHERE nick="NullRed"; DROP TABLE ads; -- |
23:01 |
rubenwardy |
the quality of discussion in this chatroom has deteriorated since yesterday |
23:01 |
rdococ |
mainly because I'm here |
23:02 |
NullRed |
418 I'm a teapot |
23:02 |
rdococ |
I'm bad at quality discussion - I'm an idiot. |
23:02 |
NullRed |
btw congrates on hosting your own BNC server now |
23:02 |
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23:03 |
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23:03 |
NullRed |
... |
23:03 |
rubenwardy |
that was interesting, nchambers |
23:03 |
NullRed |
because you have not confused the freenode servers enough |
23:04 |
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23:04 |
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23:04 |
NullRed |
changing host really confuses the IRC servers |
23:12 |
rdococ |
lol |
23:12 |
rdococ |
‮heh: https://xkcd.com/1137/ |
23:17 |
NullRed |
... |
23:18 |
NullRed |
what |
23:19 |
rdococ |
lol |
23:19 |
rdococ |
unicode has a RTL override character that reverses text :P |
23:20 |
nchambers |
rubenwardy: my mistake |
23:21 |
nchambers |
I was logging into my bots account to make sure I had the right password |
23:21 |
rubenwardy |
ah, I see |
23:25 |
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23:26 |
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23:27 |
Natechip |
IhrFussel Calinou shivajiva: theres a few ppl who use discord actually in the community.... a server is very easy to set up there. and it runs on the services servers. inside a server you can make channels. so there could be a minetest server with channels for indivisual mt servers (thats an example). |
23:27 |
Natechip |
though |
23:27 |
rdococ |
meh |
23:27 |
Natechip |
if your worried abt the voice chat.,.. just lock it. make it invite only. or delete it |
23:27 |
rdococ |
discord is laggy for me |
23:27 |
rdococ |
I'd rather use irc |
23:27 |
NullRed |
I remeber trying to create a minetest discord once |
23:27 |
NullRed |
I got like 5 people |
23:27 |
Natechip |
if you wanted to connect it to your mt server u could use a IRC to discord bot |
23:28 |
rubenwardy |
I like how simple IRC is |
23:28 |
rubenwardy |
well |
23:28 |
Natechip |
rdococ: the deiscussion was brought up earlier about this |
23:28 |
NullRed |
RIP discord server, I bothered to set the icon for you |
23:28 |
Natechip |
discussion* |
23:28 |
NullRed |
well at least it would be better then matrix |
23:28 |
Natechip |
lol |
23:28 |
rdococ |
slack |
23:28 |
rdococ |
lol |
23:29 |
rdococ |
ooh! |
23:29 |
rubenwardy |
slacks makes conversations so unreadabl |
23:30 |
rdococ |
what if a MT server hosted its mods folder on github so server admins could update it as needed? |
23:30 |
rubenwardy |
like, you only see like 3 messages at oncee |
23:30 |
rubenwardy |
rdococ, that's a good idea. Using submodules, preferably |
23:30 |
NullRed |
some server ops do that |
23:30 |
NullRed |
like davisonio |
23:30 |
rubenwardy |
also, the Minetest Modding Book is 9000 words including titles |
23:30 |
Natechip |
CraigyDavid Null? |
23:30 |
rubenwardy |
not including code, ofc |
23:31 |
NullRed |
Natechip, yeah |
23:31 |
Natechip |
yup |
23:31 |
Natechip |
he has a repo for his server on his GH acc |
23:31 |
NullRed |
hey I think I even have a few commits in it |
23:34 |
Natechip |
lol |
23:34 |
rdococ |
yay |
23:34 |
Natechip |
oooh its u red-001 :P |
23:34 |
Natechip |
anyways |
23:35 |
Natechip |
i gotta change my nick sometime here... |
23:35 |
rdococ |
I'm tired. bored. |
23:35 |
Natechip |
everyone thinks im either Nate or Microchip |
23:35 |
Natechip |
XD |
23:35 |
NullRed |
yeah it's the red-??? |
23:35 |
rdococ |
red = 1; |
23:36 |
rdococ |
red = 999; |
23:37 |
OneRED |
HTTP 429 Too Many Requests Issued |
23:38 |
rdococ |
Starting RD-OS. |
23:38 |
rdococ |
> _ |
23:41 |
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23:51 |
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