Time |
Nick |
Message |
00:31 |
|
bigfoot547 joined #minetest-hub |
01:33 |
rdococ |
does mt use lua 5.2? |
01:33 |
rdococ |
if not, it should :P |
01:33 |
rdococ |
although it might break mesecons (specifically the luacontroller). |
01:33 |
rdococ |
(though that's an easy fix). |
01:38 |
kaeza |
rdococ, 5.2 is the black sheep of the family IIRC |
01:38 |
kaeza |
:P |
01:38 |
kaeza |
most people use 5.1, or jumped directly to 5.3 |
01:39 |
kaeza |
also, greetings |
01:42 |
rdococ |
or 5.3 :P |
01:43 |
rdococ |
I just like the new goto feature they added. |
01:43 |
kaeza |
:I |
01:43 |
rdococ |
ikr, I'm weird :P |
01:43 |
kaeza |
they still don't have `continue`, though |
01:43 |
kaeza |
just don't tell #lua |
01:44 |
rdococ |
heh |
01:44 |
rdococ |
continue is easy, though. it's a simple goto just before the "end". |
01:44 |
rdococ |
okay, well, as long as no local variables get defined between then |
02:02 |
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CalebDavis joined #minetest-hub |
03:23 |
rdococ |
what is 4! |
03:23 |
rdococ |
aw, made it obvious :P |
06:03 |
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nerzhul joined #minetest-hub |
07:50 |
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nore joined #minetest-hub |
08:47 |
rdococ |
Does anyone want to see my bot? |
08:49 |
jas_ |
is it a minetest bot? just curious. do you have a video? |
08:49 |
rdococ |
no, an IRC bot :P |
08:49 |
rdococ |
who needs MT bots when you have MT mods? :P |
08:49 |
jas_ |
my current location: https://www.youtube.com/watch?v=x0Fu4LpMv5w |
08:49 |
rdococ |
meh, I don't really like youtube |
08:50 |
jas_ |
my current selection: https://soundcloud.com/charts/new?genre=drumbass&country=all-countries |
08:50 |
rdococ |
used to, but it's just... boring. also, it's google, and anything google is automatically evil. |
08:50 |
jas_ |
my videos are a little dull |
08:50 |
jas_ |
i admit |
08:50 |
rdococ |
(which might sound insane to an ordinary person, but it's actually true :P) |
08:55 |
rdococ |
jas_: I used a lua hashing library to implement my own authentication system for the IRC bot. |
08:55 |
jas_ |
oh nice work. are you talking about for the mt mod 'irc' ? |
08:55 |
rdococ |
no, just a regular IRC bot... |
08:55 |
jas_ |
oh ok. i was working on an mt bot |
08:56 |
rdococ |
ah. |
08:56 |
jas_ |
good company |
08:56 |
rdococ |
an MT bot that connected to IRC, I assume :P |
08:56 |
jas_ |
followed me around, even |
08:56 |
rdococ |
oh, nvm then |
08:56 |
jas_ |
you know i WISH mt->irc or any outside socket were easier for me |
08:56 |
jas_ |
like, i'm not gonna fuss with stuff |
08:56 |
jas_ |
and i tried the irc mod but i'm all set with the extra setup and ... lag? |
08:56 |
rdococ |
to be fair, my IRC bot is actually a heavily modified version of an existing one I found on the internet |
08:56 |
rdococ |
(on GitHub, in fact) |
08:57 |
rdococ |
it seemed to be a very insecure one, though. allowed anyone to execute un-sandboxed lua. |
08:58 |
jas_ |
it would be nice to have more remote functionality from minetestserver |
08:59 |
jas_ |
this would be different story then |
08:59 |
jas_ |
maybe i'm just doing it wrong ;) |
09:01 |
rdococ |
I might set up my bot on this network, too. |
09:30 |
|
lisac joined #minetest-hub |
09:34 |
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nerzhul joined #minetest-hub |
09:40 |
Calinou |
morning! I got back from driving theory exam |
09:46 |
rdococ |
Hi! |
09:46 |
Dumbeldor |
Hi |
09:47 |
Fuchs |
Calinou: hi! Passed? |
09:49 |
Calinou |
Fuchs: I don't have the results yet |
09:49 |
Calinou |
not sure, I did my best… |
09:50 |
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CWz joined #minetest-hub |
09:51 |
Fuchs |
Calinou: oh, okay, here you get results immediately |
09:51 |
Fuchs |
I shall keep paws crossed :) |
09:52 |
rdococ |
Oh, I was planning on creating a brainfuck interpreter as a Minetest mod. |
09:54 |
rdococ |
Anyone interested? |
09:55 |
rdococ |
eh...I take that as a no then |
10:12 |
|
Megaf joined #minetest-hub |
10:14 |
lisac |
Hey Calinou |
10:14 |
lisac |
Calinou, everyone else: http://gamebanana.com/tuts/12455 |
10:15 |
lisac |
I noticed a lot of 'modders' write their own data storage systems instead of using the new attributes |
10:15 |
lisac |
and I need the bonus points on gamebanana. |
10:15 |
lisac |
:P |
10:24 |
Calinou |
>2017 >gamebanana |
10:25 |
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nerzhul joined #minetest-hub |
11:04 |
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Fixer joined #minetest-hub |
11:09 |
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DI3HARD139 joined #minetest-hub |
11:14 |
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Jordach joined #minetest-hub |
11:29 |
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CalebDavis joined #minetest-hub |
11:30 |
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ThomasMonroe joined #minetest-hub |
11:54 |
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IhrFussel joined #minetest-hub |
11:55 |
IhrFussel |
lisac, extended attributes were added in 0.4.16 AFAIK not 0.4.14 |
11:55 |
nerzhul |
exact |
11:55 |
nerzhul |
(it was my pr it's why i confirm that :p) |
11:56 |
IhrFussel |
So it kinda makes sense why many mods refuse to switch: They want to support older versions |
11:57 |
nerzhul |
it's lgtm to think that, but it's a game, it's better to encourage end users to update |
11:57 |
nerzhul |
performance and features between 0.4.14 & 0.4.16 are very high :) |
12:00 |
IhrFussel |
nerzhul, that's true but If I create an app for phones for example I usually try to reach as many customers as possible...I cannot expect from them to have the newest phones on the market |
12:00 |
nerzhul |
wrong |
12:01 |
IhrFussel |
So a modder is happier when more people use the mod |
12:01 |
nerzhul |
phone means support various OS versions, not various app version, you have a store to ensure users have the latest version every time |
12:01 |
IhrFussel |
Usually that is how logic goes |
12:01 |
nerzhul |
more users = more OS versions to support, not software versions |
12:01 |
nerzhul |
and not hardware versions |
12:02 |
nerzhul |
upgrade means add some platforms hardware, not remove them, except after a EOL |
12:02 |
IhrFussel |
It was an example ... if I work hard on a certain MT mod and make it only available to the newest client/server versions, the success of my mod will be limited |
12:02 |
RobbieF |
Good morning. |
12:03 |
IhrFussel |
You guys always say "keep backwards compatibility wherever it's possible" |
12:04 |
nerzhul |
yes it's important :) |
12:05 |
nerzhul |
i hope modders keep 2 years compat as a maximum as it's the core contract with end users |
12:06 |
IhrFussel |
nerzhul, well so you agree that mods shouldn't use extended atrributes yet or add a fallback for 0.4.14/0.4.15 |
12:07 |
IhrFussel |
Not sure how to check if extended attributes are supported in a mod |
12:07 |
IhrFussel |
attributes* |
12:08 |
nerzhul |
yes a fallback is good |
12:08 |
nerzhul |
check is setter/getter is defined else use raw library |
12:08 |
nerzhul |
same for mod storage, try to get mod storage, else use raw library |
12:08 |
nerzhul |
it's anoying for a moment but should be used |
12:08 |
nerzhul |
also modders should migrate data |
12:08 |
nerzhul |
if raw library data found, migrate it to new storage |
12:09 |
nerzhul |
it's not simple for everybody but should be implemented |
12:09 |
nerzhul |
maybe a compat mod should be developped to help modders to do that |
12:09 |
nerzhul |
and in 2 years, remove compat |
12:10 |
IhrFussel |
Will set_attribute("x:y","z") return something if successful or failed? |
12:11 |
nerzhul |
if function is not defind you will have a lua error to handle |
12:11 |
IhrFussel |
So will this work? local set = player:set_attribute("x:y","z") if set == nil then --fallback end ? |
12:13 |
nerzhul |
i don't really know i'm not lua expert, but if i remember in lua you can verify is a function is defined |
12:19 |
IhrFussel |
nerzhul, is "player" a userdata? |
12:20 |
nerzhul |
yes |
12:20 |
nerzhul |
it's a PlayerRef |
12:23 |
IhrFussel |
Is there a way to get a table with all API functions? |
12:24 |
IhrFussel |
I'm guessing that only works for minetest.x functions |
12:35 |
IhrFussel |
nerzhul, if type(player.set_attribute) == "function" then --feature supported end |
12:36 |
nerzhul |
if it works go, and player:set_attribute |
12:37 |
IhrFussel |
My test code was "if type(player.set_attribute) ~= "function" then minetest.log("error","ERROR") end ... it only triggered when I removed the "t" from set |
12:39 |
IhrFussel |
You can't use : inside the type check it has to be . |
12:41 |
nerzhul |
oh yes |
12:41 |
nerzhul |
exact, it's a dict |
12:58 |
IhrFussel |
!tell nerzhul My server is set to 0.4 secs per step...how big will be the performance impact if I reduce it? |
12:58 |
ShadowBot |
IhrFussel: O.K. |
13:05 |
Fixer |
lol |
13:05 |
Fixer |
thats slow as hell imo |
13:05 |
Fixer |
i mean server response is slow |
13:05 |
Fixer |
not sure about perf impact |
13:07 |
Calinou |
0.4 step rate is huge |
13:07 |
Calinou |
0.1 is pretty large already, and unfortunately it's the default |
13:07 |
Calinou |
things feel more responsive with 0.05 already (that's what Minecraft uses) |
13:08 |
Calinou |
moderen games would use something like 0.025 or maybe 0.033333 |
13:10 |
Fixer |
0.4 sec step should be very noticable |
13:26 |
lisac |
0.4.16? |
13:26 |
lisac |
nice, I'll edit it lol |
13:26 |
lisac |
thanks |
13:26 |
lisac |
sorry for late response |
13:27 |
lisac |
was sleeping |
13:33 |
|
ThomasMonroe joined #minetest-hub |
13:36 |
lisac |
Okay, I edited the guide |
13:38 |
|
Tre joined #minetest-hub |
13:39 |
lisac |
hey, anyone here watches Game of Thrones? |
13:39 |
rubenwardy |
Yes |
13:39 |
lisac |
New episode is out early |
13:39 |
rubenwardy |
I heard |
13:39 |
lisac |
I'm downloading it right now |
13:40 |
lisac |
before I find any spoilers |
13:40 |
rubenwardy |
The problem with watching it early is that there's more time to wait until the finale |
13:40 |
rubenwardy |
And the problem with leaving it is the spoilers |
13:40 |
rubenwardy |
So, lose lose |
13:40 |
lisac |
:( |
13:41 |
rubenwardy |
#firstworldproblems |
13:41 |
lisac |
it at exactly 03:00 here |
13:41 |
lisac |
and that's monday |
13:41 |
Calinou |
AT THE END, CELERON55 DIES |
13:41 |
Calinou |
#spoiler |
13:41 |
rubenwardy |
Nooooooo |
13:41 |
lisac |
oh |
13:41 |
lisac |
that would be sad |
13:41 |
Calinou |
hi :P |
13:41 |
lisac |
he still hasn't moved my post |
13:41 |
lisac |
:P |
13:41 |
Calinou |
and no, I don't watch Game of Thrones, but I never tried |
13:41 |
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sniper570 joined #minetest-hub |
13:43 |
lisac |
https://www.youtube.com/watch?v=9NZDwZbyDus |
13:43 |
rubenwardy |
!title |
13:43 |
ShadowBot |
rubenwardy: Error: That URL appears to have no HTML title within the first 4KB. |
13:44 |
rubenwardy |
ShadowBot amazing as ever |
13:44 |
lisac |
:P |
13:45 |
lisac |
https://askubuntu.com/questions/938606/dwarf-fortress-starting-during-apt-get-upgrade |
13:45 |
lisac |
!title |
13:45 |
ShadowBot |
Dwarf Fortress starting during apt-get upgrade - Ask Ubuntu |
13:45 |
lisac |
:P |
13:45 |
rubenwardy |
Can't click that YouTube link atm |
13:46 |
lisac |
doesn't matter. It's meet the sniper by valve |
13:46 |
lisac |
"I'm not a crazed gunman, dad, I'm an assassin!" |
13:46 |
lisac |
"The difference is, one is a job, the other is mental illness" |
13:50 |
rubenwardy |
I'm trying to decide on a scripting language for my game |
13:51 |
rubenwardy |
I'd like a language with type safety and compile time type checking |
13:51 |
rubenwardy |
Preferably with optionals |
13:52 |
rubenwardy |
However, the only one I know of is kotlin, and including the whole JVM is probably a bad idea :( |
13:52 |
rubenwardy |
There's Typed Lua, but I get the impression it's not very tried and tested |
13:53 |
rubenwardy |
Any suggestions? |
13:55 |
CWz |
question do new bones instantly become old bones in protected areas not beloing to dead |
13:58 |
rubenwardy |
No |
13:58 |
rubenwardy |
Bones won't be created in protected areas |
13:58 |
rubenwardy |
Instead the items are just dropped |
13:58 |
rubenwardy |
However, protecting the area after a death doesn't unlock the bones |
13:58 |
jas_ |
my precious items! |
13:59 |
rubenwardy |
Wait |
13:59 |
jas_ |
waiting |
14:00 |
rubenwardy |
Ah, yes bones are unlocked |
14:00 |
rubenwardy |
They're only dropped if the node you die at has something there is can't replace, and there's no unprotected nodes near by |
14:01 |
rubenwardy |
Dropping in the middle of a protected area will unlock them immediately |
14:01 |
jas_ |
neat |
14:08 |
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14:14 |
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ThomasMonroe joined #minetest-hub |
14:55 |
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Fixer joined #minetest-hub |
15:01 |
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CalebDavis joined #minetest-hub |
16:21 |
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Krock joined #minetest-hub |
16:21 |
Krock |
\o |
16:22 |
Calinou |
hi |
16:22 |
Calinou |
I passed my driving theory exam, with 37/40 :) |
16:22 |
Calinou |
(the minimum score is 35/40) |
16:27 |
lisac |
rubenwardy, new episode is awesome. You should watch it. I won't spoil :) |
16:27 |
Krock |
congrats Calinou |
16:30 |
lisac |
y congrats Calinou |
16:31 |
lisac |
my grandpa is trying to persuade Raven to do his driving exam a year early |
16:31 |
lisac |
he believes he won't be around to see him finish it if he waits too long |
16:31 |
Calinou |
I could have done it last year, but I probably wasn't ready back then |
16:38 |
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cx384 joined #minetest-hub |
16:58 |
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nerzhul joined #minetest-hub |
17:13 |
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DI3HARD139 joined #minetest-hub |
17:32 |
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Fixer_ joined #minetest-hub |
17:36 |
CWz |
can someone tell rnd that basic mechines has an item duplication bug |
17:37 |
RobbieF |
uh oh |
17:38 |
CWz |
i just tried it on my server |
17:39 |
CWz |
RobbieF, do you need me to show it off? |
17:39 |
RobbieF |
are you able to open an issue on github? |
17:40 |
CWz |
Better be someone with better language skills than me |
17:42 |
Shara |
Hello all |
17:43 |
Shara |
If you have a dupe bug, maybe better to avoid putting exact explanations in public. |
17:43 |
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twoelk joined #minetest-hub |
17:44 |
CWz |
that's why i want to show it to someone that can be trusted |
17:45 |
Shara |
I don't know how to contact the mod owner, so I'm probably not the best for it. |
17:45 |
Shara |
Do you know if it would be an easy one to fix? |
17:45 |
CWz |
No idea |
17:50 |
Shara |
I'm always kind of cautious about trying to do anything with machine type mods. |
17:50 |
Shara |
I don't use them enough or like them enough to figure out what they really do :P |
17:52 |
CWz |
RobbieF, do you have basic_mechine on your server? |
17:57 |
RobbieF |
Yeah it's on TPS-Domes |
17:59 |
RobbieF |
It may be best to speak with NathanS21 or TenPlus1 or someone else who can fork it and fix it |
17:59 |
RobbieF |
we'd certainly want to fix it if it allows duplication |
18:07 |
CWz |
TPS-Domes? |
18:15 |
CWz |
i will record the bug soon |
18:26 |
RobbieF |
thanks CWz |
18:26 |
RobbieF |
if you can email me a video of the bug? |
18:27 |
CWz |
would msg also work |
18:27 |
RobbieF |
on here? |
18:27 |
RobbieF |
yes if I happen to be here |
18:27 |
RobbieF |
during the day tomorrow |
18:27 |
RobbieF |
tonight is bad though - show night |
18:30 |
RobbieF |
CWz please be careful not to show players how to do it. |
18:30 |
CWz |
Alright. |
18:30 |
RobbieF |
thanks! |
18:41 |
CWz |
I can email it when at somepoint |
18:48 |
RobbieF |
sure thanks! |
18:48 |
RobbieF |
either me - contactcategory5.tv or feel free to pass it on to Shara and she'll discuss it with me. |
18:54 |
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behalebabo joined #minetest-hub |
19:07 |
RobbieF |
night all |
19:11 |
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RobbieF left #minetest-hub |
19:14 |
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tenplus1 joined #minetest-hub |
19:14 |
tenplus1 |
hi folks |
19:14 |
Raven262 |
Hi tenplus1 |
19:14 |
Raven262 |
How do i register an air like node? |
19:15 |
tenplus1 |
hi raven :P |
19:17 |
tenplus1 |
raven: https://github.com/minetest/minetest_game/blob/master/mods/tnt/init.lua#L402 |
19:17 |
tenplus1 |
check that for airlike |
19:17 |
Raven262 |
Ahh |
19:17 |
Raven262 |
So i do need to add walkable and pointable flags? |
19:18 |
tenplus1 |
to make them false, yes |
19:18 |
tenplus1 |
I think they default to true |
19:19 |
Raven262 |
I did it, thanks |
19:19 |
Raven262 |
It works |
19:19 |
tenplus1 |
:P |
19:19 |
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Megaf joined #minetest-hub |
19:19 |
tenplus1 |
hi Megaf |
19:20 |
Raven262 |
One more question, how do i disable these default game ores from generating inside my air blobs? |
19:20 |
tenplus1 |
default ores only generate inside default:stone... your air blobs shouldnt be affected |
19:20 |
Raven262 |
Well, my air blobs also generate inside that stone |
19:21 |
Raven262 |
and default ores are flying all over the place |
19:21 |
tenplus1 |
hrm... they'd affect one another but I dunno... would have to test |
19:24 |
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calcul0n joined #minetest-hub |
19:24 |
tenplus1 |
hi calcul0n |
19:24 |
calcul0n |
hi |
19:25 |
Shara |
Hi tenplus1 |
19:25 |
tenplus1 |
hi Shara :) whass new ? |
19:25 |
Shara |
Nothing much. |
19:26 |
Shara |
How you doing? |
19:26 |
tenplus1 |
commiserating Shinji... his area was hit by a huge electrical storm... his 75" tv is toast as is the router for the server |
19:26 |
tenplus1 |
but server is fine |
19:26 |
|
lisac joined #minetest-hub |
19:26 |
Shara |
Ouchy |
19:26 |
Shara |
Hi lisac |
19:27 |
tenplus1 |
indeed... hi lisac |
19:27 |
lisac |
hey tenplus1, Shara |
19:27 |
tenplus1 |
o/ |
19:27 |
Megaf |
hey tenplus1 |
19:28 |
* Shara |
pokes the tiger |
19:29 |
tenplus1 |
o.O |
19:29 |
Shara |
:D |
19:35 |
lisac |
tenplus1, Xanadu is still down? |
19:35 |
tenplus1 |
yeah, huge electrical storm blew up Shinhi's 75" tv and router |
19:35 |
tenplus1 |
the rest was UPS protected |
19:37 |
Megaf |
Shara, careful |
19:37 |
Megaf |
I may bite |
19:37 |
Megaf |
The side of your neck |
19:38 |
Megaf |
And you ear |
19:38 |
Shara |
Oh oh |
19:38 |
Megaf |
And if you keep poking, I will bite your nose |
19:38 |
Shara |
Not the nose! |
19:39 |
tenplus1 |
*nom* |
19:39 |
Megaf |
I like biting noses |
19:41 |
Shara |
Wouldn't you prefer... you know, doughnuts? |
19:44 |
Megaf |
Depends on the situation |
19:44 |
Megaf |
I might take cookies |
19:45 |
Megaf |
and a cake |
19:45 |
Megaf |
cakes are good |
19:45 |
Megaf |
hm, cakes with cookies |
19:45 |
Megaf |
and oreo |
19:45 |
Megaf |
and vanilla icecream! |
19:48 |
Shara |
That sounds greedy. |
20:16 |
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IhrFussel joined #minetest-hub |
20:16 |
tenplus1 |
hi fussel |
20:18 |
IhrFussel |
I don't quite understand the dtime var in globalstep() ... if I do "local timer = 0 minetest.register_globalstep(function(dtime) timer = timer + dtime if timer >= 2 then --do stuff timer = 0 end end)" will it 100% only run every 2 secs? And can I apply that code to as many mods as I want? different mod dtimes have no conflicts with each other? |
20:19 |
tenplus1 |
you can register as many globalsteps as you need, or timer carivables using the same dtime... |
20:19 |
tenplus1 |
dtime is just ticks per second |
20:19 |
IhrFussel |
Ohh so it's just the amount of time a server_step takes configured in minetest.conf |
20:20 |
tenplus1 |
yeh |
20:20 |
tenplus1 |
since it can be changed to anything functions use dtime so you can count using proper seconds for routines |
20:21 |
IhrFussel |
Until now I just used "timer = timer + 1" |
20:21 |
tenplus1 |
now ya know :)) |
20:22 |
IhrFussel |
But of course that means it will run every ~ 10 times per sec with default settings...and if the server step is set to 0.2 it will be only 5 times per second |
20:22 |
IhrFussel |
-every* |
20:23 |
tenplus1 |
makes for creative programming :D |
20:23 |
IhrFussel |
tenplus1, do you think reducing server step will increase server load greatly? Or just slightly? |
20:24 |
IhrFussel |
Mine is set to 0.4 secs currently which is pretty laggy...but I'm not sure how well it will run with 0.2 secs steps |
20:24 |
tenplus1 |
all depends on the functions in question... e.g. my playerplus mod gets 3x nodes every second... but if you had to get those every 1.4 second instead you'd feel lag |
20:25 |
tenplus1 |
some things are light on server, some are heavy |
20:28 |
IhrFussel |
I will have to change all bad methods to dtime methods and then just give it a test run I guess |
20:28 |
IhrFussel |
And hello back by the way xP |
20:28 |
tenplus1 |
best way to do it :) |
20:29 |
tenplus1 |
you can also time functions and print overall needed |
20:32 |
tenplus1 |
nite folks |
20:32 |
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21:30 |
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21:37 |
IhrFussel |
Am I right thinking that when you edit minetest.conf during runtime it will only apply those changed values if you start the engine as server? If you edit in singleplayer the values get overwritten when cloding the game again |
21:38 |
IhrFussel |
closing* |
21:39 |
rubenwardy |
minetest.conf is read on start up, and then never again |
21:39 |
rubenwardy |
it is then written when the process closes |
21:39 |
rubenwardy |
clients and servers don't differ in this |
21:40 |
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21:41 |
sofar |
afaict minetest.conf is written over if you modify it while minetest is running |
21:41 |
sofar |
so you should never edit it when minetest is running |
21:44 |
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21:53 |
IhrFussel |
That's not what I'm experiencing: When I edit my server conf during runtime it doesn't change back to the old state after restart |
21:55 |
IhrFussel |
Maybe it's cause I use minetestserver instead of minetest --server |
21:58 |
rubenwardy |
there's like zero difference |
22:04 |
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23:14 |
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23:20 |
IhrFussel |
IMO it's expected behavior to have runtime changes applied to the global settings...who shuts their server down before editing minetest.conf? |
23:31 |
IhrFussel |
rubenwardy, confirmed: If the --server option is used the conf will APPLY all changes you do during runtime |
23:31 |
IhrFussel |
And it should not be changed either |
23:35 |
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