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Topic for #minetest-hub is now http://hub.minetest.net/info | http://hub.minetest.net/regulars | Logs: http://irc.minetest.net/minetest-hub/ |
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06:45 |
paramat |
~tell Raven262 assuming your air blobs are blob ores: the default ores are generating first in stone, then your air blobs are removing the remaining stone. include all default ores in your oredef 'wherein = ' |
06:45 |
ShadowBot |
paramat: O.K. |
07:33 |
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07:46 |
paramat |
jas_ so you're expecting a vertically offset player but not getting one? |
07:48 |
paramat |
maybe it's mtgame, that recently vertically offset the player model by 1 also, maybe 2 offsets are cancelling each other out, to appear normal |
07:48 |
jas_ |
i use a custom model from stujones11, it's linked on an issue on minetest-3d_armor i'll find it |
07:48 |
paramat |
the left screenshot is missing a player selectionbox, or are you not close enough? |
07:49 |
jas_ |
but yeah, 0.4.16-stable looks fine on this 0.4.16-dev server with this custom player model |
07:49 |
jas_ |
that's the setting, no entity selection box |
07:49 |
jas_ |
i beleive default? anyway i'll find this link |
07:49 |
paramat |
ok |
07:49 |
paramat |
maybe his mod has cancelled out the expected breakage |
07:50 |
jas_ |
https://github.com/stujones11/minetest-3d_armor/issues/116#issuecomment-319118059 |
07:50 |
paramat |
"For latest development builds you will need to manually switch the models for now" ok |
07:50 |
jas_ |
on the server, the model needs to be replaced |
07:50 |
jas_ |
not the client, tho |
07:51 |
jas_ |
heh, der nvm me |
07:51 |
paramat |
ok, well i dunno why it looks normal :] |
07:52 |
jas_ |
i believe it's the custom model stu made linked on that comment there |
07:53 |
paramat |
and i think you told me that the server is on a version after 12 july? |
07:53 |
paramat |
21 july |
07:53 |
jas_ |
i'm on 816bca32 |
07:53 |
paramat |
stepheight should not affect vertical offset |
07:54 |
jas_ |
picture for whoever might be wondering: http://imgur.com/7w1PcEl |
07:54 |
jas_ |
stepheight change was not merged yet? that just makes it so android has to press jump button? (but android is low priority anyway?) |
07:54 |
jas_ |
i have a lot of questions tonight sorry heh |
07:55 |
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07:55 |
paramat |
settable stepheight has been merged, but i left android controls unchanged for now |
07:55 |
jas_ |
oh ok, didn't notice anything. and haven't tried connecting from android client in a few days |
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08:59 |
rubenwardy |
A graph of issues against time https://i.rubenwardy.com/TX8oWerrEC.png |
09:00 |
rubenwardy |
Each thread in the bottom half is an issue, and shows when it was opened and closes |
09:00 |
rubenwardy |
Issue meaning both actual issues and prs |
09:00 |
rubenwardy |
A pr is an issue behind the scenes in gh |
09:01 |
Shara |
This tells me we have a lot of issues :P |
09:02 |
rdococ |
for some reason I can't set Chromium as default browser |
09:02 |
rdococ |
O_O |
09:23 |
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11:01 |
Raven262 |
paramat, thanks it works now :) |
11:04 |
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11:23 |
CWz |
i think abiword has been abandoned |
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11:35 |
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11:45 |
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11:45 |
Raven262 |
Is there any way to apply a random rotation to an ore-generated node? |
11:52 |
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12:04 |
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12:04 |
paramat |
Raven262 no |
12:05 |
Raven262 |
Okay. |
12:05 |
Raven262 |
I'm trying to generate giant underground roots using blob ores. |
12:06 |
paramat |
you could register multiple nodes each with a different rotation |
12:27 |
Raven262 |
paramat, yes that seems to be the best solution. I have created a tree node that has tree side texture on all 6 sides. |
12:28 |
Raven262 |
I have been tweaking my blob ores to make them exactly as i want for a few hours now. I do have a small problem still |
12:28 |
Raven262 |
Some of the blob ores are generating in the cube shape |
12:29 |
Raven262 |
Even though there are other blobs of the same ore that are spherical or looking like that, some of these tend to be cubes |
12:52 |
paramat |
i know why |
12:53 |
paramat |
the cubic volume the blob ores are generated inside is the limit, you're making the blobs too big so they hit the limit of that cubic volume |
12:54 |
paramat |
looks like 'clust size' defines the size of this volume |
12:55 |
paramat |
so try increasing that |
12:55 |
paramat |
or, make the blob smaller by altering the 'noise threshold' |
12:59 |
Wayward_One |
hi all :) |
13:07 |
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13:21 |
shivajiva |
Hi Wayward |
13:25 |
nerzhul |
some server owners should experience problems because they are on 0.4.16-dev ... it's not stable with 0.4.16 and lesser client :p |
13:30 |
Raven262 |
Okay paramat, will try |
13:53 |
paramat |
nerzhul maybe i'll make a PR to bump protocol to 36 and make 36 minimum, to get that message over |
13:55 |
nerzhul |
paramat, i think the version fix should be better than that |
13:55 |
nerzhul |
raising minimum protocol version is not good as we will just make end user server own stuck without understanding why nobody can connect to their server |
13:55 |
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13:59 |
Raven262 |
paramat, it seems to work now that i have risen the clust_size. |
14:00 |
paramat |
ok i guess i don't understand protocol enough to judge, one less task :] |
14:00 |
paramat |
good |
14:01 |
paramat |
still keep clust size as small as possible though |
14:02 |
Raven262 |
20? |
14:24 |
CWz |
20 is paramat's kriptonit |
14:25 |
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14:51 |
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14:58 |
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15:04 |
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15:07 |
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15:09 |
Raven262 |
Wb paramat |
15:11 |
ThomasMonroe |
hey raven |
15:11 |
Raven262 |
Hi ThomasMonroe |
15:12 |
Calinou |
hi Raven262 |
15:12 |
Raven262 |
Hi Calinou |
15:15 |
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15:16 |
Raven262 |
Hi Sokomine |
15:17 |
Megaf |
* [Calinou] ##windows #android #minetest +#minetest-hub #minetest-dev ##hardware |
15:17 |
Megaf |
What other channels are you at? |
15:18 |
Calinou |
I need a pastebin for this :) |
15:18 |
Calinou |
https://hastebin.com/navifubeku.css |
15:19 |
Calinou |
and that's only on freenode |
15:19 |
Megaf |
I'm in over 60+ channels in Freenode and that's all we have in common, the channels I pasted here |
15:19 |
Calinou |
I have around 45-50 channels (counting quickly) |
15:19 |
Calinou |
(on this network) |
15:20 |
Megaf |
+1 for etlegacy |
15:20 |
ThomasMonroe |
O.O i only have around 25 |
15:21 |
Megaf |
ThomasMonroe, I too only have you in 4 channels |
15:22 |
ThomasMonroe |
i figured |
15:22 |
Megaf |
https://hastebin.com/eroxaricoz.css |
15:22 |
Megaf |
my channels |
15:23 |
sfan5 |
you speak brazilian portugese? |
15:23 |
Sokomine |
hm. are you talking about anything specific? i'm wondering about having left freenode unintentionally, with a k-lined message |
15:23 |
ThomasMonroe |
o yeah the freenode staff had to k-line a bunch of people trying to stop bot spam |
15:24 |
ThomasMonroe |
however they should have fixed the problem |
15:24 |
behalebabo |
it was an accident, k-lining so many |
15:24 |
ThomasMonroe |
right |
15:24 |
Sokomine |
ah, ok. thanks for the expalnation |
15:24 |
behalebabo |
IIRC they made default user mode +R so only registered users can PM |
15:24 |
behalebabo |
or rather you can only receive messages from registered users, set user mode -R if you want all of them |
15:36 |
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15:36 |
tenplus1 |
hi folks |
15:37 |
Raven262 |
Hi tenplus1 |
15:37 |
tenplus1 |
hi raven o/ |
15:40 |
Raven262 |
How do i make particle spawner to spawn particles that circle around the spawner point? |
15:40 |
Raven262 |
Oh, and it would be nice if i could make them glow too. |
15:40 |
tenplus1 |
spawner ? as in player ? or spawner as in spawn area ? |
15:40 |
Raven262 |
Particle spawner |
15:41 |
Raven262 |
Maybe i need minetest.add particle instead of particle spawner? |
15:42 |
tenplus1 |
for a set ring around spawner you need to do some math and place a particle at a set position |
15:43 |
Raven262 |
I placed it at the node's position |
15:43 |
Megaf |
Hi tenplus1 |
15:43 |
Raven262 |
And i made it move |
15:43 |
tenplus1 |
hi Megaf |
15:43 |
Megaf |
sfan5, That's correct. |
15:43 |
Megaf |
sfan5, you know me for like, 4 or 5 years already |
15:43 |
tenplus1 |
you can make random particles appear at a position easily enough, but to make a ring around it needs a little more math |
15:44 |
Raven262 |
Hmm |
15:44 |
Raven262 |
Can i make them spawn and randomly move around their spawn point? |
15:44 |
Megaf |
Sokomine, the whole IPv4 range was accidentally k-lined |
15:44 |
tenplus1 |
once a particle is spawned you cannot move it |
15:44 |
Raven262 |
Ah |
15:45 |
tenplus1 |
hold on, working on routine to make circle around position |
15:45 |
rdococ |
YaY! |
15:45 |
Raven262 |
I would rather have them move in random paths around their spawn point |
15:46 |
tenplus1 |
hi rdococ |
15:46 |
Sokomine |
megaf: thanks for the explanation. i just wondered what happend. hope it's under control now |
15:46 |
tenplus1 |
in that case raven set the min/mac accel so they shoot out from center |
15:47 |
Raven262 |
No, i don't need them to spawn from the center, i need particles that move around some random path around the spawn point |
15:48 |
Megaf |
Sokomine, I believe it is. |
15:48 |
sfan5 |
Megaf: wasn't that sure so i asked |
15:48 |
Raven262 |
Wait, actually i only need them to move in some non-linear trajectory |
15:49 |
Raven262 |
Oh, and in all directions |
15:49 |
Megaf |
sfan5, officially it's called just Portuguese... But on Linux distros and lots of sites it's already identified as Brazilian Portuguese |
15:49 |
sfan5 |
i heard that there are actual differences, which is why there's two language codes |
15:50 |
Megaf |
actually these days I was watching the news on a website, I was 3 minutes into the thing thinking it was in Russian when I realized it was Portuguese Portuguese |
15:50 |
paramat |
if your blobs are big then 20 is ok, just make them the minimum size that avoids clipping the blobs |
15:52 |
Raven262 |
Okay, I haven't noticed cubical edges happening anymore. |
15:54 |
tenplus1 |
Raven262: see if this helps: https://pastebin.com/6nvtxcpi |
15:56 |
paramat |
decrease clust size until you do, then increase it by 1 at a time until flat sides do not happen |
15:57 |
tenplus1 |
hi sfan5, hi paramat |
15:57 |
tenplus1 |
paramat: what's the best way to make plant decoration more rare on a mapgen ? |
15:57 |
Raven262 |
tenplus1, i get a ring made out of particles that lasts for a moment. |
15:58 |
tenplus1 |
yup, a good way to circle a position with particles if you need to mark it out |
15:58 |
Raven262 |
xD |
15:58 |
Raven262 |
Gonna try to make these move somehow |
15:59 |
paramat |
tenplus reduce 'fill ratio', or do you use noise? |
15:59 |
tenplus1 |
tweak the acceleration part to move them |
15:59 |
tenplus1 |
and velocity.. |
15:59 |
Raven262 |
yea |
16:00 |
paramat |
crumbs i'm only in 2-3 IRC channels, a large number must be a huge time-sink |
16:00 |
tenplus1 |
e.g. velocity = {x = 1, y = 5, y = 0} and acceleration = {x = 0, y = -10, z = 0} for gravity shower effect |
16:01 |
tenplus1 |
paramat: yeah I'm using noise_params and had the 'scale' as a setting in .conf to make farming crops a little more rare, but somehow that's not what the person in question wants ?!?!?! |
16:01 |
tenplus1 |
thought I was missing something |
16:01 |
Raven262 |
lol jumping particles |
16:02 |
tenplus1 |
;P |
16:04 |
paramat |
you need to adjust scale and offset, reduce the offset instead |
16:04 |
tenplus1 |
offset is already 0 |
16:04 |
paramat |
makes no difference |
16:04 |
tenplus1 |
https://github.com/tenplus1/farming/blob/master/mapgen.lua#L9 |
16:06 |
paramat |
yes adjusting offset is more effective |
16:06 |
paramat |
ideally both should be params |
16:07 |
paramat |
offset is average noise value, scale is variation either side of average |
16:07 |
tenplus1 |
will need to read up on noise_params, am not 100% with those... always used ratio before :P |
16:08 |
paramat |
i explain somewhere in the 'ask mapgen questions here' thread in the forum |
16:08 |
tenplus1 |
thanks dude |
16:08 |
paramat |
.. and you get decos when noise value is > 0 |
16:09 |
paramat |
using noise is just a variable 'fill ratio', works the same, value is 'decos per node' |
16:09 |
paramat |
so should always be <= 1 |
16:10 |
tenplus1 |
I should prolly read the c++ code one time to better understand how it all fits together |
16:10 |
tenplus1 |
offset, scale, spread, seed, octaves, persist etc |
16:10 |
paramat |
nooooo that'll scare you |
16:10 |
tenplus1 |
ehehe |
16:11 |
Calinou |
hi |
16:11 |
paramat |
the c++ noise code is very complex, i don't completely understand it |
16:11 |
tenplus1 |
hi Cal |
16:12 |
tenplus1 |
BrunoMine asked for a setting to make farming crops rarer on the map and I hoped that adding a setting for scale= would be the answer... now I need to bring offset into the equation when that's always been set to 0 :P |
16:12 |
nerzhul |
noise code is always complex |
16:12 |
tenplus1 |
hi nrz |
16:12 |
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16:12 |
tenplus1 |
wb gary |
16:13 |
rdococ |
Mou. |
16:13 |
rdococ |
HYoomANs! |
16:13 |
* Wayward_One |
listens to his old hdd snap, crackle and pop |
16:13 |
tenplus1 |
hi wayward... time to update to a nice new SSD drive |
16:13 |
tenplus1 |
ebuyer.com has 'em on special :P |
16:14 |
Wayward_One |
lol hi :) |
16:14 |
garywhite |
hi ten |
16:14 |
Wayward_One |
i should.. |
16:14 |
garywhite |
did anyone else get spammed? |
16:14 |
tenplus1 |
spammed ? |
16:14 |
Wayward_One |
trying to get everything off of it right now before it dies |
16:15 |
tenplus1 |
hope you manage to back it all up |
16:15 |
garywhite |
I have 186 PMs spammed from bots last night |
16:15 |
tenplus1 |
o.O wonder who did that... so annoying |
16:15 |
Calinou |
yeah, I got like 60 PMs |
16:15 |
Calinou |
deleted them all easily with Quassel |
16:15 |
Calinou |
got a few in the morning, then set +R before they set it for everyone |
16:16 |
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16:16 |
tenplus1 |
hi sniper |
16:16 |
Calinou |
they all send only one message, a link to an image that is obviously questionable content (it's obvious, but it has to be said anyway :P) |
16:16 |
tenplus1 |
erk |
16:19 |
* garywhite |
runs IRCCloud's delete spam menu, deleting all but 10 of 193 PMs |
16:20 |
Raven262 |
Good thing that something disconnected me from the irc at that time. |
16:20 |
Raven262 |
Got no messages whatsoever |
16:22 |
Shara |
Hi all |
16:22 |
tenplus1 |
hi Shara... how's things |
16:22 |
Shara |
Seems I dodged the spam, so happy enough :) |
16:23 |
tenplus1 |
same, didnt get any here |
16:23 |
Shara |
You sign out though, I don't :P |
16:23 |
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16:23 |
tenplus1 |
wb behalebabo |
16:23 |
Raven262 |
Hi Shara |
16:24 |
behalebabo |
hi |
16:25 |
* Calinou |
is running a Git bisect on Godot |
16:25 |
Calinou |
there's a bug in 3D rendering… |
16:25 |
Calinou |
I have 47 revisions to test, apparently |
16:25 |
Calinou |
(at most) |
16:26 |
Shara |
Hi Raven262 |
16:28 |
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16:32 |
Raven262 |
Damn, i crashed minetest. |
16:33 |
Raven262 |
Well, seems that that function you gave me, tenplus1, can't be executed inside and infinite loop |
16:33 |
Raven262 |
at least not inside one that executes it all the time with no delay |
16:33 |
tenplus1 |
you can make a custom node with on_timer and have it do that every second |
16:34 |
tenplus1 |
then when player is nearby it works and if they arent it doesnt :D |
16:34 |
Raven262 |
Nice |
16:34 |
Raven262 |
I was looking for that, thanks :D |
16:34 |
tenplus1 |
that's how we did air bubbles |
16:36 |
* Raven262 |
is trying to figure out how to use this. |
16:36 |
Raven262 |
Do you have any examples? |
16:37 |
tenplus1 |
hold on |
16:37 |
paramat |
ugh 28 tasks on my todo list .. |
16:40 |
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16:42 |
tenplus1 |
hi Jordach |
16:46 |
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16:46 |
tenplus1 |
hi bigfoot |
16:49 |
tenplus1 |
:P |
16:50 |
tenplus1 |
Raven262: https://pastebin.com/LQc22bHp try that |
16:54 |
Raven262 |
Thanks ten |
16:56 |
tenplus1 |
am eager to see what you end up with :) |
16:57 |
Raven262 |
You can call this "mid-testing" http://i.imgur.com/0NwSPhs.png |
16:58 |
tenplus1 |
heh |
16:58 |
Raven262 |
math.random ftw |
16:58 |
tenplus1 |
what's it for initially ? |
16:58 |
Raven262 |
It should be the light source of the underground root system in the amber mod |
16:59 |
Raven262 |
some animated particles around the glowing source |
16:59 |
tenplus1 |
ahhh, gotcha... |
17:05 |
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17:05 |
tenplus1 |
hi DI3HARD139 |
17:12 |
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17:13 |
tenplus1 |
wb nrz |
17:15 |
nerzhul |
ty |
17:17 |
Raven262 |
tenplus1, lets say it shoots sonic waves or something: http://i.imgur.com/Ns19t6n.png |
17:17 |
DI3HARD139 |
Hello tenplus1 |
17:17 |
tenplus1 |
o/ |
17:18 |
tenplus1 |
lol, so many particles... you can increase the STEP size to reduce them |
17:18 |
Raven262 |
Ik |
17:18 |
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17:18 |
tenplus1 |
hi Krock |
17:19 |
Krock |
hi tenplus1 |
17:19 |
Raven262 |
I can also make more of them! |
17:19 |
Raven262 |
xD |
17:19 |
tenplus1 |
lol |
17:19 |
Krock |
aagh.. I had to scroll down to check whether you're there :< |
17:19 |
Krock |
oh well.. autocomplete would be an option too |
17:19 |
tenplus1 |
ehehe |
17:19 |
Raven262 |
10 fps |
17:20 |
Raven262 |
At the other though, i'll end this experiment right here. |
17:20 |
Raven262 |
I still have to make this thing work :P |
17:20 |
tenplus1 |
heh yeah... 1 per second at random pos with glowy texture should be fine :D |
17:21 |
Raven262 |
yep |
17:21 |
Raven262 |
and to make it slow |
17:21 |
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17:22 |
tenplus1 |
https://diaspodon.fr/system/media_attachments/files/000/023/230/original/67ff5a267bbea2ff.png |
17:25 |
Krock |
recycling failed |
17:25 |
Krock |
no valuable content |
17:25 |
tenplus1 |
:P |
17:30 |
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17:33 |
tenplus1 |
wb |
17:35 |
Megaf |
thanks |
17:35 |
Megaf |
Just tried out OpenIndiana |
17:35 |
Megaf |
comically not ready for production |
17:35 |
Megaf |
can't mount Linux file systems, only partition it can create is NTFS and can't mount NTFS either |
17:36 |
Megaf |
doesn't support ATI GPUs, not mine at least nor my WIFI |
17:39 |
Megaf |
Oh, doesn't support UEFI either |
17:46 |
tenplus1 |
sounds crappy |
17:47 |
Raven262 |
tenplus1, i have managed to tweak this thing to work just right. |
17:47 |
tenplus1 |
:P |
17:47 |
Raven262 |
Is it possible to animate these particles? |
17:48 |
Raven262 |
A few frames would be really nice |
17:48 |
tenplus1 |
good question... can particles be animated guys ???? |
17:48 |
sfan5 |
yes they can |
17:49 |
sfan5 |
source: i programmed that feature |
17:49 |
tenplus1 |
ehehe, how'd you do it ? |
17:49 |
sfan5 |
https://github.com/minetest/minetest/blob/master/doc/lua_api.txt#L4696 |
17:50 |
tenplus1 |
ahh, same as node animation ? |
17:52 |
sfan5 |
yes |
17:53 |
tenplus1 |
nice :) |
17:58 |
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17:59 |
Raven262 |
this looks... really good actually. |
17:59 |
tenplus1 |
hi lisac |
17:59 |
lisac |
Hey tenplus1 |
18:02 |
paramat |
they can glow too |
18:02 |
tenplus1 |
yeah, that feature I;ve wanted for a loooooong time :DDDDD |
18:02 |
Raven262 |
How do they glow? I haven't noticed anything even though i have set up the glowing |
18:03 |
tenplus1 |
Dungeon Master fireball glows coming out of the darkness towards the player :DDD |
18:04 |
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18:05 |
Raven262 |
tenplus1, does on_construct start even if the node was placed by the mapgen? |
18:06 |
tenplus1 |
hrm, good question... |
18:06 |
tenplus1 |
I think that's why LBM's are made to force start nodes like that |
18:06 |
Raven262 |
Hmm |
18:06 |
Raven262 |
So i need to force start it? |
18:06 |
Raven262 |
*them |
18:06 |
Raven262 |
that is |
18:09 |
paramat |
i doubt on-construct is called by mapgen, because mapgen needs to be as fast as possible, docs say 'Not called for bulk node placement (i.e. schematics and VoxelManip)' |
18:09 |
paramat |
core mapgen uses engine voxelmanip |
18:09 |
Raven262 |
I need to use lbm to activate the node then. |
18:09 |
tenplus1 |
yeh... |
18:10 |
tenplus1 |
https://github.com/minetest/minetest_game/blob/master/mods/default/trees.lua#L91 |
18:11 |
tenplus1 |
something like that... only start(1.0) instead of huge sapling numbers |
18:11 |
paramat |
well if lbm it should be in 'trigger on every blockload' mode |
18:12 |
paramat |
i'm not even sure lbm is the best way |
18:13 |
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18:13 |
tenplus1 |
surely not abl |
18:13 |
tenplus1 |
*abm ? |
18:14 |
paramat |
abm might be better because that only triggers within 48 nodes of a player |
18:14 |
paramat |
not sure, depends what you are doing |
18:15 |
tenplus1 |
so scrap node timer altogether and have ABM detect nodes and add particles |
18:15 |
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18:15 |
Raven262 |
minetest.get_node_timer(pos):start(math.random(10)/10) will this activate the code like the one you sent me, tenplus1? |
18:16 |
tenplus1 |
remove math.random and just have 1.0 in brackets |
18:16 |
Raven262 |
That'll activate them in the same time |
18:16 |
Raven262 |
right? |
18:16 |
tenplus1 |
yeh |
18:16 |
Raven262 |
They'll look all the same then |
18:17 |
Raven262 |
and will be in sync |
18:17 |
Raven262 |
i don't want that |
18:17 |
Raven262 |
Anyways, it still fails to activate them |
18:18 |
tenplus1 |
abm may be the way to go then |
18:18 |
Raven262 |
Do i need to call the lbm, or is it executed by itself? |
18:18 |
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18:19 |
tenplus1 |
hi CWz |
18:19 |
CWz |
hey |
18:19 |
tenplus1 |
Raven262: instead of using on_timer for the node itself you can make an ABM to handle ALL of it |
18:20 |
Raven262 |
abm's lag a lot with many nodes |
18:20 |
tenplus1 |
good thing your amber nodes are spread out throughout map :) plus it'll only happen to those in vacinity of player |
18:20 |
Raven262 |
Ah |
18:21 |
Raven262 |
So i need an abm for this |
18:21 |
tenplus1 |
minetest.register_abm({ nodenames = {"mymod:amber_root"}, neighbors = {"air"}, interval = 1, chance = 2, catch_up = false, action = function(pos, node) do_circle(pos) end}) |
18:21 |
tenplus1 |
that should handle it |
18:22 |
tenplus1 |
comment out the on_construct and on_timer function of the amber roots |
18:22 |
tenplus1 |
and use this simple abm to look for the node and run the do_circle(pos) function from the example I sent instead :) |
18:23 |
Raven262 |
Interesting |
18:23 |
tenplus1 |
chance is 2 so that it's not all happening at same time, gives you the random effect u want |
18:24 |
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18:24 |
paramat |
better to use a long interval with an ABM, they are intensive when they search for nodes, interval 1 is bad |
18:25 |
tenplus1 |
true, so if you want a glow particle effect every 4 seconds for eg |
18:25 |
Raven262 |
i'll set it to 4 then |
18:26 |
nerzhul |
server loop in master branch has been reduced from 0.10 to 0.09, it's now possible without CPU penalty, due to all our CPU usage optimizations on core engine |
18:26 |
tenplus1 |
sweet :) what other optimizations you guys added ? |
18:27 |
paramat |
maybe even less often, and use the ABM to trigger code that creates particles for 10 (or whatever) seconds |
18:37 |
Raven262 |
Works, now i need to add some decorations http://i.imgur.com/aoOqGyx.png |
18:38 |
tenplus1 |
yay |
18:38 |
Raven262 |
But thats a job for later, now i need to push this to github |
18:38 |
Raven262 |
I also fixed a few bugs concerning 3d_armor support |
18:39 |
tenplus1 |
kewl, mod majesty in progress :P |
18:39 |
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18:40 |
Raven262 |
:D |
18:47 |
lisac |
GUESS WHAT ELSE WORKS |
18:47 |
* lisac |
is now playing In My Time of Need (Damnation) by Opeth [0:01/5:49] |
18:47 |
tenplus1 |
wuuuuut ? |
18:47 |
tenplus1 |
eheheh |
18:47 |
lisac |
My now playing script |
18:47 |
lisac |
now in lua |
18:47 |
lisac |
no more reload crashes |
18:47 |
tenplus1 |
ogg music ? |
18:47 |
lisac |
mp3, unfortunately. |
18:48 |
tenplus1 |
if only we could get minetest to play /mod/x3m's |
18:48 |
lisac |
if only MT was on steam |
18:48 |
lisac |
we could have workshop for mods |
18:48 |
* jas_ |
plays beck's "wow" for the umpteen-millionth time |
18:48 |
tenplus1 |
hi jas |
18:48 |
lisac |
Are colors enabled on this channel? |
18:49 |
jas_ |
i wanted mod tracker support but am glad for pitch control, and something sweet about a singular format and that being ogg |
18:49 |
jas_ |
hello tenplus1 |
18:51 |
* lisac |
is now playing In My Time of Need (Damnation) by Opeth [3:57/5:49] |
18:51 |
tenplus1 |
I liked the .midi mod for minetest :) shame it only plays using piano tho |
18:52 |
jas_ |
and whatever you put in the piano sound file's place, i imagine. |
18:52 |
jas_ |
i didn't try it. he makes such interesting mods tho |
18:52 |
tenplus1 |
yeah :) |
18:52 |
jas_ |
glad he fixed the carts/boats floating player too hehe |
18:53 |
paramat |
always opeth, well, they are good music. i have 1 album, an early one with a heavier character 'My arms, your hearse' |
18:54 |
paramat |
try this https://www.youtube.com/watch?v=xf8PJvUpjog |
18:55 |
paramat |
i love black metal :] |
18:57 |
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19:00 |
Raven262 |
Bad news: Those blocky blobs are back in my caves :( |
19:00 |
Raven262 |
I don't know how though |
19:00 |
Raven262 |
i even lowered the clust_size |
19:01 |
Raven262 |
or am i supposed to raise it? |
19:01 |
tenplus1 |
bigger clusters of what ? amber root ? or air ? |
19:01 |
Raven262 |
Well, anyways, i uploaded the changes to the git repo |
19:01 |
Raven262 |
air |
19:01 |
Raven262 |
roots work pretty nice |
19:01 |
tenplus1 |
larger custer size to remove flaoting nodes :D |
19:01 |
Raven262 |
Yes i know |
19:02 |
Raven262 |
But it seems to make cubical caves too |
19:03 |
paramat |
raise clust size in small steps until you don't see flattened sides anymore |
19:06 |
Raven262 |
Hmmm it only happens when the cave is cut by the boundary that i have set (-32 to -64 is the generation area) |
19:06 |
Raven262 |
all the caves in between are fine |
19:07 |
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19:08 |
* lisac |
is now playing The Drapery Falls (Blackwater Park) by Opeth [0:10/10:53] |
19:08 |
jas_ |
stp - plush |
19:08 |
paramat |
ahh hmm |
19:11 |
paramat |
well, ore code keeps blobs within the y_min y_max range you specify, so chopped blobs should not happen |
19:12 |
paramat |
how big is your noise spread? if it's large then you need to check many blobs for flattening |
19:12 |
paramat |
as blob distortion will change over a large scale |
19:12 |
* lisac |
is now playing Bring Your Daughter... To The Slaughter (Best Of The Beast) by Iron Maiden [0:05/4:45] |
19:13 |
Raven262 |
spread = {x = 100, y = 50, z = 100}, |
19:13 |
Raven262 |
is that too large? |
19:13 |
lisac |
Raven262, released your mod for testing yet? |
19:13 |
Raven262 |
Yes |
19:13 |
Raven262 |
You can get it on github! |
19:13 |
lisac |
great |
19:16 |
paramat |
spread not too large but it means the blob deformation changes over large scales, so you need to check lots of blobs for edge-flattening as you tune clust size |
19:19 |
KaadmY |
paramat: do you like DOOM4's soundtrack? |
19:19 |
tenplus1 |
hi KaadmY |
19:19 |
KaadmY |
hi 11 |
19:25 |
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19:30 |
paramat |
i have no experience of doom or quake or FPS games, don't like them |
19:35 |
tenplus1 |
what kinda games you into paramat ? |
19:36 |
KaadmY |
Probably voxel games :thinking: |
19:36 |
paramat |
listening to doom4 now, it's too commercial / mainstream metal for me, i like extreme / progressive black metal |
19:36 |
paramat |
and meshuggah |
19:37 |
paramat |
my last game machine was a nintendo cube |
19:37 |
tenplus1 |
nice :) many good games on nintendo |
19:38 |
tenplus1 |
ooh, PopularMMO's was testing a minecraft mod that turned the game into Mario Kart... was so funny |
19:39 |
paramat |
i had super mario sunshine |
19:39 |
tenplus1 |
kewl :P |
19:39 |
tenplus1 |
sometimes it's not always the graphics that makes a game great but the gameplay :0 |
19:40 |
paramat |
sonic adventure 2 |
19:41 |
paramat |
(.. the hedgehog) |
19:42 |
Krock |
tenplus1, like Crash Bandicoot (whooaa!) |
19:42 |
tenplus1 |
that was a fun game, and the remake plays the exact same :) but looks more up to date |
19:42 |
paramat |
so i liked the cute abstract cartoony ones, nothing dark, grim or nasty-violent |
19:43 |
tenplus1 |
that reminds me, gotta try the new Toki remake, that looked awesome |
19:43 |
tenplus1 |
+1 agreed paramat... |
19:43 |
tenplus1 |
ever played a game called "Cover The Orange" or "Buffalo Bison" |
19:43 |
paramat |
nothing photo-realistic |
19:46 |
paramat |
and a weird one called 'doshin the giant' |
19:46 |
paramat |
'god simulation game' hehe |
19:46 |
tenplus1 |
wow, that looks so weird... |
19:46 |
tenplus1 |
kinda like Black&White only cartoony |
19:47 |
paramat |
you could alter landscape and help the tiny people develop settlements |
19:47 |
tenplus1 |
am playing a fun game just now called "Insanely Twisted Shadow Planet" where you control a UFO and try to solve puzzles ;D |
19:49 |
nerzhul |
blackandwhite is the ugliest game i see for the saves, each game take 200MB :p |
19:49 |
tenplus1 |
ooh, that's a big large |
19:59 |
tenplus1 |
nite all o. |
19:59 |
tenplus1 |
o/ |
19:59 |
Raven262 |
o/ |
20:00 |
tenplus1 |
:P |
20:00 |
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20:00 |
jas_ |
hey ten i made a (oh bye) thing https://github.com/jastevenson303/mobs_redo/commit/25eee5de4b452a14bc93d9438224808a6836ebd0 but i doubt he'd want to use it. maybe there's a better way to get custom gains (using simplesoundspecs) in the sounds={} def for mob registration. i could have just editing the sound file heh |
20:29 |
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20:30 |
Calinou |
<paramat> listening to doom4 now, it's too commercial / mainstream metal for me, i like extreme / progressive black metal |
20:30 |
Calinou |
Doom 2016 music is quite good |
20:30 |
Calinou |
(IMO) |
20:31 |
Calinou |
it's different from the classics, it's not better or worse really |
20:31 |
jas_ |
quake one soundtrack on cd... mmmm |
20:31 |
Raven262 |
Oh no |
20:31 |
jas_ |
not track 1 tho, that's data |
20:31 |
Calinou |
your wish is our command: https://store-uk.nin.com/products/quake-ost-1xlp |
20:31 |
Raven262 |
You got E1M1 soundtrack stuck in my head |
20:31 |
Calinou |
just poke Trent Reznor a bit more, it will happen |
20:32 |
jas_ |
i hope so |
20:32 |
Calinou |
although, I prefer Quake 2 (excellent!) and Quake 3 (quite good) soundtracks |
20:32 |
Calinou |
the Quake 2 soundtrack is one of the best ones I've heard in a game |
20:32 |
Calinou |
for those interested: https://www.youtube.com/watch?v=jY6yBTYxLko |
20:35 |
paramat |
hm, it's not rubbish, but too mainstream metal. stuff i listen to: https://www.youtube.com/watch?v=JBJgekiO6qc |
20:36 |
Calinou |
mainstream isn't necessarily bad |
20:37 |
Calinou |
nice rickroll |
20:37 |
Calinou |
"youtube-dl -e" to the rescue :) |
20:38 |
Megaf |
Calinou, -e? |
20:38 |
Calinou |
it retreives the video title |
20:38 |
Megaf |
I usually use -f 22 or -f 18 |
20:38 |
Megaf |
ah |
20:38 |
Megaf |
right |
20:38 |
paramat |
abba was mainstream and very good |
20:54 |
Calinou |
Minecraft music is really nice, talking about classical |
20:55 |
lisac |
<Calinou> <paramat> listening to doom4 now, it's too commercial / mainstream metal for me, i like extreme / progressive black metal |
20:55 |
lisac |
paramat, Have you listened to Crimson by Edge of Sanity? |
20:56 |
lisac |
https://www.youtube.com/watch?v=St6lJaiHYIc |
20:57 |
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20:57 |
Calinou |
I have a lot of indie music too |
20:57 |
Calinou |
(most of it is freely-licensed, so I can give it if you want :)) |
20:57 |
IhrFussel |
I have cars on my server but when I try to accelerate the server stops the car after a few secs |
20:57 |
Calinou |
a nice artist: http://cloudkickermusic.com/ |
20:58 |
Raven262 |
IhrFussel, Anticheat enabled? |
20:58 |
IhrFussel |
Raven262, Yes but the server doesn't stop carts from moving, so why cars? |
20:59 |
KaadmY |
bigfoot547: i'm probably one of the only people that have actually listened through the entire thing |
20:59 |
Raven262 |
It might be cause of their speed. |
20:59 |
KaadmY |
Of Never Gonna Give You Up |
20:59 |
KaadmY |
If someone rickrolls me I just watch it |
20:59 |
lisac |
<bigfoot547> People hate on this song too much, when really, it is actually music: https://www.youtube.com/watch?v=dQw4w9WgXcQ |
20:59 |
lisac |
WHY HAVE I CLICKED THAT FUCKING LINK |
20:59 |
Raven262 |
^ |
20:59 |
KaadmY |
I recognize thagt link |
21:00 |
ShadowBot |
bigfoot547: Error: That URL appears to have no HTML title within the first 4KB. |
21:00 |
lisac |
see? |
21:00 |
lisac |
It's treason then, ShadowBot. |
21:00 |
Raven262 |
Somebody cutting out your tongue? |
21:00 |
Raven262 |
Seems so. |
21:00 |
IhrFussel |
Raven262, you mean the acceleration speed? or top speed? |
21:00 |
Raven262 |
Top speed. |
21:01 |
Raven262 |
Craig's server had a problem with anticheat, carts couldn't move fast. |
21:01 |
Raven262 |
xD |
21:01 |
nerzhul |
i think it's due to the spam problem |
21:10 |
IhrFussel |
Raven262, doesn't seem to be the case...carts top speed is 13, car is 10 |
21:10 |
Raven262 |
Which cars mod? |
21:11 |
IhrFussel |
vehicle_mash |
21:11 |
Raven262 |
Never heard of that one Oo |
21:23 |
IhrFussel |
Raven262, very weird...I just tried the hovercraft from that mod with same top speed and it doesn't stop |
21:23 |
Raven262 |
Must be something inside the mod then. |
21:23 |
lisac |
wow every time I listen to this song its different |
21:23 |
Raven262 |
I just thought it had some connection to that doomed's cars mod, that has been reporting a similar error. |
21:25 |
lisac |
Raven262, IhrFussel, the Craigs anticheat bug never should've happened |
21:25 |
lisac |
player is attached to the cart |
21:25 |
lisac |
so, anticheat shouldn't trigger because he is attached |
21:25 |
lisac |
yet, it is being triggered, for some reason |
21:26 |
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21:27 |
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21:27 |
Raven262 |
This is an illogical universe. Mystery solved, among many others, lisac. |
21:29 |
Calinou |
Deus Ex: Minetest Divided |
21:31 |
IhrFussel |
I'm looking at the 2 vehicle definitions right now...top speed and acceleration speed are the EXACT same but cars still stop moving when you drive too fast x.x |
21:41 |
paramat |
vehicle mash may have bad movement code, my 'mesecar' mod has good movement code (but simple cubic vehicles) |
22:18 |
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22:41 |
IhrFussel |
!tell paramat AFAIK it's one movement code that applies to all vehicles...and it's weird that it only happens to ONE car type...f1 cars for example don't stop and hovercrafts don't stop either just the "car01" ones |
22:41 |
ShadowBot |
IhrFussel: O.K. |
22:45 |
IhrFussel |
!tell paramat Nevermind the "car01" cars didn't stop on my 2nd test even though I didn't change anything...will watch a bit more |
22:45 |
ShadowBot |
IhrFussel: O.K. |
22:56 |
rubenwardy |
bigfoot547, https://github.com/minetest/minetest/pull/6227 |