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IRC log for #minetest-hub, 2017-08-17

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04:44 Topic for #minetest-hub is now http://hub.minetest.net/info | http://hub.minetest.net/regulars | Logs: http://irc.minetest.net/minetest-hub/
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06:45 paramat ~tell Raven262 assuming your air blobs are blob ores: the default ores are generating first in stone, then your air blobs are removing the remaining stone. include all default ores in your oredef 'wherein = '
06:45 ShadowBot paramat: O.K.
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07:46 paramat jas_ so you're expecting a vertically offset player but not getting one?
07:48 paramat maybe it's mtgame, that recently vertically offset the player model by 1 also, maybe 2 offsets are cancelling each other out, to appear normal
07:48 jas_ i use a custom model from stujones11, it's linked on an issue on minetest-3d_armor i'll find it
07:48 paramat the left screenshot is missing a player selectionbox, or are you not close enough?
07:49 jas_ but yeah, 0.4.16-stable looks fine on this 0.4.16-dev server with this custom player model
07:49 jas_ that's the setting, no entity selection box
07:49 jas_ i beleive default? anyway i'll find this link
07:49 paramat ok
07:49 paramat maybe his mod has cancelled out the expected breakage
07:50 jas_ https://github.com/stujones11/minetest-3d_armor/issues/116#issuecomment-319118059
07:50 paramat "For latest development builds you will need to manually switch the models for now" ok
07:50 jas_ on the server, the model needs to be replaced
07:50 jas_ not the client, tho
07:51 jas_ heh, der nvm me
07:51 paramat ok, well i dunno why it looks normal :]
07:52 jas_ i believe it's the custom model stu made linked on that comment there
07:53 paramat and i think you told me that the server is on a version after 12 july?
07:53 paramat 21 july
07:53 jas_ i'm on 816bca32
07:53 paramat stepheight should not affect vertical offset
07:54 jas_ picture for whoever might be wondering: http://imgur.com/7w1PcEl
07:54 jas_ stepheight change was not merged yet?  that just makes it so android has to press jump button?  (but android is low priority anyway?)
07:54 jas_ i have a lot of questions tonight sorry heh
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07:55 paramat settable stepheight has been merged, but i left android controls unchanged for now
07:55 jas_ oh ok, didn't notice anything.  and haven't tried connecting from android client in a few days
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08:59 rubenwardy A graph of issues against time https://i.rubenwardy.com/TX8oWerrEC.png
09:00 rubenwardy Each thread in the bottom half is an issue, and shows when it was opened and closes
09:00 rubenwardy Issue meaning both actual issues and prs
09:00 rubenwardy A pr is an issue behind the scenes in gh
09:01 Shara This tells me we have a lot of issues :P
09:02 rdococ for some reason I can't set Chromium as default browser
09:02 rdococ O_O
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11:01 Raven262 paramat, thanks it works now :)
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11:23 CWz i think abiword has been abandoned
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11:45 Raven262 Is there any way to apply a random rotation to an ore-generated node?
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12:04 paramat Raven262 no
12:05 Raven262 Okay.
12:05 Raven262 I'm trying to generate giant underground roots using blob ores.
12:06 paramat you could register multiple nodes each with a different rotation
12:27 Raven262 paramat, yes that seems to be the best solution. I have created a tree node that has tree side texture on all 6 sides.
12:28 Raven262 I have been tweaking my blob ores to make them exactly as i want for a few hours now. I do have a small problem still
12:28 Raven262 Some of the blob ores are generating in the cube shape
12:29 Raven262 Even though there are other blobs of the same ore that are spherical or looking like that, some of these tend to be cubes
12:52 paramat i know why
12:53 paramat the cubic volume the blob ores are generated inside is the limit, you're making the blobs too big so they hit the limit of that cubic volume
12:54 paramat looks like 'clust size' defines the size of this volume
12:55 paramat so try increasing that
12:55 paramat or, make the blob smaller by altering the 'noise threshold'
12:59 Wayward_One hi all :)
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13:21 shivajiva Hi Wayward
13:25 nerzhul some server owners should experience problems because they are on 0.4.16-dev ... it's not stable with 0.4.16 and lesser client :p
13:30 Raven262 Okay paramat, will try
13:53 paramat nerzhul maybe i'll make a PR to bump protocol to 36 and make 36 minimum, to get that message over
13:55 nerzhul paramat, i think the version fix should be better than that
13:55 nerzhul raising minimum protocol version is not good as we will just make end user server own stuck without understanding why nobody can connect to their server
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13:59 Raven262 paramat, it seems to work now that i have risen the clust_size.
14:00 paramat ok i guess i don't understand protocol enough to judge, one less task :]
14:00 paramat good
14:01 paramat still keep clust size as small as possible though
14:02 Raven262 20?
14:24 CWz 20 is paramat's kriptonit
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15:09 Raven262 Wb paramat
15:11 ThomasMonroe hey raven
15:11 Raven262 Hi ThomasMonroe
15:12 Calinou hi Raven262
15:12 Raven262 Hi Calinou
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15:16 Raven262 Hi Sokomine
15:17 Megaf * [Calinou] ##windows #android #minetest +#minetest-hub #minetest-dev ##hardware
15:17 Megaf What other channels are you at?
15:18 Calinou I need a pastebin for this :)
15:18 Calinou https://hastebin.com/navifubeku.css
15:19 Calinou and that's only on freenode
15:19 Megaf I'm in over 60+ channels in Freenode and that's all we have in common, the channels I pasted here
15:19 Calinou I have around 45-50 channels (counting quickly)
15:19 Calinou (on this network)
15:20 Megaf +1 for etlegacy
15:20 ThomasMonroe O.O i only have around 25
15:21 Megaf ThomasMonroe, I too only have you in 4 channels
15:22 ThomasMonroe i figured
15:22 Megaf https://hastebin.com/eroxaricoz.css
15:22 Megaf my channels
15:23 sfan5 you speak brazilian portugese?
15:23 Sokomine hm. are you talking about anything specific? i'm wondering about having left freenode unintentionally, with a k-lined message
15:23 ThomasMonroe o yeah the freenode staff had to k-line a bunch of people trying to stop bot spam
15:24 ThomasMonroe however they should have fixed the problem
15:24 behalebabo it was an accident, k-lining so many
15:24 ThomasMonroe right
15:24 Sokomine ah, ok. thanks for the expalnation
15:24 behalebabo IIRC they made default user mode +R so only registered users can PM
15:24 behalebabo or rather you can only receive messages from registered users, set user mode -R if you want all of them
15:36 tenplus1 joined #minetest-hub
15:36 tenplus1 hi folks
15:37 Raven262 Hi tenplus1
15:37 tenplus1 hi raven o/
15:40 Raven262 How do i make particle spawner to spawn particles that circle around the spawner point?
15:40 Raven262 Oh, and it would be nice if i could make them glow too.
15:40 tenplus1 spawner ? as in player ? or spawner as in spawn area ?
15:40 Raven262 Particle spawner
15:41 Raven262 Maybe i need minetest.add particle instead of particle spawner?
15:42 tenplus1 for a set ring around spawner you need to do some math and place a particle at a set position
15:43 Raven262 I placed it at the node's position
15:43 Megaf Hi tenplus1
15:43 Raven262 And i made it move
15:43 tenplus1 hi Megaf
15:43 Megaf sfan5, That's correct.
15:43 Megaf sfan5, you know me for like, 4 or 5 years already
15:43 tenplus1 you can make random particles appear at a position easily enough, but to make a ring around it needs a little more math
15:44 Raven262 Hmm
15:44 Raven262 Can i make them spawn and randomly move around their spawn point?
15:44 Megaf Sokomine, the whole IPv4 range was accidentally k-lined
15:44 tenplus1 once a particle is spawned you cannot move it
15:44 Raven262 Ah
15:45 tenplus1 hold on, working on routine to make circle around position
15:45 rdococ YaY!
15:45 Raven262 I would rather have them move in random paths around their spawn point
15:46 tenplus1 hi rdococ
15:46 Sokomine megaf: thanks for the explanation. i just wondered what happend. hope it's under control now
15:46 tenplus1 in that case raven set the min/mac accel so they shoot out from center
15:47 Raven262 No, i don't need them to spawn from the center, i need particles that move around some random path around the spawn point
15:48 Megaf Sokomine, I believe it is.
15:48 sfan5 Megaf: wasn't that sure so i asked
15:48 Raven262 Wait, actually i only need them to move in some non-linear trajectory
15:49 Raven262 Oh, and in all directions
15:49 Megaf sfan5, officially it's called just Portuguese... But on Linux distros and lots of sites it's already identified as Brazilian Portuguese
15:49 sfan5 i heard that there are actual differences, which is why there's two language codes
15:50 Megaf actually these days I was watching the news on a website, I was 3 minutes into the thing thinking it was in Russian when I realized it was Portuguese Portuguese
15:50 paramat if your blobs are big then 20 is ok, just make them the minimum size that avoids clipping the blobs
15:52 Raven262 Okay, I haven't noticed cubical edges happening anymore.
15:54 tenplus1 Raven262: see if this helps: https://pastebin.com/6nvtxcpi
15:56 paramat decrease clust size until you do, then increase it by 1 at a time until flat sides do not happen
15:57 tenplus1 hi sfan5, hi paramat
15:57 tenplus1 paramat: what's the best way to make plant decoration more rare on a mapgen ?
15:57 Raven262 tenplus1, i get a ring made out of particles that lasts for a moment.
15:58 tenplus1 yup, a good way to circle a position with particles if you need to mark it out
15:58 Raven262 xD
15:58 Raven262 Gonna try to make these move somehow
15:59 paramat tenplus reduce 'fill ratio', or do you use noise?
15:59 tenplus1 tweak the acceleration part to move them
15:59 tenplus1 and velocity..
15:59 Raven262 yea
16:00 paramat crumbs i'm only in 2-3 IRC channels, a large number must be a huge time-sink
16:00 tenplus1 e.g.   velocity = {x = 1, y = 5, y = 0}  and  acceleration = {x = 0, y = -10, z = 0}   for gravity shower effect
16:01 tenplus1 paramat: yeah I'm using noise_params and had the 'scale' as a setting in .conf to make farming crops a little more rare, but somehow that's not what the person in question wants ?!?!?!
16:01 tenplus1 thought I was missing something
16:01 Raven262 lol jumping particles
16:02 tenplus1 ;P
16:04 paramat you need to adjust scale and offset, reduce the offset instead
16:04 tenplus1 offset is already 0
16:04 paramat makes no difference
16:04 tenplus1 https://github.com/tenplus1/farming/blob/master/mapgen.lua#L9
16:06 paramat yes adjusting offset is more effective
16:06 paramat ideally both should be params
16:07 paramat offset is average noise value, scale is variation either side of average
16:07 tenplus1 will need to read up on noise_params, am not 100% with those... always used ratio before :P
16:08 paramat i explain somewhere in the 'ask mapgen questions here' thread in the forum
16:08 tenplus1 thanks dude
16:08 paramat .. and you get decos when noise value is > 0
16:09 paramat using noise is just a variable 'fill ratio', works the same, value is 'decos per node'
16:09 paramat so should always be <= 1
16:10 tenplus1 I should prolly read the c++ code one time to better understand how it all fits together
16:10 tenplus1 offset, scale, spread, seed, octaves, persist etc
16:10 paramat nooooo that'll scare you
16:10 tenplus1 ehehe
16:11 Calinou hi
16:11 paramat the c++ noise code is very complex, i don't completely understand it
16:11 tenplus1 hi Cal
16:12 tenplus1 BrunoMine asked for a setting to make farming crops rarer on the map and I hoped that adding a setting for scale= would be the answer...  now I need to bring offset into the equation when that's always been set to 0 :P
16:12 nerzhul noise code is always complex
16:12 tenplus1 hi nrz
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16:12 tenplus1 wb gary
16:13 rdococ Mou.
16:13 rdococ HYoomANs!
16:13 * Wayward_One listens to his old hdd snap, crackle and pop
16:13 tenplus1 hi wayward...  time to update to a nice new SSD drive
16:13 tenplus1 ebuyer.com has 'em on special :P
16:14 Wayward_One lol hi :)
16:14 garywhite hi ten
16:14 Wayward_One i should..
16:14 garywhite did anyone else get spammed?
16:14 tenplus1 spammed ?
16:14 Wayward_One trying to get everything off of it right now before it dies
16:15 tenplus1 hope you manage to back it all up
16:15 garywhite I have 186 PMs spammed from bots last night
16:15 tenplus1 o.O wonder who did that... so annoying
16:15 Calinou yeah, I got like 60 PMs
16:15 Calinou deleted them all easily with Quassel
16:15 Calinou got a few in the morning, then set +R before they set it for everyone
16:16 sniper570 joined #minetest-hub
16:16 tenplus1 hi sniper
16:16 Calinou they all send only one message, a link to an image that is obviously questionable content (it's obvious, but it has to be said anyway :P)
16:16 tenplus1 erk
16:19 * garywhite runs IRCCloud's delete spam menu, deleting all but 10 of 193 PMs
16:20 Raven262 Good thing that something disconnected me from the irc at that time.
16:20 Raven262 Got no messages whatsoever
16:22 Shara Hi all
16:22 tenplus1 hi Shara... how's things
16:22 Shara Seems I dodged the spam, so happy enough :)
16:23 tenplus1 same, didnt get any here
16:23 Shara You sign out though, I don't :P
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16:23 tenplus1 wb behalebabo
16:23 Raven262 Hi Shara
16:24 behalebabo hi
16:25 * Calinou is running a Git bisect on Godot
16:25 Calinou there's a bug in 3D rendering…
16:25 Calinou I have 47 revisions to test, apparently
16:25 Calinou (at most)
16:26 Shara Hi Raven262
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16:32 Raven262 Damn, i crashed minetest.
16:33 Raven262 Well, seems that that function you gave me, tenplus1, can't be executed inside and infinite loop
16:33 Raven262 at least not inside one that executes it all the time with no delay
16:33 tenplus1 you can make a custom node with on_timer and have it do that every second
16:34 tenplus1 then when player is nearby it works and if they arent it doesnt :D
16:34 Raven262 Nice
16:34 Raven262 I was looking for that, thanks :D
16:34 tenplus1 that's how we did air bubbles
16:36 * Raven262 is trying to figure out how to use this.
16:36 Raven262 Do you have any examples?
16:37 tenplus1 hold on
16:37 paramat ugh 28 tasks on my todo list ..
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16:42 tenplus1 hi Jordach
16:46 bigfoot547 joined #minetest-hub
16:46 tenplus1 hi bigfoot
16:49 bigfoot547 Hey tenplus1
16:49 bigfoot547 You responded before I was sent the /who lists :P
16:49 tenplus1 :P
16:50 tenplus1 Raven262: https://pastebin.com/LQc22bHp try that
16:54 Raven262 Thanks ten
16:56 tenplus1 am eager to see what you end up with :)
16:57 Raven262 You can call this "mid-testing" http://i.imgur.com/0NwSPhs.png
16:58 tenplus1 heh
16:58 Raven262 math.random ftw
16:58 tenplus1 what's it for initially ?
16:58 Raven262 It should be the light source of the underground root system in the amber mod
16:59 Raven262 some animated particles around the glowing source
16:59 tenplus1 ahhh, gotcha...
17:05 DI3HARD139 joined #minetest-hub
17:05 tenplus1 hi DI3HARD139
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17:13 tenplus1 wb nrz
17:15 nerzhul ty
17:17 Raven262 tenplus1, lets say it shoots sonic waves or something: http://i.imgur.com/Ns19t6n.png
17:17 DI3HARD139 Hello tenplus1
17:17 tenplus1 o/
17:18 tenplus1 lol, so many particles...  you can increase the STEP size to reduce them
17:18 Raven262 Ik
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17:18 tenplus1 hi Krock
17:19 Krock hi tenplus1
17:19 Raven262 I can also make more of them!
17:19 Raven262 xD
17:19 tenplus1 lol
17:19 Krock aagh.. I had to scroll down to check whether you're there :<
17:19 Krock oh well.. autocomplete would be an option too
17:19 tenplus1 ehehe
17:19 Raven262 10 fps
17:20 Raven262 At the other though, i'll end this experiment right here.
17:20 Raven262 I still have to make this thing work :P
17:20 tenplus1 heh yeah... 1 per second at random pos with glowy texture should be fine :D
17:21 Raven262 yep
17:21 Raven262 and to make it slow
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17:22 tenplus1 https://diaspodon.fr/system/media_attachments/files/000/023/230/original/67ff5a267bbea2ff.png
17:25 Krock recycling failed
17:25 Krock no valuable content
17:25 tenplus1 :P
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17:33 tenplus1 wb
17:35 Megaf thanks
17:35 Megaf Just tried out OpenIndiana
17:35 Megaf comically not ready for production
17:35 Megaf can't mount Linux file systems, only partition it can create is NTFS and can't mount NTFS either
17:36 Megaf doesn't support ATI GPUs, not mine at least nor my WIFI
17:39 Megaf Oh, doesn't support UEFI either
17:46 tenplus1 sounds crappy
17:47 Raven262 tenplus1, i have managed to tweak this thing to work just right.
17:47 tenplus1 :P
17:47 Raven262 Is it possible to animate these particles?
17:48 Raven262 A few frames would be really nice
17:48 tenplus1 good question...  can particles be animated guys ????
17:48 sfan5 yes they can
17:49 sfan5 source: i programmed that feature
17:49 tenplus1 ehehe, how'd you do it ?
17:49 sfan5 https://github.com/minetest/minetest/blob/master/doc/lua_api.txt#L4696
17:50 tenplus1 ahh, same as node animation ?
17:52 sfan5 yes
17:53 tenplus1 nice :)
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17:59 Raven262 this looks... really good actually.
17:59 tenplus1 hi lisac
17:59 lisac Hey tenplus1
18:02 paramat they can glow too
18:02 tenplus1 yeah, that feature I;ve wanted for a loooooong time :DDDDD
18:02 Raven262 How do they glow? I haven't noticed anything even though i have set up the glowing
18:03 tenplus1 Dungeon Master fireball glows coming out of the darkness towards the player :DDD
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18:05 Raven262 tenplus1, does on_construct start even if the node was placed by the mapgen?
18:06 tenplus1 hrm, good question...
18:06 tenplus1 I think that's why LBM's are made to force start nodes like that
18:06 Raven262 Hmm
18:06 Raven262 So i need to force start it?
18:06 Raven262 *them
18:06 Raven262 that is
18:09 paramat i doubt on-construct is called by mapgen, because mapgen needs to be as fast as possible, docs say 'Not called for bulk node placement (i.e. schematics and VoxelManip)'
18:09 paramat core mapgen uses engine voxelmanip
18:09 Raven262 I need to use lbm to activate the node then.
18:09 tenplus1 yeh...
18:10 tenplus1 https://github.com/minetest/minetest_game/blob/master/mods/default/trees.lua#L91
18:11 tenplus1 something like that... only start(1.0) instead of huge sapling numbers
18:11 paramat well if lbm it should be in 'trigger on every blockload' mode
18:12 paramat i'm not even sure lbm is the best way
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18:13 tenplus1 surely not abl
18:13 tenplus1 *abm ?
18:14 paramat abm might be better because that only triggers within 48 nodes of a player
18:14 paramat not sure, depends what you are doing
18:15 tenplus1 so scrap node timer altogether and have ABM detect nodes and add particles
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18:15 Raven262 minetest.get_node_timer(pos):start(math.random(10)/10) will this activate the code like the one you sent me, tenplus1?
18:16 tenplus1 remove math.random and just have 1.0 in brackets
18:16 Raven262 That'll activate them in the same time
18:16 Raven262 right?
18:16 tenplus1 yeh
18:16 Raven262 They'll look all the same then
18:17 Raven262 and will be in sync
18:17 Raven262 i don't want that
18:17 Raven262 Anyways, it still fails to activate them
18:18 tenplus1 abm may be the way to go then
18:18 Raven262 Do i need to call the lbm, or is it executed by itself?
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18:19 tenplus1 hi CWz
18:19 CWz hey
18:19 tenplus1 Raven262: instead of using on_timer for the node itself you can make an ABM to handle ALL of it
18:20 Raven262 abm's lag a lot with many nodes
18:20 tenplus1 good thing your amber nodes are spread out throughout map :) plus it'll only happen to those in vacinity of player
18:20 Raven262 Ah
18:21 Raven262 So i need an abm for this
18:21 tenplus1 minetest.register_abm({ nodenames = {"mymod:amber_root"}, neighbors = {"air"}, interval = 1, chance = 2, catch_up = false, action = function(pos, node) do_circle(pos) end})
18:21 tenplus1 that should handle it
18:22 tenplus1 comment out the on_construct and on_timer function of the amber roots
18:22 tenplus1 and use this simple abm to look for the node and run the do_circle(pos) function from the example I sent instead :)
18:23 Raven262 Interesting
18:23 tenplus1 chance is 2 so that it's not all happening at same time, gives you the random effect u want
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18:24 paramat better to use a long interval with an ABM, they are intensive when they search for nodes, interval 1 is bad
18:25 tenplus1 true, so if you want a glow particle effect every 4 seconds for eg
18:25 Raven262 i'll set it to 4 then
18:26 nerzhul server loop in master branch has been reduced from 0.10 to 0.09, it's now possible without CPU penalty, due to all our CPU usage optimizations on core engine
18:26 tenplus1 sweet :) what other optimizations you guys added ?
18:27 paramat maybe even less often, and use the ABM to trigger code that creates particles for 10 (or whatever) seconds
18:37 Raven262 Works, now i need to add some decorations http://i.imgur.com/aoOqGyx.png
18:38 tenplus1 yay
18:38 Raven262 But thats a job for later, now i need to push this to github
18:38 Raven262 I also fixed a few bugs concerning 3d_armor support
18:39 tenplus1 kewl, mod majesty in progress :P
18:39 behalebabo joined #minetest-hub
18:40 Raven262 :D
18:47 lisac GUESS WHAT ELSE WORKS
18:47 * lisac is now playing In My Time of Need (Damnation) by Opeth [0:01/5:49]
18:47 tenplus1 wuuuuut ?
18:47 tenplus1 eheheh
18:47 lisac My now playing script
18:47 lisac now in lua
18:47 lisac no more reload crashes
18:47 tenplus1 ogg music ?
18:47 lisac mp3, unfortunately.
18:48 tenplus1 if only we could get minetest to play /mod/x3m's
18:48 lisac if only MT was on steam
18:48 lisac we could have workshop for mods
18:48 * jas_ plays beck's "wow" for the umpteen-millionth time
18:48 tenplus1 hi jas
18:48 lisac Are colors enabled on this channel?
18:49 jas_ i wanted mod tracker support but am glad for pitch control, and something sweet about a singular format and that being ogg
18:49 jas_ hello tenplus1
18:51 * lisac is now playing In My Time of Need (Damnation) by Opeth [3:57/5:49]
18:51 tenplus1 I liked the .midi mod for minetest :) shame it only plays using piano tho
18:52 jas_ and whatever you put in the piano sound file's place, i imagine.
18:52 jas_ i didn't try it.  he makes such interesting mods tho
18:52 tenplus1 yeah :)
18:52 jas_ glad he fixed the carts/boats floating player too hehe
18:53 paramat always opeth, well, they are good music. i have 1 album, an early one with a heavier character 'My arms, your hearse'
18:54 paramat try this https://www.youtube.com/watch?v=xf8PJvUpjog
18:55 paramat i love black metal :]
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19:00 Raven262 Bad news: Those blocky blobs are back in my caves :(
19:00 Raven262 I don't know how though
19:00 Raven262 i even lowered the clust_size
19:01 Raven262 or am i supposed to raise it?
19:01 tenplus1 bigger clusters of what ? amber root ? or air ?
19:01 Raven262 Well, anyways, i uploaded the changes to the git repo
19:01 Raven262 air
19:01 Raven262 roots work pretty nice
19:01 tenplus1 larger custer size to remove flaoting nodes :D
19:01 Raven262 Yes i know
19:02 Raven262 But it seems to make cubical caves too
19:03 paramat raise clust size in small steps until you don't see flattened sides anymore
19:06 Raven262 Hmmm it only happens when the cave is cut by the boundary that i have set (-32 to -64 is the generation area)
19:06 Raven262 all the caves in between are fine
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19:08 * lisac is now playing The Drapery Falls (Blackwater Park) by Opeth [0:10/10:53]
19:08 jas_ stp - plush
19:08 paramat ahh hmm
19:11 paramat well, ore code keeps blobs within the y_min y_max range you specify, so chopped blobs should not happen
19:12 paramat how big is your noise spread? if it's large then you need to check many blobs for flattening
19:12 paramat as blob distortion will change over a large scale
19:12 * lisac is now playing Bring Your Daughter... To The Slaughter (Best Of The Beast) by Iron Maiden [0:05/4:45]
19:13 Raven262 spread = {x = 100, y = 50, z = 100},
19:13 Raven262 is that too large?
19:13 lisac Raven262, released your mod for testing yet?
19:13 Raven262 Yes
19:13 Raven262 You can get it on github!
19:13 lisac great
19:16 paramat spread not too large but it means the blob deformation changes over large scales, so you need to check lots of blobs for edge-flattening as you tune clust size
19:19 KaadmY paramat: do you like DOOM4's soundtrack?
19:19 tenplus1 hi KaadmY
19:19 KaadmY hi 11
19:25 lisac joined #minetest-hub
19:30 paramat i have no experience of doom or quake or FPS games, don't like them
19:35 tenplus1 what kinda games you into paramat ?
19:36 KaadmY Probably voxel games :thinking:
19:36 paramat listening to doom4 now, it's too commercial / mainstream metal for me, i like extreme / progressive black metal
19:36 paramat and meshuggah
19:37 paramat my last game machine was a nintendo cube
19:37 tenplus1 nice :) many good games on nintendo
19:38 tenplus1 ooh, PopularMMO's was testing a minecraft mod that turned the game into Mario Kart... was so funny
19:39 paramat i had super mario sunshine
19:39 tenplus1 kewl :P
19:39 tenplus1 sometimes it's not always the graphics that makes a game great but the gameplay :0
19:40 paramat sonic adventure 2
19:41 paramat (.. the hedgehog)
19:42 Krock tenplus1, like Crash Bandicoot (whooaa!)
19:42 tenplus1 that was a fun game, and the remake plays the exact same :) but looks more up to date
19:42 paramat so i liked the cute abstract cartoony ones, nothing dark, grim or nasty-violent
19:43 tenplus1 that reminds me, gotta try the new Toki remake, that looked awesome
19:43 tenplus1 +1 agreed paramat...
19:43 tenplus1 ever played a game called "Cover The Orange" or "Buffalo Bison"
19:43 paramat nothing photo-realistic
19:46 paramat and a weird one called 'doshin the giant'
19:46 paramat 'god simulation game' hehe
19:46 tenplus1 wow, that looks so weird...
19:46 tenplus1 kinda like Black&White only cartoony
19:47 paramat you could alter landscape and help the tiny people develop settlements
19:47 tenplus1 am playing a fun game just now called "Insanely Twisted Shadow Planet" where you control a UFO and try to solve puzzles ;D
19:49 nerzhul blackandwhite is the ugliest game i see for the saves, each game take 200MB :p
19:49 tenplus1 ooh, that's a big large
19:59 tenplus1 nite all o.
19:59 tenplus1 o/
19:59 Raven262 o/
20:00 tenplus1 :P
20:00 tenplus1 left #minetest-hub
20:00 jas_ hey ten i made a (oh bye) thing https://github.com/jastevenson303/mobs_redo/commit/25eee5de4b452a14bc93d9438224808a6836ebd0 but i doubt he'd want to use it.  maybe there's a better way to get custom gains (using simplesoundspecs) in the sounds={} def for mob registration.  i could have just editing the sound file heh
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20:30 Calinou <paramat> listening to doom4 now, it's too commercial / mainstream metal for me, i like extreme / progressive black metal
20:30 Calinou Doom 2016 music is quite good
20:30 Calinou (IMO)
20:31 Calinou it's different from the classics, it's not better or worse really
20:31 jas_ quake one soundtrack on cd... mmmm
20:31 Raven262 Oh no
20:31 jas_ not track 1 tho, that's data
20:31 Calinou your wish is our command: https://store-uk.nin.com/products/quake-ost-1xlp
20:31 Raven262 You got E1M1 soundtrack stuck in my head
20:31 Calinou just poke Trent Reznor a bit more, it will happen
20:32 jas_ i hope so
20:32 Calinou although, I prefer Quake 2 (excellent!) and Quake 3 (quite good) soundtracks
20:32 Calinou the Quake 2 soundtrack is one of the best ones I've heard in a game
20:32 bigfoot547 tadaaaaaaaa
20:32 Calinou for those interested: https://www.youtube.com/watch?v=jY6yBTYxLko
20:35 paramat hm, it's not rubbish, but too mainstream metal. stuff i listen to: https://www.youtube.com/watch?v=JBJgekiO6qc
20:36 bigfoot547 People hate on this song too much, when really, it is actually music: https://www.youtube.com/watch?v=dQw4w9WgXcQ
20:36 Calinou mainstream isn't necessarily bad
20:37 Calinou nice rickroll
20:37 Calinou "youtube-dl -e" to the rescue :)
20:38 Megaf Calinou, -e?
20:38 Calinou it retreives the video title
20:38 Megaf I usually use -f 22 or -f 18
20:38 Megaf ah
20:38 Megaf right
20:38 paramat abba was mainstream and very good
20:40 bigfoot547 Calinou: Well, I think that that is actually okay music :P
20:40 bigfoot547 I prefer classical though
20:54 Calinou Minecraft music is really nice, talking about classical
20:55 lisac <Calinou> <paramat> listening to doom4 now, it's too commercial / mainstream metal for me, i like extreme / progressive black metal
20:55 lisac paramat, Have you listened to Crimson by Edge of Sanity?
20:56 lisac https://www.youtube.com/watch?v=St6lJaiHYIc
20:57 IhrFussel joined #minetest-hub
20:57 Calinou I have a lot of indie music too
20:57 Calinou (most of it is freely-licensed, so I can give it if you want :))
20:57 IhrFussel I have cars on my server but when I try to accelerate the server stops the car after a few secs
20:57 Calinou a nice artist: http://cloudkickermusic.com/
20:58 Raven262 IhrFussel, Anticheat enabled?
20:58 IhrFussel Raven262, Yes but the server doesn't stop carts from moving, so why cars?
20:59 KaadmY bigfoot547: i'm probably one of the only people that have actually listened through the entire thing
20:59 Raven262 It might be cause of their speed.
20:59 KaadmY Of Never Gonna Give You Up
20:59 bigfoot547 yas
20:59 bigfoot547 I have
20:59 KaadmY If someone rickrolls me I just watch it
20:59 bigfoot547 Never gonna give you up, never gonna let you doooooooooooooooooooooooown
20:59 lisac <bigfoot547> People hate on this song too much, when really, it is actually music: https://www.youtube.com/watch?v=dQw4w9WgXcQ
20:59 lisac WHY HAVE I CLICKED THAT FUCKING LINK
20:59 Raven262 ^
20:59 KaadmY I recognize thagt link
21:00 bigfoot547 I warned you :P
21:00 bigfoot547 !title
21:00 ShadowBot bigfoot547: Error: That URL appears to have no HTML title within the first 4KB.
21:00 bigfoot547 hehheee
21:00 lisac see?
21:00 lisac It's treason then, ShadowBot.
21:00 bigfoot547 Heyyyyyyyyy
21:00 bigfoot547 stahp it
21:00 Raven262 Somebody cutting out your tongue?
21:00 Raven262 Seems so.
21:00 IhrFussel Raven262, you mean the acceleration speed? or top speed?
21:00 Raven262 Top speed.
21:01 bigfoot547 yas
21:01 Raven262 Craig's server had a problem with anticheat, carts couldn't move fast.
21:01 bigfoot547 Someone stole my speach
21:01 Raven262 xD
21:01 nerzhul i think it's due to the spam problem
21:02 bigfoot547 lel
21:10 IhrFussel Raven262, doesn't seem to be the case...carts top speed is 13, car is 10
21:10 Raven262 Which cars mod?
21:11 IhrFussel vehicle_mash
21:11 Raven262 Never heard of that one Oo
21:23 IhrFussel Raven262, very weird...I just tried the hovercraft from that mod with same top speed and it doesn't stop
21:23 Raven262 Must be something inside the mod then.
21:23 lisac wow every time I listen to this song its different
21:23 Raven262 I just thought it had some connection to that doomed's cars mod, that has been reporting a similar error.
21:25 lisac Raven262, IhrFussel, the Craigs anticheat bug never should've happened
21:25 lisac player is attached to the cart
21:25 lisac so, anticheat shouldn't trigger because he is attached
21:25 lisac yet, it is being triggered, for some reason
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21:27 RobbieF left #minetest-hub
21:27 Raven262 This is an illogical universe. Mystery solved, among many others, lisac.
21:29 Calinou Deus Ex: Minetest Divided
21:31 IhrFussel I'm looking at the 2 vehicle definitions right now...top speed and acceleration speed are the EXACT same but cars still stop moving when you drive too fast x.x
21:41 paramat vehicle mash may have bad movement code, my 'mesecar' mod has good movement code (but simple cubic vehicles)
22:18 paramat joined #minetest-hub
22:41 IhrFussel !tell paramat AFAIK it's one movement code that applies to all vehicles...and it's weird that it only happens to ONE car type...f1 cars for example don't stop and hovercrafts don't stop either just the "car01" ones
22:41 ShadowBot IhrFussel: O.K.
22:43 bigfoot547 Why are all these builds erroring? https://travis-ci.org/minetest/minetest/pull_requests
22:45 IhrFussel !tell paramat Nevermind the "car01" cars didn't stop on my 2nd test even though I didn't change anything...will watch a bit more
22:45 ShadowBot IhrFussel: O.K.
22:48 bigfoot547 eh
22:48 bigfoot547 did I forget to voice myself?
22:56 rubenwardy bigfoot547, https://github.com/minetest/minetest/pull/6227
22:57 bigfoot547 Okay, thanls :)

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