Time |
Nick |
Message |
00:06 |
benrob0329 |
Back |
00:25 |
* Sokomine |
waves an advertisement sign for trees_lib in front of paramat and octacian |
00:25 |
octacian |
Will take a look. |
00:26 |
octacian |
I'm making a subgame from scratch though, so unsure as to how good it would be |
00:26 |
octacian |
I already use one library, that being hudlib, so we'll see. Possibly trees_lib and plants_lib though... |
00:27 |
Sokomine |
it's just because you mentionned trees. i still think that my trees_lib would be fine for mtg |
00:28 |
octacian |
..which reminds me, I need to update hudlib's forum post, it's way out of date and missing the features that actually make it good ATM xD |
00:28 |
octacian |
huh, will take a look though. |
00:28 |
Sokomine |
it does not handle the initial creation of the schematics or the placement of trees at mapgen times. it's just good for defining all the tree nodes (trunk, planks, leaves, sapling) and letting trees grow from saplings. but it's not up to date for the lba version of trees |
00:31 |
octacian |
Will take a look. ATM though, will probably write from scratch as my trees use two nodes for trunk, trunk node (larger), and log node (connected nodebox) |
00:39 |
Sokomine |
sounds intresting |
00:48 |
benrob0329 |
You know, its really annoying when all of the sudden, things don't work right anymore |
00:48 |
benrob0329 |
Its like, infuriating |
00:48 |
benrob0329 |
Like, show me a wall you need taken down |
00:49 |
benrob0329 |
Because my video editor just dicked me over |
00:55 |
benrob0329 |
*sigh* |
00:55 |
benrob0329 |
my recording audio has a good 1 sec delay on it now |
00:56 |
benrob0329 |
And because I do a lot of cutting at the start of the video, its noticeable |
01:06 |
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kaeza joined #minetest-hub |
01:14 |
benrob0329 |
o/ kaeza |
01:14 |
kaeza |
o/ benrob0329 |
01:15 |
* benrob0329 |
contemplates making a video editor with ffmpeg/sfml |
01:16 |
benrob0329 |
*sigh* do I redo this video in Kdenlive? |
01:16 |
benrob0329 |
Or blender |
01:16 |
benrob0329 |
Or try to fix the audio |
01:17 |
benrob0329 |
Possibly unsuccessfully |
01:17 |
NathanS21 |
ben have you tried out shotcut? |
01:17 |
benrob0329 |
Yes |
01:17 |
NathanS21 |
I use that for all my videos, works fair well, for what I do |
01:17 |
benrob0329 |
Too basic |
01:17 |
NathanS21 |
Kdenlive never plays smooth for me, which I don't understand |
01:18 |
benrob0329 |
I've always had problems with shotcut not rendering correctly, or just baling when I want it to do something big |
01:18 |
benrob0329 |
Openshot wont even play |
01:19 |
benrob0329 |
And every other editor slows down once you start to layer things |
01:20 |
benrob0329 |
I can't quite figure out why layering an image is hard |
01:20 |
octacian |
paramat: So, I've got a problem. When I place a schematic using minetest.place_schematic, it's placed from the left corner rather than in the center where the trunk is. How can I change that? |
01:20 |
benrob0329 |
every 2d framework layers hundreds of them fine |
01:20 |
octacian |
I'm guessing it has to do with yslice_prob? |
01:20 |
benrob0329 |
Video editors, heck no |
01:21 |
benrob0329 |
octacian: I just use relative coords |
01:22 |
octacian |
benrob0329: what do you mean? Just add/subtract from x and y a specific amount? |
01:22 |
benrob0329 |
yes |
01:24 |
octacian |
I'm pretty sure there's another way to do it... |
01:24 |
octacian |
IDK though |
01:24 |
benrob0329 |
spawn_pos = {x = (pos[x] + #), y = (pos[y] + #), z = (pos[z] + #)} |
01:25 |
benrob0329 |
Its a bit of a pain, but it works |
01:31 |
rubenwardy |
benrob0329, there is no good foss video editor :( |
01:32 |
rubenwardy |
there's also no foss music player as good as itunes |
01:32 |
rubenwardy |
I use rhythymbox, but the UI sucks |
01:40 |
paramat |
erm .. |
01:44 |
benrob0329 |
rubenwardy: I hear Clementine is good |
01:44 |
benrob0329 |
And Kdenlive is getting beyter |
01:44 |
benrob0329 |
its seen huge performance boosts |
01:44 |
NathanS21 |
Clementine is great |
01:45 |
benrob0329 |
*better |
01:45 |
benrob0329 |
But no video editor that I have found can handle animation or layering well |
01:45 |
kaeza |
what "good" do you need in a music player? audacious+caja or really anything works fine for me |
01:46 |
benrob0329 |
I can legit use mplayer if I need to, I'm not picky when it comes to music |
01:46 |
paramat |
https://github.com/minetest/minetest/blob/master/doc/lua_api.txt#L984 there are centering flags but i don't think you can use thse with 'place schematic' |
01:46 |
benrob0329 |
But Gnome's build in Music app works as well |
01:46 |
paramat |
just offset the placement point as described |
01:46 |
benrob0329 |
(And don't you dare tell me that gnome can go die) |
01:47 |
kaeza |
ew GNOME3 |
01:47 |
benrob0329 |
ew <INSERT DE HERE> |
01:47 |
kaeza |
GNOME2 is fine tho |
01:47 |
benrob0329 |
Heh, if you like yout screen real estate taken up with 2 bars |
01:48 |
benrob0329 |
3 actually |
01:48 |
paramat |
https://github.com/minetest/minetest_game/blob/master/mods/default/trees.lua#L377 just as done here |
01:49 |
kaeza |
better than navigating hamburger menus looking for some option |
01:49 |
kaeza |
plus G3's "bar" or whatever it's called takes even more space than a traditional title bar + menu bar combo |
01:49 |
benrob0329 |
Global menus? If done right they do wonders for an app |
01:49 |
benrob0329 |
Pixel Saver helps with that |
01:50 |
benrob0329 |
Aka it hides the crap outa that when maximized |
01:50 |
benrob0329 |
Unless the app needs it to be shown |
01:50 |
paramat |
nothing to do with y-slice |
01:51 |
benrob0329 |
so basically, minetest is practically full screened, without having to handcuff myself to a sungle workspace |
01:51 |
benrob0329 |
(If you touch literally anything minetest freaks the heck out in fullscreen |
01:52 |
paramat |
schems are placed from their 'minimum point': min x/y/z |
01:53 |
rubenwardy |
kaeza, itunes has a really nice album art view |
01:53 |
kaeza |
rubenwardy, uh album art? |
01:54 |
rubenwardy |
http://core0.staticworld.net/images/article/2012/12/albums-view-2-100017933-orig.png |
01:54 |
kaeza |
I just need to listen to music; I don't care abotu album art at all :P |
01:54 |
benrob0329 |
Thats in...literally almost every music app |
01:54 |
rubenwardy |
none of the ones I've found |
01:55 |
rubenwardy |
there's album listings, but no album art tiles where you can then click to see art |
01:55 |
rubenwardy |
s/art/tracks/g |
01:55 |
benrob0329 |
https://wiki.gnome.org/Apps/Music |
01:56 |
rubenwardy |
I have a feeling I tried that ages ago and it didn't work, but I'll try again |
02:10 |
rubenwardy |
gnome music didn't work |
02:11 |
rubenwardy |
but in researching it I found a better looking one - lollipop |
02:11 |
benrob0329 |
Heard of it |
02:11 |
benrob0329 |
Never tried it |
02:16 |
rubenwardy |
thanks though! |
02:16 |
rubenwardy |
this is what I'd hope would happen by mentioning that |
02:17 |
benrob0329 |
rubenwardy: so how is it? |
02:18 |
rubenwardy |
it's good |
02:18 |
rubenwardy |
so far |
02:22 |
* benrob0329 |
watches the new ep of Doctor Who |
02:22 |
rubenwardy |
it's good :D |
02:22 |
rubenwardy |
the writing for this series has been good so far, imo |
02:22 |
benrob0329 |
I mean the second new ep |
02:23 |
rubenwardy |
no eye dust yet |
02:27 |
benrob0329 |
"It speeks emoji" of fricken corse |
02:30 |
rubenwardy |
XD |
02:30 |
rubenwardy |
night o/ |
03:57 |
benrob0329 |
Update: |
03:57 |
benrob0329 |
Audio was not an issue with flowblade |
03:58 |
benrob0329 |
Files got mixed up and I renamed on thinking it was the original |
03:58 |
benrob0329 |
Was actually a proxy |
03:58 |
benrob0329 |
So I am rendering the fixed version now as a losless h264 |
03:59 |
benrob0329 |
Ill probable recompress it for upload using WINFF |
03:59 |
benrob0329 |
*WinFF |
04:15 |
octacian |
Night all! |
04:27 |
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05:19 |
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nerzhul joined #minetest-hub |
06:00 |
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benrob0329 joined #minetest-hub |
06:00 |
benrob0329 |
http://ethanschoonover.com/solarized |
06:00 |
benrob0329 |
Gnight all |
06:29 |
Zeno` |
I use solarized dark (with some very small modifications) |
07:05 |
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nerzhul joined #minetest-hub |
07:39 |
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CWz joined #minetest-hub |
08:51 |
Shara |
Morning all |
08:51 |
sfan5 |
morning |
09:06 |
|
tenplus1 joined #minetest-hub |
09:06 |
tenplus1 |
hi folks |
09:08 |
Shara |
Hi sfan5, hi tenplus1 :) |
09:08 |
tenplus1 |
hi Shara :) |
09:26 |
CWz |
Ay |
09:27 |
tenplus1 |
hi CWz |
09:28 |
tenplus1 |
I've noticed that sometimes when placing a chest or hopper it doesnt create the formspec |
09:28 |
tenplus1 |
totally random but happens at times |
10:10 |
|
Fixer joined #minetest-hub |
10:11 |
tenplus1 |
hi fixer |
10:57 |
tenplus1 |
heh, the Pixel Shadow episode on Xanadu was quite funny, shame they got lost for a while: https://www.youtube.com/watch?v=K97uXmMqr3Q |
11:02 |
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kaeza joined #minetest-hub |
11:03 |
tenplus1 |
hi kaeza |
11:04 |
kaeza |
hi tenplus1 |
11:33 |
|
rubenwardy joined #minetest-hub |
11:35 |
tenplus1 |
hi rubenwardy |
11:35 |
rubenwardy |
hi tenplus1 |
11:41 |
tenplus1 |
heh, we have an influx of new players beacause of video now :PP |
11:41 |
tenplus1 |
thx robbie |
11:47 |
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tenplus1 joined #minetest-hub |
11:47 |
tenplus1 |
hrm, irc stalled |
11:53 |
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behalebabo joined #minetest-hub |
11:53 |
tenplus1 |
hi behalebabo |
11:53 |
behalebabo |
hello |
12:08 |
|
Darcidride joined #minetest-hub |
12:09 |
tenplus1 |
hi Darcidride |
12:09 |
|
Jordach joined #minetest-hub |
12:10 |
Jordach |
hi tenplus1 |
12:10 |
Jordach |
:^) |
12:10 |
tenplus1 |
hi Jordach |
12:10 |
tenplus1 |
https://www.youtube.com/watch?v=K97uXmMqr3Q |
12:10 |
Jordach |
lma |
12:10 |
tenplus1 |
did you see it already :P? |
12:11 |
Jordach |
>twisting body |
12:11 |
Jordach |
*automatically suspicious* |
12:12 |
tenplus1 |
lol... it's pixel shadow episode :P |
12:12 |
sfan5 |
>nyancat rainbow |
12:12 |
sfan5 |
rip |
12:12 |
tenplus1 |
nope... got a replacement pbj_pup mod that has nyan kitty back in action... can find both spawning in world |
12:43 |
tenplus1 |
the 0,0,0 glitch and the 0,0,0 slide glitch may be linked in some way |
12:43 |
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12:43 |
tenplus1 |
hi nathan |
12:43 |
NathanS21 |
hi tenplus1 |
12:44 |
|
rubenwardy joined #minetest-hub |
12:45 |
tenplus1 |
wb ruben |
12:46 |
rubenwardy |
hey tenplus1 |
12:46 |
tenplus1 |
:P |
12:53 |
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rubenwardy joined #minetest-hub |
13:02 |
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lumidify joined #minetest-hub |
13:03 |
tenplus1 |
hi lumidify |
13:07 |
lumidify |
Hi sin-1(0.1908089954) |
13:07 |
tenplus1 |
:P |
13:07 |
* tenplus1 |
has sin'ned |
13:07 |
lumidify |
(this is in degrees, not radians, btw) |
13:08 |
tenplus1 |
ah, good to know :DD |
13:09 |
tenplus1 |
btw we have knockback on Xanadu which we are testing, and the slide bug when detatching player is quite noticable... also sometimes sticks player at 0,0,0 location which may give insight to the joining 0,0,0 glitch |
13:11 |
sfan5 |
the 0,0,0 bug is aleady fixed |
13:11 |
tenplus1 |
what was causing it ??? |
13:11 |
tenplus1 |
also hi sfan :P |
13:12 |
sfan5 |
this https://github.com/minetest/minetest/commit/c38985825f299999135cc01aaf0052ec9138135a ? |
13:12 |
tenplus1 |
it was weird that hitting player a few hundred times to cause knockback eventually resulted in them moving to 0,0,0 location when they were no where near that |
13:12 |
sfan5 |
that's a different one for which the PR is not merged |
13:56 |
nerzhul |
hi sfan5 :) |
14:00 |
nerzhul |
sfan5, do you think i can re-use your method of windows build to generate a proper user snapshot for windows ? |
14:02 |
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benrob0329 joined #minetest-hub |
14:02 |
benrob0329 |
I smell a nerzhul |
14:03 |
Fixer |
hi |
14:03 |
benrob0329 |
Hello |
14:04 |
nerzhul |
benrob0329, wtf |
14:04 |
* VanessaE |
tosses nerzhul some deodorant |
14:04 |
VanessaE |
here, this ought to help |
14:04 |
VanessaE |
;) |
14:04 |
benrob0329 |
heh |
14:05 |
nerzhul |
it's not for me :p |
14:08 |
benrob0329 |
Nah, you need a detox to smell better |
14:09 |
* benrob0329 |
checks Github |
14:10 |
benrob0329 |
>no notifications |
14:10 |
benrob0329 |
:-( |
14:15 |
Fixer |
nerzhul: what to do you think about autobuilding flatpak/whatever daily builds? |
14:21 |
VanessaE |
bbl |
14:23 |
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rubenwardy joined #minetest-hub |
14:24 |
benrob0329 |
Hi rubenwardy |
14:26 |
nerzhul |
Fixer, i think it can be a good idea to have all build possible but i don't have knowledge about flatpack, i need to document |
14:27 |
nerzhul |
i really want Gitlab CI to automate a daily build pipeline for various distros DEB/RPM/EXE/FartPack |
14:33 |
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cx384 joined #minetest-hub |
14:36 |
sfan5 |
nerzhul: the buildbot does exactly what you need |
14:37 |
nerzhul |
perfect, does it generate a distributable binary dir or should i extra data from it and exe ? |
14:39 |
nerzhul |
i should go, will re-read in 1 h :) |
14:41 |
benrob0329 |
What about Tar.Gz for Arch? |
14:43 |
sfan5 |
why would we have a build for arch which has the AUR |
14:43 |
sfan5 |
that's similarily useless as providing binary packages for gentoo |
14:44 |
benrob0329 |
https://youtu.be/HVsEBGk5RVI |
14:44 |
benrob0329 |
True |
14:45 |
Jordach |
sfan5, rekt |
14:45 |
benrob0329 |
paramat: that's the moonrealm video |
14:46 |
benrob0329 |
I wish I could have put a bit more work in but Flowblade was being a bitch. |
14:46 |
benrob0329 |
!tell paramat https://youtu.be/HVsEBGk5RVI |
14:46 |
ShadowBot |
benrob0329: O.K. |
14:48 |
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tenplus1 joined #minetest-hub |
14:48 |
tenplus1 |
hi folks |
14:48 |
Jordach |
hi tenplus1 |
14:48 |
tenplus1 |
ehe, snap! |
14:49 |
benrob0329 |
Hi ten |
14:49 |
tenplus1 |
hi ben |
14:49 |
* tenplus1 |
got caught in a hail storm |
14:49 |
benrob0329 |
Remind me not to use flowblade until some bugs get worked out |
14:49 |
tenplus1 |
flowblade ? whassat |
14:50 |
benrob0329 |
https://youtu.be/HVsEBGk5RVI < the render freaks out quite a bit :-( |
14:50 |
Jordach |
video editor |
14:50 |
Jordach |
(NLE) |
14:50 |
benrob0329 |
MLT bades |
14:50 |
benrob0329 |
*based |
14:51 |
tenplus1 |
video plays okie |
14:51 |
tenplus1 |
am I missing something |
14:51 |
benrob0329 |
Also, I don't think that the volume worked :-( |
14:51 |
benrob0329 |
It plays |
14:51 |
benrob0329 |
But its a crap render |
14:52 |
benrob0329 |
And the music is too loud |
14:52 |
tenplus1 |
ah yes, I see fuzziness in some frames |
14:54 |
tenplus1 |
lolol, "... and now a very tired Ben tries to farm on the moon"... ahaha nice! |
14:56 |
Fixer |
commits suicide within 5 minutes since nothing to farm |
14:56 |
benrob0329 |
Lol |
14:56 |
Jordach |
inb4 the Moontian |
14:56 |
Jordach |
coming to theatres near you soon |
14:56 |
tenplus1 |
if you grow apple tree on moonrealm does it surround it in air ? |
14:57 |
benrob0329 |
Idk |
14:57 |
tenplus1 |
or am I thinking of a minecraft mod... o.O |
14:57 |
benrob0329 |
Yeah volume doesn't work |
14:58 |
benrob0329 |
Its a known issue, I guess that for once the arch repos don't have the newest version of something |
14:58 |
tenplus1 |
*cough* debian |
14:58 |
benrob0329 |
Which never updates |
14:58 |
Jordach |
tenplus1, galacticraft |
14:59 |
tenplus1 |
ahh, prolly... if Yogscast used it then yes, that's the one :P |
14:59 |
* Jordach |
remembers the jaffa factory |
14:59 |
tenplus1 |
try using Xubuntu 17.04... it's pretty good and latest drivers etc |
14:59 |
tenplus1 |
ahah yeh.... huge tin o beans as well |
15:00 |
Jordach |
>drivers |
15:00 |
Jordach |
nice meme |
15:01 |
tenplus1 |
lol... youtube has some weird ass dank memes lately |
15:02 |
benrob0329 |
I like arch > gnome |
15:02 |
tenplus1 |
what dm are you using on arch ? |
15:02 |
benrob0329 |
LightDM |
15:02 |
benrob0329 |
It comes with Antergos, I just haven't felt like changing it |
15:02 |
tenplus1 |
lxde w/t openbox ? xfce ? |
15:03 |
benrob0329 |
Gnome3 |
15:03 |
tenplus1 |
ohh... tried it, was too heavy for me |
15:03 |
benrob0329 |
Funnily enough, gnome only takes up 150 mb of ram, and almost no cpu |
15:04 |
benrob0329 |
that's less than my web browser at times |
15:04 |
tenplus1 |
nice... is that in total sitting on desktop after boot ? |
15:04 |
* tenplus1 |
uses LXDE and sits at 120mb |
15:04 |
benrob0329 |
that's sitting whilst doing things |
15:04 |
tenplus1 |
gotta retry it sometime |
15:05 |
benrob0329 |
gnome + fancy effects turned off = light |
15:05 |
tenplus1 |
also full wayland support so might be able to do away with xorg |
15:06 |
benrob0329 |
Also, get the pixel saver extension |
15:06 |
tenplus1 |
whassat do ? |
15:06 |
benrob0329 |
it'll hide most title bars on maximize |
15:06 |
tenplus1 |
does it have global menus ? |
15:07 |
benrob0329 |
those can't be hidden (aka it doesn't hide those menus) |
15:08 |
benrob0329 |
but things like Minetest benefit from it a lot |
15:08 |
tenplus1 |
kewl |
15:08 |
tenplus1 |
will install later and test it out :) |
15:08 |
benrob0329 |
Like, that video was recorded in windowed mode |
15:08 |
tenplus1 |
since ubuntu is switching to gnome3 anyhoo |
15:09 |
benrob0329 |
But yeah you'll probablu want to turn off most animations and stuff |
15:10 |
benrob0329 |
That wont play nice with a netbook |
15:10 |
tenplus1 |
definitely... not that much into eye candy at all, even minetest is running with it all disabled :P |
15:11 |
tenplus1 |
I prefer speed and low memory usage over visuals :P |
15:14 |
benrob0329 |
tenplus1: you'll want gconf editor, and probably dconf |
15:14 |
benrob0329 |
They help with tweaking |
15:14 |
benrob0329 |
Like, you can set org.gnome.desktop.interface.enable-animations |
15:15 |
benrob0329 |
In gconf |
15:15 |
benrob0329 |
(Terminal works too, this is just nicer) |
15:16 |
tenplus1 |
no settings menu for al that in gnome3 ? |
15:16 |
benrob0329 |
I would also reccomend removing your system's gnome-shell-extensions package and using the web interface |
15:17 |
benrob0329 |
Gconf is part of Gnome3 |
15:17 |
tenplus1 |
ahkewl... |
15:17 |
* tenplus1 |
scribbles this down :D |
15:17 |
benrob0329 |
its just not a necessary app |
15:17 |
benrob0329 |
So most distros leave it out by default |
15:17 |
tenplus1 |
I like how easy it is to tweak things :D |
15:18 |
benrob0329 |
You can break things horribly if your not careful, as with any advanced tweak tool |
15:18 |
tenplus1 |
lol |
15:18 |
benrob0329 |
So only change things that don't look suspicious :P |
15:19 |
* tenplus1 |
glares at windows... suspiscious indeed |
15:19 |
benrob0329 |
Lol |
15:20 |
benrob0329 |
Using a PNG icon theme helps aswell |
15:20 |
benrob0329 |
As then they aren't rerendered |
15:20 |
tenplus1 |
lubuntu default has nice square png icons |
15:21 |
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nerzhul joined #minetest-hub |
15:21 |
benrob0329 |
numix ftw |
15:21 |
tenplus1 |
hi nrz |
15:21 |
benrob0329 |
greetings nerzhul |
15:21 |
tenplus1 |
numix is ok, prefer light flat themes |
15:22 |
benrob0329 |
I more mean the icon theme |
15:22 |
benrob0329 |
(That is light and flat :P ) |
15:22 |
tenplus1 |
sweet |
15:22 |
benrob0329 |
Ark is a nice thene |
15:22 |
benrob0329 |
*mr |
15:23 |
benrob0329 |
*e |
15:24 |
benrob0329 |
I wonder if there is ark-solarized :P |
15:24 |
tenplus1 |
o.O gnome3 desky is 184mb install ???? wut! |
15:25 |
benrob0329 |
184mb for a desktop environment isn't bad |
15:26 |
benrob0329 |
(that's Desktop + themes + icons + apps) |
15:26 |
tenplus1 |
will download ubuntu-gnome and test that instead ;D |
15:27 |
benrob0329 |
*cough* antergos *cough* |
15:27 |
tenplus1 |
lolol |
15:28 |
benrob0329 |
Having on install options is nice |
15:30 |
tenplus1 |
I like adding .iso files to the 40_custom file and booting into live iso's from ssd |
15:39 |
benrob0329 |
tenplus1: You really should bood Antergos though, its beautiful |
15:40 |
benrob0329 |
*boot |
15:42 |
tenplus1 |
downloading :P |
15:47 |
benrob0329 |
Also, https://wiki.gnome.org/Apps/Polari is the official gnome irc client (not that I use it) |
15:48 |
tenplus1 |
looks basic... |
15:48 |
Wayward_One |
hi all |
15:48 |
benrob0329 |
Thr auto patsebin upload feature looks nice |
15:49 |
tenplus1 |
hi Wayward_One |
15:49 |
benrob0329 |
Hi wayward |
15:50 |
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sniper338 joined #minetest-hub |
15:51 |
tenplus1 |
hi sniper |
15:51 |
|
sniper338 joined #minetest-hub |
15:56 |
tenplus1 |
I kinda wish there was a linux distro that would work on mobiles instead of android |
15:56 |
benrob0329 |
SailfishOS |
15:56 |
benrob0329 |
Or some fork of Ubuntu Touch possibly |
15:57 |
benrob0329 |
Tbh Gnome is the most tough friendly interface I've seen |
15:57 |
benrob0329 |
*touch |
15:57 |
tenplus1 |
my lenovo mobile has been stripped back and still uses 426mb just to sit and answer calls... I'd rather have a linux desky with caller app instead :PPP wishful thinking tho |
15:57 |
tenplus1 |
latest gnome 3.2 does look good |
15:59 |
tenplus1 |
I've used the Meizu MX-4 when it was out, my bro had one running Ubuntu Touch... great device :PP |
16:00 |
benrob0329 |
https://www.gnome.org/news/2017/03/gnome-3-24-released/ |
16:00 |
tenplus1 |
wait... recipes ???? wut |
16:00 |
tenplus1 |
nightlight is handy tho |
16:01 |
Wayward_One |
plasma mobile looks good too: https://plasma-mobile.org/ |
16:02 |
tenplus1 |
plasma, as in kde ??? |
16:02 |
Wayward_One |
yep |
16:02 |
tenplus1 |
ooh... I do like me some kde :))) |
16:03 |
tenplus1 |
if it's native linux then hell yeah... will try that |
16:03 |
benrob0329 |
https://youtu.be/_Z1PAXiyTB0 |
16:03 |
benrob0329 |
Gnome is going places :D |
16:08 |
benrob0329 |
That video was made with Blender O_O |
16:14 |
tenplus1 |
blender is pretty good lately, I ilke the video/game engine included |
16:24 |
benrob0329 |
BGE is very outdated |
16:24 |
benrob0329 |
Blender is great for animation |
16:24 |
benrob0329 |
But the VSE is really slow |
16:24 |
tenplus1 |
yeah some of the movies done with it are amazing... the dragon one (cant remember name) was kewl |
16:25 |
benrob0329 |
(And doesn't handle proper image transform) |
16:26 |
tenplus1 |
if only it had a proper import.export for b3d |
16:27 |
benrob0329 |
Although, you can use scenes in the vse |
16:28 |
benrob0329 |
So you could actually use blender internal with a shadeless material to do animation |
16:28 |
benrob0329 |
I should try that |
16:28 |
tenplus1 |
one of these days I gotta try it out... |
16:29 |
tenplus1 |
btw, is anyone good with textures ? |
16:29 |
benrob0329 |
i used blender for that page scroll |
16:29 |
benrob0329 |
Worked out pretty nice |
16:31 |
tenplus1 |
we need better textures for the horse mobs... the current one's are far too basic |
16:33 |
benrob0329 |
tbh most mobs need new models |
16:33 |
tenplus1 |
yeh... |
16:33 |
benrob0329 |
DM especially |
16:34 |
tenplus1 |
current models are donated by many different ppl... |
16:34 |
benrob0329 |
And reused over the years |
16:34 |
tenplus1 |
heh yeah... |
16:34 |
benrob0329 |
But hey, who needs zombies wheb you have animated dirt? |
16:35 |
tenplus1 |
I kept the simple mobs cause that's what redo was built from :P |
16:35 |
tenplus1 |
but on xanadu dirt monsters have a zombie texture :D |
16:35 |
benrob0329 |
that's totaly not possessed by the soul of previous respawns |
16:36 |
tenplus1 |
lolol |
16:36 |
tenplus1 |
it's good to see many new mob api's making an appearance on server tho :) it's a feature ppl want on mt |
16:37 |
benrob0329 |
I should try my hand at redoing the dm model |
16:37 |
tenplus1 |
go for it :))) |
16:37 |
benrob0329 |
Based on that one drawing from a long time ago |
16:37 |
benrob0329 |
Idk if I could find it at this point |
16:37 |
tenplus1 |
on xanadu we use a re-textured player model for dungeon master :) and the dungeon lord uses the big model |
16:39 |
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Krock joined #minetest-hub |
16:39 |
tenplus1 |
mobs that look like players seem to be more scary |
16:39 |
tenplus1 |
hi Krock |
16:39 |
Krock |
hi tenplus1 |
16:39 |
Krock |
was I faster this time? *hopes* |
16:39 |
tenplus1 |
1 second out |
16:40 |
Krock |
aww shit man |
16:40 |
tenplus1 |
:P |
16:40 |
Shara |
Hi Krock |
16:40 |
Krock |
hi Shara |
16:40 |
tenplus1 |
wb sh |
16:40 |
tenplus1 |
*hara |
16:40 |
Shara |
:P |
16:40 |
tenplus1 |
ooh, I really gotta clean my kb tonight :D |
16:40 |
Shara |
I'd say :P |
16:40 |
benrob0329 |
https://forum.minetest.net/viewtopic.php?f=17&t=7161&hilit=drawing+dungeon+master |
16:40 |
tenplus1 |
ahaha |
16:41 |
benrob0329 |
^^ that is what a DM should look like |
16:41 |
tenplus1 |
hrm... that'd be scary as hell |
16:41 |
Krock |
benrob0329, old topic but the art is still great |
16:41 |
benrob0329 |
tenplus1: exactly! |
16:42 |
benrob0329 |
A DUNGEON Master shouldn't look like a hiant teddy bear |
16:42 |
benrob0329 |
*giant |
16:42 |
tenplus1 |
yeah it is kinda cuddle, even with 3 diff textures |
16:43 |
benrob0329 |
It should be fearsom and menacing |
16:43 |
benrob0329 |
Something that if you see it...run |
16:43 |
benrob0329 |
Because unless your a Dungeon Wisperer, you going to doe |
16:43 |
benrob0329 |
*die |
16:44 |
tenplus1 |
especially with knockback on... you get tossed around like a caesar salad |
16:44 |
benrob0329 |
Granted, if you do tame one that'd be awesome :D |
16:44 |
benrob0329 |
Its be like an Iron Golem, only more amazing :-) |
16:45 |
benrob0329 |
Its like, "oh what, you build a littke statue" |
16:46 |
tenplus1 |
*boom* fireballs |
16:46 |
benrob0329 |
"I tamed the f*cking master of the underground." |
16:46 |
benrob0329 |
"Fear me, not some wimpy iron blocks." |
16:47 |
tenplus1 |
maybe I shoudl add a staff to mobs_monsters that fires dm fireballs... special/very rare items to make it |
16:49 |
Shara |
Yes you should :P |
16:49 |
Shara |
But non destructive ones please :P |
16:49 |
tenplus1 |
and they definitaly need to respect protection :DDD |
16:50 |
Shara |
They shouldn't destroy the landscape at all if giving them to players |
16:50 |
tenplus1 |
only mobs :P |
16:50 |
Shara |
Yup |
16:50 |
Shara |
(or other players) |
16:51 |
* Shara |
sometimes rides around on a dragon toasting players with fireballs |
16:51 |
tenplus1 |
sweet... am still swithering whether to add those to server... |
16:51 |
Shara |
hehehe |
16:51 |
Shara |
well, I still don't have dragons spawnning naturally it seems |
16:52 |
Shara |
I really need to tweak values sometime |
16:52 |
tenplus1 |
what are the current mob:spawn settings ? |
16:52 |
Shara |
Don't remember right now |
16:52 |
Shara |
andI have a cat sitting on my arm, so it's difficult to look at anything outside this window :) |
16:52 |
tenplus1 |
hehehe |
16:53 |
benrob0329 |
tenplus1: btw, how does one get into Xandu? |
16:53 |
tenplus1 |
borders are currently open, anyone can join :P |
16:53 |
benrob0329 |
sweet |
16:53 |
benrob0329 |
for how long? |
16:53 |
tenplus1 |
I still wanna change mob spawning for animals to lbm's... spawn on map generation only so they are rare |
16:54 |
tenplus1 |
should be open for a good while, until server resets and closes it again :D |
16:54 |
Shara |
I ran about a bit on there a few nights ago. Players were chatting about how much they like glowworms :P |
16:54 |
tenplus1 |
heh yeah, and I love the iron fishing rod using glowworms |
16:55 |
Shara |
I still want to add more things to CRL, but been distracted |
16:55 |
tenplus1 |
what kinda things you got in mind ? |
16:55 |
Shara |
And got annoyed by stairs when I wanted to add them |
16:55 |
Shara |
Too many stairs mods to think about :P |
16:56 |
benrob0329 |
there, now my name is registered :P |
16:56 |
tenplus1 |
yeah it gets very annoying |
16:56 |
tenplus1 |
ehe, visit public tree and crop farms to stock up on a few things before exploring bed :P |
16:56 |
tenplus1 |
*ben |
16:57 |
garywhite |
tenplus1: https://www.youtube.com/watch?v=K97uXmMqr3Q |
16:57 |
Shara |
That's the only reason CRL doesn't have stairs/slabs yet for the bricks |
16:57 |
tenplus1 |
hi gary |
16:57 |
garywhite |
hi |
16:57 |
tenplus1 |
ehe, seen it already dude :P |
16:57 |
benrob0329 |
<muffled> hmmm, not much in here..oh there's that sock I kicked off last night </muffled> |
16:58 |
tenplus1 |
stairs redo uses same registration as default stairs, but has stairs.register_all _corner _invcorner _slope as extras |
17:00 |
benrob0329 |
M |
17:00 |
benrob0329 |
ah crap |
17:00 |
Shara |
yea, I'd want to include redo |
17:01 |
tenplus1 |
it's a straight drop in, but... it doesnt use the fine pointing functions... it keeps things very simple |
17:01 |
Shara |
Maybe you can help me with it sometime? |
17:01 |
tenplus1 |
yeah no probs |
17:01 |
Shara |
Been a while since I looked at it, but kept feeling like I was missing something |
17:01 |
benrob0329 |
tenplus1: would you want a Xanadu cinematic video? (with permission from builder ofc) |
17:01 |
tenplus1 |
sounds good ben, will run it by Shinji 1st |
17:02 |
tenplus1 |
Shara: I prefer placing stairs on a specific face and using shift to place in different rotations :) it's a lot easier to remember |
17:02 |
benrob0329 |
Id do one for VE servers, but even my rig struggles with those :P |
17:03 |
tenplus1 |
I remember an ethereal flyby which was nice :) although ethereal has been updated since then with some new biomes :D |
17:03 |
benrob0329 |
Yeah, I kinda want videos like that to be a regular thing :P |
17:03 |
tenplus1 |
kewl :) would love to see them for different mapgens :D |
17:04 |
benrob0329 |
Finding tge music is the hardest part tbh |
17:04 |
tenplus1 |
*cough* goa trance for server |
17:04 |
benrob0329 |
Link? |
17:04 |
tenplus1 |
er... lol... |
17:04 |
benrob0329 |
What..I missed sonething |
17:05 |
tenplus1 |
I have many songs I like but none you can use by license :PPPPP |
17:05 |
benrob0329 |
> |
17:05 |
benrob0329 |
Joke / head |
17:06 |
tenplus1 |
qwhat's a good cc0 music site |
17:06 |
benrob0329 |
Cc-by/sa is fine too |
17:06 |
benrob0329 |
Just no nc |
17:07 |
benrob0329 |
Funnily enough, both of my cinematic videos were like an hour of footage chopped down to about 3 mins |
17:07 |
tenplus1 |
http://freemusicarchive.org/curator/video |
17:09 |
tenplus1 |
http://freemusicarchive.org/search/?adv=1&quicksearch=&search-genre=Electronic%2C+Deselect+All&duration_from=&duration_to=&music-filter-CC-attribution-only=on&music-filter-CC-attribution-sharealike=1&music-filter-CC-attribution-noncommercial=1&music-filter-CC-attribution-noncommercial-sharealike=1&music-filter-public-domain=1&music-filter-remix-allowed=1 |
17:09 |
tenplus1 |
ooh big link... |
17:09 |
tenplus1 |
free to use electronica :P |
17:11 |
* Shara |
wants to see more good videos too |
17:12 |
benrob0329 |
Ah, but finding the best of the music is difficult |
17:12 |
tenplus1 |
Minetest needs more celebrities on youtube :) I love watching vids on it... |
17:12 |
Shara |
I wonde rif Robbie will film on DL next like he said |
17:12 |
tenplus1 |
hope so :)))))) that'd be fun... I like your spawn area |
17:12 |
tenplus1 |
and pet hedgehogs |
17:13 |
* Shara |
is playing with grappling hook mod again |
17:14 |
tenplus1 |
I still like the idea of gloves in armor mod that enables sneak glitch so players can climb faces/buildings |
17:14 |
Shara |
Yea, that's what I always hoped for |
17:14 |
benrob0329 |
Oohh, +1 |
17:14 |
Shara |
Make the extra mobility a thing to earn, maybe sacrificing some defence for it |
17:15 |
tenplus1 |
since we have 6 armor slots anyhoo... always 1 extra for gloves :D |
17:15 |
Shara |
I'd have liked to see 6 used for some kind of generic accessories |
17:16 |
benrob0329 |
but whay would Sam's gloves look like? |
17:16 |
Shara |
I still have the bubble talisman I made for breathing underwater lying around unused |
17:16 |
benrob0329 |
Boxes made of leather? |
17:16 |
tenplus1 |
since the new armor api has inventory functions now we can have them add fly, fast and other privs |
17:16 |
tenplus1 |
a ghost shell that allows noclip etc |
17:16 |
Shara |
even made the texture for that thing |
17:17 |
Shara |
but it would use up the slot for chest armour currently, and I can't decide if I like that |
17:17 |
tenplus1 |
same way you use different boots for speed, jumping, gravity etc... you use what you need at the time |
17:17 |
benrob0329 |
I might redo that video in blender |
17:18 |
tenplus1 |
which one ? |
17:18 |
benrob0329 |
Moonrealm |
17:18 |
tenplus1 |
the link you pasted earlier ? |
17:18 |
tenplus1 |
ahh gotcha |
17:18 |
benrob0329 |
Yes |
17:18 |
Shara |
but I'm hesitant to look at adding armour for sneak until we know what state sneak will end up in. |
17:18 |
benrob0329 |
and post that as my main Thursday video |
17:18 |
benrob0329 |
unlisting the old one |
17:18 |
tenplus1 |
good point... I want original sneak glitch possibility with the falling/sneak bug fixed |
17:18 |
Shara |
It's no good building mods around an option that will only last one version |
17:19 |
Shara |
Sadly I don't think that's going to be an option |
17:19 |
benrob0329 |
Proper parkour in mt woukd be awesome :D |
17:19 |
benrob0329 |
Make people want to update, instead of fork |
17:19 |
tenplus1 |
the one thing minecraft didnt have was sneak glitch that allowed so many player moves :P walking along wall ledges and handholds etc |
17:20 |
tenplus1 |
in Xanadu Mk2 we had the parkour tower that was amazing, relied on every aspect of player movement to complete |
17:20 |
Shara |
I really liked the whole needing to hold shift mechanic because it did actually require some attentiona nd focus to do really tricky stuff |
17:21 |
tenplus1 |
+100 |
17:22 |
Shara |
But unless one of us makes code that does all that without the bad parts, we're likely not getting it all :P |
17:22 |
tenplus1 |
b uuuuuuu |
17:22 |
tenplus1 |
wish I kept up with my c++ code learning |
17:22 |
benrob0329 |
Like I said, proper parkor :P |
17:23 |
Shara |
Same feeling Ten |
17:23 |
benrob0329 |
Rather than sneak, add wall jumps, rolls, leaps |
17:23 |
tenplus1 |
I know sneak currently lets you fall and catch a ledge to stop falling, but you cannot walk along the ledge like before or jump |
17:23 |
Shara |
I can't see that going down well |
17:24 |
tenplus1 |
enablking old behaviour gives you that but you can take advantage of sneak glitch to stop fall damage :( |
17:24 |
benrob0329 |
Allow the player to crawl, and sneal through enamy territory |
17:24 |
tenplus1 |
we need sneak animation |
17:24 |
Shara |
I run a fairly serious survival server and honestly don't care about the fall damage. |
17:24 |
tenplus1 |
also crawl (1x1 block size) |
17:24 |
Shara |
If you need fall damage to make it difficult, you're doing it wrong :P |
17:24 |
benrob0329 |
Shift = sneak, ctrl = crawl |
17:25 |
tenplus1 |
sneak animation we can see... :PPP |
17:25 |
Shara |
Hmm, not sure if being able to crawl would just be weird in a game like this |
17:25 |
tenplus1 |
would be fun exploring :D |
17:26 |
Krock |
testing sneak code and forgot that the sneak glitch was disabled in the meantime |
17:26 |
Shara |
Can mods change player collison box size? |
17:26 |
* Shara |
dreams of shrink ray mod |
17:26 |
Krock |
+5 minutes lost in my life for nothing |
17:26 |
tenplus1 |
nope, but they can change visual size cause I use that in invisibility mod |
17:27 |
tenplus1 |
lol, Krock |
17:27 |
Shara |
yea, visual size I knew |
17:27 |
Shara |
but it wouldn't work without being able to enable walking through 1 node high tunnels |
17:28 |
tenplus1 |
wait, how does mitksunie's creature mod handle it... player can become chicken/ghost.sheep etc... |
17:28 |
Shara |
then you could have something to shrink players to make exploring easier, but at the price of reduced defence and so on |
17:29 |
benrob0329 |
You cannot currently change the player collision box |
17:30 |
tenplus1 |
I like that ability in "Alice: Madness Returns"... shrinking lets you explore and see new things |
17:31 |
Amaz |
Chaning that player's collision box would be soooo good :) |
17:32 |
tenplus1 |
hi Amaz, and yeah +1 |
17:36 |
tenplus1 |
https://github.com/MirceaKitsune/minetest_mods_creatures/blob/master/creatures/api_players.lua#L101 |
17:36 |
tenplus1 |
players used different models in this version of creatures with their own collisionboxes |
17:37 |
tenplus1 |
another good reason to get all the player stuff into it's own mod... |
17:37 |
tenplus1 |
then it can be customized |
17:39 |
tenplus1 |
kitsune has gone into a lot of detail so that mobs can see you in certain light levels, but not if you hide in the shadows... also footstep sounds etc |
18:02 |
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paramat joined #minetest-hub |
18:03 |
Sokomine |
in the shadows? how's that possible? or "just" line of sight? |
18:03 |
paramat |
tenplus1: "I know sneak currently lets you fall and catch a ledge to stop falling, but you cannot walk along the ledge like before or jump" it's confirmed you can walk along a ledge with new sneak code |
18:04 |
tenplus1 |
hi paramat, hi Sokomine |
18:04 |
tenplus1 |
it measures light levels |
18:04 |
tenplus1 |
he has functions for everything it seems :D |
18:04 |
Sokomine |
oh :-) |
18:05 |
tenplus1 |
even sound of footsteps which is amazing |
18:05 |
Sokomine |
real shadows would be nice to have. or maybe not...my graphics card might be too poor for that |
18:05 |
tenplus1 |
you can sneak up on a mob and if you make too much noise at once it turns around :PPP |
18:09 |
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benrob0329 joined #minetest-hub |
18:11 |
Sokomine |
:-) sound is really useful when dealing with destructive mobs. they're easy to hear and can then be...disposed of. i just don't know how sneaking up on a mob would work...by pressing sneak? |
18:12 |
tenplus1 |
a good use of sneak, we need a sneak animation |
18:14 |
Sokomine |
good idea |
18:15 |
tenplus1 |
I wonder how difficult it would be to handle node damage_per_second for ALL entities |
18:15 |
benrob0329 |
Hiding the nametag on sneal would be nice |
18:15 |
benrob0329 |
Also the minimap |
18:16 |
tenplus1 |
yup yup |
18:16 |
benrob0329 |
Being able to sneak around mobs too |
18:17 |
benrob0329 |
Aka they don't have Omni-presence |
18:17 |
tenplus1 |
the player should be a standard entity with controls to move it around and what affects player shoudl affect all entities if enabled |
18:20 |
tenplus1 |
also we need changeable collisionboxes for player |
18:20 |
benrob0329 |
If mt had a real physics engine, some of this stuff would be a lot easier |
18:20 |
tenplus1 |
entity physics isnt so bad... a global routine for things like falling, floating, env_damage is possible |
18:20 |
sfan5 |
can't you change players collisionbox from lua? |
18:20 |
tenplus1 |
but we need player to act like a normal entity |
18:20 |
tenplus1 |
no, doesnt let us... |
18:21 |
benrob0329 |
sfan5: no! Its been requested for years! |
18:21 |
sfan5 |
huh the C++ code would support is easily though |
18:21 |
tenplus1 |
in creatures I possessed a rat, can easily go through 1x1 holes but the player collisionbox stops us |
18:21 |
benrob0329 |
Do it!!! Please!! |
18:21 |
paramat |
there'a PR for it |
18:21 |
benrob0329 |
A hacky pr |
18:21 |
tenplus1 |
link pls :P |
18:21 |
benrob0329 |
Not a proper one |
18:22 |
cheapie |
Sokomine: I caught one of your traders "elevator surfing": https://cheapiesystems.com/media/images/screenshot_20170424_131746.png |
18:22 |
benrob0329 |
and it just shoves the collision box underground |
18:22 |
tenplus1 |
hrm, no good |
18:23 |
tenplus1 |
if all entities behave the same, inc. player model then we can add velocity and damage checking etc to everything and not just player |
18:23 |
tenplus1 |
mobs with suffocation, drowning, fire damage etc |
18:24 |
Shara |
Changeable collision box would be really, really nice |
18:24 |
Shara |
I am currently playing as a small rabbit, but things quite far above my head stop me from walking under them |
18:24 |
benrob0329 |
Having a way to rotate collision box would be nice as well, even if just a rough estimation (eg stairs) |
18:28 |
Hijiri |
sfan5: you can change player collisionbox but it doesn't affect player movement physics (which is clientside and ignores collisionbox) |
18:29 |
tenplus1 |
hi Hijiri |
18:29 |
Hijiri |
But I think it will affect server physics if entities are set to collide with entities |
18:29 |
Hijiri |
hi 11 |
18:29 |
sfan5 |
well it'd just need a packet to update the box on the client and everything would be good |
18:30 |
Hijiri |
I think collisionbox might already be sent |
18:30 |
Hijiri |
if you set collisionbox to 0 extend box on another player, you can't select the player |
18:30 |
Hijiri |
0 extent* |
18:34 |
Krock |
yeah, width 0 has the tendency to be quite hard to select |
18:34 |
benrob0329 |
Selectionbox or collision box? |
18:34 |
Krock |
they're the same, no? |
18:35 |
Shara |
They don't seem to be |
18:35 |
Shara |
Rabbit player pointed at by another player here shows tiny box like expected for rabbit |
18:36 |
Shara |
Rabbit still can't walk under something that would fit under |
18:36 |
benrob0329 |
Imho selection boxes should be hidden by default |
18:37 |
Shara |
I like that they show |
18:37 |
benrob0329 |
But it ruins the clean look of it |
18:37 |
Shara |
not to me |
18:37 |
tenplus1 |
hidden by default, press F5 to show stats/collisionboxes |
18:37 |
benrob0329 |
^ |
18:38 |
benrob0329 |
Thatd be beautiful |
18:38 |
tenplus1 |
since F5 scrolls through all kinds of settings/views |
18:38 |
Shara |
since selection boxes might not always be the same shape as a node, seeing them can be pretty important |
18:38 |
Shara |
I don't always want to need f5 info on my screen to figure out why I can't pick something up |
18:38 |
tenplus1 |
especially attacking those damned nssm tatantular... collisinobox is in their asses... cant kill them that easily :D |
18:38 |
benrob0329 |
Its annoying to be recording and have everything you look at be surrounded by a big ass box is annoying |
18:38 |
Krock |
I can't fine any selection box for the player |
18:38 |
Krock |
*find |
18:39 |
Krock |
there's only m_collisionbox, which is apparently also used as selectionbox |
18:39 |
benrob0329 |
If yhe collision box doesn't match the node, that's not my fault |
18:39 |
Krock |
(for players) |
18:39 |
benrob0329 |
that's the moddera fault |
18:39 |
benrob0329 |
*modders |
18:40 |
Shara |
benrob0329: either way it would leave the player in a bad place. I agree an option for it would be nice, but why should that have to be by default? |
18:40 |
benrob0329 |
because a polished look is best |
18:40 |
Shara |
Being able to see what you're doing is better |
18:40 |
tenplus1 |
doesnt F5 have a setting already to show more advanced ? |
18:40 |
benrob0329 |
pointing AT the dang thing should be enough |
18:40 |
Shara |
yea, but it's rarely that straightforward |
18:41 |
benrob0329 |
Especially once we get rotating boxes |
18:41 |
benrob0329 |
*cough* *cough* |
18:42 |
benrob0329 |
Its sort of like this, imagine that every time you looked at something, it had a black border around it |
18:42 |
Shara |
the real world isn't made of cubes either |
18:42 |
benrob0329 |
Now imagine trying to film like that |
18:42 |
Shara |
yea, but someone filming is not a normal player |
18:43 |
Shara |
So your need shouldn't decide the default. I'm not arguing an option wouldn't be nice, just that part |
18:43 |
benrob0329 |
I leave the collision box on outline because its the most subtle thing we have |
18:43 |
benrob0329 |
And its still can be very in-your-face at times |
18:43 |
tenplus1 |
the crosshair shows u what you point at most times anyhoo :P so long as I have that I'm happy enough |
18:44 |
Shara |
f1 turns it off |
18:44 |
Shara |
So just use that to film |
18:44 |
benrob0329 |
F1 turns almost everything off |
18:44 |
benrob0329 |
Then idk what I'm looking at |
18:44 |
Shara |
Well it certainly makes it clean |
18:44 |
benrob0329 |
Yes, but bad for playing |
18:44 |
Shara |
as is no visible box |
18:45 |
benrob0329 |
I can see what I'm pointing at with the crosshair |
18:45 |
benrob0329 |
I dont need a black box to shove it in my face |
18:46 |
Shara |
the box also lets you know what's actually in range |
18:46 |
benrob0329 |
If someone is playing mt for the first time |
18:47 |
benrob0329 |
And they see the crappy collision boxes we have for mobs |
18:47 |
benrob0329 |
don't you think that'll but a sour taste in thiet mouth? |
18:47 |
benrob0329 |
*put |
18:47 |
Shara |
I've never once heard someone complain about it |
18:47 |
benrob0329 |
Well, now you have |
18:47 |
Shara |
Then write a PR and let the devs decide? |
18:48 |
benrob0329 |
After I spend a year learning c++ |
18:48 |
* tenplus1 |
adds an echo location feature where you can only sense things by sound... and it's default :DD |
18:48 |
benrob0329 |
And then become familier with mt's source code |
18:48 |
benrob0329 |
And then wait a year for it to be merged |
18:49 |
Shara |
It's what I did when I wanted an option added. I didn't ask for it to be default though. |
18:49 |
Shara |
Didn't take the devs long to add it either. |
18:50 |
benrob0329 |
Your lucky then |
18:51 |
sofar |
I wouldn't mind seing a "Node Highlighting - Off" option |
18:51 |
sofar |
tbh node and entity highlighting style should become the same |
18:51 |
Shara |
It would be very nice as an option. |
18:52 |
Shara |
And since it's even directly on the settings tab, not at all difficult for people to change |
18:52 |
benrob0329 |
True |
18:52 |
Shara |
I'll even offer to take a look at it myself if no else has by the time I'm done with exams |
18:54 |
tenplus1 |
tried to possess an anthro fox in creatures but it didnt work... only posessed his left leg... can make him go in circles tho |
18:54 |
Shara |
lol? |
18:54 |
tenplus1 |
:P |
18:54 |
Shara |
ten, that's the most random/weird thing I heard all day :D |
18:55 |
tenplus1 |
:) I try |
18:56 |
tenplus1 |
sofar: here's one for the "what happened a million years ago" thread: https://www.youtube.com/watch?v=dOjGD_0SUqw |
18:57 |
benrob0329 |
I think that thread died |
18:57 |
tenplus1 |
yep, "lost my muffin" won |
18:58 |
benrob0329 |
heh |
19:02 |
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Jordach left #minetest-hub |
19:02 |
|
Jordach joined #minetest-hub |
19:02 |
Jordach |
lmao |
19:02 |
tenplus1 |
hi Jordach |
19:02 |
tenplus1 |
quassel seems a bit flakey of late |
19:03 |
Jordach |
i misclicked |
19:03 |
tenplus1 |
heh whoopsie |
19:05 |
benrob0329 |
Hi Jordach |
19:06 |
tenplus1 |
hrm... american burger with bacon and peanut butter and pickle.... mmm |
19:06 |
|
Fixer joined #minetest-hub |
19:06 |
tenplus1 |
hi Fixer |
19:07 |
benrob0329 |
tenplus1: *hurl* |
19:07 |
tenplus1 |
noooooo, that sounds goood |
19:08 |
tenplus1 |
no hurl |
19:08 |
benrob0329 |
**hhhuuurrrrrrrlll** |
19:08 |
tenplus1 |
ehehehehe |
19:08 |
tenplus1 |
what's your fav. foody ? |
19:08 |
benrob0329 |
Macaroni and Cheese :P |
19:09 |
tenplus1 |
ooh, not had that in forever |
19:09 |
tenplus1 |
five cheese mac n cheese................... with bacon n peanut butter :DDD |
19:11 |
benrob0329 |
Chicken Bakon :P |
19:11 |
benrob0329 |
*bacon |
19:11 |
tenplus1 |
om nom nom |
19:12 |
benrob0329 |
Man, that's embarrassing..I misspelled Bacon |
19:13 |
* benrob0329 |
rewatches epicnesd of etheral |
19:14 |
tenplus1 |
rewatched that the other day :P is well done |
19:14 |
tenplus1 |
ethereal has improved biomes now... inc. swamp |
19:14 |
Shara |
It still needs more :P |
19:14 |
tenplus1 |
agreed |
19:14 |
tenplus1 |
paramat: how are the cave biomes coming along ??? |
19:14 |
paramat |
there's an issue for rotating collisionboxes, there are problems with that. also there is an issue about showing boxes around entities |
19:15 |
paramat |
erm haven't started yet |
19:15 |
paramat |
underground decorations that is |
19:15 |
tenplus1 |
hehe... I do like the lighting fixes tho, illumishrooms are actually highlighting surrounding nodes on generation now :D |
19:16 |
Shara |
paramat: got a link to the boxes issue by any chance? |
19:16 |
paramat |
release is earlier than i had expected, so am assessing my priorities for work, so maybe underground decorations |
19:17 |
tenplus1 |
ooh you got a date for release already ? |
19:17 |
paramat |
sorry no, only 900 to search through though |
19:17 |
paramat |
4th June freeze May 21st |
19:17 |
tenplus1 |
heh... important fixes come 1st ... entity detach shoudl be one cause it's a common feature |
19:17 |
Shara |
hehehe |
19:18 |
tenplus1 |
texture changes can wait |
19:20 |
tenplus1 |
and if possible finally add the find_node_near bool addition, that's gonna be a great feature for many mods |
19:22 |
tenplus1 |
https://github.com/minetest/minetest/pull/5255 |
19:24 |
nerzhul |
https://www.youtube.com/watch?v=82QYuYgkygA |
19:24 |
paramat |
for the boxes issue filter by 'feature request' |
19:24 |
tenplus1 |
https://github.com/minetest/minetest/pull/5293/conflicts <-- what conflicts ?????? |
19:25 |
paramat |
i think an option was suggested, but i'm not sure anything was agreed |
19:27 |
paramat |
sometimes changes to nearby code can cause github to say there is a conflict |
19:27 |
tenplus1 |
looks fine tho ?!?! |
19:37 |
benrob0329 |
9/ |
19:38 |
benrob0329 |
Meant / to check if I was still connected |
19:38 |
tenplus1 |
lol |
19:57 |
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RobbieF joined #minetest-hub |
19:57 |
tenplus1 |
hi RobbieF |
19:57 |
RobbieF |
\o |
19:57 |
RobbieF |
Hey tenplus1 |
19:57 |
RobbieF |
so... what'd you think?! |
19:57 |
tenplus1 |
funny video btw :P |
19:58 |
RobbieF |
any feedback from your players? |
19:58 |
RobbieF |
thanks buddy |
19:58 |
tenplus1 |
you guys got lost for a bit :D |
19:58 |
tenplus1 |
I've posted link in server and on forum for all to see |
19:58 |
RobbieF |
We sure did! :D |
19:58 |
RobbieF |
heh cool |
19:58 |
tenplus1 |
it's good you got some help tho :P we had a few admin on server at the time |
19:58 |
tenplus1 |
bonny regen'd lucky block arena but you never got to see that |
19:58 |
RobbieF |
wonderful. |
19:59 |
RobbieF |
yeah |
19:59 |
RobbieF |
well, it was fun all the same |
19:59 |
tenplus1 |
yeah, banana! |
19:59 |
Calinou |
hi |
19:59 |
tenplus1 |
hi cal |
19:59 |
Calinou |
going to sleep soon |
19:59 |
RobbieF |
:p bananas and corn. |
19:59 |
Calinou |
thank you, uni project |
19:59 |
RobbieF |
hi calinou |
19:59 |
tenplus1 |
ehehe, I gave manglefox70 crystal boots and pick if she ever goes back on |
20:00 |
Calinou |
RobbieF: I ordered a Bluetooth headset a few days ago, btw |
20:00 |
tenplus1 |
so she can keep up :D |
20:00 |
Calinou |
with your code |
20:00 |
Calinou |
will not arrive immediately (it was out of stock) |
20:00 |
Shara |
hi RobbieF, was a godo video :) |
20:00 |
Jordach |
good* |
20:00 |
Shara |
good* |
20:00 |
tenplus1 |
:PP |
20:00 |
Calinou |
was a godot video :P |
20:00 |
Shara |
Jordach: meow :P |
20:00 |
tenplus1 |
you saw Skrote's roller coaster at the end, that's a fun ride btw |
20:01 |
Shara |
Calinou: that would involve too much waiting :P |
20:04 |
benrob0329 |
RobbieF: saw the video (some of it anyways) |
20:04 |
benrob0329 |
You: "Hiiiiiii!!!" |
20:04 |
benrob0329 |
Mangle: "hi" |
20:05 |
benrob0329 |
Me: heh |
20:06 |
tenplus1 |
was a fun video :D |
20:06 |
RobbieF |
Woohoo Calinou! Thanks dude! Which headset you get? |
20:06 |
RobbieF |
thanks Shara :p |
20:07 |
RobbieF |
Thanks Calinou also re. video |
20:07 |
RobbieF |
tenplus1 I just wish I had a minecart! that looked AWESOME |
20:07 |
tenplus1 |
I gotta refill the chest |
20:07 |
Calinou |
I'll only have it in 1-2 weeks, but it is https://www.amazon.fr/dp/B00NBR6QMK/ |
20:07 |
RobbieF |
hahah benrob0329 it picked up from there! LOL |
20:07 |
Calinou |
I've tested wireless earbuds (using Bluetooth too) and they work on Linux, so the headset should be fine |
20:07 |
RobbieF |
"Sexy Baby In Thong" scene = priceless. |
20:08 |
tenplus1 |
ahaha yeah, was giggling at that one... we have a weird selection of skins :D |
20:08 |
tenplus1 |
we use to have Dr. Frankenfurter from Rocky Horror Show but removed that for the sexy black man |
20:09 |
RobbieF |
:p |
20:12 |
RobbieF |
Holy crap Calinou - those look INSANE! 3hz?!!! |
20:13 |
RobbieF |
gonna loosen your earwax for you! :p |
20:13 |
benrob0329 |
Lol |
20:13 |
benrob0329 |
Some people's car speakers 'll do more than that :P |
20:14 |
Calinou |
RobbieF: specs mean nothing |
20:15 |
Calinou |
I read a few reviews and audio quality seems to be decent, but bass boost adds too much bass (it's fixable with an equalizer anyway) |
20:15 |
Jordach |
Calinou, http://www.juno.co.uk/products/technics-rpdj1200-headphones-black-purple/349677-01/ |
20:15 |
Jordach |
tap the specs tab :^) |
20:19 |
Calinou |
https://www.reddit.com/r/ProgrammerHumor/comments/679c2n/how_many_members_of_stack_overflow_does_it_take/ |
20:19 |
Calinou |
hahahaha |
20:19 |
Calinou |
this is so true, the best/most useful questions always end up closed |
20:23 |
benrob0329 |
heh, that's a good one |
20:28 |
Jordach |
/r9k/ has more useful discussions there; but be careful, theres plenty of autism |
20:32 |
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20:32 |
tenplus1 |
wb ben |
20:34 |
tenplus1 |
niteall |
20:44 |
Fixer |
Jordach: "plenty of autism" ? How you even detect it... |
20:44 |
Jordach |
Fixer, /r9k/ is always full of autistic spergs like me |
20:47 |
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20:54 |
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RobbieF joined #minetest-hub |
21:04 |
|
Megaf joined #minetest-hub |
21:04 |
benrob0329 |
Hi MegaF |
21:06 |
|
Fixer joined #minetest-hub |
21:07 |
RobbieF |
night all. |
21:07 |
|
RobbieF left #minetest-hub |
21:09 |
benrob0329 |
~tell tenplus1 http://freemusicarchive.org/music/Tours/Enthusiast/Tours_-_Enthusiast |
21:09 |
ShadowBot |
benrob0329: O.K. |
21:09 |
Megaf |
heya |
21:09 |
benrob0329 |
Hi |
21:10 |
Megaf |
benrob0329, so. Yesteday I said I was going for a run |
21:10 |
Megaf |
and 20 KM was my target |
21:10 |
benrob0329 |
*nods* |
21:11 |
Megaf |
it turns out, I was halfway my intended journey and was marking 14 KM already. I just thought to myself, Ok, I guess it will be a little more than 20 KM, and kept going |
21:11 |
Megaf |
so in total, it was 28.68 KM :D |
21:11 |
Megaf |
3 hours and 15 minutes |
21:12 |
Megaf |
Im quite proud of myself |
21:12 |
Megaf |
:P |
21:12 |
benrob0329 |
Wow! Nice |
21:16 |
benrob0329 |
I'm thinking about making a cinematic of Xanadu |
21:17 |
benrob0329 |
"The Xenial of Xandu" |
21:19 |
benrob0329 |
~tell tenplus1 how does "The Xenial of Xanadu" sound? |
21:19 |
ShadowBot |
benrob0329: O.K. |
21:27 |
Megaf |
are you the youtuber? |
21:27 |
|
paramat joined #minetest-hub |
21:28 |
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rubenwardy joined #minetest-hub |
21:29 |
paramat |
in the issue for optional entity selectionboxes there was strong support for 'on' by default, and i agree |
21:30 |
paramat |
i want to bump the definable player collisonbox PR again, much needed |
21:30 |
Shara |
I took a quick look, but couldn;t find the issue |
21:31 |
paramat |
i don't know why the option did not happen, if i see it i'll link it |
21:31 |
Shara |
was it just a case of no one making it? |
21:32 |
Shara |
Might try it if so |
21:38 |
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21:43 |
benrob0329 |
MegaF: "the" YouTuber? |
21:44 |
benrob0329 |
if you mean am I a YouTuber, then yes |
21:47 |
benrob0329 |
If your wondering if I'm the YouTuber by the same name, then the answer is also yes |
21:48 |
garywhite |
benrob0329: You want to make a Xanadu movie? |
21:48 |
benrob0329 |
A Cinematic |
21:48 |
garywhite |
What's the difference? |
21:49 |
benrob0329 |
Something akin to the likes of https://youtu.be/t30o-dHo3R0 |
21:50 |
benrob0329 |
(Ill probably do the same for other servers as well, if they don't slow me down to 30 fps) |
21:52 |
Shara |
Any specific mapgens or anything else you're looking for? |
21:53 |
benrob0329 |
Not really, just interesting mapgen and builds |
21:53 |
Sokomine |
if you want to do videos about xanandu - be careful. that server used to have a rule that didn't allow making youtube videos. i don't know if that's still in effect |
21:54 |
Sokomine |
there's certainly a lot of intresting mapgen and buildings to be found there (and on other servers) |
21:54 |
garywhite |
Nah, RobbieF made a video for TPS on Xanadu just over the weekend |
21:54 |
Shara |
ethereal + valleys is still the combo I like best |
21:54 |
Shara |
garywhite: Robbie had agreement in advance |
21:54 |
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Nathans21 joined #minetest-hub |
21:54 |
benrob0329 |
Sokomine: you just have to ask first |
21:55 |
garywhite |
That's my point |
21:55 |
benrob0329 |
I've already spoken to 11 about it |
21:55 |
benrob0329 |
He seems thrilled with thr idea |
21:55 |
Sokomine |
ah, ok. i'm not familiar with making videos myshelf. just know that there's that strange rule there |
21:55 |
Sokomine |
fine :-) there are very intresting places there |
21:56 |
Sokomine |
lots of impressive mountains with very nice biomes |
21:56 |
Shara |
Don't forget to give some other servers some love :P |
21:57 |
benrob0329 |
Oh don't worry, I will :D |
21:57 |
benrob0329 |
(Not forget) |
21:57 |
Shara |
Hah, was just going to say something :P |
21:57 |
* Shara |
is trying to wake up enough to look at selection box thing |
21:58 |
* benrob0329 |
hands Shara a cuo of coffie, black |
21:58 |
benrob0329 |
*coffee |
21:58 |
* Shara |
shakes head |
21:58 |
Shara |
Tea instead please |
21:59 |
benrob0329 |
"Computer: Earl Grey, hot" |
22:00 |
Shara |
That'll work :) |
22:05 |
garywhite |
C:\>food.exe |
22:05 |
garywhite |
C:\food.exe\> Beverage, Hot Chocolate |
22:08 |
Shara |
gary, not helping :P |
22:09 |
benrob0329 |
$ beverage -n "Hot Chocolate" -t "150f" |
22:09 |
garywhite |
What? |
22:09 |
garywhite |
Oh shoot, now I kinda want a hot chocolate for real |
22:09 |
benrob0329 |
Heh |
22:10 |
benrob0329 |
That was a *nix version of food.exe, but specialized for beveragez |
22:10 |
benrob0329 |
*s |
22:10 |
benrob0329 |
I swear I can type better on desktop |
22:12 |
paramat |
Shara https://github.com/minetest/minetest/issues/4224 option exists |
22:12 |
Shara |
benrob0329: there you do. Option is already there! |
22:13 |
Shara |
paramat: if it's there, any reason it doesn't show in settings? |
22:14 |
paramat |
the thread explains where to find it |
22:14 |
Shara |
The dropdown option to select between node outligning/highlighting should surely also have that? |
22:14 |
paramat |
it's in advanced settings |
22:14 |
Shara |
But why wouldn't it be where the other options about that are? |
22:15 |
paramat |
i guess because it's less used |
22:15 |
paramat |
a setting has to be very important to be in basic settings |
22:16 |
paramat |
https://github.com/minetest/minetest/pull/2738 is custom player collisionbox |
22:16 |
Shara |
I don't care about it myself, but it seems very odd to omit it when there is a dropdown there with other options that it would be an either/or choice for |
22:16 |
Shara |
There's three options but the settings tab shows only two of the three |
22:17 |
Shara |
That makes it seem like the option doesn't exist |
22:17 |
benrob0329 |
^ |
22:17 |
paramat |
node highlighting is a very different thing though |
22:17 |
benrob0329 |
then add a checkbox |
22:18 |
Shara |
paramat: You pick one - highlighting, outlining, or nothing |
22:18 |
benrob0329 |
Its important, so ot should be there |
22:18 |
Shara |
They go together |
22:18 |
paramat |
there's an option for no node highlighting? |
22:19 |
Shara |
No, but you don't pick both highlighting and outlining, you pick one or the other I think? |
22:19 |
Shara |
it's a dropping down, so you can only select one |
22:19 |
Shara |
drop down* |
22:19 |
benrob0329 |
Or add a checkbox right above it to completely disable it |
22:19 |
Shara |
The third option, which benrob0329 wanted, would be "neither" |
22:19 |
paramat |
yeah one or other, 'highlighting' is the boxlike aura |
22:20 |
Shara |
neither seeming to be the show_entity_selectionbox = false |
22:20 |
paramat |
this has nothing to do with entity boxes |
22:20 |
benrob0329 |
But it does |
22:20 |
benrob0329 |
Entity boxes are even more ugly |
22:20 |
paramat |
many want node highlighting but not entity boxes |
22:20 |
Shara |
hmm, no I see what paramat means I think |
22:21 |
benrob0329 |
Then add two check boxes/a check box + dropdown |
22:21 |
paramat |
yeah you can suggest it :] |
22:21 |
benrob0329 |
Or make it settable per entity |
22:21 |
Shara |
Need to test this a moment |
22:21 |
benrob0329 |
which imo would be even better |
22:22 |
benrob0329 |
Because soemtimes you need it, but sometimes you need it hidden |
22:22 |
paramat |
since node highlight options are there in basic settings there could be an argument for entity box options too |
22:22 |
paramat |
someone can open an issue |
22:23 |
paramat |
it would use up the last bit of space in the menu |
22:23 |
Shara |
I don't know if this option is what benrob0329 wanted |
22:23 |
Shara |
because it only removes the boxes for entities, not the boxes for any nodes |
22:24 |
benrob0329 |
its a start |
22:24 |
Shara |
benrob0329: Was I right you wanted the node boxes gone too? |
22:24 |
benrob0329 |
Yes, but those are less annoying |
22:25 |
Shara |
paramat: that's why I was thinking it belonged in that drop down. |
22:25 |
benrob0329 |
I would like both hidden tbh, but entities are a good start |
22:25 |
paramat |
ok a 3rd option for no node selectionboxes is a separate issue |
22:25 |
Shara |
Just add show_entity_selectionbox = false to minetest.conf to handle entities selection box |
22:25 |
paramat |
it would fit in the dropdown |
22:25 |
Shara |
I just tested and it works |
22:27 |
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22:27 |
paramat |
also, many seem to find the location of the setting weird, it could be moved |
22:27 |
Shara |
Just seeing if I can work out how to add the setting he actually wants :P |
22:28 |
benrob0329 |
Should be under graphics, no? |
22:28 |
paramat |
might be best to first find out if devs would accept it in basic settings menu |
22:29 |
paramat |
yeah network is not intuitive |
22:29 |
Shara |
sofar already said he liekd the idea |
22:29 |
Shara |
liked* |
22:30 |
paramat |
maybe someone can open an issue for moving the setting to client->graphics |
22:30 |
Shara |
I'm not talking about the existing setting |
22:30 |
paramat |
i know |
22:30 |
Shara |
But nevermind, I'll leave it then |
22:31 |
sofar |
if entity highlighting could use the same settings as node highlighting, then that would be a win |
22:31 |
sofar |
even if it just used the entity selection box and not the actual mesh |
22:33 |
paramat |
bumped https://github.com/minetest/minetest/pull/2738 |
22:33 |
benrob0329 |
Brb |
22:33 |
paramat |
blub |
22:36 |
Fixer |
O_____o |
22:36 |
paramat |
unfortunately that PR has major issues |
22:36 |
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22:37 |
Fixer |
paramat: found smth funny on v7 https://i.imgur.com/vNrSWAd.jpg |
22:38 |
paramat |
wow a rare vertical cliff |
22:38 |
paramat |
almost looks like a bug |
22:41 |
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22:41 |
benrob0329 |
ok, back |
22:42 |
benrob0329 |
Polari was being wierd |
22:43 |
benrob0329 |
also, i just updated to Gnome 3.24 \o/ |
22:53 |
paramat |
Shara didn't mean to discourage you, just best to discuss in an issue before doing the work. i'm not opposed to having entity box option in basic setting menu |
22:54 |
Shara |
Sounds like sofar may have a better idea , and I wouldn't know how to start with that |
22:57 |
Shara |
I'm not even completely sure I can find what's needed for what I was thinking of |
22:59 |
paramat |
ok |
23:00 |
paramat |
however applying the node highlight setting to entities cannot be done, as many want node highlighting while not having entity boxes |
23:15 |
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23:46 |
benrob0329 |
hi garywhite |
23:48 |
garywhite |
hi |
23:52 |
benrob0329 |
*sigh* Blender's VSE is just too slow |
23:52 |
benrob0329 |
looks like im back to Kdenlive |