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IRC log for #minetest-dev, 2024-08-02

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All times shown according to UTC.

Time Nick Message
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16:41 sfan5 soo when is 5.9.0?
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17:07 MTDiscord <jordan4ibanez> right now
17:09 MTDiscord <jordan4ibanez> okay I guess I was wrong
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21:20 MTDiscord <mistere_123> what can cause this: WARNING[Server]: ScriptApiBase::objectrefGetOrCreate(): Pushing ObjectRef to removed/deactivated object, this is probably a bug. ?
21:21 MTDiscord <mistere_123> Is it referring to a bug in lua code or in C++ code? What common mistakes create that bug (if in lua code)?
21:22 MTDiscord <mistere_123> It goes along with an entity that is attached to a player mysteriously being deleted without my code telling it to be deleted (but on_deactivate is called)
21:59 [MTMatrix] <Zughy> sfan5: hopefully soon. Just a few PRs still open and one issue
22:04 MTDiscord <mistere_123> Relevant: my system memory is almost entirely full
22:13 MTDiscord <luatic> MisterE: A bug in C++ code, probably. Minetest may remove attached entities (although it probably shouldn't), but then it should keep get_attach / get_children consistent itself.
22:13 MTDiscord <luatic> You could try setting a breakpoint on the warning to get a stacktrace, because there are a few places from which objectrefGetOrCreate is called. Relevant: #14853.
22:13 ShadowBot https://github.com/minetest/minetest/issues/14853 -- Object unloading should consider attachments
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22:18 MTDiscord <mistere_123> Yeah, when it happens, get_children discovers that the attachment is missing, and respawns it. It happens ... alot of times ... one right after another.
22:23 MTDiscord <mistere_123> Lovely ... so its a known issue that vehicles may disappear under players and attachments may disappear from on top of players.  Ok, I guess I will do external control that will re-create entities as-needed, but yeah that's a pretty bad bug. It will waste the resources of constantly checking that the entities exist
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23:43 MTDiscord <luatic> "It will waste the resources of constantly checking that the entities exist" - this is not that bad (but I agree that the bug is pretty bad overall).

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