Time Nick Message 16:41 sfan5 soo when is 5.9.0? 17:07 MTDiscord right now 17:09 MTDiscord okay I guess I was wrong 21:20 MTDiscord what can cause this: WARNING[Server]: ScriptApiBase::objectrefGetOrCreate(): Pushing ObjectRef to removed/deactivated object, this is probably a bug. ? 21:21 MTDiscord Is it referring to a bug in lua code or in C++ code? What common mistakes create that bug (if in lua code)? 21:22 MTDiscord It goes along with an entity that is attached to a player mysteriously being deleted without my code telling it to be deleted (but on_deactivate is called) 21:59 [MTMatrix] sfan5: hopefully soon. Just a few PRs still open and one issue 22:04 MTDiscord Relevant: my system memory is almost entirely full 22:13 MTDiscord MisterE: A bug in C++ code, probably. Minetest may remove attached entities (although it probably shouldn't), but then it should keep get_attach / get_children consistent itself. 22:13 MTDiscord You could try setting a breakpoint on the warning to get a stacktrace, because there are a few places from which objectrefGetOrCreate is called. Relevant: #14853. 22:13 ShadowBot https://github.com/minetest/minetest/issues/14853 -- Object unloading should consider attachments 22:18 MTDiscord Yeah, when it happens, get_children discovers that the attachment is missing, and respawns it. It happens ... alot of times ... one right after another. 22:23 MTDiscord Lovely ... so its a known issue that vehicles may disappear under players and attachments may disappear from on top of players. Ok, I guess I will do external control that will re-create entities as-needed, but yeah that's a pretty bad bug. It will waste the resources of constantly checking that the entities exist 23:43 MTDiscord "It will waste the resources of constantly checking that the entities exist" - this is not that bad (but I agree that the bug is pretty bad overall).