Minetest logo

IRC log for #minetest-dev, 2024-08-03

| Channels | #minetest-dev index | Today | | Google Search | Plaintext

All times shown according to UTC.

Time Nick Message
01:02 MTDiscord <theidealist> I suppose this is closely related to how objects always seem to detach from each other when I reload the world? it's caused many annoyances for me in making mods
04:00 MTDiscord joined #minetest-dev
05:34 fluxionary joined #minetest-dev
07:40 [MTMatrix] <fgaz> Will #14904 be included in 5.9.0?
07:40 ShadowBot https://github.com/minetest/minetest/issues/14904 -- Take screenshot from back buffer when using double buffering by fgaz
07:43 h4d0p1 joined #minetest-dev
14:11 sfan5 if someone confirms that it works
14:55 [MTMatrix] <Zughy> are we still waiting for josiah's fix?
14:56 behalebabo joined #minetest-dev
15:51 fluxionary joined #minetest-dev
16:02 MTDiscord <josiah_wi> You might not be able to afford to wait for it. Thanks to SDL being so stupid and me being so busy it's not going very fast.
16:04 MTDiscord <wsor4035> Could just put the hard coded hack in and ship it, pushing the problem to 5.10
16:27 MTDiscord <josiah_wi> To fix it we have to track all the key states locally and we don’t do this yet.
16:27 MTDiscord <josiah_wi> That’s also what SDL3 does internally.
16:34 grorp joined #minetest-dev
16:34 grorp merging #14915 in 10 min
16:34 ShadowBot https://github.com/minetest/minetest/issues/14915 -- Avoid infinite recursion with unhandled second touch by grorp
16:37 grorp since the bug is not game-breaking, we also have the option to leave it unfixed for 5.9 (in addition to the hack thing)
16:38 grorp s/in addition to/instead of/
16:43 MTDiscord <herowl> This doesn't sound like insanely hard to implement though?
16:43 MTDiscord <herowl> Although maybe not perfect for feature freeze...
16:46 [MTMatrix] <Zughy> So entities visibility override and we're ready to go? :o
16:57 MTDiscord <wsor4035> zughy: iirc a release candiate would have to be made still
18:13 MTDiscord <josiah_wi> It's not insanely hard to implement, I've just been feeling pretty under the weather physically and mentally.
20:02 MTDiscord <josiah_wi> Do we need to support a keypress entering more than one character at a time?
20:12 MTDiscord <y5nw> In terms of wchar_t? I don't think so.
20:12 MTDiscord <josiah_wi> Well, I did something most curious. The modifiers are working on Windows.
20:13 MTDiscord <josiah_wi> Storing the entire key state is in fact likely not necessary.
20:14 MTDiscord <josiah_wi> The only issue is... the '3' key on my keyboard apparently corresponds to 'e' and this can't be accounted for just by keyboard layout, I think.
21:17 MTDiscord <josiah_wi> Ah, I have to convert between Windows and SDL scancodes. 😭
21:24 cranez joined #minetest-dev
21:27 MTDiscord <josiah_wi> Any volunteers to hardcode a mapping of 256 different key identifiers from SDL to Windows? xD
21:28 MTDiscord <josiah_wi> I can easily train someone who isn't a programmer to do this. xD
21:33 MTDiscord <josiah_wi> Ok, bug is fixed for Windows platform, just needs these 256 cases specified. 😃
21:34 MTDiscord <josiah_wi> Some of them can be grouped together fortunately.
21:38 YuGiOhJCJ joined #minetest-dev
21:46 cranez joined #minetest-dev
22:32 panwolfram joined #minetest-dev
23:05 Eragon joined #minetest-dev

| Channels | #minetest-dev index | Today | | Google Search | Plaintext