Time |
Nick |
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04:36 |
celeron55 |
looks like erle on minetest-docs got unhappy with the wiki page deletions |
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09:35 |
MTDiscord |
<savilli> the classic erle |
11:17 |
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11:17 |
appguru |
Zughy: There seem to be many sneak bugs, of which I suspect a few can be merged (or perhaps one sneak-issue mega tracker should be created? lol) |
11:17 |
appguru |
See https://github.com/minetest/minetest/issues?q=is%3Aissue+is%3Aopen+label%3ABug+sneak |
11:19 |
appguru |
#12702 #12640 #11171 #11081 #9993 #7725 #5861 #5438 |
11:19 |
ShadowBot |
https://github.com/minetest/minetest/issues/12702 -- Sneak bug with slabs and blocks. |
11:19 |
ShadowBot |
https://github.com/minetest/minetest/issues/12640 -- Weird sneak+jump behaviour in two-node-high spaces |
11:19 |
ShadowBot |
https://github.com/minetest/minetest/issues/11171 -- New move sneak glitches through blocks despite sneak_glitch = false |
11:19 |
ShadowBot |
https://github.com/minetest/minetest/issues/11081 -- Can glitch through ceiling with Sneak Glitch |
11:19 |
ShadowBot |
https://github.com/minetest/minetest/issues/9993 -- Sneaking is broken with nodebox collisionboxes |
11:19 |
ShadowBot |
https://github.com/minetest/minetest/issues/7725 -- "New" movement code bugs |
11:19 |
ShadowBot |
https://github.com/minetest/minetest/issues/5861 -- Can jump over fence nodes with collisionbox height of 1.5 by sneaking (a 'new move' sneak-jump) |
11:19 |
ShadowBot |
https://github.com/minetest/minetest/issues/5438 -- Sneaking on 1/16th slab bug, and other sneak issues (new move code) |
11:19 |
Zughy[m] |
I already merged two the other day, the problem is, they're not forcibly related between each other |
11:19 |
Zughy[m] |
aaaand thanks for the wall of issues |
11:20 |
appguru |
I suspect a couple are duplicates |
11:20 |
appguru |
Anyways, the simplest way to go about this is IMO is to create one "sneaking is broken" mega tracker, adding all of these issues |
11:22 |
Zughy[m] |
mm, I don't know, I think the best approach is to start fixing them |
11:22 |
Zughy[m] |
because a lot of them have either videos or screenshots, the issue will be very long to report each one of them with visual cues |
11:25 |
appguru |
alright, you might be able to close 5438: https://github.com/minetest/minetest/issues/5438#issuecomment-1216503681 |
11:39 |
Zughy[m] |
nice, thank you appguru |
11:39 |
Zughy[m] |
the fact we're still able to remain under 1000 issues is amazing |
11:45 |
Zughy[m] |
another thing you can do appguru is to go through your 63 open issues and see if something has been implemented in these years, or if the issue is still valid in general. Yesterday I closed 3 of mine with this approach (out of 16) |
12:01 |
appguru |
well, I managed to close two |
12:36 |
rubenwardy |
merging #12705 in 10 |
12:36 |
ShadowBot |
https://github.com/minetest/minetest/issues/12705 -- Add package title to ContentDB error messages by rubenwardy |
12:42 |
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12:46 |
rubenwardy |
GitHub is a bit too eager https://rwdy.uk/5iEJF.png |
12:49 |
Zughy[m] |
6.0 |
12:50 |
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13:52 |
rubenwardy |
merging #12701 in 10 |
13:52 |
ShadowBot |
https://github.com/minetest/minetest/issues/12701 -- Log sockets into tracestream instead of dstream by celeron55 |
13:52 |
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20:36 |
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20:44 |
kilbith |
alright, the Camera API is now abstract enough to set up a RTS camera: https://www.youtube.com/watch?v=9kP5_CIYbAw |
20:51 |
celeron55 |
interesting |
20:51 |
MTDiscord |
<luatic> kilbith: wow |
20:51 |
MTDiscord |
<luatic> that would bring MT a couple steps closer to being a game engine ;) |
20:57 |
MTDiscord |
<Crystalwarrior> YOOO |
20:57 |
MTDiscord |
<Crystalwarrior> Minetest Dwarf Fortress real |
21:03 |
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21:16 |
Zughy[m] |
chapeau kilbith |
21:22 |
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21:24 |
MTDiscord |
<MisterE> Good job! But now, you need to figure out how to make the map load for the active view, not the official play'r |
21:27 |
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21:28 |
kilbith |
there must be a decision to whether the API stays low-level and the modders would've to use `core.emerge_area`, or the emerge is already packed-in |
21:30 |
kilbith |
also occlusion culling have to be neutralized |
21:35 |
MTDiscord |
<MisterE> Occlusion culling was my point |
21:35 |
MTDiscord |
<MisterE> It needs to occur for the view now, not the player |
21:36 |
MTDiscord |
<MisterE> Also, the existence of a player object should be reconsidered |
21:36 |
MTDiscord |
<MisterE> That mny be better as being optional |
21:40 |
kilbith |
https://github.com/minetest/minetest/blob/master/src/client/clientmap.cpp#L283-L284 |
21:40 |
kilbith |
^ changing 3 params would here, I guess |
21:40 |
kilbith |
+ work |
21:46 |
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