Time Nick Message 04:36 celeron55 looks like erle on minetest-docs got unhappy with the wiki page deletions 09:35 MTDiscord the classic erle 11:17 appguru Zughy: There seem to be many sneak bugs, of which I suspect a few can be merged (or perhaps one sneak-issue mega tracker should be created? lol) 11:17 appguru See https://github.com/minetest/minetest/issues?q=is%3Aissue+is%3Aopen+label%3ABug+sneak 11:19 appguru #12702 #12640 #11171 #11081 #9993 #7725 #5861 #5438 11:19 ShadowBot https://github.com/minetest/minetest/issues/12702 -- Sneak bug with slabs and blocks. 11:19 ShadowBot https://github.com/minetest/minetest/issues/12640 -- Weird sneak+jump behaviour in two-node-high spaces 11:19 ShadowBot https://github.com/minetest/minetest/issues/11171 -- New move sneak glitches through blocks despite sneak_glitch = false 11:19 ShadowBot https://github.com/minetest/minetest/issues/11081 -- Can glitch through ceiling with Sneak Glitch 11:19 ShadowBot https://github.com/minetest/minetest/issues/9993 -- Sneaking is broken with nodebox collisionboxes 11:19 ShadowBot https://github.com/minetest/minetest/issues/7725 -- "New" movement code bugs 11:19 ShadowBot https://github.com/minetest/minetest/issues/5861 -- Can jump over fence nodes with collisionbox height of 1.5 by sneaking (a 'new move' sneak-jump) 11:19 ShadowBot https://github.com/minetest/minetest/issues/5438 -- Sneaking on 1/16th slab bug, and other sneak issues (new move code) 11:19 Zughy[m] I already merged two the other day, the problem is, they're not forcibly related between each other 11:19 Zughy[m] aaaand thanks for the wall of issues 11:20 appguru I suspect a couple are duplicates 11:20 appguru Anyways, the simplest way to go about this is IMO is to create one "sneaking is broken" mega tracker, adding all of these issues 11:22 Zughy[m] mm, I don't know, I think the best approach is to start fixing them 11:22 Zughy[m] because a lot of them have either videos or screenshots, the issue will be very long to report each one of them with visual cues 11:25 appguru alright, you might be able to close 5438: https://github.com/minetest/minetest/issues/5438#issuecomment-1216503681 11:39 Zughy[m] nice, thank you appguru 11:39 Zughy[m] the fact we're still able to remain under 1000 issues is amazing 11:45 Zughy[m] another thing you can do appguru is to go through your 63 open issues and see if something has been implemented in these years, or if the issue is still valid in general. Yesterday I closed 3 of mine with this approach (out of 16) 12:01 appguru well, I managed to close two 12:36 rubenwardy merging #12705 in 10 12:36 ShadowBot https://github.com/minetest/minetest/issues/12705 -- Add package title to ContentDB error messages by rubenwardy 12:46 rubenwardy GitHub is a bit too eager https://rwdy.uk/5iEJF.png 12:49 Zughy[m] 6.0 13:52 rubenwardy merging #12701 in 10 13:52 ShadowBot https://github.com/minetest/minetest/issues/12701 -- Log sockets into tracestream instead of dstream by celeron55 20:44 kilbith alright, the Camera API is now abstract enough to set up a RTS camera: https://www.youtube.com/watch?v=9kP5_CIYbAw 20:51 celeron55 interesting 20:51 MTDiscord kilbith: wow 20:51 MTDiscord that would bring MT a couple steps closer to being a game engine ;) 20:57 MTDiscord YOOO 20:57 MTDiscord Minetest Dwarf Fortress real 21:16 Zughy[m] chapeau kilbith 21:24 MTDiscord Good job! But now, you need to figure out how to make the map load for the active view, not the official play'r 21:28 kilbith there must be a decision to whether the API stays low-level and the modders would've to use `core.emerge_area`, or the emerge is already packed-in 21:30 kilbith also occlusion culling have to be neutralized 21:35 MTDiscord Occlusion culling was my point 21:35 MTDiscord It needs to occur for the view now, not the player 21:36 MTDiscord Also, the existence of a player object should be reconsidered 21:36 MTDiscord That mny be better as being optional 21:40 kilbith https://github.com/minetest/minetest/blob/master/src/client/clientmap.cpp#L283-L284 21:40 kilbith ^ changing 3 params would here, I guess 21:40 kilbith + work