Time |
Nick |
Message |
01:52 |
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05:41 |
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05:47 |
v-rob |
First probably useful warning Visual Studio has given in a while: in https://github.com/minetest/minetest/blob/a83d81ff45fda9a93a7e35f8921e826069c843d0/src/client/content_cao.cpp#L875, it seems like that second && should _probably_ be a &. Anything in the upper eight bits is going to be turned into a one or zero, so it'll probably lose in that max. I don't know anything about that code, but just throwing it out there since it seems wrong. |
06:05 |
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08:31 |
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09:03 |
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10:02 |
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11:00 |
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11:07 |
sfan5 |
yep looks like a bug |
11:38 |
sfan5 |
pushing a fix for that |
11:44 |
MTDiscord |
<GoodClover> Asking here before I make a fool of myself on the issue tracker: Is there an open issue for object collision without node collision? Can't find one and find it odd no-one's made a feature request before. |
11:45 |
sfan5 |
don't think I've seen this combination requested |
11:57 |
Zughy[m] |
what's the purpose of issues like #11733 ? Like, how can we even confirm this? |
11:57 |
ShadowBot |
https://github.com/minetest/minetest/issues/11733 -- Android: Segfault in getDriverType() |
13:10 |
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13:17 |
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13:39 |
rubenwardy |
Reminder that the next core dev meeting is today https://dev.minetest.net |
13:39 |
rubenwardy |
https://dev.minetest.net/Meetings |
13:39 |
rubenwardy |
well, assuming people are aroun |
13:45 |
rubenwardy |
another day, another user getting confused other an issue that #12284 would resolve |
13:45 |
ShadowBot |
https://github.com/minetest/minetest/issues/12284 -- [Manual Squash] Show dep errors in Select Mods modal by rubenwardy |
13:51 |
rubenwardy |
*over |
14:21 |
MTDiscord |
<luatic> sfan5: Could it be that the fix you just pushed fixes #10765? |
14:21 |
ShadowBot |
https://github.com/minetest/minetest/issues/10765 -- item/wielditem entities shaded incorrectly |
14:22 |
MTDiscord |
<luatic> It seems to concern artificial light vs. sunlight regarding entities |
14:27 |
Zughy[m] |
My tests were previous that commit, and it looked ok already |
14:31 |
MTDiscord |
<luatic> Zughy: It can't possibly have been correct |
14:31 |
MTDiscord |
<luatic> The bit ops were plain wrong |
14:33 |
Zughy[m] |
? |
14:35 |
MTDiscord |
<luatic> sfan5: Why unlikely? You fixed the night light bank calculation to be more bright for night light > 1 |
14:35 |
MTDiscord |
<luatic> it seems night light was basically capped at one |
14:36 |
sfan5 |
edited |
15:20 |
Pexin |
is it known for sure if x2048s fix doesn't, like, overwrite whatever that function is doing? because yeah, I'm not seeing any difference either |
15:21 |
Pexin |
fix(es) |
16:37 |
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17:02 |
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19:14 |
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19:41 |
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20:47 |
Zughy[m] |
mmm.. no meeting? |
20:48 |
Pexin |
everyone I've interacted with this past 2 weeks, online or off, has had no energy for anything. also there's nothing posted on the agenda at all... |
20:48 |
Pexin |
it would not surprise me, is what I'm saying |
22:33 |
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