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IRC log for #minetest-dev, 2022-06-19

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All times shown according to UTC.

Time Nick Message
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05:47 v-rob First probably useful warning Visual Studio has given in a while: in https://github.com/minetest/minetest/blob/a83d81ff45fda9a93a7e35f8921e826069c843d0/src/client/content_cao.cpp#L875, it seems like that second && should _probably_ be a &. Anything in the upper eight bits is going to be turned into a one or zero, so it'll probably lose in that max. I don't know anything about that code, but just throwing it out there since it seems wrong.
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11:07 sfan5 yep looks like a bug
11:38 sfan5 pushing a fix for that
11:44 MTDiscord <GoodClover> Asking here before I make a fool of myself on the issue tracker: Is there an open issue for object collision without node collision? Can't find one and find it odd no-one's made a feature request before.
11:45 sfan5 don't think I've seen this combination requested
11:57 Zughy[m] what's the purpose of issues like #11733 ? Like, how can we even confirm this?
11:57 ShadowBot https://github.com/minetest/minetest/issues/11733 -- Android: Segfault in getDriverType()
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13:39 rubenwardy Reminder that the next core dev meeting is today https://dev.minetest.net
13:39 rubenwardy https://dev.minetest.net/Meetings
13:39 rubenwardy well, assuming people are aroun
13:45 rubenwardy another day, another user getting confused other an issue that #12284 would resolve
13:45 ShadowBot https://github.com/minetest/minetest/issues/12284 -- [Manual Squash] Show dep errors in Select Mods modal by rubenwardy
13:51 rubenwardy *over
14:21 MTDiscord <luatic> sfan5: Could it be that the fix you just pushed fixes #10765?
14:21 ShadowBot https://github.com/minetest/minetest/issues/10765 -- item/wielditem entities shaded incorrectly
14:22 MTDiscord <luatic> It seems to concern artificial light vs. sunlight regarding entities
14:27 Zughy[m] My tests were previous that commit, and it looked ok already
14:31 MTDiscord <luatic> Zughy: It can't possibly have been correct
14:31 MTDiscord <luatic> The bit ops were plain wrong
14:33 Zughy[m] ?
14:35 MTDiscord <luatic> sfan5: Why unlikely? You fixed the night light bank calculation to be more bright for night light > 1
14:35 MTDiscord <luatic> it seems night light was basically capped at one
14:36 sfan5 edited
15:20 Pexin is it known for sure if x2048s fix doesn't, like, overwrite whatever that function is doing? because yeah, I'm not seeing any difference either
15:21 Pexin fix(es)
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20:47 Zughy[m] mmm.. no meeting?
20:48 Pexin everyone I've interacted with this past 2 weeks, online or off, has had no energy for anything. also there's nothing posted on the agenda at all...
20:48 Pexin it would not surprise me, is what I'm saying
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