Time Nick Message 05:47 v-rob First probably useful warning Visual Studio has given in a while: in https://github.com/minetest/minetest/blob/a83d81ff45fda9a93a7e35f8921e826069c843d0/src/client/content_cao.cpp#L875, it seems like that second && should _probably_ be a &. Anything in the upper eight bits is going to be turned into a one or zero, so it'll probably lose in that max. I don't know anything about that code, but just throwing it out there since it seems wrong. 11:07 sfan5 yep looks like a bug 11:38 sfan5 pushing a fix for that 11:44 MTDiscord Asking here before I make a fool of myself on the issue tracker: Is there an open issue for object collision without node collision? Can't find one and find it odd no-one's made a feature request before. 11:45 sfan5 don't think I've seen this combination requested 11:57 Zughy[m] what's the purpose of issues like #11733 ? Like, how can we even confirm this? 11:57 ShadowBot https://github.com/minetest/minetest/issues/11733 -- Android: Segfault in getDriverType() 13:39 rubenwardy Reminder that the next core dev meeting is today https://dev.minetest.net 13:39 rubenwardy https://dev.minetest.net/Meetings 13:39 rubenwardy well, assuming people are aroun 13:45 rubenwardy another day, another user getting confused other an issue that #12284 would resolve 13:45 ShadowBot https://github.com/minetest/minetest/issues/12284 -- [Manual Squash] Show dep errors in Select Mods modal by rubenwardy 13:51 rubenwardy *over 14:21 MTDiscord sfan5: Could it be that the fix you just pushed fixes #10765? 14:21 ShadowBot https://github.com/minetest/minetest/issues/10765 -- item/wielditem entities shaded incorrectly 14:22 MTDiscord It seems to concern artificial light vs. sunlight regarding entities 14:27 Zughy[m] My tests were previous that commit, and it looked ok already 14:31 MTDiscord Zughy: It can't possibly have been correct 14:31 MTDiscord The bit ops were plain wrong 14:33 Zughy[m] ? 14:35 MTDiscord sfan5: Why unlikely? You fixed the night light bank calculation to be more bright for night light > 1 14:35 MTDiscord it seems night light was basically capped at one 14:36 sfan5 edited 15:20 Pexin is it known for sure if x2048s fix doesn't, like, overwrite whatever that function is doing? because yeah, I'm not seeing any difference either 15:21 Pexin fix(es) 20:47 Zughy[m] mmm.. no meeting? 20:48 Pexin everyone I've interacted with this past 2 weeks, online or off, has had no energy for anything. also there's nothing posted on the agenda at all... 20:48 Pexin it would not surprise me, is what I'm saying