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IRC log for #minetest-dev, 2022-06-18

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All times shown according to UTC.

Time Nick Message
00:05 MTDiscord <GreenXenith> Preaching to the choir
00:05 MTDiscord <GreenXenith> Gltf or dae, who cares, someone do it pls
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09:09 MTDiscord <luatic> glTF is a horribly bloated format compared to B3D
09:09 MTDiscord <luatic> Honestly B3D is a decent format, it's just not mainstream since the engine behind it pretty much died
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15:17 Zughy[m] I'm pretty sure #2419 and #10733 are the same issue. Should I close the former, as the latter is more straightforward?
15:17 ShadowBot https://github.com/minetest/minetest/issues/2419 -- Formspec and HUD images scale badly
15:17 ShadowBot https://github.com/minetest/minetest/issues/10733 -- Item images use inconsistent scaling
15:47 MTDiscord <luatic> Zughy[m]: This is not the same issue. The latter is only about items; the former is about images in general.
15:48 MTDiscord <luatic> Although TBH considering that is was reopened just for items scaling badly, close it :P
17:25 Krock atof converts "NaN" and "inf" to its floating point representation. would it make sense to set those to zero on purpose?
17:26 Krock this is a behaviour change from C++98 to 11
17:33 sfan5 in which cases is that expected to make a difference
17:33 Krock #11740 random users on the internet typing random inputs
17:33 ShadowBot https://github.com/minetest/minetest/issues/11740 -- A shader fails to compile if shadows activated and shadow_soft_radius is set to NaN
17:34 Krock plus formspecs are not guarded either. basically all positions could be filled with "inf", causing somewhat weird behaviour
17:35 Krock no sane person would ever do that. position calculation errors might be the most likely cause for that
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17:48 MTDiscord <GreenXenith> @luatic mainstream support and features are arguably more important than  a little less size
17:48 MTDiscord <GreenXenith> Besides, gltf has a binary format
17:49 MTDiscord <GreenXenith> Er, compressee
17:49 MTDiscord <GreenXenith> Compressed
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18:41 Krock sfan5: isn't doxygen usually done in headers?
18:41 sfan5 possibly
18:41 sfan5 I dunno
18:42 Krock function comments in source, doxygen in headers. that's what I've seen so far
18:42 Krock well I guess it does not matter
18:46 rubenwardy that's correct
18:46 rubenwardy "function comments in source" -> anything needed to understand the implementation, rather than how to use it
18:47 rubenwardy then doxygen is how to use it correctly, without diving into the implementation
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