Time |
Nick |
Message |
00:05 |
MTDiscord |
<GreenXenith> Preaching to the choir |
00:05 |
MTDiscord |
<GreenXenith> Gltf or dae, who cares, someone do it pls |
03:12 |
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04:00 |
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04:26 |
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06:36 |
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07:26 |
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09:05 |
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09:09 |
MTDiscord |
<luatic> glTF is a horribly bloated format compared to B3D |
09:09 |
MTDiscord |
<luatic> Honestly B3D is a decent format, it's just not mainstream since the engine behind it pretty much died |
10:03 |
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10:59 |
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12:38 |
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12:58 |
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14:42 |
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14:55 |
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15:16 |
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15:17 |
Zughy[m] |
I'm pretty sure #2419 and #10733 are the same issue. Should I close the former, as the latter is more straightforward? |
15:17 |
ShadowBot |
https://github.com/minetest/minetest/issues/2419 -- Formspec and HUD images scale badly |
15:17 |
ShadowBot |
https://github.com/minetest/minetest/issues/10733 -- Item images use inconsistent scaling |
15:47 |
MTDiscord |
<luatic> Zughy[m]: This is not the same issue. The latter is only about items; the former is about images in general. |
15:48 |
MTDiscord |
<luatic> Although TBH considering that is was reopened just for items scaling badly, close it :P |
17:25 |
Krock |
atof converts "NaN" and "inf" to its floating point representation. would it make sense to set those to zero on purpose? |
17:26 |
Krock |
this is a behaviour change from C++98 to 11 |
17:33 |
sfan5 |
in which cases is that expected to make a difference |
17:33 |
Krock |
#11740 random users on the internet typing random inputs |
17:33 |
ShadowBot |
https://github.com/minetest/minetest/issues/11740 -- A shader fails to compile if shadows activated and shadow_soft_radius is set to NaN |
17:34 |
Krock |
plus formspecs are not guarded either. basically all positions could be filled with "inf", causing somewhat weird behaviour |
17:35 |
Krock |
no sane person would ever do that. position calculation errors might be the most likely cause for that |
17:45 |
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17:48 |
MTDiscord |
<GreenXenith> @luatic mainstream support and features are arguably more important than a little less size |
17:48 |
MTDiscord |
<GreenXenith> Besides, gltf has a binary format |
17:49 |
MTDiscord |
<GreenXenith> Er, compressee |
17:49 |
MTDiscord |
<GreenXenith> Compressed |
18:10 |
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18:27 |
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18:41 |
Krock |
sfan5: isn't doxygen usually done in headers? |
18:41 |
sfan5 |
possibly |
18:41 |
sfan5 |
I dunno |
18:42 |
Krock |
function comments in source, doxygen in headers. that's what I've seen so far |
18:42 |
Krock |
well I guess it does not matter |
18:46 |
rubenwardy |
that's correct |
18:46 |
rubenwardy |
"function comments in source" -> anything needed to understand the implementation, rather than how to use it |
18:47 |
rubenwardy |
then doxygen is how to use it correctly, without diving into the implementation |
19:30 |
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19:47 |
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22:05 |
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22:35 |
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