Time Nick Message 00:05 MTDiscord Preaching to the choir 00:05 MTDiscord Gltf or dae, who cares, someone do it pls 09:09 MTDiscord glTF is a horribly bloated format compared to B3D 09:09 MTDiscord Honestly B3D is a decent format, it's just not mainstream since the engine behind it pretty much died 15:17 Zughy[m] I'm pretty sure #2419 and #10733 are the same issue. Should I close the former, as the latter is more straightforward? 15:17 ShadowBot https://github.com/minetest/minetest/issues/2419 -- Formspec and HUD images scale badly 15:17 ShadowBot https://github.com/minetest/minetest/issues/10733 -- Item images use inconsistent scaling 15:47 MTDiscord Zughy[m]: This is not the same issue. The latter is only about items; the former is about images in general. 15:48 MTDiscord Although TBH considering that is was reopened just for items scaling badly, close it :P 17:25 Krock atof converts "NaN" and "inf" to its floating point representation. would it make sense to set those to zero on purpose? 17:26 Krock this is a behaviour change from C++98 to 11 17:33 sfan5 in which cases is that expected to make a difference 17:33 Krock #11740 random users on the internet typing random inputs 17:33 ShadowBot https://github.com/minetest/minetest/issues/11740 -- A shader fails to compile if shadows activated and shadow_soft_radius is set to NaN 17:34 Krock plus formspecs are not guarded either. basically all positions could be filled with "inf", causing somewhat weird behaviour 17:35 Krock no sane person would ever do that. position calculation errors might be the most likely cause for that 17:48 MTDiscord @luatic mainstream support and features are arguably more important than a little less size 17:48 MTDiscord Besides, gltf has a binary format 17:49 MTDiscord Er, compressee 17:49 MTDiscord Compressed 18:41 Krock sfan5: isn't doxygen usually done in headers? 18:41 sfan5 possibly 18:41 sfan5 I dunno 18:42 Krock function comments in source, doxygen in headers. that's what I've seen so far 18:42 Krock well I guess it does not matter 18:46 rubenwardy that's correct 18:46 rubenwardy "function comments in source" -> anything needed to understand the implementation, rather than how to use it 18:47 rubenwardy then doxygen is how to use it correctly, without diving into the implementation