Time |
Nick |
Message |
00:01 |
lhofhansl |
I tried to put these blocks in a list an invalidate when any block loaded by the client changes or the player moved... Then the server spends a bunch of time looking though that set. That set can be 10000 or more blocks - again with large send distances. |
00:04 |
lhofhansl |
BTW. is there a guideline not to have .'s at the end of comments? Most comments around in that file also end with a period. |
00:05 |
sfan5 |
don't think it's written down anywhere, personally I only put period(s) for explanatory texts that do more than just explain what's being done |
00:08 |
lhofhansl |
In any case, I updated the comment. |
00:13 |
sfan5 |
(you can count my LGTM as an approval) |
00:14 |
lhofhansl |
Thanks. So going to merge 10595 soon'ish. |
06:52 |
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14:08 |
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17:11 |
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17:53 |
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20:27 |
Krock |
will merge game#2770, #10564, #10534 and #10320 in 15 minutes |
20:27 |
ShadowBot |
https://github.com/minetest/minetest_game/issues/2770 -- Fix deprecated get_player_velocity and set_physics_override calls by SmallJoker |
20:27 |
ShadowBot |
https://github.com/minetest/minetest/issues/10564 -- Fix ObjectRef crashes due to lua_isnil() by Zughy |
20:27 |
ShadowBot |
https://github.com/minetest/minetest/issues/10534 -- Revert "Fix short 180 degree rotation when using set_bone_position" by appgurueu |
20:27 |
ShadowBot |
https://github.com/minetest/minetest/issues/10320 -- Add model[] formspec element by SmallJoker |
20:42 |
Krock |
merging |
21:31 |
MTDiscord |
<Lone_Wolf> On CTF I'm getting reports of apparent 'hackers' killing players over long distances. Does dragonfire allow for that? |
21:31 |
MTDiscord |
<Lone_Wolf> The server is pretty close to latest dev |
21:32 |
sfan5 |
there's an outstanding (reintroduced) bug regarding that |
21:33 |
MTDiscord |
<Lone_Wolf> That went over my head but I take it that's a yes that used to be a no? |
21:33 |
sfan5 |
yes there is a bug but not in 5.3.0 |
21:33 |
sfan5 |
ä10547 |
21:33 |
sfan5 |
#10547 |
21:33 |
ShadowBot |
https://github.com/minetest/minetest/issues/10547 -- Check interact direction to prevent some cheats by rubenwardy |
21:36 |
MTDiscord |
<Lone_Wolf> Ah |
21:38 |
MTDiscord |
<Lone_Wolf> Guess I'll drop that into the server then. If you don't hear from me it probably went fine |
22:13 |
MTDiscord |
<srinivas> oh well, the folks at dragonfire have alredy mitigated that pr in the a branch iirc |
22:26 |
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22:39 |
rubenwardy |
updated #10547 to just contain the bug fix |
22:39 |
ShadowBot |
https://github.com/minetest/minetest/issues/10547 -- Fix object interaction distance not being checked by rubenwardy |
23:52 |
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