Time |
Nick |
Message |
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09:52 |
sfan5 |
https://old.reddit.com/r/Minetest/comments/jmz9fe/cant_get_any_game_besides_tutorial_to_work_i/ |
09:52 |
sfan5 |
games should really be disallowed from setting mg_name |
09:55 |
rubenwardy |
I think that minetest.settings should be changed to set world settings rather than global |
09:55 |
rubenwardy |
With world settings made a thing |
09:58 |
nore |
I thought games setting mg_name was to force singlenode mapgen for those who have their own mapgen? |
10:04 |
sfan5 |
it was |
10:04 |
sfan5 |
but the setting persists and games now have the ability to influence the mapgens selectable in the world creation menu |
10:08 |
rubenwardy |
There's also a different API for that |
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14:46 |
zughy[m] |
> strictly spoken the lua_api.txt would now need an update to properly state optional arguments, though |
14:46 |
zughy[m] |
Krock things that were optional before should be optional still, I don't think I should edit anything ? |
14:46 |
zughy[m] |
* > |
14:46 |
zughy[m] |
strictly spoken the lua_api.txt would now need an update to properly state optional arguments, though |
14:46 |
zughy[m] |
Krock things that were optional before should be optional still, I don't think I should edit anything ? |
14:47 |
zughy[m] |
I mean, after 10564 is approved, I'll take care of your reviews in the old one and things should be the same |
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23:38 |
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23:41 |
lhofhansl |
Planning to merge #10597 soon. |
23:41 |
ShadowBot |
https://github.com/minetest/minetest/issues/10597 -- Increase defaults for viewing_range, active_object_range and related settings by lhofhansl |
23:43 |
lhofhansl |
Also, if someone can let me know how to generate minetest.conf.example. Pardon my ignorance on that. |
23:45 |
rubenwardy |
https://github.com/minetest/minetest/blob/master/builtin/mainmenu/dlg_settings_advanced.lua#L1101-L1106 |
23:49 |
lhofhansl |
Ah. Thanks. Kinda non-obvious :) |
23:52 |
lhofhansl |
Anybody who can take a quick look at #10595? |
23:52 |
ShadowBot |
https://github.com/minetest/minetest/issues/10595 -- Slight simplification and optimization of RemoteClient. by lhofhansl |
23:56 |
sfan5 |
the only complaint I have is that // Check whether the block exists (with data). shouldn't end with a period |
23:56 |
sfan5 |
LGTM otherwise |
23:58 |
lhofhansl |
I'll update the comment. |
23:59 |
lhofhansl |
BTW. The reason why the server (especially with large settings for max_block_send_distance) spends much time in isOccluded is that the occluded blocks are not sent to the client. So each time RemoteClient::getNextBlocks is called the server has to recheck these blocks. |