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IRC log for #minetest-dev, 2020-11-03

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All times shown according to UTC.

Time Nick Message
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09:52 sfan5 https://old.reddit.com/r/Minetest/comments/jmz9fe/cant_get_any_game_besides_tutorial_to_work_i/
09:52 sfan5 games should really be disallowed from setting mg_name
09:55 rubenwardy I think that minetest.settings should be changed to set world settings rather than global
09:55 rubenwardy With world settings made a thing
09:58 nore I thought games setting mg_name was to force singlenode mapgen for those who have their own mapgen?
10:04 sfan5 it was
10:04 sfan5 but the setting persists and games now have the ability to influence the mapgens selectable in the world creation menu
10:08 rubenwardy There's also a different API for that
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14:46 zughy[m] > strictly spoken the lua_api.txt would now need an update to properly state optional arguments, though
14:46 zughy[m] Krock  things that were optional before should be optional still, I don't think I should edit anything 🤔
14:46 zughy[m] * >
14:46 zughy[m] strictly spoken the lua_api.txt would now need an update to properly state optional arguments, though
14:46 zughy[m] Krock  things that were optional before should be optional still, I don't think I should edit anything 🤔
14:47 zughy[m] I mean, after 10564 is approved, I'll take care of your reviews in the old one and things should be the same
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23:41 lhofhansl Planning to merge #10597 soon.
23:41 ShadowBot https://github.com/minetest/minetest/issues/10597 -- Increase defaults for viewing_range, active_object_range and related settings by lhofhansl
23:43 lhofhansl Also, if someone can let me know how to generate minetest.conf.example. Pardon my ignorance on that.
23:45 rubenwardy https://github.com/minetest/minetest/blob/master/builtin/mainmenu/dlg_settings_advanced.lua#L1101-L1106
23:49 lhofhansl Ah. Thanks. Kinda non-obvious :)
23:52 lhofhansl Anybody who can take a quick look at #10595?
23:52 ShadowBot https://github.com/minetest/minetest/issues/10595 -- Slight simplification and optimization of RemoteClient. by lhofhansl
23:56 sfan5 the only complaint I have is that // Check whether the block exists (with data). shouldn't end with a period
23:56 sfan5 LGTM otherwise
23:58 lhofhansl I'll update the comment.
23:59 lhofhansl BTW. The reason why the server (especially with large settings for max_block_send_distance) spends much time in isOccluded is that the occluded blocks are not sent to the client. So each time RemoteClient::getNextBlocks is called the server has to recheck these blocks.

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