Time |
Nick |
Message |
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12:07 |
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12:20 |
Krock |
next iteration of attachment cleanup is incoming |
12:27 |
rubenwardy |
Yay |
12:29 |
ANAND |
Awesome! |
12:31 |
Krock |
actually I wanted to preserve velocity on detaching, but ended up doing this |
12:31 |
Krock |
.... |
12:34 |
sfan5 |
same happened when I wanted to implement node particles into the API, I ended up cleaning up the internal structures first |
12:35 |
Krock |
#9968 |
12:35 |
ShadowBot |
https://github.com/minetest/minetest/issues/9968 -- Move shared parameters sending to UnitSAO by SmallJoker |
12:35 |
Krock |
yes.. always the same story |
12:37 |
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12:41 |
Krock |
wtf lint |
12:41 |
Krock |
NotLikeThis |
13:10 |
PGimeno |
these are all steps in the right direction, kudos! |
13:14 |
sfan5 |
in case lua type checks are discussed later and I'm not here: I think it's okay to merge it now to avoid "breaking" too many mods but it should have a big and explicit warning that 1) this can cause lua errors later on 2) you need to fix it right now because it will become error in the future; then for 5.4.0-dev the checks should immediately be made fatal |
13:14 |
sfan5 |
oh and the coercion should obviously be fixed |
13:15 |
Krock |
okay, thanks for the input |
13:15 |
rubenwardy |
maybe error stream it? |
13:15 |
rubenwardy |
heh |
13:15 |
sfan5 |
"big and explicit warning" could include printing sufficient amount of !!!'s and/or printing to to errorstream |
13:16 |
rubenwardy |
shame we can't force all modders to read their warning streams |
13:16 |
Krock |
rubenwardy: yes. |
13:16 |
Krock |
errorstream should be fine. |
13:16 |
Krock |
about the coercion... I couldn't find any Lua function that allows checking whether a string can be converted to a number |
13:17 |
Krock |
tonumber() returns 0 on failure |
13:17 |
rubenwardy |
lua_isnumber |
13:17 |
rubenwardy |
" The function lua_isnumber accepts numbers and numerical strings, lua_isstring accepts strings and numbers" |
13:17 |
Krock |
uh.. ok |
13:18 |
rubenwardy |
lua_tonumber will convert a string to a number too |
13:19 |
Krock |
I looked at luaL_checknumber, but didn't know there was lua_isnumber |
13:20 |
Krock |
coercion is really weird. not sure why they added it |
13:20 |
rubenwardy |
checknumber uses "lua_tonumberx", which only works on numbers and not strings |
13:21 |
Krock |
exactly |
13:21 |
rubenwardy |
weird choice |
13:52 |
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14:09 |
rubenwardy |
Anyone free for a meeting today? |
14:10 |
* Krock |
<-- this dude |
14:24 |
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14:37 |
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15:19 |
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15:19 |
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17:07 |
Krock |
If there's no-one else, let's do it next week then... |
17:10 |
rubenwardy |
sfan5, nore, sofar? |
17:35 |
Krock |
sfan55 already said they will not be here, and sofarr didn't attend in a while |
17:47 |
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17:57 |
rubenwardy |
:( |
17:57 |
rubenwardy |
ok, another week then |
18:11 |
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18:18 |
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18:36 |
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19:43 |
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20:27 |
skyliner_369 |
anyone have a list of planned/upcoming core features for the next release of Minetest? |
20:32 |
Krock |
mainly Android rework |
20:32 |
Krock |
new changelog goes here: https://dev.minetest.net/Changelog |
20:32 |
Krock |
nothing so far |
20:35 |
skyliner_369 |
Ah... I'm kind of hoping for a proper mob/entity core. |
20:35 |
Krock |
see mobs_reo |
20:37 |
skyliner_369 |
using that now. mobs redo is pretty good, but the AI is a bit silly still. |
21:05 |
PGimeno |
does mobs_redo use pathfinding? maybe it suddenly starts to work fine :) |
21:09 |
sfan5 |
pathfinding was fixed already |
21:23 |
PGimeno |
I mean, if mobs redo uses pathfinding, since pathfinding was fixed, maybe mobs_redo begins working fine |
21:32 |
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22:16 |
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22:31 |
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22:31 |
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