Time Nick Message 12:20 Krock next iteration of attachment cleanup is incoming 12:27 rubenwardy Yay 12:29 ANAND Awesome! 12:31 Krock actually I wanted to preserve velocity on detaching, but ended up doing this 12:31 Krock .... 12:34 sfan5 same happened when I wanted to implement node particles into the API, I ended up cleaning up the internal structures first 12:35 Krock #9968 12:35 ShadowBot https://github.com/minetest/minetest/issues/9968 -- Move shared parameters sending to UnitSAO by SmallJoker 12:35 Krock yes.. always the same story 12:41 Krock wtf lint 12:41 Krock NotLikeThis 13:10 PGimeno these are all steps in the right direction, kudos! 13:14 sfan5 in case lua type checks are discussed later and I'm not here: I think it's okay to merge it now to avoid "breaking" too many mods but it should have a big and explicit warning that 1) this can cause lua errors later on 2) you need to fix it right now because it will become error in the future; then for 5.4.0-dev the checks should immediately be made fatal 13:14 sfan5 oh and the coercion should obviously be fixed 13:15 Krock okay, thanks for the input 13:15 rubenwardy maybe error stream it? 13:15 rubenwardy heh 13:15 sfan5 "big and explicit warning" could include printing sufficient amount of !!!'s and/or printing to to errorstream 13:16 rubenwardy shame we can't force all modders to read their warning streams 13:16 Krock rubenwardy: yes. 13:16 Krock errorstream should be fine. 13:16 Krock about the coercion... I couldn't find any Lua function that allows checking whether a string can be converted to a number 13:17 Krock tonumber() returns 0 on failure 13:17 rubenwardy lua_isnumber 13:17 rubenwardy " The function lua_isnumber accepts numbers and numerical strings, lua_isstring accepts strings and numbers" 13:17 Krock uh.. ok 13:18 rubenwardy lua_tonumber will convert a string to a number too 13:19 Krock I looked at luaL_checknumber, but didn't know there was lua_isnumber 13:20 Krock coercion is really weird. not sure why they added it 13:20 rubenwardy checknumber uses "lua_tonumberx", which only works on numbers and not strings 13:21 Krock exactly 13:21 rubenwardy weird choice 14:09 rubenwardy Anyone free for a meeting today? 14:10 * Krock <-- this dude 17:07 Krock If there's no-one else, let's do it next week then... 17:10 rubenwardy sfan5, nore, sofar? 17:35 Krock sfan55 already said they will not be here, and sofarr didn't attend in a while 17:57 rubenwardy :( 17:57 rubenwardy ok, another week then 20:27 skyliner_369 anyone have a list of planned/upcoming core features for the next release of Minetest? 20:32 Krock mainly Android rework 20:32 Krock new changelog goes here: https://dev.minetest.net/Changelog 20:32 Krock nothing so far 20:35 skyliner_369 Ah... I'm kind of hoping for a proper mob/entity core. 20:35 Krock see mobs_reo 20:37 skyliner_369 using that now. mobs redo is pretty good, but the AI is a bit silly still. 21:05 PGimeno does mobs_redo use pathfinding? maybe it suddenly starts to work fine :) 21:09 sfan5 pathfinding was fixed already 21:23 PGimeno I mean, if mobs redo uses pathfinding, since pathfinding was fixed, maybe mobs_redo begins working fine