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IRC log for #minetest-dev, 2020-05-29

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All times shown according to UTC.

Time Nick Message
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09:28 PGimeno skyliner_369: that doesn't change the fact that some graphics drivers have trouble with that size
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17:00 rubenwardy thoughts on #9943 ?
17:00 ShadowBot https://github.com/minetest/minetest/issues/9943 -- Deprecate disabling secure.enable_security by rubenwardy
17:01 sfan5 its sometimes convenient to disable it
17:01 sfan5 but as long as the option doesn't go away I don't care I guess
17:01 sfan5 having a big fat warning is certainly a good thing
17:01 rubenwardy ok
17:17 Krock Should the velocity be kept when the player is detached from an entity?
17:18 Krock Like jumping off a cart would then make the player slide a few meters
17:18 longerstaff13 how long is a meter in game?
17:19 Krock one nominal node
17:19 longerstaff13 ah ty
17:19 Krock but don't let Wuzzzzy see this
17:24 fluxflux joined #minetest-dev
17:27 sfan5 review reminder: #9770 #9906 #9900 #9935
17:27 ShadowBot https://github.com/minetest/minetest/issues/9770 -- Add minetest.is_creative_enabled by Wuzzy2
17:27 ShadowBot https://github.com/minetest/minetest/issues/9906 -- Restore visual_scale support for nodeboxes (and allfaces) by numberZero
17:27 ShadowBot https://github.com/minetest/minetest/issues/9900 -- Show Toast in UI thread and fix unpacking on Android 10 by ubulem
17:27 ShadowBot https://github.com/minetest/minetest/issues/9935 -- [NO SQUASH] content_cao: Don't expire visuals when unnecessary + nametag cleanups by sfan5
17:30 Krock testing 9935
17:51 Krock dunno about 9900
17:51 Krock testing 9906
18:00 Krock 9770: `get_player_creative` would technically fit more into the API naming scheme
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18:00 rubenwardy oh no
18:00 Krock is_creative_enabled sounds like a server-wide function
18:01 Krock hmm.. "is_area_protected" well, I see.. it's probably fine
18:11 Krock I think #9954 should be discussed tomorrow in a meeting
18:11 ShadowBot https://github.com/minetest/minetest/issues/9954 -- Lua API: Decrease incorrect parameter type error to warning by SmallJoker
18:11 Krock the opinions seem to diverge a little bit
18:13 Krock added to meeting notes. more PR and issue discussion topics are welcome
19:08 PGimeno Krock: physically it would be more realistic if the velocity is kept, I think that's a good thing
19:10 Krock PGimeno: oh right. already forgot about this idea again. Now that player movement speed can be added nicely without anticheat problems it would be quite easy to add
19:10 Krock to add
19:11 sfan5 hm now that 9935 is reviewed I discovered there might be bug in it
19:15 Krock what's it?
19:16 sfan5 updateNametag passes the scene node to addNametag(), but when the visual expires a new scene node is created but the nametag isn't recreated to change it
19:16 sfan5 I can't get this to trigger any buggy behavior
19:16 sfan5 though
19:18 sfan5 oh, removeFromScene also deletes the nametag
19:18 sfan5 then it's fine
19:19 Krock so far no bug
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20:02 appguru joined #minetest-dev
20:03 appguru sfan5: I'd like to improve the server list design (https://servers.minetest.net)
20:03 appguru Would you be fine with dragging in Bootstrap or a similar framework as dependency?
20:10 NetherEran joined #minetest-dev
20:14 sfan5 that's not too big so it should be okay
20:15 sfan5 the issue is that the css needs to work on foreign pages too (e.g. https://www.minetest.net/servers/)
20:16 Krock might need to default the node.param2 value to 0 in set_node so that older maps don't break
20:16 Krock https://forum.minetest.net/viewtopic.php?f=6&t=24830
20:18 sfan5 that code was added in 5.2.0 yeah
20:27 sfan5 rubenwardy: are your concerns to #9572 addressed?
20:27 ShadowBot https://github.com/minetest/minetest/issues/9572 -- Some vector functions useful for working with rotations by NetherEran
20:28 sfan5 merging #9770, #8668, #9935, game#2689 in 15 minutes
20:28 ShadowBot https://github.com/minetest/minetest/issues/9770 -- Add minetest.is_creative_enabled by Wuzzy2
20:28 ShadowBot https://github.com/minetest/minetest/issues/8668 -- disable_jump check for the player's feet by MoNTE48
20:28 ShadowBot https://github.com/minetest/minetest/issues/9935 -- [NO SQUASH] content_cao: Don't expire visuals when unnecessary + nametag cleanups by sfan5
20:28 rubenwardy yeah
20:28 ShadowBot https://github.com/minetest/minetest_game/issues/2689 -- carts: Fix item collection by sfan5
20:38 PGimeno vector.rotate_around_axis(v, axis, angle)  <-- I have yet to see this function used for something other than axis-aligned rotation (for which it's overkill)
20:42 sfan5 maybe we should have a specialization of it then?
20:47 sfan5 god fuck this garbage software
20:47 sfan5 github created a merge commit again despite this being explicitly disallowed by repo settings
20:49 sfan5 now the patch won't apply anymore ???????????ß
20:50 Krock force push
20:52 sfan5 I just tried to merge montes minetest into my local minetest_game repo
20:52 sfan5 needless to say that wasn't successful
20:55 sfan5 ok done merging now
21:51 PGimeno vector.rotate_around_X/Y/Z(v, angle) is OK
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23:17 paramat joined #minetest-dev
23:17 paramat will merge trivial #9955 in 15 mins
23:17 ShadowBot https://github.com/minetest/minetest/issues/9955 -- Devtest: Fix missing liquid properties causing crash by Wuzzy2
23:31 PGimeno #9572 - "-- Compute matrix multiplication: `matrix` * `v`" That's not what the code that follows is doing. The matrix should be properly rearranged.
23:31 ShadowBot https://github.com/minetest/minetest/issues/9572 -- Some vector functions useful for working with rotations by NetherEran
23:45 paramat ok will add a comment with that
23:46 paramat merging 9955
23:47 nephele left #minetest-dev
23:48 PGimeno vector.directions_to_rotation calls very expensive functions. It's probably simpler to construct a matrix (two normalizations, one cross product), and then to convert that matrix to Euler.
23:48 PGimeno sorry, two cross products
23:49 paramat will add your extra comments later
23:50 PGimeno thanks, that was my last comment, I've finished reviewing

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