Time |
Nick |
Message |
00:01 |
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00:10 |
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00:25 |
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00:27 |
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00:35 |
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00:55 |
skyliner_369 |
2020-05-27 20:54:15: [Main]: Automatically selecting world at [C:\Users\skyly\Desktop\minetest-5.2.0-win64\bin\..\worlds\First World] |
00:55 |
skyliner_369 |
2020-05-27 20:54:15: ERROR[Main]: Irrlicht: Switch to fullscreen: The graphics mode is not supported. |
00:55 |
skyliner_369 |
2020-05-27 20:54:26: WARNING[Main]: Mod name conflict detected: "farming" |
00:55 |
skyliner_369 |
2020-05-27 20:54:26: WARNING[Main]: Will not load: C:\Users\skyly\Desktop\minetest-5.2.0-win64\bin\..\games\minetest_game\mods\farming |
00:55 |
skyliner_369 |
2020-05-27 20:54:26: WARNING[Main]: Overridden by: C:\Users\skyly\Desktop\minetest-5.2.0-win64\bin\..\mods\farming |
00:55 |
skyliner_369 |
2020-05-27 20:54:27: ACTION[Main]: [MOD] Mobs Redo loaded |
00:55 |
skyliner_369 |
2020-05-27 20:54:29: ACTION[Main]: World at [C:\Users\skyly\Desktop\minetest-5.2.0-win64\bin\..\worlds\First World] |
00:55 |
skyliner_369 |
2020-05-27 20:54:29: ACTION[Main]: Server for gameid="minetest" listening on 0.0.0.0:53118. |
00:55 |
skyliner_369 |
2020-05-27 20:54:31: WARNING[Main]: Irrlicht: PNG warning: iCCP: known incorrect sRGB profile |
00:55 |
skyliner_369 |
2020-05-27 20:54:35: ACTION[Server]: singleplayer [127.0.0.1] joins game. List of players: singleplayer |
00:56 |
skyliner_369 |
can somebody help me figure out what causes this crash? I think the PNG profile is only a warning? |
01:04 |
skyliner_369 |
am I even looking in the right spot for a crash report? |
01:11 |
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ANAND joined #minetest-dev |
01:12 |
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01:14 |
skyliner_369 |
how do I find out what causes a crash when the game closes without an error message? |
01:28 |
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02:16 |
skyliner_369 |
Why would a texture pack even cause a crash in release 5.2.0? |
02:35 |
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02:57 |
skyliner_369 |
found the faulty texture. flowing lava. |
03:09 |
skyliner_369 |
256 frames for flowing lava might be too many, that or the image height of 4096 is too tall. |
03:26 |
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03:50 |
skyliner_369 |
what kind of animated textures does the game use? my google-fu is awful and I'm trying to look up how to get GIMP to cut out every other frame... there's 256 frames so brute force isn't an option |
03:50 |
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04:21 |
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04:56 |
Kimapr |
minetest uses spritesheets for animations |
04:57 |
Kimapr |
did you look in terminal where you started minetest in or debug.txt? could be a segfault |
04:58 |
skyliner_369 |
it kept dying before it could print a fault. |
05:00 |
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05:15 |
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05:18 |
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05:55 |
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06:08 |
ANAND |
skyliner_369: It could be a segfault. Did you try gdb? |
06:08 |
skyliner_369 |
gdb? |
06:08 |
ANAND |
i.e. gdb <path_to_minetest>/bin/minetest |
06:09 |
ANAND |
It's a debugger |
06:09 |
ANAND |
I'm think it's available on Windows too, but I'm not 100% sure |
06:14 |
ANAND |
GDB requires MinGW to be installed, apparently |
06:41 |
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06:47 |
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08:00 |
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08:14 |
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08:44 |
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08:51 |
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09:05 |
sfan5 |
merging game#2669 in 5 minutes |
09:05 |
ShadowBot |
https://github.com/minetest/minetest_game/issues/2669 -- Reduce hud icons size to 12x12 pixels by An0n3m0us |
09:12 |
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09:17 |
PGimeno |
a 4096 pixel texture may not work in some graphics cards |
09:25 |
nerzhul |
very stange to put 4k texture on voxel, it's more suitable on standard maps than voxel maps |
10:00 |
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10:16 |
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10:54 |
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Fixer joined #minetest-dev |
11:24 |
Warr1024 |
Re: using gdb for segfaults, I've found that catchsegv is a lot easier to use (I now ALWAYS run MT under it) and it gives roughly the same key info in the event of a crash (just formatted a bit differently) automatically. |
11:25 |
Warr1024 |
If gdb is portable, i.e. works under mingw, then I'd hope some flavor of catchsegv should be too (in principle you should be able to reimplement it by just script-automating gdb after all). |
11:48 |
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12:15 |
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13:12 |
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13:47 |
ANAND |
I noticed someone used catchsegv to debug the upright_sprite segfault. I should give that a try sometime soon... |
13:53 |
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13:53 |
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14:00 |
PGimeno |
Warr1024: that's awesome! I didn't know of it |
14:35 |
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15:07 |
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15:55 |
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16:47 |
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16:55 |
nerzhul_ |
nice last commit sfan5 about perf, gg |
17:46 |
PGimeno |
sfan5++ |
17:51 |
Krock |
sfan6 |
18:07 |
rubenwardy |
it's obviously sfan51 https://rwdy.uk/KMCJs.png |
18:07 |
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18:08 |
nephele |
sfan5++ is not the same as "sfan5"++ or "sfan5" + 1 |
18:09 |
rubenwardy |
\o/ |
18:09 |
rubenwardy |
I don't know JavaScript, gosh |
18:10 |
nephele |
sfan5++ is "stdin:1: syntax error near '+' |
18:10 |
nephele |
" :D |
18:13 |
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18:43 |
PGimeno |
the ++ is to increase the karma :) |
18:43 |
PGimeno |
~karma sfan5 |
18:43 |
ShadowBot |
PGimeno: Karma for "sfan5" has been increased 1 time and decreased 0 times for a total karma of 1. |
18:44 |
PGimeno |
~karma C |
18:44 |
ShadowBot |
PGimeno: Karma for "C" has been increased 3 times and decreased 0 times for a total karma of 3. |
18:44 |
PGimeno |
C++ |
18:44 |
PGimeno |
~karma C |
18:44 |
ShadowBot |
PGimeno: Karma for "C" has been increased 4 times and decreased 0 times for a total karma of 4. |
18:50 |
rubenwardy |
I know :) |
18:50 |
rubenwardy |
also, that's been reset |
18:51 |
rubenwardy |
ohhh, it's per channel |
18:51 |
nephele |
karma-- |
19:21 |
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19:29 |
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19:51 |
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20:15 |
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proller joined #minetest-dev |
22:01 |
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22:02 |
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22:20 |
skyliner_369 |
it's not a 4k texture. it's a 256-frame texture. it just happens to be 4k tall because of 256 frames |
22:52 |
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23:36 |
rubenwardy |
merging #9949 in 10 |
23:36 |
ShadowBot |
https://github.com/minetest/minetest/issues/9949 -- Update ContentDB dialog by rubenwardy |