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IRC log for #minetest-dev, 2017-11-23

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All times shown according to UTC.

Time Nick Message
00:56 paramat #6657 is ready
00:56 ShadowBot https://github.com/minetest/minetest/issues/6657 -- Clearobjects: Send progress messages to terminal using actionstream by paramat
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09:49 kilbith https://lut.im/AEMedyQSh2/ujOZeFZBMCzGfniK.png
09:49 kilbith irrlicht extending continues...
09:53 nerzhul ugly
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13:53 ElementW Yo, is there a way to get the player leave/disconnect reason on the Lua side?
13:54 sfan5 don't think so
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14:11 FourFire Greetings, I'm starting to script a mod in LUA, following https://rubenwardy.com/minetest_modding_book/en
14:12 FourFire is this the right channel for questions?
14:14 TigerInCollege FourFire, Hi, welcome to modding! It would be more interesting the channel #Minetest-Hub
14:15 TigerInCollege lots of moders there.
14:15 TigerInCollege Here is more for development regarding Minetest itself.
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14:16 FourFire Thanks
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20:20 paramat game#1950 is ready, simple PR, can anyone review? i can merge it with game#1835 later
20:20 ShadowBot https://github.com/minetest/minetest_game/issues/1950 -- Flowers: Add black tulip, green chrysanthemum by paramat
20:20 ShadowBot https://github.com/minetest/minetest_game/issues/1835 -- Expose open_chests and chest_lid_obstructed by ForbiddenJ
20:26 Krock the flower textures don't seem to fit well
20:26 Krock the other textures have slightly different gradients from the bottom to the top
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20:28 paramat you mean the black tulip stem being 1 colour?
20:29 paramat i can't see why it shouldn't, that's how stems look
20:30 paramat the orange tulip stem is ugly due to colour gradient on the stem
20:31 Krock more noise wouldn't hurt for both stem types. perhaps I'm just too pedantic about that
20:32 paramat noise on the stem is unnecessary because they don't have noise IRL. although i could add a very very subtle colour gradient
20:32 paramat on the tulip
20:35 paramat hm and also the chrys
20:35 paramat ok
20:36 paramat gradient but no ugly noise
20:36 paramat and i'll put some variation on the chrys leaves
20:37 paramat thanks
20:37 Krock that aside, you've got my concept approval
20:39 paramat ok
20:40 paramat #6639 is ready
20:40 ShadowBot https://github.com/minetest/minetest/issues/6639 -- Light curve: Add and tune mid boost by paramat
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20:48 paramat ~tell lhofhansl see https://github.com/minetest/minetest/pull/6539#issuecomment-346370777
20:48 ShadowBot paramat: O.K.
20:50 paramat for #6666 i'll try to return to 2 lines by removing unnecessary clutter
20:50 ShadowBot https://github.com/minetest/minetest/issues/6666 -- Debug/F5 Information Formatting Issues
20:50 paramat however, can either of drawtime or dtime jitter be removed since those are shown in the profiler?
20:51 paramat hm actuallu dtime jitter is in %, that's not shown that way elsewhere
20:51 paramat *actually
20:54 paramat maybe best at first i don't remove anything
22:02 rubenwardy #6670
22:02 ShadowBot https://github.com/minetest/minetest/issues/6670 -- CSM: Revert "[CSM] Add send_chat_message and run_server_chatcommand" by rubenwardy
22:03 sfan5 the latter could be useful though
22:04 rubenwardy mod channels
22:04 sfan5 no
22:05 sfan5 for client side mods that make use of server provided command to e.g. present them in a more user friendly way
22:05 rubenwardy why not have that as a server mod?
22:06 rubenwardy client-side modding should be like Javascript in that it should decrease the effects of latency and add pretty effects
22:06 sfan5 this is a fairly specific example and this would better be implemented with mod-sending + channels, but it is a valid usecase
22:06 sfan5 yes exactly to get those benefits
22:11 lisac rubenwardy, I'd like to keep sending chat messages from CSM at least until everyone switches to mod channels
22:11 rubenwardy why?
22:11 lisac IIRC some people are using it as a hack for mod channels right now
22:12 rubenwardy CSM has a disclaimer about backwards compatibility
22:12 rubenwardy it's currently unsupported and can be broken at will
22:12 lisac https://forum.minetest.net/viewtopic.php?f=53&t=17808
22:12 paramat why is running a server chatcommand from a client even acceptable? i must misunderstand something
22:13 lisac paramat, you can send a message like '/spawn'
22:13 Shara paramat: asking myself the same thing
22:13 lisac and it'll teleport the player to spawn
22:13 paramat and is that controlled by flavours?
22:13 lisac no idea.
22:13 paramat server chatcommands are for the server only surely?
22:13 lisac client still invokes them
22:13 sfan5 wat
22:14 lisac as in, there is no difference between you typing /spawn and your CSM sending /spawn
22:14 paramat oh
22:14 lisac not sure what you mean by 'only for server'
22:14 paramat so it restricts to commands already usable by players
22:15 lisac yes.
22:15 paramat ok
22:15 lisac and I don't see why it should be removed.
22:15 lisac Server should already protect itself from spam
22:15 lisac nothing prevents player from making a xdotool script to spam even without CSM
22:16 paramat the server would validate chatcommands coming from clients anyway
22:16 lisac yeah.
22:16 paramat being able to spam another way is no reason to add another easier way
22:16 lisac not sure if it's any easier
22:16 paramat it's a false argument used by those resisting CSM restrictions
22:17 lisac it's probably simpler to press up-arrow enter a few times
22:17 rubenwardy there's no reason for it to exist as a function, even if the server should have anti-spam protection too
22:17 lisac then to write a CSM for it
22:17 lisac rubenwardy, I can think of a few use cases
22:17 rubenwardy not valid ones
22:17 lisac for example, a 'now playing' script
22:17 lisac though you might call it spam
22:18 lisac orrr a PM interface
22:18 lisac which gives a GUI to send PMs from.
22:18 lisac or really any other GUI mod.
22:19 lisac a kick/ban serverlist https://forum.minetest.net/viewtopic.php?f=53&t=17800
22:20 lisac some of these are pretty legal.
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22:38 paramat "I'd like to keep sending chat messages from CSM at least until everyone switches to mod channels ...  IIRC some people are using it as a hack for mod channels right now" that's no good argument
22:40 paramat valid uses may exist, but we have to balance against the harm
22:41 sfan5 are easy to use GUIs for common tasks not "good enough" to outweigh chat spamming which totally can't be combated in any other ways?
22:44 sofar don't ban the technology
22:44 sofar ban the abuse
22:44 nerzhul lisac, just to remember, in 0.4.16 you have antispam protection possibilities, either using Server Side mod, either tuning the max chat message rate limit
22:44 sofar let's ban roads, since it's how robbers get to the bank
22:54 paramat well, i'm not sure about removing run_server_chatcommand
23:01 Fixer ban people
23:04 paramat ban carrying guns
23:05 rom1504 ban bans
23:05 sfan5 ^
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