Time Nick Message 00:56 paramat #6657 is ready 00:56 ShadowBot https://github.com/minetest/minetest/issues/6657 -- Clearobjects: Send progress messages to terminal using actionstream by paramat 09:49 kilbith https://lut.im/AEMedyQSh2/ujOZeFZBMCzGfniK.png 09:49 kilbith irrlicht extending continues... 09:53 nerzhul ugly 13:53 ElementW Yo, is there a way to get the player leave/disconnect reason on the Lua side? 13:54 sfan5 don't think so 14:11 FourFire Greetings, I'm starting to script a mod in LUA, following https://rubenwardy.com/minetest_modding_book/en 14:12 FourFire is this the right channel for questions? 14:14 TigerInCollege FourFire, Hi, welcome to modding! It would be more interesting the channel #Minetest-Hub 14:15 TigerInCollege lots of moders there. 14:15 TigerInCollege Here is more for development regarding Minetest itself. 14:16 FourFire Thanks 20:20 paramat game#1950 is ready, simple PR, can anyone review? i can merge it with game#1835 later 20:20 ShadowBot https://github.com/minetest/minetest_game/issues/1950 -- Flowers: Add black tulip, green chrysanthemum by paramat 20:20 ShadowBot https://github.com/minetest/minetest_game/issues/1835 -- Expose open_chests and chest_lid_obstructed by ForbiddenJ 20:26 Krock the flower textures don't seem to fit well 20:26 Krock the other textures have slightly different gradients from the bottom to the top 20:28 paramat you mean the black tulip stem being 1 colour? 20:29 paramat i can't see why it shouldn't, that's how stems look 20:30 paramat the orange tulip stem is ugly due to colour gradient on the stem 20:31 Krock more noise wouldn't hurt for both stem types. perhaps I'm just too pedantic about that 20:32 paramat noise on the stem is unnecessary because they don't have noise IRL. although i could add a very very subtle colour gradient 20:32 paramat on the tulip 20:35 paramat hm and also the chrys 20:35 paramat ok 20:36 paramat gradient but no ugly noise 20:36 paramat and i'll put some variation on the chrys leaves 20:37 paramat thanks 20:37 Krock that aside, you've got my concept approval 20:39 paramat ok 20:40 paramat #6639 is ready 20:40 ShadowBot https://github.com/minetest/minetest/issues/6639 -- Light curve: Add and tune mid boost by paramat 20:48 paramat ~tell lhofhansl see https://github.com/minetest/minetest/pull/6539#issuecomment-346370777 20:48 ShadowBot paramat: O.K. 20:50 paramat for #6666 i'll try to return to 2 lines by removing unnecessary clutter 20:50 ShadowBot https://github.com/minetest/minetest/issues/6666 -- Debug/F5 Information Formatting Issues 20:50 paramat however, can either of drawtime or dtime jitter be removed since those are shown in the profiler? 20:51 paramat hm actuallu dtime jitter is in %, that's not shown that way elsewhere 20:51 paramat *actually 20:54 paramat maybe best at first i don't remove anything 22:02 rubenwardy #6670 22:02 ShadowBot https://github.com/minetest/minetest/issues/6670 -- CSM: Revert "[CSM] Add send_chat_message and run_server_chatcommand" by rubenwardy 22:03 sfan5 the latter could be useful though 22:04 rubenwardy mod channels 22:04 sfan5 no 22:05 sfan5 for client side mods that make use of server provided command to e.g. present them in a more user friendly way 22:05 rubenwardy why not have that as a server mod? 22:06 rubenwardy client-side modding should be like Javascript in that it should decrease the effects of latency and add pretty effects 22:06 sfan5 this is a fairly specific example and this would better be implemented with mod-sending + channels, but it is a valid usecase 22:06 sfan5 yes exactly to get those benefits 22:11 lisac rubenwardy, I'd like to keep sending chat messages from CSM at least until everyone switches to mod channels 22:11 rubenwardy why? 22:11 lisac IIRC some people are using it as a hack for mod channels right now 22:12 rubenwardy CSM has a disclaimer about backwards compatibility 22:12 rubenwardy it's currently unsupported and can be broken at will 22:12 lisac https://forum.minetest.net/viewtopic.php?f=53&t=17808 22:12 paramat why is running a server chatcommand from a client even acceptable? i must misunderstand something 22:13 lisac paramat, you can send a message like '/spawn' 22:13 Shara paramat: asking myself the same thing 22:13 lisac and it'll teleport the player to spawn 22:13 paramat and is that controlled by flavours? 22:13 lisac no idea. 22:13 paramat server chatcommands are for the server only surely? 22:13 lisac client still invokes them 22:13 sfan5 wat 22:14 lisac as in, there is no difference between you typing /spawn and your CSM sending /spawn 22:14 paramat oh 22:14 lisac not sure what you mean by 'only for server' 22:14 paramat so it restricts to commands already usable by players 22:15 lisac yes. 22:15 paramat ok 22:15 lisac and I don't see why it should be removed. 22:15 lisac Server should already protect itself from spam 22:15 lisac nothing prevents player from making a xdotool script to spam even without CSM 22:16 paramat the server would validate chatcommands coming from clients anyway 22:16 lisac yeah. 22:16 paramat being able to spam another way is no reason to add another easier way 22:16 lisac not sure if it's any easier 22:16 paramat it's a false argument used by those resisting CSM restrictions 22:17 lisac it's probably simpler to press up-arrow enter a few times 22:17 rubenwardy there's no reason for it to exist as a function, even if the server should have anti-spam protection too 22:17 lisac then to write a CSM for it 22:17 lisac rubenwardy, I can think of a few use cases 22:17 rubenwardy not valid ones 22:17 lisac for example, a 'now playing' script 22:17 lisac though you might call it spam 22:18 lisac orrr a PM interface 22:18 lisac which gives a GUI to send PMs from. 22:18 lisac or really any other GUI mod. 22:19 lisac a kick/ban serverlist https://forum.minetest.net/viewtopic.php?f=53&t=17800 22:20 lisac some of these are pretty legal. 22:38 paramat "I'd like to keep sending chat messages from CSM at least until everyone switches to mod channels ... IIRC some people are using it as a hack for mod channels right now" that's no good argument 22:40 paramat valid uses may exist, but we have to balance against the harm 22:41 sfan5 are easy to use GUIs for common tasks not "good enough" to outweigh chat spamming which totally can't be combated in any other ways? 22:44 sofar don't ban the technology 22:44 sofar ban the abuse 22:44 nerzhul lisac, just to remember, in 0.4.16 you have antispam protection possibilities, either using Server Side mod, either tuning the max chat message rate limit 22:44 sofar let's ban roads, since it's how robbers get to the bank 22:54 paramat well, i'm not sure about removing run_server_chatcommand 23:01 Fixer ban people 23:04 paramat ban carrying guns 23:05 rom1504 ban bans 23:05 sfan5 ^