Time |
Nick |
Message |
00:07 |
Wuzzy |
assuming i frequently call player functions on a player |
00:07 |
Wuzzy |
like set_hp or set_sky |
00:07 |
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00:08 |
Wuzzy |
but always with the exact same values as the current player hp/sky values |
00:08 |
Wuzzy |
how often is actually data transferred over the net? |
00:11 |
Wuzzy |
e.g. i call set_hp(20) 1000 times in row and the player never gets hurt. how many times does the server actually sent an update to the client? |
00:14 |
sofar |
the packet is sent anyway, I think |
00:15 |
sofar |
wireshark it |
00:47 |
sofar |
uh, how do I change the blue color of the sky, WITHOUT going from "regular" to "plain" sky and losing my sun/moon? |
00:49 |
Shara |
sofar: far as I know, you don't |
00:50 |
Shara |
It's something I'd love though, so please share if you work that out |
00:57 |
sofar |
seems all hardcoded in src/sky.cpp |
00:57 |
sofar |
alas |
01:00 |
Shara |
That was my conclusion as well |
01:00 |
Shara |
I really want to be able to do things, any things at all really, to the sky without losing the sun and moon |
01:44 |
paramat |
indeed you can't, it's needed |
01:45 |
paramat |
we can have clouds plus a custom sky (i think), so we need sun/moon with it too |
01:49 |
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02:04 |
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02:56 |
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05:35 |
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05:36 |
paramat |
will merge #6657 #6665 #6673 now |
05:36 |
ShadowBot |
https://github.com/minetest/minetest/issues/6657 -- Clearobjects: Send progress messages to terminal using actionstream by paramat |
05:36 |
ShadowBot |
https://github.com/minetest/minetest/issues/6665 -- Inventory: Restrict access from too far away by SmallJoker |
05:36 |
ShadowBot |
https://github.com/minetest/minetest/issues/6673 -- Fix some misspellings in the Lua API Documentation by gituser2194 |
05:49 |
paramat |
merged |
06:04 |
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08:24 |
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08:36 |
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08:39 |
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09:26 |
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09:33 |
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09:52 |
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10:34 |
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10:45 |
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11:23 |
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11:27 |
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11:46 |
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11:51 |
geospeck |
Hi guys, I am trying to compile the project on my Mac but it fails with this error CMake Error at src/CMakeLists.txt:99 (message): Sound enabled, but cannot be used. |
11:52 |
geospeck |
I think it cant find the OpenAL and Vorbis |
11:53 |
Krock |
libvorbis, libogg and |
11:53 |
geospeck |
I've tried to find out how to compile the project on Mac but there is nothing on the Doc |
11:53 |
Krock |
libopenal are required to enable sound |
11:53 |
geospeck |
for Mac as well? |
11:54 |
Krock |
I think so.. |
11:54 |
geospeck |
Thank you very much Krock! I'll try again |
11:55 |
Krock |
of course, the development/source packages are required to build minetest |
11:56 |
geospeck |
what do you mean? |
11:56 |
geospeck |
dev branch? |
11:57 |
rubenwardy |
most packages have two versions, a user version and a dev version |
11:57 |
rubenwardy |
a user version is needed to *run* something that uses the library |
11:57 |
Krock |
respectively compiled and raw source code |
11:57 |
rubenwardy |
whereas a dev version is needed to *compile* something that uses the library |
11:58 |
geospeck |
oh I see, my bad |
11:58 |
rubenwardy |
although that's the case on Linux, not sure about OS X |
11:58 |
Krock |
on GNU/Linux these packages usually differ by "-dev" or "-devel" name tailings |
11:58 |
rubenwardy |
* Mac OS |
11:58 |
rubenwardy |
yeah, the user version is usually like luajit and the dev luajit-dev |
11:58 |
geospeck |
on Mac I see homebrew for installing packages |
11:59 |
geospeck |
use* |
11:59 |
geospeck |
I guess I need to pull HEAD of each package |
12:00 |
rubenwardy |
looks like brew install openal-soft |
12:00 |
rubenwardy |
but I'm not sure, it looks wrong |
12:00 |
rubenwardy |
there's no other openal packages |
12:01 |
geospeck |
yes that's the one that I've installed and it worked |
12:01 |
geospeck |
do I need X11 for mac? |
12:02 |
Krock |
or use the nail and hammer method by cloning/downloading each library's source code and specify the paths in cmake |
12:02 |
geospeck |
Could not find X11 |
12:02 |
Krock |
"X11 is no longer included with Mac, but X11 server and client libraries are available from the XQuartz project." |
12:02 |
Krock |
https://support.apple.com/en-us/HT201341 |
12:03 |
rubenwardy |
I don't see why that would be needed |
12:03 |
geospeck |
if(NOT HAIKU) find_package(X11 REQUIRED) |
12:03 |
rubenwardy |
ah, maybe for Irrlicht |
12:03 |
rubenwardy |
still odd |
12:03 |
geospeck |
line 308 |
12:03 |
Krock |
then would irrlicht depend on it, not minetest |
12:03 |
geospeck |
CMakeLists |
12:04 |
rubenwardy |
you weirdly need to link with jpg and stuff for Irrlicht, Krock |
12:05 |
Krock |
X11 was already required for Unix before HAIKU "support" was added |
12:05 |
rubenwardy |
yeah, X11 is needed by Irrlicht along with JPEG, libpng, and opengl |
12:06 |
Krock |
bzlib2 too, no? |
12:06 |
Krock |
* bzip2 |
12:06 |
Krock |
https://github.com/minetest/minetest/blame/cd1140f69/src/CMakeLists.txt#L303 |
12:06 |
rubenwardy |
yeah that's listed too, I wasn't sure if I just made a mistake in NBE |
12:12 |
sfan5 |
rubenwardy: while it may appear weird, it's only logical if you consider static linking |
12:27 |
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12:39 |
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12:47 |
geospeck |
success! managed to build the engine |
12:48 |
geospeck |
thanks guys for your help! |
12:50 |
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13:04 |
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13:11 |
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13:12 |
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13:29 |
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13:43 |
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13:45 |
geospeck |
looks like this line src/CMakeLists.txt:354:check_include_files(endian.h HAVE_ENDIAN_H) must be conditional for Mac, because |
13:45 |
geospeck |
endian.h is under machine/ |
13:45 |
geospeck |
on macs |
14:23 |
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18:26 |
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18:31 |
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18:59 |
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18:59 |
paramat |
#6650 is ready |
18:59 |
ShadowBot |
https://github.com/minetest/minetest/issues/6650 -- Zoom: Set zoom FOV per-player using a player object property by paramat |
19:14 |
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