Time |
Nick |
Message |
00:30 |
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lisac joined #minetest-dev |
00:49 |
paramat |
will merge game#1862 game#1863 game#1864 now |
00:49 |
ShadowBot |
https://github.com/minetest/minetest_game/issues/1862 -- Apply default textures from model when passing nil to default.player_set_textures by danielmeek32 |
00:49 |
ShadowBot |
https://github.com/minetest/minetest_game/issues/1863 -- Player_api: Integrate settable player collisionbox by paramat |
00:49 |
ShadowBot |
https://github.com/minetest/minetest_game/issues/1864 -- Floatland biomes: Simplify to grassland by paramat |
01:01 |
paramat |
done |
01:18 |
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01:37 |
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01:55 |
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03:20 |
paramat |
so we can re-add this feature #6217 |
03:20 |
ShadowBot |
https://github.com/minetest/minetest/issues/6217 -- Step height: Use object property step height for player by paramat |
03:43 |
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04:23 |
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05:53 |
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10:16 |
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19:46 |
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paramat joined #minetest-dev |
19:47 |
paramat |
we can re-add this feature now #6217 but please comment on the removal of the android 'autojump' hack |
19:47 |
ShadowBot |
https://github.com/minetest/minetest/issues/6217 -- Step height: Add as player object property. Remove Android 'autojump' hack by paramat |
19:48 |
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19:48 |
paramat |
also any support for player eye height as an object property? #6216 |
19:48 |
ShadowBot |
https://github.com/minetest/minetest/issues/6216 -- Add player eye height as player object property |
19:50 |
Krock |
6217: where's the API part? |
19:54 |
paramat |
oh docs, will add |
19:54 |
Krock |
and where is the property read from the Lua part? |
19:54 |
paramat |
it seems to work already, it did when it was first merged |
19:55 |
paramat |
i simply re-applied #5710 |
19:55 |
ShadowBot |
https://github.com/minetest/minetest/issues/5710 -- Use stepheight from CAO instead of hardcoded value by Ekdohibs |
19:56 |
Krock |
oh I see. the variable already exists and is known to be read |
19:58 |
paramat |
https://github.com/minetest/minetest/blob/master/src/script/common/c_content.cpp#L249 |
19:58 |
Krock |
indeed |
19:58 |
paramat |
already there for some reason :] |
19:58 |
paramat |
anyway i'll add docs |
19:59 |
paramat |
and do some testing |
19:59 |
Krock |
"stepheight = 0," also already exists in the object properties |
19:59 |
Krock |
(docs) |
20:00 |
paramat |
oh of course, because it's there for mobs |
20:00 |
paramat |
but now applied to player too |
20:02 |
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20:04 |
paramat |
#4703 ? |
20:04 |
ShadowBot |
https://github.com/minetest/minetest/issues/4703 -- Rename “Use†key to “Special†by Wuzzy2 |
20:15 |
paramat |
#6202 seems good now |
20:15 |
ShadowBot |
https://github.com/minetest/minetest/issues/6202 -- Remove cloud_height setting by bendeutsch |
20:27 |
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Lone-Star joined #minetest-dev |
20:30 |
Lone-Star |
I have compiled the latest engine along with the latest mt game and have noticed that the player will not stand on top of nodes, it is buried half down, didn't see any open issues of this on git, just wondering if this is a known issue |
20:31 |
paramat |
see https://forum.minetest.net/viewtopic.php?f=18&t=18144 |
20:31 |
paramat |
are you connecting to an incompatible server? |
20:32 |
Lone-Star |
running local game |
20:32 |
paramat |
weird |
20:33 |
paramat |
engine and mtgame both latest dev version? |
20:33 |
Lone-Star |
yes, just repulled everything |
20:33 |
paramat |
ok any mods that provide a player model? |
20:34 |
Lone-Star |
no mods enabled yet |
20:34 |
paramat |
odd, that should work for you |
20:35 |
Lone-Star |
im pulling from the master branch for both engine and game, this is correct? |
20:36 |
paramat |
yes |
20:37 |
sfan5 |
can't reproduce with latest master |
20:38 |
paramat |
i've just merged https://github.com/minetest/minetest_game/commit/b4abb0757250625e4231478ccde292307c27bc69 but i did test it |
20:38 |
Lone-Star |
if i recall, this was not happening a week ago when i did a build. just noticed this last time when i set flag to -DRUN_IN_PLACE=FALSE |
20:39 |
sfan5 |
... |
20:39 |
paramat |
maybe you have 2 versions of MT? |
20:39 |
sfan5 |
it's using your system-wide minetest_game / mods and thus breaking |
20:40 |
sfan5 |
if you use -DRUN_IN_PLACE=0 you always need to sudo make install |
20:40 |
Lone-Star |
sfan5: even if i have no mods enabled? |
20:40 |
sfan5 |
yes |
20:40 |
Lone-Star |
ok |
20:40 |
sfan5 |
it will always do that because that is what you configured it to do |
20:41 |
paramat |
good, a relief :] |
20:43 |
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20:45 |
Lone-Star |
ok, so i do a "cmake . -DRUN_IN_PLACE=FALSE" then do a "sudo make -j 4 install" ? |
20:47 |
sfan5 |
just run "sudo make install" right now |
20:47 |
sfan5 |
or did you remove your minetest folder? |
20:47 |
Lone-Star |
nah, stll have the mt dir |
20:53 |
Lone-Star |
ok, player stands on top of nodes running dev 0.4.1.6 engine and release version of mt game, but not the dev version of mt game |
20:53 |
Lone-Star |
which is fine for now |
20:54 |
paramat |
? seems wrong |
20:55 |
paramat |
game 0.4.16 stable has an incompatible player model |
21:00 |
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proller joined #minetest-dev |
21:00 |
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lisac joined #minetest-dev |
21:06 |
Lone-Star |
ok, my mistake, i did not update the mt game today, it was still from several days back, updated mt game to newest and all is fine |
21:07 |
Lone-Star |
i did not run my script i made to pull from git, just ran commands manual and all didn't get pulled |
21:08 |
Lone-Star |
anyways, thanks for the advise |
21:10 |
paramat |
ok good |
21:11 |
Lone-Star |
i build for android from source and use to doing things a certain way. so im am doing other projects to broaden my scope in building from source |
21:13 |
Lone-Star |
take care, im off to finish mowing the yard :( |
21:13 |
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21:16 |
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21:20 |
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23:02 |
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23:04 |
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23:13 |
paramat |
rubenwardy perhaps i can merge this with your suggested change? game#1851 and once i test it |
23:13 |
ShadowBot |
https://github.com/minetest/minetest_game/issues/1851 -- Make underwater torches drop by ForbiddenJ |
23:15 |
paramat |
yeah, will do later if no objections |
23:21 |
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23:36 |
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23:54 |
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