Time Nick Message 00:49 paramat will merge game#1862 game#1863 game#1864 now 00:49 ShadowBot https://github.com/minetest/minetest_game/issues/1862 -- Apply default textures from model when passing nil to default.player_set_textures by danielmeek32 00:49 ShadowBot https://github.com/minetest/minetest_game/issues/1863 -- Player_api: Integrate settable player collisionbox by paramat 00:49 ShadowBot https://github.com/minetest/minetest_game/issues/1864 -- Floatland biomes: Simplify to grassland by paramat 01:01 paramat done 03:20 paramat so we can re-add this feature #6217 03:20 ShadowBot https://github.com/minetest/minetest/issues/6217 -- Step height: Use object property step height for player by paramat 19:47 paramat we can re-add this feature now #6217 but please comment on the removal of the android 'autojump' hack 19:47 ShadowBot https://github.com/minetest/minetest/issues/6217 -- Step height: Add as player object property. Remove Android 'autojump' hack by paramat 19:48 paramat also any support for player eye height as an object property? #6216 19:48 ShadowBot https://github.com/minetest/minetest/issues/6216 -- Add player eye height as player object property 19:50 Krock 6217: where's the API part? 19:54 paramat oh docs, will add 19:54 Krock and where is the property read from the Lua part? 19:54 paramat it seems to work already, it did when it was first merged 19:55 paramat i simply re-applied #5710 19:55 ShadowBot https://github.com/minetest/minetest/issues/5710 -- Use stepheight from CAO instead of hardcoded value by Ekdohibs 19:56 Krock oh I see. the variable already exists and is known to be read 19:58 paramat https://github.com/minetest/minetest/blob/master/src/script/common/c_content.cpp#L249 19:58 Krock indeed 19:58 paramat already there for some reason :] 19:58 paramat anyway i'll add docs 19:59 paramat and do some testing 19:59 Krock "stepheight = 0," also already exists in the object properties 19:59 Krock (docs) 20:00 paramat oh of course, because it's there for mobs 20:00 paramat but now applied to player too 20:04 paramat #4703 ? 20:04 ShadowBot https://github.com/minetest/minetest/issues/4703 -- Rename “Use” key to “Special” by Wuzzy2 20:15 paramat #6202 seems good now 20:15 ShadowBot https://github.com/minetest/minetest/issues/6202 -- Remove cloud_height setting by bendeutsch 20:30 Lone-Star I have compiled the latest engine along with the latest mt game and have noticed that the player will not stand on top of nodes, it is buried half down, didn't see any open issues of this on git, just wondering if this is a known issue 20:31 paramat see https://forum.minetest.net/viewtopic.php?f=18&t=18144 20:31 paramat are you connecting to an incompatible server? 20:32 Lone-Star running local game 20:32 paramat weird 20:33 paramat engine and mtgame both latest dev version? 20:33 Lone-Star yes, just repulled everything 20:33 paramat ok any mods that provide a player model? 20:34 Lone-Star no mods enabled yet 20:34 paramat odd, that should work for you 20:35 Lone-Star im pulling from the master branch for both engine and game, this is correct? 20:36 paramat yes 20:37 sfan5 can't reproduce with latest master 20:38 paramat i've just merged https://github.com/minetest/minetest_game/commit/b4abb0757250625e4231478ccde292307c27bc69 but i did test it 20:38 Lone-Star if i recall, this was not happening a week ago when i did a build. just noticed this last time when i set flag to -DRUN_IN_PLACE=FALSE 20:39 sfan5 ... 20:39 paramat maybe you have 2 versions of MT? 20:39 sfan5 it's using your system-wide minetest_game / mods and thus breaking 20:40 sfan5 if you use -DRUN_IN_PLACE=0 you always need to sudo make install 20:40 Lone-Star sfan5: even if i have no mods enabled? 20:40 sfan5 yes 20:40 Lone-Star ok 20:40 sfan5 it will always do that because that is what you configured it to do 20:41 paramat good, a relief :] 20:45 Lone-Star ok, so i do a "cmake . -DRUN_IN_PLACE=FALSE" then do a "sudo make -j 4 install" ? 20:47 sfan5 just run "sudo make install" right now 20:47 sfan5 or did you remove your minetest folder? 20:47 Lone-Star nah, stll have the mt dir 20:53 Lone-Star ok, player stands on top of nodes running dev 0.4.1.6 engine and release version of mt game, but not the dev version of mt game 20:53 Lone-Star which is fine for now 20:54 paramat ? seems wrong 20:55 paramat game 0.4.16 stable has an incompatible player model 21:06 Lone-Star ok, my mistake, i did not update the mt game today, it was still from several days back, updated mt game to newest and all is fine 21:07 Lone-Star i did not run my script i made to pull from git, just ran commands manual and all didn't get pulled 21:08 Lone-Star anyways, thanks for the advise 21:10 paramat ok good 21:11 Lone-Star i build for android from source and use to doing things a certain way. so im am doing other projects to broaden my scope in building from source 21:13 Lone-Star take care, im off to finish mowing the yard :( 23:13 paramat rubenwardy perhaps i can merge this with your suggested change? game#1851 and once i test it 23:13 ShadowBot https://github.com/minetest/minetest_game/issues/1851 -- Make underwater torches drop by ForbiddenJ 23:15 paramat yeah, will do later if no objections