Time |
Nick |
Message |
00:19 |
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00:39 |
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00:41 |
Grandolf |
where can i find nathan? or am i on at the wrong time? |
00:42 |
rubenwardy |
this is very definitely the wrong channel |
00:42 |
rubenwardy |
#minetest or #-hub |
00:42 |
Grandolf |
hes not on -hub rn |
00:43 |
Grandolf |
i cant talk on -hub |
00:43 |
Grandolf |
nvm, will PM |
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10:32 |
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10:37 |
sfan5 |
merging #6209 (2 approvals) |
10:37 |
ShadowBot |
https://github.com/minetest/minetest/issues/6209 -- Fix player coordinate rounding in collisionMoveSimple() (#6197) by JRottm |
10:43 |
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10:51 |
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11:11 |
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11:48 |
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12:07 |
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13:03 |
Fixer |
new bug |
13:04 |
Fixer |
hmm |
13:13 |
Fixer |
https://github.com/minetest/minetest_game/issues/1866 |
13:18 |
Fixer |
there were collision fixes i want to test, are they client-side? |
13:19 |
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14:03 |
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14:53 |
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15:16 |
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15:57 |
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16:02 |
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16:11 |
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16:13 |
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16:17 |
ShadowNinja |
I probably won't be here for the dev meeting later today. |
17:24 |
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17:44 |
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18:38 |
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18:41 |
paramat |
Krock nore rubenwardy sofar maybe we can look at some issues/PRs |
18:41 |
Krock |
okay, I'd be here |
18:41 |
paramat |
game#1863 is simple, can anyone good with player api check? |
18:41 |
ShadowBot |
https://github.com/minetest/minetest_game/issues/1863 -- Player_api: Integrate settable player collisionbox by paramat |
18:42 |
paramat |
game#1851 seems good if anyone can review, i'll retest it, nice feature |
18:42 |
ShadowBot |
https://github.com/minetest/minetest_game/issues/1851 -- Make underwater torches drop by ForbiddenJ |
18:43 |
paramat |
game#1859 simple texture PR |
18:43 |
ShadowBot |
https://github.com/minetest/minetest_game/issues/1859 -- default_desert_cobble.png with darker mortar by TumeniNodes |
18:43 |
Krock |
first one looks good but it would be great to have such defaults in the minetest functions, like minetest.defaults.player_collisionbox |
18:44 |
paramat |
maybe do that in a separate PR? |
18:44 |
Krock |
actually that request is low-priority because each model can change the collision box int he definition |
18:47 |
paramat |
no rush for game#1813 but that's ready for consideration, i decided that adding a 2nd density increase can be in a follow-up PR |
18:47 |
ShadowBot |
https://github.com/minetest/minetest_game/issues/1813 -- Ores (non-mgv6 mapgens): New distributions by paramat |
18:47 |
Krock |
1851 is ok too, if tested |
18:47 |
paramat |
ok i'll test that later |
18:47 |
paramat |
retest it i mean |
18:47 |
Krock |
neutral on 1859, as I like more contrast slightly more |
18:47 |
paramat |
yes it still doesn't look quite right to me |
18:48 |
paramat |
somehow |
18:48 |
Krock |
design is a difficult task :P |
18:48 |
paramat |
mortar too close in colour |
18:48 |
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18:50 |
Krock |
the change of mese blocks from -1024 to -2048 looks a bit extreme. is reducing the chance of the generated ores not possible? |
18:51 |
paramat |
that's an added density increase that was missing, upper limit is unchanged |
18:51 |
paramat |
i should clarify the commit message with old values |
18:51 |
paramat |
no rush to review that, it will take some time to consider |
18:52 |
paramat |
you can see my design thoughts there are complex |
18:53 |
paramat |
mese blocks are the only ores without a 2nd stage so i added one twice as deep |
18:53 |
Krock |
oh I see, that's where it comes from |
18:54 |
Krock |
increasing the occurrence of the ores with increasing depth is what players like |
18:54 |
Krock |
as long it's still possible to get a few ores without mining hundreds of meters down to start on a server |
18:55 |
paramat |
yeah, i plan to add a 2nd increase in density for all ores much lower |
18:55 |
paramat |
yes that PR leaves iron and coal unchanged to not change basic gameplay |
18:56 |
rubenwardy |
reviewed game#1851 |
18:56 |
ShadowBot |
https://github.com/minetest/minetest_game/issues/1851 -- Make underwater torches drop by ForbiddenJ |
18:57 |
rubenwardy |
game#1863 looks fairly trivial, but I've not checked out the new collision box changes yet |
18:57 |
ShadowBot |
https://github.com/minetest/minetest_game/issues/1863 -- Player_api: Integrate settable player collisionbox by paramat |
18:57 |
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18:58 |
paramat |
actually i should give 1863 a quick test, duh |
18:59 |
Krock_ |
or there would be further params to specify the start chance and end chance, so we 1) don't have to add five registrations per ore and 2) don't need more RAM and time to calculate a perlin noise for each of them |
18:59 |
Krock_ |
but that's issue number 8XX ;) |
19:00 |
paramat |
ores don't use perlin noise |
19:00 |
Krock |
pseudorandom? |
19:00 |
paramat |
oh isee |
19:01 |
paramat |
yes PRNG |
19:01 |
paramat |
but perlin noise is an option in many ores |
19:03 |
paramat |
however each stage tends to change the cluster size and cluster number of ores too, so i like having separate registrations for each, it's clearer and simpler |
19:03 |
paramat |
anyway something for later |
19:03 |
Krock |
merging #6211 in 5 mins |
19:03 |
ShadowBot |
https://github.com/minetest/minetest/issues/6211 -- Start off newly generated worlds early at sunrise, 5:15am by JRottm |
19:04 |
paramat |
nice |
19:04 |
paramat |
a nice difference from MC |
19:04 |
Krock |
what does happen in MC when a world is created? |
19:05 |
paramat |
erm middayish |
19:05 |
Krock |
ah |
19:05 |
paramat |
i think? |
19:05 |
rubenwardy |
does it matter |
19:05 |
rubenwardy |
what MC does, that is :) |
19:05 |
Krock |
the chance is high that they have midday, like our current code is |
19:06 |
Krock |
inspired by MC ;) |
19:06 |
rubenwardy |
+1 for concept on that PR |
19:06 |
paramat |
not much but i prefer to not copy MC if there's no reason to :] |
19:06 |
rubenwardy |
in that case, evaluate features without thinking about MC. |
19:07 |
rubenwardy |
although not sure how you'd counter the bias of people suggesting MC things |
19:08 |
rubenwardy |
but yeah, that's fair |
19:08 |
rubenwardy |
so, about underground decorations |
19:08 |
rubenwardy |
it may be useful to decide on what to add, and how it would fit together |
19:09 |
rubenwardy |
I like the idea of adding some sort of glowing fungi to be used in mese lamps |
19:11 |
paramat |
yes i'll code the feature soon |
19:11 |
paramat |
but don't have much inspiration for creating decorations |
19:12 |
paramat |
however Shara has done a lot of good work with underground decorations so i will to ask for her help |
19:12 |
paramat |
glowing fungi stuff which looks lovely |
19:15 |
Shara |
:) |
19:18 |
paramat |
i want to add the new sandstones to mapgen, but there isn't an oregen that is continuos over mapchunk borders, for a nice strata effect, so i'm thinking of adding a 'strataore' type that uses 1 2D noise for a gentle wavelike variation |
19:19 |
paramat |
for a visible band of alternative nodes, should look nice cutting through mountains and cliffs |
19:19 |
paramat |
maybe we can get this merged finally? #4703 |
19:20 |
ShadowBot |
https://github.com/minetest/minetest/issues/4703 -- Rename “Use†key to “Special†by Wuzzy2 |
19:21 |
paramat |
possible close? #5654 |
19:21 |
ShadowBot |
https://github.com/minetest/minetest/issues/5654 -- Add the ability to toggle camera mode backwards by bigfoot547 |
19:21 |
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19:24 |
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19:24 |
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19:24 |
rubenwardy |
paramat, yeah, not really needed |
19:25 |
paramat |
ok, and #6049 seems pointless |
19:25 |
ShadowBot |
https://github.com/minetest/minetest/issues/6049 -- noclip: Avoid pointing the node which contains the camera position |
19:26 |
rubenwardy |
it would be better to avoid going into walls |
19:27 |
rubenwardy |
even Tomb Raider I could do that |
19:27 |
rubenwardy |
iirc |
19:30 |
paramat |
well with noclip you want the camera to pass through solids |
19:31 |
paramat |
and without noclip the player doesn't pass through solids |
19:31 |
paramat |
:] |
19:32 |
paramat |
i should mention, serverside validation of noclip/fly, improvement of anticheat, it's a very big issue for server owners, shivajiva has shut down a server over this |
19:32 |
paramat |
c55 might work on this but it might be a while, i might ask nerzhul if he's interested on working on it |
19:52 |
paramat |
thanks for being around, i'll merge some MTG stuff later |
20:02 |
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20:13 |
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20:21 |
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20:33 |
paramat |
anyone agree with this simplification https://github.com/minetest/minetest/pull/6202#discussion_r131450803 to #6202 ? |
20:33 |
ShadowBot |
https://github.com/minetest/minetest/issues/6202 -- Remove cloud_height setting by bendeutsch |
20:33 |
paramat |
the clouds would just look a little higher in menu |
20:39 |
paramat |
+1 for #6213 |
20:39 |
ShadowBot |
https://github.com/minetest/minetest/issues/6213 -- Leaner minimap arrow makes it easier to see the direction by JRottm |
20:45 |
Noxarivis[m] |
paramat: hey |
20:59 |
Wayward_One |
What else needs to be updated to build Android? My build environment's been broken since the recent breaking changes. FWIW, the Linux version builds okay on the same machine. |
21:00 |
rubenwardy |
what's the error |
21:01 |
Wayward_One |
one sec |
21:06 |
Wayward_One |
https://pastebin.com/8s9F3cYL |
21:07 |
rubenwardy |
you need to update gcc to one which supports c++ 11 |
21:12 |
Wayward_One |
that's the thing, it's already updated. normal minetest compiles fine |
21:14 |
Wayward_One |
i'm pretty sure it may be the ndk or something else android-specific that needs updating, but there's been no mention of it that i'm aware of |
21:16 |
rubenwardy |
the error is thrown in one of the NDK files |
21:16 |
paramat |
Monte48 from MultiCraft has said that C++11 changes broke Android |
21:17 |
rubenwardy |
note: C++11 'constexpr' only available with -std=c++11 or -std=gnu++11 |
21:17 |
paramat |
meaning he cannot update and keep up with MT |
21:17 |
rubenwardy |
maybe the Android makefiles do not include the flags? |
21:19 |
Wayward_One |
i tried fiddling with the flags, to no avail |
21:20 |
rubenwardy |
does gcc 4.9 support C++11 |
21:20 |
Wayward_One |
i hope android isn't completely broken.. |
21:20 |
Wayward_One |
i don't think so, but that machine has 5.4.0 |
21:20 |
rubenwardy |
it's using 4.9 |
21:21 |
rubenwardy |
according to the logs |
21:21 |
rubenwardy |
and also https://github.com/minetest/minetest/blob/master/build/android/Makefile#L37 |
21:21 |
rubenwardy |
maybe try changing that line to 5.4? |
21:21 |
Wayward_One |
i tried that already :/ |
21:23 |
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21:28 |
Wayward_One |
that makes it try to use /home/home/android-ndk-r11c/toolchains/arm-linux-androideabi-5.4, which doesn't exist. only folders with the 4.9 ending. not sure how i'd go about updating that, if possible |
21:28 |
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23:06 |
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