Time Nick Message 00:41 Grandolf where can i find nathan? or am i on at the wrong time? 00:42 rubenwardy this is very definitely the wrong channel 00:42 rubenwardy #minetest or #-hub 00:42 Grandolf hes not on -hub rn 00:43 Grandolf i cant talk on -hub 00:43 Grandolf nvm, will PM 10:37 sfan5 merging #6209 (2 approvals) 10:37 ShadowBot https://github.com/minetest/minetest/issues/6209 -- Fix player coordinate rounding in collisionMoveSimple() (#6197) by JRottm 13:03 Fixer new bug 13:04 Fixer hmm 13:13 Fixer https://github.com/minetest/minetest_game/issues/1866 13:18 Fixer there were collision fixes i want to test, are they client-side? 16:17 ShadowNinja I probably won't be here for the dev meeting later today. 18:41 paramat Krock nore rubenwardy sofar maybe we can look at some issues/PRs 18:41 Krock okay, I'd be here 18:41 paramat game#1863 is simple, can anyone good with player api check? 18:41 ShadowBot https://github.com/minetest/minetest_game/issues/1863 -- Player_api: Integrate settable player collisionbox by paramat 18:42 paramat game#1851 seems good if anyone can review, i'll retest it, nice feature 18:42 ShadowBot https://github.com/minetest/minetest_game/issues/1851 -- Make underwater torches drop by ForbiddenJ 18:43 paramat game#1859 simple texture PR 18:43 ShadowBot https://github.com/minetest/minetest_game/issues/1859 -- default_desert_cobble.png with darker mortar by TumeniNodes 18:43 Krock first one looks good but it would be great to have such defaults in the minetest functions, like minetest.defaults.player_collisionbox 18:44 paramat maybe do that in a separate PR? 18:44 Krock actually that request is low-priority because each model can change the collision box int he definition 18:47 paramat no rush for game#1813 but that's ready for consideration, i decided that adding a 2nd density increase can be in a follow-up PR 18:47 ShadowBot https://github.com/minetest/minetest_game/issues/1813 -- Ores (non-mgv6 mapgens): New distributions by paramat 18:47 Krock 1851 is ok too, if tested 18:47 paramat ok i'll test that later 18:47 paramat retest it i mean 18:47 Krock neutral on 1859, as I like more contrast slightly more 18:47 paramat yes it still doesn't look quite right to me 18:48 paramat somehow 18:48 Krock design is a difficult task :P 18:48 paramat mortar too close in colour 18:50 Krock the change of mese blocks from -1024 to -2048 looks a bit extreme. is reducing the chance of the generated ores not possible? 18:51 paramat that's an added density increase that was missing, upper limit is unchanged 18:51 paramat i should clarify the commit message with old values 18:51 paramat no rush to review that, it will take some time to consider 18:52 paramat you can see my design thoughts there are complex 18:53 paramat mese blocks are the only ores without a 2nd stage so i added one twice as deep 18:53 Krock oh I see, that's where it comes from 18:54 Krock increasing the occurrence of the ores with increasing depth is what players like 18:54 Krock as long it's still possible to get a few ores without mining hundreds of meters down to start on a server 18:55 paramat yeah, i plan to add a 2nd increase in density for all ores much lower 18:55 paramat yes that PR leaves iron and coal unchanged to not change basic gameplay 18:56 rubenwardy reviewed game#1851 18:56 ShadowBot https://github.com/minetest/minetest_game/issues/1851 -- Make underwater torches drop by ForbiddenJ 18:57 rubenwardy game#1863 looks fairly trivial, but I've not checked out the new collision box changes yet 18:57 ShadowBot https://github.com/minetest/minetest_game/issues/1863 -- Player_api: Integrate settable player collisionbox by paramat 18:58 paramat actually i should give 1863 a quick test, duh 18:59 Krock_ or there would be further params to specify the start chance and end chance, so we 1) don't have to add five registrations per ore and 2) don't need more RAM and time to calculate a perlin noise for each of them 18:59 Krock_ but that's issue number 8XX ;) 19:00 paramat ores don't use perlin noise 19:00 Krock pseudorandom? 19:00 paramat oh isee 19:01 paramat yes PRNG 19:01 paramat but perlin noise is an option in many ores 19:03 paramat however each stage tends to change the cluster size and cluster number of ores too, so i like having separate registrations for each, it's clearer and simpler 19:03 paramat anyway something for later 19:03 Krock merging #6211 in 5 mins 19:03 ShadowBot https://github.com/minetest/minetest/issues/6211 -- Start off newly generated worlds early at sunrise, 5:15am by JRottm 19:04 paramat nice 19:04 paramat a nice difference from MC 19:04 Krock what does happen in MC when a world is created? 19:05 paramat erm middayish 19:05 Krock ah 19:05 paramat i think? 19:05 rubenwardy does it matter 19:05 rubenwardy what MC does, that is :) 19:05 Krock the chance is high that they have midday, like our current code is 19:06 Krock inspired by MC ;) 19:06 rubenwardy +1 for concept on that PR 19:06 paramat not much but i prefer to not copy MC if there's no reason to :] 19:06 rubenwardy in that case, evaluate features without thinking about MC. 19:07 rubenwardy although not sure how you'd counter the bias of people suggesting MC things 19:08 rubenwardy but yeah, that's fair 19:08 rubenwardy so, about underground decorations 19:08 rubenwardy it may be useful to decide on what to add, and how it would fit together 19:09 rubenwardy I like the idea of adding some sort of glowing fungi to be used in mese lamps 19:11 paramat yes i'll code the feature soon 19:11 paramat but don't have much inspiration for creating decorations 19:12 paramat however Shara has done a lot of good work with underground decorations so i will to ask for her help 19:12 paramat glowing fungi stuff which looks lovely 19:15 Shara :) 19:18 paramat i want to add the new sandstones to mapgen, but there isn't an oregen that is continuos over mapchunk borders, for a nice strata effect, so i'm thinking of adding a 'strataore' type that uses 1 2D noise for a gentle wavelike variation 19:19 paramat for a visible band of alternative nodes, should look nice cutting through mountains and cliffs 19:19 paramat maybe we can get this merged finally? #4703 19:20 ShadowBot https://github.com/minetest/minetest/issues/4703 -- Rename “Use” key to “Special” by Wuzzy2 19:21 paramat possible close? #5654 19:21 ShadowBot https://github.com/minetest/minetest/issues/5654 -- Add the ability to toggle camera mode backwards by bigfoot547 19:24 rubenwardy paramat, yeah, not really needed 19:25 paramat ok, and #6049 seems pointless 19:25 ShadowBot https://github.com/minetest/minetest/issues/6049 -- noclip: Avoid pointing the node which contains the camera position 19:26 rubenwardy it would be better to avoid going into walls 19:27 rubenwardy even Tomb Raider I could do that 19:27 rubenwardy iirc 19:30 paramat well with noclip you want the camera to pass through solids 19:31 paramat and without noclip the player doesn't pass through solids 19:31 paramat :] 19:32 paramat i should mention, serverside validation of noclip/fly, improvement of anticheat, it's a very big issue for server owners, shivajiva has shut down a server over this 19:32 paramat c55 might work on this but it might be a while, i might ask nerzhul if he's interested on working on it 19:52 paramat thanks for being around, i'll merge some MTG stuff later 20:33 paramat anyone agree with this simplification https://github.com/minetest/minetest/pull/6202#discussion_r131450803 to #6202 ? 20:33 ShadowBot https://github.com/minetest/minetest/issues/6202 -- Remove cloud_height setting by bendeutsch 20:33 paramat the clouds would just look a little higher in menu 20:39 paramat +1 for #6213 20:39 ShadowBot https://github.com/minetest/minetest/issues/6213 -- Leaner minimap arrow makes it easier to see the direction by JRottm 20:45 Noxarivis[m] paramat: hey 20:59 Wayward_One What else needs to be updated to build Android? My build environment's been broken since the recent breaking changes. FWIW, the Linux version builds okay on the same machine. 21:00 rubenwardy what's the error 21:01 Wayward_One one sec 21:06 Wayward_One https://pastebin.com/8s9F3cYL 21:07 rubenwardy you need to update gcc to one which supports c++ 11 21:12 Wayward_One that's the thing, it's already updated. normal minetest compiles fine 21:14 Wayward_One i'm pretty sure it may be the ndk or something else android-specific that needs updating, but there's been no mention of it that i'm aware of 21:16 rubenwardy the error is thrown in one of the NDK files 21:16 paramat Monte48 from MultiCraft has said that C++11 changes broke Android 21:17 rubenwardy note: C++11 'constexpr' only available with -std=c++11 or -std=gnu++11 21:17 paramat meaning he cannot update and keep up with MT 21:17 rubenwardy maybe the Android makefiles do not include the flags? 21:19 Wayward_One i tried fiddling with the flags, to no avail 21:20 rubenwardy does gcc 4.9 support C++11 21:20 Wayward_One i hope android isn't completely broken.. 21:20 Wayward_One i don't think so, but that machine has 5.4.0 21:20 rubenwardy it's using 4.9 21:21 rubenwardy according to the logs 21:21 rubenwardy and also https://github.com/minetest/minetest/blob/master/build/android/Makefile#L37 21:21 rubenwardy maybe try changing that line to 5.4? 21:21 Wayward_One i tried that already :/ 21:28 Wayward_One that makes it try to use /home/home/android-ndk-r11c/toolchains/arm-linux-androideabi-5.4, which doesn't exist. only folders with the 4.9 ending. not sure how i'd go about updating that, if possible