Time |
Nick |
Message |
01:49 |
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05:33 |
VanessaE |
bug report, if anyone cares: items that are routed through the rotate-and-place calls don't seem to honor the new creative-priv behavior. |
05:36 |
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05:39 |
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05:50 |
nerzhul |
red-001, can you finish 6048 to make it mergeable today please ? :) |
05:51 |
nerzhul |
sfan5, can you review #5963 ? |
05:51 |
ShadowBot |
https://github.com/minetest/minetest/issues/5963 -- Fix msvc annoyances by adrido |
05:52 |
VanessaE |
https://github.com/minetest/minetest/pull/6042 can we get this merged soon also? |
05:52 |
VanessaE |
I think it's the last thing I need before I can work colored itemstack support into unified dyes. |
05:53 |
nerzhul |
code sounds good but haven't tested it |
05:53 |
nerzhul |
can you test it ? |
05:53 |
VanessaE |
soon |
05:53 |
VanessaE |
(can't now) |
05:54 |
VanessaE |
"inherit_color = true" <-- smart idea. |
05:55 |
nerzhul |
oh take your time to test it :) |
05:56 |
VanessaE |
applies okay to HEAD, with a merge commit |
05:56 |
nerzhul |
without doubt, just need a function test |
05:58 |
VanessaE |
https://xkcd.com/303/ |
06:02 |
VanessaE |
seems to work, still testing |
06:03 |
VanessaE |
yep, I think it works. |
06:03 |
VanessaE |
lgtm :+1: |
06:05 |
VanessaE |
regarding the wield item inertia, it's too "linear". |
06:05 |
VanessaE |
it should be progressive, sine wave or something. |
06:07 |
VanessaE |
if you want to try, get unified dyes and blox mods, `git checkout colored-itemstacks` on each, and craft/place/dig/re-place tinted stone -> tinted cobble |
06:07 |
VanessaE |
(one stone + one dye = one tinted stone) |
06:15 |
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06:31 |
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07:13 |
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07:28 |
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07:40 |
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07:58 |
kilbith |
the compilation fails: https://pastebin.com/raw/hVB7Xea8 |
08:02 |
kilbith |
nvm, only happens on my fork |
08:17 |
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08:31 |
kilbith |
ok the inertia is broken since https://github.com/minetest/minetest/commit/53a6b5439 |
08:31 |
kilbith |
it doesn't work anymore on the Y axis |
08:32 |
VanessaE |
kilbith: the movement needs acceleration. |
08:32 |
VanessaE |
btw. |
08:32 |
kilbith |
PR welcome |
08:32 |
VanessaE |
hah! |
08:32 |
VanessaE |
you know I can't math :P |
08:35 |
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08:36 |
VanessaE |
that said, you might be able to borrow from the code that makes the "cinematic" mode smooth |
08:36 |
kilbith |
no, it works differently |
08:37 |
kilbith |
I looked |
08:45 |
kilbith |
nobody has noticed it was broken? dammit |
08:45 |
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08:47 |
nerzhul |
it seems the division by zero has strange effect and the limit casis magenement is not perfect |
08:47 |
nerzhul |
on Y it's wrong as it seems, we should find the correct Y formula |
08:47 |
kilbith |
even on X it's slightly broken |
08:48 |
VanessaE |
kilbith: I noticed it doesn't move vertically. I assumed that was deliberat. |
08:48 |
VanessaE |
+e |
08:48 |
kilbith |
no, absolutely not! |
08:48 |
sigz |
ok so I played a bit with the intllib mod, it works very well, I wondered why such system was not already integrated in base mods, because in my opinion base mods must be translated (And if it has any interest I can make a PR with intllib integration) |
08:48 |
kilbith |
sigz: take that to #minetest please |
08:49 |
sigz |
already did that :D |
08:50 |
VanessaE |
kilbith: he's aiming at mt_game |
08:50 |
sigz |
yes |
08:50 |
kilbith |
well, I dislike when someone interferes in middle of more serious issue |
08:52 |
sigz |
? |
08:55 |
kilbith |
#6060 |
08:55 |
ShadowBot |
https://github.com/minetest/minetest/issues/6060 -- Inertia is broken |
09:12 |
nerzhul |
i talked privately with kilbith we found and acceptable solution for the limite case X/Y in this iniertia i will push the change |
09:12 |
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09:26 |
nerzhul |
pushed |
09:28 |
kilbith |
please everyone pull and test |
09:28 |
kilbith |
VanessaE: ^ |
09:30 |
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09:30 |
sfan5 |
nerzhul: i have reviewed 5963 |
09:32 |
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09:35 |
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09:39 |
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09:41 |
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09:44 |
nerzhul |
sfan5, nice |
09:44 |
nerzhul |
#5963 |
09:44 |
ShadowBot |
https://github.com/minetest/minetest/issues/5963 -- Fix msvc annoyances by adrido |
09:44 |
nerzhul |
merging in 5-10 mins |
09:47 |
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10:04 |
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10:19 |
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10:19 |
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10:19 |
nerzhul |
merging #6058 in ~5 mins |
10:19 |
ShadowBot |
https://github.com/minetest/minetest/issues/6058 -- Fix for empty key/value when reading item string with wear but no metadata by nybble41 |
10:26 |
nerzhul |
waiting, rubenwardy i let you chec |
10:26 |
nerzhul |
check* |
10:26 |
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10:34 |
nerzhul |
merged |
11:05 |
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11:32 |
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11:32 |
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11:35 |
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12:21 |
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12:24 |
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12:33 |
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12:39 |
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12:50 |
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12:56 |
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12:58 |
lisac |
hm did I report the random newlines in chat bug? |
13:07 |
DS-minetest |
ive seen that too |
13:07 |
DS-minetest |
btw am i wrong or does #5490 not work anymore? |
13:07 |
ShadowBot |
https://github.com/minetest/minetest/issues/5490 -- Wieldmesh: Natural orientation depending on pitch by sfan5 |
13:08 |
kilbith |
you no need have that since there's inertia now |
13:08 |
kilbith |
*no longer |
13:08 |
DS-minetest |
i dont think so |
13:09 |
DS-minetest |
and if inertia is turned off, it would be very good |
13:09 |
kilbith |
the natural orientation simply was an solution of fortune before the inertia |
13:10 |
DS-minetest |
:/ |
13:10 |
* DS-minetest |
liked it |
13:10 |
DS-minetest |
and is it even intended that it doesn't work anymore? |
13:11 |
nerzhul |
DS-minetest, i think having one hand handling method is better than spaghettis methods :( |
13:13 |
DS-minetest |
i would like to have both |
13:14 |
DS-minetest |
ill just comment it to #6063 |
13:14 |
ShadowBot |
https://github.com/minetest/minetest/issues/6063 -- Issues with arm inertia motion |
13:22 |
red-001 |
#3949 |
13:22 |
ShadowBot |
https://github.com/minetest/minetest/issues/3949 -- Add games that should be bundled with Minetest |
13:29 |
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13:29 |
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14:28 |
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14:40 |
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14:56 |
Sokomine |
regarding mg_villages: it feels slower now. timing the diffrent operations shows that updating the lighting by far the most expensive operation |
14:59 |
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15:13 |
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15:17 |
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15:25 |
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15:36 |
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15:41 |
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15:45 |
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16:08 |
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16:08 |
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16:49 |
ThomasMonroe |
rubenwardy how would i make a pull request for MTG |
17:00 |
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17:02 |
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17:10 |
ThomasMonroe |
nvmd |
17:11 |
ThomasMonroe |
i gtg eat brb in a couple of hours |
17:13 |
red-001 |
test |
17:14 |
DS-minetest |
another test |
17:14 |
Raven262 |
And one test more. |
17:18 |
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17:45 |
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17:48 |
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17:53 |
Hijiri |
/buffer 23 |
17:55 |
red-001 |
- |
17:56 |
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18:04 |
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18:58 |
red-001 |
nano > vim |
19:02 |
jcalve |
triggered |
19:04 |
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19:19 |
Natechip |
Lol |
19:27 |
nerzhul |
red-001, word< emacs < nano < vim , but it's not related to MT |
19:29 |
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19:31 |
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20:27 |
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20:38 |
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20:41 |
Sokomine |
anyone around who has any idea why the lighting code (for voxelmanip) got that expensive? or what to do about it? |
20:42 |
nerzhul |
100 dollars for a response (it costs too :p) |
20:43 |
nerzhul |
if i remember juhanad worked on it |
20:46 |
Sokomine |
er...can i pay with minegeld? :) |
20:48 |
Sokomine |
the last time i checked the most expensive parts of mg_villages where usually getting the voxelmanip data and writing it back. now the updateing of the lighting seems to have gotten extremly expensive. there was a problem with lighting updateing regarding the shell at mapgen time. perhaps it's related... |
20:49 |
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21:00 |
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21:08 |
ThomasMonroe |
well i gtg play for the afternoon cya tonight |
21:10 |
Fixer |
kilbith_: i've noticed step like motion of arm during turn after teleporting to some place |
21:11 |
kilbith_ |
I'm working on it atm |
21:11 |
Fixer |
oh ok |
21:11 |
kilbith_ |
I already have a working implementation of smooth deceleration |
21:12 |
Fixer |
bug itself was gone after few turns, not sure how it happens |
21:28 |
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21:31 |
kilbith_ |
does people want an acceleration when moving the arm also? |
21:31 |
kilbith_ |
or just a regular velocity? |
21:44 |
Sokomine |
sounds like a good question for the forum |
21:45 |
kilbith_ |
I rarely get a feedback when I try to consult the people here |
21:45 |
kilbith_ |
don't be shy, I won't bite you |
21:46 |
Fixer |
i have no idea tbh |
21:52 |
Sokomine |
don't expect too much helpful feedback there. i don't have any idea what would be better. but why not discuss it on the forum? it's at least ontopic. and maybe something useful comes out of it in the end |
22:16 |
Fixer |
subgames based on MT is cancer, not only outdated default but also outdated mods |
22:17 |
Fixer |
modpacks = broken, please look into fixing them, issue is opened as usual |
22:18 |
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22:33 |
Sokomine |
fixer: i need to update my villages modpack as well |
23:51 |
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