Time Nick Message 05:33 VanessaE bug report, if anyone cares: items that are routed through the rotate-and-place calls don't seem to honor the new creative-priv behavior. 05:50 nerzhul red-001, can you finish 6048 to make it mergeable today please ? :) 05:51 nerzhul sfan5, can you review #5963 ? 05:51 ShadowBot https://github.com/minetest/minetest/issues/5963 -- Fix msvc annoyances by adrido 05:52 VanessaE https://github.com/minetest/minetest/pull/6042 can we get this merged soon also? 05:52 VanessaE I think it's the last thing I need before I can work colored itemstack support into unified dyes. 05:53 nerzhul code sounds good but haven't tested it 05:53 nerzhul can you test it ? 05:53 VanessaE soon 05:53 VanessaE (can't now) 05:54 VanessaE "inherit_color = true" <-- smart idea. 05:55 nerzhul oh take your time to test it :) 05:56 VanessaE applies okay to HEAD, with a merge commit 05:56 nerzhul without doubt, just need a function test 05:58 VanessaE https://xkcd.com/303/ 06:02 VanessaE seems to work, still testing 06:03 VanessaE yep, I think it works. 06:03 VanessaE lgtm :+1: 06:05 VanessaE regarding the wield item inertia, it's too "linear". 06:05 VanessaE it should be progressive, sine wave or something. 06:07 VanessaE if you want to try, get unified dyes and blox mods, `git checkout colored-itemstacks` on each, and craft/place/dig/re-place tinted stone -> tinted cobble 06:07 VanessaE (one stone + one dye = one tinted stone) 07:58 kilbith the compilation fails: https://pastebin.com/raw/hVB7Xea8 08:02 kilbith nvm, only happens on my fork 08:31 kilbith ok the inertia is broken since https://github.com/minetest/minetest/commit/53a6b5439 08:31 kilbith it doesn't work anymore on the Y axis 08:32 VanessaE kilbith: the movement needs acceleration. 08:32 VanessaE btw. 08:32 kilbith PR welcome 08:32 VanessaE hah! 08:32 VanessaE you know I can't math :P 08:36 VanessaE that said, you might be able to borrow from the code that makes the "cinematic" mode smooth 08:36 kilbith no, it works differently 08:37 kilbith I looked 08:45 kilbith nobody has noticed it was broken? dammit 08:47 nerzhul it seems the division by zero has strange effect and the limit casis magenement is not perfect 08:47 nerzhul on Y it's wrong as it seems, we should find the correct Y formula 08:47 kilbith even on X it's slightly broken 08:48 VanessaE kilbith: I noticed it doesn't move vertically. I assumed that was deliberat. 08:48 VanessaE +e 08:48 kilbith no, absolutely not! 08:48 sigz ok so I played a bit with the intllib mod, it works very well, I wondered why such system was not already integrated in base mods, because in my opinion base mods must be translated (And if it has any interest I can make a PR with intllib integration) 08:48 kilbith sigz: take that to #minetest please 08:49 sigz already did that :D 08:50 VanessaE kilbith: he's aiming at mt_game 08:50 sigz yes 08:50 kilbith well, I dislike when someone interferes in middle of more serious issue 08:52 sigz ? 08:55 kilbith #6060 08:55 ShadowBot https://github.com/minetest/minetest/issues/6060 -- Inertia is broken 09:12 nerzhul i talked privately with kilbith we found and acceptable solution for the limite case X/Y in this iniertia i will push the change 09:26 nerzhul pushed 09:28 kilbith please everyone pull and test 09:28 kilbith VanessaE: ^ 09:30 sfan5 nerzhul: i have reviewed 5963 09:44 nerzhul sfan5, nice 09:44 nerzhul #5963 09:44 ShadowBot https://github.com/minetest/minetest/issues/5963 -- Fix msvc annoyances by adrido 09:44 nerzhul merging in 5-10 mins 10:19 nerzhul merging #6058 in ~5 mins 10:19 ShadowBot https://github.com/minetest/minetest/issues/6058 -- Fix for empty key/value when reading item string with wear but no metadata by nybble41 10:26 nerzhul waiting, rubenwardy i let you chec 10:26 nerzhul check* 10:34 nerzhul merged 12:58 lisac hm did I report the random newlines in chat bug? 13:07 DS-minetest ive seen that too 13:07 DS-minetest btw am i wrong or does #5490 not work anymore? 13:07 ShadowBot https://github.com/minetest/minetest/issues/5490 -- Wieldmesh: Natural orientation depending on pitch by sfan5 13:08 kilbith you no need have that since there's inertia now 13:08 kilbith *no longer 13:08 DS-minetest i dont think so 13:09 DS-minetest and if inertia is turned off, it would be very good 13:09 kilbith the natural orientation simply was an solution of fortune before the inertia 13:10 DS-minetest :/ 13:10 * DS-minetest liked it 13:10 DS-minetest and is it even intended that it doesn't work anymore? 13:11 nerzhul DS-minetest, i think having one hand handling method is better than spaghettis methods :( 13:13 DS-minetest i would like to have both 13:14 DS-minetest ill just comment it to #6063 13:14 ShadowBot https://github.com/minetest/minetest/issues/6063 -- Issues with arm inertia motion 13:22 red-001 #3949 13:22 ShadowBot https://github.com/minetest/minetest/issues/3949 -- Add games that should be bundled with Minetest 14:56 Sokomine regarding mg_villages: it feels slower now. timing the diffrent operations shows that updating the lighting by far the most expensive operation 16:49 ThomasMonroe rubenwardy how would i make a pull request for MTG 17:10 ThomasMonroe nvmd 17:11 ThomasMonroe i gtg eat brb in a couple of hours 17:13 red-001 test 17:14 DS-minetest another test 17:14 Raven262 And one test more. 17:53 Hijiri /buffer 23 17:55 red-001 - 18:58 red-001 nano > vim 19:02 jcalve triggered 19:19 Natechip Lol 19:27 nerzhul red-001, word< emacs < nano < vim , but it's not related to MT 20:41 Sokomine anyone around who has any idea why the lighting code (for voxelmanip) got that expensive? or what to do about it? 20:42 nerzhul 100 dollars for a response (it costs too :p) 20:43 nerzhul if i remember juhanad worked on it 20:46 Sokomine er...can i pay with minegeld? :) 20:48 Sokomine the last time i checked the most expensive parts of mg_villages where usually getting the voxelmanip data and writing it back. now the updateing of the lighting seems to have gotten extremly expensive. there was a problem with lighting updateing regarding the shell at mapgen time. perhaps it's related... 21:08 ThomasMonroe well i gtg play for the afternoon cya tonight 21:10 Fixer kilbith_: i've noticed step like motion of arm during turn after teleporting to some place 21:11 kilbith_ I'm working on it atm 21:11 Fixer oh ok 21:11 kilbith_ I already have a working implementation of smooth deceleration 21:12 Fixer bug itself was gone after few turns, not sure how it happens 21:31 kilbith_ does people want an acceleration when moving the arm also? 21:31 kilbith_ or just a regular velocity? 21:44 Sokomine sounds like a good question for the forum 21:45 kilbith_ I rarely get a feedback when I try to consult the people here 21:45 kilbith_ don't be shy, I won't bite you 21:46 Fixer i have no idea tbh 21:52 Sokomine don't expect too much helpful feedback there. i don't have any idea what would be better. but why not discuss it on the forum? it's at least ontopic. and maybe something useful comes out of it in the end 22:16 Fixer subgames based on MT is cancer, not only outdated default but also outdated mods 22:17 Fixer modpacks = broken, please look into fixing them, issue is opened as usual 22:33 Sokomine fixer: i need to update my villages modpack as well