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IRC log for #minetest-dev, 2016-09-28

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All times shown according to UTC.

Time Nick Message
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00:45 thePalindrome Windows is bad at cleaning :P
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01:16 DaveyDude hello
01:16 DaveyDude anyone here?
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01:32 Wuzzy What is quicktune?
01:33 DaveyDude i don't know XD
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10:32 Megaf Hello everybody. Is this a bug? I selected an area with world edit, 1x1x1 node, a single node. Then, I set it to a torch. This was inside a flowing water node. the torch showed up as expected. And soon after the server crashed. Here is the crash. http://paste.debian.net/plain/843072
10:33 Megaf soon after I dug the torch and the server crashed
10:35 Megaf The full output of the crash http://paste.debian.net/plain/843074
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12:34 Megaf Is there any solution for this? #4553
12:34 ShadowBot https://github.com/minetest/minetest/issues/4553 -- Areas where there are a lot of caves and tunnels underground harm FPS
12:35 thePalindrome Is that a CPU thing or a GPU thing?
12:37 Megaf good question
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12:37 Fixer Megaf: hmm, never encountered much of fps drop in caves, on the opposite, fps is very high in caves
12:38 Megaf not in caves, in the surface, with caves undergound
12:38 Megaf you don't see the caves
12:38 Megaf but they are there
12:42 Megaf Fixer: There #4557
12:42 ShadowBot https://github.com/minetest/minetest/issues/4557 -- attempt to perform arithmetic on local 'b' (a nil value)
12:43 red-001 could someone review #3896?
12:43 ShadowBot https://github.com/minetest/minetest/issues/3896 -- Improve the key change menu and set a few keybindings to be debug only. by red-001
12:43 Fixer https://github.com/minetest/minetest/issues/1934 confirmed by me
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14:30 paramat i'm sure i've seen this bug before #4557 can anyone remember where?
14:30 ShadowBot https://github.com/minetest/minetest/issues/4557 -- attempt to perform arithmetic on local 'b' (a nil value)
14:30 paramat feels like we've attended to this before now
14:35 paramat it's the 'vector.lua 92 in function 'add'' thingy
14:36 red-001 yeah
14:36 red-001 it happened a few months ago
14:39 Megaf paramat: https://github.com/minetest/minetest/issues/4557#issuecomment-250186211
14:41 paramat aha
14:42 paramat might be world edit setting wrong param2
14:46 red-001 interesting on_leave callbacks run even if a lua error occured
14:47 paramat continue discussion in 4132
14:48 Megaf #4132
14:48 ShadowBot https://github.com/minetest/minetest/issues/4132 -- 0.4.14-dev - Several servers repeatedly crashing: vector.lua Line 92
14:49 Megaf well, I remember back in the day when builtin was a mod and not part of minetest, I had to disable it because it was causing crashes
14:50 Megaf Now we meet again
14:54 Megaf why wasnt #3502 merged?
14:54 ShadowBot https://github.com/minetest/minetest/issues/3502 -- Far map and improved map transfer and rendering (WIP) by celeron55
14:55 paramat he's 'uncomfortable with merging it until rendering is faster' :(
14:55 paramat worked ok for me
14:56 Megaf define rendering in this case
14:57 Megaf paramat: by the way, found some stuff related to culling,
14:57 Megaf #3578
14:57 ShadowBot https://github.com/minetest/minetest/issues/3578 -- Allow per-tiles culling. by sofar
14:57 Megaf #3705
14:57 ShadowBot https://github.com/minetest/minetest/issues/3705 -- HOTFIX: Fix too agressive block culling by RealBadAngel
14:57 paramat quote http://irc.minetest.ru/minetest-dev/2016-09-17#i_4705766
14:59 Megaf I watched the youtube video when he posted it
14:59 paramat no it's not 3578 or 3705
15:00 paramat celeron55 what's the specific problem with farmap and rendering?
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15:03 celeron55 paramat: too many to discuss when being this tired
15:13 paramat ok
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15:20 Megaf paramat: how do I turn wireframe on?
15:21 paramat looking for it ..
15:22 paramat see #4091
15:22 ShadowBot https://github.com/minetest/minetest/issues/4091 -- mesh tiling bug and possible fix
15:22 Megaf I'm it already actually :)
15:23 Megaf and well, we can clearly see caves undergroun
15:23 Megaf underground*
15:28 Megaf by the way, max_block_send_distance doesnt work
15:28 Megaf it works only to a number, after that theres no effect
15:29 paramat it may be limited
15:30 paramat maybe terrain isn't generated
15:31 Megaf it is
15:31 Megaf also, screenshots are broken for me
15:31 paramat heh
15:31 Megaf paramat: http://uploadpie.com/CvByU
15:32 Megaf not reportign a bug about screenshot because might just be a bug with the packaged minetest on Debian
15:56 Megaf #4554
15:56 ShadowBot https://github.com/minetest/minetest/issues/4554 -- Add /grantme command by red-001
15:56 Megaf Merge it?
16:01 paramat eh, needs reviews
16:10 paramat ugh #4556 =S
16:10 ShadowBot https://github.com/minetest/minetest/issues/4556 -- Keep debugging details away from player by default
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17:32 Megaf is there a code anywhere in mapgen v6 that limits the heigh of mountains/land to 44? I'd like to remove the limit
17:32 est31 paramat, ^
17:33 paramat use custom noise parameters for higher terrain, but you'll need to dsable 'mudflow' to minimise bugs at y= 47
17:34 paramat (disable)
17:34 paramat https://github.com/minetest/minetest/blob/master/minetest.conf.example#L1187
17:35 paramat edit 'base' and 'higher' noises
17:35 paramat first number is average value, second is variation
17:36 paramat mgv6 still has bugs at y = 47 when using higher terrain, difficult to fix
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17:37 paramat .. even with mudflow disabled
18:03 twoelk Megaf, you could add a Mt.Meru somewhere
18:04 Megaf what kind of bug?
18:04 twoelk paramat do we have a chance of getting a Mt.Meru that spans several map blocks?
18:13 paramat twoelk that's easy
18:13 paramat Megaf a discontinuity in surface nodes at y = 47 (chunk border)
18:17 Megaf paramat: it's time you do. https://github.com/minetest/minetest/issues/1755#issuecomment-60332441
18:17 Megaf the screenshot looks awesome anyway
18:17 Megaf v6 is a beautiful mapgen
18:18 paramat heh, i did attempt a fix years ago but it was so difficult i gave up
18:18 paramat could always try again, but it won't work with mudflow
18:18 Megaf mudflow shouldnt even exist in mu opinion xP
18:24 hmmmm you can disable it
18:28 paramat also we can't break old mgv6 worlds
18:29 twoelk actually I wouldn't mind if there was more "realistic" mudflow to tone down some of the mega urprupt landscape changes
18:29 * twoelk tries to find what schotterkegel is in english
18:36 Megaf hmmmm: it is
18:36 Megaf never enabled that
18:36 hmmmm the default is enabled
18:37 Megaf twoelk: hill?
18:37 Megaf hmmmm: disabled in mapgen flags
18:37 hmmmm ah
18:37 Megaf twoelk: oh, landslide
18:37 Megaf is it?
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18:37 Megaf what is this in English? http://www.geo.fu-berlin.de/v/pg-net/geomorphologie/fluvialmorphologie/akkumulationsverhalten_fluesse/akkumulationskoerper/schotterkegel/
18:39 hmmmm something not minetest development related
18:39 Megaf I was thinking about that now
18:41 est31 since trump i dont like the word landslide anymore :/
18:41 hmmmm what does landslide have to do with trump
18:46 est31 dunno, he just overused that word
18:46 est31 the other politicians didnt use it
18:47 est31 they focussed on policy
18:47 est31 while half of his speeches were reading off papers about how well he was doing in polls
18:53 hmmmm trump really, really sucks at oration
18:53 hmmmm btw this isn't minetest development related either
18:53 hmmmm trump or clinton, either one, i'm scared for the future of this country ...
18:53 * hmmmm runs fast and far
18:53 Fixer Megaf: 3705 is different, it was small fix to fix culling on edges of the screen
18:54 Megaf hmmmm: very minetest development related
18:54 Megaf Fixer: I see
18:54 Fixer hmmmm: now multiply this by order of magnitude and get my feel for my country
18:55 paramat -> #minetest
18:55 Fixer hmmmm: yes, in USA it is shitshow and whatever, but in my country you prey for Populist to stay the fuck away
18:55 Fixer because, it is dangerous
18:56 * Megaf runs
18:56 Fixer paramat: i remember that FarMap was having memory issues
18:56 Fixer paramat: so that even on my 8gig machine it was not enough
18:56 Fixer paramat: performance was pretty good, especially when this SFS PR will be merged
18:57 paramat ok, sounds like it has many issues anyway
18:57 Fixer paramat: not much, it works
18:57 Fixer paramat: maybe needs some fine tuning
18:57 Fixer but it looked really cool
18:58 twoelk sorry, had to fix a text; am at work
18:58 twoelk schotterkegel is the debris that forms heaps and fans at the bottom of cliffs or such
18:59 twoelk the form that is between the cliff and the canyon floor
19:02 Fixer Megaf: what hardware do you have? In caves I general have much higher fps then on surface
19:02 Fixer in general*
19:03 Megaf Fixer: told you already, is not about inside the caves, its on the surface
19:03 Megaf with no caves visible
19:03 Megaf but they are there, underground
19:03 Fixer ok
19:03 Megaf [13:38:49] <Fixer> Megaf: hmm, never encountered much of fps drop in caves, on the opposite, fps is very high in caves
19:03 Megaf [13:39:17] <Megaf> not in caves, in the surface, with caves undergound
19:03 Megaf [13:39:22] <Megaf> you don't see the caves
19:03 Megaf [13:39:25] <Megaf> but they are there
19:05 Fixer please change tag for https://github.com/minetest/minetest/issues/1934 from unconfirmed to confirmed bug
19:06 Megaf #1934
19:06 ShadowBot https://github.com/minetest/minetest/issues/1934 -- TAB auto complete will no longer work on console.
19:06 Megaf yep, I always confirmed it :P
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20:18 red-001 !server just test
20:18 ShadowBot red-001: server [--{name,address,ip,players,ping,port} <value>]
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21:00 paramat game#1291 much improved now
21:00 ShadowBot https://github.com/minetest/minetest_game/issues/1291 -- Default: Generalise and optimise grass spread function by paramat
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21:19 everamzah #4559
21:19 ShadowBot https://github.com/minetest/minetest/issues/4559 -- Failure to build on Debian Sid (test_keycode.cpp)
21:20 everamzah ^ Failure to build minetestserver, specifically.  I can change the title if that's more appropriate.
21:20 est31 yes that would be nice
21:21 everamzah okie doke
21:21 est31 the issue is not debian sid here, its that you want to build minetestserver
21:21 everamzah oh, ok
21:23 est31 yup, the latest version is the best
21:23 everamzah cheers
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21:36 paramat new smoke puff texture? #4547
21:36 ShadowBot https://github.com/minetest/minetest/issues/4547 -- Textures: New 'smoke puff' texture from TNT mod by paramat
21:37 paramat might merge #4552 later
21:37 ShadowBot https://github.com/minetest/minetest/issues/4552 -- Mgv7: Avoid spawn on disabled mountain terrain by paramat
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