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thePalindrome |
Windows is bad at cleaning :P |
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01:16 |
DaveyDude |
hello |
01:16 |
DaveyDude |
anyone here? |
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Wuzzy |
What is quicktune? |
01:33 |
DaveyDude |
i don't know XD |
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10:32 |
Megaf |
Hello everybody. Is this a bug? I selected an area with world edit, 1x1x1 node, a single node. Then, I set it to a torch. This was inside a flowing water node. the torch showed up as expected. And soon after the server crashed. Here is the crash. http://paste.debian.net/plain/843072 |
10:33 |
Megaf |
soon after I dug the torch and the server crashed |
10:35 |
Megaf |
The full output of the crash http://paste.debian.net/plain/843074 |
10:40 |
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12:34 |
Megaf |
Is there any solution for this? #4553 |
12:34 |
ShadowBot |
https://github.com/minetest/minetest/issues/4553 -- Areas where there are a lot of caves and tunnels underground harm FPS |
12:35 |
thePalindrome |
Is that a CPU thing or a GPU thing? |
12:37 |
Megaf |
good question |
12:37 |
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12:37 |
Fixer |
Megaf: hmm, never encountered much of fps drop in caves, on the opposite, fps is very high in caves |
12:38 |
Megaf |
not in caves, in the surface, with caves undergound |
12:38 |
Megaf |
you don't see the caves |
12:38 |
Megaf |
but they are there |
12:42 |
Megaf |
Fixer: There #4557 |
12:42 |
ShadowBot |
https://github.com/minetest/minetest/issues/4557 -- attempt to perform arithmetic on local 'b' (a nil value) |
12:43 |
red-001 |
could someone review #3896? |
12:43 |
ShadowBot |
https://github.com/minetest/minetest/issues/3896 -- Improve the key change menu and set a few keybindings to be debug only. by red-001 |
12:43 |
Fixer |
https://github.com/minetest/minetest/issues/1934 confirmed by me |
12:43 |
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13:10 |
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14:27 |
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14:28 |
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14:30 |
paramat |
i'm sure i've seen this bug before #4557 can anyone remember where? |
14:30 |
ShadowBot |
https://github.com/minetest/minetest/issues/4557 -- attempt to perform arithmetic on local 'b' (a nil value) |
14:30 |
paramat |
feels like we've attended to this before now |
14:35 |
paramat |
it's the 'vector.lua 92 in function 'add'' thingy |
14:36 |
red-001 |
yeah |
14:36 |
red-001 |
it happened a few months ago |
14:39 |
Megaf |
paramat: https://github.com/minetest/minetest/issues/4557#issuecomment-250186211 |
14:41 |
paramat |
aha |
14:42 |
paramat |
might be world edit setting wrong param2 |
14:46 |
red-001 |
interesting on_leave callbacks run even if a lua error occured |
14:47 |
paramat |
continue discussion in 4132 |
14:48 |
Megaf |
#4132 |
14:48 |
ShadowBot |
https://github.com/minetest/minetest/issues/4132 -- 0.4.14-dev - Several servers repeatedly crashing: vector.lua Line 92 |
14:49 |
Megaf |
well, I remember back in the day when builtin was a mod and not part of minetest, I had to disable it because it was causing crashes |
14:50 |
Megaf |
Now we meet again |
14:54 |
Megaf |
why wasnt #3502 merged? |
14:54 |
ShadowBot |
https://github.com/minetest/minetest/issues/3502 -- Far map and improved map transfer and rendering (WIP) by celeron55 |
14:55 |
paramat |
he's 'uncomfortable with merging it until rendering is faster' :( |
14:55 |
paramat |
worked ok for me |
14:56 |
Megaf |
define rendering in this case |
14:57 |
Megaf |
paramat: by the way, found some stuff related to culling, |
14:57 |
Megaf |
#3578 |
14:57 |
ShadowBot |
https://github.com/minetest/minetest/issues/3578 -- Allow per-tiles culling. by sofar |
14:57 |
Megaf |
#3705 |
14:57 |
ShadowBot |
https://github.com/minetest/minetest/issues/3705 -- HOTFIX: Fix too agressive block culling by RealBadAngel |
14:57 |
paramat |
quote http://irc.minetest.ru/minetest-dev/2016-09-17#i_4705766 |
14:59 |
Megaf |
I watched the youtube video when he posted it |
14:59 |
paramat |
no it's not 3578 or 3705 |
15:00 |
paramat |
celeron55 what's the specific problem with farmap and rendering? |
15:02 |
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15:03 |
celeron55 |
paramat: too many to discuss when being this tired |
15:13 |
paramat |
ok |
15:18 |
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15:20 |
Megaf |
paramat: how do I turn wireframe on? |
15:21 |
paramat |
looking for it .. |
15:22 |
paramat |
see #4091 |
15:22 |
ShadowBot |
https://github.com/minetest/minetest/issues/4091 -- mesh tiling bug and possible fix |
15:22 |
Megaf |
I'm it already actually :) |
15:23 |
Megaf |
and well, we can clearly see caves undergroun |
15:23 |
Megaf |
underground* |
15:28 |
Megaf |
by the way, max_block_send_distance doesnt work |
15:28 |
Megaf |
it works only to a number, after that theres no effect |
15:29 |
paramat |
it may be limited |
15:30 |
paramat |
maybe terrain isn't generated |
15:31 |
Megaf |
it is |
15:31 |
Megaf |
also, screenshots are broken for me |
15:31 |
paramat |
heh |
15:31 |
Megaf |
paramat: http://uploadpie.com/CvByU |
15:32 |
Megaf |
not reportign a bug about screenshot because might just be a bug with the packaged minetest on Debian |
15:56 |
Megaf |
#4554 |
15:56 |
ShadowBot |
https://github.com/minetest/minetest/issues/4554 -- Add /grantme command by red-001 |
15:56 |
Megaf |
Merge it? |
16:01 |
paramat |
eh, needs reviews |
16:10 |
paramat |
ugh #4556 =S |
16:10 |
ShadowBot |
https://github.com/minetest/minetest/issues/4556 -- Keep debugging details away from player by default |
16:38 |
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17:32 |
Megaf |
is there a code anywhere in mapgen v6 that limits the heigh of mountains/land to 44? I'd like to remove the limit |
17:32 |
est31 |
paramat, ^ |
17:33 |
paramat |
use custom noise parameters for higher terrain, but you'll need to dsable 'mudflow' to minimise bugs at y= 47 |
17:34 |
paramat |
(disable) |
17:34 |
paramat |
https://github.com/minetest/minetest/blob/master/minetest.conf.example#L1187 |
17:35 |
paramat |
edit 'base' and 'higher' noises |
17:35 |
paramat |
first number is average value, second is variation |
17:36 |
paramat |
mgv6 still has bugs at y = 47 when using higher terrain, difficult to fix |
17:36 |
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17:36 |
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17:37 |
paramat |
.. even with mudflow disabled |
18:03 |
twoelk |
Megaf, you could add a Mt.Meru somewhere |
18:04 |
Megaf |
what kind of bug? |
18:04 |
twoelk |
paramat do we have a chance of getting a Mt.Meru that spans several map blocks? |
18:13 |
paramat |
twoelk that's easy |
18:13 |
paramat |
Megaf a discontinuity in surface nodes at y = 47 (chunk border) |
18:17 |
Megaf |
paramat: it's time you do. https://github.com/minetest/minetest/issues/1755#issuecomment-60332441 |
18:17 |
Megaf |
the screenshot looks awesome anyway |
18:17 |
Megaf |
v6 is a beautiful mapgen |
18:18 |
paramat |
heh, i did attempt a fix years ago but it was so difficult i gave up |
18:18 |
paramat |
could always try again, but it won't work with mudflow |
18:18 |
Megaf |
mudflow shouldnt even exist in mu opinion xP |
18:24 |
hmmmm |
you can disable it |
18:28 |
paramat |
also we can't break old mgv6 worlds |
18:29 |
twoelk |
actually I wouldn't mind if there was more "realistic" mudflow to tone down some of the mega urprupt landscape changes |
18:29 |
* twoelk |
tries to find what schotterkegel is in english |
18:36 |
Megaf |
hmmmm: it is |
18:36 |
Megaf |
never enabled that |
18:36 |
hmmmm |
the default is enabled |
18:37 |
Megaf |
twoelk: hill? |
18:37 |
Megaf |
hmmmm: disabled in mapgen flags |
18:37 |
hmmmm |
ah |
18:37 |
Megaf |
twoelk: oh, landslide |
18:37 |
Megaf |
is it? |
18:37 |
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18:37 |
Megaf |
what is this in English? http://www.geo.fu-berlin.de/v/pg-net/geomorphologie/fluvialmorphologie/akkumulationsverhalten_fluesse/akkumulationskoerper/schotterkegel/ |
18:39 |
hmmmm |
something not minetest development related |
18:39 |
Megaf |
I was thinking about that now |
18:41 |
est31 |
since trump i dont like the word landslide anymore :/ |
18:41 |
hmmmm |
what does landslide have to do with trump |
18:46 |
est31 |
dunno, he just overused that word |
18:46 |
est31 |
the other politicians didnt use it |
18:47 |
est31 |
they focussed on policy |
18:47 |
est31 |
while half of his speeches were reading off papers about how well he was doing in polls |
18:53 |
hmmmm |
trump really, really sucks at oration |
18:53 |
hmmmm |
btw this isn't minetest development related either |
18:53 |
hmmmm |
trump or clinton, either one, i'm scared for the future of this country ... |
18:53 |
* hmmmm |
runs fast and far |
18:53 |
Fixer |
Megaf: 3705 is different, it was small fix to fix culling on edges of the screen |
18:54 |
Megaf |
hmmmm: very minetest development related |
18:54 |
Megaf |
Fixer: I see |
18:54 |
Fixer |
hmmmm: now multiply this by order of magnitude and get my feel for my country |
18:55 |
paramat |
-> #minetest |
18:55 |
Fixer |
hmmmm: yes, in USA it is shitshow and whatever, but in my country you prey for Populist to stay the fuck away |
18:55 |
Fixer |
because, it is dangerous |
18:56 |
* Megaf |
runs |
18:56 |
Fixer |
paramat: i remember that FarMap was having memory issues |
18:56 |
Fixer |
paramat: so that even on my 8gig machine it was not enough |
18:56 |
Fixer |
paramat: performance was pretty good, especially when this SFS PR will be merged |
18:57 |
paramat |
ok, sounds like it has many issues anyway |
18:57 |
Fixer |
paramat: not much, it works |
18:57 |
Fixer |
paramat: maybe needs some fine tuning |
18:57 |
Fixer |
but it looked really cool |
18:58 |
twoelk |
sorry, had to fix a text; am at work |
18:58 |
twoelk |
schotterkegel is the debris that forms heaps and fans at the bottom of cliffs or such |
18:59 |
twoelk |
the form that is between the cliff and the canyon floor |
19:02 |
Fixer |
Megaf: what hardware do you have? In caves I general have much higher fps then on surface |
19:02 |
Fixer |
in general* |
19:03 |
Megaf |
Fixer: told you already, is not about inside the caves, its on the surface |
19:03 |
Megaf |
with no caves visible |
19:03 |
Megaf |
but they are there, underground |
19:03 |
Fixer |
ok |
19:03 |
Megaf |
[13:38:49] <Fixer> Megaf: hmm, never encountered much of fps drop in caves, on the opposite, fps is very high in caves |
19:03 |
Megaf |
[13:39:17] <Megaf> not in caves, in the surface, with caves undergound |
19:03 |
Megaf |
[13:39:22] <Megaf> you don't see the caves |
19:03 |
Megaf |
[13:39:25] <Megaf> but they are there |
19:05 |
Fixer |
please change tag for https://github.com/minetest/minetest/issues/1934 from unconfirmed to confirmed bug |
19:06 |
Megaf |
#1934 |
19:06 |
ShadowBot |
https://github.com/minetest/minetest/issues/1934 -- TAB auto complete will no longer work on console. |
19:06 |
Megaf |
yep, I always confirmed it :P |
19:11 |
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20:18 |
red-001 |
!server just test |
20:18 |
ShadowBot |
red-001: server [--{name,address,ip,players,ping,port} <value>] |
20:34 |
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21:00 |
paramat |
game#1291 much improved now |
21:00 |
ShadowBot |
https://github.com/minetest/minetest_game/issues/1291 -- Default: Generalise and optimise grass spread function by paramat |
21:12 |
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21:19 |
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21:19 |
everamzah |
#4559 |
21:19 |
ShadowBot |
https://github.com/minetest/minetest/issues/4559 -- Failure to build on Debian Sid (test_keycode.cpp) |
21:20 |
everamzah |
^ Failure to build minetestserver, specifically. I can change the title if that's more appropriate. |
21:20 |
est31 |
yes that would be nice |
21:21 |
everamzah |
okie doke |
21:21 |
est31 |
the issue is not debian sid here, its that you want to build minetestserver |
21:21 |
everamzah |
oh, ok |
21:23 |
est31 |
yup, the latest version is the best |
21:23 |
everamzah |
cheers |
21:32 |
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21:36 |
paramat |
new smoke puff texture? #4547 |
21:36 |
ShadowBot |
https://github.com/minetest/minetest/issues/4547 -- Textures: New 'smoke puff' texture from TNT mod by paramat |
21:37 |
paramat |
might merge #4552 later |
21:37 |
ShadowBot |
https://github.com/minetest/minetest/issues/4552 -- Mgv7: Avoid spawn on disabled mountain terrain by paramat |
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