Time |
Nick |
Message |
00:31 |
Megaf |
#4553 |
00:31 |
ShadowBot |
https://github.com/minetest/minetest/issues/4553 -- Areas where there are a lot of caves and tunnels underground harm FPS |
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Topic for #minetest-dev is now Minetest core development and maintenance. Last release: 0.4.14, May 15 2016. Chit-chat goes to #minetest. Consider this instead of /msg celeron55. http://irc.minetest.net/minetest-dev/ http://dev.minetest.net/ |
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11:17 |
_Megaf |
Zeno`: hey, would you like to give minetest a lot of your time and to a huge work on it? #4553 |
11:17 |
ShadowBot |
https://github.com/minetest/minetest/issues/4553 -- Areas where there are a lot of caves and tunnels underground harm FPS |
11:30 |
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11:53 |
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12:00 |
Fixer |
_Megaf: one way is to rework culing |
12:01 |
Fixer |
_Megaf: i remember someone wrote in wiki that making culing working on per node basis should help a lot |
12:22 |
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12:36 |
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12:37 |
_Megaf |
Fixer: I always expected the things to be per node based |
12:37 |
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12:37 |
Fixer |
it is mapblock based right now iirc, 16x16x16 |
12:40 |
est31 |
culling per node basis is totally wasteful |
12:40 |
est31 |
culling happens on the CPU and the cpu should not handle single nodes |
12:40 |
est31 |
not at least in every single frame |
12:45 |
_Megaf |
and I would be so happy if someone worked on this #1620 |
12:45 |
ShadowBot |
https://github.com/minetest/minetest/issues/1620 -- [Request] ETA/Information/Status for /clearobjects |
12:46 |
_Megaf |
est31: any idea how Minecraft does that? |
12:46 |
est31 |
_Megaf, dunno but i doubt they do per node based culling |
12:49 |
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12:56 |
_Megaf |
maybe culling is not the problem |
12:57 |
_Megaf |
maybe the way things are rendered is the problem |
12:59 |
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13:14 |
_Megaf |
everamzah: I can confirm your bug https://github.com/minetest/minetest/issues/4559#issuecomment-250462257 |
13:18 |
_Megaf |
sfan5: How a keypress thing is affecting the server build? I thought that build was regularly checked |
13:41 |
_Megaf |
est31: do you think the server build fail is compiler specific or not? |
13:41 |
_Megaf |
I'm trying with clang now, to see if it will build or not |
13:41 |
est31 |
_Megaf, its not compiler specific |
13:45 |
_Megaf |
oh, that is caused by the new sfan5's keytest thing |
13:45 |
_Megaf |
sfan5: you should've tested that... |
13:49 |
est31 |
yes its caused by sfan5 |
13:58 |
sfan5 |
_Megaf: i though travis tested server builds ¯\_(ツ)_/¯ |
14:02 |
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14:03 |
FirePowi |
Hi everyone, I'm having trouble with a node to register, I tried many things with ^[transform … But it don't transform at all. Please, have you got some exemples on how to use transform ? |
14:03 |
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14:06 |
_Megaf |
sfan5: est31: Indeed, very same output with clang 3.8 |
14:11 |
red-001 |
do trivial changes only need one approval to merge? |
14:11 |
est31 |
yes |
14:13 |
sfan5 |
FirePowi: could you pastebin the code of what you've tried? |
14:14 |
sfan5 |
also this channel is for coredev not modding |
14:14 |
FirePowi |
Oh, sorry… |
14:14 |
FirePowi |
tiles = {"streets_asphalt.png^streets_asphalt_side.png^[transformT6","streets_asphalt.png"}, |
14:14 |
FirePowi |
(No need for pastebin, one line ^^) |
14:15 |
FirePowi |
I tried transform:T6 / transform:FY transformFY,… |
14:16 |
sfan5 |
^[transformFY should be working |
14:19 |
FirePowi |
Oh, well Thanks ! |
14:19 |
FirePowi |
I just didn't choose the good tranformation :p |
14:19 |
red-001 |
could some review #4546? |
14:19 |
ShadowBot |
https://github.com/minetest/minetest/issues/4546 -- Add multiline support to minetest.colorize by red-001 |
14:21 |
sfan5 |
pushing in 5 mins http://sprunge.us/WeBB |
14:21 |
sfan5 |
(^ _Megaf) |
14:23 |
est31 |
sfan5, the patch should be improved |
14:23 |
sfan5 |
how |
14:23 |
est31 |
make it export UNITTEST_SRCS and UNITTEST_CLIENT_SRCS |
14:24 |
sfan5 |
why |
14:24 |
est31 |
then update src/CMakeLists |
14:24 |
est31 |
.txt |
14:24 |
est31 |
to add UNITTEST_CLIENT_SRCS to client_SRCS |
14:24 |
red-001 |
can't #420 be closed? |
14:24 |
ShadowBot |
https://github.com/minetest/minetest/issues/420 -- Call on_leaveplayer for all connected players on before shutdown |
14:25 |
sfan5 |
oh that makes sense |
14:25 |
est31 |
:) |
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14:31 |
sfan5 |
est31: how's this http://sprunge.us/dJNh?diff? |
14:32 |
est31 |
+1 |
14:32 |
sfan5 |
ok, pushing |
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18:11 |
_Megaf |
red-001: https://github.com/minetest/minetest/pull/4554#issuecomment-250546663 :) |
18:11 |
_Megaf |
#4554 |
18:11 |
ShadowBot |
https://github.com/minetest/minetest/issues/4554 -- Add /grantme command by red-001 |
18:12 |
_Megaf |
sfan5: paramat: ^ |
18:19 |
sfan5 |
i already approved it |
18:19 |
sfan5 |
it needs a second approval |
18:21 |
red-001 |
Doesn't the trivial label mean only one approval is needed? |
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18:36 |
_Megaf |
sfan5: eh, that was an easy fix |
18:39 |
sfan5 |
red-001: that only applies to "trivial" in the sense of lines changed |
18:39 |
sfan5 |
(at least that's how i'd interpret the rule) |
18:39 |
_Megaf |
sfan5: so, why you added the label trivial? |
18:39 |
_Megaf |
I don't think it's a trivial change there |
18:40 |
sfan5 |
because i thought that the changes are trivial in the sense of changed code logic |
18:40 |
sfan5 |
i guess |
18:40 |
sfan5 |
(it mostly moves code around) |
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18:52 |
_Megaf |
sfan5: the fix is merged to master already, isn't it? |
18:52 |
_Megaf |
The one to fix the server compilation |
18:52 |
sfan5 |
yes |
18:53 |
_Megaf |
ok, will update my server then |
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