Time Nick Message 00:45 thePalindrome Windows is bad at cleaning :P 01:16 DaveyDude hello 01:16 DaveyDude anyone here? 01:32 Wuzzy What is quicktune? 01:33 DaveyDude i don't know XD 10:32 Megaf Hello everybody. Is this a bug? I selected an area with world edit, 1x1x1 node, a single node. Then, I set it to a torch. This was inside a flowing water node. the torch showed up as expected. And soon after the server crashed. Here is the crash. http://paste.debian.net/plain/843072 10:33 Megaf soon after I dug the torch and the server crashed 10:35 Megaf The full output of the crash http://paste.debian.net/plain/843074 12:34 Megaf Is there any solution for this? #4553 12:34 ShadowBot https://github.com/minetest/minetest/issues/4553 -- Areas where there are a lot of caves and tunnels underground harm FPS 12:35 thePalindrome Is that a CPU thing or a GPU thing? 12:37 Megaf good question 12:37 Fixer Megaf: hmm, never encountered much of fps drop in caves, on the opposite, fps is very high in caves 12:38 Megaf not in caves, in the surface, with caves undergound 12:38 Megaf you don't see the caves 12:38 Megaf but they are there 12:42 Megaf Fixer: There #4557 12:42 ShadowBot https://github.com/minetest/minetest/issues/4557 -- attempt to perform arithmetic on local 'b' (a nil value) 12:43 red-001 could someone review #3896? 12:43 ShadowBot https://github.com/minetest/minetest/issues/3896 -- Improve the key change menu and set a few keybindings to be debug only. by red-001 12:43 Fixer https://github.com/minetest/minetest/issues/1934 confirmed by me 14:30 paramat i'm sure i've seen this bug before #4557 can anyone remember where? 14:30 ShadowBot https://github.com/minetest/minetest/issues/4557 -- attempt to perform arithmetic on local 'b' (a nil value) 14:30 paramat feels like we've attended to this before now 14:35 paramat it's the 'vector.lua 92 in function 'add'' thingy 14:36 red-001 yeah 14:36 red-001 it happened a few months ago 14:39 Megaf paramat: https://github.com/minetest/minetest/issues/4557#issuecomment-250186211 14:41 paramat aha 14:42 paramat might be world edit setting wrong param2 14:46 red-001 interesting on_leave callbacks run even if a lua error occured 14:47 paramat continue discussion in 4132 14:48 Megaf #4132 14:48 ShadowBot https://github.com/minetest/minetest/issues/4132 -- 0.4.14-dev - Several servers repeatedly crashing: vector.lua Line 92 14:49 Megaf well, I remember back in the day when builtin was a mod and not part of minetest, I had to disable it because it was causing crashes 14:50 Megaf Now we meet again 14:54 Megaf why wasnt #3502 merged? 14:54 ShadowBot https://github.com/minetest/minetest/issues/3502 -- Far map and improved map transfer and rendering (WIP) by celeron55 14:55 paramat he's 'uncomfortable with merging it until rendering is faster' :( 14:55 paramat worked ok for me 14:56 Megaf define rendering in this case 14:57 Megaf paramat: by the way, found some stuff related to culling, 14:57 Megaf #3578 14:57 ShadowBot https://github.com/minetest/minetest/issues/3578 -- Allow per-tiles culling. by sofar 14:57 Megaf #3705 14:57 ShadowBot https://github.com/minetest/minetest/issues/3705 -- HOTFIX: Fix too agressive block culling by RealBadAngel 14:57 paramat quote http://irc.minetest.ru/minetest-dev/2016-09-17#i_4705766 14:59 Megaf I watched the youtube video when he posted it 14:59 paramat no it's not 3578 or 3705 15:00 paramat celeron55 what's the specific problem with farmap and rendering? 15:03 celeron55 paramat: too many to discuss when being this tired 15:13 paramat ok 15:20 Megaf paramat: how do I turn wireframe on? 15:21 paramat looking for it .. 15:22 paramat see #4091 15:22 ShadowBot https://github.com/minetest/minetest/issues/4091 -- mesh tiling bug and possible fix 15:22 Megaf I'm it already actually :) 15:23 Megaf and well, we can clearly see caves undergroun 15:23 Megaf underground* 15:28 Megaf by the way, max_block_send_distance doesnt work 15:28 Megaf it works only to a number, after that theres no effect 15:29 paramat it may be limited 15:30 paramat maybe terrain isn't generated 15:31 Megaf it is 15:31 Megaf also, screenshots are broken for me 15:31 paramat heh 15:31 Megaf paramat: http://uploadpie.com/CvByU 15:32 Megaf not reportign a bug about screenshot because might just be a bug with the packaged minetest on Debian 15:56 Megaf #4554 15:56 ShadowBot https://github.com/minetest/minetest/issues/4554 -- Add /grantme command by red-001 15:56 Megaf Merge it? 16:01 paramat eh, needs reviews 16:10 paramat ugh #4556 =S 16:10 ShadowBot https://github.com/minetest/minetest/issues/4556 -- Keep debugging details away from player by default 17:32 Megaf is there a code anywhere in mapgen v6 that limits the heigh of mountains/land to 44? I'd like to remove the limit 17:32 est31 paramat, ^ 17:33 paramat use custom noise parameters for higher terrain, but you'll need to dsable 'mudflow' to minimise bugs at y= 47 17:34 paramat (disable) 17:34 paramat https://github.com/minetest/minetest/blob/master/minetest.conf.example#L1187 17:35 paramat edit 'base' and 'higher' noises 17:35 paramat first number is average value, second is variation 17:36 paramat mgv6 still has bugs at y = 47 when using higher terrain, difficult to fix 17:37 paramat .. even with mudflow disabled 18:03 twoelk Megaf, you could add a Mt.Meru somewhere 18:04 Megaf what kind of bug? 18:04 twoelk paramat do we have a chance of getting a Mt.Meru that spans several map blocks? 18:13 paramat twoelk that's easy 18:13 paramat Megaf a discontinuity in surface nodes at y = 47 (chunk border) 18:17 Megaf paramat: it's time you do. https://github.com/minetest/minetest/issues/1755#issuecomment-60332441 18:17 Megaf the screenshot looks awesome anyway 18:17 Megaf v6 is a beautiful mapgen 18:18 paramat heh, i did attempt a fix years ago but it was so difficult i gave up 18:18 paramat could always try again, but it won't work with mudflow 18:18 Megaf mudflow shouldnt even exist in mu opinion xP 18:24 hmmmm you can disable it 18:28 paramat also we can't break old mgv6 worlds 18:29 twoelk actually I wouldn't mind if there was more "realistic" mudflow to tone down some of the mega urprupt landscape changes 18:29 * twoelk tries to find what schotterkegel is in english 18:36 Megaf hmmmm: it is 18:36 Megaf never enabled that 18:36 hmmmm the default is enabled 18:37 Megaf twoelk: hill? 18:37 Megaf hmmmm: disabled in mapgen flags 18:37 hmmmm ah 18:37 Megaf twoelk: oh, landslide 18:37 Megaf is it? 18:37 Megaf what is this in English? http://www.geo.fu-berlin.de/v/pg-net/geomorphologie/fluvialmorphologie/akkumulationsverhalten_fluesse/akkumulationskoerper/schotterkegel/ 18:39 hmmmm something not minetest development related 18:39 Megaf I was thinking about that now 18:41 est31 since trump i dont like the word landslide anymore :/ 18:41 hmmmm what does landslide have to do with trump 18:46 est31 dunno, he just overused that word 18:46 est31 the other politicians didnt use it 18:47 est31 they focussed on policy 18:47 est31 while half of his speeches were reading off papers about how well he was doing in polls 18:53 hmmmm trump really, really sucks at oration 18:53 hmmmm btw this isn't minetest development related either 18:53 hmmmm trump or clinton, either one, i'm scared for the future of this country ... 18:53 * hmmmm runs fast and far 18:53 Fixer Megaf: 3705 is different, it was small fix to fix culling on edges of the screen 18:54 Megaf hmmmm: very minetest development related 18:54 Megaf Fixer: I see 18:54 Fixer hmmmm: now multiply this by order of magnitude and get my feel for my country 18:55 paramat -> #minetest 18:55 Fixer hmmmm: yes, in USA it is shitshow and whatever, but in my country you prey for Populist to stay the fuck away 18:55 Fixer because, it is dangerous 18:56 * Megaf runs 18:56 Fixer paramat: i remember that FarMap was having memory issues 18:56 Fixer paramat: so that even on my 8gig machine it was not enough 18:56 Fixer paramat: performance was pretty good, especially when this SFS PR will be merged 18:57 paramat ok, sounds like it has many issues anyway 18:57 Fixer paramat: not much, it works 18:57 Fixer paramat: maybe needs some fine tuning 18:57 Fixer but it looked really cool 18:58 twoelk sorry, had to fix a text; am at work 18:58 twoelk schotterkegel is the debris that forms heaps and fans at the bottom of cliffs or such 18:59 twoelk the form that is between the cliff and the canyon floor 19:02 Fixer Megaf: what hardware do you have? In caves I general have much higher fps then on surface 19:02 Fixer in general* 19:03 Megaf Fixer: told you already, is not about inside the caves, its on the surface 19:03 Megaf with no caves visible 19:03 Megaf but they are there, underground 19:03 Fixer ok 19:03 Megaf [13:38:49] Megaf: hmm, never encountered much of fps drop in caves, on the opposite, fps is very high in caves 19:03 Megaf [13:39:17] not in caves, in the surface, with caves undergound 19:03 Megaf [13:39:22] you don't see the caves 19:03 Megaf [13:39:25] but they are there 19:05 Fixer please change tag for https://github.com/minetest/minetest/issues/1934 from unconfirmed to confirmed bug 19:06 Megaf #1934 19:06 ShadowBot https://github.com/minetest/minetest/issues/1934 -- TAB auto complete will no longer work on console. 19:06 Megaf yep, I always confirmed it :P 20:18 red-001 !server just test 20:18 ShadowBot red-001: server [--{name,address,ip,players,ping,port} ] 21:00 paramat game#1291 much improved now 21:00 ShadowBot https://github.com/minetest/minetest_game/issues/1291 -- Default: Generalise and optimise grass spread function by paramat 21:19 everamzah #4559 21:19 ShadowBot https://github.com/minetest/minetest/issues/4559 -- Failure to build on Debian Sid (test_keycode.cpp) 21:20 everamzah ^ Failure to build minetestserver, specifically. I can change the title if that's more appropriate. 21:20 est31 yes that would be nice 21:21 everamzah okie doke 21:21 est31 the issue is not debian sid here, its that you want to build minetestserver 21:21 everamzah oh, ok 21:23 est31 yup, the latest version is the best 21:23 everamzah cheers 21:36 paramat new smoke puff texture? #4547 21:36 ShadowBot https://github.com/minetest/minetest/issues/4547 -- Textures: New 'smoke puff' texture from TNT mod by paramat 21:37 paramat might merge #4552 later 21:37 ShadowBot https://github.com/minetest/minetest/issues/4552 -- Mgv7: Avoid spawn on disabled mountain terrain by paramat