Time |
Nick |
Message |
00:21 |
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Zeno` joined #minetest-dev |
00:34 |
Megaf |
lol, my in my laptop Minetest can be as heavy as Unigine in Ultra settings |
00:34 |
Megaf |
this shows how well developed Minetest is... pfff |
00:35 |
* Megaf |
runs |
00:35 |
Megaf |
Zeno`: ^ |
00:35 |
Megaf |
that was a fact by the way |
00:37 |
hmmmm |
... what is your point in saying that |
00:38 |
Megaf |
Unigine in in light mode, http://forum.casemodbr.org/Unigine_Heaven_Benchmark_4.0_20160926_2208.html |
00:39 |
Megaf |
and in ultra http://forum.casemodbr.org/Unigine_Heaven_Benchmark_4.0_20160926_2235.html |
00:39 |
hmmmm |
and? |
00:39 |
Megaf |
hmmmm: I just mean that Minetest is extremely slow and inefficient |
00:40 |
hmmmm |
do you know anything at all about the inner workings of the engine? |
00:40 |
Megaf |
Very little in fact. I know that little are being done. |
00:40 |
hmmmm |
are you going to do something to fix it? |
00:41 |
Megaf |
sure, I forked Minetest and my fork is much faster already :) |
00:41 |
hmmmm |
:) |
00:41 |
Megaf |
so did proller |
00:41 |
hmmmm |
do you wanna get banned like proller? |
00:41 |
Megaf |
hmmmm: unfortunetally, my changes will never be accepted back into the project |
00:41 |
hmmmm |
no? I wonder why not |
00:41 |
Megaf |
because the things I believe, maybe 98% of the core devs disagree |
00:42 |
Megaf |
I believe in simplicity and efficiency, I believe in hunting down bugs and optimizing existing code before adding a lot of new features |
00:42 |
Megaf |
I believe in removing dead code |
00:42 |
hmmmm |
look, i don't know what your fork is or what modifications you've done, but coming to #minetest-dev, a channel for development chat only, and verbally shitting over minetest to promote your own fork, does not look good for you |
00:43 |
Megaf |
and sure removing 20 lines of inactive code from a cpp file won't make any difference, but all things together do |
00:43 |
hmmmm |
GTFO. |
00:43 |
thePalindrome |
:facepalm: |
00:43 |
Megaf |
hmmmm: my fork is for my own enternaining. And the way I phrased the things I just said is just to cause some movement. |
00:44 |
Megaf |
I'm not competing with Minetest in anyway, never will |
00:44 |
hmmmm |
i'll help you with your movement |
00:44 |
Megaf |
hmmmm: All I want is the game to be better developed |
00:44 |
thePalindrome |
There are better ways to do that though |
00:44 |
thePalindrome |
Like pull requests |
00:44 |
Megaf |
less new features, less new databases support |
00:44 |
Megaf |
here we go |
00:45 |
|
Megaf was kicked by hmmmm: Megaf |
00:45 |
hmmmm |
I helped him move out of the channel |
00:47 |
hmmmm |
what's this going on with gregorycu now... |
00:48 |
thePalindrome |
? |
01:18 |
|
Megaf joined #minetest-dev |
01:19 |
Megaf |
I deserved the kick. I do apolagize. As a redemption gift, I ofter the rebirth of a bug. https://github.com/minetest/minetest/issues/1934 |
01:23 |
Megaf |
Zeno`: about #4306 I read somewhere that this is easy to fix, I was presented with the solution but unfortunetaly I can't remember right now. It's about how cmake is searching for the library, not a bug on Debian actually. |
01:23 |
ShadowBot |
https://github.com/minetest/minetest/issues/4306 -- Minetest fails to link JSONCPP on Debian 9.x if -DENABLE_SYSTEM_JSONCPP=1 |
03:40 |
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03:44 |
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03:48 |
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04:58 |
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05:03 |
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05:08 |
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05:19 |
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06:59 |
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07:18 |
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07:36 |
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07:47 |
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08:23 |
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09:00 |
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09:06 |
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09:26 |
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09:51 |
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09:55 |
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09:57 |
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10:02 |
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Fixer joined #minetest-dev |
10:07 |
Fixer |
PR 4530 works fine for me and bugs I reported earlier seem to be fixed, feel free to merge! |
10:07 |
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proller joined #minetest-dev |
10:10 |
Fixer |
#3770 |
10:11 |
ShadowBot |
https://github.com/minetest/minetest/issues/3770 -- Fix superflous shader setting updates by ShadowNinja |
10:11 |
Fixer |
this old had bugs in it that gregorycu fixed in new pr #4530 that works fine for me |
10:11 |
ShadowBot |
https://github.com/minetest/minetest/issues/4530 -- Fix superflous shader setting updates by gregorycu |
10:11 |
est31 |
Fixer, there might still be a memory leak |
10:14 |
Fixer |
maybe, i've checked memory use just few times, numbers were reasonable at that time |
10:27 |
Zeno` |
someone else today suggested there might be a memory leak in that PR |
10:27 |
Zeno` |
but I haven't tested |
10:31 |
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10:31 |
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10:37 |
Zeno` |
#4544 looks a lot better now |
10:37 |
ShadowBot |
https://github.com/minetest/minetest/issues/4544 -- mapblock_mesh_generate_special improvements by gregorycu |
10:37 |
Zeno` |
apart from the snarky comment :/ |
10:42 |
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10:49 |
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MoNTE48 joined #minetest-dev |
11:03 |
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paramat joined #minetest-dev |
11:04 |
paramat |
good grief yet more negativity from Megaf |
11:06 |
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Fixer_ joined #minetest-dev |
11:18 |
Fixer_ |
just for fun I've launched minetest (just test map with few mods, nonclean), put its window in background with same scene, noted mem usage, will see how it changes in, say, 1 hour or more |
11:19 |
paramat |
hmmmm Megaf wants to remove all mapgens except v6, despite extra mapgens having no effect on game performance and their files only being 20kB, 8 times smaller than a single font |
11:19 |
MoNTE48 |
Fixer_ |
11:19 |
MoNTE48 |
Fixer_ |
11:19 |
MoNTE48 |
@Fixer_ minetest begins to work very slowly over 24 hours |
11:19 |
Fixer_ |
client or server? |
11:19 |
MoNTE48 |
server |
11:20 |
Fixer_ |
i'm running client with PR4530 |
11:21 |
thePalindrome |
The reason as far as I could tell Megaf wanted them gone was because something about adding new features when old features needed fixing was bad |
11:21 |
paramat |
"I think I finally got a dev in bad mood" you managed that before several times with me ;] |
11:22 |
paramat |
if i had not worked on new mapgens i would not have been bugfixing instead, they were created through obsession |
11:22 |
Fixer_ |
i don't see much bloat in minetest |
11:22 |
Fixer_ |
it is underbloated actually |
11:22 |
Fixer_ |
it is just slow though |
11:23 |
Fixer_ |
MoNTE48: some people reset server every 24hr |
11:23 |
paramat |
hmmmmm actually strongly supports focussing more on fixing stuff instead of new features |
11:23 |
Fixer_ |
MoNTE48: to keep it relatively fast |
11:24 |
paramat |
Megaf hmmmmm was quite gentle with you heh |
11:25 |
thePalindrome |
I noticed |
11:25 |
MoNTE48 |
I started server with commandline. 4days and i get minetest.exe crash |
11:25 |
thePalindrome |
oof, a windows memleak |
11:25 |
* thePalindrome |
doesn't know the windows equivalent of valgrind |
11:46 |
Fixer_ |
just by sitting idle rendering one scene, mem usage went quickly from 330 to 340 and stayed there for most of the time |
11:48 |
sfan5 |
MoNTE48: i suggest not testing performance or memory usage on windows |
11:48 |
sfan5 |
it will probably be better on linux :) |
11:51 |
paramat |
looks like #4530 might need to be continued by someone else |
11:51 |
ShadowBot |
https://github.com/minetest/minetest/issues/4530 -- Fix superflous shader setting updates by gregorycu |
11:53 |
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11:54 |
Megaf |
Fixer_: I'd like more testing on #4530 More code inspecting |
11:54 |
ShadowBot |
https://github.com/minetest/minetest/issues/4530 -- Fix superflous shader setting updates by gregorycu |
11:54 |
Fixer_ |
go ahead |
11:54 |
Megaf |
est31 so far had done a great job at it |
11:55 |
Fixer_ |
i'm already playing with it |
11:56 |
Megaf |
paramat: I know, me and devs have a strong hate/love relation. I love them, they hate me. |
11:57 |
Megaf |
Btw, why do we have two "- Fix superflous shader setting updates"? |
11:57 |
Megaf |
MoNTE48: When you noticed that? My server keeps the speed after 24 hours, or becomes even faster |
11:58 |
Megaf |
And the memory leak is really small/slow now a days. I can keep the server running for a whole week if I want |
11:58 |
Megaf |
Zeno`: ^ |
11:59 |
MoNTE48 |
My server has no memory leaks. Just a game starts very slowly when playing about 30 people during the 12-24 hour. |
12:00 |
Megaf |
hm |
12:00 |
Megaf |
it's been a while since the last time there was 30 people in my server... |
12:01 |
MoNTE48 |
(Only if I run the GUI server. Not terminal. Tested on Ubuntu 16.04, 15.10, Windows 10 x64) |
12:01 |
Megaf |
MoNTE48: anyway. It think is just a configuration issue maybe. Or regression, because I had a server with 30 people running on a Raspberry Pi, the first generation, speed was always constant |
12:02 |
Megaf |
MoNTE48: GUI? Do we have a GUI now? |
12:02 |
MoNTE48 |
30 players on RPI? |
12:02 |
Megaf |
MoNTE48: if you launch the server from the minetest client, then the client part of it can make it slower over time yes |
12:02 |
MoNTE48 |
I run server use Server tab |
12:02 |
Megaf |
from the command line you will not have this problem |
12:03 |
Fixer_ |
Megaf: 3770 is outdated and closed, 4530 is never with important fixes |
12:03 |
MoNTE48 |
But why? |
12:03 |
MoNTE48 |
This is client bug, but no memory leaks, cpu overload or more IO |
12:03 |
Megaf |
MoNTE48: I am not sure. Just more things to be processed I guess. |
12:04 |
Megaf |
MoNTE48: but why do you say it gets slower? Lag increases, IO is high or what? |
12:05 |
MoNTE48 |
Map not loading , I or any player does not receive a block if it breaks down. Map is not updated at all |
12:05 |
Megaf |
ok, what database are you using? |
12:06 |
MoNTE48 |
i test on sqlite and leveldb |
12:07 |
Megaf |
emergequeue_limit_total = 512 |
12:07 |
Megaf |
emergequeue_limit_diskonly = 256 |
12:07 |
Megaf |
emergequeue_limit_generate = 128 |
12:07 |
Megaf |
set those lines like that |
12:07 |
Megaf |
maybe increase emergequeue_limit_total to up to 10000 |
12:07 |
MoNTE48 |
i use server_map_save_interval = 900, emergequeue_limit_total = 2048, emergequeue_limit_diskonly = 512 emergequeue_limit_generate = 512 |
12:08 |
MoNTE48 |
no result |
12:08 |
Megaf |
max_simultaneous_block_sends_per_client set to 4 |
12:08 |
Megaf |
server_map_save_interval, I have this set to 3 seconds on my server, the shorter the period, the less thing will have to be writen and the faster it will be |
12:08 |
MoNTE48 |
But as soon as I began to run minetest via terminal, everything works fine on the default settings! |
12:09 |
Megaf |
also full_block_send_enable_min_time_from_building can be very high, like 20, I have it set to 200 on my server |
12:09 |
Megaf |
MoNTE48: I know, the settings I'm saying are settings that will affect your performance over time |
12:10 |
Megaf |
running a server on a raspberry pi forces you to learn one thing or two about optimization |
12:10 |
MoNTE48 |
server_map_save_interval - i have 16gb 2400mhz ram. 900 value use 4-5gb ram only |
12:11 |
Megaf |
MoNTE48: so, it doesnt make sense your server slow down with that configuration. The other thing you want to check in your config is item_entity_ttl. If the value is too long, items will be acumulating around |
12:11 |
Megaf |
I have it to 30 seconds |
12:12 |
paramat |
running any mods like moretrees or plantlife? |
12:13 |
MoNTE48 |
I will try what you say ... |
12:13 |
paramat |
try disabling all mods |
12:14 |
MoNTE48 |
i use this mods https://github.com/MultiCraftProject/MultiCraft/tree/master/games/default/files |
12:14 |
Fixer_ |
MoNTE48: 0.4.14 stable or dev? |
12:15 |
MoNTE48 |
0.4.14 stable |
12:16 |
paramat |
sorry that was directed to Megaf |
12:16 |
Megaf |
paramat: I have moretrees, plantlife and a lot more mods. No impact on performance. Not on x86, not sure if you are asking about my current server or the RPi |
12:17 |
paramat |
ok. just a general question |
12:17 |
Fixer_ |
MoNTE48: there was a bug that was fixed after release, that may be your problem |
12:17 |
paramat |
basic nodes shader now slows stuff down btw |
12:18 |
MoNTE48 |
@Fixer_ pls url on commit |
12:18 |
Fixer_ |
MoNTE48: symptoms like I seen on ESM server, were fixed after updating to -dev |
12:18 |
paramat |
hm but that's client |
12:19 |
Fixer_ |
MoNTE48: https://github.com/minetest/minetest/commit/7ea4a03c835d68a6fb58aa55aa6a6315ec80b79f |
12:19 |
Megaf |
I got, cya |
12:21 |
MoNTE48 |
@Fixer_ ok i try |
12:24 |
paramat |
Zeno` please could you consider taking over on #4530 ? :] |
12:24 |
ShadowBot |
https://github.com/minetest/minetest/issues/4530 -- Fix superflous shader setting updates by gregorycu |
12:26 |
paramat |
funny spammer https://forum.minetest.net/viewtopic.php?p=234588#p234588 |
12:31 |
Zeno` |
why me? lol |
12:32 |
Zeno` |
I'll see if the suspected memory leak is real or not though |
12:33 |
paramat |
heh sorry |
12:33 |
Zeno` |
why has gcu abandoned it? |
12:36 |
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12:37 |
Fixer_ |
Zeno`: i'm running it in background, mem usage: 330-340 - first hour, 340-346 - second hour |
12:37 |
est31 |
Fixer_, its likely not a big leak |
12:37 |
est31 |
also leaking behaviour only happens when you repeatedly leave and join a game |
12:38 |
Zeno` |
well, it should be easy to fix anyway (just looked at the source) |
12:38 |
Zeno` |
I really need to get off this chair. I'll bbiab (for real this time) |
12:39 |
Fixer_ |
oh... should not be much then, how many times you restart it per day? 10-20 at most... |
12:40 |
Zeno` |
the leaked memory (on most if not all modern operating systems) is reclaimed after shutting down anyway |
12:40 |
est31 |
yes |
12:40 |
Zeno` |
it's more of a concern if you don't restart it often |
12:40 |
est31 |
still saying the leak is small and therefore doesnt need a fix is like when saying you build a ship and it has a hole and water is coming in and you are not closing the hole because you say it doesnt make the ship sink |
12:41 |
Fixer_ |
i was not saying that |
12:41 |
Zeno` |
Oh, I am not saying it shouldn't be fixed at all :) In fact I think it's an easy fix just by glancing at things |
12:42 |
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12:44 |
Fixer_ |
good you spotted it, since if you merge it like that, small leak will be hard to spot later I guess |
12:45 |
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12:50 |
Zeno` |
I think hmmmm spotted it |
12:51 |
Fixer_ |
right |
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16:04 |
rubenwardy |
will merge game#1295 as "Farming: Remove unnecessary overriding of groups" in 5 mins |
16:04 |
ShadowBot |
https://github.com/minetest/minetest_game/issues/1295 -- Remove un-needed group overrides by tenplus1 |
16:06 |
rubenwardy |
also, I've been busy lately with different real life issues (not just uni) but should be more available now |
16:17 |
paramat |
ok |
16:22 |
sofar |
oh wow github added `rebase and merge` |
16:24 |
Calinou |
sofar: is that different from "squash and merge"? |
16:24 |
sofar |
yes |
16:24 |
sofar |
it doesn't squash :) |
16:24 |
sofar |
so if there's 3 commits in the PR, they stay 3 commits |
16:27 |
rubenwardy |
that's cool |
16:36 |
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Megaf |
[13:40:53] <Zeno`> the leaked memory (on most if not all modern operating systems) is reclaimed after shutting down anyway |
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Megaf |
Was that a joke? |
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Megaf |
That's what I expect after shutting down a "program" or the whole OS |
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Topic for #minetest-dev is now Minetest core development and maintenance. Last release: 0.4.14, May 15 2016. Chit-chat goes to #minetest. Consider this instead of /msg celeron55. http://irc.minetest.net/minetest-dev/ http://dev.minetest.net/ |
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Topic for #minetest-dev is now Minetest core development and maintenance. Last release: 0.4.14, May 15 2016. Chit-chat goes to #minetest. Consider this instead of /msg celeron55. http://irc.minetest.net/minetest-dev/ http://dev.minetest.net/ |
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