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IRC log for #minetest-dev, 2016-09-27

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All times shown according to UTC.

Time Nick Message
00:21 Zeno` joined #minetest-dev
00:34 Megaf lol, my in my laptop Minetest can be as heavy as Unigine in Ultra settings
00:34 Megaf this shows how well developed Minetest is... pfff
00:35 * Megaf runs
00:35 Megaf Zeno`: ^
00:35 Megaf that was a fact by the way
00:37 hmmmm ... what is your point in saying that
00:38 Megaf Unigine in in light mode, http://forum.casemodbr.org/Unigine_Heaven_Benchmark_4.0_20160926_2208.html
00:39 Megaf and in ultra http://forum.casemodbr.org/Unigine_Heaven_Benchmark_4.0_20160926_2235.html
00:39 hmmmm and?
00:39 Megaf hmmmm: I just mean that Minetest is extremely slow and inefficient
00:40 hmmmm do you know anything at all about the inner workings of the engine?
00:40 Megaf Very little in fact. I know that little are being done.
00:40 hmmmm are you going to do something to fix it?
00:41 Megaf sure, I forked Minetest and my fork is much faster already :)
00:41 hmmmm :)
00:41 Megaf so did proller
00:41 hmmmm do you wanna get banned like proller?
00:41 Megaf hmmmm: unfortunetally, my changes will never be accepted back into the project
00:41 hmmmm no?  I wonder why not
00:41 Megaf because the things I believe, maybe 98% of the core devs disagree
00:42 Megaf I believe in simplicity and efficiency, I believe in hunting down bugs and optimizing existing code before adding a lot of new features
00:42 Megaf I believe in removing dead code
00:42 hmmmm look, i don't know what your fork is or what modifications you've done, but coming to #minetest-dev, a channel for development chat only, and verbally shitting over minetest to promote your own fork, does not look good for you
00:43 Megaf and sure removing 20 lines of inactive code from a cpp file won't make any difference, but all things together do
00:43 hmmmm GTFO.
00:43 thePalindrome :facepalm:
00:43 Megaf hmmmm: my fork is for my own enternaining. And the way I phrased the things I just said is just to cause some movement.
00:44 Megaf I'm not competing with Minetest in anyway, never will
00:44 hmmmm i'll help you with your movement
00:44 Megaf hmmmm: All I want is the game to be better developed
00:44 thePalindrome There are better ways to do that though
00:44 thePalindrome Like pull requests
00:44 Megaf less new features, less new databases support
00:44 Megaf here we go
00:45 Megaf was kicked by hmmmm: Megaf
00:45 hmmmm I helped him move out of the channel
00:47 hmmmm what's this going on with gregorycu now...
00:48 thePalindrome ?
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01:19 Megaf I deserved the kick. I do apolagize. As a redemption gift, I ofter the rebirth of a bug. https://github.com/minetest/minetest/issues/1934
01:23 Megaf Zeno`: about #4306 I read somewhere that this is easy to fix, I was presented with the solution but unfortunetaly I can't remember right now. It's about how cmake is searching for the library, not a bug on Debian actually.
01:23 ShadowBot https://github.com/minetest/minetest/issues/4306 -- Minetest fails to link JSONCPP on Debian 9.x if -DENABLE_SYSTEM_JSONCPP=1
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10:07 Fixer PR 4530 works fine for me and bugs I reported earlier seem to be fixed, feel free to merge!
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10:10 Fixer #3770
10:11 ShadowBot https://github.com/minetest/minetest/issues/3770 -- Fix superflous shader setting updates by ShadowNinja
10:11 Fixer this old had bugs in it that gregorycu fixed in new pr #4530 that works fine for me
10:11 ShadowBot https://github.com/minetest/minetest/issues/4530 -- Fix superflous shader setting updates by gregorycu
10:11 est31 Fixer, there might still be a memory leak
10:14 Fixer maybe, i've checked memory use just few times, numbers were reasonable at that time
10:27 Zeno` someone else today suggested there might be a memory leak in that PR
10:27 Zeno` but I haven't tested
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10:37 Zeno` #4544 looks a lot better now
10:37 ShadowBot https://github.com/minetest/minetest/issues/4544 -- mapblock_mesh_generate_special improvements by gregorycu
10:37 Zeno` apart from the snarky comment :/
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11:04 paramat good grief yet more negativity from Megaf
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11:18 Fixer_ just for fun I've launched minetest (just test map with few mods, nonclean), put its window in background with same scene, noted mem usage, will see how it changes in, say, 1 hour or more
11:19 paramat hmmmm Megaf wants to remove all mapgens except v6, despite extra mapgens having no effect on game performance and their files only being 20kB, 8 times smaller than a single font
11:19 MoNTE48 Fixer_
11:19 MoNTE48 Fixer_
11:19 MoNTE48 @Fixer_ minetest begins to work very slowly over 24 hours
11:19 Fixer_ client or server?
11:19 MoNTE48 server
11:20 Fixer_ i'm running client with PR4530
11:21 thePalindrome The reason as far as I could tell Megaf wanted them gone was because something about adding new features when old features needed fixing was bad
11:21 paramat "I think I finally got a dev in bad mood" you managed that before several times with me ;]
11:22 paramat if i had not worked on new mapgens i would not have been bugfixing instead, they were created through obsession
11:22 Fixer_ i don't see much bloat in minetest
11:22 Fixer_ it is underbloated actually
11:22 Fixer_ it is just slow though
11:23 Fixer_ MoNTE48: some people reset server every 24hr
11:23 paramat hmmmmm actually strongly supports focussing more on fixing stuff instead of new features
11:23 Fixer_ MoNTE48: to keep it relatively fast
11:24 paramat Megaf hmmmmm was quite gentle with you heh
11:25 thePalindrome I noticed
11:25 MoNTE48 I started server with commandline. 4days and i get minetest.exe crash
11:25 thePalindrome oof, a windows memleak
11:25 * thePalindrome doesn't know the windows equivalent of valgrind
11:46 Fixer_ just by sitting idle rendering one scene, mem usage went quickly from 330 to 340 and stayed there for most of the time
11:48 sfan5 MoNTE48: i suggest not testing performance or memory usage on windows
11:48 sfan5 it will probably be better on linux :)
11:51 paramat looks like #4530 might need to be continued by someone else
11:51 ShadowBot https://github.com/minetest/minetest/issues/4530 -- Fix superflous shader setting updates by gregorycu
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11:54 Megaf Fixer_: I'd like more testing on #4530 More code inspecting
11:54 ShadowBot https://github.com/minetest/minetest/issues/4530 -- Fix superflous shader setting updates by gregorycu
11:54 Fixer_ go ahead
11:54 Megaf est31 so far had done a great job at it
11:55 Fixer_ i'm already playing with it
11:56 Megaf paramat: I know, me and devs have a strong hate/love relation. I love them, they hate me.
11:57 Megaf Btw, why do we have two "- Fix superflous shader setting updates"?
11:57 Megaf MoNTE48: When you noticed that? My server keeps the speed after 24 hours, or becomes even faster
11:58 Megaf And the memory leak is really small/slow now a days. I can keep the server running for a whole week if I want
11:58 Megaf Zeno`: ^
11:59 MoNTE48 My server has no memory leaks. Just a game starts very slowly when playing about 30 people during the 12-24 hour.
12:00 Megaf hm
12:00 Megaf it's been a while since the last time there was 30 people in my server...
12:01 MoNTE48 (Only if I run the GUI server. Not terminal. Tested on Ubuntu 16.04, 15.10, Windows 10 x64)
12:01 Megaf MoNTE48: anyway. It think is just a configuration issue maybe. Or regression, because I had a server with 30 people running on a Raspberry Pi, the first generation, speed was always constant
12:02 Megaf MoNTE48: GUI? Do we have a GUI now?
12:02 MoNTE48 30 players on RPI?
12:02 Megaf MoNTE48: if you launch the server from the minetest client, then the client part of it can make it slower over time yes
12:02 MoNTE48 I run server use Server tab
12:02 Megaf from the command line you will not have this problem
12:03 Fixer_ Megaf: 3770 is outdated and closed, 4530 is never with important fixes
12:03 MoNTE48 But why?
12:03 MoNTE48 This is client bug, but no memory leaks, cpu overload or more IO
12:03 Megaf MoNTE48: I am not sure. Just more things to be processed I guess.
12:04 Megaf MoNTE48: but why do you say it gets slower? Lag increases, IO is high or what?
12:05 MoNTE48 Map not loading , I or any player does not receive a block if it breaks down. Map is not updated at all
12:05 Megaf ok, what database are you using?
12:06 MoNTE48 i test on sqlite and leveldb
12:07 Megaf emergequeue_limit_total = 512
12:07 Megaf emergequeue_limit_diskonly = 256
12:07 Megaf emergequeue_limit_generate = 128
12:07 Megaf set those lines like that
12:07 Megaf maybe increase emergequeue_limit_total to up to 10000
12:07 MoNTE48 i use  server_map_save_interval = 900, emergequeue_limit_total = 2048, emergequeue_limit_diskonly = 512 emergequeue_limit_generate = 512
12:08 MoNTE48 no result
12:08 Megaf max_simultaneous_block_sends_per_client set to 4
12:08 Megaf server_map_save_interval, I have this set to 3 seconds on my server, the shorter the period, the less thing will have to be writen and the faster it will be
12:08 MoNTE48 But as soon as I began to run minetest via terminal, everything works fine on the default settings!
12:09 Megaf also full_block_send_enable_min_time_from_building can be very high, like 20, I have it set to 200 on my server
12:09 Megaf MoNTE48: I know, the settings I'm saying are settings that will affect your performance over time
12:10 Megaf running a server on a raspberry pi forces you to learn one thing or two about optimization
12:10 MoNTE48 server_map_save_interval - i have 16gb 2400mhz ram. 900 value use 4-5gb ram only
12:11 Megaf MoNTE48: so, it doesnt make sense your server slow down with that configuration. The other thing you want to check in your config is item_entity_ttl. If the value is too long, items will be acumulating around
12:11 Megaf I have it to 30 seconds
12:12 paramat running any mods like moretrees or plantlife?
12:13 MoNTE48 I will try what you say ...
12:13 paramat try disabling all mods
12:14 MoNTE48 i use this mods https://github.com/MultiCraftProject/MultiCraft/tree/master/games/default/files
12:14 Fixer_ MoNTE48: 0.4.14 stable or dev?
12:15 MoNTE48 0.4.14 stable
12:16 paramat sorry that was directed to Megaf
12:16 Megaf paramat: I have moretrees, plantlife and a lot more mods. No impact on performance. Not on x86, not sure if you are asking about my current server or the RPi
12:17 paramat ok. just a general question
12:17 Fixer_ MoNTE48: there was a bug that was fixed after release, that may be your problem
12:17 paramat basic nodes shader now slows stuff down btw
12:18 MoNTE48 @Fixer_ pls url on commit
12:18 Fixer_ MoNTE48: symptoms like I seen on ESM server, were fixed after updating to -dev
12:18 paramat hm but that's client
12:19 Fixer_ MoNTE48: https://github.com/minetest/minetest/commit/7ea4a03c835d68a6fb58aa55aa6a6315ec80b79f
12:19 Megaf I got, cya
12:21 MoNTE48 @Fixer_ ok i try
12:24 paramat Zeno` please could you consider taking over on #4530 ? :]
12:24 ShadowBot https://github.com/minetest/minetest/issues/4530 -- Fix superflous shader setting updates by gregorycu
12:26 paramat funny spammer https://forum.minetest.net/viewtopic.php?p=234588#p234588
12:31 Zeno` why me? lol
12:32 Zeno` I'll see if the suspected memory leak is real or not though
12:33 paramat heh sorry
12:33 Zeno` why has gcu abandoned it?
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12:37 Fixer_ Zeno`: i'm running it in background, mem usage: 330-340 - first hour, 340-346 - second hour
12:37 est31 Fixer_, its likely not a big leak
12:37 est31 also leaking behaviour only happens when you repeatedly leave and join a game
12:38 Zeno` well, it should be easy to fix anyway (just looked at the source)
12:38 Zeno` I really need to get off this chair. I'll bbiab (for real this time)
12:39 Fixer_ oh... should  not be much then, how many times you restart it per day? 10-20 at most...
12:40 Zeno` the leaked memory (on most if not all modern operating systems) is reclaimed after shutting down anyway
12:40 est31 yes
12:40 Zeno` it's more of a concern if you don't restart it often
12:40 est31 still saying the leak is small and therefore doesnt need a fix is like when saying you build a ship and it has a hole and water is coming in and you are not closing the hole because you say it doesnt make the ship sink
12:41 Fixer_ i was not saying that
12:41 Zeno` Oh, I am not saying it shouldn't be fixed at all :) In fact I think it's an easy fix just by glancing at things
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12:44 Fixer_ good you spotted it, since if you merge it like that, small leak will be hard to spot later I guess
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12:50 Zeno` I think hmmmm spotted it
12:51 Fixer_ right
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16:04 rubenwardy will merge game#1295 as "Farming: Remove unnecessary overriding of groups" in 5 mins
16:04 ShadowBot https://github.com/minetest/minetest_game/issues/1295 -- Remove un-needed group overrides by tenplus1
16:06 rubenwardy also, I've been busy lately with different real life issues (not just uni) but should be more available now
16:17 paramat ok
16:22 sofar oh wow github added `rebase and merge`
16:24 Calinou sofar: is that different from "squash and merge"?
16:24 sofar yes
16:24 sofar it doesn't squash :)
16:24 sofar so if there's 3 commits in the PR, they stay 3 commits
16:27 rubenwardy that's cool
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20:27 Megaf [13:40:53] <Zeno`> the leaked memory (on most if not all modern operating systems) is reclaimed after shutting down anyway
20:27 Megaf Was that a joke?
20:28 Megaf That's what I expect after shutting down a "program" or the whole OS
20:33 loggingbot_ joined #minetest-dev
20:33 Topic for #minetest-dev is now Minetest core development and maintenance. Last release: 0.4.14, May 15 2016. Chit-chat goes to #minetest. Consider this instead of /msg celeron55. http://irc.minetest.net/minetest-dev/ http://dev.minetest.net/
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20:45 Topic for #minetest-dev is now Minetest core development and maintenance. Last release: 0.4.14, May 15 2016. Chit-chat goes to #minetest. Consider this instead of /msg celeron55. http://irc.minetest.net/minetest-dev/ http://dev.minetest.net/
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