Time |
Nick |
Message |
00:05 |
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00:11 |
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00:35 |
Fixer |
how can I use new text selection in console? |
01:11 |
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01:39 |
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01:41 |
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01:45 |
sofar |
so currently our farming crops grow to mature in 2 1/2 days. However, 60% or them are already done after 2 days |
01:45 |
sofar |
do we want them to grow to full in 3 days? or should they be done in 2? |
01:46 |
sofar |
the change to nodetimer will make them a bit more regular in growth rate |
01:46 |
paramat |
hm good question |
01:46 |
sofar |
there won't be any plants left that refuse to grow |
01:46 |
sofar |
I'm thinking of making it ~3 days |
01:48 |
sofar |
or at least, aim for no mature plants in day 1 and day 2 |
01:50 |
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01:50 |
paramat |
3 sounds good to me |
01:50 |
paramat |
2 would be too easy |
01:53 |
paramat |
i'll merge #3797 and #3795 later. 3795 is a simple change that reduces chance of spawn failing by increasing max spawn altitude to 32, so i hope no one minds me merging it on my own approval |
01:53 |
ShadowBot |
https://github.com/minetest/minetest/issues/3797 -- Decoration API: Allow force_placement of simple decorations by paramat |
01:53 |
ShadowBot |
https://github.com/minetest/minetest/issues/3795 -- Mgvalleys: Correct spawn problems by duane-r |
02:00 |
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02:36 |
paramat |
now merging those 2 |
02:38 |
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02:43 |
paramat |
merged |
03:01 |
srifqi |
Nice! Seems like valleys mapgen grows fast. |
03:43 |
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04:09 |
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04:20 |
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04:28 |
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04:39 |
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05:52 |
sofar |
ShadowNinja: http://i.imgur.com/U2JbUHi.png |
05:55 |
ShadowNinja |
sofar: Cool! :-) |
05:56 |
sofar |
I think I still have to account for facedir |
05:56 |
sofar |
50 loc so far |
05:56 |
sofar |
so not bad |
05:58 |
sofar |
it's... not actually properly connecting to the right side just yet either, lol |
06:06 |
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06:14 |
sofar |
ok, that's fixed |
06:34 |
ShadowNinja |
sofar: BTW, your macro style seems a bit odd. Normally it's #define X do { \ | ... | } while (0) (where | denotes a newline). |
06:34 |
ShadowNinja |
Eg: https://github.com/minetest/minetest/pull/3503#discussion_r54914370 |
06:35 |
ShadowNinja |
You have "do {\t...". |
06:35 |
sofar |
\t ? |
06:35 |
sofar |
could be editor salad |
06:35 |
sofar |
wasn't intentional. "do" on the same line is fine, obviously |
06:46 |
ShadowNinja |
sofar: \t = tab. |
06:46 |
sofar |
I know what a \t is :) |
06:46 |
ShadowNinja |
The "do {" should be on a seperate line as the rest of the code. |
06:46 |
ShadowNinja |
sofar: I thought so, but you asked... |
06:47 |
sofar |
the 'do' can be on the same line as the #define |
06:47 |
sofar |
that's probably nicer |
07:09 |
ShadowNinja |
sofar: Yep. |
07:13 |
sofar |
ShadowNinja: http://i.imgur.com/iD9mcS8.png |
07:13 |
sofar |
note the fences only connect to the back of the chests |
07:24 |
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07:27 |
sofar |
git rebase -i ftw! |
07:49 |
sofar |
ShadowNinja: pushed, go take a look. happy about how simple that ended up being. |
08:00 |
sofar |
l8r, /afk |
08:00 |
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08:36 |
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08:38 |
VanessaE |
#3772 "cantfix" seriously? |
08:38 |
ShadowBot |
https://github.com/minetest/minetest/issues/3772 -- let the server check and fix the brightness of areas and stuck liquids |
08:39 |
VanessaE |
wtf are you thinking, paramat? if you can't fix that bug then find someone who can. |
08:40 |
VanessaE |
(of course I refer to the root problem, not tchncs' idea) |
08:53 |
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09:09 |
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09:21 |
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09:28 |
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09:32 |
srifqi |
So, no MinetestBot here? |
09:33 |
VanessaE |
ShadowBot! |
09:33 |
VanessaE |
bah, figures it wouldn't respond. |
09:34 |
srifqi |
how to interact? |
09:34 |
srifqi |
#2874 |
09:34 |
ShadowBot |
https://github.com/minetest/minetest/issues/2874 -- Please document recommended screenshot.png size in lua_api.txt |
09:34 |
srifqi |
okay, got it |
09:34 |
VanessaE |
that's how. :) |
09:35 |
srifqi |
http://irc.minetest.ru/minetest-dev/2015-09-11#i_4391225 |
09:36 |
srifqi |
~tell VanessaE can ShadowBot send message? |
09:36 |
ShadowBot |
srifqi: O.K. |
09:36 |
VanessaE |
clearly it can :P |
11:12 |
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11:16 |
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11:25 |
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11:53 |
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11:58 |
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11:58 |
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12:02 |
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12:13 |
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12:52 |
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12:53 |
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13:51 |
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14:12 |
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14:24 |
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14:52 |
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14:56 |
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15:06 |
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15:15 |
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15:25 |
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15:34 |
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15:35 |
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15:48 |
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16:28 |
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16:34 |
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16:40 |
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16:54 |
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17:03 |
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17:04 |
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17:06 |
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17:10 |
hcorion |
Hi All! I've been building Minetest on windows, and I'm wondering what the spatial dependency is? Is it an alternative to SQlite3 like redis and leveldb? I checked the sourceforge page, and it sort of seemed like that is what it did, but I'm not sure. It isn't mentioned on the Database Backends page as a supported backend, so I wasn |
17:10 |
hcorion |
't sure http://wiki.minetest.net/Database_backends |
17:10 |
hcorion |
gosh darn enter button! |
17:11 |
est31 |
its no database backend |
17:11 |
est31 |
its R* tree implementation is used for areastore |
17:11 |
est31 |
if you dont have it, there is no difference, except suff may be bit slower |
17:12 |
Fixer |
i've compiled new version, and... how i supposed to select text in console? |
17:13 |
est31 |
shift arrow |
17:14 |
Fixer |
nope, it just lists history |
17:14 |
Fixer |
goes back to previous commands |
17:14 |
hcorion |
@est31 Ok, thanks, I just wanted to make sure it wouldn't just cancel out SQlite and downloading it would be a useless measure |
17:14 |
Fixer |
mouse does not select anything either |
17:15 |
est31 |
Fixer, shift left arrow |
17:15 |
est31 |
and shift right arrow |
17:16 |
Fixer |
est31, pfff, who needs that? i thought I can select any text in console :/ |
17:16 |
hcorion |
Also, does Curses add anything to the minetest experience? I know it is a text user inteface library, but what would it change? |
17:21 |
Fixer |
#3770 |
17:21 |
ShadowBot |
https://github.com/minetest/minetest/issues/3770 -- Fix superflous shader setting updates by ShadowNinja |
17:25 |
est31 |
hcorion, it adds improved controls if you run a server |
17:26 |
est31 |
you can chat with your players etc |
17:26 |
hcorion |
Ok, thanks |
17:48 |
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17:56 |
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18:05 |
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18:10 |
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18:13 |
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18:38 |
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18:50 |
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18:56 |
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19:08 |
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19:32 |
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19:43 |
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19:47 |
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19:47 |
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19:49 |
paramat |
nore sfan5 please could you consider my 8th attempt? game#880 i would like 3 approvals (majority) on this |
19:49 |
ShadowBot |
https://github.com/minetest/minetest_game/issues/880 -- Default: New jungletree_top texture by paramat |
19:50 |
sfan5 |
i'm still missing some smoothness in the texture |
19:50 |
paramat |
it has anti-aliasing now on the diagonals |
19:50 |
sfan5 |
but oh well |
19:50 |
sfan5 |
you have my +1 |
19:53 |
paramat |
wow thanks |
19:54 |
paramat |
nore is it still okay for you? |
19:56 |
paramat |
nore sfan5 i'm considering adding root/branch nodes with side textures on all 6 faces, these would appear on trees only and drop normal logs |
19:56 |
paramat |
so the inside doesn't show when used as roots and branches |
21:00 |
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21:01 |
kilbith |
paramat, an issue should be opened against minetest_game to determine which ABM is worth to be converted to LBM |
21:02 |
kilbith |
maybe est31 can help us with that |
21:02 |
paramat |
ok.LBM seems near-ready |
21:04 |
paramat |
the meshdoors replace ABMs, the old style slabs replace ABM .. |
21:06 |
paramat |
plus it's use with nodetimer crops |
21:12 |
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21:13 |
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21:25 |
sofar |
all of those will get replaced |
21:25 |
sofar |
if est31 doesn't do that, then I will |
21:51 |
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22:05 |
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22:17 |
sofar |
paramat: what was your ETA for the 0.4.14 release again? |
22:18 |
paramat |
flexible, but freeze around march 20th |
22:20 |
sofar |
ok, so we have some time to wrap up LBM and connected node stuff |
22:20 |
sofar |
any parts that need more attention? |
22:22 |
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22:24 |
Fixer |
that is too soon |
22:24 |
paramat |
heh |
22:24 |
paramat |
it always is |
22:25 |
paramat |
obviously many things will be unfixed, but we would never release otherwise |
22:25 |
Fixer |
guh |
22:29 |
Fixer |
if someone can fix https://github.com/minetest/minetest/pull/3770 i will help with testing it, noone is interested in it? it gives big fps boost :( |
22:32 |
paramat |
that should certainly be in the release, even if we have to delay |
23:20 |
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23:45 |
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23:48 |
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23:54 |
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