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Miner_48er |
ok is there a way to search it? |
00:51 |
domtron |
there is software out there for viewing the contents of a database. Try googling it. they usually allow you to run SQL commands. |
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celeron55 |
Miner_48er: https://github.com/minetest/minetest/blob/master/doc/mapformat.txt |
08:56 |
sfan5 |
https://github.com/minetest/minetest/pull/1461 <<< please test |
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sfan5 |
ShadowNinja: fixed the things you noted |
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* VanessaE |
pokes darkrose |
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17:04 |
nman3600 |
VanessaE, Are you awake? |
17:05 |
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18:04 |
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18:04 |
sapier |
seems like object attachement mechanism requires a major rewrite ... does anyone already work at it? |
18:05 |
VanessaE |
what's wrong with it now? |
18:05 |
VanessaE |
(that wasn't already broken) |
18:05 |
sapier |
do I really have to tell all issues? |
18:05 |
VanessaE |
maybe :) |
18:05 |
sapier |
ok I'll do it different ... it works as long as no objects are removed at all |
18:06 |
VanessaE |
oh that. |
18:06 |
sapier |
removed meaning deleted or deactivated |
18:08 |
sapier |
https://github.com/minetest/minetest/issues/1465 anyone against adding a "extra low priority feature request" label? ;-) *just joking* |
18:08 |
VanessaE |
HAH |
18:09 |
VanessaE |
*kill* |
18:09 |
VanessaE |
frankly, I'd have marked that one as "won't fix" |
18:10 |
sapier |
I wonder if he's really american ;-) |
18:10 |
VanessaE |
(or whatever the correct term is for a "not interested in this feature" label) |
18:12 |
sfan5 |
add a "we don't care" label |
18:12 |
sapier |
I guess "won't fix" tells same |
18:12 |
sapier |
wonder how long till we're blamed a 3d game being discriminating blind ppl |
18:13 |
VanessaE |
hah |
18:16 |
sfan5 |
sapier: video_driver = null |
18:18 |
sapier |
lol |
18:28 |
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19:24 |
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19:27 |
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19:27 |
eythen |
hi sfan5 |
19:27 |
sfan5 |
hi |
19:27 |
eythen |
dont like to spam the git |
19:27 |
eythen |
the mapper does run .. even if its take 10 minutes ... but he does not crash |
19:28 |
eythen |
but the image isnt viewable |
19:28 |
sfan5 |
then it's probably libgds fault |
19:28 |
eythen |
just get an error by viewing the image "images has some error and connot displayed |
19:28 |
sfan5 |
can you try exporting in .bmp? |
19:28 |
eythen |
which libgd version is needed? |
19:28 |
sfan5 |
dunno |
19:29 |
sfan5 |
any version not 2 years old should work |
19:30 |
eythen |
libgd-dev:amd64 2.1.0-3 |
19:31 |
eythen |
trying bmp |
19:35 |
eythen |
also i bet the preloading image beheabior does clients to be timed out |
19:36 |
sfan5 |
we should really disabled that by default |
19:36 |
eythen |
i do recommend it |
19:37 |
eythen |
people maybe get bored whn trying to connect several times |
19:38 |
eythen |
oh and by the way ... redis database is more efficient to minetest in general |
19:38 |
eythen |
you can fly through the whole map with speed and you dont hit any undiscovered corner |
19:39 |
eythen |
i mean you dont stop at areas which are loading from the database |
19:39 |
eythen |
we made the usecase yesterday with regular sqlite3 and redis and compared it |
19:41 |
eythen |
on the other hand ... you have to have a lot of memory for the server cuz the redis loads almost the whole db |
19:42 |
eythen |
sfan5, the bmp also shows up the error due an error of the graphic file |
19:42 |
sfan5 |
wtf |
19:42 |
sfan5 |
this is clearly libgd's fault |
19:42 |
sfan5 |
do you have 2 minutes? |
19:42 |
eythen |
sure |
19:42 |
sfan5 |
I can hack together a native bmp writet |
19:42 |
sfan5 |
writer* |
19:43 |
eythen |
hack it ;-) |
19:44 |
eythen |
i fired the cmake with this command cmake . -DENABLE_REDIS=1 |
19:45 |
eythen |
sfan5, one question before you hack ... do i need to have of all blocks a valid color? maybe thats the reason |
19:45 |
sfan5 |
no |
19:45 |
sfan5 |
you don't need that |
19:45 |
eythen |
ok |
19:45 |
sfan5 |
and s/2 minutes/10 minutes/ |
19:46 |
eythen |
is there any debug mode ii could run thie mapper |
19:46 |
eythen |
ok being here ...i am not in a hurry right now |
19:57 |
sfan5 |
eythen: there was not much to hack... apply http://sprunge.us/fAZi |
19:59 |
eythen |
ummm i forgot how to use diff |
19:59 |
sfan5 |
apply it manually |
19:59 |
sfan5 |
http://sprunge.us/fAZi?diff << look at that |
20:01 |
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20:02 |
eythen |
i swapped line -gdImagePng(m_image, out); |
20:06 |
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20:06 |
hoodedice |
sapier, do we really not have a transparency feature now? |
20:09 |
sfan5 |
eythen: results? |
20:09 |
eythen |
still in progress |
20:10 |
eythen |
takes almost 99% cpu and runs almost 8 minutes |
20:12 |
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20:12 |
eythen |
sfan5, ummm 1.4 Gbytes large file with bmp ... hmpf |
20:12 |
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20:13 |
sfan5 |
how big exactly is the map? |
20:13 |
sfan5 |
s/exactly/ |
20:13 |
sfan5 |
/ |
20:13 |
eythen |
ummm i would say ... big |
20:13 |
eythen |
how do i mesure it? |
20:13 |
sfan5 |
you can't easily measure |
20:14 |
eythen |
thats what i thought |
20:14 |
hoodedice |
if minetest /teleport *some number x, y, z* |
20:14 |
sfan5 |
.bmp is not a good idea for bigger images |
20:14 |
hoodedice |
And keep testing till you reach the edge |
20:14 |
sfan5 |
hoodedice: that would generate new blocks |
20:14 |
hoodedice |
ohkay... |
20:14 |
hoodedice |
I don't know what you guys are doing anyway |
20:14 |
eythen |
i guess we have almost -30000 to + 30000 ? |
20:14 |
sfan5 |
eythen: anyway, .png being broken is probably libgds issue, it might be possible to mod the src code to save in some other format |
20:15 |
sfan5 |
hm |
20:15 |
eythen |
also the bmp is broken |
20:15 |
sfan5 |
so at most 60000x60000 |
20:15 |
sfan5 |
eythen: your .bmp might be as much as 10GB |
20:16 |
eythen |
oh shit |
20:16 |
eythen |
sorry |
20:16 |
eythen |
the image is about 36112x13472 |
20:17 |
sfan5 |
1.3 GB? |
20:17 |
eythen |
and i guess its a server issue because i downloaded the map from the server and the png file is readable :/// |
20:17 |
sfan5 |
or precisely: |
20:17 |
sfan5 |
<MinetestBot> 1.3592677116394043 |
20:18 |
eythen |
someone played dirty .... long of roads on the right |
20:19 |
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20:19 |
eythen |
so i guess i reduce the map generation to a default size |
20:19 |
eythen |
there leads me to some question |
20:19 |
eythen |
how can we cut unneccesary map regions? |
20:19 |
sfan5 |
--geometry ? |
20:20 |
eythen |
well for the mapper i will use geopmetry |
20:20 |
eythen |
geometry |
20:20 |
eythen |
but also how can i delete those stupid regions |
20:20 |
sfan5 |
you can't do that currently |
20:20 |
eythen |
this makes the map much bigger than it should |
20:21 |
sfan5 |
someone should really make a program for that |
20:21 |
eythen |
i cant set a del from bla where ... ? |
20:21 |
sfan5 |
you can |
20:21 |
sfan5 |
but you need to know the hashed map pos for that |
20:21 |
sfan5 |
you can probably modify minetestmapper.py for that |
20:21 |
eythen |
hehe ... me stupid .. me cant do it :D |
20:23 |
eythen |
i would look at the database ... is there no way to search in the db for coords? |
20:24 |
sfan5 |
not directly |
20:25 |
eythen |
hmmm ok |
20:25 |
eythen |
but this explains why our map is almost 2 GB |
20:26 |
eythen |
sfan5, thanks for looking it up ... |
20:27 |
sfan5 |
no problem |
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Topic for #minetest-dev is now Minetest core development and maintenance. Chit-chat goes to #minetest. Consider this instead of /msg celeron55. http://irc.minetest.ru/minetest-dev/ http://dev.minetest.net/ |
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