Time |
Nick |
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00:23 |
ShadowNinja |
Here's a comparison of the current and old tnt: http://imgur.com/XJAPR8o,F5OCU6J The new one makes round explosions and doesn't leave nodes near the epicenter. |
00:31 |
ShadowNinja |
[Bug] Front-face-culling in latest master: http://i.imgur.com/pUes2yN.png |
00:31 |
ShadowNinja |
The object is a simple entity with a .x model. |
00:47 |
ShadowNinja |
I'll remove vector tracebacks in a minute (Rationale: "These were initially added to get tracebacks for invalid vector errors, but it didn't work and tracebacks have since been properly fixed in the core.") |
00:47 |
ShadowNinja |
vector assertations rather. |
00:49 |
ShadowNinja |
Also, thoughts on making vector.* work in-place (other than obviously vector.new)? It'll make them faster and more memory efficient, but it wil be incompatible, although it won't matter for many mods. |
00:54 |
ShadowNinja |
It would also make a metatable API (if it were added) work more as expected. (foo:add(3) would actually change foo instead of foo = foo:add(3) being needed) |
00:56 |
ShadowNinja |
Here's the patch: http://ix.io/djF/diff It still returns the modified argument to minimize incompatibility. |
00:59 |
ShadowNinja |
I'm greping for all the mods I have that use the vector helpers, quite a lot though... |
01:00 |
ShadowNinja |
Well, many matches, but just technic, HomeDecor, mesecons, and pipeworks. |
01:01 |
ShadowNinja |
PipeWorks will break :-( |
01:18 |
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02:30 |
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03:42 |
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05:13 |
celeron55 |
00:51:25 <+hmmmm> celeron55, I asked the other day if there was any rationale behind the design decision to place mapblocks into the map before the map has actually been generated |
05:13 |
celeron55 |
i don't know |
05:14 |
celeron55 |
i don't even know what exactly you are referring to |
05:15 |
celeron55 |
if you can point out specific lines of code, i might able to say something |
05:44 |
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15:16 |
VanessaE |
um...why are 404 errors from the curl thread being shown in the chat area? |
15:17 |
VanessaE |
don't spam the chat with 404's, just fetch from the old method silently. |
15:25 |
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18:58 |
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19:21 |
RealBadAngel |
celeron55, i havent seen lately so much hardcoded stuff like cracks were |
19:23 |
RealBadAngel |
but i managed to make it properly, cracks are now shown on a resized slighlty copy of original mesh |
19:24 |
RealBadAngel |
thus no need to apply crack to any texture |
19:27 |
RealBadAngel |
but still, im thinkin it could be way better to drop them at all |
19:28 |
RealBadAngel |
particles are good enough indication of digging action and wouldnt require so frequent block mesh updates |
19:31 |
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19:32 |
sfan5 |
<RealBadAngel> but still, im thinkin it could be way better to drop them at all |
19:32 |
sfan5 |
have fun trying to get that pull merged |
19:34 |
VanessaE |
I like having both crack animation and particles at the same time |
19:34 |
VanessaE |
they both convey different aspects of the dig action |
19:35 |
Calinou |
dropping cracks, are you insane? |
19:38 |
sapier |
well guess you don't even have to think about it any longer rba ;-) |
19:38 |
celeron55 |
wtf, without cracks you can't see your digging progress at all |
19:38 |
celeron55 |
how can this be a serious suggestion |
19:40 |
VanessaE |
celeron55: I guess he probably didn't think about the time/progress aspect of that :P |
19:41 |
Calinou |
typical RealBadAngel who never plays the game |
19:41 |
Calinou |
we can thank celeron55 for having gameplay experience… |
19:42 |
sapier |
sounds more like a suggestion from "difficult to do with shaders" point of view ;-) |
19:42 |
sapier |
or maybe not shaders but mesh rework ;) |
19:42 |
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19:43 |
sapier |
give rba time, even if he tought he could do it in a few days it's most likely gonna be a lot more time till this is completed |
19:44 |
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19:46 |
sapier |
ShadowNinja I have a completely different menu on N7 emulator can you try deleting your "Minetest" folder and start again? maybe your small menu is result of broken config |
19:50 |
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20:02 |
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20:25 |
sfan5 |
hmmmm: can you take a look at this? to make sure it does not break anything important https://github.com/minetest/minetest/pull/1461 |
20:33 |
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20:36 |
RealBadAngel |
oh cmon guys, that was just an idea |
20:36 |
RealBadAngel |
i never said im gonna drop the cracks |
20:36 |
sfan5 |
but a bad one |
20:37 |
RealBadAngel |
if i would really think so i would never spent 2 days trying to optimize it |
20:42 |
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20:43 |
RealBadAngel |
VanessaE, i will pull commit with that in about 2-3 hours |
20:43 |
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20:43 |
RealBadAngel |
then, i will need memory usage report with and without |
20:44 |
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20:44 |
RealBadAngel |
this particular change is very important because it drops usage of texture combining |
20:45 |
RealBadAngel |
and can show how much we can gain if we go further this direction |
20:50 |
RealBadAngel |
<Calinou> typical RealBadAngel who never plays the game ..... you would be suprised... |
20:51 |
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20:51 |
hmmmm |
looks good sfan5 |
20:51 |
hmmmm |
that is where it belongs |
20:52 |
RealBadAngel |
offtopic: whats going on with weblate? |
20:53 |
RealBadAngel |
shall we edit template files now and push them for translations or what? |
20:53 |
* sfan5 |
can host weblate |
20:53 |
* sfan5 |
is too lazy to install all stuff needed for weblate |
20:54 |
RealBadAngel |
that was very useful stuff |
20:54 |
RealBadAngel |
why it is down? |
20:54 |
sfan5 |
ask xyz |
20:55 |
RealBadAngel |
havent seen him around lately |
20:55 |
sfan5 |
RealBadAngel: he's in #freeminer |
20:55 |
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20:56 |
RealBadAngel |
sfan5, so are we going to ask him to bring it back or try to recreate on our own? |
20:56 |
sfan5 |
RealBadAngel: first ask him I guess |
21:01 |
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21:43 |
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22:21 |
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22:55 |
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22:55 |
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22:59 |
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23:08 |
Miner_48er |
who understands minetest's sqlite file? |
23:51 |
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23:52 |
RealBadAngel |
Santa Claus? |
23:59 |
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