Time Nick Message 00:23 ShadowNinja Here's a comparison of the current and old tnt: http://imgur.com/XJAPR8o,F5OCU6J The new one makes round explosions and doesn't leave nodes near the epicenter. 00:31 ShadowNinja [Bug] Front-face-culling in latest master: http://i.imgur.com/pUes2yN.png 00:31 ShadowNinja The object is a simple entity with a .x model. 00:47 ShadowNinja I'll remove vector tracebacks in a minute (Rationale: "These were initially added to get tracebacks for invalid vector errors, but it didn't work and tracebacks have since been properly fixed in the core.") 00:47 ShadowNinja vector assertations rather. 00:49 ShadowNinja Also, thoughts on making vector.* work in-place (other than obviously vector.new)? It'll make them faster and more memory efficient, but it wil be incompatible, although it won't matter for many mods. 00:54 ShadowNinja It would also make a metatable API (if it were added) work more as expected. (foo:add(3) would actually change foo instead of foo = foo:add(3) being needed) 00:56 ShadowNinja Here's the patch: http://ix.io/djF/diff It still returns the modified argument to minimize incompatibility. 00:59 ShadowNinja I'm greping for all the mods I have that use the vector helpers, quite a lot though... 01:00 ShadowNinja Well, many matches, but just technic, HomeDecor, mesecons, and pipeworks. 01:01 ShadowNinja PipeWorks will break :-( 05:13 celeron55 00:51:25 <+hmmmm> celeron55, I asked the other day if there was any rationale behind the design decision to place mapblocks into the map before the map has actually been generated 05:13 celeron55 i don't know 05:14 celeron55 i don't even know what exactly you are referring to 05:15 celeron55 if you can point out specific lines of code, i might able to say something 15:16 VanessaE um...why are 404 errors from the curl thread being shown in the chat area? 15:17 VanessaE don't spam the chat with 404's, just fetch from the old method silently. 19:21 RealBadAngel celeron55, i havent seen lately so much hardcoded stuff like cracks were 19:23 RealBadAngel but i managed to make it properly, cracks are now shown on a resized slighlty copy of original mesh 19:24 RealBadAngel thus no need to apply crack to any texture 19:27 RealBadAngel but still, im thinkin it could be way better to drop them at all 19:28 RealBadAngel particles are good enough indication of digging action and wouldnt require so frequent block mesh updates 19:32 sfan5 <RealBadAngel> but still, im thinkin it could be way better to drop them at all 19:32 sfan5 have fun trying to get that pull merged 19:34 VanessaE I like having both crack animation and particles at the same time 19:34 VanessaE they both convey different aspects of the dig action 19:35 Calinou dropping cracks, are you insane? 19:38 sapier well guess you don't even have to think about it any longer rba ;-) 19:38 celeron55 wtf, without cracks you can't see your digging progress at all 19:38 celeron55 how can this be a serious suggestion 19:40 VanessaE celeron55: I guess he probably didn't think about the time/progress aspect of that :P 19:41 Calinou typical RealBadAngel who never plays the game 19:41 Calinou we can thank celeron55 for having gameplay experience… 19:42 sapier sounds more like a suggestion from "difficult to do with shaders" point of view ;-) 19:42 sapier or maybe not shaders but mesh rework ;) 19:43 sapier give rba time, even if he tought he could do it in a few days it's most likely gonna be a lot more time till this is completed 19:46 sapier ShadowNinja I have a completely different menu on N7 emulator can you try deleting your "Minetest" folder and start again? maybe your small menu is result of broken config 20:25 sfan5 hmmmm: can you take a look at this? to make sure it does not break anything important https://github.com/minetest/minetest/pull/1461 20:36 RealBadAngel oh cmon guys, that was just an idea 20:36 RealBadAngel i never said im gonna drop the cracks 20:36 sfan5 but a bad one 20:37 RealBadAngel if i would really think so i would never spent 2 days trying to optimize it 20:43 RealBadAngel VanessaE, i will pull commit with that in about 2-3 hours 20:43 RealBadAngel then, i will need memory usage report with and without 20:44 RealBadAngel this particular change is very important because it drops usage of texture combining 20:45 RealBadAngel and can show how much we can gain if we go further this direction 20:50 RealBadAngel typical RealBadAngel who never plays the game ..... you would be suprised... 20:51 hmmmm looks good sfan5 20:51 hmmmm that is where it belongs 20:52 RealBadAngel offtopic: whats going on with weblate? 20:53 RealBadAngel shall we edit template files now and push them for translations or what? 20:53 * sfan5 can host weblate 20:53 * sfan5 is too lazy to install all stuff needed for weblate 20:54 RealBadAngel that was very useful stuff 20:54 RealBadAngel why it is down? 20:54 sfan5 ask xyz 20:55 RealBadAngel havent seen him around lately 20:55 sfan5 RealBadAngel: he's in #freeminer 20:56 RealBadAngel sfan5, so are we going to ask him to bring it back or try to recreate on our own? 20:56 sfan5 RealBadAngel: first ask him I guess 23:08 Miner_48er who understands minetest's sqlite file? 23:52 RealBadAngel Santa Claus?