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10:49 |
cerulean256 |
I noticed a bug in minetest 0.4.10 related to form buttons |
10:49 |
cerulean256 |
there seems to be an area toward the top of the screen in which form buttons cannot be clicked |
10:50 |
cerulean256 |
if I use different resolutions then I can get the buttons low enough to click them |
10:51 |
VanessaE |
turn off chat. |
10:51 |
VanessaE |
(f1) |
10:51 |
VanessaE |
or rather, f2 |
10:51 |
VanessaE |
whichever it was. |
10:51 |
VanessaE |
the chat area obscures access to forspec buttons at the top of the window; turning it off temporarily usually helps |
10:51 |
cerulean256 |
that did it |
10:52 |
cerulean256 |
so this is a known issue |
10:52 |
VanessaE |
yeah |
10:52 |
cerulean256 |
how long has it been known? |
10:52 |
VanessaE |
it's existed for quite some time actually |
10:52 |
VanessaE |
it's just that big formspecs haven't been in use for comparatively as long |
10:52 |
cerulean256 |
is it difficult to fix or something? |
10:53 |
VanessaE |
I'm not sure. |
10:53 |
cerulean256 |
anyway, how do I put in my vote to get this fixed? :) |
10:53 |
cerulean256 |
it's hindering my mods and general gameplay |
10:54 |
VanessaE |
you just did. :) |
10:54 |
cerulean256 |
ok. cool :) |
10:54 |
VanessaE |
I think there's already an issue for it, sec. |
10:54 |
VanessaE |
https://github.com/minetest/minetest/issues/1296 |
10:54 |
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10:55 |
VanessaE |
(the glitch is much older than this bug report implies, though) |
10:55 |
cerulean256 |
ok.. due to be fixed in 0.4.11 |
10:55 |
cerulean256 |
at least it's on the roadmap :) |
10:55 |
VanessaE |
yup |
10:56 |
cerulean256 |
Ok, thank you for pointing this out and the temporary work around of course :) |
10:56 |
VanessaE |
no prob. |
10:56 |
VanessaE |
it first showed up with pipeworks' sorting tubes |
10:57 |
cerulean256 |
oh.. that reminds me... |
10:57 |
VanessaE |
their formspecs are just tall enough that the "White" sort option is similarly obscured by the chat text. |
10:57 |
cerulean256 |
it seems that the auto-tree-tap mod on your survival server doesn't work properly anymore |
10:58 |
VanessaE |
--> #minetest |
10:59 |
cerulean256 |
gotcha |
10:59 |
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12:50 |
Hunterz |
how I can debug why my server isnt on the server list? |
12:50 |
Hunterz |
server sent some http request or something? |
12:51 |
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17:48 |
ShadowNinja |
Hunterz: You should get a line like "Server returned code 123 for servers.minetest.net" If you tell me the code I can tell you what the issue is, or at least narrow it down to two or three possibilities. |
17:49 |
ShadowNinja |
Hunterz: Or you can check for your code and the associated message here: https://github.com/minetest/master-server/blob/master/server.py#L34-L130 |
17:50 |
Hunterz |
ok |
17:50 |
Hunterz |
i will look to it |
17:53 |
Hunterz |
http://pastebin.com/fWGdfkaP |
17:54 |
Hunterz |
maybe there is problem, that server have a lot of IP and anounce is from main IP instead of minetest server ip |
17:55 |
ShadowNinja |
Hunterz: Hmmm, try with --info. |
17:56 |
ShadowNinja |
Hunterz: Is your server publicly reachable, with the port forwarded and configured in minetest.conf? (--port is broken) |
17:56 |
Hunterz |
yes you can try connect to 62.182.235.6 |
17:56 |
ShadowNinja |
Hunterz: And do you use a custom DNS address? If so, what is it and what is your IP? |
17:57 |
Hunterz |
dns is set too |
17:57 |
ShadowNinja |
Hunterz: Yes, that would cause an issue. The master server uses your announcing IP. |
17:58 |
Hunterz |
what i must do to correct ? |
17:59 |
ShadowNinja |
Hunterz: Change HTTPFetch to use the bind_address setting. |
17:59 |
Hunterz |
ok |
18:00 |
Hunterz |
i have no this parameter in the config |
18:04 |
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18:04 |
ShadowNinja |
Hunterz: Um, your server is listening on a seperate address without bind_address being set? |
18:05 |
Hunterz |
# Bind address |
18:05 |
Hunterz |
bind_address = 62.182.235.6 |
18:06 |
Hunterz |
server have another IP too |
18:06 |
Hunterz |
maybe anounce use primary ip of my hardware |
18:07 |
ShadowNinja |
http://ix.io/dlP/diff Makes dump() much more human-friendly by using indentation, printing arrays without the "[<i>] = " part, and not printing "valid_lua_identifier = true" as '["valid_lua_identifier"] = true'. |
18:07 |
Hunterz |
minetest server run on the secondary ip |
18:07 |
Hunterz |
thats why I use bind_ip |
18:08 |
ShadowNinja |
Hunterz: Yes. What I was saying is that the code needs to be changed so that HTTPFetch (the announce code) uses the bind_address setting. |
18:08 |
Hunterz |
do you mean source code? |
18:08 |
ShadowNinja |
Yes. |
18:08 |
Hunterz |
oh |
18:12 |
Hunterz |
where exactly? |
18:13 |
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18:14 |
Hunterz |
im not familiar with cpp |
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18:46 |
Calinou |
https://github.com/minetest/minetest/issues/1466 → what is the upside of using index.mth and not using it? |
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21:00 |
VanessaE |
RealBadAngel: *poke* |
21:01 |
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21:01 |
cg72 |
RBA are you on? |
21:01 |
VanessaE |
RealBadAngel: fix the randomness in the spawn_tree() call. NONE of the random stuff works - everything is 100% probability (no randomness at all) no matter what I do. |
21:02 |
cg72 |
go away vanessa i was doing that |
21:02 |
cg72 |
:P |
21:03 |
VanessaE |
all of the rules, when referenced by lowercase letters, are called with 100% probability, and random_level does nothing useful. Recall I tried this before with moretrees and failed. I thought it was just me, but clearly it's the engine doing it wrong. |
21:21 |
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21:21 |
RealBadAngel |
VanessaE, i will check the code |
21:22 |
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21:31 |
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21:32 |
hoodedice |
So, I want to test my theory with the third person camera. Which .cpp file I should be looking at? |
21:32 |
hoodedice |
Also, after I'm done with that file, do I do anything else in order to compile it? |
21:46 |
RealBadAngel |
hoodedice, i suggest checkin commit that introduced the feature |
21:48 |
hoodedice |
RBA, it appears that editing camera position by way of lua modding is possible, so I'll test it with lua first. I might ask some questions related to lua in #minetest |
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22:16 |
ShadowNinja |
Um, calling add_particlespawner in an entity's on_activate silently fails. It works if you wrap the call in a minetest.after(0, ...) or add the particlespawner after calling add_entity(). Why? |
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