Time Nick Message 00:44 Miner_48er ok is there a way to search it? 00:51 domtron there is software out there for viewing the contents of a database. Try googling it. they usually allow you to run SQL commands. 08:31 celeron55 Miner_48er: https://github.com/minetest/minetest/blob/master/doc/mapformat.txt 08:56 sfan5 https://github.com/minetest/minetest/pull/1461 <<< please test 14:45 sfan5 ShadowNinja: fixed the things you noted 16:14 * VanessaE pokes darkrose 17:04 nman3600 VanessaE, Are you awake? 18:04 sapier seems like object attachement mechanism requires a major rewrite ... does anyone already work at it? 18:05 VanessaE what's wrong with it now? 18:05 VanessaE (that wasn't already broken) 18:05 sapier do I really have to tell all issues? 18:05 VanessaE maybe :) 18:05 sapier ok I'll do it different ... it works as long as no objects are removed at all 18:06 VanessaE oh that. 18:06 sapier removed meaning deleted or deactivated 18:08 sapier https://github.com/minetest/minetest/issues/1465 anyone against adding a "extra low priority feature request" label? ;-) *just joking* 18:08 VanessaE HAH 18:09 VanessaE *kill* 18:09 VanessaE frankly, I'd have marked that one as "won't fix" 18:10 sapier I wonder if he's really american ;-) 18:10 VanessaE (or whatever the correct term is for a "not interested in this feature" label) 18:12 sfan5 add a "we don't care" label 18:12 sapier I guess "won't fix" tells same 18:12 sapier wonder how long till we're blamed a 3d game being discriminating blind ppl 18:13 VanessaE hah 18:16 sfan5 sapier: video_driver = null 18:18 sapier lol 19:27 eythen hi sfan5 19:27 sfan5 hi 19:27 eythen dont like to spam the git 19:27 eythen the mapper does run .. even if its take 10 minutes ... but he does not crash 19:28 eythen but the image isnt viewable 19:28 sfan5 then it's probably libgds fault 19:28 eythen just get an error by viewing the image "images has some error and connot displayed 19:28 sfan5 can you try exporting in .bmp? 19:28 eythen which libgd version is needed? 19:28 sfan5 dunno 19:29 sfan5 any version not 2 years old should work 19:30 eythen libgd-dev:amd64 2.1.0-3 19:31 eythen trying bmp 19:35 eythen also i bet the preloading image beheabior does clients to be timed out 19:36 sfan5 we should really disabled that by default 19:36 eythen i do recommend it 19:37 eythen people maybe get bored whn trying to connect several times 19:38 eythen oh and by the way ... redis database is more efficient to minetest in general 19:38 eythen you can fly through the whole map with speed and you dont hit any undiscovered corner 19:39 eythen i mean you dont stop at areas which are loading from the database 19:39 eythen we made the usecase yesterday with regular sqlite3 and redis and compared it 19:41 eythen on the other hand ... you have to have a lot of memory for the server cuz the redis loads almost the whole db 19:42 eythen sfan5, the bmp also shows up the error due an error of the graphic file 19:42 sfan5 wtf 19:42 sfan5 this is clearly libgd's fault 19:42 sfan5 do you have 2 minutes? 19:42 eythen sure 19:42 sfan5 I can hack together a native bmp writet 19:42 sfan5 writer* 19:43 eythen hack it ;-) 19:44 eythen i fired the cmake with this command cmake . -DENABLE_REDIS=1 19:45 eythen sfan5, one question before you hack ... do i need to have of all blocks a valid color? maybe thats the reason 19:45 sfan5 no 19:45 sfan5 you don't need that 19:45 eythen ok 19:45 sfan5 and s/2 minutes/10 minutes/ 19:46 eythen is there any debug mode ii could run thie mapper 19:46 eythen ok being here ...i am not in a hurry right now 19:57 sfan5 eythen: there was not much to hack... apply http://sprunge.us/fAZi 19:59 eythen ummm i forgot how to use diff 19:59 sfan5 apply it manually 19:59 sfan5 http://sprunge.us/fAZi?diff << look at that 20:02 eythen i swapped line - gdImagePng(m_image, out); 20:06 hoodedice sapier, do we really not have a transparency feature now? 20:09 sfan5 eythen: results? 20:09 eythen still in progress 20:10 eythen takes almost 99% cpu and runs almost 8 minutes 20:12 eythen sfan5, ummm 1.4 Gbytes large file with bmp ... hmpf 20:13 sfan5 how big exactly is the map? 20:13 sfan5 s/exactly/ 20:13 sfan5 / 20:13 eythen ummm i would say ... big 20:13 eythen how do i mesure it? 20:13 sfan5 you can't easily measure 20:14 eythen thats what i thought 20:14 hoodedice if minetest /teleport *some number x, y, z* 20:14 sfan5 .bmp is not a good idea for bigger images 20:14 hoodedice And keep testing till you reach the edge 20:14 sfan5 hoodedice: that would generate new blocks 20:14 hoodedice ohkay... 20:14 hoodedice I don't know what you guys are doing anyway 20:14 eythen i guess we have almost -30000 to + 30000 ? 20:14 sfan5 eythen: anyway, .png being broken is probably libgds issue, it might be possible to mod the src code to save in some other format 20:15 sfan5 hm 20:15 eythen also the bmp is broken 20:15 sfan5 so at most 60000x60000 20:15 sfan5 eythen: your .bmp might be as much as 10GB 20:16 eythen oh shit 20:16 eythen sorry 20:16 eythen the image is about 36112x13472 20:17 sfan5 1.3 GB? 20:17 eythen and i guess its a server issue because i downloaded the map from the server and the png file is readable :/// 20:17 sfan5 or precisely: 20:17 sfan5 <MinetestBot> 1.3592677116394043 20:18 eythen someone played dirty .... long of roads on the right 20:19 eythen so i guess i reduce the map generation to a default size 20:19 eythen there leads me to some question 20:19 eythen how can we cut unneccesary map regions? 20:19 sfan5 --geometry ? 20:20 eythen well for the mapper i will use geopmetry 20:20 eythen geometry 20:20 eythen but also how can i delete those stupid regions 20:20 sfan5 you can't do that currently 20:20 eythen this makes the map much bigger than it should 20:21 sfan5 someone should really make a program for that 20:21 eythen i cant set a del from bla where ... ? 20:21 sfan5 you can 20:21 sfan5 but you need to know the hashed map pos for that 20:21 sfan5 you can probably modify minetestmapper.py for that 20:21 eythen hehe ... me stupid .. me cant do it :D 20:23 eythen i would look at the database ... is there no way to search in the db for coords? 20:24 sfan5 not directly 20:25 eythen hmmm ok 20:25 eythen but this explains why our map is almost 2 GB 20:26 eythen sfan5, thanks for looking it up ... 20:27 sfan5 no problem