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IRC log for #minetest, 2017-02-17

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All times shown according to UTC.

Time Nick Message
00:00 yusf[m]1 Where do cotton plants habitat? Never found one in-game
00:01 ircSparky joined #minetest
00:04 sofar they don't
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00:04 sofar you get seeds randomly from junglegrass
00:06 paramat Taose physics override is per-player but you can regularly detect the position of the player in a globalstep function and change gravity according to player position
00:07 paramat or, define a new air node with drawtype "airlike" and make it 'climbable = true' then you can swim around in it in 3D
00:10 paramat problem with zero gravity in MT is that you can't descend or move in 3D at will
00:10 paramat so i'd try climbable air instead
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00:15 paramat have fun placing it :]
00:17 Taose Oh I'm fine with doing it per player honestly, it doesn't matter to be in that respect. Bigger problem is rotation and being able to be upside down
00:17 Taose eh, world edit: fill.
00:18 paramat yes that's not possible
00:18 paramat (upside down player)
00:18 Taose Celeron55 has...secrets.
00:18 Taose I spotted a nifty roll experiment
00:18 Taose of his
00:18 paramat yes saw that
00:20 paramat but no collision detection and player probably does not appear upside down to other players, plus probably many other problems
00:23 paramat however i have been told that having 6 possible directions of gravity and 6 player orientations could be possible in MT with some large amount of work
00:43 Taose Dammit
00:43 Taose I'm not so worried about the gravity
00:44 Taose I can just turn on fly...
00:44 Taose but the rotation...
00:44 Taose (it just would have been nice to be able to walk my space ship)
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00:49 paramat you could walk the lowest segment of the ring, then at each end teleport the player to rotated a copy of the next segment
00:49 paramat etc
00:50 Taose That would be a pain in the...
00:51 Taose It's not that big of a project to be honest, quick and dirty work arounds are just fine
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02:14 Taose Does Minetest have some kind of directional lighting that I can use?
02:14 Taose Mese lamps just don't cut it
02:15 Taose Preferably something like floodlights
02:19 VanessaE it does not.
02:19 VanessaE there was a "spotlight" mod once, but all that really did was place invisible, light-emitting nodes at where the spotlight was "aimed".
02:19 Taose o.O
02:20 Taose hm
02:20 VanessaE but the guy who made that mod went full retard and it disappeared along with all his other stuff.
02:20 Taose >.>
02:20 Taose I was that guy once
02:20 Taose I grew up
02:20 VanessaE heh
02:23 Taose https://forum.minetest.net/viewtopic.php?f=11&t=15088
02:23 Taose Found that so far
02:33 VanessaE I didn't know about that one
02:34 Taose Looks like it only points down
02:53 Taose I hate shadow and perspective
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04:20 MinetestBot [git] sofar -> minetest/minetest: Revert part of eb49009d023e6e3b5d59a97b8fb5fed5eee83296 (#5230) d0ce27e https://git.io/vD91w (2017-02-17T04:18:22Z)
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05:56 Baffy[m] i'm finally on a server with some other people
05:58 xerox123 joined #minetest
06:02 Baffy[m] are there any better technic guides that the official ones
06:02 Baffy[m] i'm about to finish a switching station
06:03 Baffy[m] i have enough crap for a couple hydro generators, wire, and a switching station
06:03 Baffy[m] the switching station was the hardest, i still need 5 iron
06:04 agaran Baffy[m]: wait till you have to make HV battery..
06:05 agaran or bunch of supply converters
06:06 Baffy[m] yeah
06:06 Baffy[m] i just want the quarry and the mining tools
06:07 Baffy[m] i'm being super creepy
06:07 Baffy[m] i built this satanic church
06:07 Baffy[m] and i'm making secret underground tunnels to everyone's houses
06:08 Baffy[m] eventually i'm gonna hook up a bunch of tnt to switches and stuff, so i can destroy people at will, from a control room in my lair
06:08 Baffy[m] i won't, but i like to be able to
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06:11 Baffy[m] https://i.imgur.com/j0AWqmM.png
06:23 ge joined #minetest
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06:40 kosc Hello. I'm trying to install mesecons mod and it's failing with following output: https://paste.pztrn.name/1498/
06:42 VanessaE maybe your minetest engine is too old?
06:42 Milan joined #minetest
06:42 kosc Yes, I think so too...
06:43 kaeza which version are you running?
06:43 rock joined #minetest
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06:44 kaeza table.copy has been in there for quite a while
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06:50 rock https://www.youtube.com/channel/UCYbTXOWSoai1eH1uCa127Zg subs this channel for linux user
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07:18 MinetestBot [git] Wuzzy2 -> Jeija/minetest-mod-mesecons: Fix active ghoststones being droppable with sand 03ab151 https://git.io/vD9da (2017-02-15T22:00:02Z)
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07:57 Baffy[m] i can't figure out why my hydro generators aren't working
07:57 Baffy[m] in technics
07:57 Baffy[m] does anyone have a diagram
08:03 kaeza http://i.imgur.com/whMiZ8f.jpg
08:03 kaeza <3 mgv7
08:04 Baffy[m] fucking shit i've tried everything
08:05 yusf[m]1 Are there any 16px texturepacks with mesecons support in existance?
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09:15 rock https://youtu.be/cwXtXOxqrSk
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10:25 * exio4 hugs kaeza :3
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12:28 kaeza http://i0.kym-cdn.com/photos/images/original/000/271/656/ca8.jpg
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12:40 ^7heo kaeza: :DDD
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12:45 Taose It's Ariera in Latin...
12:46 Taose and Ffrwchledd in welsh
12:46 ^7heo Taose: and I'm sure it's not existing in Klingon.
12:46 ^7heo Taose: but are we really talking about dead languages now?
12:47 ^7heo Taose: 'cause in this case I'm interested in how you say it in C++.
12:47 Taose  
12:47 Taose Welsh isn't dead
12:47 zyabin101 It's `badna` in Lojban.
12:47 ^7heo Taose: you make it sound like it was rock music ;D
12:47 Taose Klingon: banan naH
12:48 ^7heo omg we have people here who speak lojban.
12:48 zyabin101 Taose,
12:48 ^7heo and klingon v_v
12:48 betterthanyou711 joined #minetest
12:48 Taose Yes zyabin101?
12:48 zyabin101 Did I fail to send YOU+FFFD? Aww...
12:48 Taose XD
12:49 betterthanyou711 joined #minetest
12:49 ^7heo you mean 0xFFFD?
12:49 ^7heo or \xFFFD
12:49 ^7heo ?
12:49 betterthanyou711 joined #minetest
12:49 ^7heo I wish.
12:50 ^7heo If you were betterthanme771, you wouldn't be stupid enough to go for such a nick; and the world would have less stupid people in it.
12:51 zyabin101 ^7heo, aye. I meant `U+FFFD`.
12:51 ^7heo And maybe, just maybe, Trump would have had less chances of being a very good entertainment for Europe.
12:51 kaeza you killed him
12:51 Taose >.>
12:51 ^7heo I wish.
12:51 kaeza rip
12:51 Taose Hang the witch!
12:51 ^7heo If I could kill stupid people, we'd be much better off.
12:51 zyabin101 Taose, D:
12:51 ^7heo and systemd wouldn't be a thing.
12:51 zyabin101 D:
12:52 betterthanyou711 joined #minetest
12:52 ^7heo /people/& over IP/
12:52 ^7heo see?
12:52 ^7heo He's a zombie anyway.
12:52 ^7heo Hey Jesus, how's it hanging?
12:52 Taose Who can't make up his mind which server he's trying to come from
12:52 ^7heo (you're supposed to answer: with nails)
12:54 * Taose watches the tumbleweed go by
12:55 * kaeza watches another tumbleweed go by
12:55 kaeza entity duplication bug!
12:57 ^7heo that's what she said.
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13:03 Tux[Qyou] joined #minetest
13:05 Taose ... alright who changed the tumbleweed spawner...
13:08 Wuzzy joined #minetest
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13:14 burli joined #minetest
13:14 burli hi
13:14 kaeza hi
13:15 burli I still have a problem with my code and no clue why
13:15 burli Can someone take a look? https://forum.minetest.net/viewtopic.php?f=47&amp;t=16691
13:17 burli The code should fill the whole map with meselame, but it only fills half of a chunk
13:19 burli The same code (the loop and the index calculation) work fine in a cavegen mod
13:33 Taose In another topic: how would one go about making flood lights?
13:33 Liberty45 joined #minetest
13:34 burli I don't want to flood the map. This is just a test. And it fails
13:34 burli I want to loop over all nodes and to test if it works I place meselamp
13:47 burli I guess there is something wrong with the index calculation
13:49 Taose Probably.
13:50 * Taose wonders why light is limited to a range of 15...
13:50 zyabin101 Taose, light is simulated to some small extent.
13:51 Taose yeah
13:51 Taose 15 nodes
13:51 Taose >.>
13:51 Taose Which is kinda annoying
13:51 zyabin101 16 nodes to 0 light.
13:52 Taose When I have a structure 520 nodes diameter... 16 is nothing
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14:01 kaeza burli, I have that issue with a mineshaft mod I'm making too. it sometimes misses air nodes when building bridges
14:01 IhrFussel I see there has been another commit that attempts to fix the player deletion bug...can anyone with the latest dev confirm it works? I'm willing to update my server if so
14:01 sfan5 it's not "an attempt"
14:01 sfan5 it's a definite fix
14:02 IhrFussel sfan5, that's what the commit before tried to say too but something was missing apparently
14:03 Taose ^ once bitten
14:06 IhrFussel Taose, exactly...I'd like to hear from some server admins who updated <= 2 ago and tested it before updating myself...Not that I don't believe the devs but they are also just humans that make mistakes sometimes
14:06 sfan5 IhrFussel: do you think i would be calling it a definite fix if it didn't actually fix the issue?
14:07 IhrFussel sfan5, are you going by the code or tested it intensively?
14:08 sfan5 do you don't believe me?
14:08 sfan5 s/do/so/
14:08 sfan5 i am saying it is a definite fix
14:08 sfan5 if you don't want the fix then don't upgrade
14:09 Taose Bethesda release games and claim that they work all day.
14:09 sfan5 to answer your question: both
14:09 Taose Doesn't mean it's necessarily working.
14:09 sfan5 if it wasn't working i wouldn't be claiming that it does
14:09 IhrFussel Look I watched the forum threads about that deletion bug very closely the past week and someone there mentioned it "not being fixed" after the commit was posted so it confused me...I do believe you but it's always better to hear from multiple sources
14:10 sfan5 there's a forum thread about the bug?
14:11 IhrFussel sfan5, https://forum.minetest.net/viewtopic.php?f=6&amp;t=13846
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14:12 burli kaeza, that is because some nodes can be ignore. But I have a version of the code where I just place nodes to the chunk
14:13 nowhereman joined #minetest
14:13 burli kaeza, maybe you need something like this if data[vi] == c_air or data[vi] == c_ignore then
14:14 IhrFussel While sorcerykid didn't exactly say "it's not fixed" I thought maybe they implied it still being a bug by saying "doesn't fix the root of the problem"
14:14 burli but you can only assume that ignore will become air, you don't know it
14:15 sfan5 well
14:15 sfan5 i have no idea what this guys problem is
14:15 sfan5 my commit fixes the bug correctly
14:15 sfan5 his socalled "fix" actually breaks something at shutdown
14:15 sfan5 since force_delete=true at shutdown is supposed to delete players too, with his fix it doesn't do that
14:16 IhrFussel I see...what happens then on next server start? Can the game be buggy?
14:17 sfan5 i dont know what happens
14:17 kaeza burli, that's what I'm doing?
14:17 Taose nope meselamps just don't cut it
14:17 burli ah, ok. Don't know your code
14:18 IhrFussel sfan5, Alright I'll update in a bit...sorry for doubting you
14:19 burli kaeza, my problem is not ignore or something. I just can't fill a mapchunk with a node
14:19 burli even if I fill any node without any check
14:20 kaeza hm
14:23 IhrFussel sfan5, With this fix applied we should be able to set any low max object amount without having issues anymore...correct?
14:23 sfan5 yes
14:23 sfan5 though setting it too low is obviously not a good idea
14:24 kaeza water sandwich: http://i.imgur.com/OBw4MSV.jpg
14:24 IhrFussel No, I'll reduce it to 50 after the update...I had it at 200 now (cause many players use signs_lib signs)
14:24 nowhereman joined #minetest
14:24 Taose What do I have to edit to increase the light range?
14:25 Taose (I'm looking for a potential increase to 150)
14:26 kaeza huge ass cave-with-water spawned right next to huge ass cave-with-lava
14:26 kaeza fun
14:27 kaeza Taose, everything down to protocol, map format, etc
14:28 Taose Well...
14:28 Taose I'm up for learning
14:28 Taose because I need the light
14:30 MinetestBot [git] sfan5 -> minetest/minetestmapper: Add support for recent MapBlock serialization changes 21444d0 https://git.io/vDHaJ (2017-02-17T14:28:01Z)
14:30 kaeza http://i.imgur.com/5lFTXyy.jpg
14:31 zyabin101 Oh look, a commit :)
14:31 zyabin101 How much do they commit?
14:32 zyabin101 per time unit?
14:32 Menche joined #minetest
14:33 IhrFussel zyabin101, there is no schedule for that...whenever a dev finds some time and is motivated enough they will commit something AFAIK
14:35 zyabin101 But the average count of commits?
14:35 IhrFussel I'd say at least 3 commits per week
14:35 sfan5 https://github.com/minetest/minetest/graphs/punch-card
14:35 sfan5 replace the minetest/minetest with any of the other repos(.../minetest_game, .../minetestmapper)
14:35 kaeza http://i.imgur.com/auT7RtK.jpg | http://i.imgur.com/Rnyy2v6.jpg
14:36 sfan5 also https://github.com/minetest/minetest/graphs/commit-activity might be more useful
14:36 zyabin101 @kaeza are they abandoned mineshafts? :D
14:36 sfan5 kaeza: looks pretty nice... apart from the missing wood
14:37 zyabin101 s/@([aekz]+)/\1,/
14:37 zyabin101 sfan5, I guess non-rendering chunks should be fixed soon...?
14:37 sfan5 what do you mean
14:38 sfan5 also: no
14:38 kaeza sometimes 2 or 3 generate close by and it ends up being a quite impressive mess of tunnels
14:38 zyabin101 I'm sure the wood has generated.
14:38 * Taose gets the feeling that they're going to have to re-compile...
14:38 sfan5 bugs are not fixed in a certain order and nobody likes fixing them so they mostly just sit around
14:40 Taose So can someone tell me before I go ahead and change this monstrosity why light was limited to just 15?
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15:01 kaeza http://i.imgur.com/v7GHbCw.jpg
15:02 kaeza >half an hour to upload 250K
15:02 zyabin101 kaeza, how do I get the abandoned mineshafts mod? :3
15:03 kaeza http://localhost/minetest/mods/mineshaft.zip
15:03 bewlay joined #minetest
15:04 kaeza <_<
15:04 zyabin101 kaeza, I didn't ask for a local url >_>
15:04 Taose lol localhost
15:05 kaeza it's not public yet
15:05 kaeza !mod tsm_mines
15:05 MinetestBot kaeza: Mines (with Treasurer support) [tsm_mines] by Wuzzy - https://forum.minetest.net/viewtopic.php?t=10338
15:05 kaeza ^ try that one
15:05 * Taose broke down in laughter
15:06 rumble joined #minetest
15:06 Wuzzy No.
15:06 Taose Sorry I just had relatively good news so...more humorous mood than usual
15:06 Wuzzy This mod is a bit outdated. I recommend tsm_railcorridors
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15:11 Jordach kaeza, gib
15:11 * Jordach would like that
15:12 octacian joined #minetest
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15:22 Jordach diemartin, o7
15:23 kaeza \o
15:23 zyabin101 \o :(
15:24 zyabin101 I thought an `o` waves goodbye with the left hand...
15:24 kaeza `o´
15:25 kaeza Jordach, not yet
15:25 kaeza SOONâ„¢
15:26 kaeza use Wüzzy's railcorridors or something
15:27 est31 joined #minetest
15:28 zyabin101 kaeza, when are you planning to release the abandoned mineshafts? :3
15:31 kaeza at this rate, for Minetest 1.0
15:33 zyabin101 :(
15:33 Jordach top kek
15:37 red-002 you mean 0.4.156 ?
15:40 Jordach http://vignette2.wikia.nocookie.net/iwbtb/images/8/84/Kappa.jpg/revision/latest?cb=20140606005500
15:41 Jordach Kappa
15:43 kaeza zyabin101, Jordach, >> 1DFZAa5VtNG7Levux4oP6BuUzr1e83pJK2
15:44 Jordach looks like tox id
15:46 zyabin101 I don't have any bitcoins yet :(
15:54 agaran kaeza: abandoned mineshafts?
15:56 Taoki joined #minetest
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16:04 zyabin101 agaran, yes :D
16:06 kaeza http://i.imgur.com/GgfPufU.jpg
16:08 zyabin101 kaeza, you just picked a flat world?
16:08 yusf[m]1 Awesome ^
16:08 zyabin101 Nice thing, by the way. :D
16:08 kaeza http://i.imgur.com/O9niTlJ.jpg
16:08 kaeza making two lua-based mapgen mods causes weird effects
16:09 kaeza s/making/using/
16:09 PureTryOut[m] ooh mineshafts!
16:09 kaeza or maybe I'm just doing things wrong
16:09 zyabin101 PureTryOut, yes :)
16:10 zyabin101 There's quite some interest in the new mod release.
16:12 agaran kaeza: looks neat
16:31 Wuzzy Does anyone in here know a good + free hosted online bug tracker?
16:34 Jordach kaeza, how do i get an entity to change texture with self
16:34 Jordach (eg on right click)
16:35 Jordach never mind
16:35 kaeza !next
16:35 MinetestBot Another satisfied customer. Next!
16:35 Laser0073 joined #minetest
16:35 Jordach https://www.youtube.com/watch?v=Qx-SBJTI1Xc
16:35 Jordach kaeza, ^
16:35 kaeza Wuzzy, Github :D
16:35 * kaeza hides
16:36 Wuzzy GitHub has a pretty mediocre bugtracker. but its bettr than nothing
16:37 Wuzzy is there something better than that?
16:38 zyabin101 Wuzzy, yes. It's made with your imagination :P
16:38 Wuzzy lol...
16:38 Wuzzy m(
16:38 Wuzzy ↑ facepalm smiley :-D
16:40 Out`Of`Control Wuzzy: gitlab
16:42 Wuzzy thanks. Keep them coming. I'm looking for alternatives to choose my best option
16:43 Wuzzy hmmm is the bugtracker of gitlab good?
16:48 Jordach kaeza, uh
16:48 Telesight joined #minetest
16:48 zyabin101 Wuzzy, even better yet, make your own bug tracking tool. Open source it (I <3 OSS) and integrate it with GitHub.
16:49 Wuzzy we actually don't have any shortage in high-quality free bug tracking software. the problem is to find a hoster. ;-)
16:49 Jordach set_properties (SAO) is nil on a fucking SAO
16:50 Wuzzy >>> REDIRECTION TO #minetest-dev IN 3 ... 2 ... 1 ... >>>
16:50 zyabin101 Wuzzy, get the idea to celeron fifty five! ;)
16:50 Wuzzy what idea?
16:51 Wuzzy oh now I remember why i dont like github
16:51 Wuzzy there is no way to extract the data
16:51 Wuzzy if i'm not wrong
16:52 Wuzzy e.g. if i have 100 bugs in the bug tracker, but want to switch hosters for some reasons, tehre is no way to get all the bug data out of GitHub >_>
16:52 Wuzzy or am I wrong?
16:53 Taose ServerEnvironment::deactivateFarObjects(): id= 7 m_static_exiists=true but static data doesn't actually exist
16:53 Taose O.o
16:57 * PureTryOut[m] uploaded an image: Screenshot_2017-02-17_17-57-30.png (15KB) - https://matrix.org/_matrix/media/v1/download/matrix.org/IiOamNVNZseKbUEoUJzyfmPW
16:58 PureTryOut[m] :/
16:58 zyabin101 PureTryOut, more evidence required
16:58 PureTryOut[m] if the node is made walkable then it does place it. strange
17:00 PureTryOut[m] what do you need?
17:00 zyabin101 A shot, or even better, a gif.
17:01 zyabin101 In minetest, of course.
17:01 PureTryOut[m] I have a on_place on the node which checks if placing the node is allowed. if it is, it calls `minetest.item_place_node(itemstack, placer, pointed_thing)`
17:02 zyabin101 and?
17:03 PureTryOut[m] eeuh sure... not sure why that would help but give me a sec
17:06 PureTryOut[m] ugh my video recorder is being difficult
17:07 Jordach PureTryOut[m], OBS Studio ;)
17:07 PureTryOut[m] (which is what I'm using)
17:07 Taose Use the hammer
17:07 Taose Fixes everything
17:07 Taose Or at least makes it not matter any more ;)
17:10 PureTryOut[m] it likes to hang on "stopping recording" instead of just stopping the recording -.-
17:10 PureTryOut[m] and the video doesn't actually show me placing the block. wtf OBS
17:13 zyabin101 PureTryOut, if your CP is fast enough to shot at 25 fps, you can set it to shot at 25 fps and merge it with ImageMagick.
17:15 kaeza Jordach, uh
17:15 Jordach kaeza, nevermind
17:15 Jordach !next
17:15 MinetestBot Another satisfied customer. Next!
17:15 zyabin101 !previous
17:16 Jordach nice meme
17:16 zyabin101 !next notsatisfied
17:16 MinetestBot Another satisfied customer. Next!
17:16 kaeza !c 'me'*4
17:16 MinetestBot 'memememe'
17:16 zyabin101 I said not satisfied >_>
17:17 PureTryOut[m] neh pc is compiling something which is why it goes wrong
17:18 PureTryOut[m] I'm just going to wait till it's finished (eta 5 minutes)
17:18 PureTryOut[m] I can record 60 fps 1440p fine if I wanted too don't you worry ;)
17:21 kaeza MinetestBot!
17:21 MinetestBot kaeza!
17:22 ge joined #minetest
17:23 zyabin101 minetestbot
17:23 zyabin101 thought he'd answer "you called?"
17:26 * PureTryOut[m] posted a file: Minetest.mkv (1469KB) - https://matrix.org/_matrix/media/v1/download/matrix.org/PpjGFkiqizyNYUKKZnTNgvjF
17:26 PureTryOut[m] there it is
17:26 zyabin101 Why do you connect to IRC with *Matrix*?
17:27 PureTryOut[m] why not?
17:27 PureTryOut[m] I prefer it over IRC itself
17:27 PureTryOut[m] and I can easily share files like that
17:28 Out`Of`Control what is matrix?
17:28 zyabin101 https://matrix.org/
17:28 PureTryOut[m] a FOSS, decentralized, encrypted chat protocol
17:28 PureTryOut[m] ^
17:29 zyabin101 Out`Of`Control, ^ literally a most secure IRC client.
17:29 Taose ...world edit makes building so much easier...
17:29 PureTryOut[m] so any clue why I can't place another block on top of the other one when walkable == false?
17:29 zyabin101 s/\^/\^\^\^/
17:29 Out`Of`Control zyabin101: does it work like bouncer?
17:30 PureTryOut[m] Out`Of`Control: read the site
17:30 * zyabin101 shrugs
17:31 PureTryOut[m] Out`Of`Control: http://matrix.org/docs/guides/faq.html#what-is-the-difference-between-matrix-and-irc
17:32 PureTryOut[m] have to go to the mall, brb
17:32 Out`Of`Control ty
17:37 sfan5 zyabin101: matrix doesn't make irc any more secure than usually
17:40 kaeza am I the only one that goes to matrix.org to play with the network graph?
17:46 rubenwardy joined #minetest
17:47 red-002 isn't a system only as secure as the weakest part of it?
17:48 Out`Of`Control matrix is a hub?
17:49 red-002 yet another http/websocket based chat?
17:49 red-002 not sure reading more
17:51 red-002 ahh I see it's a case of "yet another standard"
17:52 red-002 https://imgs.xkcd.com/comics/standards.png
18:00 Pie-jacker875 its goal is to bridge things
18:15 rubenwardy sfan5: are private servers allowed on the server list? ie: ones with a default password or a whitelist ie: for schools
18:15 sfan5 yeah why not
18:16 sfan5 theres already at least one such server on there anyway
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18:21 Taose It'd be nice if they were kept separate
18:21 rubenwardy we could use a LAN discovery method
18:21 Taose So people have a choice of games and it's also easier for groups to connect to each other
18:22 sfan5 might be a good idea to penalize private servers
18:22 sfan5 so they can't occupy a top spot on the list
18:22 rubenwardy maybe also have a padlock unicode
18:22 LazyJ What about creating a separate server list just for private servers?
18:23 sfan5 a redesign of the server list page would be much better
18:23 Taose and that
18:23 LazyJ A filter then?
18:23 rubenwardy tbh there's much more important things
18:23 rubenwardy and there's only 2 private servers
18:24 LazyJ Sort by PvP, creative/survival, ping, whatever else.
18:24 sfan5 well this is useless
18:24 sfan5 the "pwd" flag means "requires players to set a password"
18:24 sfan5 instead of the much more useful "requires a password to join"
18:25 LazyJ An abbreviation key (clickable link) to explain such?
18:26 LazyJ Though, I wonder what good listing private servers would do.
18:26 LazyJ Isn't the point of a private server is to be exclusive?
18:27 Taose Yes
18:27 Taose more important things
18:27 Taose like
18:27 Taose Roll functionality
18:27 Taose and Floodlighting
18:27 LazyJ and fixing the screwdriver.
18:27 Taose (pls)
18:27 Taose O.o
18:27 LazyJ (just tossing that one in)
18:27 Taose what's wrong with it?
18:28 rubenwardy or a mod store and improved UI/UX
18:28 Taose >.>
18:28 Taose Who needs a mod store?
18:28 Taose and the UI is fine
18:28 LazyJ VanessaE gave me this issue link for the screwdriver.
18:28 LazyJ It isn't rotating stuff like default wood planks.
18:28 Taose huh
18:28 LazyJ Checking...
18:29 LazyJ Found it:
18:29 LazyJ
18:29 LazyJ https://github.com/minetest/minetest_game/issues/1567
18:29 rubenwardy You're on IRC atm, Taose, which suggests you're at least competent with computers
18:29 LazyJ
18:29 VanessaE LazyJ: better to poke in -dev about it
18:29 Taose Seems fine to me LazyJ
18:30 LazyJ No no no no don wanna~
18:30 VanessaE LazyJ: chicken. :)
18:30 Taose -dev is a place no one sane goes
18:30 LazyJ Ugh... I was supposed to keep my nose out of this. I'm my worst enemy. :/
18:30 Taose Ruben, as long as the mods are in once place it's all good
18:31 * VanessaE pushes LazyJ toward the door for -dev  ;)
18:31 Taose I got started by just checking the list on the main site
18:31 LazyJ Bwawk bwawk
18:31 VanessaE they ain't gonna listen to me any more than they already do :P
18:31 Telesight HEllo all, I do have growth problems with cotton and wheat on 0.4.15 servers, is this a known issue?
18:31 LazyJ I'm no coder so I can't even speak their languages.
18:32 * zyabin101 sets hyperspace warp control to -dev ;)
18:32 VanessaE LazyJ: just peek in and complain that it doesn't work :)
18:32 Fixer joined #minetest
18:32 Out`Of`Control Telesight: i have that too, just downgrade some mods
18:32 Out`Of`Control in minetest_game
18:32 Krock zyabin101, warp 9.99 please
18:32 LazyJ Cotton/wool - might need more light.
18:33 Out`Of`Control Fixer: hi
18:33 LazyJ They don't grow if there is even a hint of a shadow.
18:33 Fixer Out`Of`Control: hi
18:33 zyabin101 Krock, set warp throttle to 9.99?
18:33 Telesight More light really?
18:33 Krock zyabin101, both, clock and throttle
18:33 LazyJ Overhangs on houses prevent house-side flower gardens made from cotton (simulating white, bushy flowers).
18:33 Krock *core clock
18:34 zyabin101 What's the core clock?
18:34 * zyabin101 sets warp speed throttle to 9.99
18:34 LazyJ Telesight, dunnon for sure what the situation is where you are trying to grow them but usually, if it is not a bug, then it's because the light level is not 14 right at the plant.
18:34 Krock zyabin101, in your CPU there's the core clock and the throttle. What they actually do - I have no plans :P
18:35 zyabin101 So, let me find the room core...
18:35 Krock the throttle seems to skip some of the core clocks to save power, that's what I know
18:35 LazyJ Try placing a mese lamp right next to the cotton or wheat.
18:35 LazyJ
18:35 Telesight THey grow them in the open fiels ussally as far as i can see ...
18:36 zyabin101
18:36 zyabin101 LazyJ, ^
18:36 LazyJ Open fields = full sun
18:36 Telesight TYes
18:36 LazyJ Cotton and wheat require light level 14.
18:36 zyabin101 Finding the room core is harder than I think. still investigating...
18:36 LazyJ Light level 14 is full sun.
18:37 LazyJ Torches aren't enough.
18:37 Telesight So they must grow in the open field ...
18:37 Krock what? I thought 15 is sun, since it's the max for 4 bits
18:37 LazyJ *Any* slight decrease in light from a nearby build or tree will prevent the crops from growing in spots.
18:37 LazyJ Krock, 15.
18:37 YuGiOhJCJ joined #minetest
18:38 LazyJ I'm just going by what I used to know.
18:38 LazyJ And by what works in survival mode.
18:39 LazyJ We used to cut super glow glass into the thinnest slabs (8 per block) and place them immediately above the crops to make them grow at night.
18:39 Telesight Ok , I am going to do some tests on these servers ...
18:39 Telesight If no result I come back with my question ;-)
18:40 agaran autocrafters can't work on group:leaves, you need accurate recipe, right?
18:40 zyabin101 LazyJ, trying doing that ;)
18:41 LazyJ The slabs have to be started against an anchor block of some sort (dirt is cheap and easy to break).
18:41 LazyJ Then hold the sneak key while placing the sgg slabs to keep them from flipping up.
18:42 LazyJ Though, come to think of it, it shouldn't matter if they are vertical or horizontal (except for aesthetics) so long as they are based on the space immediately above the crop node.
18:43 LazyJ The thinnest slabs, if vertical, may allow you to walk down the rows to harvest the crops. Wish I had thought of that long ago.
18:43 LazyJ MoreBlocks and its saw are my favorite mod.
18:44 LazyJ So many design options. :)
18:44 LazyJ
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19:02 zyabin101 LazyJ,
19:03 PureTryOut[m] fucking fuck fuck this annoys me
19:03 * PureTryOut[m] uploaded an image: Screenshot_2017-02-17_17-57-30.png (15KB) - https://matrix.org/_matrix/media/v1/download/matrix.org/prTwYgMQHczKhPGOcmsLmLOA
19:18 Telesight Wheat and cotton do not grow on my 0.4.15 servers even with mese lamps above them. So how to fix this?
19:20 Fixer Telesight: mese lamp should be in adjacent block to crop
19:20 Fixer Telesight: |CROP|LAMP|
19:21 LazyJ Checked the code for meselamps and wheat/cotton - both default.LIGHT_MAX
19:22 LazyJ Mese lamps produce what the crops need so there is something else going on.
19:22 LazyJ
19:24 whitephoenix joined #minetest
19:25 Telesight I do have this growth problem on more servers, so I think there is something wrong ...
19:25 LazyJ It takes a long time for crops to grow - another possibility.
19:25 LazyJ Wet soil is needed vs dry soil.
19:25 garywhite LazyJ: Aren't you in ESP?
19:25 LazyJ Those are all the things I can think of.
19:26 LazyJ garywhite, I have projects on a few servers.
19:26 Telesight I use farming soil_wet so that must be ok
19:27 LazyJ Telesight, another possibility is each server may or may not have tweaked things or added mods that override the default behavior of crops.
19:27 LazyJ And with that, I'm out of ideas.
19:27 LazyJ
19:28 zyabin101 LazyJ,
19:28 zyabin101 :P
19:28 Telesight Strange thing is the farming plus crops like potatoes and carrots grow well ...
19:30 rdococ \/\/hat
19:35 zyabin101 ??
19:42 ensonic joined #minetest
19:49 agaran Telesight: on technic I had crops growing just fine..
19:50 Telesight agaran: Yes but I updated my servers last week
19:50 agaran ah, so it may not work anymore..
19:52 Telesight Yes, and that is my problem ;-) Working on it ...
19:55 agaran ah
19:59 Telesight One step closer: Farming_plus setting false makes the cotton grow ...
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20:09 PureTryOut[m] well this is annoying... I either have to set the node to `attached_node` and get the node to properly drop if the node underneath is removed, but am not able to place the node on itself (which I want). or I remove `attached_node` and can properly place the block on itself, but it won't drop if I remove the lowest node
20:10 PureTryOut[m] I guess I'll make it drop myself using a callback...
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20:34 PureTryOut[m] isn't `minetest.dig_node(pos)` supposed to drop the node on the ground so a player can pick it up...?
20:35 TheInformer joined #minetest
20:35 TheInformer Can someone recommend a good code editor for making mods?
20:35 TheInformer Im on linux
20:35 PureTryOut[m] literally any text editor is a good Lua editor
20:36 kaeza butterflies
20:36 Taose Linux you're looking at "Kate", Geany or Gedit (with plugins)
20:36 TheInformer Yeah, but I want one with good syntax highlighting and code completion for lua
20:36 Taose Geany is like a lightweight IDE
20:36 kaeza personally use Geany. has quite nice completion
20:36 TheInformer ok, I'll check those out
20:37 PureTryOut[m] so how can I "dig" a node as a mod so the player can pick up the item from the ground?
20:37 Taose Dig it then press Q I guess
20:37 TheInformer set the node as air then put that item in the players inventory
20:38 TheInformer like have a node that digs another node?
20:38 PureTryOut[m] that sounds like a hack... and I rather have it drop on the ground tbh
20:38 PureTryOut[m] like if the node has the `attached_node` group but the block underneath is removed
20:39 PureTryOut[m] I basically want to emulate the `attached_node` group, without actually giving that group to the node
20:39 TheInformer so is the player digging the node or something else?
20:39 PureTryOut[m] well imagine a pole. the player digs the bottom most node, and everything above it should drop
20:40 TheInformer oh ok
20:40 TheInformer so like a cactus in mc?
20:40 TheInformer or reeds?
20:40 PureTryOut[m] reeds in this case
20:40 PureTryOut[m] I'm recreating those reeds :p
20:40 TheInformer ok
20:40 kaeza or a papyrus in MT?
20:41 PureTryOut[m] papyrus has the same texture, but it isn't the same thing
20:41 TheInformer yeah, papyrus is just reeds and they already do that
20:41 PureTryOut[m] it's not what I want though
20:41 PureTryOut[m] but how would I do this?
20:42 kaeza take a look at the papyrus code. it does what you are asking for
20:42 PureTryOut[m] minetest.dig_node seemd promising but it doesn't actually drop the node
20:42 kaeza if you mean drop actual items, look at e.g. item_drop mod
20:43 PureTryOut[m] ooh wow... it's `minetest.node_dig`... not `minetest.dig_node`...
20:43 kaeza https://github.com/minetest-technic/item_tweaks/blob/master/item_drop.lua#L51 <-- best variable name ever
20:46 agaran !seen twoelk
20:46 MinetestBot agaran: twoelk was last seen at 2017-02-16 19:33:28 UTC on #minetest
20:46 PureTryOut[m] well `minetest.node_dig` doesn't do the fancy "actually drop the node on the ground" bit, but it's alright I guess
20:46 TheInformer inside of minetest.register_node do after_dig_node = function(pos, node, metadata, digger) then inside of that drop the items on the ground
20:48 TheInformer also dig the node above it with default.dig_up(pos, node, digger), thats how papyrus does it
20:48 PureTryOut[m] yeah I guess that's better
20:49 PureTryOut[m] yeah I know
20:49 PureTryOut[m] I 'm just going to drop the item manually indeed
20:51 PureTryOut[m] how would I manually make an itemstack? it's needed for `minetest.item_drop`
20:51 TheInformer https://github.com/PilzAdam/item_drop/blob/master/init.lua
20:51 TheInformer look at that
20:51 TheInformer line 73
20:51 PureTryOut[m] ooh nvm
20:51 PureTryOut[m] it's just a table
20:52 whitephoenix_ joined #minetest
20:53 rubenwardy TheInformer, atom is pretty good
20:53 TheInformer it doesnt work with xfce
20:53 TheInformer Thats what i did use
20:54 whitephoenix joined #minetest
20:54 TheInformer there are no Tabs at the top ex. File Edit etc
20:55 * PureTryOut[m] uses Atom, +1
20:56 rubenwardy atom work with sfce
20:56 PureTryOut[m] hmm, an itemstack made as a regular table causes a `attempted to call 'get_count' (a nil value)`
20:56 rubenwardy PureTryOut[m]: code?
20:57 PureTryOut[m] `minetest.item_drop({name = name, count = 1, wear = 0, metadata = ""}, digger, pos_above)`
20:57 PureTryOut[m] (name is a valid node name)
20:59 PureTryOut[m] I guess that's not a valid itemstack after all
21:00 rubenwardy `minetest.item_drop(ItemStack({name = name, count = 1, wear = 0, metadata = ""}), digger, pos_above)`
21:00 PureTryOut[m] aah thanks
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21:19 TheInformer can someone help me, I have created an ore but I cant find it anywhere when I generate a new world
21:20 TheInformer heres the code
21:20 TheInformer http://pastebin.com/gKGH7f2M
21:23 Krock stack_max must be numeric
21:23 Krock i.e: stack_max = 99
21:24 Krock same for wield_scale, you can just omit these lines
21:24 Krock since they're default anyway
21:24 TheInformer ok
21:24 Krock same problem with the ores. you can't put it all into strings
21:24 Krock for some reason there are numbers in Lua. use them.
21:25 TheInformer Yeah, numbers...
21:25 TheInformer what about the ore though, did I do something wrong?
21:26 TheInformer although I have no idea what noise_params does
21:27 Krock ah, just leave them this way
21:27 TheInformer ok
21:28 Krock TheInformer, this is one of the simplest ways to register an ore: https://github.com/minetest/minetest_game/blob/master/mods/default/mapgen.lua#L381-L390
21:29 TheInformer why are there 3?
21:29 Krock the parameters in there define the type of ore spread, how often it can be found, how big one cluster is and in which depths it will generate
21:30 Krock notice the depth and scarcity change
21:30 Krock the deeper you dig, the more ores you will find. that's how it's made
21:30 TheInformer what does scarcity do?
21:30 Krock it's the chance for getting the ore
21:30 TheInformer bigger the numbers bigger the chance?
21:30 Krock higher number = fewer ores
21:31 TheInformer oh ok
21:37 Alcyone2 joined #minetest
21:44 TheInformer ok
21:44 TheInformer I set it to very unrare and I still cant find it
21:45 TheInformer do I need to have stone_with_ore?
21:45 TheInformer as the name?
21:46 TheInformer i gtg
21:47 TheInformer bye
21:47 Fixer joined #minetest
21:49 Krock !tell TheInformer the parameter "ore" defines the node that is generated, in your case this would have the value "survivalplus:nickel_ore".
21:49 MinetestBot Krock: I'll pass that on when TheInformer is around
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23:55 Hijiri lua was a mistake
23:55 Hijiri should have used scheme
23:56 Jordach joined #minetest
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23:58 Fixer Hijiri: lisp :trollface:
23:58 Hijiri modern lisps are simple, powerful, and easily embeddable (this one depends on the particular lisp)
23:58 Hijiri no memes like everything is a table
23:59 Hijiri (scheme is everything is a cons cell)
23:59 Jordach isn't Lua just meta-tables
23:59 Jordach :^)
23:59 Hijiri well not really, it has more than just cons cells
23:59 Hijiri also good macro support

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