Time Nick Message 00:00 yusf[m]1 Where do cotton plants habitat? Never found one in-game 00:04 sofar they don't 00:04 sofar you get seeds randomly from junglegrass 00:06 paramat Taose physics override is per-player but you can regularly detect the position of the player in a globalstep function and change gravity according to player position 00:07 paramat or, define a new air node with drawtype "airlike" and make it 'climbable = true' then you can swim around in it in 3D 00:10 paramat problem with zero gravity in MT is that you can't descend or move in 3D at will 00:10 paramat so i'd try climbable air instead 00:15 paramat have fun placing it :] 00:17 Taose Oh I'm fine with doing it per player honestly, it doesn't matter to be in that respect. Bigger problem is rotation and being able to be upside down 00:17 Taose eh, world edit: fill. 00:18 paramat yes that's not possible 00:18 paramat (upside down player) 00:18 Taose Celeron55 has...secrets. 00:18 Taose I spotted a nifty roll experiment 00:18 Taose of his 00:18 paramat yes saw that 00:20 paramat but no collision detection and player probably does not appear upside down to other players, plus probably many other problems 00:23 paramat however i have been told that having 6 possible directions of gravity and 6 player orientations could be possible in MT with some large amount of work 00:43 Taose Dammit 00:43 Taose I'm not so worried about the gravity 00:44 Taose I can just turn on fly... 00:44 Taose but the rotation... 00:44 Taose (it just would have been nice to be able to walk my space ship) 00:49 paramat you could walk the lowest segment of the ring, then at each end teleport the player to rotated a copy of the next segment 00:49 paramat etc 00:50 Taose That would be a pain in the... 00:51 Taose It's not that big of a project to be honest, quick and dirty work arounds are just fine 02:14 Taose Does Minetest have some kind of directional lighting that I can use? 02:14 Taose Mese lamps just don't cut it 02:15 Taose Preferably something like floodlights 02:19 VanessaE it does not. 02:19 VanessaE there was a "spotlight" mod once, but all that really did was place invisible, light-emitting nodes at where the spotlight was "aimed". 02:19 Taose o.O 02:20 Taose hm 02:20 VanessaE but the guy who made that mod went full retard and it disappeared along with all his other stuff. 02:20 Taose >.> 02:20 Taose I was that guy once 02:20 Taose I grew up 02:20 VanessaE heh 02:23 Taose https://forum.minetest.net/viewtopic.php?f=11&t=15088 02:23 Taose Found that so far 02:33 VanessaE I didn't know about that one 02:34 Taose Looks like it only points down 02:53 Taose I hate shadow and perspective 04:20 MinetestBot 02[git] 04sofar -> 03minetest/minetest: Revert part of eb49009d023e6e3b5d59a97b8fb5fed5eee83296 (#5230) 13d0ce27e https://git.io/vD91w (152017-02-17T04:18:22Z) 05:56 Baffy[m] i'm finally on a server with some other people 06:02 Baffy[m] are there any better technic guides that the official ones 06:02 Baffy[m] i'm about to finish a switching station 06:03 Baffy[m] i have enough crap for a couple hydro generators, wire, and a switching station 06:03 Baffy[m] the switching station was the hardest, i still need 5 iron 06:04 agaran Baffy[m]: wait till you have to make HV battery.. 06:05 agaran or bunch of supply converters 06:06 Baffy[m] yeah 06:06 Baffy[m] i just want the quarry and the mining tools 06:07 Baffy[m] i'm being super creepy 06:07 Baffy[m] i built this satanic church 06:07 Baffy[m] and i'm making secret underground tunnels to everyone's houses 06:08 Baffy[m] eventually i'm gonna hook up a bunch of tnt to switches and stuff, so i can destroy people at will, from a control room in my lair 06:08 Baffy[m] i won't, but i like to be able to 06:11 Baffy[m] https://i.imgur.com/j0AWqmM.png 06:40 kosc Hello. I'm trying to install mesecons mod and it's failing with following output: https://paste.pztrn.name/1498/ 06:42 VanessaE maybe your minetest engine is too old? 06:42 kosc Yes, I think so too... 06:43 kaeza which version are you running? 06:44 kaeza table.copy has been in there for quite a while 06:50 rock https://www.youtube.com/channel/UCYbTXOWSoai1eH1uCa127Zg subs this channel for linux user 07:18 MinetestBot 02[git] 04Wuzzy2 -> 03Jeija/minetest-mod-mesecons: Fix active ghoststones being droppable with sand 1303ab151 https://git.io/vD9da (152017-02-15T22:00:02Z) 07:57 Baffy[m] i can't figure out why my hydro generators aren't working 07:57 Baffy[m] in technics 07:57 Baffy[m] does anyone have a diagram 08:03 kaeza http://i.imgur.com/whMiZ8f.jpg 08:03 kaeza <3 mgv7 08:04 Baffy[m] fucking shit i've tried everything 08:05 yusf[m]1 Are there any 16px texturepacks with mesecons support in existance? 09:15 rock https://youtu.be/cwXtXOxqrSk 10:25 * exio4 hugs kaeza :3 12:28 kaeza http://i0.kym-cdn.com/photos/images/original/000/271/656/ca8.jpg 12:40 ^7heo kaeza: :DDD 12:45 Taose It's Ariera in Latin... 12:46 Taose and Ffrwchledd in welsh 12:46 ^7heo Taose: and I'm sure it's not existing in Klingon. 12:46 ^7heo Taose: but are we really talking about dead languages now? 12:47 ^7heo Taose: 'cause in this case I'm interested in how you say it in C++. 12:47 Taose   12:47 Taose Welsh isn't dead 12:47 zyabin101 It's `badna` in Lojban. 12:47 ^7heo Taose: you make it sound like it was rock music ;D 12:47 Taose Klingon: banan naH 12:48 ^7heo omg we have people here who speak lojban. 12:48 zyabin101 Taose, 12:48 ^7heo and klingon v_v 12:48 Taose Yes zyabin101? 12:48 zyabin101 Did I fail to send YOU+FFFD? Aww... 12:48 Taose XD 12:49 ^7heo you mean 0xFFFD? 12:49 ^7heo or \xFFFD 12:49 ^7heo ? 12:49 ^7heo I wish. 12:50 ^7heo If you were betterthanme771, you wouldn't be stupid enough to go for such a nick; and the world would have less stupid people in it. 12:51 zyabin101 ^7heo, aye. I meant `U+FFFD`. 12:51 ^7heo And maybe, just maybe, Trump would have had less chances of being a very good entertainment for Europe. 12:51 kaeza you killed him 12:51 Taose >.> 12:51 ^7heo I wish. 12:51 kaeza rip 12:51 Taose Hang the witch! 12:51 ^7heo If I could kill stupid people, we'd be much better off. 12:51 zyabin101 Taose, D: 12:51 ^7heo and systemd wouldn't be a thing. 12:51 zyabin101 D: 12:52 ^7heo /people/& over IP/ 12:52 ^7heo see? 12:52 ^7heo He's a zombie anyway. 12:52 ^7heo Hey Jesus, how's it hanging? 12:52 Taose Who can't make up his mind which server he's trying to come from 12:52 ^7heo (you're supposed to answer: with nails) 12:54 * Taose watches the tumbleweed go by 12:55 * kaeza watches another tumbleweed go by 12:55 kaeza entity duplication bug! 12:57 ^7heo that's what she said. 13:05 Taose ... alright who changed the tumbleweed spawner... 13:14 burli hi 13:14 kaeza hi 13:15 burli I still have a problem with my code and no clue why 13:15 burli Can someone take a look? https://forum.minetest.net/viewtopic.php?f=47&t=16691 13:17 burli The code should fill the whole map with meselame, but it only fills half of a chunk 13:19 burli The same code (the loop and the index calculation) work fine in a cavegen mod 13:33 Taose In another topic: how would one go about making flood lights? 13:34 burli I don't want to flood the map. This is just a test. And it fails 13:34 burli I want to loop over all nodes and to test if it works I place meselamp 13:47 burli I guess there is something wrong with the index calculation 13:49 Taose Probably. 13:50 * Taose wonders why light is limited to a range of 15... 13:50 zyabin101 Taose, light is simulated to some small extent. 13:51 Taose yeah 13:51 Taose 15 nodes 13:51 Taose >.> 13:51 Taose Which is kinda annoying 13:51 zyabin101 16 nodes to 0 light. 13:52 Taose When I have a structure 520 nodes diameter... 16 is nothing 14:01 kaeza burli, I have that issue with a mineshaft mod I'm making too. it sometimes misses air nodes when building bridges 14:01 IhrFussel I see there has been another commit that attempts to fix the player deletion bug...can anyone with the latest dev confirm it works? I'm willing to update my server if so 14:01 sfan5 it's not "an attempt" 14:01 sfan5 it's a definite fix 14:02 IhrFussel sfan5, that's what the commit before tried to say too but something was missing apparently 14:03 Taose ^ once bitten 14:06 IhrFussel Taose, exactly...I'd like to hear from some server admins who updated <= 2 ago and tested it before updating myself...Not that I don't believe the devs but they are also just humans that make mistakes sometimes 14:06 sfan5 IhrFussel: do you think i would be calling it a definite fix if it didn't actually fix the issue? 14:07 IhrFussel sfan5, are you going by the code or tested it intensively? 14:08 sfan5 do you don't believe me? 14:08 sfan5 s/do/so/ 14:08 sfan5 i am saying it is a definite fix 14:08 sfan5 if you don't want the fix then don't upgrade 14:09 Taose Bethesda release games and claim that they work all day. 14:09 sfan5 to answer your question: both 14:09 Taose Doesn't mean it's necessarily working. 14:09 sfan5 if it wasn't working i wouldn't be claiming that it does 14:09 IhrFussel Look I watched the forum threads about that deletion bug very closely the past week and someone there mentioned it "not being fixed" after the commit was posted so it confused me...I do believe you but it's always better to hear from multiple sources 14:10 sfan5 there's a forum thread about the bug? 14:11 IhrFussel sfan5, https://forum.minetest.net/viewtopic.php?f=6&t=13846 14:12 burli kaeza, that is because some nodes can be ignore. But I have a version of the code where I just place nodes to the chunk 14:13 burli kaeza, maybe you need something like this if data[vi] == c_air or data[vi] == c_ignore then 14:14 IhrFussel While sorcerykid didn't exactly say "it's not fixed" I thought maybe they implied it still being a bug by saying "doesn't fix the root of the problem" 14:14 burli but you can only assume that ignore will become air, you don't know it 14:15 sfan5 well 14:15 sfan5 i have no idea what this guys problem is 14:15 sfan5 my commit fixes the bug correctly 14:15 sfan5 his socalled "fix" actually breaks something at shutdown 14:15 sfan5 since force_delete=true at shutdown is supposed to delete players too, with his fix it doesn't do that 14:16 IhrFussel I see...what happens then on next server start? Can the game be buggy? 14:17 sfan5 i dont know what happens 14:17 kaeza burli, that's what I'm doing? 14:17 Taose nope meselamps just don't cut it 14:17 burli ah, ok. Don't know your code 14:18 IhrFussel sfan5, Alright I'll update in a bit...sorry for doubting you 14:19 burli kaeza, my problem is not ignore or something. I just can't fill a mapchunk with a node 14:19 burli even if I fill any node without any check 14:20 kaeza hm 14:23 IhrFussel sfan5, With this fix applied we should be able to set any low max object amount without having issues anymore...correct? 14:23 sfan5 yes 14:23 sfan5 though setting it too low is obviously not a good idea 14:24 kaeza water sandwich: http://i.imgur.com/OBw4MSV.jpg 14:24 IhrFussel No, I'll reduce it to 50 after the update...I had it at 200 now (cause many players use signs_lib signs) 14:24 Taose What do I have to edit to increase the light range? 14:25 Taose (I'm looking for a potential increase to 150) 14:26 kaeza huge ass cave-with-water spawned right next to huge ass cave-with-lava 14:26 kaeza fun 14:27 kaeza Taose, everything down to protocol, map format, etc 14:28 Taose Well... 14:28 Taose I'm up for learning 14:28 Taose because I need the light 14:30 MinetestBot 02[git] 04sfan5 -> 03minetest/minetestmapper: Add support for recent MapBlock serialization changes 1321444d0 https://git.io/vDHaJ (152017-02-17T14:28:01Z) 14:30 kaeza http://i.imgur.com/5lFTXyy.jpg 14:31 zyabin101 Oh look, a commit :) 14:31 zyabin101 How much do they commit? 14:32 zyabin101 per time unit? 14:33 IhrFussel zyabin101, there is no schedule for that...whenever a dev finds some time and is motivated enough they will commit something AFAIK 14:35 zyabin101 But the average count of commits? 14:35 IhrFussel I'd say at least 3 commits per week 14:35 sfan5 https://github.com/minetest/minetest/graphs/punch-card 14:35 sfan5 replace the minetest/minetest with any of the other repos(.../minetest_game, .../minetestmapper) 14:35 kaeza http://i.imgur.com/auT7RtK.jpg | http://i.imgur.com/Rnyy2v6.jpg 14:36 sfan5 also https://github.com/minetest/minetest/graphs/commit-activity might be more useful 14:36 zyabin101 @kaeza are they abandoned mineshafts? :D 14:36 sfan5 kaeza: looks pretty nice... apart from the missing wood 14:37 zyabin101 s/@([aekz]+)/\1,/ 14:37 zyabin101 sfan5, I guess non-rendering chunks should be fixed soon...? 14:37 sfan5 what do you mean 14:38 sfan5 also: no 14:38 kaeza sometimes 2 or 3 generate close by and it ends up being a quite impressive mess of tunnels 14:38 zyabin101 I'm sure the wood has generated. 14:38 * Taose gets the feeling that they're going to have to re-compile... 14:38 sfan5 bugs are not fixed in a certain order and nobody likes fixing them so they mostly just sit around 14:40 Taose So can someone tell me before I go ahead and change this monstrosity why light was limited to just 15? 15:01 kaeza http://i.imgur.com/v7GHbCw.jpg 15:02 kaeza >half an hour to upload 250K 15:02 zyabin101 kaeza, how do I get the abandoned mineshafts mod? :3 15:03 kaeza http://localhost/minetest/mods/mineshaft.zip 15:04 kaeza <_< 15:04 zyabin101 kaeza, I didn't ask for a local url >_> 15:04 Taose lol localhost 15:05 kaeza it's not public yet 15:05 kaeza !mod tsm_mines 15:05 MinetestBot kaeza: Mines (with Treasurer support) [tsm_mines] by Wuzzy - https://forum.minetest.net/viewtopic.php?t=10338 15:05 kaeza ^ try that one 15:05 * Taose broke down in laughter 15:06 Wuzzy No. 15:06 Taose Sorry I just had relatively good news so...more humorous mood than usual 15:06 Wuzzy This mod is a bit outdated. I recommend tsm_railcorridors 15:11 Jordach kaeza, gib 15:11 * Jordach would like that 15:22 Jordach diemartin, o7 15:23 kaeza \o 15:23 zyabin101 \o :( 15:24 zyabin101 I thought an `o` waves goodbye with the left hand... 15:24 kaeza `o´ 15:25 kaeza Jordach, not yet 15:25 kaeza SOON™ 15:26 kaeza use Wüzzy's railcorridors or something 15:28 zyabin101 kaeza, when are you planning to release the abandoned mineshafts? :3 15:31 kaeza at this rate, for Minetest 1.0 15:33 zyabin101 :( 15:33 Jordach top kek 15:37 red-002 you mean 0.4.156 ? 15:40 Jordach http://vignette2.wikia.nocookie.net/iwbtb/images/8/84/Kappa.jpg/revision/latest?cb=20140606005500 15:41 Jordach Kappa 15:43 kaeza zyabin101, Jordach, >> 1DFZAa5VtNG7Levux4oP6BuUzr1e83pJK2 15:44 Jordach looks like tox id 15:46 zyabin101 I don't have any bitcoins yet :( 15:54 agaran kaeza: abandoned mineshafts? 16:04 zyabin101 agaran, yes :D 16:06 kaeza http://i.imgur.com/GgfPufU.jpg 16:08 zyabin101 kaeza, you just picked a flat world? 16:08 yusf[m]1 Awesome ^ 16:08 zyabin101 Nice thing, by the way. :D 16:08 kaeza http://i.imgur.com/O9niTlJ.jpg 16:08 kaeza making two lua-based mapgen mods causes weird effects 16:09 kaeza s/making/using/ 16:09 PureTryOut[m] ooh mineshafts! 16:09 kaeza or maybe I'm just doing things wrong 16:09 zyabin101 PureTryOut, yes :) 16:10 zyabin101 There's quite some interest in the new mod release. 16:12 agaran kaeza: looks neat 16:31 Wuzzy Does anyone in here know a good + free hosted online bug tracker? 16:34 Jordach kaeza, how do i get an entity to change texture with self 16:34 Jordach (eg on right click) 16:35 Jordach never mind 16:35 kaeza !next 16:35 MinetestBot Another satisfied customer. Next! 16:35 Jordach https://www.youtube.com/watch?v=Qx-SBJTI1Xc 16:35 Jordach kaeza, ^ 16:35 kaeza Wuzzy, Github :D 16:35 * kaeza hides 16:36 Wuzzy GitHub has a pretty mediocre bugtracker. but its bettr than nothing 16:37 Wuzzy is there something better than that? 16:38 zyabin101 Wuzzy, yes. It's made with your imagination :P 16:38 Wuzzy lol... 16:38 Wuzzy m( 16:38 Wuzzy ↑ facepalm smiley :-D 16:40 Out`Of`Control Wuzzy: gitlab 16:42 Wuzzy thanks. Keep them coming. I'm looking for alternatives to choose my best option 16:43 Wuzzy hmmm is the bugtracker of gitlab good? 16:48 Jordach kaeza, uh 16:48 zyabin101 Wuzzy, even better yet, make your own bug tracking tool. Open source it (I <3 OSS) and integrate it with GitHub. 16:49 Wuzzy we actually don't have any shortage in high-quality free bug tracking software. the problem is to find a hoster. ;-) 16:49 Jordach set_properties (SAO) is nil on a fucking SAO 16:50 Wuzzy >>> REDIRECTION TO #minetest-dev IN 3 ... 2 ... 1 ... >>> 16:50 zyabin101 Wuzzy, get the idea to celeron fifty five! ;) 16:50 Wuzzy what idea? 16:51 Wuzzy oh now I remember why i dont like github 16:51 Wuzzy there is no way to extract the data 16:51 Wuzzy if i'm not wrong 16:52 Wuzzy e.g. if i have 100 bugs in the bug tracker, but want to switch hosters for some reasons, tehre is no way to get all the bug data out of GitHub >_> 16:52 Wuzzy or am I wrong? 16:53 Taose ServerEnvironment::deactivateFarObjects(): id= 7 m_static_exiists=true but static data doesn't actually exist 16:53 Taose O.o 16:57 * PureTryOut[m] uploaded an image: Screenshot_2017-02-17_17-57-30.png (15KB) - https://matrix.org/_matrix/media/v1/download/matrix.org/IiOamNVNZseKbUEoUJzyfmPW 16:58 PureTryOut[m] :/ 16:58 zyabin101 PureTryOut, more evidence required 16:58 PureTryOut[m] if the node is made walkable then it does place it. strange 17:00 PureTryOut[m] what do you need? 17:00 zyabin101 A shot, or even better, a gif. 17:01 zyabin101 In minetest, of course. 17:01 PureTryOut[m] I have a on_place on the node which checks if placing the node is allowed. if it is, it calls `minetest.item_place_node(itemstack, placer, pointed_thing)` 17:02 zyabin101 and? 17:03 PureTryOut[m] eeuh sure... not sure why that would help but give me a sec 17:06 PureTryOut[m] ugh my video recorder is being difficult 17:07 Jordach PureTryOut[m], OBS Studio ;) 17:07 PureTryOut[m] (which is what I'm using) 17:07 Taose Use the hammer 17:07 Taose Fixes everything 17:07 Taose Or at least makes it not matter any more ;) 17:10 PureTryOut[m] it likes to hang on "stopping recording" instead of just stopping the recording -.- 17:10 PureTryOut[m] and the video doesn't actually show me placing the block. wtf OBS 17:13 zyabin101 PureTryOut, if your CP is fast enough to shot at 25 fps, you can set it to shot at 25 fps and merge it with ImageMagick. 17:15 kaeza Jordach, uh 17:15 Jordach kaeza, nevermind 17:15 Jordach !next 17:15 MinetestBot Another satisfied customer. Next! 17:15 zyabin101 !previous 17:16 Jordach nice meme 17:16 zyabin101 !next notsatisfied 17:16 MinetestBot Another satisfied customer. Next! 17:16 kaeza !c 'me'*4 17:16 MinetestBot 'memememe' 17:16 zyabin101 I said not satisfied >_> 17:17 PureTryOut[m] neh pc is compiling something which is why it goes wrong 17:18 PureTryOut[m] I'm just going to wait till it's finished (eta 5 minutes) 17:18 PureTryOut[m] I can record 60 fps 1440p fine if I wanted too don't you worry ;) 17:21 kaeza MinetestBot! 17:21 MinetestBot kaeza! 17:23 zyabin101 minetestbot 17:23 zyabin101 thought he'd answer "you called?" 17:26 * PureTryOut[m] posted a file: Minetest.mkv (1469KB) - https://matrix.org/_matrix/media/v1/download/matrix.org/PpjGFkiqizyNYUKKZnTNgvjF 17:26 PureTryOut[m] there it is 17:26 zyabin101 Why do you connect to IRC with *Matrix*? 17:27 PureTryOut[m] why not? 17:27 PureTryOut[m] I prefer it over IRC itself 17:27 PureTryOut[m] and I can easily share files like that 17:28 Out`Of`Control what is matrix? 17:28 zyabin101 https://matrix.org/ 17:28 PureTryOut[m] a FOSS, decentralized, encrypted chat protocol 17:28 PureTryOut[m] ^ 17:29 zyabin101 Out`Of`Control, ^ literally a most secure IRC client. 17:29 Taose ...world edit makes building so much easier... 17:29 PureTryOut[m] so any clue why I can't place another block on top of the other one when walkable == false? 17:29 zyabin101 s/\^/\^\^\^/ 17:29 Out`Of`Control zyabin101: does it work like bouncer? 17:30 PureTryOut[m] Out`Of`Control: read the site 17:30 * zyabin101 shrugs 17:31 PureTryOut[m] Out`Of`Control: http://matrix.org/docs/guides/faq.html#what-is-the-difference-between-matrix-and-irc 17:32 PureTryOut[m] have to go to the mall, brb 17:32 Out`Of`Control ty 17:37 sfan5 zyabin101: matrix doesn't make irc any more secure than usually 17:40 kaeza am I the only one that goes to matrix.org to play with the network graph? 17:47 red-002 isn't a system only as secure as the weakest part of it? 17:48 Out`Of`Control matrix is a hub? 17:49 red-002 yet another http/websocket based chat? 17:49 red-002 not sure reading more 17:51 red-002 ahh I see it's a case of "yet another standard" 17:52 red-002 https://imgs.xkcd.com/comics/standards.png 18:00 Pie-jacker875 its goal is to bridge things 18:15 rubenwardy sfan5: are private servers allowed on the server list? ie: ones with a default password or a whitelist ie: for schools 18:15 sfan5 yeah why not 18:16 sfan5 theres already at least one such server on there anyway 18:21 Taose It'd be nice if they were kept separate 18:21 rubenwardy we could use a LAN discovery method 18:21 Taose So people have a choice of games and it's also easier for groups to connect to each other 18:22 sfan5 might be a good idea to penalize private servers 18:22 sfan5 so they can't occupy a top spot on the list 18:22 rubenwardy maybe also have a padlock unicode 18:22 LazyJ What about creating a separate server list just for private servers? 18:23 sfan5 a redesign of the server list page would be much better 18:23 Taose and that 18:23 LazyJ A filter then? 18:23 rubenwardy tbh there's much more important things 18:23 rubenwardy and there's only 2 private servers 18:24 LazyJ Sort by PvP, creative/survival, ping, whatever else. 18:24 sfan5 well this is useless 18:24 sfan5 the "pwd" flag means "requires players to set a password" 18:24 sfan5 instead of the much more useful "requires a password to join" 18:25 LazyJ An abbreviation key (clickable link) to explain such? 18:26 LazyJ Though, I wonder what good listing private servers would do. 18:26 LazyJ Isn't the point of a private server is to be exclusive? 18:27 Taose Yes 18:27 Taose more important things 18:27 Taose like 18:27 Taose Roll functionality 18:27 Taose and Floodlighting 18:27 LazyJ and fixing the screwdriver. 18:27 Taose (pls) 18:27 Taose O.o 18:27 LazyJ (just tossing that one in) 18:27 Taose what's wrong with it? 18:28 rubenwardy or a mod store and improved UI/UX 18:28 Taose >.> 18:28 Taose Who needs a mod store? 18:28 Taose and the UI is fine 18:28 LazyJ VanessaE gave me this issue link for the screwdriver. 18:28 LazyJ It isn't rotating stuff like default wood planks. 18:28 Taose huh 18:28 LazyJ Checking... 18:29 LazyJ Found it: 18:29 LazyJ 18:29 LazyJ https://github.com/minetest/minetest_game/issues/1567 18:29 rubenwardy You're on IRC atm, Taose, which suggests you're at least competent with computers 18:29 LazyJ 18:29 VanessaE LazyJ: better to poke in -dev about it 18:29 Taose Seems fine to me LazyJ 18:30 LazyJ No no no no don wanna~ 18:30 VanessaE LazyJ: chicken. :) 18:30 Taose -dev is a place no one sane goes 18:30 LazyJ Ugh... I was supposed to keep my nose out of this. I'm my worst enemy. :/ 18:30 Taose Ruben, as long as the mods are in once place it's all good 18:31 * VanessaE pushes LazyJ toward the door for -dev ;) 18:31 Taose I got started by just checking the list on the main site 18:31 LazyJ Bwawk bwawk 18:31 VanessaE they ain't gonna listen to me any more than they already do :P 18:31 Telesight HEllo all, I do have growth problems with cotton and wheat on 0.4.15 servers, is this a known issue? 18:31 LazyJ I'm no coder so I can't even speak their languages. 18:32 * zyabin101 sets hyperspace warp control to -dev ;) 18:32 VanessaE LazyJ: just peek in and complain that it doesn't work :) 18:32 Out`Of`Control Telesight: i have that too, just downgrade some mods 18:32 Out`Of`Control in minetest_game 18:32 Krock zyabin101, warp 9.99 please 18:32 LazyJ Cotton/wool - might need more light. 18:33 Out`Of`Control Fixer: hi 18:33 LazyJ They don't grow if there is even a hint of a shadow. 18:33 Fixer Out`Of`Control: hi 18:33 zyabin101 Krock, set warp throttle to 9.99? 18:33 Telesight More light really? 18:33 Krock zyabin101, both, clock and throttle 18:33 LazyJ Overhangs on houses prevent house-side flower gardens made from cotton (simulating white, bushy flowers). 18:33 Krock *core clock 18:34 zyabin101 What's the core clock? 18:34 * zyabin101 sets warp speed throttle to 9.99 18:34 LazyJ Telesight, dunnon for sure what the situation is where you are trying to grow them but usually, if it is not a bug, then it's because the light level is not 14 right at the plant. 18:34 Krock zyabin101, in your CPU there's the core clock and the throttle. What they actually do - I have no plans :P 18:35 zyabin101 So, let me find the room core... 18:35 Krock the throttle seems to skip some of the core clocks to save power, that's what I know 18:35 LazyJ Try placing a mese lamp right next to the cotton or wheat. 18:35 LazyJ 18:35 Telesight THey grow them in the open fiels ussally as far as i can see ... 18:36 zyabin101 18:36 zyabin101 LazyJ, ^ 18:36 LazyJ Open fields = full sun 18:36 Telesight TYes 18:36 LazyJ Cotton and wheat require light level 14. 18:36 zyabin101 Finding the room core is harder than I think. still investigating... 18:36 LazyJ Light level 14 is full sun. 18:37 LazyJ Torches aren't enough. 18:37 Telesight So they must grow in the open field ... 18:37 Krock what? I thought 15 is sun, since it's the max for 4 bits 18:37 LazyJ *Any* slight decrease in light from a nearby build or tree will prevent the crops from growing in spots. 18:37 LazyJ Krock, 15. 18:38 LazyJ I'm just going by what I used to know. 18:38 LazyJ And by what works in survival mode. 18:39 LazyJ We used to cut super glow glass into the thinnest slabs (8 per block) and place them immediately above the crops to make them grow at night. 18:39 Telesight Ok , I am going to do some tests on these servers ... 18:39 Telesight If no result I come back with my question ;-) 18:40 agaran autocrafters can't work on group:leaves, you need accurate recipe, right? 18:40 zyabin101 LazyJ, trying doing that ;) 18:41 LazyJ The slabs have to be started against an anchor block of some sort (dirt is cheap and easy to break). 18:41 LazyJ Then hold the sneak key while placing the sgg slabs to keep them from flipping up. 18:42 LazyJ Though, come to think of it, it shouldn't matter if they are vertical or horizontal (except for aesthetics) so long as they are based on the space immediately above the crop node. 18:43 LazyJ The thinnest slabs, if vertical, may allow you to walk down the rows to harvest the crops. Wish I had thought of that long ago. 18:43 LazyJ MoreBlocks and its saw are my favorite mod. 18:44 LazyJ So many design options. :) 18:44 LazyJ 19:02 zyabin101 LazyJ, 19:03 PureTryOut[m] fucking fuck fuck this annoys me 19:03 * PureTryOut[m] uploaded an image: Screenshot_2017-02-17_17-57-30.png (15KB) - https://matrix.org/_matrix/media/v1/download/matrix.org/prTwYgMQHczKhPGOcmsLmLOA 19:18 Telesight Wheat and cotton do not grow on my 0.4.15 servers even with mese lamps above them. So how to fix this? 19:20 Fixer Telesight: mese lamp should be in adjacent block to crop 19:20 Fixer Telesight: |CROP|LAMP| 19:21 LazyJ Checked the code for meselamps and wheat/cotton - both default.LIGHT_MAX 19:22 LazyJ Mese lamps produce what the crops need so there is something else going on. 19:22 LazyJ 19:25 Telesight I do have this growth problem on more servers, so I think there is something wrong ... 19:25 LazyJ It takes a long time for crops to grow - another possibility. 19:25 LazyJ Wet soil is needed vs dry soil. 19:25 garywhite LazyJ: Aren't you in ESP? 19:25 LazyJ Those are all the things I can think of. 19:26 LazyJ garywhite, I have projects on a few servers. 19:26 Telesight I use farming soil_wet so that must be ok 19:27 LazyJ Telesight, another possibility is each server may or may not have tweaked things or added mods that override the default behavior of crops. 19:27 LazyJ And with that, I'm out of ideas. 19:27 LazyJ 19:28 zyabin101 LazyJ, 19:28 zyabin101 :P 19:28 Telesight Strange thing is the farming plus crops like potatoes and carrots grow well ... 19:30 rdococ \/\/hat 19:35 zyabin101 ?? 19:49 agaran Telesight: on technic I had crops growing just fine.. 19:50 Telesight agaran: Yes but I updated my servers last week 19:50 agaran ah, so it may not work anymore.. 19:52 Telesight Yes, and that is my problem ;-) Working on it ... 19:55 agaran ah 19:59 Telesight One step closer: Farming_plus setting false makes the cotton grow ... 20:09 PureTryOut[m] well this is annoying... I either have to set the node to `attached_node` and get the node to properly drop if the node underneath is removed, but am not able to place the node on itself (which I want). or I remove `attached_node` and can properly place the block on itself, but it won't drop if I remove the lowest node 20:10 PureTryOut[m] I guess I'll make it drop myself using a callback... 20:34 PureTryOut[m] isn't `minetest.dig_node(pos)` supposed to drop the node on the ground so a player can pick it up...? 20:35 TheInformer Can someone recommend a good code editor for making mods? 20:35 TheInformer Im on linux 20:35 PureTryOut[m] literally any text editor is a good Lua editor 20:36 kaeza butterflies 20:36 Taose Linux you're looking at "Kate", Geany or Gedit (with plugins) 20:36 TheInformer Yeah, but I want one with good syntax highlighting and code completion for lua 20:36 Taose Geany is like a lightweight IDE 20:36 kaeza personally use Geany. has quite nice completion 20:36 TheInformer ok, I'll check those out 20:37 PureTryOut[m] so how can I "dig" a node as a mod so the player can pick up the item from the ground? 20:37 Taose Dig it then press Q I guess 20:37 TheInformer set the node as air then put that item in the players inventory 20:38 TheInformer like have a node that digs another node? 20:38 PureTryOut[m] that sounds like a hack... and I rather have it drop on the ground tbh 20:38 PureTryOut[m] like if the node has the `attached_node` group but the block underneath is removed 20:39 PureTryOut[m] I basically want to emulate the `attached_node` group, without actually giving that group to the node 20:39 TheInformer so is the player digging the node or something else? 20:39 PureTryOut[m] well imagine a pole. the player digs the bottom most node, and everything above it should drop 20:40 TheInformer oh ok 20:40 TheInformer so like a cactus in mc? 20:40 TheInformer or reeds? 20:40 PureTryOut[m] reeds in this case 20:40 PureTryOut[m] I'm recreating those reeds :p 20:40 TheInformer ok 20:40 kaeza or a papyrus in MT? 20:41 PureTryOut[m] papyrus has the same texture, but it isn't the same thing 20:41 TheInformer yeah, papyrus is just reeds and they already do that 20:41 PureTryOut[m] it's not what I want though 20:41 PureTryOut[m] but how would I do this? 20:42 kaeza take a look at the papyrus code. it does what you are asking for 20:42 PureTryOut[m] minetest.dig_node seemd promising but it doesn't actually drop the node 20:42 kaeza if you mean drop actual items, look at e.g. item_drop mod 20:43 PureTryOut[m] ooh wow... it's `minetest.node_dig`... not `minetest.dig_node`... 20:43 kaeza https://github.com/minetest-technic/item_tweaks/blob/master/item_drop.lua#L51 <-- best variable name ever 20:46 agaran !seen twoelk 20:46 MinetestBot agaran: twoelk was last seen at 2017-02-16 19:33:28 UTC on #minetest 20:46 PureTryOut[m] well `minetest.node_dig` doesn't do the fancy "actually drop the node on the ground" bit, but it's alright I guess 20:46 TheInformer inside of minetest.register_node do after_dig_node = function(pos, node, metadata, digger) then inside of that drop the items on the ground 20:48 TheInformer also dig the node above it with default.dig_up(pos, node, digger), thats how papyrus does it 20:48 PureTryOut[m] yeah I guess that's better 20:49 PureTryOut[m] yeah I know 20:49 PureTryOut[m] I 'm just going to drop the item manually indeed 20:51 PureTryOut[m] how would I manually make an itemstack? it's needed for `minetest.item_drop` 20:51 TheInformer https://github.com/PilzAdam/item_drop/blob/master/init.lua 20:51 TheInformer look at that 20:51 TheInformer line 73 20:51 PureTryOut[m] ooh nvm 20:51 PureTryOut[m] it's just a table 20:53 rubenwardy TheInformer, atom is pretty good 20:53 TheInformer it doesnt work with xfce 20:53 TheInformer Thats what i did use 20:54 TheInformer there are no Tabs at the top ex. File Edit etc 20:55 * PureTryOut[m] uses Atom, +1 20:56 rubenwardy atom work with sfce 20:56 PureTryOut[m] hmm, an itemstack made as a regular table causes a `attempted to call 'get_count' (a nil value)` 20:56 rubenwardy PureTryOut[m]: code? 20:57 PureTryOut[m] `minetest.item_drop({name = name, count = 1, wear = 0, metadata = ""}, digger, pos_above)` 20:57 PureTryOut[m] (name is a valid node name) 20:59 PureTryOut[m] I guess that's not a valid itemstack after all 21:00 rubenwardy `minetest.item_drop(ItemStack({name = name, count = 1, wear = 0, metadata = ""}), digger, pos_above)` 21:00 PureTryOut[m] aah thanks 21:19 TheInformer can someone help me, I have created an ore but I cant find it anywhere when I generate a new world 21:20 TheInformer heres the code 21:20 TheInformer http://pastebin.com/gKGH7f2M 21:23 Krock stack_max must be numeric 21:23 Krock i.e: stack_max = 99 21:24 Krock same for wield_scale, you can just omit these lines 21:24 Krock since they're default anyway 21:24 TheInformer ok 21:24 Krock same problem with the ores. you can't put it all into strings 21:24 Krock for some reason there are numbers in Lua. use them. 21:25 TheInformer Yeah, numbers... 21:25 TheInformer what about the ore though, did I do something wrong? 21:26 TheInformer although I have no idea what noise_params does 21:27 Krock ah, just leave them this way 21:27 TheInformer ok 21:28 Krock TheInformer, this is one of the simplest ways to register an ore: https://github.com/minetest/minetest_game/blob/master/mods/default/mapgen.lua#L381-L390 21:29 TheInformer why are there 3? 21:29 Krock the parameters in there define the type of ore spread, how often it can be found, how big one cluster is and in which depths it will generate 21:30 Krock notice the depth and scarcity change 21:30 Krock the deeper you dig, the more ores you will find. that's how it's made 21:30 TheInformer what does scarcity do? 21:30 Krock it's the chance for getting the ore 21:30 TheInformer bigger the numbers bigger the chance? 21:30 Krock higher number = fewer ores 21:31 TheInformer oh ok 21:44 TheInformer ok 21:44 TheInformer I set it to very unrare and I still cant find it 21:45 TheInformer do I need to have stone_with_ore? 21:45 TheInformer as the name? 21:46 TheInformer i gtg 21:47 TheInformer bye 21:49 Krock !tell TheInformer the parameter "ore" defines the node that is generated, in your case this would have the value "survivalplus:nickel_ore". 21:49 MinetestBot Krock: I'll pass that on when TheInformer is around 23:55 Hijiri lua was a mistake 23:55 Hijiri should have used scheme 23:58 Fixer Hijiri: lisp :trollface: 23:58 Hijiri modern lisps are simple, powerful, and easily embeddable (this one depends on the particular lisp) 23:58 Hijiri no memes like everything is a table 23:59 Hijiri (scheme is everything is a cons cell) 23:59 Jordach isn't Lua just meta-tables 23:59 Jordach :^) 23:59 Hijiri well not really, it has more than just cons cells 23:59 Hijiri also good macro support