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IRC log for #minetest, 2015-09-19

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All times shown according to UTC.

Time Nick Message
00:00 basil60 hi to enable a mod on a remote server, is the cmd - load_mod_whitelist = true - in world.mt correct?
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00:30 nm0i Yes
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00:46 basil60 load_mod_whitelist = true
00:46 basil60 in world.mt
00:46 nm0i yes
00:46 nm0i Append load_mod_modname =true to modlist
00:46 nm0i s/modlist/world.mt/
00:46 basil60 not in world?
00:47 nm0i Append load_mod_modname =true to world.md in your world directory.
00:47 basil60 Ok...did that..but it doesn't appear to work..
00:48 basil60 I used whitelist - put it in mod dir - changed world.mt - but it gives an error
00:49 nm0i "error" as in?
00:49 basil60 I get invalid commans when I used /add playername
00:49 basil60 command
00:50 nm0i check in /mods if whitelist is loaded
00:50 basil60 I added it to the directory
00:51 nm0i *Check by typing /mods command while youre logged into server via minetest client if output of given comman contains word "whitelist"
00:52 basil60 you're right - it' not there
00:53 nm0i Then it is not loaded. Have you restarted server after adding mod to world.mt?
00:53 basil60 no..I didn't restart
00:54 nm0i Restart minetest server.
00:55 basil60 Ok...I'll give it a whirl
00:55 nm0i I.e. minetest server process, not whole machine
01:00 basil60 had problem with one mod...how do I stop the server in tmux?
01:02 nm0i Rely to your OS documentation on how to manipulate processes.
01:03 basil60 used kill
01:04 basil60 thats working now
01:07 basil60 are you familiar with whitelist mod? It won't let me in now.
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01:09 nm0i Noup.
01:10 basil60 thanks for your help....i'll dig deeper
01:28 MinetestBot [git] paramat -> minetest/minetest: Mgv5/6/7: Re-add #include profiler.h as commented-out option fe99494 http://git.io/vnORg (2015-09-19T02:27:21+01:00)
01:28 MinetestBot [git] paramat -> minetest/minetest: Blob ore: Fix partial blobs 795db97 http://git.io/vnOR2 (2015-09-19T02:27:00+01:00)
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02:07 nm0i Np
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05:26 arsdragonfly how to grant all players a certain priv?
05:27 VanessaE default_privs = foo,bar,baz,...
05:27 VanessaE in your minetest.conf
05:27 VanessaE if you need to add a priv after-the-fact, do some sed(1) magic on the auth.txt file and then do  /auth_reload  to re-read it
05:27 VanessaE (make a backup of the file first)
05:28 VanessaE it's usually enough to do something like,  sed -i "s/interact/yournewpriv,interact/g" /path/to/auth.txt
05:29 VanessaE (unless you run the keyword interact mod, in which case, s/interact/interact,yournewpriv/g or you'll screw up where it has "nointeract" priv)
05:39 arsdragonfly hmmmm, so using the second sematic should be fine anyway
05:40 arsdragonfly I thought there would be some commands like /grant *all blablabla
05:41 VanessaE nope. :)
05:41 arsdragonfly but it turns out that i have to sed through the mess´_>`
05:41 VanessaE such a command shouldn't be hard to add though
05:42 VanessaE auth.txt is in the world dir, so a mod *should* be able to read it
05:42 VanessaE from there it's just a matter of extracting usernames and using the standard API to grant privs to each.
05:43 VanessaE (no need to try to alter the file yourself, I mean)
05:44 arsdragonfly yea that would be safer
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06:44 LazyJ VanessaE, I've been having trouble after logging in to ve-creative. Only the chunk around me is loaded, the status command won't respond, and my logging-out doesn't appear in IRC. My client is 0.4.13. Any ideas?
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06:46 VanessaE this is a known issue, LazyJ
06:46 VanessaE you just have to keep trying
06:46 LazyJ Ah. Ok. Thanks ;)
06:47 VanessaE it's some bug in SAO handling
06:47 LazyJ Oh? You mean the NSA isn't trying to hack their way in to find out how to craft wool?
06:47 LazyJ :0)-
06:47 VanessaE massive numbers of invisible objects being created probably by the engine, then when it tries to delete them it deletes the player handle also.
06:48 LazyJ Hmm...   :/
06:48 LazyJ Is this a new bug in 0.4.13?
06:48 VanessaE nope.
06:48 VanessaE ollllllld bug
06:48 LazyJ Will clearobjects take care of it?
06:49 VanessaE nope.
06:49 LazyJ Ugh...
06:49 VanessaE I fear there may be slightly-corrupt mapblocks as the cause.
06:49 LazyJ Back in 0.4.7 we had columns of perfectly aligned, dropped items in the ground by the thousands.
06:49 VanessaE ("slightly" as in the database is valid but minetest did something weird when it saved the data at some point)
06:50 LazyJ Oh, man.
06:51 LazyJ That is a worry for large, old worlds.
06:51 VanessaE yeah.
06:51 VanessaE maybe I'm lucky and my guess is wrong.
06:51 VanessaE who knows.
06:51 LazyJ I hope so.
06:52 VanessaE in the meantime, just keep trying - if you get only a few mapblocks right after sign-on, just immediately sign off and try again
06:52 VanessaE you don't have to wait for the timeout
06:52 LazyJ Ok.
06:53 LazyJ Does that mean the problem is in the area I'm at?
06:53 VanessaE yes
06:53 LazyJ Hmm.
06:53 LazyJ Would deleteblocks fix it?
06:53 VanessaE nope.
06:53 LazyJ I know my builds would be gone, but I can make more.
06:53 VanessaE well it might
06:53 VanessaE but the issue will just come back somewhere else.
06:54 LazyJ You have my blessing to do whatever you have to in my area to fix that part of your server.
06:54 VanessaE no, better to yell at the core devs until they finally fix it
06:54 VanessaE I hate the idea of destroying peoples' builds
06:54 VanessaE besides,
06:55 VanessaE I've managed to induce the bug using a "minimal" world.
06:55 LazyJ Minimal?   ve-creative has a minimal anything?
06:56 LazyJ By minimal, do you mean setting a fixed world size?
06:56 VanessaE I meant literally, the "minimal development test" mode
06:56 LazyJ Oohhh. *That* minimal.
06:56 VanessaE uh huh :)
06:57 LazyJ I've never really tinkered with that in all my MT time.
06:57 VanessaE I've only ever used it a few times myself
06:57 LazyJ What exactly is the purpose of "Minimal"?
06:57 VanessaE just for testing stuff I guess
06:57 VanessaE usually I use dreambuilder for that
06:58 VanessaE or mt_game if needed.
06:58 LazyJ Hmm... I test stuff in mt_game just because that's where it will eventually be used.
06:59 LazyJ Well... as far as LinuxGaming is concerned, anyway.
07:02 Megaf Hello
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07:03 VanessaE hi
07:03 Megaf duck http://9gag.com/gag/avLEyGb
07:04 VanessaE heh
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07:07 LazyJ Howdy, Megaf  ;)   Are you still in Ireland?
07:07 Megaf Yes I am LazyJ :)
07:07 Megaf Still unemployed tho
07:07 Megaf so things are quite though but we are getting on
07:08 LazyJ Last May I managed to get a full-time job again.
07:08 Megaf It's hard finding a job in Ireland if you are not European
07:08 LazyJ Not the best job but a job.
07:09 LazyJ Doesn't seem like even native Europeans are having much luck either,... from what I read.
07:10 Megaf well, I got lots of people interesed on me already, with salaries up to 80k/year
07:10 Megaf but because I don't have a full work permit they don't hire me
07:11 CWz did VanessaE  join minetest when it was at version 0.4.3?
07:11 VanessaE I was here before that
07:11 CWz 0.4.1?
07:11 VanessaE a bit before that even
07:12 VanessaE I think.
07:12 VanessaE March 2012 thereabouts.
07:13 CWz I joined in 0.4.7 era i feel so new
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07:22 Megaf how to I change branches on/before a git pull?
07:22 VanessaE git checkout <branch>
07:22 VanessaE then do your pull or whatever
07:22 Megaf Didn't work
07:23 Megaf $ git checkout Testing
07:23 Megaf error: pathspec 'Testing' did not match any file(s) known to git.
07:23 VanessaE then Testing is not the branch you're after.
07:23 VanessaE or it's a remote-only branch
07:23 VanessaE in which case I don't remember the command to fetch it
07:24 Megaf nevermind, cloning the repo again :S
07:24 VanessaE <handwave> These are not the commands you're looking for. </handwave>
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07:32 CWz lol Jedi mind tricks only work on the weak minded
07:33 CWz like Stormtroopers
07:33 VanessaE heh
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07:39 CWz "You'll never find a more Wretched give of scum and villainy" -- starwars
07:39 CWz *hive
07:41 VanessaE oh, you mean the US congress.
07:41 VanessaE :)
07:45 LazyJ Wasn't Jabba the Hut an arms dealer?
07:46 CWz The Congress come up with sinister to torture citizens. like they did with Sopa,pipa and Sispa
07:46 LazyJ Congress giving Iran the go ahead to develop nuclear weapons might be in the same league as ol'Jabba
07:46 CWz and the Patiot act
07:46 Krock moin
07:47 LazyJ Ah, well. Can run the congress critters out of town because that would mean putting down the smartphone for more than 5 minutes. :/
07:50 VanessaE heh
07:51 swift110-phone Lol
07:52 CWz 104 servers
07:52 CWz most are empty
07:52 CWz or never get more then 4 players
07:52 nm0i Good, players make lags.
07:53 CWz also a few of them don't have name or description
07:54 nm0i That's just makes them mysterious.
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08:02 VanessaE bbl
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08:17 Calinou hi
08:17 Megaf Hello Calinou
08:17 Megaf anyone here making windows builds?
08:18 Calinou I should make Fedora builds some day :p
08:18 Calinou or just Fedora one-line script
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08:28 Megaf on my server several players experience frequent crashes on windows builds
08:28 Megaf I think is related to extreme use of memory
08:29 Megaf cute https://upload.wikimedia.org/wikipedia/common​s/e/e4/Macroglossum_stellatarum01%28js%29.jpg
08:29 swift110-phone Does minetest use a lot of ram
08:31 Megaf it does, specially when particles, shaders, mimap and some other stuff are activated
08:34 Megaf im building mt for windows here, but I have no way of testing it, any volunteers?
08:37 Calinou swift110-phone, there are ongoing memory leaks
08:47 swift110-phone Ok
08:47 swift110-phone I much prefer playing it on my pc
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09:11 Calinou Source Sans Pro looks nice in Minetest
09:11 Calinou https://lut.im/Jxl7SM355l/hsBKzYMP.png
09:12 DFeniks macroglossum stellatarum sounds like harry potter spell , looks like it would belong too, is it a bird ? a bug? airplane? superman? ;)
09:15 Krock Comic sans looks nice
09:19 kaeza I like a more pixelated font a-la MC. it fits better with the theme
09:21 kaeza but Irrlicht's font metrics are somehow fucked up and text that looks perfect in other software looks horrible in MT
09:21 kaeza font scaling* or whatever
09:25 Calinou pixelated font is bad for i18n
09:27 kaeza eh? what does one thing have to do with the other?
09:27 Megaf Krock: You there? I need a tester for my 64 bit minetest windows build
09:27 Calinou Megaf, he's on 32-bit IIRC :p
09:27 Krock Megaf, I don't have a 64 bit OS
09:28 Calinou kaeza, CJK characters are nearly impossible to pixelize at low-resolution
09:28 Krock always those ninjas...
09:28 Calinou Megaf, I have a 64-bit Windows 10 laptop
09:28 Megaf hm, I dont know if I will be able to build a 32 bit windows version here
09:29 Krock you don't need to build for win32 - I can do that too :P
09:29 Megaf I will try tho. But first I have to know if the 64 bit version works. Then I will make a lighter 32 bit
09:29 Megaf Krock: I'd like to know if my build works, and how well it does.
09:29 Megaf my home is 100% Debian GNU/Linux.
09:30 Megaf but two Android phones and one Android tablet...
09:30 Krock I also have an Android on my HDD but it's called "Data".
09:32 Megaf heh
09:33 Megaf well, Calinou I'm uploading my build, I will apreciate if you test it for me.
09:33 Calinou maybe this afternoon
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09:37 Megaf Calinou: https://github.com/Megaf/Minetest_for_Window​s_by_Megaf/releases/tag/19-sep-2015-testing
09:40 CWz Megaf: i can test it if it doesn't matter if i use wine
09:41 Calinou Wine for 64-bit Windows programs is still somehow experimental
09:41 * CWz doesn't have a 64bit copy of windows
09:41 Megaf CWz: I have no idea if it will work under wine, it would be fun to see if it works :)
09:41 CWz i did use minetest under Wine a few times
09:42 Megaf I will set the 32 bit build script now and try to build the 32 bit version
09:43 CWz my experience with the buildbot are not so good.
09:44 Calinou Jenkins?
09:45 CWz hmmm no luck wine doesn't seem to be able to run it
09:45 CWz i think some dlls are missing
09:45 CWz not sure though
09:47 Megaf might be, I changed the cmake stuff and build script
09:47 Megaf I'm redownloading the dependencies and then building the 32 bit version
09:48 CWz MinGW build?
09:49 Megaf yep
09:50 OldCoder MT Wine is Fine
09:50 CWz ok got it running
09:50 * OldCoder builds using MaxGW
09:50 OldCoder MaxGW > MinGW
09:50 CWz was missing a 5 dlls
09:51 Megaf CWz: it builds fault or wines fault?
09:51 Krock lol. MaxGW
09:51 Krock the builds makes him wining
09:52 CWz well i had to add the missing dlls from the official build so...
09:52 Megaf what dlls were missing?
09:54 CWz libgcc_s_seh-1.dll, libintl-8.dll,libstdc++-6.dll libiconv-2.dll,libleveldb.dll
09:55 Megaf hm, leveldb should be disabled
09:56 CWz it's probably not necessary then
09:56 Megaf for me windows and windows things will never make sense
09:56 CWz i just copied the missing dlls from the offical release
09:56 Krock Megaf, same situation, but with linux :<
09:57 Megaf Krock: don't blame the kernel for the userland you tried ;)
09:58 Megaf By the way, I had lots of problems with the default Linux Kernel, but with the kernel built by the Liquorix folks now I have [almost] no issues at all
10:01 Megaf meh, I was commiting changes to the wrong branch, ouch
10:01 Calinou Megaf, your build works perfectly
10:01 Calinou public server list works
10:01 Calinou however, it is not translated... no gettext?
10:01 Megaf cool Calinou, thanks
10:01 Megaf Calinou: I dropped gettext support
10:01 Calinou :(
10:02 Megaf way too much overhead
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10:04 Megaf Calinou: CWz: do you get clouds on the menu?
10:05 CWz yes
10:08 CWz this might be a wine issue but it seems minetest crashes randomly
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10:18 Megaf CWz: do you have any windows machine?
10:19 CWz no
10:19 CWz not 64 bit one
10:21 CWz too bad there are no windows 7 trail cds
10:27 Calinou Megaf, yes
10:31 Megaf hm, I cant compile 32 bit here
10:32 Calinou https://github.com/stevedonovan/LDoc
10:32 Calinou I wonder if this can be useful for Minetest mods
10:32 Calinou VanessaE, ShadowNinja, ^
10:32 Calinou kaeza, ^
10:32 Calinou basically, code-documenting mods
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10:54 Megaf Finally, building 32 bit now, had to fix paths and name files in the cmake file
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11:04 Krock What's going on with Minetest? It broke my internet connection for 30 mins
11:05 FreeFull That sounds odd
11:06 Krock while loading the media is suddenly stopped and a timed out error popped up. After that time I had no access to any website anymore..
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11:06 Krock maybe the router thought it was a DDoS attack :3
11:08 Calinou https://lut.im/QLZYotRgei/Y2eX4wfe.png
11:08 Calinou Minechess!
11:08 Calinou and I made this one for Megaf, https://lut.im/xEOc3buuKy/5CUh4s68.png
11:08 Calinou ISS-replacement chess!
11:08 waressearcher2 what is iss ?
11:09 Calinou international space station
11:09 Megaf lol Calinou
11:09 Calinou waressearcher2, a few days ago I said that "it'll replace ISS by 2100" :p
11:10 waressearcher2 Calinou: are you a brony ?
11:11 waressearcher2 how can it happen that there are chunks of nodes do not load until you come closer, like if there is a mountain and it loaded completely but from your side there is a hole in it of a size a few nodes, why can that happen ? and that hole just sits here like engine doesn't know about it and it doesn't want to load it until you came closer
11:12 waressearcher2 and another side of the mountain is compeletely loaded so it can't be isses of "its too far away" to load
11:12 waressearcher2 I mean it could happen, right, but why
11:13 Megaf Calinou: CWz: Krock: How to I fix this on my build? https://api.asm.skype.com/v1/objects/0-weu-d3-f29e​3a7ab7c36c12e7e6482bf7ee573c/views/imgpsh_fullsize
11:13 Krock eww skype
11:13 Krock error: "Unauthenticated"
11:14 Megaf https://lut.im/unNUOaGIEd/IVEMHt6V.jpg
11:14 Megaf that
11:14 CWz you are missing a dll it seems
11:14 CWz download the correct offical version and copy the missing dlls
11:15 Megaf shouldn't the buildbot take care of that?
11:15 CWz the buildbot is a buggy mess of messes
11:16 CWz Nothing i compiled with it worked
11:16 CWz correctly
11:16 Krock that dll should be installed with MinGW
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11:18 waressearcher2 I presume that mapgen algorithm is so complicated so something like that have to happen
11:18 Megaf Krock: so to run Minetest MinGW you have to install and donwload MingGW?
11:19 Krock lol nope. But when you installed MinGW on your system, there must be some porting dlls in your installation directory. Use them
11:20 Calinou waressearcher2, maybe
11:20 Calinou Megaf, bundle libstdc++-6.dll with your build?
11:20 Calinou I didn't look if it is already
11:20 Krock ^ I thought that's clear
11:21 Megaf ok, where should I put it?
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11:21 Calinou in bin/ folder
11:21 Megaf ok
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11:21 Krock oh lol. I thought you were searching those dlls
11:22 Megaf I still think that the buildbot should add them
11:22 Megaf /usr/lib/gcc/x86_64-w64-mingw​32/4.9-posix/libstdc++-6.dll
11:24 Megaf cd minetest
11:24 Megaf cp $libstdc bin/
11:24 Megaf would this work?
11:24 Megaf libstdc='/usr/lib/gcc/x86_64-w64-m​ingw32/4.9-posix/libstdc++-6.dll'
11:25 Krock just copy all by-minetest required dlls to the bin directory where minetest.exe is inside
11:26 Megaf I wonder if it will complain about all these libs
11:26 Megaf [19.09.15-:10:54:09] <CWz> libgcc_s_seh-1.dll, libintl-8.dll,libstdc++-6.dll libiconv-2.dll,libleveldb.dll
11:26 Krock not if minetest finds them
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11:32 sfan5 Megaf: every distro has those DLLs in a different place
11:33 sfan5 that's the reason why buildbot does not do it automatically
11:33 Megaf right, that don't make things easier
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11:42 Telesight Hello all, what is the advantage of the Snow Biomes mod over the already available snow areas with mgv7?
11:44 kaeza Telesight, "builtin" snow is relatively recent. the separate mod was for older versions fwhen it still wasn't included by default
11:45 kaeza -f
11:46 kaeza also, I don't recall, but I think snow mod has falling snow
11:46 Telesight kaeza: Ah ok, so there is no need anymore for installing this mod if you generate the map with v7 ...
11:46 kaeza prety much
11:47 Telesight Then i miss the snowfall ;-(
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11:48 kaeza it may be compatible; otherwise you may just need to remove the snow biome generation and just use the weather effect
11:49 Telesight kaeza: Ok I will try ...
11:49 kaeza Calinou, looks nice. more complete than LuaDoc
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13:09 * Krock thinks that an old, clean PSU is better than a new, dusty PSU
13:19 Calinou not really, old PSUs are really bad
13:20 Krock as in efficiency?
13:22 Calinou yes, effiency, quietness
13:25 est31 what are psus
13:25 Calinou power supply unit
13:25 est31 ah
13:25 Krock that stuff to feed your PC with energy
13:28 est31 yea
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13:32 xfceKris I'm nervous
13:33 xfceKris frightened even
13:33 * Krock steals xfceKris nervousity and runs away - heheh!
13:33 xfceKris I wish it were that simple
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13:34 xfceKris I'm about to wipe my hdd and install kubuntu...I'll be kdeKris by the end of the day.
13:35 brothersome Not kubuntu - that distribution is EndOfLife
13:36 xfceKris They just released 15.04. What are you talking about?
13:36 Krock xfceKris, help the developers and install ReactOS for testing reasons
13:37 Calinou xfceKris, http://getfedora.org
13:37 brothersome ouch - federa is worse
13:37 xfceKris I'm no tester or debugger. Besides, my wife would kill me if I installed something potentially unstable.
13:37 Jordach >unstable
13:37 xfceKris I tried fedora...didn't like it.
13:37 Jordach >linux
13:37 Jordach ( ͡° ͜ʖ ͡°)
13:37 xfceKris No DE should handle like a smartphone.
13:38 brothersome You can install Android as your desktop environment
13:38 Calinou I'm on Fedora Xfce right now
13:39 xfceKris by the time I was done with my testing and assessment, it was between gnome or kubuntu...
13:39 brothersome xfceKris, I should install Ubuntu than include the KDE and than looking for Android - I google for it
13:40 brothersome Is there a desktop environment like Openbox or lxde that looks/runs like Android for Ubuntu?
13:41 Krock The Unity desktop!
13:41 brothersome I love the Unitiy desktop - the simplicity and the right choice made for the X and Y usage
13:43 Calinou it has good looks
13:43 Calinou which is pretty much unique to Unity right now
13:44 xfceKris You guys have me questioning my decision now...wtf
13:45 est31 xfceKris, kubuntu is likely to be EOL
13:45 est31 some of their devs had a fight with canonical or so
13:45 est31 dont know the details
13:46 est31 but result is that future after 15.10 is uncertain
13:46 Krock lolz. Hackers at work. http://reactos.com/sites/default/​files/imagepicker/7/IMG_3419s.jpg
13:46 est31 https://www.phoronix.com/scan.php?page=new​s_item&amp;px=Kubuntu-15.10-Worrying-State
13:47 xfceKris Okay, so that scraps kubuntu. I like to stick with a distro for around ten releases...
13:47 est31 replicating windows's bugs? magic indeed
13:47 Calinou xfceKris, Fedora has frequent releases, so you can stick to it for a while :)
13:47 Calinou and upgrading isn't nearly as broken as it was before
13:47 Calinou its packages are quite up-to-date too
13:48 Calinou (most packages receive upstream updates after the release)
13:48 xfceKris I installed xubuntu here at 10.10
13:48 Calinou I'm on Fedora 22, but have LibreOffice 4.4.5, Inkscape 0.91 and Blender 2.75
13:48 Calinou Fedora 23 will have LibreOffice 5
13:48 brothersome Ubuntu is much more used than Fedora
13:48 Calinou and?
13:48 Krock Calinou, and let me guess... Minetest 0.4.13?
13:49 xfceKris I do have the fedora 22 iso.
13:49 brothersome I shall look for the XY usage in Fedora
13:49 Calinou Krock, nope, 0.4.12
13:49 xfceKris I think I have to go dl the one with kde though.
13:49 Krock Calinou, update, update!
13:49 Calinou Ubuntu is like Call of Duty, lots of newbies, few good players
13:49 est31 dont even know what my distro offers me as minetest
13:49 Calinou Fedora is like Xonotic, average amount of newbies, average amount of good players
13:49 xfceKris Good point Calinou
13:49 Calinou and Arch Linux is like QuakeWorld, you guess why :p
13:49 Jordach (nobody is using it!) :¬)
13:50 est31 0.4.11 it seems to be
13:50 Calinou yeah, the Arch Linux "fad" is kind of fading away now
13:50 xfceKris And those who are, are OG programmers and such.
13:50 Calinou it was popular in 2011-2012 because of the Ubuntu Unity thing
13:50 est31 and 15.10 will get 0.4.12
13:50 xfceKris Or stick with it because of the novelty.
13:50 Calinou now people calmed down, and start using Ubuntu again
13:51 Calinou dnf info minetest says: "There are no in-game sounds yet"
13:51 Calinou mhm...
13:51 Calinou pretty wrong by now
13:51 xfceKris I think I've changed my mind. I'm gonna go with fedora and kde desktop
13:51 sfan5 y u no arch
13:52 xfceKris Because I no expert.
13:52 xfceKris bhahahahah
13:52 Calinou https://torrent.fedoraproject.org/
13:52 Calinou you can find torrents for all versions here
13:52 Calinou be sure to get 22, not 23 Alpha
13:52 Calinou a Cinnamon spin will be available for version 23
13:52 sfan5 omg torrents
13:52 xfceKris I already have that bookmarked Calinou..thanks though.
13:52 Calinou ("Workstation" = GNOME)
13:52 sfan5 piracy is bad
13:52 sfan5 /s
13:53 est31 torrents != piracy
13:53 sfan5 ._.
13:53 sfan5 that's what the /s is for
13:53 Calinou \s
13:53 Calinou reverse sarcasm!
13:53 xfceKris lmao
13:53 est31 lol
13:53 sfan5 \r
13:53 sfan5 reverse racism?
13:53 est31 \n
13:54 Krock Calinou, reverse... please explain :P
13:54 brothersome Fedora has the same misfit as windows
13:54 xfceKris just downloaded the fedora 22 kde .torrent file
13:54 H-H-H joined #minetest
13:54 Calinou misfit?
13:54 Calinou xfceKris, 64-bit?
13:55 xfceKris i686
13:55 Calinou is your PC that old?
13:55 xfceKris .....yes?
13:55 brothersome Why closing a window at the right corner? The window is top-left oriented, so you have to move the mouse a lot
13:55 xfceKris Less than five years old
13:56 waressearcher2 there are torrents for SLED and RED HUT ENTERPRISE also
13:56 Calinou just use CentOS, waressearcher2 :P
13:56 sfan5 red hut
13:56 Calinou xfceKris, what's your processor?
13:56 waressearcher2 sfan5: jabba the hut
13:56 sfan5 jabba the red hut enterprise
13:56 Calinou if it's a Core 2 Duo, a Core 2 Quad, a modern Celeron/Pentium, an i3/i5/i7/Xeon, it should work with 64-bit, with very rare exceptions
13:57 brothersome Last Pentium IV also work with 64-bit
13:57 waressearcher2 Calinou: I will stick with slackware
13:57 est31 xfceKris, can you put the output of cat /proc/cpuinfo onto a pastebin and tell us its contents?
13:57 xfceKris uh...sure
13:57 Calinou "lscpu", est31
13:58 est31 Calinou, is it available on busybox?
13:58 xfceKris Why not both?
13:58 Calinou maybe not
13:58 waressearcher2 I run "lscpu" and it showed "CPU op-mode(s): 32-bit, 64-bit" does that mean I can install 64 bit OS ? and it can support more than 4GB of RAM ?
13:58 Calinou no desktop distribution uses busybox anyway :)
13:58 est31 waressearcher2, yes
13:58 Calinou waressearcher2, yes, pretty sure you can use 64-bit then
13:58 waressearcher2 I use Core 2 Duo 2600
13:58 est31 Calinou, are you sure?
13:58 waressearcher2 I use Core 2 Duo E2600
13:58 Calinou a C2D supports 64-bit
13:59 * est31 googles "busybox desktop distro"
13:59 xfceKris The only thing I've ever worked with that used busybox is android
13:59 est31 !g busybox desktop distro
13:59 MinetestBot est31: http://www.busybox.net/products.html
13:59 brothersome Wrong Calinou = tinycorelinux, puppylinux etc.
13:59 sfan5 Calinou: alpine linux uses busybox
13:59 Calinou those are nice distributions, often intended as live systems
13:59 est31 Calinou, http://tinycorelinux.net/
13:59 Calinou niche*
13:59 Calinou lol nice/niche
14:00 xfceKris lscpu output http://pastebin.com/j0mffXre
14:00 Calinou yes, you can run 64-bit
14:00 Calinou moreover, AMD supported 64-bit since 2004
14:00 Calinou (Athlon 64)
14:00 xfceKris I can run 64?
14:00 Calinou (they basically invented 64-bit, and is kind of why they're still allowed to make x86 CPUs today)
14:00 waressearcher2 est31: if I install linux 64bit should I change anything in BIOS or linux kernel will switch to 64bit mode every time it boots automacaly ?
14:00 Calinou there is nothing to change in BIOS/UEFI
14:01 Calinou you will be able to use more than 3,1 GB of RAM, without PAE
14:01 sfan5 waressearcher2: linux doesn't "switch automatically", you need to install a 64-bit version of linux which will then only work on 64-bit systems
14:02 Calinou this allows you to use both 64-bit and 32-bit binaries (with some work)
14:02 waressearcher2 sfan5: I mean if CPU supports both modes 32bit and 64bit there should be "switch" right ?
14:02 Calinou it isn't as easy as on Windows to run 32-bit binaries on 64-bit OS
14:02 Calinou but it is doable, provided you install the libraries
14:03 sfan5 waressearcher2: if you run a 64-bit kernel on a 64-bit cpu it will obviously use 64-bit mode
14:03 waressearcher2 Calinou: there are 32bit compatibility libraries for linux to run 32bit code under 64bit OS
14:03 xfceKris output of cat /proc/cpuinfo http://pastebin.com/U2Bas6e5
14:04 est31 xfceKris, you can do 64 bit
14:04 est31 second line :)
14:04 xfceKris I see that. but first line...architecture: i686
14:04 sfan5 thats probably the current one
14:04 est31 xfceKris, thats only the base arch
14:04 est31 xfceKris, what counts is whether it can do amd intel 64
14:05 xfceKris So. If i wipe and Install the 64bit fedora, it'll boot just fine?
14:05 est31 quite a fun story
14:05 sfan5 yes
14:05 xfceKris no extra work?
14:05 sfan5 yes
14:05 est31 as 64 bit processors first came out, both AMD and intel published two different standards
14:05 sfan5 but i suggest you to try with a live cd first
14:05 est31 amd 64 and intel 64
14:05 xfceKris If I try it, and it borks my system, and I get in trouble with my wife. I'm coming for blood
14:06 est31 now intel 64 wasnt successful because it couldnt run intel 32 applications well
14:06 est31 (and writing compilers for it was hard, because it was very processor centric)
14:07 est31 so eventually amd won with their 64 bit version of intel's 32 bit i686 architecture
14:07 xfceKris I'm not a history buff. sorry.
14:07 xfceKris Rather...
14:07 xfceKris *cool story...bro*
14:09 brothersome xfceKris, Nice site: https://renewablepcs.wordpress.co​m/about-linux/kde-gnome-or-xfce/
14:09 xfceKris So now I have both the i686 and x86_64 kde fedora .torrent files downloaded. I'll be adding them to transmission after midnight tonight (free internet time, no data cap). and I'll be installing them to my thumb drives tomorrow for testing.
14:10 brothersome I think that than kubuntu is your choice, you can easily shift to xfce or lxde
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14:17 Calinou waressearcher2, yeah, but they're cumbersome to install
14:17 Calinou it increases your chances of dependency hell and such
14:17 xfceKris I'm already on xubuntu. I haven't done a fresh wipe and install since my initial install at 10.10.
14:17 brothersome joined #minetest
14:18 xfceKris I was looking for something fresh, but still somewhat familiar so I didn't have a large learning curve for running things in terminal
14:18 Enke joined #minetest
14:20 jojoa1997 joined #minetest
14:21 est31 lol bors the robot is listed on the contributors list for rust 1.3 release http://blog.rust-lang.org/2015/09/17/Rust-1.3.html
14:23 hmmmm joined #minetest
14:27 FreeFull est31: It was listed in the previous ones too
14:28 est31 still lol
14:28 est31 ( *est didnt skim the previous lists
14:28 est31 #
14:28 est31 )
14:29 FreeFull est31: I was in the 1.0 contributors list because I fixed a single typo
14:34 chainsaw10 joined #minetest
14:37 waressearcher2 is it possible to have mob just a sprite, not even animated sprite or it should be 3d model ?
14:41 arsdragonfly joined #minetest
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14:51 arsdragonfly !server arsdragonfly
14:51 MinetestBot arsdragonfly: Arsdragonfly's testing Minetest server | arsenalmp.noip.me:30001 | Clients: 2/15, 1/2 | Version: 0.4.13-dev / minetest | Ping: 251ms
14:51 arsdragonfly just updated the server. check it out.
14:51 jogag :)
14:52 jogag its the first time im here :D
14:52 jogag :(
14:53 waressearcher2 !server all
14:53 MinetestBot waressearcher2: VanessaE's Free-for-All Minetest Server | digitalaudioconcepts.com:30006 | Clients: 0/50, 0/2 | Version: 0.4.13-dev / minetest_game | Ping: 92ms
14:55 jogag no one joins that server except me... xD
14:56 * jogag joins vanilla server
14:56 jogag now
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15:17 xfceKris does case mater in the crafting recipe in init.lua
15:17 xfceKris ??
15:17 est31 i think yes
15:17 ElectronLibre I think it does.
15:17 xfceKris i.e. "default:wood"
15:17 ElectronLibre But usually they aren't any capital letters in itemstrings.
15:18 xfceKris vs "Default:Wood"
15:18 est31 <ElectronLibre> But usually they aren't any capital letters in itemstrings. <------ this
15:18 xfceKris that itemstrings part helped tons ElectronLibre... it just clicked
15:18 ElectronLibre Default:Wood would mean a Wood node declared in mod Default. No mode can have capital letters in their names.
15:19 xfceKris no Mode? or no Mod?
15:19 xfceKris did you typo?
15:19 ElectronLibre Yes I did.
15:20 xfceKris ah. How about the folder name for the mod..That doesn't seem to matter.
15:20 xfceKris Like with people, it's what's inside that counts.
15:20 xfceKris lmao
15:20 ElectronLibre Err, no.
15:21 ElectronLibre If you add a mod called "Devel" with a capital D, it won't load.
15:21 ElectronLibre The folder's name is the modname for Minetest, unless it's a modpack.
15:22 xfceKris but I have multiple mods in my mods folder that have capitals in their names, and they load fine.
15:22 ElectronLibre Are you sure A° that they are loaded and B° that they are not modpacks?
15:23 xfceKris ah, modpacks. nvm
15:23 xfceKris world edit = modpack
15:23 xfceKris Cottages = modpack
15:23 ElectronLibre If it contains modpack.txt then it's a modpack.
15:24 xfceKris indeed.
15:24 xfceKris Yet another noobish error I've made.
15:24 xfceKris dang. that means I have to start over on github.
15:24 xfceKris it's capitalized there...
15:24 xfceKris shoot
15:26 xfceKris HAHA nope, found where I can rename the repo
15:26 xfceKris :D
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15:40 Calinou I suggest you name all your Git repositories lowercase
15:42 waressearcher2 http://www.youtube.com/watch?v=4oGl3F8xf6M considering how all those minecraft-clones they all look "blocky" as minecraft I thought its impossible to make it actually "realistic", but its possible
15:44 est31 waressearcher2, i dont know how that can be defined as voxel game
15:44 est31 it is a game yes, but voxel game? doubt that
15:44 est31 not from what I think the definition is
15:44 xfceKris capital letters look prettier, but are otherwise useless in naming conventions.
15:46 xfceKris I can't seem to tell from looking at other mods. Do I need separate textures for the item being in the inventory, or held in hand?
15:46 xfceKris Or does the game take care of resizing and such for those situations?
15:47 ElectronLibre You don't have to, Minetest will create an inventory_texture.
15:47 waressearcher2 I'm 80% positive most open world games in the future will use that procedurally generated world, as it becomes more and more popular
15:47 xfceKris cool. less work for me.
15:48 ElectronLibre But you see that the filters you used in the tiles images are making the inventory texture look bad, you can create one on your own.
15:48 ElectronLibre s/But you/But if you
15:48 xfceKris nice. I'll keep that in mind
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15:54 xfceKris I'm digging this http://rubenwardy.com/minetest_modding_book/
15:54 xfceKris lot's of useful info.
15:56 ElectronLibre It may be more digest than https://github.com/minetest/mine​test/blob/master/doc/lua_api.txt
15:57 ElectronLibre And it also explains other things than only the API, interesting.
15:59 xfceKris between rubenwardy.com, github, and this http://dev.minetest.net/Intro
15:59 xfceKris I think I've got enough info to learn lua and make my mod work.
15:59 xfceKris What do you think?
16:00 ElectronLibre You should read lua_doc.txt at least, but with those you will have a good base to start.
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16:44 Soni can I use minetest over TOR?
16:44 Soni and can I make a TOR minetest server?
16:45 ElectronLibre That would be laggy as heck.
16:46 Calinou Soni, no
16:46 ElectronLibre I'm sure there is a way to do that but I don't know how nor why.
16:46 Soni Calinou, why not?
16:46 Calinou Minetest is UDP
16:46 Soni you WHAT?!
16:46 Soni ...
16:46 ElectronLibre Oh, you can't make UDP pass through a socks5 proxy?
16:47 Soni add a TCP mode
16:47 ElectronLibre Soni: Yes Minetest uses UDP, and only a few TCP packets as far as I know.
16:47 Calinou won't happen in the near future
16:47 Calinou TCP is laggier :-)
16:47 Soni who the fuck even uses UDP nowadays?
16:48 Calinou real-time games.
16:48 Soni I need my own minecraft clone
16:48 Calinou I'm playing an UDP game right now
16:48 Soni (with TOR support)
16:49 ElectronLibre But why would you use minetest through TOR? What's the point of that?
16:49 Calinou why would you play games over Tor?
16:49 ElectronLibre Who needs to be anonymous when playing on a MT server?
16:49 Soni the chat
16:49 Calinou server can log chat at their discretion
16:49 Calinou you're free not to talk while on a server :)
16:50 Soni but I wanna be able to talk about <subjects> while playing on a server!
16:50 ElectronLibre The chat? You would design an entire game to pass through TOR even if it lags for the sake of the chat?
16:50 ElectronLibre Well, choose, either play, or talk about <subjects>.
16:51 ElectronLibre And you can use something else, like an IRC server, to chat with other people from the server if you all join.
16:51 swift110 joined #minetest
16:51 Soni MC uses TCP for the most part (actually only TCP for the in-game parts) and it's not too bad
16:51 ElectronLibre And I'm positive that all IRCds I've seen use TCP.
16:51 swift110 joined #minetest
16:52 H-H-H second life uses udp
16:52 ringst If what you do in the game is in any way connected to what you say on IRC you de-anonymize yourself, though
16:52 Calinou Minecraft was very optimized
16:52 ringst Which might defeat the point of using Tor in the first place
16:52 ElectronLibre Soni: It has been a mess to even ask for changing the current protocol, it would take months to agree to migrate from UDP to full TCP, and more time to implement that.
16:52 ElectronLibre ringst, that was my point, either play, or talk about <subjects>.
16:52 Soni Calinou, well Notch knew a?b:false is faster than a&&b
16:53 Soni (gotta love Java)
16:54 Calinou since 1.8 they spent hours and hours optimizing it
16:54 Calinou they have the money for that :)
16:54 Soni oh, it wasn't sarcam
16:55 Soni ... wait so you're telling me minetest is a slow POS?
16:57 arsdragonfly joined #minetest
16:57 arsdragonfly !server arsdragonfly
16:57 MinetestBot arsdragonfly: Arsdragonfly's testing Minetest server | arsenalmp.noip.me:30001 | Clients: 3/15, 0/3 | Version: 0.4.13-dev / minetest | Ping: 242ms
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16:58 Calinou Soni, it's actually quite slow
16:58 Calinou networking is slower than it could be
16:58 Calinou rendering is also slower than it could be
16:58 Calinou really, we can still do a lot
16:58 Soni add a C API
16:59 Soni that'll solve 90% of your issues
16:59 Calinou C is not really any faster than C++
16:59 Soni because then you can use proper LuaJIT aka someone'll make some LuaJIT FFI bindings for you
16:59 Calinou and we need to optimize the C++ engine anyway
16:59 Calinou our Lua is fast enough thanks to LuaJIT
16:59 Calinou ie. we have some memory leaks here and there
16:59 Soni WRONG!
16:59 Soni use the FFI.
17:00 Calinou it won't reduce client RAM usage
17:00 Calinou it won't make networking faster
17:00 Calinou it won't give you more FPS
17:00 Soni it'll give you faster mods
17:00 Soni it'll be able to JIT mods
17:00 Soni and that CAN reduce RAM usage (or alternatively increase it depending on how big the mod is)
17:00 Calinou faster mods don't matter
17:01 H-H-H is it just me or is there a lot of ppl saying they could do minetest a lot better but no actuall code to show it ?
17:01 ElectronLibre H-H-H, it's not just you I think.
17:01 Soni H-H-H, you don't need code when you know LuaJIT doesn't JIT Lua/C API calls (aka CFunction calls aka what Minetest currently uses)
17:02 H-H-H why do ppl bash an opensource project like that , it makes no sense to me lol
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17:02 Soni they said no to C API multiple times :(
17:02 H-H-H so soni then just talking about it makes it work better?
17:02 swift110 some people just need to shut up
17:03 H-H-H if you can see a way to make it better/faster code it and then offer a pr  surely thats a better thing to do ?
17:04 Soni ok
17:05 Soni first of all rm -rf minetest
17:06 Soni because the current code base is unmaintainable (or else we wouldn't be having this discussion)
17:06 ElectronLibre If you want to restart from nothing it would probably take less time for you to do it on your own than getting the devs to agree on that, because they will never.
17:06 Soni second, MAKE IT MODULAR
17:06 H-H-H so go on then soni do it
17:06 Soni and that's very important because you don't wanna work on a mess of code
17:06 H-H-H were waiting for your pr
17:07 H-H-H untill then this is what we have to use/work with and the majority are happy to continue doing so
17:07 Calinou we know the code base sucks, it was much better before 0.4.x
17:07 Calinou in 0.3 and early 0.4 it was very good
17:07 Soni who broke it?
17:07 Calinou there is lots of dead code for compatibility left
17:07 Calinou that should be gone, but hmmm doesn't want it
17:07 ElectronLibre Everybody who contributed.
17:08 Soni meh
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17:09 est31 dead code?
17:10 ElectronLibre "for compatibility"
17:10 est31 then it aint dead
17:10 ElectronLibre Not dead but probably very old and very rarely used.
17:11 est31 thats not the main problem
17:12 ElectronLibre No, but one day we will have to wipe them away. But I doubt that day is in a near future.
17:12 est31 meh there is no real benefit in that
17:12 Soni do we even use semantic versioning?
17:13 est31 Soni, unfortunately no
17:13 Soni LAME
17:13 Soni fix it
17:13 est31 yea :(
17:13 H-H-H you fix it
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17:27 est31 also, the semantic versioning system is a bit inflexible
17:28 est31 I'd prefer a "sliding window" approach much more
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17:28 est31 I mean, semver is for libraries, minetest is no library
17:29 est31 its a game engine, yes, but honestly we do have minor compat changes between every version.
17:29 est31 in fact, we dont give stability guarantees of any kind for our modding API
17:29 est31 (which is the onl "API" aspect we have)
17:31 est31 the only stability we have is for the network (which is a "sliding window" stability), and a second one for the map serialisation, which hasnt changed since c55 days, but his policy back then was to be abled to read (not write) even the oldest maps
17:32 waressearcher2 "current code base is unmaintainable", he haven't seen window's source code
17:33 est31 ?
17:33 est31 gtg
17:34 waressearcher2 I haven't seen it either
17:34 waressearcher2 but what I heard
17:34 waressearcher2 but from what I heard
17:35 Soni waressearcher2, she*
17:35 waressearcher2 from what she heard
17:36 waressearcher2 I think code that controls space probes and all that space exploration equipment no better
17:36 waressearcher2 or code that controls nuclear reactors
17:36 waressearcher2 or medical life sustainingequipment
17:37 waressearcher2 but still they do use linux in some space projects
17:37 waressearcher2 they don't use
17:37 waressearcher2 they don't use minix
17:39 waressearcher2 what I mean is if developers would try to make minetest stable,fast we would still have 0.0.1-pre-alpha version where you can only walk on a plane map without even textures, but it would've been very stable
17:39 waressearcher2 and very fast
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17:52 est31 joined #minetest
17:53 est31 most issues are feature requests, not "this is slow" or "this is buggy"
17:58 Soni ugh
18:01 est31 and about a tcp mode, this is definitely possible, minetest is modular in that regard
18:04 est31 but what Calinou said applies, tcp has larger lag times than udp
18:07 nrzkt est31: the network for our UDP stack is pure shit. A native tcp would be faster
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18:15 waressearcher2 why not to copy and past tcp stack from other open source game ?
18:15 waressearcher2 instead of implementing from scratch
18:16 H-H-H because you would have to re write it to fit into minetest anyway
18:16 Calinou few open source games use TCP
18:16 est31 the better approach to this would be to use a networking library
18:20 Calinou like Freeminer did ( ͡° ͜ʖ ͡°)
18:21 xfceKris joined #minetest
18:21 hmmmm no, i looked at enet and it's bad
18:21 xfceKris Maybe I'm missing something, but how do I get a placed object to occupy two nodes? i.e. beds
18:21 hmmmm that's not a better approach
18:22 est31 I didnt say that the better approach would be to use that networking library
18:23 est31 only some :)
18:23 est31 but honestly our protocol is 90% TCP already
18:25 nrzkt 95% would be just :p
18:27 est31 hrmmm looking at TOCLIENT_MOVEMENT...
18:27 est31 https://github.com/minetest/minetest/blob/ma​ster/src/network/networkprotocol.h#L443-L457
18:27 est31 I think it might be better to set liquid values in the nodedef, no?
18:27 est31 then e.g. lava can be less viscous than water
18:28 nrzkt to client movement yes, and some messages, but that's all. Other packets are reliable :)
18:28 est31 note that TOCLIENT_MOVEMENT is not what you think
18:29 est31 (i thought as well that it makes the movement of active objects)
18:29 nrzkt no
18:29 nrzkt it's in ACTIVEOBJECT_MESSAGE
18:29 est31 TOCLIENT_MOVEMENT just sends some generic values
18:29 est31 like how fast you walk
18:31 est31 yea right
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18:33 est31 btw nrzkt if you have time can you have a look at https://github.com/minetest/minetest/pull/3187
18:37 xfceKris recommended Geany plugins>
18:37 xfceKris ?
18:37 waressearcher2 Calinou: what is the main different of freeminer from minetest ?
18:38 Calinou different network protocol, lots of slow & stupid features
18:38 Calinou a few good things (like wield light)
18:38 est31 is it that shader based wield light?
18:39 ElectronLibre Does anyone here know how to reduce liquids' radius of flow? I saw no way to modify it in the subgame.
18:39 Calinou est31, pretty sure it is, yeah
18:39 Calinou (why can't we require shaders in 2015... :rolleyes:)
18:40 xfceKris Calinou: because some people still use pc's built in 2010 that aren't capable of running games with shaders.
18:40 Calinou 2010s PCs can use shaders
18:40 Calinou only < 2007 ones can't
18:41 waressearcher2 http://www.youtube.com/watch?v=L0Tzcq3lfgg speaking of shaders
18:41 xfceKris I can run <i>some</i> shaders, but not full.mao
18:41 xfceKris lmao*
18:42 waressearcher2 xfceKris: "built in 2010" I got PC last november that has Radeon x300, that video card was released in 2004
18:42 xfceKris talk about old.
18:42 waressearcher2 I'm not sure it can do shaders but it can do opengl 2.0
18:43 Calinou OpenGL 2.0 is a shader-based pipeline, so yes
18:43 Calinou but most games require OpenGL 2.1 these days, or 3.0
18:43 xfceKris I can at least run OpenGL 3.0
18:44 xfceKris That's good right?
18:44 Calinou meh
18:44 Calinou it means your hardware won't be able to use Vulkan probably
18:44 Calinou the upcoming graphics API, dubbed for release at the end of this year, or beginning of next year
18:44 est31 the one a whole game engine is waiting for
18:45 Calinou yeah lol
18:45 est31 no more ogl es for godot
18:45 waressearcher2 or wait, glinfo says its "GL_VERSION: 2.1 Mesa 9.1.7"
18:45 Calinou the roadmap still has "Vulkan backend" on it
18:45 Calinou even though reduz said he might go for OpenGL ES 3.0 instead, a few times
18:45 Calinou but recently, he said again he wanted Vulkan.
18:46 waressearcher2 is Vulkan the same as PhysX ?
18:46 Calinou no
18:46 waressearcher2 like opencl ?
18:46 Calinou Vulkan is an open graphics API, that is lower-level than OpenGL, can be 20-30% faster when used right (especially if you have a lot of batches)
18:46 waressearcher2 I read wikipedia, don't remember allready
18:46 Calinou PhysX is a proprietary physics API, using the GPU for processing
18:46 Calinou it is not really comparable to OpenCL either
18:46 waressearcher2 Calinou: nvidia released PhysX for free
18:46 Calinou the proprietary competitor to OpenCL is CUDA, that runs only on NVIDIA GPUs
18:47 Calinou waressearcher2, you need a NVIDIA GPU to use it
18:47 sfan5 !title
18:47 MinetestBot sfan5: Minecraft - Realistic Graphics Mods - SEUS Shaders and Better Foliage - 1.7 / 1.8 - YouTube
18:47 waressearcher2 right all those "batches", they slow down everything
18:48 waressearcher2 sfan5: I mean, "shaders" and what not
18:48 waressearcher2 just look at those lightning ? and I don't mean wobbly foliage
18:49 waressearcher2 or realistic textures, can such "shine" look be added to minetest ?
18:49 waressearcher2 looked so fresh and juicy
18:49 est31 i guess it can
18:49 waressearcher2 right, with a lot of code work, as usual
18:50 est31 yea
18:58 ElectronLibre I feel rather tired to be looking for a blocking callback in a group of nearly 200 mods, it's really annoying...
18:58 MinetestBot [git] est31 -> minetest/minetest: Various style cleanups + unused code removal 452df1c http://git.io/vnGyg (2015-09-19T20:57:29+02:00)
18:58 MinetestBot [git] nerzhul -> minetest/minetest: Little optimization on getAdded/Removed activeobjects per player loop. 9c635f2 http://git.io/vnGy2 (2015-09-19T20:57:07+02:00)
19:01 Megaf sfan5: ping
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19:09 waressearcher2 speaking cleanups: "One of my most productive days was throwing away 1000 lines of code" -- Ken Thompson
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19:10 est31 I dont really know why that code has been kept around
19:11 xfceKris do I need to define two textures for an object that occupies two nodes when placed. Like one for each half of the object to cover one of the two nodes and another texture for the other node occupied.
19:11 xfceKris Obviously talking about only one face of the object here.
19:11 xfceKris It would apply to all faces that span both nodes
19:11 ElectronLibre I don't think so, the texture will expand on the node.
19:12 xfceKris so...four faces would make eight textures if I need to.
19:12 ElectronLibre If it's one node taking two spaces, a single texture should be enough.
19:12 waressearcher2 why aren't nodes of grass grassy from all sides, only on top ?
19:12 xfceKris Okay...so how do I get the node to occupy two spaces..like beds do.
19:13 ElectronLibre Beds have two nodes.
19:13 ElectronLibre One of them has its selection box expanding over the second one (as far as I remember).
19:13 xfceKris Ah, that's where I'm going wrong then.
19:14 waressearcher2 ElectronLibre: "collision box" also expanded ?
19:14 waressearcher2 or "selection box" and "collision box" are the same ?
19:15 xfceKris I should really stop looking at beds for coding in this case.
19:15 ElectronLibre They can be the same, but as far as I remember both parts had their collision box.
19:15 ElectronLibre I'll check that again.
19:17 ElectronLibre Top part has no selection_box, but nothing is said about its collision_box : https://github.com/minetest/minetest_g​ame/blob/master/mods/beds/api.lua#L98
19:17 Teckla Is there anything players can do client-side to make it permanently daytime?
19:18 ElectronLibre Teckla: Hack the client to ignore time changes, recompile.
19:18 est31 yea simple as that
19:18 Teckla Heh heh.  Okay, thanks.  :)
19:19 Teckla I'll do that right after I customize and rebuild the Linux kernel, but first, I have to make my own CPU from sand.  ;)
19:19 waressearcher2 why isn't there command like "/time -1" or something like that to stop time ?
19:19 est31 but if you are admin Teckla do /time 6:00 then set some setting to make time not move
19:19 ElectronLibre Even though I have no idea how to do that, probably a line to comment in src/client.cpp I guess.
19:19 Teckla est31: Yeah, in this case, I'm playing on Craig's server, no settime authority
19:19 waressearcher2 Teckla: that would be cheating
19:19 ElectronLibre /set time_speed 0 and /time 12:00
19:19 waressearcher2 is it not ?
19:20 ElectronLibre That should do the trick.
19:20 Teckla waressearcher2: I guess it depends on the server rules
19:20 Teckla Whether or not it's considered cheating
19:21 sfan5 Megaf: pong
19:21 Megaf sfan5: how do I bundle dlls on bin using the buildbot?
19:22 sfan5 you dont
19:22 sfan5 you need to extract the .zip again, add the dlls and repack it
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19:24 xfceKris How to make object occupy two nodes when placed?
19:24 xfceKris grrr...can't find any documentation on this.
19:25 VanessaE xfceKris: use a mesh node
19:25 VanessaE check out how homedecor's doors and beds work
19:25 * xfceKris goes to look
19:25 est31 but doesnt work reliably for more than two nodes
19:25 VanessaE it's either that or use a nodebox, but then the texture MUST be tileable
19:25 xfceKris thank you :D
19:25 VanessaE or use two separate nodes and some on_place and after_dig magic
19:25 xfceKris wait...tileable?
19:25 xfceKris I'm looking for simplest way possible
19:26 VanessaE yeah, if you use a nodebox that's bigger than one node, the engine will tile the texture to cover it.
19:26 VanessaE "simplest" way is two separate nodes.
19:26 xfceKris Won
19:26 VanessaE "best" is a mesh node
19:26 xfceKris It's won't stretch the texture? but instead repeat it?
19:26 VanessaE correct.
19:27 VanessaE if it's a big nodebox.
19:27 VanessaE if it's a mesh node, the texture(s) will expand/contract to cover the whole node (which is what you want)
19:27 xfceKris So I will need two different textures for the sides that are "linked" across two spaces
19:27 VanessaE yes.
19:27 waressearcher2 xfceKris: don't push yourself
19:28 xfceKris I'll look at the doors in homedecor. those are mesh right?
19:28 waressearcher2 "open source" means no fee
19:28 VanessaE yes
19:28 xfceKris I'm not pushing myself. This is sinking in right easily so far.
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19:38 xfceKris Just installed geany..I like the terminal. can update git without opening an actual terminal.
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19:48 xfceKris Is it minetest.register_node or minetest.registered_nodes ?
19:48 xfceKris I'm seeing both.
19:48 ElectronLibre One of them registers a node,
19:49 VanessaE the former is how you make a node, the latter is a table of nodes.
19:49 ElectronLibre The other one is the table containing registered nodes.
19:49 xfceKris aha. thanks
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20:00 waressearcher2 why not to shorter "minetest.something" to "mt.something" in code ?
20:00 waressearcher2 for faster typing
20:00 waressearcher2 or even "m.something"
20:01 VanessaE local m = minetest; m.register_node(.....)
20:01 VanessaE any modder could do that if they wanted.
20:04 Krock local n = m.register_node   ;)
20:04 VanessaE heh
20:05 waressearcher2 local m_r_n = minetest.register_node
20:05 Krock you can remove the m_ cuz you can't use the scripts anywhere else
20:06 Krock best thing is to chose a very short, nohing-meaning variable name
20:06 waressearcher2 "Debugging is twice as hard as writing the code in the first place. Therefore, if you write the code as cleverly as possible, you are, by definition, not smart enough to debug it" -- Brian W. Kernighan
20:08 xfceKris I like that quote.
20:08 xfceKris Good to know I'm smart...I've always done more debugging than initial writing.
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20:30 xfceKris so the textures worked fine, then I added drawtype = "mesh" and *poof* gone
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20:35 Teckla So I'm trying to plate some flat-ish lights on a flat surface, but they keep going perpendicular instead...  is that easy to force in the other direction?
20:37 Amaz shift+rightclick
20:37 Teckla Thank you Amaz
20:37 Amaz No problem.
20:37 Amaz It should work...
20:39 Teckla Amaz: It did indeed  :)
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20:41 Teckla (The real problem, embarrassingly enough, is that I was holding shift in the first place)
20:41 Teckla (Because I was in a precarious position)
20:41 Amaz XD
20:41 Teckla :)
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22:26 basil60 hi i've got minecraft server up and running with just 2 errors -ERROR[Main]: Couldn't find a locale directory!. Is this one easy to fix?
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23:41 MinetestBot [git] paramat -> minetest/minetest_game: Default/mapgen blob ores: Tune, make faithful to mgv6 24578ca http://git.io/vnZV6 (2015-09-20T00:39:05+01:00)
23:41 waressearcher2 I have a suggestion

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