Time Nick Message 00:00 basil60 hi to enable a mod on a remote server, is the cmd - load_mod_whitelist = true - in world.mt correct? 00:30 nm0i Yes 00:46 basil60 load_mod_whitelist = true 00:46 basil60 in world.mt 00:46 nm0i yes 00:46 nm0i Append load_mod_modname =true to modlist 00:46 nm0i s/modlist/world.mt/ 00:46 basil60 not in world? 00:47 nm0i Append load_mod_modname =true to world.md in your world directory. 00:47 basil60 Ok...did that..but it doesn't appear to work.. 00:48 basil60 I used whitelist - put it in mod dir - changed world.mt - but it gives an error 00:49 nm0i "error" as in? 00:49 basil60 I get invalid commans when I used /add playername 00:49 basil60 command 00:50 nm0i check in /mods if whitelist is loaded 00:50 basil60 I added it to the directory 00:51 nm0i *Check by typing /mods command while youre logged into server via minetest client if output of given comman contains word "whitelist" 00:52 basil60 you're right - it' not there 00:53 nm0i Then it is not loaded. Have you restarted server after adding mod to world.mt? 00:53 basil60 no..I didn't restart 00:54 nm0i Restart minetest server. 00:55 basil60 Ok...I'll give it a whirl 00:55 nm0i I.e. minetest server process, not whole machine 01:00 basil60 had problem with one mod...how do I stop the server in tmux? 01:02 nm0i Rely to your OS documentation on how to manipulate processes. 01:03 basil60 used kill 01:04 basil60 thats working now 01:07 basil60 are you familiar with whitelist mod? It won't let me in now. 01:09 nm0i Noup. 01:10 basil60 thanks for your help....i'll dig deeper 01:28 MinetestBot 02[git] 04paramat -> 03minetest/minetest: Mgv5/6/7: Re-add #include profiler.h as commented-out option 13fe99494 http://git.io/vnORg (152015-09-19T02:27:21+01:00) 01:28 MinetestBot 02[git] 04paramat -> 03minetest/minetest: Blob ore: Fix partial blobs 13795db97 http://git.io/vnOR2 (152015-09-19T02:27:00+01:00) 02:07 nm0i Np 05:26 arsdragonfly how to grant all players a certain priv? 05:27 VanessaE default_privs = foo,bar,baz,... 05:27 VanessaE in your minetest.conf 05:27 VanessaE if you need to add a priv after-the-fact, do some sed(1) magic on the auth.txt file and then do /auth_reload to re-read it 05:27 VanessaE (make a backup of the file first) 05:28 VanessaE it's usually enough to do something like, sed -i "s/interact/yournewpriv,interact/g" /path/to/auth.txt 05:29 VanessaE (unless you run the keyword interact mod, in which case, s/interact/interact,yournewpriv/g or you'll screw up where it has "nointeract" priv) 05:39 arsdragonfly hmmmm, so using the second sematic should be fine anyway 05:40 arsdragonfly I thought there would be some commands like /grant *all blablabla 05:41 VanessaE nope. :) 05:41 arsdragonfly but it turns out that i have to sed through the mess´_>` 05:41 VanessaE such a command shouldn't be hard to add though 05:42 VanessaE auth.txt is in the world dir, so a mod *should* be able to read it 05:42 VanessaE from there it's just a matter of extracting usernames and using the standard API to grant privs to each. 05:43 VanessaE (no need to try to alter the file yourself, I mean) 05:44 arsdragonfly yea that would be safer 06:44 LazyJ VanessaE, I've been having trouble after logging in to ve-creative. Only the chunk around me is loaded, the status command won't respond, and my logging-out doesn't appear in IRC. My client is 0.4.13. Any ideas? 06:46 VanessaE this is a known issue, LazyJ 06:46 VanessaE you just have to keep trying 06:46 LazyJ Ah. Ok. Thanks ;) 06:47 VanessaE it's some bug in SAO handling 06:47 LazyJ Oh? You mean the NSA isn't trying to hack their way in to find out how to craft wool? 06:47 LazyJ :0)- 06:47 VanessaE massive numbers of invisible objects being created probably by the engine, then when it tries to delete them it deletes the player handle also. 06:48 LazyJ Hmm... :/ 06:48 LazyJ Is this a new bug in 0.4.13? 06:48 VanessaE nope. 06:48 VanessaE ollllllld bug 06:48 LazyJ Will clearobjects take care of it? 06:49 VanessaE nope. 06:49 LazyJ Ugh... 06:49 VanessaE I fear there may be slightly-corrupt mapblocks as the cause. 06:49 LazyJ Back in 0.4.7 we had columns of perfectly aligned, dropped items in the ground by the thousands. 06:49 VanessaE ("slightly" as in the database is valid but minetest did something weird when it saved the data at some point) 06:50 LazyJ Oh, man. 06:51 LazyJ That is a worry for large, old worlds. 06:51 VanessaE yeah. 06:51 VanessaE maybe I'm lucky and my guess is wrong. 06:51 VanessaE who knows. 06:51 LazyJ I hope so. 06:52 VanessaE in the meantime, just keep trying - if you get only a few mapblocks right after sign-on, just immediately sign off and try again 06:52 VanessaE you don't have to wait for the timeout 06:52 LazyJ Ok. 06:53 LazyJ Does that mean the problem is in the area I'm at? 06:53 VanessaE yes 06:53 LazyJ Hmm. 06:53 LazyJ Would deleteblocks fix it? 06:53 VanessaE nope. 06:53 LazyJ I know my builds would be gone, but I can make more. 06:53 VanessaE well it might 06:53 VanessaE but the issue will just come back somewhere else. 06:54 LazyJ You have my blessing to do whatever you have to in my area to fix that part of your server. 06:54 VanessaE no, better to yell at the core devs until they finally fix it 06:54 VanessaE I hate the idea of destroying peoples' builds 06:54 VanessaE besides, 06:55 VanessaE I've managed to induce the bug using a "minimal" world. 06:55 LazyJ Minimal? ve-creative has a minimal anything? 06:56 LazyJ By minimal, do you mean setting a fixed world size? 06:56 VanessaE I meant literally, the "minimal development test" mode 06:56 LazyJ Oohhh. *That* minimal. 06:56 VanessaE uh huh :) 06:57 LazyJ I've never really tinkered with that in all my MT time. 06:57 VanessaE I've only ever used it a few times myself 06:57 LazyJ What exactly is the purpose of "Minimal"? 06:57 VanessaE just for testing stuff I guess 06:57 VanessaE usually I use dreambuilder for that 06:58 VanessaE or mt_game if needed. 06:58 LazyJ Hmm... I test stuff in mt_game just because that's where it will eventually be used. 06:59 LazyJ Well... as far as LinuxGaming is concerned, anyway. 07:02 Megaf Hello 07:03 VanessaE hi 07:03 Megaf duck http://9gag.com/gag/avLEyGb 07:04 VanessaE heh 07:07 LazyJ Howdy, Megaf ;) Are you still in Ireland? 07:07 Megaf Yes I am LazyJ :) 07:07 Megaf Still unemployed tho 07:07 Megaf so things are quite though but we are getting on 07:08 LazyJ Last May I managed to get a full-time job again. 07:08 Megaf It's hard finding a job in Ireland if you are not European 07:08 LazyJ Not the best job but a job. 07:09 LazyJ Doesn't seem like even native Europeans are having much luck either,... from what I read. 07:10 Megaf well, I got lots of people interesed on me already, with salaries up to 80k/year 07:10 Megaf but because I don't have a full work permit they don't hire me 07:11 CWz did VanessaE join minetest when it was at version 0.4.3? 07:11 VanessaE I was here before that 07:11 CWz 0.4.1? 07:11 VanessaE a bit before that even 07:12 VanessaE I think. 07:12 VanessaE March 2012 thereabouts. 07:13 CWz I joined in 0.4.7 era i feel so new 07:22 Megaf how to I change branches on/before a git pull? 07:22 VanessaE git checkout 07:22 VanessaE then do your pull or whatever 07:22 Megaf Didn't work 07:23 Megaf $ git checkout Testing 07:23 Megaf error: pathspec 'Testing' did not match any file(s) known to git. 07:23 VanessaE then Testing is not the branch you're after. 07:23 VanessaE or it's a remote-only branch 07:23 VanessaE in which case I don't remember the command to fetch it 07:24 Megaf nevermind, cloning the repo again :S 07:24 VanessaE These are not the commands you're looking for. 07:32 CWz lol Jedi mind tricks only work on the weak minded 07:33 CWz like Stormtroopers 07:33 VanessaE heh 07:39 CWz "You'll never find a more Wretched give of scum and villainy" -- starwars 07:39 CWz *hive 07:41 VanessaE oh, you mean the US congress. 07:41 VanessaE :) 07:45 LazyJ Wasn't Jabba the Hut an arms dealer? 07:46 CWz The Congress come up with sinister to torture citizens. like they did with Sopa,pipa and Sispa 07:46 LazyJ Congress giving Iran the go ahead to develop nuclear weapons might be in the same league as ol'Jabba 07:46 CWz and the Patiot act 07:46 Krock moin 07:47 LazyJ Ah, well. Can run the congress critters out of town because that would mean putting down the smartphone for more than 5 minutes. :/ 07:50 VanessaE heh 07:51 swift110-phone Lol 07:52 CWz 104 servers 07:52 CWz most are empty 07:52 CWz or never get more then 4 players 07:52 nm0i Good, players make lags. 07:53 CWz also a few of them don't have name or description 07:54 nm0i That's just makes them mysterious. 08:02 VanessaE bbl 08:17 Calinou hi 08:17 Megaf Hello Calinou 08:17 Megaf anyone here making windows builds? 08:18 Calinou I should make Fedora builds some day :p 08:18 Calinou or just Fedora one-line script 08:28 Megaf on my server several players experience frequent crashes on windows builds 08:28 Megaf I think is related to extreme use of memory 08:29 Megaf cute https://upload.wikimedia.org/wikipedia/commons/e/e4/Macroglossum_stellatarum01%28js%29.jpg 08:29 swift110-phone Does minetest use a lot of ram 08:31 Megaf it does, specially when particles, shaders, mimap and some other stuff are activated 08:34 Megaf im building mt for windows here, but I have no way of testing it, any volunteers? 08:37 Calinou swift110-phone, there are ongoing memory leaks 08:47 swift110-phone Ok 08:47 swift110-phone I much prefer playing it on my pc 09:11 Calinou Source Sans Pro looks nice in Minetest 09:11 Calinou https://lut.im/Jxl7SM355l/hsBKzYMP.png 09:12 DFeniks macroglossum stellatarum sounds like harry potter spell , looks like it would belong too, is it a bird ? a bug? airplane? superman? ;) 09:15 Krock Comic sans looks nice 09:19 kaeza I like a more pixelated font a-la MC. it fits better with the theme 09:21 kaeza but Irrlicht's font metrics are somehow fucked up and text that looks perfect in other software looks horrible in MT 09:21 kaeza font scaling* or whatever 09:25 Calinou pixelated font is bad for i18n 09:27 kaeza eh? what does one thing have to do with the other? 09:27 Megaf Krock: You there? I need a tester for my 64 bit minetest windows build 09:27 Calinou Megaf, he's on 32-bit IIRC :p 09:27 Krock Megaf, I don't have a 64 bit OS 09:28 Calinou kaeza, CJK characters are nearly impossible to pixelize at low-resolution 09:28 Krock always those ninjas... 09:28 Calinou Megaf, I have a 64-bit Windows 10 laptop 09:28 Megaf hm, I dont know if I will be able to build a 32 bit windows version here 09:29 Krock you don't need to build for win32 - I can do that too :P 09:29 Megaf I will try tho. But first I have to know if the 64 bit version works. Then I will make a lighter 32 bit 09:29 Megaf Krock: I'd like to know if my build works, and how well it does. 09:29 Megaf my home is 100% Debian GNU/Linux. 09:30 Megaf but two Android phones and one Android tablet... 09:30 Krock I also have an Android on my HDD but it's called "Data". 09:32 Megaf heh 09:33 Megaf well, Calinou I'm uploading my build, I will apreciate if you test it for me. 09:33 Calinou maybe this afternoon 09:37 Megaf Calinou: https://github.com/Megaf/Minetest_for_Windows_by_Megaf/releases/tag/19-sep-2015-testing 09:40 CWz Megaf: i can test it if it doesn't matter if i use wine 09:41 Calinou Wine for 64-bit Windows programs is still somehow experimental 09:41 * CWz doesn't have a 64bit copy of windows 09:41 Megaf CWz: I have no idea if it will work under wine, it would be fun to see if it works :) 09:41 CWz i did use minetest under Wine a few times 09:42 Megaf I will set the 32 bit build script now and try to build the 32 bit version 09:43 CWz my experience with the buildbot are not so good. 09:44 Calinou Jenkins? 09:45 CWz hmmm no luck wine doesn't seem to be able to run it 09:45 CWz i think some dlls are missing 09:45 CWz not sure though 09:47 Megaf might be, I changed the cmake stuff and build script 09:47 Megaf I'm redownloading the dependencies and then building the 32 bit version 09:48 CWz MinGW build? 09:49 Megaf yep 09:50 OldCoder MT Wine is Fine 09:50 CWz ok got it running 09:50 * OldCoder builds using MaxGW 09:50 OldCoder MaxGW > MinGW 09:50 CWz was missing a 5 dlls 09:51 Megaf CWz: it builds fault or wines fault? 09:51 Krock lol. MaxGW 09:51 Krock the builds makes him wining 09:52 CWz well i had to add the missing dlls from the official build so... 09:52 Megaf what dlls were missing? 09:54 CWz libgcc_s_seh-1.dll, libintl-8.dll,libstdc++-6.dll libiconv-2.dll,libleveldb.dll 09:55 Megaf hm, leveldb should be disabled 09:56 CWz it's probably not necessary then 09:56 Megaf for me windows and windows things will never make sense 09:56 CWz i just copied the missing dlls from the offical release 09:56 Krock Megaf, same situation, but with linux :< 09:57 Megaf Krock: don't blame the kernel for the userland you tried ;) 09:58 Megaf By the way, I had lots of problems with the default Linux Kernel, but with the kernel built by the Liquorix folks now I have [almost] no issues at all 10:01 Megaf meh, I was commiting changes to the wrong branch, ouch 10:01 Calinou Megaf, your build works perfectly 10:01 Calinou public server list works 10:01 Calinou however, it is not translated... no gettext? 10:01 Megaf cool Calinou, thanks 10:01 Megaf Calinou: I dropped gettext support 10:01 Calinou :( 10:02 Megaf way too much overhead 10:04 Megaf Calinou: CWz: do you get clouds on the menu? 10:05 CWz yes 10:08 CWz this might be a wine issue but it seems minetest crashes randomly 10:18 Megaf CWz: do you have any windows machine? 10:19 CWz no 10:19 CWz not 64 bit one 10:21 CWz too bad there are no windows 7 trail cds 10:27 Calinou Megaf, yes 10:31 Megaf hm, I cant compile 32 bit here 10:32 Calinou https://github.com/stevedonovan/LDoc 10:32 Calinou I wonder if this can be useful for Minetest mods 10:32 Calinou VanessaE, ShadowNinja, ^ 10:32 Calinou kaeza, ^ 10:32 Calinou basically, code-documenting mods 10:54 Megaf Finally, building 32 bit now, had to fix paths and name files in the cmake file 11:04 Krock What's going on with Minetest? It broke my internet connection for 30 mins 11:05 FreeFull That sounds odd 11:06 Krock while loading the media is suddenly stopped and a timed out error popped up. After that time I had no access to any website anymore.. 11:06 Krock maybe the router thought it was a DDoS attack :3 11:08 Calinou https://lut.im/QLZYotRgei/Y2eX4wfe.png 11:08 Calinou Minechess! 11:08 Calinou and I made this one for Megaf, https://lut.im/xEOc3buuKy/5CUh4s68.png 11:08 Calinou ISS-replacement chess! 11:08 waressearcher2 what is iss ? 11:09 Calinou international space station 11:09 Megaf lol Calinou 11:09 Calinou waressearcher2, a few days ago I said that "it'll replace ISS by 2100" :p 11:10 waressearcher2 Calinou: are you a brony ? 11:11 waressearcher2 how can it happen that there are chunks of nodes do not load until you come closer, like if there is a mountain and it loaded completely but from your side there is a hole in it of a size a few nodes, why can that happen ? and that hole just sits here like engine doesn't know about it and it doesn't want to load it until you came closer 11:12 waressearcher2 and another side of the mountain is compeletely loaded so it can't be isses of "its too far away" to load 11:12 waressearcher2 I mean it could happen, right, but why 11:13 Megaf Calinou: CWz: Krock: How to I fix this on my build? https://api.asm.skype.com/v1/objects/0-weu-d3-f29e3a7ab7c36c12e7e6482bf7ee573c/views/imgpsh_fullsize 11:13 Krock eww skype 11:13 Krock error: "Unauthenticated" 11:14 Megaf https://lut.im/unNUOaGIEd/IVEMHt6V.jpg 11:14 Megaf that 11:14 CWz you are missing a dll it seems 11:14 CWz download the correct offical version and copy the missing dlls 11:15 Megaf shouldn't the buildbot take care of that? 11:15 CWz the buildbot is a buggy mess of messes 11:16 CWz Nothing i compiled with it worked 11:16 CWz correctly 11:16 Krock that dll should be installed with MinGW 11:18 waressearcher2 I presume that mapgen algorithm is so complicated so something like that have to happen 11:18 Megaf Krock: so to run Minetest MinGW you have to install and donwload MingGW? 11:19 Krock lol nope. But when you installed MinGW on your system, there must be some porting dlls in your installation directory. Use them 11:20 Calinou waressearcher2, maybe 11:20 Calinou Megaf, bundle libstdc++-6.dll with your build? 11:20 Calinou I didn't look if it is already 11:20 Krock ^ I thought that's clear 11:21 Megaf ok, where should I put it? 11:21 Calinou in bin/ folder 11:21 Megaf ok 11:21 Krock oh lol. I thought you were searching those dlls 11:22 Megaf I still think that the buildbot should add them 11:22 Megaf /usr/lib/gcc/x86_64-w64-mingw32/4.9-posix/libstdc++-6.dll 11:24 Megaf cd minetest 11:24 Megaf cp $libstdc bin/ 11:24 Megaf would this work? 11:24 Megaf libstdc='/usr/lib/gcc/x86_64-w64-mingw32/4.9-posix/libstdc++-6.dll' 11:25 Krock just copy all by-minetest required dlls to the bin directory where minetest.exe is inside 11:26 Megaf I wonder if it will complain about all these libs 11:26 Megaf [19.09.15-:10:54:09] libgcc_s_seh-1.dll, libintl-8.dll,libstdc++-6.dll libiconv-2.dll,libleveldb.dll 11:26 Krock not if minetest finds them 11:32 sfan5 Megaf: every distro has those DLLs in a different place 11:33 sfan5 that's the reason why buildbot does not do it automatically 11:33 Megaf right, that don't make things easier 11:42 Telesight Hello all, what is the advantage of the Snow Biomes mod over the already available snow areas with mgv7? 11:44 kaeza Telesight, "builtin" snow is relatively recent. the separate mod was for older versions fwhen it still wasn't included by default 11:45 kaeza -f 11:46 kaeza also, I don't recall, but I think snow mod has falling snow 11:46 Telesight kaeza: Ah ok, so there is no need anymore for installing this mod if you generate the map with v7 ... 11:46 kaeza prety much 11:47 Telesight Then i miss the snowfall ;-( 11:48 kaeza it may be compatible; otherwise you may just need to remove the snow biome generation and just use the weather effect 11:49 Telesight kaeza: Ok I will try ... 11:49 kaeza Calinou, looks nice. more complete than LuaDoc 13:09 * Krock thinks that an old, clean PSU is better than a new, dusty PSU 13:19 Calinou not really, old PSUs are really bad 13:20 Krock as in efficiency? 13:22 Calinou yes, effiency, quietness 13:25 est31 what are psus 13:25 Calinou power supply unit 13:25 est31 ah 13:25 Krock that stuff to feed your PC with energy 13:28 est31 yea 13:32 xfceKris I'm nervous 13:33 xfceKris frightened even 13:33 * Krock steals xfceKris nervousity and runs away - heheh! 13:33 xfceKris I wish it were that simple 13:34 xfceKris I'm about to wipe my hdd and install kubuntu...I'll be kdeKris by the end of the day. 13:35 brothersome Not kubuntu - that distribution is EndOfLife 13:36 xfceKris They just released 15.04. What are you talking about? 13:36 Krock xfceKris, help the developers and install ReactOS for testing reasons 13:37 Calinou xfceKris, http://getfedora.org 13:37 brothersome ouch - federa is worse 13:37 xfceKris I'm no tester or debugger. Besides, my wife would kill me if I installed something potentially unstable. 13:37 Jordach >unstable 13:37 xfceKris I tried fedora...didn't like it. 13:37 Jordach >linux 13:37 Jordach ( ͡° ͜ʖ ͡°) 13:37 xfceKris No DE should handle like a smartphone. 13:38 brothersome You can install Android as your desktop environment 13:38 Calinou I'm on Fedora Xfce right now 13:39 xfceKris by the time I was done with my testing and assessment, it was between gnome or kubuntu... 13:39 brothersome xfceKris, I should install Ubuntu than include the KDE and than looking for Android - I google for it 13:40 brothersome Is there a desktop environment like Openbox or lxde that looks/runs like Android for Ubuntu? 13:41 Krock The Unity desktop! 13:41 brothersome I love the Unitiy desktop - the simplicity and the right choice made for the X and Y usage 13:43 Calinou it has good looks 13:43 Calinou which is pretty much unique to Unity right now 13:44 xfceKris You guys have me questioning my decision now...wtf 13:45 est31 xfceKris, kubuntu is likely to be EOL 13:45 est31 some of their devs had a fight with canonical or so 13:45 est31 dont know the details 13:46 est31 but result is that future after 15.10 is uncertain 13:46 Krock lolz. Hackers at work. http://reactos.com/sites/default/files/imagepicker/7/IMG_3419s.jpg 13:46 est31 https://www.phoronix.com/scan.php?page=news_item&px=Kubuntu-15.10-Worrying-State 13:47 xfceKris Okay, so that scraps kubuntu. I like to stick with a distro for around ten releases... 13:47 est31 replicating windows's bugs? magic indeed 13:47 Calinou xfceKris, Fedora has frequent releases, so you can stick to it for a while :) 13:47 Calinou and upgrading isn't nearly as broken as it was before 13:47 Calinou its packages are quite up-to-date too 13:48 Calinou (most packages receive upstream updates after the release) 13:48 xfceKris I installed xubuntu here at 10.10 13:48 Calinou I'm on Fedora 22, but have LibreOffice 4.4.5, Inkscape 0.91 and Blender 2.75 13:48 Calinou Fedora 23 will have LibreOffice 5 13:48 brothersome Ubuntu is much more used than Fedora 13:48 Calinou and? 13:48 Krock Calinou, and let me guess... Minetest 0.4.13? 13:49 xfceKris I do have the fedora 22 iso. 13:49 brothersome I shall look for the XY usage in Fedora 13:49 Calinou Krock, nope, 0.4.12 13:49 xfceKris I think I have to go dl the one with kde though. 13:49 Krock Calinou, update, update! 13:49 Calinou Ubuntu is like Call of Duty, lots of newbies, few good players 13:49 est31 dont even know what my distro offers me as minetest 13:49 Calinou Fedora is like Xonotic, average amount of newbies, average amount of good players 13:49 xfceKris Good point Calinou 13:49 Calinou and Arch Linux is like QuakeWorld, you guess why :p 13:49 Jordach (nobody is using it!) :¬) 13:50 est31 0.4.11 it seems to be 13:50 Calinou yeah, the Arch Linux "fad" is kind of fading away now 13:50 xfceKris And those who are, are OG programmers and such. 13:50 Calinou it was popular in 2011-2012 because of the Ubuntu Unity thing 13:50 est31 and 15.10 will get 0.4.12 13:50 xfceKris Or stick with it because of the novelty. 13:50 Calinou now people calmed down, and start using Ubuntu again 13:51 Calinou dnf info minetest says: "There are no in-game sounds yet" 13:51 Calinou mhm... 13:51 Calinou pretty wrong by now 13:51 xfceKris I think I've changed my mind. I'm gonna go with fedora and kde desktop 13:51 sfan5 y u no arch 13:52 xfceKris Because I no expert. 13:52 xfceKris bhahahahah 13:52 Calinou https://torrent.fedoraproject.org/ 13:52 Calinou you can find torrents for all versions here 13:52 Calinou be sure to get 22, not 23 Alpha 13:52 Calinou a Cinnamon spin will be available for version 23 13:52 sfan5 omg torrents 13:52 xfceKris I already have that bookmarked Calinou..thanks though. 13:52 Calinou ("Workstation" = GNOME) 13:52 sfan5 piracy is bad 13:52 sfan5 /s 13:53 est31 torrents != piracy 13:53 sfan5 ._. 13:53 sfan5 that's what the /s is for 13:53 Calinou \s 13:53 Calinou reverse sarcasm! 13:53 xfceKris lmao 13:53 est31 lol 13:53 sfan5 \r 13:53 sfan5 reverse racism? 13:53 est31 \n 13:54 Krock Calinou, reverse... please explain :P 13:54 brothersome Fedora has the same misfit as windows 13:54 xfceKris just downloaded the fedora 22 kde .torrent file 13:54 Calinou misfit? 13:54 Calinou xfceKris, 64-bit? 13:55 xfceKris i686 13:55 Calinou is your PC that old? 13:55 xfceKris .....yes? 13:55 brothersome Why closing a window at the right corner? The window is top-left oriented, so you have to move the mouse a lot 13:55 xfceKris Less than five years old 13:56 waressearcher2 there are torrents for SLED and RED HUT ENTERPRISE also 13:56 Calinou just use CentOS, waressearcher2 :P 13:56 sfan5 red hut 13:56 Calinou xfceKris, what's your processor? 13:56 waressearcher2 sfan5: jabba the hut 13:56 sfan5 jabba the red hut enterprise 13:56 Calinou if it's a Core 2 Duo, a Core 2 Quad, a modern Celeron/Pentium, an i3/i5/i7/Xeon, it should work with 64-bit, with very rare exceptions 13:57 brothersome Last Pentium IV also work with 64-bit 13:57 waressearcher2 Calinou: I will stick with slackware 13:57 est31 xfceKris, can you put the output of cat /proc/cpuinfo onto a pastebin and tell us its contents? 13:57 xfceKris uh...sure 13:57 Calinou "lscpu", est31 13:58 est31 Calinou, is it available on busybox? 13:58 xfceKris Why not both? 13:58 Calinou maybe not 13:58 waressearcher2 I run "lscpu" and it showed "CPU op-mode(s): 32-bit, 64-bit" does that mean I can install 64 bit OS ? and it can support more than 4GB of RAM ? 13:58 Calinou no desktop distribution uses busybox anyway :) 13:58 est31 waressearcher2, yes 13:58 Calinou waressearcher2, yes, pretty sure you can use 64-bit then 13:58 waressearcher2 I use Core 2 Duo 2600 13:58 est31 Calinou, are you sure? 13:58 waressearcher2 I use Core 2 Duo E2600 13:58 Calinou a C2D supports 64-bit 13:59 * est31 googles "busybox desktop distro" 13:59 xfceKris The only thing I've ever worked with that used busybox is android 13:59 est31 !g busybox desktop distro 13:59 MinetestBot est31: http://www.busybox.net/products.html 13:59 brothersome Wrong Calinou = tinycorelinux, puppylinux etc. 13:59 sfan5 Calinou: alpine linux uses busybox 13:59 Calinou those are nice distributions, often intended as live systems 13:59 est31 Calinou, http://tinycorelinux.net/ 13:59 Calinou niche* 13:59 Calinou lol nice/niche 14:00 xfceKris lscpu output http://pastebin.com/j0mffXre 14:00 Calinou yes, you can run 64-bit 14:00 Calinou moreover, AMD supported 64-bit since 2004 14:00 Calinou (Athlon 64) 14:00 xfceKris I can run 64? 14:00 Calinou (they basically invented 64-bit, and is kind of why they're still allowed to make x86 CPUs today) 14:00 waressearcher2 est31: if I install linux 64bit should I change anything in BIOS or linux kernel will switch to 64bit mode every time it boots automacaly ? 14:00 Calinou there is nothing to change in BIOS/UEFI 14:01 Calinou you will be able to use more than 3,1 GB of RAM, without PAE 14:01 sfan5 waressearcher2: linux doesn't "switch automatically", you need to install a 64-bit version of linux which will then only work on 64-bit systems 14:02 Calinou this allows you to use both 64-bit and 32-bit binaries (with some work) 14:02 waressearcher2 sfan5: I mean if CPU supports both modes 32bit and 64bit there should be "switch" right ? 14:02 Calinou it isn't as easy as on Windows to run 32-bit binaries on 64-bit OS 14:02 Calinou but it is doable, provided you install the libraries 14:03 sfan5 waressearcher2: if you run a 64-bit kernel on a 64-bit cpu it will obviously use 64-bit mode 14:03 waressearcher2 Calinou: there are 32bit compatibility libraries for linux to run 32bit code under 64bit OS 14:03 xfceKris output of cat /proc/cpuinfo http://pastebin.com/U2Bas6e5 14:04 est31 xfceKris, you can do 64 bit 14:04 est31 second line :) 14:04 xfceKris I see that. but first line...architecture: i686 14:04 sfan5 thats probably the current one 14:04 est31 xfceKris, thats only the base arch 14:04 est31 xfceKris, what counts is whether it can do amd intel 64 14:05 xfceKris So. If i wipe and Install the 64bit fedora, it'll boot just fine? 14:05 est31 quite a fun story 14:05 sfan5 yes 14:05 xfceKris no extra work? 14:05 sfan5 yes 14:05 est31 as 64 bit processors first came out, both AMD and intel published two different standards 14:05 sfan5 but i suggest you to try with a live cd first 14:05 est31 amd 64 and intel 64 14:05 xfceKris If I try it, and it borks my system, and I get in trouble with my wife. I'm coming for blood 14:06 est31 now intel 64 wasnt successful because it couldnt run intel 32 applications well 14:06 est31 (and writing compilers for it was hard, because it was very processor centric) 14:07 est31 so eventually amd won with their 64 bit version of intel's 32 bit i686 architecture 14:07 xfceKris I'm not a history buff. sorry. 14:07 xfceKris Rather... 14:07 xfceKris *cool story...bro* 14:09 brothersome xfceKris, Nice site: https://renewablepcs.wordpress.com/about-linux/kde-gnome-or-xfce/ 14:09 xfceKris So now I have both the i686 and x86_64 kde fedora .torrent files downloaded. I'll be adding them to transmission after midnight tonight (free internet time, no data cap). and I'll be installing them to my thumb drives tomorrow for testing. 14:10 brothersome I think that than kubuntu is your choice, you can easily shift to xfce or lxde 14:17 Calinou waressearcher2, yeah, but they're cumbersome to install 14:17 Calinou it increases your chances of dependency hell and such 14:17 xfceKris I'm already on xubuntu. I haven't done a fresh wipe and install since my initial install at 10.10. 14:18 xfceKris I was looking for something fresh, but still somewhat familiar so I didn't have a large learning curve for running things in terminal 14:21 est31 lol bors the robot is listed on the contributors list for rust 1.3 release http://blog.rust-lang.org/2015/09/17/Rust-1.3.html 14:27 FreeFull est31: It was listed in the previous ones too 14:28 est31 still lol 14:28 est31 ( *est didnt skim the previous lists 14:28 est31 # 14:28 est31 ) 14:29 FreeFull est31: I was in the 1.0 contributors list because I fixed a single typo 14:37 waressearcher2 is it possible to have mob just a sprite, not even animated sprite or it should be 3d model ? 14:51 arsdragonfly !server arsdragonfly 14:51 MinetestBot arsdragonfly: Arsdragonfly's testing Minetest server | arsenalmp.noip.me:30001 | Clients: 2/15, 1/2 | Version: 0.4.13-dev / minetest | Ping: 251ms 14:51 arsdragonfly just updated the server. check it out. 14:51 jogag :) 14:52 jogag its the first time im here :D 14:52 jogag :( 14:53 waressearcher2 !server all 14:53 MinetestBot waressearcher2: VanessaE's Free-for-All Minetest Server | digitalaudioconcepts.com:30006 | Clients: 0/50, 0/2 | Version: 0.4.13-dev / minetest_game | Ping: 92ms 14:55 jogag no one joins that server except me... xD 14:56 * jogag joins vanilla server 14:56 jogag now 15:17 xfceKris does case mater in the crafting recipe in init.lua 15:17 xfceKris ?? 15:17 est31 i think yes 15:17 ElectronLibre I think it does. 15:17 xfceKris i.e. "default:wood" 15:17 ElectronLibre But usually they aren't any capital letters in itemstrings. 15:18 xfceKris vs "Default:Wood" 15:18 est31 But usually they aren't any capital letters in itemstrings. <------ this 15:18 xfceKris that itemstrings part helped tons ElectronLibre... it just clicked 15:18 ElectronLibre Default:Wood would mean a Wood node declared in mod Default. No mode can have capital letters in their names. 15:19 xfceKris no Mode? or no Mod? 15:19 xfceKris did you typo? 15:19 ElectronLibre Yes I did. 15:20 xfceKris ah. How about the folder name for the mod..That doesn't seem to matter. 15:20 xfceKris Like with people, it's what's inside that counts. 15:20 xfceKris lmao 15:20 ElectronLibre Err, no. 15:21 ElectronLibre If you add a mod called "Devel" with a capital D, it won't load. 15:21 ElectronLibre The folder's name is the modname for Minetest, unless it's a modpack. 15:22 xfceKris but I have multiple mods in my mods folder that have capitals in their names, and they load fine. 15:22 ElectronLibre Are you sure A° that they are loaded and B° that they are not modpacks? 15:23 xfceKris ah, modpacks. nvm 15:23 xfceKris world edit = modpack 15:23 xfceKris Cottages = modpack 15:23 ElectronLibre If it contains modpack.txt then it's a modpack. 15:24 xfceKris indeed. 15:24 xfceKris Yet another noobish error I've made. 15:24 xfceKris dang. that means I have to start over on github. 15:24 xfceKris it's capitalized there... 15:24 xfceKris shoot 15:26 xfceKris HAHA nope, found where I can rename the repo 15:26 xfceKris :D 15:40 Calinou I suggest you name all your Git repositories lowercase 15:42 waressearcher2 http://www.youtube.com/watch?v=4oGl3F8xf6M considering how all those minecraft-clones they all look "blocky" as minecraft I thought its impossible to make it actually "realistic", but its possible 15:44 est31 waressearcher2, i dont know how that can be defined as voxel game 15:44 est31 it is a game yes, but voxel game? doubt that 15:44 est31 not from what I think the definition is 15:44 xfceKris capital letters look prettier, but are otherwise useless in naming conventions. 15:46 xfceKris I can't seem to tell from looking at other mods. Do I need separate textures for the item being in the inventory, or held in hand? 15:46 xfceKris Or does the game take care of resizing and such for those situations? 15:47 ElectronLibre You don't have to, Minetest will create an inventory_texture. 15:47 waressearcher2 I'm 80% positive most open world games in the future will use that procedurally generated world, as it becomes more and more popular 15:47 xfceKris cool. less work for me. 15:48 ElectronLibre But you see that the filters you used in the tiles images are making the inventory texture look bad, you can create one on your own. 15:48 ElectronLibre s/But you/But if you 15:48 xfceKris nice. I'll keep that in mind 15:54 xfceKris I'm digging this http://rubenwardy.com/minetest_modding_book/ 15:54 xfceKris lot's of useful info. 15:56 ElectronLibre It may be more digest than https://github.com/minetest/minetest/blob/master/doc/lua_api.txt 15:57 ElectronLibre And it also explains other things than only the API, interesting. 15:59 xfceKris between rubenwardy.com, github, and this http://dev.minetest.net/Intro 15:59 xfceKris I think I've got enough info to learn lua and make my mod work. 15:59 xfceKris What do you think? 16:00 ElectronLibre You should read lua_doc.txt at least, but with those you will have a good base to start. 16:44 Soni can I use minetest over TOR? 16:44 Soni and can I make a TOR minetest server? 16:45 ElectronLibre That would be laggy as heck. 16:46 Calinou Soni, no 16:46 ElectronLibre I'm sure there is a way to do that but I don't know how nor why. 16:46 Soni Calinou, why not? 16:46 Calinou Minetest is UDP 16:46 Soni you WHAT?! 16:46 Soni ... 16:46 ElectronLibre Oh, you can't make UDP pass through a socks5 proxy? 16:47 Soni add a TCP mode 16:47 ElectronLibre Soni: Yes Minetest uses UDP, and only a few TCP packets as far as I know. 16:47 Calinou won't happen in the near future 16:47 Calinou TCP is laggier :-) 16:47 Soni who the fuck even uses UDP nowadays? 16:48 Calinou real-time games. 16:48 Soni I need my own minecraft clone 16:48 Calinou I'm playing an UDP game right now 16:48 Soni (with TOR support) 16:49 ElectronLibre But why would you use minetest through TOR? What's the point of that? 16:49 Calinou why would you play games over Tor? 16:49 ElectronLibre Who needs to be anonymous when playing on a MT server? 16:49 Soni the chat 16:49 Calinou server can log chat at their discretion 16:49 Calinou you're free not to talk while on a server :) 16:50 Soni but I wanna be able to talk about while playing on a server! 16:50 ElectronLibre The chat? You would design an entire game to pass through TOR even if it lags for the sake of the chat? 16:50 ElectronLibre Well, choose, either play, or talk about . 16:51 ElectronLibre And you can use something else, like an IRC server, to chat with other people from the server if you all join. 16:51 Soni MC uses TCP for the most part (actually only TCP for the in-game parts) and it's not too bad 16:51 ElectronLibre And I'm positive that all IRCds I've seen use TCP. 16:52 H-H-H second life uses udp 16:52 ringst If what you do in the game is in any way connected to what you say on IRC you de-anonymize yourself, though 16:52 Calinou Minecraft was very optimized 16:52 ringst Which might defeat the point of using Tor in the first place 16:52 ElectronLibre Soni: It has been a mess to even ask for changing the current protocol, it would take months to agree to migrate from UDP to full TCP, and more time to implement that. 16:52 ElectronLibre ringst, that was my point, either play, or talk about . 16:52 Soni Calinou, well Notch knew a?b:false is faster than a&&b 16:53 Soni (gotta love Java) 16:54 Calinou since 1.8 they spent hours and hours optimizing it 16:54 Calinou they have the money for that :) 16:54 Soni oh, it wasn't sarcam 16:55 Soni ... wait so you're telling me minetest is a slow POS? 16:57 arsdragonfly !server arsdragonfly 16:57 MinetestBot arsdragonfly: Arsdragonfly's testing Minetest server | arsenalmp.noip.me:30001 | Clients: 3/15, 0/3 | Version: 0.4.13-dev / minetest | Ping: 242ms 16:58 Calinou Soni, it's actually quite slow 16:58 Calinou networking is slower than it could be 16:58 Calinou rendering is also slower than it could be 16:58 Calinou really, we can still do a lot 16:58 Soni add a C API 16:59 Soni that'll solve 90% of your issues 16:59 Calinou C is not really any faster than C++ 16:59 Soni because then you can use proper LuaJIT aka someone'll make some LuaJIT FFI bindings for you 16:59 Calinou and we need to optimize the C++ engine anyway 16:59 Calinou our Lua is fast enough thanks to LuaJIT 16:59 Calinou ie. we have some memory leaks here and there 16:59 Soni WRONG! 16:59 Soni use the FFI. 17:00 Calinou it won't reduce client RAM usage 17:00 Calinou it won't make networking faster 17:00 Calinou it won't give you more FPS 17:00 Soni it'll give you faster mods 17:00 Soni it'll be able to JIT mods 17:00 Soni and that CAN reduce RAM usage (or alternatively increase it depending on how big the mod is) 17:00 Calinou faster mods don't matter 17:01 H-H-H is it just me or is there a lot of ppl saying they could do minetest a lot better but no actuall code to show it ? 17:01 ElectronLibre H-H-H, it's not just you I think. 17:01 Soni H-H-H, you don't need code when you know LuaJIT doesn't JIT Lua/C API calls (aka CFunction calls aka what Minetest currently uses) 17:02 H-H-H why do ppl bash an opensource project like that , it makes no sense to me lol 17:02 Soni they said no to C API multiple times :( 17:02 H-H-H so soni then just talking about it makes it work better? 17:02 swift110 some people just need to shut up 17:03 H-H-H if you can see a way to make it better/faster code it and then offer a pr surely thats a better thing to do ? 17:04 Soni ok 17:05 Soni first of all rm -rf minetest 17:06 Soni because the current code base is unmaintainable (or else we wouldn't be having this discussion) 17:06 ElectronLibre If you want to restart from nothing it would probably take less time for you to do it on your own than getting the devs to agree on that, because they will never. 17:06 Soni second, MAKE IT MODULAR 17:06 H-H-H so go on then soni do it 17:06 Soni and that's very important because you don't wanna work on a mess of code 17:06 H-H-H were waiting for your pr 17:07 H-H-H untill then this is what we have to use/work with and the majority are happy to continue doing so 17:07 Calinou we know the code base sucks, it was much better before 0.4.x 17:07 Calinou in 0.3 and early 0.4 it was very good 17:07 Soni who broke it? 17:07 Calinou there is lots of dead code for compatibility left 17:07 Calinou that should be gone, but hmmm doesn't want it 17:07 ElectronLibre Everybody who contributed. 17:08 Soni meh 17:09 est31 dead code? 17:10 ElectronLibre "for compatibility" 17:10 est31 then it aint dead 17:10 ElectronLibre Not dead but probably very old and very rarely used. 17:11 est31 thats not the main problem 17:12 ElectronLibre No, but one day we will have to wipe them away. But I doubt that day is in a near future. 17:12 est31 meh there is no real benefit in that 17:12 Soni do we even use semantic versioning? 17:13 est31 Soni, unfortunately no 17:13 Soni LAME 17:13 Soni fix it 17:13 est31 yea :( 17:13 H-H-H you fix it 17:27 est31 also, the semantic versioning system is a bit inflexible 17:28 est31 I'd prefer a "sliding window" approach much more 17:28 est31 I mean, semver is for libraries, minetest is no library 17:29 est31 its a game engine, yes, but honestly we do have minor compat changes between every version. 17:29 est31 in fact, we dont give stability guarantees of any kind for our modding API 17:29 est31 (which is the onl "API" aspect we have) 17:31 est31 the only stability we have is for the network (which is a "sliding window" stability), and a second one for the map serialisation, which hasnt changed since c55 days, but his policy back then was to be abled to read (not write) even the oldest maps 17:32 waressearcher2 "current code base is unmaintainable", he haven't seen window's source code 17:33 est31 ? 17:33 est31 gtg 17:34 waressearcher2 I haven't seen it either 17:34 waressearcher2 but what I heard 17:34 waressearcher2 but from what I heard 17:35 Soni waressearcher2, she* 17:35 waressearcher2 from what she heard 17:36 waressearcher2 I think code that controls space probes and all that space exploration equipment no better 17:36 waressearcher2 or code that controls nuclear reactors 17:36 waressearcher2 or medical life sustainingequipment 17:37 waressearcher2 but still they do use linux in some space projects 17:37 waressearcher2 they don't use 17:37 waressearcher2 they don't use minix 17:39 waressearcher2 what I mean is if developers would try to make minetest stable,fast we would still have 0.0.1-pre-alpha version where you can only walk on a plane map without even textures, but it would've been very stable 17:39 waressearcher2 and very fast 17:53 est31 most issues are feature requests, not "this is slow" or "this is buggy" 17:58 Soni ugh 18:01 est31 and about a tcp mode, this is definitely possible, minetest is modular in that regard 18:04 est31 but what Calinou said applies, tcp has larger lag times than udp 18:07 nrzkt est31: the network for our UDP stack is pure shit. A native tcp would be faster 18:15 waressearcher2 why not to copy and past tcp stack from other open source game ? 18:15 waressearcher2 instead of implementing from scratch 18:16 H-H-H because you would have to re write it to fit into minetest anyway 18:16 Calinou few open source games use TCP 18:16 est31 the better approach to this would be to use a networking library 18:20 Calinou like Freeminer did ( ͡° ͜ʖ ͡°) 18:21 hmmmm no, i looked at enet and it's bad 18:21 xfceKris Maybe I'm missing something, but how do I get a placed object to occupy two nodes? i.e. beds 18:21 hmmmm that's not a better approach 18:22 est31 I didnt say that the better approach would be to use that networking library 18:23 est31 only some :) 18:23 est31 but honestly our protocol is 90% TCP already 18:25 nrzkt 95% would be just :p 18:27 est31 hrmmm looking at TOCLIENT_MOVEMENT... 18:27 est31 https://github.com/minetest/minetest/blob/master/src/network/networkprotocol.h#L443-L457 18:27 est31 I think it might be better to set liquid values in the nodedef, no? 18:27 est31 then e.g. lava can be less viscous than water 18:28 nrzkt to client movement yes, and some messages, but that's all. Other packets are reliable :) 18:28 est31 note that TOCLIENT_MOVEMENT is not what you think 18:29 est31 (i thought as well that it makes the movement of active objects) 18:29 nrzkt no 18:29 nrzkt it's in ACTIVEOBJECT_MESSAGE 18:29 est31 TOCLIENT_MOVEMENT just sends some generic values 18:29 est31 like how fast you walk 18:31 est31 yea right 18:33 est31 btw nrzkt if you have time can you have a look at https://github.com/minetest/minetest/pull/3187 18:37 xfceKris recommended Geany plugins> 18:37 xfceKris ? 18:37 waressearcher2 Calinou: what is the main different of freeminer from minetest ? 18:38 Calinou different network protocol, lots of slow & stupid features 18:38 Calinou a few good things (like wield light) 18:38 est31 is it that shader based wield light? 18:39 ElectronLibre Does anyone here know how to reduce liquids' radius of flow? I saw no way to modify it in the subgame. 18:39 Calinou est31, pretty sure it is, yeah 18:39 Calinou (why can't we require shaders in 2015... :rolleyes:) 18:40 xfceKris Calinou: because some people still use pc's built in 2010 that aren't capable of running games with shaders. 18:40 Calinou 2010s PCs can use shaders 18:40 Calinou only < 2007 ones can't 18:41 waressearcher2 http://www.youtube.com/watch?v=L0Tzcq3lfgg speaking of shaders 18:41 xfceKris I can run some shaders, but not full.mao 18:41 xfceKris lmao* 18:42 waressearcher2 xfceKris: "built in 2010" I got PC last november that has Radeon x300, that video card was released in 2004 18:42 xfceKris talk about old. 18:42 waressearcher2 I'm not sure it can do shaders but it can do opengl 2.0 18:43 Calinou OpenGL 2.0 is a shader-based pipeline, so yes 18:43 Calinou but most games require OpenGL 2.1 these days, or 3.0 18:43 xfceKris I can at least run OpenGL 3.0 18:44 xfceKris That's good right? 18:44 Calinou meh 18:44 Calinou it means your hardware won't be able to use Vulkan probably 18:44 Calinou the upcoming graphics API, dubbed for release at the end of this year, or beginning of next year 18:44 est31 the one a whole game engine is waiting for 18:45 Calinou yeah lol 18:45 est31 no more ogl es for godot 18:45 waressearcher2 or wait, glinfo says its "GL_VERSION: 2.1 Mesa 9.1.7" 18:45 Calinou the roadmap still has "Vulkan backend" on it 18:45 Calinou even though reduz said he might go for OpenGL ES 3.0 instead, a few times 18:45 Calinou but recently, he said again he wanted Vulkan. 18:46 waressearcher2 is Vulkan the same as PhysX ? 18:46 Calinou no 18:46 waressearcher2 like opencl ? 18:46 Calinou Vulkan is an open graphics API, that is lower-level than OpenGL, can be 20-30% faster when used right (especially if you have a lot of batches) 18:46 waressearcher2 I read wikipedia, don't remember allready 18:46 Calinou PhysX is a proprietary physics API, using the GPU for processing 18:46 Calinou it is not really comparable to OpenCL either 18:46 waressearcher2 Calinou: nvidia released PhysX for free 18:46 Calinou the proprietary competitor to OpenCL is CUDA, that runs only on NVIDIA GPUs 18:47 Calinou waressearcher2, you need a NVIDIA GPU to use it 18:47 sfan5 !title 18:47 MinetestBot sfan5: Minecraft - Realistic Graphics Mods - SEUS Shaders and Better Foliage - 1.7 / 1.8 - YouTube 18:47 waressearcher2 right all those "batches", they slow down everything 18:48 waressearcher2 sfan5: I mean, "shaders" and what not 18:48 waressearcher2 just look at those lightning ? and I don't mean wobbly foliage 18:49 waressearcher2 or realistic textures, can such "shine" look be added to minetest ? 18:49 waressearcher2 looked so fresh and juicy 18:49 est31 i guess it can 18:49 waressearcher2 right, with a lot of code work, as usual 18:50 est31 yea 18:56 Krock [off] http://imgur.com/QdopELd 18:58 ElectronLibre I feel rather tired to be looking for a blocking callback in a group of nearly 200 mods, it's really annoying... 18:58 MinetestBot 02[git] 04est31 -> 03minetest/minetest: Various style cleanups + unused code removal 13452df1c http://git.io/vnGyg (152015-09-19T20:57:29+02:00) 18:58 MinetestBot 02[git] 04nerzhul -> 03minetest/minetest: Little optimization on getAdded/Removed activeobjects per player loop. 139c635f2 http://git.io/vnGy2 (152015-09-19T20:57:07+02:00) 19:01 Megaf sfan5: ping 19:09 waressearcher2 speaking cleanups: "One of my most productive days was throwing away 1000 lines of code" -- Ken Thompson 19:10 est31 I dont really know why that code has been kept around 19:11 xfceKris do I need to define two textures for an object that occupies two nodes when placed. Like one for each half of the object to cover one of the two nodes and another texture for the other node occupied. 19:11 xfceKris Obviously talking about only one face of the object here. 19:11 xfceKris It would apply to all faces that span both nodes 19:11 ElectronLibre I don't think so, the texture will expand on the node. 19:12 xfceKris so...four faces would make eight textures if I need to. 19:12 ElectronLibre If it's one node taking two spaces, a single texture should be enough. 19:12 waressearcher2 why aren't nodes of grass grassy from all sides, only on top ? 19:12 xfceKris Okay...so how do I get the node to occupy two spaces..like beds do. 19:13 ElectronLibre Beds have two nodes. 19:13 ElectronLibre One of them has its selection box expanding over the second one (as far as I remember). 19:13 xfceKris Ah, that's where I'm going wrong then. 19:14 waressearcher2 ElectronLibre: "collision box" also expanded ? 19:14 waressearcher2 or "selection box" and "collision box" are the same ? 19:15 xfceKris I should really stop looking at beds for coding in this case. 19:15 ElectronLibre They can be the same, but as far as I remember both parts had their collision box. 19:15 ElectronLibre I'll check that again. 19:17 ElectronLibre Top part has no selection_box, but nothing is said about its collision_box : https://github.com/minetest/minetest_game/blob/master/mods/beds/api.lua#L98 19:17 Teckla Is there anything players can do client-side to make it permanently daytime? 19:18 ElectronLibre Teckla: Hack the client to ignore time changes, recompile. 19:18 est31 yea simple as that 19:18 Teckla Heh heh. Okay, thanks. :) 19:19 Teckla I'll do that right after I customize and rebuild the Linux kernel, but first, I have to make my own CPU from sand. ;) 19:19 waressearcher2 why isn't there command like "/time -1" or something like that to stop time ? 19:19 est31 but if you are admin Teckla do /time 6:00 then set some setting to make time not move 19:19 ElectronLibre Even though I have no idea how to do that, probably a line to comment in src/client.cpp I guess. 19:19 Teckla est31: Yeah, in this case, I'm playing on Craig's server, no settime authority 19:19 waressearcher2 Teckla: that would be cheating 19:19 ElectronLibre /set time_speed 0 and /time 12:00 19:19 waressearcher2 is it not ? 19:20 ElectronLibre That should do the trick. 19:20 Teckla waressearcher2: I guess it depends on the server rules 19:20 Teckla Whether or not it's considered cheating 19:21 sfan5 Megaf: pong 19:21 Megaf sfan5: how do I bundle dlls on bin using the buildbot? 19:22 sfan5 you dont 19:22 sfan5 you need to extract the .zip again, add the dlls and repack it 19:24 xfceKris How to make object occupy two nodes when placed? 19:24 xfceKris grrr...can't find any documentation on this. 19:25 VanessaE xfceKris: use a mesh node 19:25 VanessaE check out how homedecor's doors and beds work 19:25 * xfceKris goes to look 19:25 est31 but doesnt work reliably for more than two nodes 19:25 VanessaE it's either that or use a nodebox, but then the texture MUST be tileable 19:25 xfceKris thank you :D 19:25 VanessaE or use two separate nodes and some on_place and after_dig magic 19:25 xfceKris wait...tileable? 19:25 xfceKris I'm looking for simplest way possible 19:26 VanessaE yeah, if you use a nodebox that's bigger than one node, the engine will tile the texture to cover it. 19:26 VanessaE "simplest" way is two separate nodes. 19:26 xfceKris Won 19:26 VanessaE "best" is a mesh node 19:26 xfceKris It's won't stretch the texture? but instead repeat it? 19:26 VanessaE correct. 19:27 VanessaE if it's a big nodebox. 19:27 VanessaE if it's a mesh node, the texture(s) will expand/contract to cover the whole node (which is what you want) 19:27 xfceKris So I will need two different textures for the sides that are "linked" across two spaces 19:27 VanessaE yes. 19:27 waressearcher2 xfceKris: don't push yourself 19:28 xfceKris I'll look at the doors in homedecor. those are mesh right? 19:28 waressearcher2 "open source" means no fee 19:28 VanessaE yes 19:28 xfceKris I'm not pushing myself. This is sinking in right easily so far. 19:38 xfceKris Just installed geany..I like the terminal. can update git without opening an actual terminal. 19:48 xfceKris Is it minetest.register_node or minetest.registered_nodes ? 19:48 xfceKris I'm seeing both. 19:48 ElectronLibre One of them registers a node, 19:49 VanessaE the former is how you make a node, the latter is a table of nodes. 19:49 ElectronLibre The other one is the table containing registered nodes. 19:49 xfceKris aha. thanks 20:00 waressearcher2 why not to shorter "minetest.something" to "mt.something" in code ? 20:00 waressearcher2 for faster typing 20:00 waressearcher2 or even "m.something" 20:01 VanessaE local m = minetest; m.register_node(.....) 20:01 VanessaE any modder could do that if they wanted. 20:04 Krock local n = m.register_node ;) 20:04 VanessaE heh 20:05 waressearcher2 local m_r_n = minetest.register_node 20:05 Krock you can remove the m_ cuz you can't use the scripts anywhere else 20:06 Krock best thing is to chose a very short, nohing-meaning variable name 20:06 waressearcher2 "Debugging is twice as hard as writing the code in the first place. Therefore, if you write the code as cleverly as possible, you are, by definition, not smart enough to debug it" -- Brian W. Kernighan 20:08 xfceKris I like that quote. 20:08 xfceKris Good to know I'm smart...I've always done more debugging than initial writing. 20:28 Krock [off] PDN with its nice tools http://imgur.com/cd6yeNf 20:30 xfceKris so the textures worked fine, then I added drawtype = "mesh" and *poof* gone 20:35 Teckla So I'm trying to plate some flat-ish lights on a flat surface, but they keep going perpendicular instead... is that easy to force in the other direction? 20:37 Amaz shift+rightclick 20:37 Teckla Thank you Amaz 20:37 Amaz No problem. 20:37 Amaz It should work... 20:39 Teckla Amaz: It did indeed :) 20:41 Teckla (The real problem, embarrassingly enough, is that I was holding shift in the first place) 20:41 Teckla (Because I was in a precarious position) 20:41 Amaz XD 20:41 Teckla :) 22:26 basil60 hi i've got minecraft server up and running with just 2 errors -ERROR[Main]: Couldn't find a locale directory!. Is this one easy to fix? 23:41 MinetestBot 02[git] 04paramat -> 03minetest/minetest_game: Default/mapgen blob ores: Tune, make faithful to mgv6 1324578ca http://git.io/vnZV6 (152015-09-20T00:39:05+01:00) 23:41 waressearcher2 I have a suggestion